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import React, { memo, useContext, useRef, useMemo, useEffect, useState } from 'react';
import Broadcast from '@/components/svgIcon';
import Progress from '../progress';
import Controls from '../controls';
import { FlowContext } from '@/core/context';
import { useVideo } from '@/core/useVideo';
import EndComponent from '@/components/end';
import Screenshot from '@/components/screenshot';
import { filterDefaults } from '@/utils';
import toast from '@/components/toast';
import { il8n } from '@/language';
import { defaultLanguage } from '@/core/config';
import SuspendedProgressBoard from '@/core/suspendedProgressBoard';
import './index.scss';
const Index = memo(function Index() {
const reviceProps = useContext(FlowContext);
const { dispatch, propsAttributes, videoFlow } = reviceProps;
const { isPlay, handleChangePlayState, isEndEd, duration, currentTime } = useVideo(
{
videoElement: reviceProps.videoRef,
},
[reviceProps.videoRef],
);
const timer = useRef<NodeJS.Timeout | null>(null!);
const controllerRef = useRef<HTMLDivElement>(null!);
/**
* @description 检查器,检查鼠标是否移动
*/
const userActivity = useRef<boolean>(false);
const inactivityTimeout = useRef<NodeJS.Timeout | null>(null!);
/**
* @description 是否在控制器上
*/
const isControlsContainerMove = useRef<boolean>(false);
const [isScreenshot, setIsscreenshot] = useState<boolean>(false);
const [screenshotLoading, setScreenshotLoading] = useState<boolean>(false);
useEffect(() => {
propsAttributes!.isToast &&
!isPlay &&
toast({
message: il8n(propsAttributes!.language || defaultLanguage, 'playText'),
position: propsAttributes!.toastPosition,
});
}, [isPlay]);
useEffect(() => {
timer.current = setInterval(() => {
if (userActivity.current) {
/**
* @description 重置
*/
userActivity.current = false;
dispatch!({ type: 'isControl', data: true });
controllerRef.current.style.cursor = 'pointer';
inactivityTimeout.current && clearTimeout(inactivityTimeout.current);
inactivityTimeout.current = setTimeout(
() => {
/**
* @note 当鼠标移动在控制器Controls上时,这个时候,鼠标不能隐藏
*/
if (!userActivity.current && !isControlsContainerMove.current) {
dispatch!({ type: 'isControl', data: false });
controllerRef.current.style.cursor = 'none';
}
},
propsAttributes!.hideMouseTime ? propsAttributes!.hideMouseTime : 2000,
);
}
}, 200);
return () => {
timer.current && clearInterval(timer.current);
};
}, []);
/**
* @description 显示操作控件
*/
const showControl = (status: string) => {
dispatch!({ type: 'isControl', data: status === 'enter' && !isEndEd ? true : false });
};
const handlePlay = () => {
handleChangePlayState && handleChangePlayState();
};
const mouseMove: React.MouseEventHandler<HTMLDivElement> = (e) => {
userActivity.current = true;
/**
* @note 这个时候要将控制器区设置为false,此时鼠标在播放器,如果不设置为false,会造成移出不能隐藏控制器的bug
*/
isControlsContainerMove.current = false;
};
const leaveMove: React.MouseEventHandler<HTMLDivElement> = (e) => {
userActivity.current = false;
controllerRef.current.style.cursor = 'pointer';
};
/**
* @description 暂停键的位置
*/
const pausePosition = useMemo(() => {
if (propsAttributes!.pausePlacement === 'center') {
return {
left: '50%',
top: '50%',
transform: 'translate(-50%, -50%)',
};
} else {
return {
right: '30px',
bottom: '60px',
};
}
}, [propsAttributes!.pausePlacement]);
/**
* @description 自定义暂停键
*/
const pauseButtonComponent = useMemo(() => {
if (propsAttributes!.setPauseButtonContent) {
return propsAttributes!.setPauseButtonContent;
} else {
return (
<Broadcast
iconClass="player"
fill="#fff"
fontSize="55px"
className="play-icon"
style={pausePosition}
/>
);
}
}, [pausePosition, propsAttributes!.setPauseButtonContent]);
/**
* @param status 鼠标状态
* @description 控制器容器鼠标操作
*/
const controlsContainerMove = (status: string) => {
isControlsContainerMove.current = status === 'move' ? true : false;
};
return (
<div
className="JoL-controller-container"
onMouseEnter={(e) => [showControl('enter')]}
onMouseLeave={(e) => [showControl('leave')]}
ref={controllerRef}
>
<div
id="play-or-pause-mask"
className="JoL-click-to-play-or-pause"
onMouseLeave={leaveMove}
onMouseMove={mouseMove}
onClick={handlePlay}
></div>
{filterDefaults(propsAttributes!.isShowPauseButton)
? !isPlay && !isEndEd && <>{pauseButtonComponent}</>
: null}
<div
className="JoL-progress-and-controls-wrap"
onMouseMove={(e) => [controlsContainerMove('move')]}
onMouseLeave={(e) => [controlsContainerMove('leave')]}
>
{isScreenshot ? (
<Screenshot
setIsscreenshot={setIsscreenshot}
screenshotLoading={screenshotLoading}
theme={propsAttributes!.theme}
language={propsAttributes!.language}
/>
) : null}
<Progress />
<Controls setIsscreenshot={setIsscreenshot} setScreenshotLoading={setScreenshotLoading} />
</div>
{isEndEd ? (
propsAttributes!.setEndPlayContent ? (
propsAttributes!.setEndPlayContent
) : (
<EndComponent
handle={() => [handleChangePlayState(), showControl('enter')]}
language={propsAttributes!.language}
/>
)
) : null}
{/* 悬浮进度条 */}
{!videoFlow.isControl && propsAttributes!.isProgressFloat ? (
<SuspendedProgressBoard duration={duration} currentTime={currentTime} />
) : null}
</div>
);
});
export default Index;