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/* |
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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* THE SOFTWARE. |
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* |
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* @author GeyserMC |
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* @link https://github.com/GeyserMC/Geyser |
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*/ |
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package org.geysermc.connector.network.translators.bedrock; |
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction; |
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction; |
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerInteractEntityPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPlaceBlockPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerUseItemPacket; |
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import com.nukkitx.math.vector.Vector3f; |
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import com.nukkitx.math.vector.Vector3i; |
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import com.nukkitx.protocol.bedrock.data.LevelEventType; |
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import com.nukkitx.protocol.bedrock.data.inventory.*; |
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import com.nukkitx.protocol.bedrock.packet.*; |
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import org.geysermc.connector.entity.CommandBlockMinecartEntity; |
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import org.geysermc.connector.entity.Entity; |
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import org.geysermc.connector.entity.ItemFrameEntity; |
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import org.geysermc.connector.entity.type.EntityType; |
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import org.geysermc.connector.inventory.GeyserItemStack; |
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import org.geysermc.connector.network.session.GeyserSession; |
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import org.geysermc.connector.network.translators.PacketTranslator; |
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import org.geysermc.connector.network.translators.Translator; |
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import org.geysermc.connector.network.translators.sound.EntitySoundInteractionHandler; |
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import org.geysermc.connector.network.translators.world.block.BlockStateValues; |
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import org.geysermc.connector.registry.BlockRegistries; |
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import org.geysermc.connector.registry.type.ItemMapping; |
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import org.geysermc.connector.registry.type.ItemMappings; |
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import org.geysermc.connector.utils.BlockUtils; |
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import java.util.concurrent.TimeUnit; |
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/** |
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* BedrockInventoryTransactionTranslator handles most interactions between the client and the world, |
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* or the client and their inventory. |
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*/ |
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@Translator(packet = InventoryTransactionPacket.class) |
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public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> { |
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private static final float MAXIMUM_BLOCK_PLACING_DISTANCE = 64f; |
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private static final int CREATIVE_EYE_HEIGHT_PLACE_DISTANCE = 49; |
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private static final int SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE = 36; |
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private static final float MAXIMUM_BLOCK_DESTROYING_DISTANCE = 36f; |
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@Override |
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// BUG: CWE-287 Improper Authentication |
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// public void translate(InventoryTransactionPacket packet, GeyserSession session) { |
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// FIXED: |
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public void translate(GeyserSession session, InventoryTransactionPacket packet) { |
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// Send book updates before opening inventories |
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session.getBookEditCache().checkForSend(); |
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ItemMappings mappings = session.getItemMappings(); |
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switch (packet.getTransactionType()) { |
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case NORMAL: |
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if (packet.getActions().size() == 2) { |
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InventoryActionData worldAction = packet.getActions().get(0); |
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InventoryActionData containerAction = packet.getActions().get(1); |
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if (worldAction.getSource().getType() == InventorySource.Type.WORLD_INTERACTION |
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&& worldAction.getSource().getFlag() == InventorySource.Flag.DROP_ITEM) { |
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if (session.getPlayerInventory().getHeldItemSlot() != containerAction.getSlot() || |
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session.getPlayerInventory().getItemInHand().isEmpty()) { |
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return; |
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} |
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boolean dropAll = worldAction.getToItem().getCount() > 1; |
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ClientPlayerActionPacket dropAllPacket = new ClientPlayerActionPacket( |
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dropAll ? PlayerAction.DROP_ITEM_STACK : PlayerAction.DROP_ITEM, |
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BlockUtils.POSITION_ZERO, |
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BlockFace.DOWN |
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); |
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session.sendDownstreamPacket(dropAllPacket); |
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if (dropAll) { |
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session.getPlayerInventory().setItemInHand(GeyserItemStack.EMPTY); |
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} else { |
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session.getPlayerInventory().getItemInHand().sub(1); |
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} |
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} |
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} |
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break; |
