package engine import ( "context" "sync" "github.com/google/uuid" "github.com/target/goalert/validation" ) const cycleHist = 10 type cycleMonitor struct { mx sync.Mutex cycles map[uuid.UUID]chan struct{} history [cycleHist]uuid.UUID } func newCycleMonitor() *cycleMonitor { m := &cycleMonitor{ cycles: make(map[uuid.UUID]chan struct{}, cycleHist), } m._newID() return m } func (c *cycleMonitor) _newID() { // remove oldest cycle delete(c.cycles, c.history[cycleHist-1]) // shift history copy(c.history[:], c.history[1:]) // add new cycle c.history[0] = uuid.New() c.cycles[c.history[0]] = make(chan struct{}) } // startNextCycle marks the beginning of the next engine cycle. // It returns a func that should be called when the cycle is finished. func (c *cycleMonitor) startNextCycle() func() { c.mx.Lock() defer c.mx.Unlock() ch := c.cycles[c.history[0]] c._newID() return func() { close(ch) } } // WaitCycleID waits for the engine cycle with the given UUID to finish. func (c *cycleMonitor) WaitCycleID(ctx context.Context, cycleID uuid.UUID) error { if c == nil { // engine is disabled return validation.NewGenericError("engine is disabled") } c.mx.Lock() ch, ok := c.cycles[cycleID] c.mx.Unlock() if !ok { return validation.NewGenericError("unknown cycle ID") } select { case <-ch: return nil case <-ctx.Done(): return ctx.Err() } } // NextCycleID returns the UUID of the next engine cycle. func (c *cycleMonitor) NextCycleID() uuid.UUID { if c == nil { // engine is disabled return uuid.Nil } c.mx.Lock() defer c.mx.Unlock() return c.history[0] }