instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 500 Life Points. Look at your opponent's hand and all Set cards on their side of the field.
--マインド・ハック --Mind Haxorz local s,id=GetID() function s.initial_effect(c) --confirm local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return (c:IsOnField() and c:IsFacedown()) or (c:IsLocation(LOCATION_HAND) and not c:IsPublic()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_HAND|LOCATION_ONFIELD,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_HAND|LOCATION_ONFIELD,nil) Duel.ConfirmCards(tp,g) Duel.ShuffleHand(1-tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn, when a card or effect is activated that targets this card, or when this card is targeted for an attack (Quick Effect): You can equip 1 "ZW -" monster from your hand or Deck to this card as if it were equipped by that monster's effect. Once per turn: You can detach 1 material from this card, then target face-up cards your opponent controls up to the number of "ZW -" Monster Cards equipped to this card; negate their effects.
--竜装合体 ドラゴニック・ホープレイ --Ultimate Dragonic Utopia Ray --Scripted by Larry126 Duel.LoadCardScript("c56840427.lua") local s,id=GetID() function s.initial_effect(c) --Xyz summon Xyz.AddProcedure(c,nil,5,3) --Must be properly summoned before reviving c:EnableReviveLimit() --Equip 1 "ZW -" monster from hand or deck to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e2:SetCondition(s.eqcon) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) --Negate opponent's cards, up to number of "ZW -" monsters equipped local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_ZW} s.xyz_number=39 function s.filter(c,tc,tp) if not (c:IsSetCard(SET_ZW) and not c:IsForbidden()) then return false end local effs={c:GetCardEffect(id)} for _,te in ipairs(effs) do if te:GetValue()(tc,c,tp) then return true end end return false end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e:GetHandler(),tp) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,c,tp) local tc=g:GetFirst() if tc then local eff=tc:GetCardEffect(id) eff:GetOperation()(tc,eff:GetLabelObject(),tp,c) end end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsContains(e:GetHandler()) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_ZW) and c:IsOriginalType(TYPE_MONSTER) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsNegatable() and chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_ONFIELD) end if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(s.cfilter,1,nil) and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end local ct=e:GetHandler():GetEquipGroup():FilterCount(s.cfilter,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) local c=e:GetHandler() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Unaffected by the effects of "Hole" Normal Traps. The first time each Set card in your Spell & Trap Zone would be destroyed by card effect each turn, it is not destroyed. During the Main Phase, if you control a "Traptrix" monster (Quick Effect): You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Insect or Plant monsters. You can only use this effect of "Traptrix Arachnocampa" once per turn.
--キノの蟲惑魔 --Traptrix Arachnocampa --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Unaffected by the effects of "Hole" Normal Traps local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_IMMUNE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.immfilter) c:RegisterEffect(e2) --Set cards destruction protection local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,0) e3:SetTarget(function(_,c) return c:IsFacedown() and c:GetSequence()<5 end) e3:SetValue(function(_,_,r) return (r&REASON_EFFECT==REASON_EFFECT) and 1 or 0 end) c:RegisterEffect(e3) end s.listed_series={SET_TRAPTRIX,SET_HOLE} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_TRAPTRIX),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon monsters from the Extra Deck, except Insect or Plant monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_INSECT|RACE_PLANT) end) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalRace(RACE_INSECT|RACE_PLANT) end) end function s.immfilter(e,te) local c=te:GetOwner() return c:IsNormalTrap() and (c:IsSetCard(SET_HOLE) or c:IsSetCard(SET_TRAP_HOLE)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Gearfried the Iron Knight"; Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.
--拘束解除 --Release Restraint local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={423705,57046845} --"Gearfried the Iron Knight", "Gearfried the Swordmaster" function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(-100) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsCode,1,false,aux.ReleaseCheckMMZ,nil,423705) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsCode,1,1,false,aux.ReleaseCheckMMZ,nil,423705) Duel.Release(g,REASON_COST) end function s.spfilter(c,e,tp) return c:IsCode(57046845) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local cost_chk=e:GetLabel()==-100 e:SetLabel(0) return (cost_chk or Duel.GetLocationCount(tp,LOCATION_MZONE)>0) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,true,false,POS_FACEUP)>0 then sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this Flip Summoned card is face-up on the field, it gains 3500 ATK. When this card is flipped face-up: You can target up to 2 face-up monsters on the field; destroy them.
--ドドドガッサー --Dododo Swordsman local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_FLIP) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(3500) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e:GetHandler():RegisterEffect(e1) end function s.filter(c,e) return c:IsFaceup() and (not e or c:IsRelateToEffect(e)) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.filter,nil,e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When your opponent Normal or Special Summons a monster(s) while you control no monsters (except during the Damage Step): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, add 1 "PSY-Frame" card from your Deck to your hand, except "PSY-Framegear Alpha". During the End Phase, banish the face-up monsters Special Summoned by this effect.
--PSYフレームギア・α --PSY-Framegear Alpha local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --Must be special summoned by card effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --Special summon itself and "PSY-Frame Driver", add 1 "PSY-Frame" card from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_HAND) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_PSY_FRAME} s.listed_names={CARD_PSYFRAME_DRIVER} function s.splimit(e,se,sp,st) return se:IsHasType(EFFECT_TYPE_ACTIONS) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or Duel.IsPlayerAffectedByEffect(tp,CARD_PSYFRAME_LAMBDA)) end function s.spfilter1(c,e,tp) return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c) end function s.spfilter2(c,e,tp) return c:IsCode(CARD_PSYFRAME_DRIVER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.thfilter0,tp,LOCATION_DECK,0,1,c) end function s.thfilter0(c) return c:IsSetCard(SET_PSY_FRAME) and not c:IsCode(id) end function s.thfilter(c) return c:IsSetCard(SET_PSY_FRAME) and not c:IsCode(id) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g==0 then return end local tc=g:GetFirst() local c=e:GetHandler() local fid=c:GetFieldID() Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) Duel.SpecialSummonComplete() g:AddCard(c) g:KeepAlive() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) Duel.RegisterEffect(e1,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g2>0 then Duel.SendtoHand(g2,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g2) end end function s.rmfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.rmfilter,nil,e:GetLabel()) Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
--真竜凰の使徒 --Disciples of the True Dracophoenix local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --tribute summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sumtg) e3:SetOperation(s.sumop) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,75425322) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.listed_series={SET_TRUE_DRACO_KING} function s.tdfilter(c) return c:IsSetCard(SET_TRUE_DRACO_KING) and c:IsAbleToDeck() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,3,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,3,3,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tg=Duel.GetTargetCards(e) if #tg<=0 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct>0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.sumfilter(c) return c:IsSetCard(SET_TRUE_DRACO_KING) and c:IsSummonable(true,nil,1) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.Summon(tp,tc,true,nil,1) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.
--No.40 ギミック・パペット-ヘブンズ・ストリングス --Number 40: Gimmick Puppet of Strings local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,8,2) c:EnableReviveLimit() --Place String counters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) c:RegisterEffect(e1) --Destroy monsters with String counters and burn 500 for each local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.counter_place_list={0x1024} s.xyz_number=40 function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) for tc in g:Iter() do tc:AddCounter(0x1024,1) end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)~=0 and Duel.GetTurnPlayer()~=tp end function s.desfilter(c) return c:GetCounter(0x1024)~=0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*500) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local ct=Duel.Destroy(g,REASON_EFFECT) Duel.Damage(1-tp,ct*500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase: You can add 1 "Polymerization" from your Deck or Graveyard to your hand.
--E・HERO フォレストマン --Elemental HERO Woodsman local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(s.con) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end s.listed_names={CARD_POLYMERIZATION} function s.con(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.filter(c) return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 "Generaider" monster in your hand, and if you do, add up to 2 "Generaider" Spells/Traps with different names from each other from your Deck to your hand, except "Generaider Boss Quest". Then place the revealed card on the bottom of your Deck. You can only activate 1 "Generaider Boss Quest" per turn.
--王の試練 --Generaider Boss Quest --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_names={id} s.listed_series={SET_GENERAIDER} function s.cfilter(c) return c:IsSetCard(SET_GENERAIDER) and c:IsMonster() and not c:IsPublic() and c:IsAbleToDeck() end function s.thfilter(c) return not c:IsCode(id) and c:IsSetCard(SET_GENERAIDER) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) and aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) if #rc>0 then Duel.ConfirmCards(1-tp,rc) local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) if #sg>0 and Duel.SendtoHand(sg,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,sg) Duel.ShuffleDeck(tp) Duel.BreakEffect() Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
--トロイメア・ケルベロス --Knightmare Cerberus local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,nil,2,2,s.lcheck) c:EnableReviveLimit() --Destroy monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.indtg) e2:SetValue(1) c:RegisterEffect(e2) end function s.lcheck(g,lc,sumtype,tp) return g:CheckDifferentProperty(Card.GetCode,lc,sumtype,tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.desfilter(c) return c:IsSpecialSummoned() and c:GetSequence()<5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.desfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) if e:GetHandler():GetMutualLinkedGroupCount()>0 then e:SetLabel(1) else e:SetLabel(0) end local cat=CATEGORY_DESTROY if e:GetLabel()==1 then cat=cat+CATEGORY_DRAW end e:SetCategory(cat) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and e:GetLabel()==1 and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.indtg(e,c) return c:GetMutualLinkedGroupCount()>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 2 "Ritual Beast" monsters you control; Special Summon 1 "Ritual Beast" monster from your Extra Deck, ignoring its Summoning conditions.
--霊獣の相絆 --Ritual Beast's Bond local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RITUAL_BEAST} function s.cfilter(c) return c:IsSetCard(SET_RITUAL_BEAST) and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end local bg = aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE) Duel.Remove(bg,POS_FACEUP,REASON_COST) end function s.rescon(sg,e,tp,mg) return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg) end function s.spfilter(c,e,tp,sg) return c:IsSetCard(SET_RITUAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.GetLocationCountFromEx(tp,tp,sg,c) > 0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can flip this card into face-down Defense Position. Negate the activation of any Spell Card that targets this 1 face-down monster. At that time, flip this card into face-up Defense Position.