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case INVENTORY_MISMATCH: |
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break; |
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case ITEM_USE: |
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switch (packet.getActionType()) { |
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case 0: |
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// Check to make sure the client isn't spamming interaction |
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// Based on Nukkit 1.0, with changes to ensure holding down still works |
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boolean hasAlreadyClicked = System.currentTimeMillis() - session.getLastInteractionTime() < 110.0 && |
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packet.getBlockPosition().distanceSquared(session.getLastInteractionBlockPosition()) < 0.00001; |
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session.setLastInteractionBlockPosition(packet.getBlockPosition()); |
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session.setLastInteractionPlayerPosition(session.getPlayerEntity().getPosition()); |
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if (hasAlreadyClicked) { |
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break; |
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} else { |
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// Only update the interaction time if it's valid - that way holding down still works. |
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session.setLastInteractionTime(System.currentTimeMillis()); |
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} |
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// Bedrock sends block interact code for a Java entity so we send entity code back to Java |
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if (session.getBlockMappings().isItemFrame(packet.getBlockRuntimeId())) { |
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Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition()); |
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if (itemFrameEntity != null) { |
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int entityId = (int) itemFrameEntity.getEntityId(); |
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Vector3f vector = packet.getClickPosition(); |
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket(entityId, |
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InteractAction.INTERACT, Hand.MAIN_HAND, session.isSneaking()); |
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ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket(entityId, |
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InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND, session.isSneaking()); |
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session.sendDownstreamPacket(interactPacket); |
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session.sendDownstreamPacket(interactAtPacket); |
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break; |
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} |
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} |
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Vector3i blockPos = BlockUtils.getBlockPosition(packet.getBlockPosition(), packet.getBlockFace()); |
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/* |
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Checks to ensure that the range will be accepted by the server. |
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"Not in range" doesn't refer to how far a vanilla client goes (that's a whole other mess), |
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but how much a server will accept from the client maximum |
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*/ |
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// CraftBukkit+ check - see https://github.com/PaperMC/Paper/blob/458db6206daae76327a64f4e2a17b67a7e38b426/Spigot-Server-Patches/0532-Move-range-check-for-block-placing-up.patch |
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Vector3f playerPosition = session.getPlayerEntity().getPosition(); |
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// Adjust position for current eye height |
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switch (session.getPose()) { |
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case SNEAKING: |
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playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 1.27f), 0); |
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break; |
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case SWIMMING: |
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case FALL_FLYING: // Elytra |
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case SPIN_ATTACK: // Trident spin attack |
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playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.4f), 0); |
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break; |
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case SLEEPING: |
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playerPosition = playerPosition.sub(0, (EntityType.PLAYER.getOffset() - 0.2f), 0); |
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break; |
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} // else, we don't have to modify the position |
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float diffX = playerPosition.getX() - packet.getBlockPosition().getX(); |
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float diffY = playerPosition.getY() - packet.getBlockPosition().getY(); |
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float diffZ = playerPosition.getZ() - packet.getBlockPosition().getZ(); |
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if (((diffX * diffX) + (diffY * diffY) + (diffZ * diffZ)) > |
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(session.getGameMode().equals(GameMode.CREATIVE) ? CREATIVE_EYE_HEIGHT_PLACE_DISTANCE : SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE)) { |
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restoreCorrectBlock(session, blockPos, packet); |
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return; |
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} |
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// Vanilla check |
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if (!(session.getPlayerEntity().getPosition().sub(0, EntityType.PLAYER.getOffset(), 0) |
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.distanceSquared(packet.getBlockPosition().toFloat().add(0.5f, 0.5f, 0.5f)) < MAXIMUM_BLOCK_PLACING_DISTANCE)) { |
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// The client thinks that its blocks have been successfully placed. Restore the server's blocks instead. |
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restoreCorrectBlock(session, blockPos, packet); |
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return; |
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} |
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/* |
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Block place checks end - client is good to go |
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*/ |
