export function easeInOutCubic(t: number, b: number, c: number, d: number) { | |
const cc = c - b; | |
t /= d / 2; | |
if (t < 1) { | |
return (cc / 2) * t * t * t + b; | |
} | |
// biome-ignore lint: it is a common easing function | |
return (cc / 2) * ((t -= 2) * t * t + 2) + b; | |
} | |