nl: load default values for the shader . should be called after every #useshader and before any draw calls . concode_field_sep int shaderProgram concode_elem_sep GL3 gl concode_elem_sep int vertexShader concode_elem_sep int fragmentShader concode_field_sep void useShader concode_elem_sep int getProgram concode_elem_sep void disableShader concode_elem_sep void freeResources concode_elem_sep void finalize concode_elem_sep void validateShader
code: void function ( ) { }