package ctxlock | |
import ( | |
"context" | |
"time" | |
) | |
// Lock will attempt to acquire a lock for the given ID. | |
// | |
// If Lock returns nil, Unlock must be called to release the lock, | |
// even if the context is canceled. | |
func (l *IDLocker[K]) Lock(ctx context.Context, id K) error { | |
l.mx.Lock() | |
if l.count[id] < l.cfg.MaxHeld { | |
// fast path, no queue | |
l.count[id]++ | |
l.mx.Unlock() | |
return nil | |
} | |
if l.cfg.MaxWait != -1 && len(l.queue[id]) >= l.cfg.MaxWait { | |
l.mx.Unlock() | |
return ErrQueueFull | |
} | |
if l.cfg.Timeout > 0 { | |
var cancel func(error) | |
ctx, cancel = context.WithCancelCause(ctx) | |
t := time.AfterFunc(l.cfg.Timeout, func() { cancel(ErrTimeout) }) | |
defer t.Stop() | |
defer cancel(nil) | |
} | |
// slow path, queue to hold our spot | |
ch := make(chan struct{}) | |
l.queue[id] = append(l.queue[id], ch) | |
l.mx.Unlock() | |
select { | |
case <-ctx.Done(): | |
close(ch) // Ensure Unlock knows we are abandoning our spot. | |
l.mx.Lock() | |
defer l.mx.Unlock() | |
for i, c := range l.queue[id] { | |
if c != ch { | |
continue | |
} | |
l.queue[id] = append(l.queue[id][:i], l.queue[id][i+1:]...) | |
break | |
} | |
if len(l.queue[id]) == 0 { | |
delete(l.queue, id) // cleanup so the map doesn't grow forever | |
} | |
return context.Cause(ctx) | |
case ch <- struct{}{}: | |
// we have the lock, queue and count have been updated by Unlock | |
} | |
return nil | |
} | |