nl: set player color . concode_field_sep Player playerTwo concode_elem_sep int gameType concode_elem_sep Facade theFacade concode_elem_sep Rules theRules concode_elem_sep Player passivePlayer concode_elem_sep boolean isTimerRunning concode_elem_sep Player activePlayer concode_elem_sep IMediator mediator concode_elem_sep Timer theTimer concode_elem_sep Player playerOne concode_field_sep void endGame concode_elem_sep void setPlayerName concode_elem_sep IMediator getMediator concode_elem_sep void selectColors concode_elem_sep int getGameMode concode_elem_sep void ReceiveMessage concode_elem_sep void endTurn concode_elem_sep void setGameMode concode_elem_sep void RecievePassivePlayer concode_elem_sep void createPlayer concode_elem_sep void RecieveActivePlayer concode_elem_sep Notifier getTimerNotifier concode_elem_sep void requestActive concode_elem_sep void setMediator concode_elem_sep void requestPlayerName concode_elem_sep Player getOppositePlayer concode_elem_sep Facade getFacade concode_elem_sep void startGame concode_elem_sep void setTimer concode_elem_sep void SendMessage concode_elem_sep void requestPassive
code: void function ( int arg0 , Color arg1 ) { if ( arg0 == 1 ) { playerOne . setColor ( arg1 ) ; } else { playerTwo . setColor ( arg1 ) ; } }