--ミドル・シールド・ガードナー --Mid Shield Gardna local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_F) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_SET_AVAILABLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.negcon) e2:SetOperation(s.negop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) if re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return #tg==1 and tg:GetFirst()==e:GetHandler() and e:GetHandler():IsFacedown() else return false end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then Duel.SendtoGrave(eg,REASON_EFFECT) end Duel.ChangePosition(e:GetHandler(),POS_FACEUP_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY. Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY. If this card is sent to the GY: You can target 1 Level 4 or lower Fairy monster in your GY; Special Summon it. You can only use this effect of "Vingolf's Blessing" once per turn. You can only activate 1 "Vingolf's Blessing" per turn.
--ヴィンゴルヴの祝福 --Vingolf's Blessing --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --When this card is activated: You can send 1 LIGHT Fairy monster from your Deck to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Fairy monsters you control gain 100 ATK for each Fairy monster in your field and GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(function(e,c) return c:IsRace(RACE_FAIRY) end) e2:SetValue(function(e,c) return 100*Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_FAIRY),c:GetControler(),LOCATION_MZONE|LOCATION_GRAVE,0,nil) end) c:RegisterEffect(e2) --Special Summon 1 Level 4 or lower Fairy monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsAbleToGrave() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. Once per turn, during your Main Phase 1: You can target 1 "Blackwing" monster you control; until the end of this turn, it gains ATK equal to the total ATK of all "Blackwing" monsters currently on the field, except itself. Monsters other than the targeted monster cannot attack during the turn you activate this effect.
--BF-暁のシロッコ --Blackwing - Sirocco the Dawn local s,id=GetID() function s.initial_effect(c) --summon & set with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_PROC) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_BLACKWING} function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_BLACKWING) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_OATH) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.ftarget) e2:SetLabel(g:GetFirst():GetFieldID()) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local atk=0 local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,tc) local bc=g:GetFirst() for bc in aux.Next(g) do atk=atk+bc:GetAttack() end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(atk) tc:RegisterEffect(e1) end end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.
--封印の黄金櫃 --Gold Sarcophagus local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_DECK,0,1,1,nil) local tg=g:GetFirst() if tg==nil then return end Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_REMOVED) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) e1:SetLabel(0) tg:RegisterEffect(e1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() e:GetHandler():SetTurnCounter(ct+1) if ct==1 then Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,e:GetHandler()) else e:SetLabel(1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster gains 300 ATK. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead. Then, destroy 1 monster, except the one that battled the equipped monster, and inflict 600 damage to your opponent. After that, Special Summon 1 "Evil Token" (Fiend-Type/DARK/Level 7/ATK 2500/DEF 2500) on your opponent's side of the field. During the turn this card is returned to your hand, you cannot use "Vicious Claw" from your hand.
--ヴィシャス・クロー --Vicious Claw local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --destroy sub local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetTarget(s.desreptg) e4:SetOperation(s.desrepop) c:RegisterEffect(e4) --tohand local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_TO_HAND) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_names={75524093} function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local tg=e:GetHandler():GetEquipTarget() if chk==0 then return tg and tg:IsReason(REASON_BATTLE) end return true end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) local exc=e:GetHandler():GetEquipTarget():GetBattleTarget() Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,exc) if Duel.Destroy(g,REASON_EFFECT)>0 and Duel.Damage(1-tp,600,REASON_EFFECT)~=0 then if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,2500,2500,7,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP,1-tp) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,1-tp,false,false,POS_FACEUP) end end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsPreviousLocation(LOCATION_DECK) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_USE_AS_COST) e1:SetTargetRange(LOCATION_HAND,0) e1:SetTarget(s.limittg) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_TRIGGER) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_SSET) Duel.RegisterEffect(e3,tp) end end function s.limittg(e,c) return c:IsCode(id) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.
--六武派二刀流 --Six Style - Dual Wield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SIX_SAMURAI} function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) local ct=#g local tg=g:GetFirst() return ct==1 and tg:IsFaceup() and tg:IsAttackPos() and tg:IsSetCard(SET_SIX_SAMURAI) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetControler()~=tp and chkc:IsOnField() and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn.
--サイコ・ブレイド --Psychic Blade local s,id=GetID() function s.initial_effect(c) --Equip local e1=aux.AddEquipProcedure(c,nil,nil,nil,s.cost) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) --Equipped monster gain ATK/DEF equal to the LP paid local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(s.val) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then for _,te in ipairs({Duel.GetPlayerEffect(tp,EFFECT_LPCOST_CHANGE)}) do local value=te:GetValue() if value(te,e,tp,100)~=100 then return false end end return Duel.CheckLPCost(tp,100) end local lp=Duel.GetLP(tp) local m=math.floor(math.min(lp,2000)/100) local t={} for i=1,m do t[i]=i*100 end local ac=Duel.AnnounceNumber(tp,table.unpack(t)) Duel.PayLPCost(tp,ac) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,ac) end function s.val(e,c) local ct=e:GetHandler():GetFlagEffectLabel(id) if not ct then return 0 end return ct end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster loses 300 ATK and cannot change its battle position or declare an attack. If this card is destroyed because the equipped monster is destroyed: Target 1 monster on the field; equip this card to that monster.
--フリント --Flint local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,s.filter,s.eqlimit) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.flcon) e2:SetValue(-300) c:RegisterEffect(e2) --cannot attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e3:SetCondition(s.flcon) c:RegisterEffect(e3) --cannot change pos local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e4:SetCondition(s.flcon) c:RegisterEffect(e4) --reequip local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,0)) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e6:SetCode(EVENT_TO_GRAVE) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetCondition(s.eqcon) e6:SetTarget(s.target) e6:SetOperation(s.operation) c:RegisterEffect(e6) local e7=e6:Clone() e7:SetCode(EVENT_REMOVE) c:RegisterEffect(e7) end function s.flcon(e) local tc=e:GetHandler():GetEquipTarget() return tc:GetCode()~=83812099 or tc:IsDisabled() end function s.eqlimit(e,c) return c:GetCode()~=83812099 or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode,1,e:GetHandler(),id) end function s.filter(c) return c:IsFaceup() and (c:GetCode()~=83812099 or c:IsDisabled() or not c:GetEquipGroup():IsExists(Card.IsCode,1,nil,id)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters When this card is Xyz Summoned: You can target 1 "Box of Friends" in your GY; Special Summon that target. If you control another monster, your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. If a face-up Normal Monster(s) you control is destroyed by battle or card effect and sent to the GY: You can detach 1 material from this card; Special Summon 1 Normal Monster from your Deck or GY in Defense Position.
--プリンセス・コロン --Princess Cologne local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --Special Summon 1 "Box of Friends" from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.boxsptg) e1:SetOperation(s.boxspop) c:RegisterEffect(e1) --If you control another monster, your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects local e2a=Effect.CreateEffect(c) e2a:SetType(EFFECT_TYPE_SINGLE) e2a:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2a:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2a:SetRange(LOCATION_MZONE) e2a:SetCondition(function(e) return Duel.IsExistingMatchingCard(nil,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end) e2a:SetValue(aux.imval1) c:RegisterEffect(e2a) local e2b=e2a:Clone() e2b:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2b:SetValue(aux.tgoval) c:RegisterEffect(e2b) --Special Summon 1 Normal Monster from your Deck or GY in Defense Position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_TO_GRAVE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN) e3:SetCondition(s.normalspcon) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.normalsptg) e3:SetOperation(s.normalspop) c:RegisterEffect(e3) end s.listed_names={CARD_BOX_OF_FRIENDS} function s.boxspfilter(c,e,tp) return c:IsCode(CARD_BOX_OF_FRIENDS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.boxsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.boxspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.boxspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.boxspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.boxspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.normalspconfilter(c,tp) return c:IsPreviousTypeOnField(TYPE_NORMAL) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsType(TYPE_NORMAL) end function s.normalspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.normalspconfilter,1,nil,tp) end function s.normalspfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.normalsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.normalspfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.normalspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.normalspfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 monsters You can detach 1 Xyz Material from this card to target 1 face-up Xyz Monster your opponent controls; this card's name and original effect become the same as that monster. This effect can only be used once while this card is face-up on the field.
--隻眼のスキル・ゲイナー --One-Eyed Skill Gainer local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,3) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then local code=tc:GetOriginalCode() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(code) c:RegisterEffect(e1) c:CopyEffect(code,RESET_EVENT|RESETS_STANDARD,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up "The Tricky" you control to the Graveyard; Special Summon "Tricky Tokens" (Spellcaster-Type/WIND/Level 5/ATK 2000/DEF 1200) in Defense Position, equal to the number of monsters your opponent controls. "Tricky Tokens" cannot declare an attack.
--トリッキーズ・マジック4 --Tricky Spell 4 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={14778250,75622825} function s.cfilter(c,ft,ct) return c:IsFaceup() and c:IsCode(14778250) and c:IsAbleToGraveAsCost() and (ft>=ct or c:GetSequence()<5) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local ct=Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>=ct-1 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,ft,ct) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,ft,ct) Duel.SendtoGrave(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0) if chk==0 then if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<ct then return false end e:SetLabel(0) return ct>0 and (ct==1 or not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,2000,1200,5,RACE_SPELLCASTER,ATTRIBUTE_WIND) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ct,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local ct=Duel.GetFieldGroupCount(1-tp,LOCATION_MZONE,0) if ft<ct then return end if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,2000,1200,5,RACE_SPELLCASTER,ATTRIBUTE_WIND) then return end for i=1,ct do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
--金属探知器 --Metal Detector local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetActiveType()==TYPE_CONTINUOUS+TYPE_TRAP end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e1:SetTarget(s.distarget) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.distarget(e,c) return c:IsContinuousTrap() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.
--ダブル・サイクロン --Double Cyclone local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Hela, Generaider Boss of Doom". (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Zombie monster, then target 1 "Generaider" monster or 1 Zombie monster in your GY, with a different name than the Tributed monster had on the field; Special Summon that monster in Defense Position. You can only use this effect of "Hela, Generaider Boss of Doom" once per turn.