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if (packet.getItemInHand() != null && session.getItemMappings().getSpawnEggIds().contains(packet.getItemInHand().getId())) { |
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int blockState = session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition()); |
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if (blockState == BlockStateValues.JAVA_WATER_ID) { |
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// Otherwise causes multiple mobs to spawn - just send a use item packet |
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// TODO when we fix mobile bucket rotation, use it for this, too |
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); |
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session.sendDownstreamPacket(itemPacket); |
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break; |
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} |
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} |
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ClientPlayerPlaceBlockPacket blockPacket = new ClientPlayerPlaceBlockPacket( |
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new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()), |
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BlockFace.values()[packet.getBlockFace()], |
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Hand.MAIN_HAND, |
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packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(), |
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false); |
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session.sendDownstreamPacket(blockPacket); |
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if (packet.getItemInHand() != null) { |
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// Otherwise boats will not be able to be placed in survival and buckets won't work on mobile |
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if (session.getItemMappings().getBoatIds().contains(packet.getItemInHand().getId())) { |
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); |
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session.sendDownstreamPacket(itemPacket); |
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} else if (session.getItemMappings().getBucketIds().contains(packet.getItemInHand().getId())) { |
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// Let the server decide if the bucket item should change, not the client, and revert the changes the client made |
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InventorySlotPacket slotPacket = new InventorySlotPacket(); |
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slotPacket.setContainerId(ContainerId.INVENTORY); |
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slotPacket.setSlot(packet.getHotbarSlot()); |
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slotPacket.setItem(packet.getItemInHand()); |
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session.sendUpstreamPacket(slotPacket); |
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// Don't send ClientPlayerUseItemPacket for powder snow buckets |
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if (packet.getItemInHand().getId() != session.getItemMappings().getStoredItems().powderSnowBucket().getBedrockId()) { |
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// Special check for crafting tables since clients don't send BLOCK_INTERACT when interacting |
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int blockState = session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition()); |
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if (session.isSneaking() || blockState != BlockRegistries.JAVA_IDENTIFIERS.get("minecraft:crafting_table")) { |
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// Delay the interaction in case the client doesn't intend to actually use the bucket |
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// See BedrockActionTranslator.java |
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session.setBucketScheduledFuture(session.scheduleInEventLoop(() -> { |
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ClientPlayerUseItemPacket itemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); |
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session.sendDownstreamPacket(itemPacket); |
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}, 5, TimeUnit.MILLISECONDS)); |
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} |
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} |
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} |
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} |
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if (packet.getActions().isEmpty()) { |
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if (session.getOpPermissionLevel() >= 2 && session.getGameMode() == GameMode.CREATIVE) { |
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// Otherwise insufficient permissions |
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int blockState = session.getBlockMappings().getJavaBlockState(packet.getBlockRuntimeId()); |
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String blockName = BlockRegistries.JAVA_IDENTIFIERS.get().getOrDefault(blockState, ""); |
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// In the future this can be used for structure blocks too, however not all elements |
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// are available in each GUI |
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if (blockName.contains("jigsaw")) { |
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ContainerOpenPacket openPacket = new ContainerOpenPacket(); |
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openPacket.setBlockPosition(packet.getBlockPosition()); |
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openPacket.setId((byte) 1); |
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openPacket.setType(ContainerType.JIGSAW_EDITOR); |
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openPacket.setUniqueEntityId(-1); |
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session.sendUpstreamPacket(openPacket); |
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} |
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} |
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} |
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ItemMapping handItem = mappings.getMapping(packet.getItemInHand()); |
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if (handItem.isBlock()) { |
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session.setLastBlockPlacePosition(blockPos); |
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session.setLastBlockPlacedId(handItem.getJavaIdentifier()); |
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} |
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session.setInteracting(true); |
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break; |
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case 1: |
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if (packet.getActions().size() == 1 && packet.getLegacySlots().size() > 0) { |
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InventoryActionData actionData = packet.getActions().get(0); |
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LegacySetItemSlotData slotData = packet.getLegacySlots().get(0); |
