nl: returns whether this polygon is self-intersecting concode_field_sep List<VectorXZ> vertexLoop concode_field_sep List<VectorXZ> getVertexCollection concode_elem_sep VectorXZ getCenter concode_elem_sep boolean intersects concode_elem_sep boolean intersects concode_elem_sep boolean intersects concode_elem_sep double getOutlineLength concode_elem_sep SimplePolygonXZ asSimplePolygon concode_elem_sep PolygonXZ reverse concode_elem_sep VectorXZ getVertex concode_elem_sep List<VectorXZ> intersectionPositions concode_elem_sep boolean isEquivalentTo concode_elem_sep List<VectorXZ> getVertexLoop concode_elem_sep LineSegmentXZ getClosestSegment concode_elem_sep int size concode_elem_sep Collection<LineSegmentXZ> intersectionSegments concode_elem_sep TriangleXZ asTriangleXZ concode_elem_sep PolygonXYZ xyz concode_elem_sep void assertLoopProperty concode_elem_sep List<VectorXZ> getVertices concode_elem_sep VectorXZ getVertexAfter concode_elem_sep boolean isSimple concode_elem_sep String toString concode_elem_sep VectorXZ getVertexBefore concode_elem_sep List<LineSegmentXZ> getSegments
code: boolean function ( ) { return isSelfIntersecting ( vertexLoop ) ; }