--死の王 ヘル --Hela, Generaider Boss of Doom --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --You can only control 1 "Hela, Generaider Boss of Doom" c:SetUniqueOnField(1,0,id) --Special Summon 1 "Generaider" monster or 1 Zombie monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} s.listed_series={SET_GENERAIDER} function s.spcostfilter(c,e,tp) return (c:IsSetCard(SET_GENERAIDER) or c:IsRace(RACE_ZOMBIE)) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetCode()) end function s.spfilter(c,e,tp,code) return (c:IsSetCard(SET_GENERAIDER) or c:IsRace(RACE_ZOMBIE)) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(-100) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,aux.ReleaseCheckMMZ,nil,e,tp) end local rc=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,aux.ReleaseCheckMMZ,nil,e,tp):GetFirst() e:SetLabel(rc:GetCode()) Duel.Release(rc,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local label=e:GetLabel() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,label) end if chk==0 then local res=label==-100 e:SetLabel(0) return res end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,label) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. ---------------------------------------- [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.
--黒牙の魔術師 --Black Fang Magician local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) --Halve ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(math.floor(tc:GetAttack()/2)) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) Duel.BreakEffect() Duel.Destroy(c,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return r&(REASON_EFFECT|REASON_BATTLE)~=0 end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent to the Graveyard: Banish 1 random card from your opponent's hand, until the End Phase. You can only use the effect of "Snapdragon" once per turn.
--スナップドラゴン --Snapdragon local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) if #g==0 then return end local rg=g:RandomSelect(tp,1) local tc=rg:GetFirst() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabelObject(tc) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)==0 then e:Reset() return false else return true end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoHand(tc,1-tp,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent by a direct attack, remove from play all Synchro Monsters in your opponent's Graveyard, and inflict 1000 damage to your opponent for each monster removed.
--記憶破壊王 --Memory Crush King local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function s.filter(c) return c:IsType(TYPE_SYNCHRO) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) if #g~=0 then Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*1000) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) local ct=Duel.Remove(g,POS_FACEUP,REASON_EFFECT) if ct~=0 then Duel.Damage(1-tp,ct*1000,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. This card gains the following effect(s), based on its current Level. ● Level 11 or higher: Cannot be destroyed by battle or card effects. ● Level 13 or higher: Once per turn: You can target 1 "F.A." monster in your GY; Special Summon it.
--F.A.ホームトランスポーター --F.A. Motorhome Transport local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --level up local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.lvcon) e3:SetOperation(s.lvop) c:RegisterEffect(e3) --indes local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e4:SetCondition(s.indcon) e4:SetValue(1) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e5) --special summon local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetProperty(EFFECT_FLAG_CARD_TARGET) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetCountLimit(1) e6:SetRange(LOCATION_MZONE) e6:SetCondition(s.spcon) e6:SetTarget(s.sptg) e6:SetOperation(s.spop) c:RegisterEffect(e6) end s.listed_series={SET_FA} function s.atkval(e,c) return c:GetLevel()*300 end function s.lvcon(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_FA) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.indcon(e) return e:GetHandler():IsLevelAbove(11) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLevelAbove(13) end function s.filter(c,e,tp) return c:IsSetCard(SET_FA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.
--カラクリ蝦蟇 四六弐四 --Karakuri Gama mdl 4624 "Shirokunishi" --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Must attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e1) --Position change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetOperation(s.posop) c:RegisterEffect(e2) --Position change, quick effect local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetCountLimit(1,id) e3:SetRange(LOCATION_GRAVE) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_KARAKURI} --Switch battle position function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end --Check for "Karakuri" monster that can switch position function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_KARAKURI) and c:IsCanChangePosition() end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end --Switch 1 "Karakuri" monster's battle position function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Normal Monster. It gains 500 ATK. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then inflict 1000 damage to your opponent. You can only use this effect of "Phantasm Spiral Grip" once per turn.
--幻煌龍の螺旋絞 --Phantasm Spiral Grip local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_NORMAL)) --Atk up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(500) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_names={56649609} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and eg:IsContains(ec) end function s.spfilter(c,e,tp) return c:IsCode(56649609) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then local tc=g:GetFirst() if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Equip(tp,c,tc) Duel.SpecialSummonComplete() Duel.BreakEffect() Duel.Damage(1-tp,1000,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this attacking card destroys a monster in your opponent's Main Monster Zone: You can discard 1 card; this card can attack again in a row, also the zone that monster was in cannot be used until the end of the next turn.
--燎星のプロメテオロン --Prometeor, the Burning Star --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --extra attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.atcon) e1:SetCost(s.atcost) e1:SetOperation(s.atop) c:RegisterEffect(e1) end function s.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if not bc then return false end local seq=bc:GetPreviousSequence() e:SetLabel(seq+16) return Duel.GetAttacker()==c and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and c:CanChainAttack(0) and seq<5 end function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_DISCARD|REASON_COST) end function s.atop(e,tp,eg,ep,ev,re,r,rp) local seq=e:GetLabel() Duel.ChainAttack() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE_FIELD) e1:SetLabel(0x1<<seq) e1:SetOperation(s.disop) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.disop(e,tp) return e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.
--栄光の聖騎士団 --Glory of the Noble Knights -- local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NOBLE_KNIGHT} function s.filter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil,c,tp) end function s.eqfilter(c,tc,tp) return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(tc) and c:CheckUniqueOnField(tp) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end local ft=0 if e:GetHandler():IsLocation(LOCATION_HAND) then ft=1 end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>ft and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil,tc,tp) if #g>0 then Duel.Equip(tp,g:GetFirst(),tc) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If "Visas Starfrost" is on the field: Target 1 Effect Monster on the field; shuffle that target into the Deck, and if you do, during the End Phase of this turn, its owner can add 1 monster from their Deck to their hand with a different Type and a Level lower than the Level/Rank/Link Rating of that monster. If a "Veda" monster(s) is Special Summoned, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Sharv Sarga" once per turn.
--新世廻 --Sharv Sarga --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Shuffle 1 Effect Monster into the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetCondition(s.tdcon) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --Add this card to the hand if a "Veda" monster is Special Summoned local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={CARD_VISAS_STARFROST} s.listed_series={SET_VEDA} function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.tdfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,g:GetFirst():GetOwner(),LOCATION_DECK) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and s.tdfilter(tc) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then local rac=tc:GetRace() local val=math.max(tc:GetLevel(),tc:GetRank(),tc:GetLink()) --The owner can search a monster with different type and lower Level local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(rac,val) e1:SetCondition(s.srchcon) e1:SetOperation(s.srchop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tc:GetOwner()) end end function s.srcfilter(c,rac,lv) return c:IsMonster() and c:IsAbleToHand() and not c:IsRace(rac) and c:GetLevel()<lv end function s.srchcon(e,tp,eg,ep,ev,re,r,rp) local rac,lv=e:GetLabel() return Duel.IsExistingMatchingCard(s.srcfilter,tp,LOCATION_DECK,0,1,nil,rac,lv) end function s.srchop(e,tp,eg,ep,ev,re,r,rp) if not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end Duel.Hint(HINT_CARD,1-tp,id) local rac,lv=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.srcfilter,tp,LOCATION_DECK,0,1,1,nil,rac,lv) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_VEDA),1,nil) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.
--白銀の城の召使い アリアーヌ --Ariane the Labrynth Servant --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 4 or lower Fiend monster from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,id) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end --Mentions itself s.listed_names={id} --Send 1 Normal Trap from hand or field to GY as cost function s.spcfilter(c,tp) return c:IsNormalTrap() and c:IsAbleToGraveAsCost() and (c:IsLocation(LOCATION_HAND) or c:IsFacedown()) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SendtoGrave(g,REASON_COST) end --Activation legality function s.spfilter(c,e,tp) return c:IsRace(RACE_FIEND) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end --Special Summon 1 Level 4 or lower Fiend monster from the Deck, except "Labrynth Servant Arianne" function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end --If a monster(s) leaves the field because of your Normal Trap's effect function s.cfilter(c,re) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re and re:IsTrapEffect() and re:GetHandler():GetOriginalType()==TYPE_TRAP and eg:IsExists(s.cfilter,1,nil) end --Activation legality function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end --Draw 1 card, then you can Special Summon 1 Fiend monster, or Set 1 Spell/Trap, from hand function s.ffilter(c,e,tp) return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.stfilter(c) return c:IsSpellTrap() and c:IsSSetable() end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)==0 then return end local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_HAND,0,1,nil,e,tp) local b2=Duel.IsExistingMatchingCard(s.stfilter,tp,LOCATION_HAND,0,1,nil) if (b1 or b2) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.ffilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.BreakEffect() Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end elseif op==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.stfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SSet(tp,g,tp,false) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Special Summoning 2 "Grinder Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in face-up Attack Position on your side of the field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn.
--トーチ・ゴーレム --Grinder Golem local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP,1) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) --spsummon cost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_COST) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCost(s.spcost) e2:SetOperation(s.spcop) c:RegisterEffect(e2) end s.listed_names={75732623} function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) for i=1,2 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_ATTACK) end Duel.SpecialSummonComplete() end function s.spcost(e,c,tp) return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end function s.spcop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 200 ATK for each "Meklord" monster on the field, except this card. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Meklord Army" monster from your Deck.
--機皇兵スキエル・アイン --Meklord Army of Skiel local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.val) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_MEKLORD,SET_MEKLORD_ARMY} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MEKLORD) end function s.val(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,c)*200 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsSetCard(SET_MEKLORD_ARMY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
--火之迦具土 --Hino-Kagu-Tsuchi local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Opponent discards their hand next Draw Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(function(_,tp,_,ep) return ep==1-tp end) e2:SetOperation(s.hdreg) c:RegisterEffect(e2) end function s.hdreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Discard hand in the Draw Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PREDRAW) e1:SetOperation(s.hdop) e1:SetReset(RESET_PHASE|PHASE_DRAW) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,0,tp,0,1,aux.Stringid(id,1)):SetReset(RESET_PHASE|PHASE_DRAW) end function s.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND) if #g>0 then Duel.SendtoGrave(g,REASON_DISCARD|REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"X-Cross Cannon" + "Y-Yare Head" + "Z-Zillion Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 card your opponent controls; destroy it. You can banish this card from your field or GY and reveal 1 Level 8 LIGHT Machine Fusion Monster in your Extra Deck; Special Summon up to 3 of the Fusion Materials mentioned on it from your GY and/or banishment.
