nl: enumerate potions concode_field_sep List<Potion> topShelf concode_elem_sep List<Potion> bottomShelf concode_elem_sep Logger LOGGER concode_field_sep List<Potion> getBottomShelf concode_elem_sep List<Potion> getTopShelf concode_elem_sep void fillShelves
code: void function ( ) { LOGGER . info ( "srini_string" ) ; for ( Potion loc0 : topShelf ) { loc0 . drink ( ) ; } LOGGER . info ( "srini_string" ) ; for ( Potion loc0 : bottomShelf ) { loc0 . drink ( ) ; } }