package battleship.Logic; import battleship.DataPackage.CellData; import battleship.DataPackage.ChatData; import battleship.DataPackage.Data; import battleship.DataPackage.DataConverter; import battleship.DataPackage.GameEndedData; import battleship.DataPackage.GameEndedStatus; import battleship.DataPackage.PlaceShipsData; import battleship.DataPackage.ShotData; import battleship.DataPackage.TurnData; import battleship.Logic.Player; import java.awt.Point; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.Vector; public class GameLogic { public List messageQueue = new Vector<>(); Random rnd = new Random(); Player player1; Player player2; private Player[] players; public GameLogic() { player1 = new Player(); player2 = new Player(); players = new Player[2]; players[0] = new Player(); players[1] = new Player(); } public void processMessage(Data data) { System.out.println("\n\n\n"); switch (data.getClass().getSimpleName()) { case "ChatData": data.setRecipientID(0); messageQueue.add(DataConverter.encode((ChatData) data)); data.setRecipientID(1); messageQueue.add(DataConverter.encode((ChatData) data)); // messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 0)); // messageQueue.add(DataConverter.encode(id, "Chat", dataMessage, 1)); break; case "PlaceShipsData": setPlayerBoard((PlaceShipsData) data); break; case "ConnectionData": break; case "ShotData": calcShot2((ShotData) data); break; case "": break; default: System.out.println("########## ISMERETLEN OSZTÁLY #########"); System.out.println("Nincs implementálva a GameLogicban az alábbi osztály: " + data.getClass().getSimpleName()); throw new AssertionError(); } } private void calcShot2(ShotData data) { int egyik = data.getClientID(); int masik = egyik == 1 ? 0 : 1; ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); sd.setRecipientID(masik); messageQueue.add(DataConverter.encode(sd)); CellData cd = new CellData(-1, data.getI(), data.getJ(), players[masik].board.cellstatus[data.getI()][data.getJ()]); cd.setRecipientID(egyik); messageQueue.add(DataConverter.encode(cd)); if (players[masik].board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { players[masik].board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; System.out.println("Tts a hit!"); if (players[masik].board.isSunk(data.getI(), data.getJ())) { System.out.println("Elvileg sunk"); hitNear(egyik, masik, data.getI(), data.getJ()); } if (isWin(players[masik])) { messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, egyik))); messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, masik))); } else { messageQueue.add(DataConverter.encode(new TurnData(egyik))); } } else { System.out.println("Its not a hit!"); messageQueue.add(DataConverter.encode(new TurnData(masik))); } } private void calcShot(ShotData data) { // players[data.getClientID()] if (player1.identifier == data.getClientID()) { ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); sd.setRecipientID(1); messageQueue.add(DataConverter.encode(sd)); CellData cd = new CellData(-1, data.getI(), data.getJ(), player2.board.cellstatus[data.getI()][data.getJ()]); cd.setRecipientID(0); messageQueue.add(DataConverter.encode(cd)); if (player2.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { player2.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; System.out.println("Tts a hit!"); if (isWin(player2)) { messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 0))); messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 1))); } else { messageQueue.add(DataConverter.encode(new TurnData(0))); } } else { System.out.println("Its not a hit!"); messageQueue.add(DataConverter.encode(new TurnData(1))); } } else { ShotData sd = new ShotData(data.getClientID(), data.getI(), data.getJ()); sd.setRecipientID(0); messageQueue.add(DataConverter.encode(sd)); CellData cd = new CellData(-1, data.getI(), data.getJ(), player1.board.cellstatus[data.getI()][data.getJ()]); cd.setRecipientID(1); messageQueue.add(DataConverter.encode(cd)); if (player1.board.cellstatus[data.getI()][data.getJ()] == CellStatus.Ship) { player1.board.cellstatus[data.getI()][data.getJ()] = CellStatus.ShipHit; System.out.println("Tts a hit!"); if (isWin(player1)) { messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Win, 1))); messageQueue.add(DataConverter.encode(new GameEndedData(GameEndedStatus.Defeat, 0))); } else { messageQueue.add(DataConverter.encode(new TurnData(1))); } } else { System.out.println("Its not a hit!"); messageQueue.add(DataConverter.encode(new TurnData(0))); } } } private boolean isWin(Player player) { if (player.board.hasCellStatus(CellStatus.Ship)) { return false; } return true; } private void hitNear(int egyik, int masik, int i, int j) { for (Point nearShipPoint : players[masik].board.nearShipPoints(i, j)) { CellData cd = new CellData(-1, nearShipPoint.x, nearShipPoint.y, players[masik].board.cellstatus[nearShipPoint.x][nearShipPoint.y]); cd.setRecipientID(egyik); messageQueue.add(DataConverter.encode(cd)); } } private void setPlayerBoard(PlaceShipsData data) { if (data.getClientID() == 0) { player1.identifier = data.getClientID(); player1.board = data.getBoard(); player1.ready = true; players[0].identifier = data.getClientID(); players[0].ready = true; players[0].board = data.getBoard(); } else { player2.identifier = data.getClientID(); player2.board = data.getBoard(); player2.ready = true; players[1].identifier = data.getClientID(); players[1].ready = true; players[1].board = data.getBoard(); } if (player1.ready == true && player2.ready == true) { System.out.println(player1.board); System.out.println(""); System.out.println(player2.board); System.out.println("Most dölt el:"); messageQueue.add(DataConverter.encode(new TurnData(rnd.nextInt(2)))); } } }