package rotationmanager import ( "context" "fmt" "time" "github.com/target/goalert/schedule/rotation" "github.com/target/goalert/util/log" ) type advance struct { id string newPosition int } type rotState struct { ShiftStart time.Time Position int Version int } // calcAdvance will calculate rotation advancement if it is required. If not, nil is returned func calcAdvance(ctx context.Context, t time.Time, rot *rotation.Rotation, state rotState, partCount int) (*advance, error) { var mustUpdate bool if state.Position >= partCount { mustUpdate = true state.Position = 0 } endTimeFunc := rot.EndTime switch state.Version { case 1: // for a V1 state, use the old calculation method mustUpdate = true endTimeFunc = func(t time.Time) time.Time { return calcVersion1EndTime(rot, t) } case 2: // no-op default: return nil, fmt.Errorf("unknown rotation state version (supported: 1,2): %d", state.Version) } // get next shift start time newStart := endTimeFunc(state.ShiftStart) if newStart.After(t) { if mustUpdate { // we need to update the rotation state to v2, which will reset the start time and make it compatible with v2, but we // don't need to change the position (unless it was due to participant deletion). return &advance{ id: rot.ID, newPosition: state.Position, }, nil } // in the future, so nothing to do yet return nil, nil } if !newStart.After(t.Add(-15 * time.Minute)) { log.Log(log.WithField(ctx, "RotationID", rot.ID), fmt.Errorf("rotation advanced late (%s)", t.Sub(newStart).String())) } state.ShiftStart = newStart c := 0 for { c++ if c > 10000 { panic("too many rotation advances") } state.Position = (state.Position + 1) % partCount end := endTimeFunc(state.ShiftStart) if end.After(t) { break } state.ShiftStart = end } return &advance{ id: rot.ID, newPosition: state.Position, }, nil }