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const _requestAnimationFrame = typeof requestAnimationFrame === 'function' ? |
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requestAnimationFrame : |
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(f => setTimeout(f, 1000 / 60)); |
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const _cancelAnimationFrame = typeof requestAnimationFrame === 'function' ? |
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cancelAnimationFrame : |
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clearTimeout; |
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const animationFrameWrapper = callback => { |
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let id; |
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const handle = () => { |
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id = _requestAnimationFrame(handle); |
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callback(); |
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}; |
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const cancel = () => _cancelAnimationFrame(id); |
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id = _requestAnimationFrame(handle); |
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return { |
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cancel |
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}; |
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}; |
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class FrameLoop { |
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constructor (runtime) { |
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this.runtime = runtime; |
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this.running = false; |
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this.setFramerate(30); |
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this.setInterpolation(false); |
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this.stepCallback = this.stepCallback.bind(this); |
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this.interpolationCallback = this.interpolationCallback.bind(this); |
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this._stepInterval = null; |
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this._interpolationAnimation = null; |
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this._stepAnimation = null; |
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this._stepCounter = 0; |
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} |
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setFramerate (fps) { |
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this.framerate = fps; |
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this._restart(); |
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} |
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setInterpolation (interpolation) { |
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this.interpolation = interpolation; |
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this._restart(); |
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} |
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stepCallback () { |
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this.runtime._step(); |
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} |
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interpolationCallback () { |
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this.runtime._renderInterpolatedPositions(); |
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} |
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_restart () { |
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if (this.running) { |
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this.stop(); |
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this.start(); |
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} |
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} |
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start () { |
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this.running = true; |
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if (this.framerate === 0) { |
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this._stepAnimation = animationFrameWrapper(this.stepCallback); |
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this.runtime.currentStepTime = 1000 / 60; |
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} else { |
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if (this.interpolation) { |
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this._interpolationAnimation = animationFrameWrapper(this.interpolationCallback); |
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} |
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this._stepInterval = setInterval(this.stepCallback, 1000 / this.framerate); |
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this.runtime.currentStepTime = 1000 / this.framerate; |
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} |
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} |
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stop () { |
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this.running = false; |
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clearInterval(this._stepInterval); |
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if (this._interpolationAnimation) { |
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this._interpolationAnimation.cancel(); |
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} |
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if (this._stepAnimation) { |
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this._stepAnimation.cancel(); |
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} |
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this._interpolationAnimation = null; |
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this._stepAnimation = null; |
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} |
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} |
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module.exports = FrameLoop; |
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