--XYZ-ハイパー・ドラゴン・キャノン --XYZ-Hyper Dragon Cannon --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMix(c,true,true,70860415,6355563,33744268) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit) --Destroy 1 card your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon up to 3 materials whose names are mentioned on a Level 8 LIGHT Machine Fusion Monster in your Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={70860415,6355563,33744268} --"X-Cross Cannon", "Y-Dragon Yearhead", "Z-Zillion Tank" function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) end function s.matfilter(c) return c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_SZONE) or aux.SpElimFilter(c,false,true)) end function s.contactfil(tp) return Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.revealfilter(c,e,tp) return c:IsLevel(8) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_FUSION) and c.material and not c:IsPublic() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,fc) return c:IsCode(table.unpack(fc.material)) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.revealfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.Remove(c,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.revealfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() Duel.ConfirmCards(1-tp,rc) Duel.ShuffleExtra(tp) e:SetLabelObject(rc) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft==0 then return end ft=math.min(ft,3) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,ft,nil,e,tp,e:GetLabelObject()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.
--アラヒメの御巫 --Arahime the Manifested Mikanko --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Reflect battle damage local e2=e1:Clone() e2:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) c:RegisterEffect(e2) --Equip itself from the hand or GY to a monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_HAND|LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.eqcond) e3:SetTarget(s.eqtg) e3:SetOperation(s.eqop) c:RegisterEffect(e3) --Return itself and the equipped monster to the hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_names={16310544} --"Mikanko Kagura" s.listed_series={SET_MIKANKO} function s.eqcond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_GRAVE,0,1,e:GetHandler(),SET_MIKANKO) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if not (Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Equip(tp,c,tc,true)) then Duel.SendtoGrave(c,REASON_RULE) end --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(_,c) return c==tc end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetEquipTarget() if chk==0 then return c:IsAbleToHand() and tc and tc:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,Group.FromCards(c,tc),2,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetEquipTarget() if c:IsRelateToEffect(e) and tc then local rg=Group.FromCards(c,tc) Duel.SendtoHand(rg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
● While in Attack Position: Once per turn, you can Tribute 1 "Morphtronic" monster, except "Morphtronic Slingen", to destroy 1 card on the field. ● While in Defense Position: If this card would be destroyed, you can destroy another "Morphtronic" monster you control instead.
--D・パッチン --Morphtronic Slingen local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.descon) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetTarget(s.reptg) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_MORPHTRONIC} function s.descon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos() end function s.cfilter(c) return c:GetCode()~=id and c:IsSetCard(SET_MORPHTRONIC) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.repfilter(c,e) return c:IsFaceup() and c:IsSetCard(SET_MORPHTRONIC) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and c:IsDefensePos() and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE,0,1,c,e) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE,0,1,1,c,e) e:SetLabelObject(g:GetFirst()) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.repop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 LIGHT Tuner + 1 or more non-Tuner monsters Equip Cards equipped to this card cannot be targeted by cards or effects. Once per turn: You can send 1 Equip Card equipped to this card to the Graveyard to target 1 monster your opponent controls; destroy that target.
--ヴァイロン・エプシロン --Vylon Epsilon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --untargetable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e1:SetTarget(s.uttg) e1:SetValue(1) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.uttg(e,c) return e:GetHandler():GetEquipGroup():IsContains(c) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Machine monster + 1 Dinosaur monster Gains ATK equal to the original ATK of the Dinosaur monster used for its Fusion Summon. You can only use each of the following effects of "Dyna Tank" once per turn. When a card or effect is activated that targets this 1 card on the field (and no other cards) (Quick Effect): You can target 1 other card on the field that would be an appropriate target; that card or effect now targets the new target. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Dinosaur monster from your GY.
--ダイナ・タンク --Dyna Tank --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Machine monster + 1 Dinosaur monster Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunctionEx(Card.IsRace,RACE_DINOSAUR)) --Gain ATK local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_MATERIAL_CHECK) e0:SetValue(s.atkval) c:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetLabelObject(e0) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Replace target local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.tarcon) e2:SetTarget(s.tartg) e2:SetOperation(s.tarop) c:RegisterEffect(e2) --Special Summon 1 Dinosaur monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.atkval(e,c) local g=c:GetMaterial():Filter(Card.IsRace,nil,RACE_DINOSAUR) e:SetLabel(#g==1 and g:GetFirst():GetBaseAttack() or 0) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local atk=e:GetLabelObject():GetLabel() if atk>0 then local c=e:GetHandler() --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.tarcon(e,tp,eg,ep,ev,re,r,rp) if e==re or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return #g==1 and g:GetFirst()==e:GetHandler() end function s.tarfilter(c,ev) return Duel.CheckChainTarget(ev,c) end function s.tartg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return c~=chkc and chkc:IsLocation(LOCATION_ONFIELD) and s.tarfilter(chkc,ev) end if chk==0 then return Duel.IsExistingTarget(s.tarfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c,ev) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tarfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c,ev) end function s.tarop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.ChangeTargetCard(ev,Group.FromCards(tc)) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousControler(tp) and rp==1-tp end function s.spfilter(c,e,tp) return c:IsRace(RACE_DINOSAUR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon activates this effect by targeting 1 Spell/Trap on the field; they destroy it. * The above text is unofficial and describes the card's functionality in the OCG.
--ハーピィの狩場 --Harpies' Hunting Ground local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --trigger local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_EVENT_PLAYER) e2:SetCode(EVENT_CUSTOM+id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --atk/def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WINGEDBEAST)) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetValue(200) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SUMMON_SUCCESS) ge1:SetOperation(s.check) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_SPSUMMON_SUCCESS) Duel.RegisterEffect(ge2,0) end) end s.listed_names={CARD_HARPIE_LADY,CARD_HARPIE_LADY_SISTERS} function s.check(e,tp,eg,ep,ev,re,r,rp) local g1=Group.CreateGroup() local g2=Group.CreateGroup() for tc in aux.Next(eg) do if tc:IsFaceup() and tc:IsCode(CARD_HARPIE_LADY,CARD_HARPIE_LADY_SISTERS) then if tc:IsControler(0) then g1:AddCard(tc) else g2:AddCard(tc) end end end if #g1>0 then Duel.RaiseEvent(g1,EVENT_CUSTOM+id,re,r,rp,0,0) end if #g2>0 then Duel.RaiseEvent(g2,EVENT_CUSTOM+id,re,r,rp,1,0) end end function s.filter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Butterspy" monsters You can detach 1 Xyz Material from this card; return all monsters on the field to the hand, then inflict 300 damage to each player for each card returned to their hand.
--フォトン・アレキサンドラ・クィーン --Photon Alexandra Queen local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_BUTTERSPY),4,2) c:EnableReviveLimit() --return local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.rettg) e1:SetOperation(s.retop) c:RegisterEffect(e1) end s.listed_series={SET_BUTTERSPY} function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0) end function s.hfilter(c,tp) return c:IsLocation(LOCATION_HAND) and c:IsControler(tp) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g==0 then return end Duel.SendtoHand(g,nil,REASON_EFFECT) local ct1=g:FilterCount(s.hfilter,nil,tp) local ct2=g:FilterCount(s.hfilter,nil,1-tp) Duel.Damage(tp,ct1*300,REASON_EFFECT,true) Duel.Damage(1-tp,ct2*300,REASON_EFFECT,true) Duel.RDComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
--ホルスの黒炎竜 LV4 --Horus the Black Flame Dragon LV4 local s,id=GetID() function s.initial_effect(c) --battle destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(s.bdop) c:RegisterEffect(e1) --control local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_CHANGE_CONTROL) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfToGrave) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={11224103} s.LVnum=4 s.LVset=SET_HORUS_BLACK_FLAME_DRAGON function s.bdop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 end function s.spfilter(c,e,tp) return c:IsCode(11224103) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card is activated, if you have no monsters in your Graveyard: Negate the activation, and if you do, return it to the hand, then, if you control a face-up "Madolche Puddingcess", you can destroy 1 card your opponent controls.
--マドルチェ・ティーブレイク --Madolche Tea Break local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={74641045} function s.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_GRAVE,0,1,nil) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.cfilter(c) return c:IsFaceup() and c:IsCode(74641045) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ec=re:GetHandler() if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then ec:CancelToGrave() Duel.SendtoHand(ec,nil,REASON_EFFECT) end if Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.HintSelection(g) Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Bujin" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
--武神帝-スサノヲ --Bujintei Susanowo local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,SET_BUJIN),4,2) c:EnableReviveLimit() --search local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --attack all local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(1) c:RegisterEffect(e2) end s.listed_series={SET_BUJIN} function s.filter(c) return c:IsSetCard(SET_BUJIN) and c:IsMonster() and (c:IsAbleToHand() or c:IsAbleToGrave()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) aux.ToHandOrElse(g:GetFirst(),tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can target 1 Dragon Synchro Monster in your GY; Special Summon this card, and if you do, Special Summon that monster but negate its effects, then immediately after this effect resolves, you can Synchro Summon 1 Dragon Synchro Monster using this card you control. You can only use this effect of "Shining Star Dragon" once per turn. A Dragon monster that was Synchro Summoned using this card as material cannot be destroyed by battle.
--輝ける星の竜 --Shining Star Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself and a Dragon Synchro from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return Duel.IsMainPhase() and Duel.IsTurnPlayer(1-tp) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --A Dragon Synchro Monster summoned using this card cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&REASON_SYNCHRO>0 and e:GetHandler():GetReasonCard():IsRace(RACE_DRAGON) end) e2:SetOperation(s.efop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end local c=e:GetHandler() if chk==0 then return Duel.GetMZoneCount(tp)>=2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g:AddCard(c),2,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.synchfilter(c,mc) return c:IsRace(RACE_DRAGON) and c:IsSynchroSummonable(mc) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then tc:NegateEffects(c) end if Duel.SpecialSummonComplete()~=2 then return end --Synchro Summon 1 Dragon Synchro Monster using this card you control local synchg=Duel.GetMatchingGroup(s.synchfilter,tp,LOCATION_EXTRA,0,nil,c) if #synchg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=synchg:Select(tp,1,1,nil):GetFirst() if sc then Duel.BreakEffect() Duel.SynchroSummon(tp,sc,c) end end end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetDescription(3000) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
--星因士 デネブ --Satellarknight Deneb local s,id=GetID() function s.initial_effect(c) --Add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb" local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1a:SetProperty(EFFECT_FLAG_DELAY) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetCountLimit(1,id) e1a:SetTarget(s.thtg) e1a:SetOperation(s.thop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e1b) local e1c=e1a:Clone() e1c:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1c) end s.listed_series={SET_TELLARKNIGHT} s.listed_names={id} function s.thfilter(c) return c:IsSetCard(SET_TELLARKNIGHT) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.
