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package lifecycle
import (
"context"
"github.com/pkg/errors"
)
// Status represents lifecycle state.
type Status int
// Possible states.
const (
StatusUnknown Status = iota
StatusStarting
StatusReady
StatusShutdown
StatusPausing
StatusPaused
)
// Static errors
var (
ErrAlreadyStarted = errors.New("already started")
ErrShutdown = errors.New("shutting down")
ErrNotStarted = errors.New("not started")
ErrPauseUnsupported = errors.New("pause not supported or unset")
)
// Manager is used to wrap lifecycle methods with strong guarantees.
type Manager struct {
startupFunc func(context.Context) error
runFunc func(context.Context) error
shutdownFunc func(context.Context) error
pauseResume PauseResumer
status chan Status
startupCancel func()
startupDone chan struct{}
startupErr error
runCancel func()
runDone chan struct{}
shutdownCancel func()
shutdownDone chan struct{}
shutdownErr error
pauseCancel func()
pauseDone chan struct{}
pauseStart chan struct{}
pauseErr error
isPausing bool
}
var (
_ Pausable = &Manager{}
_ PauseResumer = &Manager{}
)
// NewManager will construct a new manager wrapping the provided
// run and shutdown funcs.
func NewManager(run, shutdown func(context.Context) error) *Manager {
mgr := &Manager{
runFunc: run,
shutdownFunc: shutdown,
runDone: make(chan struct{}),
startupDone: make(chan struct{}),
shutdownDone: make(chan struct{}),
pauseStart: make(chan struct{}),
status: make(chan Status, 1),
}
mgr.status <- StatusUnknown
return mgr
}
// SetStartupFunc can be used to optionally specify a startup function that
// will be called before calling run.
func (m *Manager) SetStartupFunc(fn func(context.Context) error) error {
s := <-m.status
switch s {
case StatusShutdown:
m.status <- s
return ErrShutdown
case StatusUnknown:
m.startupFunc = fn
m.status <- s
return nil
default:
m.status <- s
return ErrAlreadyStarted
}
}
// SetPauseResumer will set the PauseResumer used by Pause and Resume methods.
func (m *Manager) SetPauseResumer(pr PauseResumer) error {
s := <-m.status
if m.isPausing || s == StatusPausing || s == StatusPaused {
m.status <- s
return errors.New("cannot SetPauseResumer during pause operation")
}
m.pauseResume = pr
m.status <- s
return nil
}
// IsPausing will return true if the manager is in a state of
// pause, or is currently fulfilling a Pause request.
func (m *Manager) IsPausing() bool {
s := <-m.status
isPausing := m.isPausing
m.status <- s
switch s {
case StatusPausing, StatusPaused:
return true
case StatusShutdown:
return true
}
return isPausing
}
// PauseWait will return a channel that blocks until a pause operation begins.
func (m *Manager) PauseWait() <-chan struct{} {
s := <-m.status
ch := m.pauseStart
m.status <- s
return ch
}
// WaitForStartup will wait for startup to complete (even if failed or shutdown).
// err is nil unless context deadline is reached or startup produced an error.
func (m *Manager) WaitForStartup(ctx context.Context) error {
select {
case <-ctx.Done():
return ctx.Err()
case <-m.startupDone:
return m.startupErr
}
}
// Status returns the current status.
func (m *Manager) Status() Status {
s := <-m.status
m.status <- s
return s
}
// Run starts the main loop.
func (m *Manager) Run(ctx context.Context) error {
s := <-m.status
switch s {
case StatusShutdown:
m.status <- s
return ErrShutdown
case StatusUnknown:
// ok
default:
m.status <- s
return ErrAlreadyStarted
}
startCtx, cancel := context.WithCancel(ctx)
defer cancel()
m.startupCancel = cancel
startupFunc := m.startupFunc
m.status <- StatusStarting
if startupFunc != nil {
m.startupErr = startupFunc(startCtx)
}
cancel()
s = <-m.status
switch s {
case StatusShutdown:
m.status <- s
// no error on shutdown while starting
return nil
case StatusStarting:
if m.startupErr != nil {
m.status <- s
close(m.startupDone)
return m.startupErr
}
// ok
default:
m.status <- s
panic("unexpected lifecycle state")
}
ctx, m.runCancel = context.WithCancel(ctx)
close(m.startupDone)
m.status <- StatusReady
err := m.runFunc(ctx)
close(m.runDone)
s = <-m.status
m.status <- s
if s == StatusShutdown {
<-m.shutdownDone
}
return err
}
// Shutdown begins the shutdown procedure.
