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/* |
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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* THE SOFTWARE. |
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* |
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* @author GeyserMC |
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* @link https://github.com/GeyserMC/Geyser |
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*/ |
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package org.geysermc.connector.network.translators.bedrock; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerSwingArmPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientSteerBoatPacket; |
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import com.nukkitx.protocol.bedrock.packet.AnimatePacket; |
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import org.geysermc.connector.network.session.GeyserSession; |
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import org.geysermc.connector.network.translators.PacketTranslator; |
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import org.geysermc.connector.network.translators.Translator; |
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import java.util.concurrent.TimeUnit; |
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@Translator(packet = AnimatePacket.class) |
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public class BedrockAnimateTranslator extends PacketTranslator<AnimatePacket> { |
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@Override |
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// BUG: CWE-287 Improper Authentication |
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// public void translate(AnimatePacket packet, GeyserSession session) { |
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// FIXED: |
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public void translate(GeyserSession session, AnimatePacket packet) { |
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// Stop the player sending animations before they have fully spawned into the server |
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if (!session.isSpawned()) { |
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return; |
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} |
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switch (packet.getAction()) { |
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case SWING_ARM: |
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// Delay so entity damage can be processed first |
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session.scheduleInEventLoop(() -> |
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session.sendDownstreamPacket(new ClientPlayerSwingArmPacket(Hand.MAIN_HAND)), |
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25, |
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TimeUnit.MILLISECONDS |
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); |
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break; |
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// These two might need to be flipped, but my recommendation is getting moving working first |
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case ROW_LEFT: |
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// Packet value is a float of how long one has been rowing, so we convert that into a boolean |
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session.setSteeringLeft(packet.getRowingTime() > 0.0); |
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ClientSteerBoatPacket steerLeftPacket = new ClientSteerBoatPacket(session.isSteeringLeft(), session.isSteeringRight()); |
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session.sendDownstreamPacket(steerLeftPacket); |
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break; |
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case ROW_RIGHT: |
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session.setSteeringRight(packet.getRowingTime() > 0.0); |
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ClientSteerBoatPacket steerRightPacket = new ClientSteerBoatPacket(session.isSteeringLeft(), session.isSteeringRight()); |
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session.sendDownstreamPacket(steerRightPacket); |
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break; |
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} |
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} |
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} |
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