--おジャマパーティ --Ojama Pajama --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetTarget(s.reptg) e3:SetValue(s.repval) e3:SetOperation(s.repop) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,{id,1}) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_OJAMA,SET_ARMED_DRAGON} function s.thcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.IsMainPhase() end function s.thfilter(c) return c:IsSetCard(SET_OJAMA) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD,nil) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and ((c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_FUSION)) or (c:IsSetCard(SET_ARMED_DRAGON) and c:IsMonster())) and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT)) and not c:IsReason(REASON_REPLACE) end function s.desfilter(c,e,tp) return ((c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD)) or c:IsLocation(LOCATION_HAND|LOCATION_GRAVE)) and c:IsControler(tp) and c:IsSetCard(SET_OJAMA) and c:IsAbleToRemove() and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) e:SetLabelObject(g:GetFirst()) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true end return false end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,1-tp,id) local tc=e:GetLabelObject() tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Remove(tc,POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_OJAMA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ft,tp,LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,ft,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the Monster Card Zone to the Graveyard: You can pay 500 Life Points to target 1 face-up monster you control; equip this card to that target. You can send this Equip Card to the Graveyard to target 1 Equip Spell Card in your Graveyard; equip that target to the monster this card was equipped to.
--ヴァイロン・スフィア --Vylon Sphere local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.eqcon) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --equip2 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_EQUIP) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCost(s.eqcost2) e2:SetTarget(s.eqtg2) e2:SetOperation(s.eqop2) c:RegisterEffect(e2) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetPreviousLocation()==LOCATION_MZONE end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) --equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.eqlimit(e,c) local tp=e:GetHandlerPlayer() return c:IsControler(tp) end function s.eqcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end e:SetLabelObject(e:GetHandler():GetEquipTarget()) Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function s.filter2(c,ec) return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function s.eqtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ec=e:GetHandler():GetEquipTarget() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter2(chkc,ec) end if chk==0 then return ec and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,0,1,nil,ec) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil,e:GetLabelObject()) e:GetLabelObject():CreateEffectRelation(e) end function s.eqop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local ec=e:GetLabelObject() if tc:IsRelateToEffect(e) then Duel.Equip(tp,tc,ec) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn.
--夢魔鏡の夢魔-イケロス --Ikelos, the Dream Mirror Mara --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Dream Mirror" monster from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special summon 1 "Ikelos, the Dream Mirror Sprite" from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END) e2:SetCountLimit(1,{id,1}) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.dspcon) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.dsptg) e2:SetOperation(s.dspop) c:RegisterEffect(e2) end s.listed_names={49389190,CARD_DREAM_MIRROR_JOY} s.listed_series={SET_DREAM_MIRROR} function s.spcon(e,tp,eg,ep,ev,re,r,rp) if not re then return false end return re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_DREAM_MIRROR) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DREAM_MIRROR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.dspcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAM_MIRROR_JOY),tp,LOCATION_FZONE,LOCATION_FZONE,1,nil) and (Duel.IsMainPhase() or Duel.IsBattlePhase()) end function s.dspfilter(c,e,tp) return c:IsCode(49389190) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.
--古代の機械竜 --Ancient Gear Dragon local s,id=GetID() function s.initial_effect(c) c:AddCannotBeSpecialSummoned() --Normal Summon this card without Tributing local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.nscon) c:RegisterEffect(e1) --Negate an opponent's activated Spell/Trap Card or effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsSpellTrapEffect() and Duel.IsChainDisablable(ev) end) e2:SetCost(s.discost) e2:SetTarget(s.distg) e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end) c:RegisterEffect(e2) --"Double Snare" check aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_names={CARD_ANCIENT_GEAR_GOLEM} --"Ancient Gear Golem" function s.nsconfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) end function s.nscon(e) local tp=e:GetHandlerPlayer() if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return false end local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g==0 or g:FilterCount(s.nsconfilter,nil)==#g end function s.discostfilter(c) if not c:IsAbleToGraveAsCost() then return false end if c:IsLocation(LOCATION_DECK) then return c:IsCode(CARD_ANCIENT_GEAR_GOLEM) else return c:IsRace(RACE_MACHINE) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) end end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.discostfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.discostfilter,tp,LOCATION_HAND|LOCATION_MZONE|LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Armor Dragon Ritual". At the start of the Damage Step, if this card battles a monster that was Special Summoned from the Extra Deck: You can shuffle that monster into the Deck. You can Tribute this card; Special Summon 1 Level 5 or higher WIND Dragon monster from your hand or Deck. You can only use each effect of "Knight of Armor Dragon" once per turn.
--鎧竜の聖騎士 --Knight of Armor Dragon --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Shuffle battle target into deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special summon 1 level 5+ WIND dragon monster from hand or deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={58827995} --If this card battles a monster that was special summoned from extra deck function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsSummonLocation(LOCATION_EXTRA) end --Activation legality function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local d=Duel.GetAttackTarget() if chk==0 then return d:IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,d,1,0,0) end --Shuffle the battle target into deck function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() if tc:IsRelateToBattle() then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end --Tribute itself as cost --Check for a level 5+ WIND dragon monster function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_WIND) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end --Special summon 1 level 5+ WIND dragon monster from hand or deck function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
--串刺しの落とし穴 --Trap Hole of Spikes local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:IsControler(1-tp) and at:IsStatus(STATUS_SUMMON_TURN+STATUS_SPSUMMON_TURN) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local at=Duel.GetAttacker() if chk==0 then return at:IsRelateToBattle() end local dam=math.max(at:GetBaseAttack()/2,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,at,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() if at:IsRelateToBattle() and Duel.Destroy(at,REASON_EFFECT)~=0 then local atk=at:GetBaseAttack()/2 if atk>0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"VWXYZ-Dragon Catapult Cannon" + "Armed Dragon LV7" Must first be Special Summoned (from your Extra Deck) during a Duel you Special Summoned both the above cards, by banishing the above cards from your field and/or GY. (You do not use "Polymerization".) Your opponent cannot activate cards or effects with the same name as any banished card. Once per turn, during your opponent's turn (Quick Effect): You can banish 1 card from your Deck or Extra Deck, face-up; banish all cards your opponent controls and in their GY.
--アームド・ドラゴン・カタパルトキャノン --Armed Dragon Catapult Cannon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,84243274,73879377) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit,s.spcon) --inactivate local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,1) e3:SetValue(s.aclimit) c:RegisterEffect(e3) --banish local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e4:SetCondition(s.rmcon) e4:SetCost(s.rmcost) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) --register summon aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SPSUMMON_SUCCESS) ge1:SetOperation(s.regop) Duel.RegisterEffect(ge1,0) end) end s.listed_names={84243274,73879377} function s.reg(c) if c:IsCode(84243274) then Duel.RegisterFlagEffect(c:GetControler(),id,0,0,0) elseif c:IsCode(73879377) then Duel.RegisterFlagEffect(c:GetControler(),id+1,0,0,0) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) eg:ForEach(s.reg) end function s.splimit(e,se,sp,st) return e:GetHandler():GetLocation()~=LOCATION_EXTRA end function s.contactfil(tp) return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.spcon(tp) return Duel.GetFlagEffect(tp,id)~=0 and Duel.GetFlagEffect(tp,id+1)~=0 end function s.acfilter(c,cd) return c:IsFaceup() and c:IsCode(cd) end function s.aclimit(e,re,tp) return Duel.IsExistingMatchingCard(s.acfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,LOCATION_REMOVED,1,nil,re:GetHandler():GetCode()) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmfilter(c) return c:IsAbleToRemove() and (c:IsLocation(LOCATION_SZONE) or aux.SpElimFilter(c,false,true)) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Trial of the Princesses". During your Standby Phase, gain 800 Life Points for each monster you control.
--魔法の国の王女-ピケル --Princess Pikeru local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --recover local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return tp==Duel.GetTurnPlayer() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*800) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) Duel.Recover(p,ct*800,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.
--スプライト・レッド --Spright Red --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon self local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Negate monster effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.discon) e2:SetCost(s.discost) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.spconfilter(c) return c:IsFaceup() and (c:IsLevel(2) or c:IsLink(2)) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end function s.discostfilter(c) return c:IsLevel(2) or c:IsRank(2) or c:IsLink(2) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.discostfilter,1,false,nil,c) end local rc=Duel.SelectReleaseGroupCost(tp,s.discostfilter,1,1,false,nil,c):GetFirst() e:SetLabel(rc:GetLevel()) Duel.Release(rc,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not re:GetHandler():IsDisabled() end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) and e:GetLabel()==0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
--レアメタル・ヴァルキリー --Super Robolady local s,id=GetID() function s.initial_effect(c) --Fusion Material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,92421852,38916461) --Increase ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetValue(1000) c:RegisterEffect(e1) --Special Summon "Super Roboyarou" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={1412158} function s.atkcon(e) local ph=Duel.GetCurrentPhase() if not (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) then return false end return Duel.GetAttacker()==e:GetHandler() and not Duel.GetAttackTarget() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetTurnID()~=Duel.GetTurnCount() end function s.spfilter(c,e,tp,mc) return c:IsCode(1412158) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetOwner()==tp and c:IsAbleToExtra() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end if Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c) if #sg==0 then return end Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card or effect: Draw cards equal to the number of Level 8 or higher LIGHT Machine Fusion Monsters you control. During your Standby Phase: You can banish this card from your GY; shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster. You can only use each effect of "A-to-Z Energy Load" once per turn.
