nl: dispatches an interpolator for the animation thread . this will launch the animation thread if it is not already active . concode_field_sep Vector newInterpolators concode_elem_sep int sleep concode_elem_sep EventListenerList listenerList concode_elem_sep Vector activeInterpolators concode_elem_sep Thread animationThread concode_elem_sep boolean isAnimating concode_elem_sep Object lock concode_elem_sep ChangeEvent changeEvent concode_field_sep void animateStep concode_elem_sep void setLock concode_elem_sep void removeChangeListener concode_elem_sep void stop concode_elem_sep void fireStateChanged concode_elem_sep void start concode_elem_sep void run concode_elem_sep boolean isActive concode_elem_sep boolean isSynchronous concode_elem_sep void addChangeListener
code: void function ( Interpolator arg0 ) { synchronized ( newInterpolators ) { newInterpolators . addElement ( arg0 ) ; if ( ! isActive ( ) ) start ( ) ; } }