func (m *Manager) Shutdown(ctx context.Context) error {
initShutdown := func() {
ctx, m.shutdownCancel = context.WithCancel(ctx)
m.status <- StatusShutdown
}
var isRunning bool
s := <-m.status
switch s {
case StatusShutdown:
m.status <- s
select {
case <-m.shutdownDone:
case <-ctx.Done():
// if we timeout before the existing call, cancel it's context
m.shutdownCancel()
<-m.shutdownDone
}
return m.shutdownErr
case StatusStarting:
m.startupCancel()
close(m.pauseStart)
initShutdown()
<-m.startupDone
case StatusUnknown:
initShutdown()
close(m.pauseStart)
close(m.shutdownDone)
return nil
case StatusPausing:
isRunning = true
m.pauseCancel()
initShutdown()
<-m.pauseDone
case StatusReady:
close(m.pauseStart)
fallthrough
case StatusPaused:
isRunning = true
initShutdown()
}
defer close(m.shutdownDone)
defer m.shutdownCancel()
err := m.shutdownFunc(ctx)
if isRunning {
m.runCancel()
<-m.runDone
}
return err
}
// Pause will bein a pause operation.
// SetPauseResumer must have been called or ErrPauseUnsupported is returned.
//
// Pause is atomic and guarantees a paused state if nil is returned
// or normal operation otherwise.
func (m *Manager) Pause(ctx context.Context) error {
s := <-m.status
if m.pauseResume == nil {
m.status <- s
return ErrPauseUnsupported
}
switch s {
case StatusShutdown:
m.status <- s
return ErrShutdown
case StatusPaused:
m.status <- s
return nil
case StatusPausing:
pauseDone := m.pauseDone
m.status <- s
select {
case <-ctx.Done():
return ctx.Err()
case <-pauseDone:
return m.Pause(ctx)
}
case StatusStarting, StatusUnknown:
if m.isPausing {
pauseDone := m.pauseDone
m.status <- s
select {
case <-ctx.Done():
return ctx.Err()
case <-pauseDone:
return m.Pause(ctx)
}
}
case StatusReady:
// ok
}
ctx, m.pauseCancel = context.WithCancel(ctx)
m.pauseDone = make(chan struct{})
m.isPausing = true
defer close(m.pauseDone)
defer m.pauseCancel()
m.pauseErr = nil
if s != StatusReady {
m.status <- s
select {
case <-ctx.Done():
s = <-m.status
m.isPausing = false
m.status <- s
return ctx.Err()
case <-m.startupDone:
}
s = <-m.status
switch s {
case StatusShutdown:
m.status <- s
return ErrShutdown
case StatusReady:
// ok
default:
m.status <- s
panic("unexpected lifecycle state")
}
}
close(m.pauseStart)
m.status <- StatusPausing
err := m.pauseResume.Pause(ctx)
m.pauseCancel()
s = <-m.status
switch s {
case StatusShutdown:
m.pauseErr = ErrShutdown
m.isPausing = false
m.status <- s
return ErrShutdown
case StatusPausing:
// ok
default:
m.isPausing = false
m.status <- s
panic("unexpected lifecycle state")
}
if err != nil {
m.pauseErr = err
m.isPausing = false
m.pauseStart = make(chan struct{})
m.status <- StatusReady
return err
}
m.pauseErr = nil
m.isPausing = false
m.status <- StatusPaused
return nil
}
// Resume will always result in normal operation (unless Shutdown was called).
//
// If the context deadline is reached, "graceful" operations may fail, but
// will always result in a Ready state.
func (m *Manager) Resume(ctx context.Context) error {
s := <-m.status
if m.pauseResume == nil {
m.status <- s
return ErrPauseUnsupported
}
switch s {
case StatusShutdown:
m.status <- s
return ErrShutdown
case StatusUnknown, StatusStarting:
if !m.isPausing {
m.status <- s
return nil
}
fallthrough
case StatusPausing:
m.pauseCancel()
pauseDone := m.pauseDone
m.status <- s
<-pauseDone
return m.Resume(ctx)
case StatusPaused:
// ok
case StatusReady:
m.status <- s
return nil
}
m.pauseStart = make(chan struct{})
err := m.pauseResume.Resume(ctx)
m.status <- StatusReady
return err
}