--AtoZエナジーロード --A-to-Z Energy Load --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Shuffle up to 6 of your banished LIGHT Machine monsters into the Deck, including a Union monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(TIMING_STANDBY_PHASE) e2:SetCondition(function(e,tp) return Duel.IsPhase(PHASE_STANDBY) and Duel.IsTurnPlayer(tp) end) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_card_types={TYPE_UNION} function s.drawcountfilter(c) return c:IsLevelAbove(8) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_FUSION) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(s.drawcountfilter,tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetMatchingGroupCount(s.drawcountfilter,tp,LOCATION_MZONE,0,nil) if ct==0 then return end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Draw(p,ct,REASON_EFFECT) end function s.tdfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsFaceup() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_REMOVED,0,nil) return g:IsExists(Card.IsType,1,nil,TYPE_UNION) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsType,1,nil,TYPE_UNION) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_REMOVED,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,1,6,s.rescon,1,tp,HINTMSG_TODECK,s.rescon) if #sg>0 then Duel.HintSelection(sg) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.
--巨大戦艦 ビッグ・コアMk-Ⅱ --B.E.S. Big Core MK-2 local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1f) --spsummon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.addct) e1:SetOperation(s.addc) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) --remove counter local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCondition(s.rctcon) e3:SetOperation(s.rctop) c:RegisterEffect(e3) --destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) --summon with no tribute local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,3)) e5:SetProperty(EFFECT_FLAG_UNCOPYABLE) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_SUMMON_PROC) e5:SetCondition(s.ntcon) c:RegisterEffect(e5) end function s.addct(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x1f) end function s.addc(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():AddCounter(0x1f,3) end end function s.rctcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(0x1f)~=0 end function s.rctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then c:RemoveCounter(tp,0x1f,1,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(0x1f)==0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.Destroy(c,REASON_EFFECT) end end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 "Deskbot" monster from your Deck, except "Deskbot 003". Once per turn (Quick Effect): You can target 1 "Deskbot" monster you control; it gains 500 ATK/DEF for each "Deskbot" card you currently control, until the end of this turn.
--ブンボーグ003 --Deskbot 003 local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCountLimit(1) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_DESKBOT} s.listed_names={id} function s.spfilter(c,e,tp) return c:IsSetCard(SET_DESKBOT) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_DESKBOT) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local val=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,nil)*500 local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(val) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
--混沌の呪術師 --Witch Doctor of Chaos local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsMonster() and c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Konig Wissen". If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card.) The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn.
--VV-百識公国 --Vaylantz World - Konig Wissen --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Place in the Spell/Trap Zone local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE+EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.plcon) e2:SetTarget(s.pltg) e2:SetOperation(s.plop) c:RegisterEffect(e2) end s.listed_series={SET_VAYLANTZ} s.listed_names={id} function s.filter(c) return c:IsFieldSpell() and c:IsSetCard(SET_VAYLANTZ) and not c:IsCode(id) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then local fc=Duel.GetFieldCard(1-tp,LOCATION_FZONE,0) if fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end Duel.MoveToField(tc,tp,1-tp,LOCATION_FZONE,POS_FACEUP,true) end end function s.plcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_FZONE,LOCATION_FZONE)==2 end function s.plfilter(c,tp) if not (c:IsFaceup() and c:IsType(TYPE_EFFECT)) then return false end local cg=c:GetColumnGroup() return #cg>0 and cg:IsExists(aux.AND(Card.IsControler,Card.IsMonster),1,nil,tp) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MMZONE) and s.plfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.plfilter,tp,0,LOCATION_MMZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.plfilter,tp,0,LOCATION_MMZONE,1,1,nil,tp):GetFirst() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,tc:GetSequence()) if dc then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dc,1,0,0) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e)) then return end local seq=tc:GetSequence() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,seq) if dc then Duel.Destroy(dc,REASON_RULE) end if Duel.CheckLocation(1-tp,LOCATION_SZONE,seq) and Duel.MoveToField(tc,tp,1-tp,LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard(),1<<seq) then --Treated as a Continuous Spell local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Utopia" and "Utopic" Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects. You can only use each of the following effects of "Gagaga Utopic Tactics" once per turn. You can declare a Level from 1 to 12, then target 2 face-up monsters you control, including a "Gagaga" monster; they become that Level. If you Xyz Summon a "Utopia" or "Utopic" Xyz Monster whose original Attribute is LIGHT: You can target 1 card your opponent controls; destroy it.
--ガガガ・ホープ・タクティクス --Gagaga Utopic Tactics --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --"Utopia" and "Utopic" Xyz Monsters you control whose original Attribute is LIGHT cannot be destroyed by card effects, also your opponent cannot target them with card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(s.utopixyzfilter)) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --Change the Levels of 2 face-up monsters you control, including a "Gagaga" monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,0}) e3:SetTarget(s.lvtg) e3:SetOperation(s.lvop) c:RegisterEffect(e3) --Destroy 1 card your opponent controls local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.listed_series={SET_UTOPIC,SET_GAGAGA} function s.utopixyzfilter(c) return c:IsSetCard(SET_UTOPIC) and c:IsType(TYPE_XYZ) and c:IsOriginalAttribute(ATTRIBUTE_LIGHT) and c:IsFaceup() end function s.lvfilter(c,e) return c:HasLevel() and c:IsFaceup() and c:IsCanBeEffectTarget(e) end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsSetCard,1,nil,SET_GAGAGA) end s.nlvfilter=aux.NOT(Card.IsLevel) function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local gg=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil,e) if chk==0 then return aux.SelectUnselectGroup(gg,e,tp,2,2,s.rescon,0) end local g1,g2=gg:Split(Card.IsSetCard,nil,SET_GAGAGA) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK) local lv=Duel.AnnounceNumber(tp,s.get_declarable_levels(g1,g2)) local g=gg:Match(s.nlvfilter,nil,lv) local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(tg) e:SetLabel(lv) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tg,2,tp,lv) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetTargetCards(e):Filter(Card.IsFaceup,nil) if #tg==0 then return end local lv=e:GetLabel() for tc in tg:Iter() do if not tc:IsLevel(lv) then --Its Level becomes the declared Level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end function s.get_declarable_levels(g1,g2) local opts={} for lv=1,12 do local ct=g1:FilterCount(s.nlvfilter,nil,lv) if ct>1 or (ct>0 and g2:IsExists(s.nlvfilter,1,nil,lv)) then table.insert(opts,lv) end end return table.unpack(opts) end function s.desconfilter(c,tp) return s.utopixyzfilter(c) and c:IsSummonPlayer(tp) and c:IsXyzSummoned() end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.desconfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you control 3 or more "Batteryman" monsters. Destroy all cards your opponent controls.
--漏電 --Short Circuit local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BATTERYMAN} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_BATTERYMAN) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,3,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position, and if you do, equip this card to that monster. Once per turn, during either player's Main Phase or Battle Phase: You can change the equipped monster's battle position.
--隷属の鱗粉 --Butterflyoke local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.condition) e1:SetCost(aux.RemainFieldCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCategory(CATEGORY_POSITION) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.poscon) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tc=Duel.GetAttacker() if chkc then return chkc==tc end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and tc:IsLocation(LOCATION_MZONE) and tc:IsAttackPos() and tc:IsCanChangePosition() and tc:IsCanBeEffectTarget(e) end Duel.SetTargetCard(tc) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) if c:IsRelateToEffect(e) and not c:IsStatus(STATUS_LEAVE_CONFIRMED) then Duel.Equip(tp,c,tc) --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end else c:CancelToGrave(false) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.poscon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return ph>=PHASE_MAIN1 and ph<=PHASE_MAIN2 and e:GetHandler():GetEquipTarget() end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ec=c:GetEquipTarget() if ec then Duel.ChangePosition(ec,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine monster in your GY; add it to your hand, also if you have a Spell/Trap in your GY, you cannot Normal or Special Summon it, or a monster with its name, for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.
--超重剣聖ムサ-C --Superheavy Samurai Swordmaster Musashi local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --defense attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DEFENSE_ATTACK) e2:SetValue(1) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.thfilter(c) return c:IsRace(RACE_MACHINE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) if Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.sumlimit) e1:SetLabel(tc:GetCode()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e2,tp) end end end function s.sumlimit(e,c) return c:IsCode(e:GetLabel()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if this card is currently banished, and was banished this turn: You can banish 1 card from your hand, field, or GY, and if you do, Special Summon this card in Attack Position. You can only use this effect of "D.D. Patrol Plane" once per turn.
--異次元の哨戒機 --D.D. Patrol Plane --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --register banished local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_REMOVE) e1:SetOperation(s.regop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_REMOVED) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.regop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFacedown() then return end e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.rmfilter(c) return c:IsAbleToRemove() and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,false,true)) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil) if #rg>0 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)~=0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner FIRE monsters You can shuffle 2 "Laval" monsters from your GY into your Main Deck, then target 1 card your opponent controls; return it to the hand.
--ラヴァルバル・ドラゴン --Lavalval Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_FIRE),1,99) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_LAVAL} function s.costfilter(c) return c:IsSetCard(SET_LAVAL) and c:IsAbleToDeckAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.
--不運の爆弾 --Bad Luck Blast local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_DRAW_PHASE|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Inflict damage when it leaves the field local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack()/2 local val=Duel.Damage(tp,atk,REASON_EFFECT) if val>0 and Duel.GetLP(tp)>0 then Duel.BreakEffect() Duel.Damage(1-tp,val,REASON_EFFECT) end end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 face-up monster on the field; its DEF becomes 0 until the end of this turn (even if this card leaves the field). You can only use this effect of "D/D/D Supersight King Zero Maxwell" once per turn. ---------------------------------------- [ Monster Effect ] Before damage calculation, if this card attacks an opponent's Defense Position monster: You can change the DEF of that opponent's monster to 0 until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. You take no battle damage from battles involving this card.
--DDD超視王ゼロ・マクスウェル --D/D/D Supersight King Zero Maxwell local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --defdown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DEFCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.deftg) e1:SetOperation(s.defop) c:RegisterEffect(e1) --defdown local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_CONFIRM) e2:SetCondition(s.defcon2) e2:SetOperation(s.defop2) c:RegisterEffect(e2) --pierce local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_PIERCE) c:RegisterEffect(e3) --no damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e4:SetValue(1) c:RegisterEffect(e4) end function s.deftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:HasNonZeroDefense() end if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.defop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(0) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.defcon2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttackTarget() e:SetLabelObject(tc) return Duel.GetAttacker()==e:GetHandler() and tc and tc:IsPosition(POS_FACEUP_DEFENSE) and tc:GetDefense()>0 end function s.defop2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsFaceup() and tc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Insect monsters from your GY. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
--デビルドーザー --Doom Dozer local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e0) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spfilter(c) return c:IsRace(RACE_INSECT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardDeck(1-tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.
