nl: initialize game . place 2 instances of 2 anywhere on the board . concode_field_sep boolean[][] newCell concode_elem_sep int[][] grid concode_elem_sep boolean[][] hasCombined concode_field_sep boolean canMoveLeft concode_elem_sep int getCell concode_elem_sep boolean canMoveDown concode_elem_sep void generateNextCell concode_elem_sep void moveDown concode_elem_sep void resetGrid concode_elem_sep void resetMoved concode_elem_sep int getSize concode_elem_sep boolean canMoveUp concode_elem_sep boolean canMoveRight concode_elem_sep void moveRight concode_elem_sep boolean isGridFull concode_elem_sep void moveLeft concode_elem_sep boolean IsCellNew concode_elem_sep void moveUp
code: void function ( int arg0 ) { resetGrid ( arg0 ) ; resetMoved ( arg0 ) ; generateNextCell ( ) ; generateNextCell ( ) ; }