nl: returns this triangle if it is clockwise , or the reversed triangle if it is counterclockwise . concode_field_sep VectorXZ v1 concode_elem_sep VectorXZ v2 concode_elem_sep VectorXZ v3 concode_field_sep VectorXZ getCenter concode_elem_sep boolean contains concode_elem_sep TriangleXZ makeClockwise concode_elem_sep int hashCode concode_elem_sep boolean equals concode_elem_sep TriangleXYZ xyz concode_elem_sep List<VectorXZ> getVertices concode_elem_sep boolean isClockwise concode_elem_sep String toString concode_elem_sep TriangleXZ makeRotationSense concode_elem_sep TriangleXZ reverse concode_elem_sep double getArea
code: TriangleXZ function ( ) { return makeRotationSense ( false ) ; }