--身代わりの闇 --Dark Sacrifice --scripted by Naim local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) if tp==ep or not Duel.IsChainDisablable(ev) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-#tg>0 end function s.tgfilter(c) return c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned from the GY. At the end of your opponent's Battle Phase, if this card is in the GY because it was destroyed by battle: Make your opponent discard 1 random card. This card must be in the GY to activate and to resolve this effect.
--地獄詩人ヘルポエマー --Helpoemer local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --reg local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetOperation(s.regop) c:RegisterEffect(e2) --handes local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCategory(CATEGORY_HANDES) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1) e3:SetCondition(s.hdcon) e3:SetTarget(s.hdtg) e3:SetOperation(s.hdop) c:RegisterEffect(e3) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) end end function s.hdcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and e:GetHandler():GetFlagEffect(id)~=0 end function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetHandler():ResetFlagEffect(id) Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.hdop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, or when this card you control is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 EARTH Pendulum Monster from your Deck in Defense Position, but destroy it during the End Phase. You can only use this effect of "Dragon Dowser" once per turn.
--ドラゴンダウザー --Dragon Dowser local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (c:IsReason(REASON_BATTLE) or rp~=tp and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp)) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c,e,tp) return c:IsType(TYPE_PENDULUM) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then local fid=e:GetHandler():GetFieldID() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabel(fid) e1:SetLabelObject(tc) e1:SetCondition(s.descon) e1:SetOperation(s.desop) Duel.RegisterEffect(e1,tp) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)~=e:GetLabel() then e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetLabelObject(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 DARK monsters Once per turn: You can detach 1 material from this card, then target 1 other card you control; this card gains the following effects. ● The targeted card cannot be destroyed by card effects. ● If this card would be destroyed by battle or card effect, you can send the targeted card to the GY instead. * The above text is unofficial and describes the card's functionality in the OCG.
--No.66 覇鍵甲虫マスター・キー・ビートル --Number 66: Master Key Beetle local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),4,2) c:EnableReviveLimit() --target local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --desrep local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_MZONE) e3:SetTarget(s.reptg) c:RegisterEffect(e3) end s.xyz_number=66 function s.filter(c,ec) return not ec:IsHasCardTarget(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c and s.filter(chkc,c) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,c,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,c,c) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then c:SetCardTarget(tc) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_OWNER_RELATE) e2:SetCondition(s.indcon) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end function s.indcon(e) return e:GetOwner():IsHasCardTarget(e:GetHandler()) and e:GetOwner():IsOnField() and e:GetOwner():IsFaceup() end function s.repfilter(c,tp) return c:IsControler(tp) and c:GetFlagEffect(id)~=0 end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:GetCardTarget():IsExists(s.repfilter,1,nil,tp) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=c:GetCardTarget():FilterSelect(tp,s.repfilter,1,1,nil,tp) Duel.SendtoGrave(g,REASON_EFFECT) return true else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.
--閃刀姫=ゼロ --Sky Striker Ace = Zero --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2 "Sky Striker Ace" monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SKY_STRIKER_ACE),2) --You can only Special Summon "Sky Striker Ace - Zero(s)" once per turn c:SetSPSummonOnce(id) --Cannot be used as Link Material local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e0:SetValue(1) c:RegisterEffect(e0) --Add 1 "Sky Striker" Spell from your Deck or GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon both 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_SKY_STRIKER_ACE,SET_SKY_STRIKER} s.listed_names={id,26077387,37351133} --"Sky Striker Ace - Raye", "Sky Striker Ace - Roze" function s.thfilter(c) return c:IsSetCard(SET_SKY_STRIKER) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsCode(26077387,37351133) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp) return Duel.GetMZoneCount(tp,e:GetHandler())>=2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_EITHER,LOCATION_ONFIELD) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp) if #g<2 then return end local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if #sg==2 and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)==2 and Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #dg>0 then Duel.HintSelection(dg) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Vaylantz Genesis Grand Duke" once per turn. ---------------------------------------- [ Monster Effect ] 2 "Vaylantz" monsters This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 5 or higher non-Fusion "Vaylantz" monster in the same column as the Extra Monster Zone. If this card is Special Summoned: You can target 1 Monster Card in your opponent's Spell & Trap Zone; return it to the hand, and if you do, inflict damage to your opponent equal to its ATK, then, this card gains ATK equal to half the damage inflicted.
--ヴァリアンツG-グランデューク --Vaylantz Genesis Grand Duke --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c,false) c:EnableReviveLimit() --2 "Valiants" monsters Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_VAYLANTZ),2) --Special Summon limitation local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(s.splimit) c:RegisterEffect(e0) --Alternate summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_EXTRA) e1:SetCondition(s.hspcon) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --Special Summon self or move 1 "Valiants" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.spmvtg) c:RegisterEffect(e2) --Send Monster Card to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_DAMAGE+CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_VAYLANTZ} local mask=0x2|0x8|0x20|0x40 function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA) or aux.fuslimit(e,se,sp,st) or aux.penlimit(e,se,sp,st) end function s.hspfilter(c,tp,sc) local zone=1<<c:GetSequence() return zone&mask==zone and c:IsSetCard(SET_VAYLANTZ) and c:IsLevelAbove(5) and not c:IsType(TYPE_FUSION) and Duel.GetLocationCountFromEx(tp,tp,c,sc)>0 end function s.hspcon(e,c) if not c then return true end if c:IsFaceup() then return false end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,s.hspfilter,1,false,1,true,c,tp,nil,nil,nil,tp,c) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.hspfilter,1,1,false,true,true,c,tp,nil,false,nil,tp,c) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.hspop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST|REASON_MATERIAL) g:DeleteGroup() end function s.spmvtg(e,tp,eg,ep,ev,re,r,rp,chk) local sp=s.sptg(e,tp,eg,ep,ev,re,r,rp,0) local mv=s.mvtg(e,tp,eg,ep,ev,re,r,rp,0) if chk==0 then return sp or mv end local op=Duel.SelectEffect(tp, {sp,aux.Stringid(id,2)}, {mv,aux.Stringid(id,3)}) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetOperation(s.spop) s.sptg(e,tp,eg,ep,ev,re,r,rp,1) elseif op==2 then e:SetCategory(0) e:SetOperation(s.mvop) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then local zone=(1<<c:GetSequence())&ZONES_MMZ return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=(1<<c:GetSequence())&ZONES_MMZ if zone~=0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone) end end function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingTarget(Card.CheckAdjacent,tp,LOCATION_MZONE,0,1,nil) end end function s.mvop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) local tc=Duel.SelectMatchingCard(tp,Card.CheckAdjacent,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then tc:MoveAdjacent() end end function s.thfilter(c) return c:IsOriginalType(TYPE_MONSTER) and c:GetSequence()<5 and c:GetBaseAttack()>0 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsController(1-tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetBaseAttack()) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND)) then return end local atk=tc:GetBaseAttack() if atk<=0 then return end local dam=Duel.Damage(1-tp,atk,REASON_EFFECT) if dam>0 then Duel.BreakEffect() local c=e:GetHandler() --Gain ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(dam/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster.
--投石部隊 --Throwstone Unit local s,id=GetID() function s.initial_effect(c) --Destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.descost) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsRace(RACE_WARRIOR) end function s.desfilter(c,atk) return c:IsFaceup() and c:IsDefenseBelow(atk) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c:GetAttack()) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,c,dg) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,c,dg) Duel.Release(g,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg-g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local atk=c:GetAttack() if not c:IsRelateToEffect(e) then atk=c:GetPreviousAttackOnField() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,atk) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a DARK monster. It gains 600 ATK, also it cannot be destroyed by your opponent's card effects. If this card is sent to the GY because the equipped monster was destroyed by battle and sent to the GY: You can Special Summon that monster, and if you do, equip this card to it, but banish this card when it leaves the field. You can only use this effect of "Dragon Nails" once per turn.
--闇竜族の爪 --Dragon Nails --scripted by Naim local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK)) --Increase ATK by 600 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(600) c:RegisterEffect(e1) --Prevent destruction by opponent's effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetValue(aux.indoval) c:RegisterEffect(e2) --Special Summon the destroyed monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY) and ec:IsReason(REASON_BATTLE) and ec:IsLocation(LOCATION_GRAVE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetPreviousEquipTarget() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetPreviousEquipTarget() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.Equip(tp,c,tc) then --Banish this card if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can target 1 Effect Monster your opponent controls; negate its effects, then if it battled this turn, you can take control of it until the End Phase. This is a Quick Effect if this card has an Illusion monster as material. You can only use this effect of "Heretical Phobos Covos" once per turn. If this card battles a monster, neither can be destroyed by that battle.
--異端なるフォボスコボス --Heretical Phobos Covos --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure Xyz.AddProcedure(c,nil,4,2) --Negate the effects of an opponent's monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(aux.NOT(s.quickcon)) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --This is a Quick Effect if this card has an Illusion monster as material local e2=e1:Clone() e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E|TIMING_BATTLE_END) e2:SetCondition(s.quickcon) c:RegisterEffect(e2) --If this card battles a monster, neither can be destroyed by that battle local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.indestg) e3:SetValue(1) c:RegisterEffect(e3) --Keep track of any monster that has battled in a given turn aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) Duel.GetAttacker():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local ac=Duel.GetAttackTarget() if ac then ac:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.quickcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsRace,1,nil,RACE_ILLUSION) end function s.disfilter(c) return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e)) then return end local c=e:GetHandler() tc:NegateEffects(c) Duel.AdjustInstantly(tc) if tc:HasFlagEffect(id) and tc:IsControlerCanBeChanged() and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.GetControl(tc,tp,PHASE_END,1) end end function s.indestg(e,c) local handler=e:GetHandler() return c==handler or c==handler:GetBattleTarget() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Number C39: Utopia Ray" you control; equip this card from your hand to that target. It gains 1900 ATK. If the equipped monster battles an opponent's monster, the opponent's monster's effect is negated during the Battle Phase only. You can only control 1 "ZW - Unicorn Spear".
