nl: subclasses may want to override this method in order to store a reference to the parent of a given node that can then be used to calculate current node 's value in #update . in that case it is important to also override #ondetachedfromnode to clear thatreference once current node gets detached . concode_field_sep int mTag concode_elem_sep int DEFAULT_ANIMATED_NODE_CHILD_COUNT concode_elem_sep int INITIAL_BFS_COLOR concode_elem_sep List<AnimatedNode> mChildren concode_elem_sep int mActiveIncomingNodes concode_elem_sep int mBFSColor concode_field_sep void onDetachedFromNode concode_elem_sep void removeChild concode_elem_sep void update concode_elem_sep void addChild
code: void function ( AnimatedNode arg0 ) { }