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/* |
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* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org |
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* |
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* Permission is hereby granted, free of charge, to any person obtaining a copy |
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* of this software and associated documentation files (the "Software"), to deal |
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* in the Software without restriction, including without limitation the rights |
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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* copies of the Software, and to permit persons to whom the Software is |
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* furnished to do so, subject to the following conditions: |
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* |
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* The above copyright notice and this permission notice shall be included in |
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* all copies or substantial portions of the Software. |
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* |
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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* THE SOFTWARE. |
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* |
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* @author GeyserMC |
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* @link https://github.com/GeyserMC/Geyser |
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*/ |
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package org.geysermc.connector.network.translators.bedrock.entity.player; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket; |
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerRotationPacket; |
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import com.github.steveice10.packetlib.packet.Packet; |
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import com.nukkitx.math.vector.Vector3d; |
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import com.nukkitx.math.vector.Vector3f; |
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import com.nukkitx.protocol.bedrock.packet.MoveEntityAbsolutePacket; |
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import com.nukkitx.protocol.bedrock.packet.MovePlayerPacket; |
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import org.geysermc.connector.GeyserConnector; |
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import org.geysermc.connector.common.ChatColor; |
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import org.geysermc.connector.entity.player.SessionPlayerEntity; |
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import org.geysermc.connector.entity.type.EntityType; |
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import org.geysermc.connector.network.session.GeyserSession; |
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import org.geysermc.connector.network.translators.PacketTranslator; |
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import org.geysermc.connector.network.translators.Translator; |
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@Translator(packet = MovePlayerPacket.class) |
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public class BedrockMovePlayerTranslator extends PacketTranslator<MovePlayerPacket> { |
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/* The upper and lower bounds to check for the void floor that only exists in Bedrock */ |
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private static final int BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y; |
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private static final int BEDROCK_OVERWORLD_VOID_FLOOR_LOWER_Y; |
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static { |
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BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y = GeyserConnector.getInstance().getConfig().isExtendedWorldHeight() ? -104 : -40; |
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BEDROCK_OVERWORLD_VOID_FLOOR_LOWER_Y = BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y + 2; |
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} |
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@Override |
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// BUG: CWE-287 Improper Authentication |
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// public void translate(MovePlayerPacket packet, GeyserSession session) { |
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// FIXED: |
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public void translate(GeyserSession session, MovePlayerPacket packet) { |
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SessionPlayerEntity entity = session.getPlayerEntity(); |
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if (!session.isSpawned()) return; |
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if (!session.getUpstream().isInitialized()) { |
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MoveEntityAbsolutePacket moveEntityBack = new MoveEntityAbsolutePacket(); |
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moveEntityBack.setRuntimeEntityId(entity.getGeyserId()); |
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moveEntityBack.setPosition(entity.getPosition()); |
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moveEntityBack.setRotation(entity.getBedrockRotation()); |
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moveEntityBack.setTeleported(true); |
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moveEntityBack.setOnGround(true); |
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session.sendUpstreamPacketImmediately(moveEntityBack); |
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return; |
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} |
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session.setLastMovementTimestamp(System.currentTimeMillis()); |
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// Send book update before the player moves |
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session.getBookEditCache().checkForSend(); |
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session.confirmTeleport(packet.getPosition().toDouble().sub(0, EntityType.PLAYER.getOffset(), 0)); |
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// head yaw, pitch, head yaw |
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Vector3f rotation = Vector3f.from(packet.getRotation().getY(), packet.getRotation().getX(), packet.getRotation().getY()); |
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boolean positionChanged = !entity.getPosition().equals(packet.getPosition()); |
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boolean rotationChanged = !entity.getRotation().equals(rotation); |
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// If only the pitch and yaw changed |
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// This isn't needed, but it makes the packets closer to vanilla |
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// It also means you can't "lag back" while only looking, in theory |
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if (!positionChanged && rotationChanged) { |
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ClientPlayerRotationPacket playerRotationPacket = new ClientPlayerRotationPacket( |
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packet.isOnGround(), packet.getRotation().getY(), packet.getRotation().getX()); |