--ZW-一角獣皇槍 --ZW - Unicorn Spear local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddZWEquipLimit(c,s.eqcon,function(tc,c,tp) return s.filter(tc) and tc:IsControler(tp) end,s.equipop,e1) --disable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.discon) e3:SetOperation(s.disop) c:RegisterEffect(e3) end s.listed_names={56840427} function s.eqcon(e) return e:GetHandler():CheckUniqueOnField(e:GetHandlerPlayer()) end function s.filter(c) return c:IsFaceup() and c:IsCode(56840427) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:GetControler()~=tp or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end s.equipop(c,e,tp,tc) end function s.equipop(c,e,tp,tc) if not aux.EquipAndLimitRegister(c,e,tp,tc) then return end --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1900) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and (ec==Duel.GetAttacker() or ec==Duel.GetAttackTarget()) and ec:GetBattleTarget() end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipTarget():GetBattleTarget() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Summoned: You can add 1 "Cyber Angel" monster or "Machine Angel Ritual" from your Deck to your hand. You can only use this effect of "Cyber Petit Angel" once per turn.
--サイバー・プチ・エンジェル --Cyber Petit Angel local s,id=GetID() function s.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_CYBER_ANGEL} s.listed_names={39996157} function s.thfilter(c) return ((c:IsSetCard(SET_CYBER_ANGEL) and c:IsMonster()) or c:IsCode(39996157)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Inflict 200 points of damage to your opponent's Life Points.
--火の粉 --Sparks local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(200) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,200) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card from your hand, then target 1 Fish monster in your GY; banish it. During your opponent's turn, if this card is banished: You can Special Summon it. If this card is Special Summoned, you can (except during the Damage Step): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Zep, Ruby of the Ghoti" once per turn.
--ゴーティスの紅玉ゼップ --Zep, Ruby of the Ghoti --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Banish 1 Fish monster from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.rmvcost) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmvop) c:RegisterEffect(e1) --Special Summon itself if it is banished local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Synchro Summon 1 Fish monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,{id,2}) e3:SetCondition(function() return Duel.GetCurrentPhase()~=PHASE_DAMAGE end) e3:SetTarget(s.syncsumtg) e3:SetOperation(s.syncsumop) c:RegisterEffect(e3) end function s.rmvcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() end Duel.Remove(c,POS_FACEUP,REASON_COST) end function s.rmfilter(c) return c:IsRace(RACE_FISH) and c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.syncmfilter(c,must) return c:IsRace(RACE_FISH) and c:IsSynchroSummonable(must) end function s.syncsumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.syncmfilter,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.syncsumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(s.syncmfilter,tp,LOCATION_EXTRA,0,nil,c) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Level 10 EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. You can send 1 card from your hand to the GY; add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn.
--転回操車 --Revolving Switchyard local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon 1 Level 4 EARTH Machine from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Search 1 Level 10 EARTH Machine monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,id) e4:SetCost(s.thcost) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end function s.cfilter(c,tp) return c:IsFaceup() and c:IsLevel(10) and c:IsControler(tp) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsLevel(4) and c:IsAttackAbove(1800) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Your opponent takes no battle damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --It becomes Level 10 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetValue(10) e2:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function s.thfilter(c) return c:IsLevel(10) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.
--マジック・キャプチャー --Spell Reclamation local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsRelateToEffect(re) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetOperation(s.thop) e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) re:GetHandler():RegisterEffect(e1) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsHasEffect(EFFECT_NECRO_VALLEY) then Duel.SendtoHand(e:GetHandler(),tp,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 face-up Spell on the field; remove 1 Spell Counter from anywhere on the field, and if you do, return that target to the hand.
--聖なる解呪師 --Disenchanter local s,id=GetID() function s.initial_effect(c) --Remove 1 Spell Counter from anywhere on the field, and if you do, return 1 face-up Spell on the field to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.rthtg) e1:SetOperation(s.rthop) c:RegisterEffect(e1) end s.counter_list={COUNTER_SPELL} function s.rthfilter(c) return c:IsSpell() and c:IsFaceup() and c:IsAbleToHand() end function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.rthfilter(chkc) end if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,COUNTER_SPELL,1,REASON_EFFECT) and Duel.IsExistingTarget(s.rthfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.rthfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.rthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.RemoveCounter(tp,1,1,COUNTER_SPELL,1,REASON_EFFECT) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
--オルフェゴール・ロンギルス --Longirsu, the Orcust Orchestrator local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,nil,s.matcheck) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) --to deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.tdcon1) e2:SetCost(s.tdcost) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e3:SetCondition(s.tdcon2) c:RegisterEffect(e3) end function s.matcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsSetCard,1,nil,SET_ORCUST,lc,sumtype,tp) end function s.indcon(e) return e:GetHandler():IsLinked() end function s.tdcon1(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL) end function s.tdcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL) end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.tdfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,2,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetTargetCards(e) if #tg==0 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local og=Duel.GetOperatedGroup() if #og==0 then return end if og:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local g=Duel.GetMatchingGroup(Card.IsLinked,tp,0,LOCATION_MZONE,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g:Select(tp,1,1,nil) Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.
--スプライト・ブルー --Spright Blue --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon self local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Search 1 "Splight" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_SPRIGHT} function s.spconfilter(c) return c:IsFaceup() and (c:IsLevel(2) or c:IsRank(2)) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.thfilter(c) return c:IsSetCard(SET_SPRIGHT) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can have all face-up monsters you currently control gain 1 Level, also, they become DARK (these effects last until the End Phase).
--ダークロン --Darklon local s,id=GetID() function s.initial_effect(c) --level,attribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CHANGE_ATTRIBUTE) e2:SetValue(ATTRIBUTE_DARK) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 other Fish-Type monster, then target 1 card on the field; destroy that target.
--光鱗のトビウオ --Golden Flying Fish local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsRace(RACE_FISH) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,e:GetHandler(),dg) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Megalith" monster in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck when it leaves the field (even if this card leaves the field). You can only use this effect of "Megalith Emergence" once per turn.
--メガリス・エマージョン --Megalith Emergence --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --Special summon 1 "Megalith" monster from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_MEGALITH} function s.spfilter(c,e,tp) return c:IsSetCard(SET_MEGALITH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Return it to deck if it leaves the field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3301) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_DECKBOT) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card's effect that inflicts damage, you can discard this card to negate its activation and destroy it.
--ライフ・コーディネイター --Lifeforce Harmonizer local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.discon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if ep==tp or (re:GetHandler():IsSpellTrap() and not re:IsHasType(EFFECT_TYPE_ACTIVATE)) or not Duel.IsChainNegatable(ev) then return false end local ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE) if ex then return true end ex,cg,ct,cp,cv=Duel.GetOperationInfo(ev,CATEGORY_RECOVER) return ex and ((cp~=PLAYER_ALL and Duel.IsPlayerAffectedByEffect(cp,EFFECT_REVERSE_RECOVER)) or (cp==PLAYER_ALL and (Duel.IsPlayerAffectedByEffect(0,EFFECT_REVERSE_RECOVER) or Duel.IsPlayerAffectedByEffect(1,EFFECT_REVERSE_RECOVER)))) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Buster Blader" you control; equip this monster from your hand or field to that monster. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--破壊剣-ドラゴンバスターブレード --Dragon Buster Destruction Sword local s,id=GetID() function s.initial_effect(c) --Equip itself to a "Buster Blader" local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Opponent cannot Special Summon from the Extra Deck while this card is equipped to a monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,1) e2:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end) e2:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) c:RegisterEffect(e2) --Special Summon itself while it is equipped to a monster local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetCountLimit(1,id) e3:SetRange(LOCATION_SZONE) e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --clock lizard local e4=aux.createContinuousLizardCheck(c,LOCATION_SZONE,nil,0,0xff) e4:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) c:RegisterEffect(e4) end s.listed_names={CARD_BUSTER_BLADER} function s.filter(c) return c:IsFaceup() and c:IsCode(CARD_BUSTER_BLADER) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:GetControler()~=tp or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster(s) you control is removed from the field, gain 800 Life Points.
--ブラックポータン --Black Potan local s,id=GetID() function s.initial_effect(c) --If you control a Tuner this card cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TUNER),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end) e1:SetValue(1) c:RegisterEffect(e1) --Gain 800 LP local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.lpcon) e2:SetTarget(s.lptg) e2:SetOperation(s.lpop) c:RegisterEffect(e2) end function s.lpconfilter(c,tp) return c:IsPreviousTypeOnField(TYPE_TUNER) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) end function s.lpcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.lpconfilter,1,nil,tp) end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,800) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the End Phase of any turn in which you Tribute Summoned a monster(s): You can apply these effects, in sequence, based on the number of monsters you Tributed for Tribute Summons this turn. ● 1 or more: Destroy 1 Set card your opponent controls. ● 2 or more: Draw 1 card. ● 3 or more: Add 1 monster from your Graveyard to your hand.
--アドバンス・ゾーン --Advance Zone local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy, draw, and/or add 1 monster from your GY to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) aux.GlobalCheck(s,function() s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SUMMON_SUCCESS) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) local ge2=Effect.CreateEffect(c) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetCode(EVENT_MSET) ge2:SetOperation(s.checkop) Duel.RegisterEffect(ge2,0) aux.AddValuesReset(function() s[0]=0 s[1]=0 end) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if tc:IsTributeSummoned() then local mg=tc:GetMaterial() if mg then s[ep]=s[ep]+mg:FilterCount(Card.IsMonster,nil) end end end function s.filter2(c) return c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=s[tp]>0 and Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) local b2=s[tp]>1 and Duel.IsPlayerCanDraw(tp,1) local b3=s[tp]>2 and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil) if chk==0 then return b1 or b2 or b3 end if b1 then local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local act=false if s[tp]>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) act=true end end if s[tp]>1 and Duel.IsPlayerCanDraw(tp,1) then if act then Duel.BreakEffect() end Duel.Draw(tp,1,REASON_EFFECT) act=true end if s[tp]>2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then if act then Duel.BreakEffect() end Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end