nl: creates a triangle strip between two outlines with identical number of vectors concode_field_sep PlaceHolder placeHolder concode_field_sep List<VectorXYZ> createVerticalTriangleStrip concode_elem_sep List<List<VectorXYZ>> createShapeExtrusionAlong concode_elem_sep List<VectorXYZ> rotateShapeX concode_elem_sep List<VectorXYZ> createLineBetween concode_elem_sep List<VectorXYZ> transformShape concode_elem_sep void filterWorldObjectCollisions
code: List < VectorXYZ > function ( List < VectorXYZ > arg0 , List < VectorXYZ > arg1 ) { assert arg0 . size ( ) == arg1 . size ( ) ; VectorXYZ [ ] loc0 = new VectorXYZ [ arg0 . size ( ) * 2 ] ; for ( int loc1 = 0 ; loc1 < arg0 . size ( ) ; loc1 ++ ) { loc0 [ loc1 * 2 ] = arg0 . get ( loc1 ) ; loc0 [ loc1 * 2 + 1 ] = arg1 . get ( loc1 ) ; } return asList ( loc0 ) ; }