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package schedulemanager
import (
"encoding/json"
"fmt"
"time"
mapset "github.com/deckarep/golang-set/v2"
"github.com/google/uuid"
"github.com/target/goalert/gadb"
"github.com/target/goalert/schedule"
"github.com/target/goalert/util/jsonutil"
)
type updateInfo struct {
ScheduleID uuid.UUID
TimeZone *time.Location
RawScheduleData json.RawMessage
ScheduleData schedule.Data
CurrentOnCall mapset.Set[uuid.UUID]
Rules []gadb.SchedMgrRulesRow
ActiveOverrides []gadb.SchedMgrOverridesRow
}
type updateResult struct {
ScheduleID uuid.UUID
UsersToStart mapset.Set[uuid.UUID]
UsersToStop mapset.Set[uuid.UUID]
NewRawScheduleData json.RawMessage // no update necessary if nil
NotificationChannels mapset.Set[uuid.UUID] // channels to notify, empty if no notifications
}
func (info updateInfo) calcLatestOnCall(now time.Time) mapset.Set[uuid.UUID] {
if isActive, users := info.ScheduleData.TempOnCall(now); isActive {
// temporary schedule config takes precedence over anything else and makes this easy
// we use a thread-unsafe set here to avoid the cost of locking since this is only called in a single thread
return mapset.NewThreadUnsafeSet(users...)
}
now = now.In(info.TimeZone)
newOnCall := mapset.NewThreadUnsafeSet[uuid.UUID]()
for _, r := range info.Rules {
if ruleRowIsActive(r, now) {
newOnCall.Add(r.ResolvedUserID)
}
}
for _, o := range info.ActiveOverrides {
if o.RemoveUserID.Valid {
if !newOnCall.Contains(o.RemoveUserID.UUID) {
// if the user to be removed is not currently on-call, skip
// so we don't add a user for replace overrides that don't match
continue
}
newOnCall.Remove(o.RemoveUserID.UUID)
}
if o.AddUserID.Valid {
newOnCall.Add(o.AddUserID.UUID)
}
}
return newOnCall
}
func (info updateInfo) calcUpdates(now time.Time) (*updateResult, error) {
if info.CurrentOnCall == nil {
info.CurrentOnCall = mapset.NewThreadUnsafeSet[uuid.UUID]()
}
result := updateResult{
ScheduleID: info.ScheduleID,
// since we do this in a single thread, we can use a thread-unsafe set and avoid the cost of locking
UsersToStart: mapset.NewThreadUnsafeSet[uuid.UUID](),
UsersToStop: mapset.NewThreadUnsafeSet[uuid.UUID](),
NotificationChannels: mapset.NewThreadUnsafeSet[uuid.UUID](),
}
now = now.In(info.TimeZone)
newOnCall := info.calcLatestOnCall(now)
onCallChanged := !newOnCall.Equal(info.CurrentOnCall)
if onCallChanged {
result.UsersToStop = info.CurrentOnCall.Difference(newOnCall) // currently on-call, but not anymore
result.UsersToStart = newOnCall.Difference(info.CurrentOnCall) // not currently on-call, but should be
}
var dataNeedsUpdate bool
newRules := make([]schedule.OnCallNotificationRule, len(info.ScheduleData.V1.OnCallNotificationRules))
// we copy the rules to avoid modifying the original slice
copy(newRules, info.ScheduleData.V1.OnCallNotificationRules)
for i, r := range newRules {
if r.Time == nil { // if time is not set, then it is a "when schedule changes" rule
if onCallChanged {
result.NotificationChannels.Add(r.ChannelID)
}
continue
}
if r.NextNotification != nil && !r.NextNotification.After(now) {
result.NotificationChannels.Add(r.ChannelID)
}
newTime := nextOnCallNotification(now, r)
if equalTimePtr(r.NextNotification, newTime) {
// no change, skip
continue
}
dataNeedsUpdate = true
newRules[i].NextNotification = newTime
}
if dataNeedsUpdate {
info.ScheduleData.V1.OnCallNotificationRules = newRules
jsonData, err := jsonutil.Apply(info.RawScheduleData, info.ScheduleData)
if err != nil {
return nil, fmt.Errorf("apply schedule data: %w", err)
}
result.NewRawScheduleData = jsonData
}
return &result, nil
}