nl: solves a linear system for x , y with cramer 's rule . ax + by = e cx + dy = f concode_field_sep PlaceHolder placeHolder concode_field_sep double det concode_elem_sep double det
code: double [ ] function ( double arg0 , double arg1 , double arg2 , double arg3 , double arg4 , double arg5 ) { System . out . println ( "srini_string" + arg0 + "srini_string" + arg1 + "srini_string" + arg2 + "srini_string" + arg3 + "srini_string" + arg4 + "srini_string" + arg5 + "srini_string" ) ; double loc0 = ( arg4 * arg3 - arg1 * arg5 ) / ( arg0 * arg3 - arg1 * arg2 ) ; double loc1 = ( arg0 * arg5 - arg4 * arg2 ) / ( arg0 * arg3 - arg1 * arg2 ) ; return new double [ ] { loc0 , loc1 } ; }