import io from 'socket.io-client'; import { ACTION, SocketActions } from '../actions/types'; import { Dispatch } from 'react'; import { AnyAction, MiddlewareAPI } from 'redux'; export const socketMiddleware = (baseUrl: string) => { return (storeAPI: MiddlewareAPI) => { let socket = io(baseUrl); // eslint-disable-next-line let listener: SocketIOClient.Emitter; // Check actions and emit from socket if needed return (next: Dispatch) => (action: SocketActions) => { // Send message over socket if (action.type === ACTION.SEND_SOCKET_MESSAGE) { socket.emit('simple-chat-message', action.payload); return; } // Send private message over socket if (action.type === ACTION.SEND_SOCKET_PRIVATE_MESSAGE) { socket.emit('simple-chat-private-message', action.payload); return; } // Pull sign in action and login to send socket server our userId (identify individual socket connectins) if (action.type === ACTION.SIGN_IN) { socket.emit('simple-chat-sign-in', action.payload); listener = setupSocketListener(socket, storeAPI); } // Pull server list off initial data load // Use to "join" our server "rooms" if (action.type === ACTION.GET_INITIAL_DATA) { // Get list of server Ids (used for "room" names on socket server) let servers = Object.keys(action.payload.servers); let serverIds: string[] = []; servers.forEach((server, i) => { serverIds[i] = server.split('-')[1]; }); // Subscribe to each server (Creates a room on socket io) serverIds.forEach(serverId => { socket.emit('subscribe', serverId); }); } // If user creates a server we need to join that room if (action.type === ACTION.ADD_SERVER) { let serverId = action.payload.server.split('-')[1]; socket.emit('subscribe', serverId); } // Updates our active state on server if (action.type === ACTION.UPDATE_ACTIVE_STATE) { socket.emit('update-active'); } if (action.type === ACTION.SEND_SOCKET_JOIN_VOICE) { socket.emit('user-join-voice', action.payload); } if (action.type === ACTION.SEND_SOCKET_LEAVE_VOICE) { socket.emit('user-leave-voice', action.payload); } if (action.type === ACTION.SEND_SOCKET_RTC_SIGNAL) { socket.emit('voice-signal', action.payload); } return next(action); }; }; }; // Listens on socket with our userId // Listens to socket server for specific events for messages / private messages // TODO listen for listen for types of Server + payload of message function setupSocketListener(socket: SocketIOClient.Socket, storeAPI: MiddlewareAPI): SocketIOClient.Emitter { return socket.on('update', (action: any) => { // Check for action type if (action.type === 'message') { storeAPI.dispatch({ type: ACTION.RECEIVE_SOCKET_MESSAGE, payload: action.payload }); } else if (action.type === 'private-message') { storeAPI.dispatch({ type: ACTION.RECEIVE_SOCKET_PRIVATE_MESSAGE, payload: action.payload }); } else if (action.type === 'user-join-voice') { storeAPI.dispatch({ type: ACTION.RECEIVE_SOCKET_JOIN_VOICE, payload: action.payload }); } else if (action.type === 'user-leave-voice') { storeAPI.dispatch({ type: ACTION.RECEIVE_SOCKET_LEAVE_VOICE, payload: action.payload }); } else if (action.type === 'voice-signal') { storeAPI.dispatch({ type: ACTION.RECEIVE_SOCKET_RTC_SIGNAL, payload: action.payload }); } }); }