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if (slotData.getContainerId() == 6 && actionData.getToItem().getId() != 0) { |
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// The player is trying to swap out an armor piece that already has an item in it |
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// Java Edition does not allow this; let's revert it |
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session.getInventoryTranslator().updateInventory(session, session.getPlayerInventory()); |
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} |
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} |
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// Handled when sneaking |
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if (session.getPlayerInventory().getItemInHand().getJavaId() == mappings.getStoredItems().shield().getJavaId()) { |
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break; |
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} |
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// Handled in ITEM_USE if the item is not milk |
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if (packet.getItemInHand() != null) { |
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if (session.getItemMappings().getBucketIds().contains(packet.getItemInHand().getId()) && |
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packet.getItemInHand().getId() != session.getItemMappings().getStoredItems().milkBucket().getBedrockId()) { |
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// Handled in case 0 if the item is not milk |
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break; |
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} else if (session.getItemMappings().getSpawnEggIds().contains(packet.getItemInHand().getId())) { |
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// Handled in case 0 |
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break; |
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} |
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} |
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ClientPlayerUseItemPacket useItemPacket = new ClientPlayerUseItemPacket(Hand.MAIN_HAND); |
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session.sendDownstreamPacket(useItemPacket); |
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break; |
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case 2: |
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int blockState = session.getGameMode() == GameMode.CREATIVE ? |
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session.getConnector().getWorldManager().getBlockAt(session, packet.getBlockPosition()) : session.getBreakingBlock(); |
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session.setLastBlockPlacedId(null); |
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session.setLastBlockPlacePosition(null); |
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// Same deal with vanilla block placing as above. |
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// This is working out the distance using 3d Pythagoras and the extra value added to the Y is the sneaking height of a java player. |
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playerPosition = session.getPlayerEntity().getPosition(); |
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Vector3f floatBlockPosition = packet.getBlockPosition().toFloat(); |
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diffX = playerPosition.getX() - (floatBlockPosition.getX() + 0.5f); |
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diffY = (playerPosition.getY() - EntityType.PLAYER.getOffset()) - (floatBlockPosition.getY() + 0.5f) + 1.5f; |
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diffZ = playerPosition.getZ() - (floatBlockPosition.getZ() + 0.5f); |
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float distanceSquared = diffX * diffX + diffY * diffY + diffZ * diffZ; |
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if (distanceSquared > MAXIMUM_BLOCK_DESTROYING_DISTANCE) { |
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restoreCorrectBlock(session, packet.getBlockPosition(), packet); |
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return; |
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} |
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LevelEventPacket blockBreakPacket = new LevelEventPacket(); |
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blockBreakPacket.setType(LevelEventType.PARTICLE_DESTROY_BLOCK); |
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blockBreakPacket.setPosition(packet.getBlockPosition().toFloat()); |
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blockBreakPacket.setData(session.getBlockMappings().getBedrockBlockId(blockState)); |
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session.sendUpstreamPacket(blockBreakPacket); |
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session.setBreakingBlock(BlockStateValues.JAVA_AIR_ID); |
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Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition()); |
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if (itemFrameEntity != null) { |
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ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) itemFrameEntity.getEntityId(), |
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InteractAction.ATTACK, session.isSneaking()); |
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session.sendDownstreamPacket(attackPacket); |
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break; |
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} |
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PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING; |
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Position pos = new Position(packet.getBlockPosition().getX(), packet.getBlockPosition().getY(), packet.getBlockPosition().getZ()); |
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ClientPlayerActionPacket breakPacket = new ClientPlayerActionPacket(action, pos, BlockFace.values()[packet.getBlockFace()]); |
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session.sendDownstreamPacket(breakPacket); |
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break; |
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} |
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break; |
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case ITEM_RELEASE: |
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if (packet.getActionType() == 0) { |
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// Followed to the Minecraft Protocol specification outlined at wiki.vg |
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ClientPlayerActionPacket releaseItemPacket = new ClientPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, BlockUtils.POSITION_ZERO, |
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BlockFace.DOWN); |
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session.sendDownstreamPacket(releaseItemPacket); |
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} |
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break; |
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case ITEM_USE_ON_ENTITY: |
