pragma solidity ^0.4.23; contract SafeMath { function safeToAdd(uint a, uint b) pure internal returns (bool) { return (a + b >= a); } function safeAdd(uint a, uint b) pure internal returns (uint) { require(safeToAdd(a, b)); return a + b; } function safeToSubtract(uint a, uint b) pure internal returns (bool) { return (b <= a); } function safeSub(uint a, uint b) pure internal returns (uint) { require(safeToSubtract(a, b)); return a - b; } } contract DiceRoll is SafeMath { address public owner; uint8 constant public maxNumber = 99; uint8 constant public minNumber = 1; bool public gamePaused; bool public recommendPaused; bool public jackpotPaused; uint256 public contractBalance; uint16 public houseEdge; uint256 public maxProfit; uint16 public maxProfitAsPercentOfHouse; uint256 public minBet; uint256 public maxBet; uint16 public jackpotOfHouseEdge; uint256 public minJackpotBet; uint256 public recommendProportion; uint256 playerProfit; uint256 public jackpotBlance; address[] public jackpotPlayer; uint256 public JackpotPeriods = 1; uint64 public nextJackpotTime; uint16 public jackpotPersent = 100; uint256 public totalWeiWon; uint256 public totalWeiWagered; uint256 public betId; uint256 seed; modifier betIsValid(uint256 _betSize, uint8 _start, uint8 _end) { require(_betSize >= minBet && _betSize <= maxBet && _start >= minNumber && _end <= maxNumber); _; } modifier oddEvenBetIsValid(uint256 _betSize, uint8 _oddeven) { require(_betSize >= minBet && _betSize <= maxBet && (_oddeven == 1 || _oddeven == 0)); _; } modifier gameIsActive { require(!gamePaused); _; } modifier recommendAreActive { require(!recommendPaused); _; } modifier jackpotAreActive { require(!jackpotPaused); _; } modifier onlyOwner { require(msg.sender == owner); _; } event LogResult(uint256 indexed BetID, address indexed PlayerAddress, uint8 DiceResult, uint256 Value, uint8 Status, uint8 Start, uint8 End, uint8 oddeven, uint256 BetValue); event LogJackpot(uint indexed BetID, address indexed PlayerAddress, uint jackpotValue); event LogRecommendProfit(uint indexed BetID, address indexed PlayerAddress, uint Profit); event LogOwnerTransfer(address SentToAddress, uint AmountTransferred); event SendJackpotSuccesss(address indexed winner, uint256 amount, uint256 JackpotPeriods); function() public payable{ contractBalance = safeAdd(contractBalance, msg.value); setMaxProfit(); } constructor() public { owner = msg.sender; houseEdge = 20; maxProfitAsPercentOfHouse = 100; minBet = 0.1 ether; maxBet = 1 ether; jackpotOfHouseEdge = 500; recommendProportion = 100; minJackpotBet = 0.1 ether; jackpotPersent = 100; } function playerRoll(uint8 start, uint8 end, address inviter) public payable gameIsActive betIsValid(msg.value, start, end) { betId += 1; uint8 probability = end - start + 1; playerProfit = ((msg.value * (100 - probability) / probability + msg.value) * (1000 - houseEdge) / 1000) - msg.value; if(playerProfit > maxProfit) playerProfit = maxProfit; uint8 random = uint8(rand() % 100 + 1); totalWeiWagered += msg.value; if(start <= random && random <= end){ totalWeiWon = safeAdd(totalWeiWon, playerProfit); contractBalance = safeSub(contractBalance, playerProfit); uint256 payout = safeAdd(playerProfit, msg.value); setMaxProfit(); emit LogResult(betId, msg.sender, random, playerProfit, 1, start, end, 2, msg.value); uint256 houseEdgeFee = getHouseEdgeFee(probability, msg.value); increaseJackpot(houseEdgeFee * jackpotOfHouseEdge / 1000, betId); if(inviter != address(0)){ emit LogRecommendProfit(betId, msg.sender, playerProfit); sendProportion(inviter, houseEdgeFee * recommendProportion / 1000); } msg.sender.transfer(payout); return; }else{ emit LogResult(betId, msg.sender, random, 0, 0, start, end, 2, msg.value); contractBalance = safeAdd(contractBalance, (msg.value-1)); setMaxProfit(); msg.sender.transfer(1); return; } } function oddEven(uint8 oddeven, address inviter) public payable gameIsActive oddEvenBetIsValid(msg.value, oddeven) { betId += 1; uint8 probability = 50; playerProfit = ((msg.value * (100 - probability) / probability + msg.value) * (1000 - houseEdge) / 1000) - msg.value; if(playerProfit > maxProfit) playerProfit = maxProfit; uint8 random = uint8(rand() % 100 + 1); totalWeiWagered += msg.value; if(random % 2 == oddeven){ totalWeiWon = safeAdd(totalWeiWon, playerProfit); contractBalance = safeSub(contractBalance, playerProfit); uint256 payout = safeAdd(playerProfit, msg.value); setMaxProfit(); emit LogResult(betId, msg.sender, random, playerProfit, 1, 0, 0, oddeven, msg.value); uint256 houseEdgeFee = getHouseEdgeFee(probability, msg.value); increaseJackpot(houseEdgeFee * jackpotOfHouseEdge / 1000, betId); if(inviter != address(0)){ emit LogRecommendProfit(betId, msg.sender, playerProfit); sendProportion(inviter, houseEdgeFee * recommendProportion / 1000); } msg.sender.transfer(payout); return; }else{ emit LogResult(betId, msg.sender, random, 0, 0, 0, 0, oddeven, msg.value); contractBalance = safeAdd(contractBalance, (msg.value-1)); setMaxProfit(); msg.sender.transfer(1); return; } } function sendProportion(address inviter, uint256 amount) internal { require(amount < contractBalance); contractBalance = safeSub(contractBalance, amount); inviter.transfer(amount); } function increaseJackpot(uint256 increaseAmount, uint256 _betId) internal { require(increaseAmount < maxProfit); emit LogJackpot(_betId, msg.sender, increaseAmount); jackpotBlance = safeAdd(jackpotBlance, increaseAmount); contractBalance = safeSub(contractBalance, increaseAmount); if(msg.value >= minJackpotBet){ jackpotPlayer.push(msg.sender); } } function createWinner() public onlyOwner jackpotAreActive { uint64 tmNow = uint64(block.timestamp); require(tmNow >= nextJackpotTime); require(jackpotPlayer.length > 0); nextJackpotTime = tmNow + 72000; JackpotPeriods += 1; uint random = rand() % jackpotPlayer.length; address winner = jackpotPlayer[random - 1]; jackpotPlayer.length = 0; sendJackpot(winner); } function sendJackpot(address winner) public onlyOwner jackpotAreActive { uint256 amount = jackpotBlance * jackpotPersent / 1000; require(jackpotBlance > amount); emit SendJackpotSuccesss(winner, amount, JackpotPeriods); jackpotBlance = safeSub(jackpotBlance, amount); winner.transfer(amount); } function sendValueToJackpot() payable public jackpotAreActive { jackpotBlance = safeAdd(jackpotBlance, msg.value); } function getHouseEdgeFee(uint256 _probability, uint256 _betValue) view internal returns (uint256){ return (_betValue * (100 - _probability) / _probability + _betValue) * houseEdge / 1000; } function rand() internal returns (uint256) { seed = uint256(keccak256(msg.sender, blockhash(block.number - 1), block.coinbase, block.difficulty)); return seed; } function setMaxProfit() internal { maxProfit = contractBalance * maxProfitAsPercentOfHouse / 1000; } function ownerSetHouseEdge(uint16 newHouseEdge) public onlyOwner{ require(newHouseEdge <= 1000); houseEdge = newHouseEdge; } function ownerSetMinJackpoBet(uint256 newVal) public onlyOwner{ require(newVal <= 1 ether); minJackpotBet = newVal; } function ownerSetMaxProfitAsPercentOfHouse(uint8 newMaxProfitAsPercent) public onlyOwner{ require(newMaxProfitAsPercent <= 1000); maxProfitAsPercentOfHouse = newMaxProfitAsPercent; setMaxProfit(); } function ownerSetMinBet(uint256 newMinimumBet) public onlyOwner{ minBet = newMinimumBet; } function ownerSetMaxBet(uint256 newMaxBet) public onlyOwner{ maxBet = newMaxBet; } function ownerSetJackpotOfHouseEdge(uint16 newProportion) public onlyOwner{ require(newProportion < 1000); jackpotOfHouseEdge = newProportion; } function ownerSetRecommendProportion(uint16 newRecommendProportion) public onlyOwner{ require(newRecommendProportion < 1000); recommendProportion = newRecommendProportion; } function ownerPauseGame(bool newStatus) public onlyOwner{ gamePaused = newStatus; } function ownerPauseJackpot(bool newStatus) public onlyOwner{ jackpotPaused = newStatus; } function ownerPauseRecommend(bool newStatus) public onlyOwner{ recommendPaused = newStatus; } function ownerTransferEther(address sendTo, uint256 amount) public onlyOwner{ contractBalance = safeSub(contractBalance, amount); sendTo.transfer(amount); setMaxProfit(); emit LogOwnerTransfer(sendTo, amount); } function ownerChangeOwner(address newOwner) public onlyOwner{ owner = newOwner; } function ownerkill() public onlyOwner{ selfdestruct(owner); } }