nl: checking if the value of x is equal to the sum of obstacle value x and obstacle width . concode_field_sep int HEIGHT concode_elem_sep int JUMP concode_elem_sep int x concode_elem_sep int y concode_elem_sep int ground concode_elem_sep int WIDTH concode_elem_sep int moveY concode_elem_sep int DOWN concode_field_sep void draw concode_elem_sep boolean crashOnGround concode_elem_sep void down concode_elem_sep void jump
code: boolean function ( Obstacles arg0 ) { if ( x == arg0 . x + 150 ) { return true ; } return false ; }