nl: reset grid . concode_field_sep boolean[][] newCell concode_elem_sep int[][] grid concode_elem_sep boolean[][] hasCombined concode_field_sep boolean canMoveLeft concode_elem_sep int getCell concode_elem_sep boolean canMoveDown concode_elem_sep void generateNextCell concode_elem_sep void moveDown concode_elem_sep void resetMoved concode_elem_sep int getSize concode_elem_sep boolean canMoveUp concode_elem_sep boolean canMoveRight concode_elem_sep void moveRight concode_elem_sep boolean isGridFull concode_elem_sep void moveLeft concode_elem_sep boolean IsCellNew concode_elem_sep void initializeGame concode_elem_sep void moveUp
code: void function ( int arg0 ) { grid = new int [ arg0 ] [ arg0 ] ; }