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entity.setRotation(rotation); |
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entity.setOnGround(packet.isOnGround()); |
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session.sendDownstreamPacket(playerRotationPacket); |
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} else { |
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Vector3d position = session.getCollisionManager().adjustBedrockPosition(packet.getPosition(), packet.isOnGround()); |
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if (position != null) { // A null return value cancels the packet |
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if (isValidMove(session, packet.getMode(), entity.getPosition(), packet.getPosition())) { |
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Packet movePacket; |
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if (rotationChanged) { |
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// Send rotation updates as well |
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movePacket = new ClientPlayerPositionRotationPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ(), |
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packet.getRotation().getY(), packet.getRotation().getX()); |
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entity.setRotation(rotation); |
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} else { |
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// Rotation did not change; don't send an update with rotation |
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movePacket = new ClientPlayerPositionPacket(packet.isOnGround(), position.getX(), position.getY(), position.getZ()); |
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} |
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// Compare positions here for void floor fix below before the player's position variable is set to the packet position |
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boolean notMovingUp = entity.getPosition().getY() >= packet.getPosition().getY(); |
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entity.setPositionManual(packet.getPosition()); |
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entity.setOnGround(packet.isOnGround()); |
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// Send final movement changes |
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session.sendDownstreamPacket(movePacket); |
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if (notMovingUp) { |
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int floorY = position.getFloorY(); |
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// If the client believes the world has extended height, then it also believes the void floor |
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// still exists, just at a lower spot |
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boolean extendedWorld = session.getChunkCache().isExtendedHeight(); |
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if (floorY <= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_LOWER_Y : -38) |
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&& floorY >= (extendedWorld ? BEDROCK_OVERWORLD_VOID_FLOOR_UPPER_Y : -40)) { |
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// Work around there being a floor at the bottom of the world and teleport the player below it |
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// Moving from below to above the void floor works fine |
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entity.setPosition(entity.getPosition().sub(0, 4f, 0)); |
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MovePlayerPacket movePlayerPacket = new MovePlayerPacket(); |
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movePlayerPacket.setRuntimeEntityId(entity.getGeyserId()); |
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movePlayerPacket.setPosition(entity.getPosition()); |
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movePlayerPacket.setRotation(entity.getBedrockRotation()); |
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movePlayerPacket.setMode(MovePlayerPacket.Mode.TELEPORT); |
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movePlayerPacket.setTeleportationCause(MovePlayerPacket.TeleportationCause.BEHAVIOR); |
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session.sendUpstreamPacket(movePlayerPacket); |
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} |
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} |
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} else { |
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// Not a valid move |
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session.getConnector().getLogger().debug("Recalculating position..."); |
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session.getCollisionManager().recalculatePosition(); |
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} |
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} |
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} |
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// Move parrots to match if applicable |
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if (entity.getLeftParrot() != null) { |
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entity.getLeftParrot().moveAbsolute(session, entity.getPosition(), entity.getRotation(), true, false); |
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} |
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if (entity.getRightParrot() != null) { |
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entity.getRightParrot().moveAbsolute(session, entity.getPosition(), entity.getRotation(), true, false); |
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} |
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} |
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private boolean isValidMove(GeyserSession session, MovePlayerPacket.Mode mode, Vector3f currentPosition, Vector3f newPosition) { |
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if (mode != MovePlayerPacket.Mode.NORMAL) |
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return true; |
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double xRange = newPosition.getX() - currentPosition.getX(); |
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double yRange = newPosition.getY() - currentPosition.getY(); |
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double zRange = newPosition.getZ() - currentPosition.getZ(); |
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if (xRange < 0) |
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xRange = -xRange; |
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if (yRange < 0) |
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yRange = -yRange; |
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if (zRange < 0) |
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zRange = -zRange; |
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if ((xRange + yRange + zRange) > 100) { |
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session.getConnector().getLogger().debug(ChatColor.RED + session.getName() + " moved too quickly." + |
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" current position: " + currentPosition + ", new position: " + newPosition); |
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return false; |
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} |
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return true; |
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} |
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} |
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