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Entity entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId()); |
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if (entity == null) |
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return; |
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//https://wiki.vg/Protocol#Interact_Entity |
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switch (packet.getActionType()) { |
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case 0: //Interact |
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if (entity instanceof CommandBlockMinecartEntity) { |
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// The UI is handled client-side on Java Edition |
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// Ensure OP permission level and gamemode is appropriate |
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if (session.getOpPermissionLevel() < 2 || session.getGameMode() != GameMode.CREATIVE) return; |
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ContainerOpenPacket openPacket = new ContainerOpenPacket(); |
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openPacket.setBlockPosition(Vector3i.ZERO); |
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openPacket.setId((byte) 1); |
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openPacket.setType(ContainerType.COMMAND_BLOCK); |
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openPacket.setUniqueEntityId(entity.getGeyserId()); |
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session.sendUpstreamPacket(openPacket); |
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break; |
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} |
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Vector3f vector = packet.getClickPosition().sub(entity.getPosition()); |
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ClientPlayerInteractEntityPacket interactPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), |
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InteractAction.INTERACT, Hand.MAIN_HAND, session.isSneaking()); |
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ClientPlayerInteractEntityPacket interactAtPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), |
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InteractAction.INTERACT_AT, vector.getX(), vector.getY(), vector.getZ(), Hand.MAIN_HAND, session.isSneaking()); |
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session.sendDownstreamPacket(interactPacket); |
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session.sendDownstreamPacket(interactAtPacket); |
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EntitySoundInteractionHandler.handleEntityInteraction(session, packet.getClickPosition(), entity); |
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break; |
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case 1: //Attack |
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if (entity.getEntityType() == EntityType.ENDER_DRAGON) { |
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// Redirects the attack to its body entity, this only happens when |
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// attacking the underbelly of the ender dragon |
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ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId() + 3, |
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InteractAction.ATTACK, session.isSneaking()); |
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session.sendDownstreamPacket(attackPacket); |
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} else { |
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ClientPlayerInteractEntityPacket attackPacket = new ClientPlayerInteractEntityPacket((int) entity.getEntityId(), |
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InteractAction.ATTACK, session.isSneaking()); |
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session.sendDownstreamPacket(attackPacket); |
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} |
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break; |
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} |
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break; |
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} |
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} |
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/** |
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* Restore the correct block state from the server without updating the chunk cache. |
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* |
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* @param session the session of the Bedrock client |
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* @param blockPos the block position to restore |
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*/ |
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private void restoreCorrectBlock(GeyserSession session, Vector3i blockPos, InventoryTransactionPacket packet) { |
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int javaBlockState = session.getConnector().getWorldManager().getBlockAt(session, blockPos); |
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UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket(); |
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updateBlockPacket.setDataLayer(0); |
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updateBlockPacket.setBlockPosition(blockPos); |
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updateBlockPacket.setRuntimeId(session.getBlockMappings().getBedrockBlockId(javaBlockState)); |
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updateBlockPacket.getFlags().addAll(UpdateBlockPacket.FLAG_ALL_PRIORITY); |
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session.sendUpstreamPacket(updateBlockPacket); |
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UpdateBlockPacket updateWaterPacket = new UpdateBlockPacket(); |
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updateWaterPacket.setDataLayer(1); |
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updateWaterPacket.setBlockPosition(blockPos); |
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updateWaterPacket.setRuntimeId(BlockRegistries.WATERLOGGED.get().contains(javaBlockState) ? session.getBlockMappings().getBedrockWaterId() : session.getBlockMappings().getBedrockAirId()); |
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updateWaterPacket.getFlags().addAll(UpdateBlockPacket.FLAG_ALL_PRIORITY); |
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session.sendUpstreamPacket(updateWaterPacket); |
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// Reset the item in hand to prevent "missing" blocks |
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InventorySlotPacket slotPacket = new InventorySlotPacket(); |
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slotPacket.setContainerId(ContainerId.INVENTORY); |
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slotPacket.setSlot(packet.getHotbarSlot()); |
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slotPacket.setItem(packet.getItemInHand()); |
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session.sendUpstreamPacket(slotPacket); |
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} |
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} |
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