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const ExtensionApi = require("../../util/custom-ext-api-to-core.js"); |
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const Scratch = new ExtensionApi(true); |
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const AXIS_DEADZONE = 0.1; |
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const BUTTON_DEADZONE = 0.05; |
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const getGamepads = (index) => { |
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if (index === 'any') { |
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return navigator.getGamepads().filter(i => i); |
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} |
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const gamepad = navigator.getGamepads()[index - 1]; |
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if (gamepad) { |
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return [gamepad]; |
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} |
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return []; |
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}; |
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const isButtonPressed = (gamepad, buttonIndex) => { |
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if (buttonIndex === 'any') { |
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return gamepad.buttons.some(i => i.pressed); |
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} |
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const button = gamepad.buttons[buttonIndex - 1]; |
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if (!button) { |
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return false; |
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} |
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return button.pressed; |
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}; |
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const getButtonValue = (gamepad, buttonIndex) => { |
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const button = gamepad.buttons[buttonIndex - 1]; |
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if (!button) { |
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return 0; |
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} |
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const value = button.value; |
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if (value < BUTTON_DEADZONE) { |
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return 0; |
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} |
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return value; |
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}; |
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const getAxisValue = (gamepad, axisIndex) => { |
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const axisValue = gamepad.axes[axisIndex - 1]; |
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if (typeof axisValue !== 'number') { |
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return 0; |
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} |
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if (Math.abs(axisValue) < AXIS_DEADZONE) { |
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return 0; |
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} |
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return axisValue; |
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}; |
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class GamepadExtension { |
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getInfo() { |
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return { |
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id: 'Gamepad', |
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name: 'Gamepad', |
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blocks: [ |
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{ |
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opcode: 'gamepadConnected', |
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blockType: Scratch.BlockType.BOOLEAN, |
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text: 'is gamepad [pad] connected?', |
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arguments: { |
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pad: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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} |
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} |
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}, |
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{ |
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opcode: 'buttonDown', |
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blockType: Scratch.BlockType.BOOLEAN, |
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text: 'button [b] on pad [i] pressed?', |
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arguments: { |
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b: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'buttonMenu' |
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}, |
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i: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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} |
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} |
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}, |
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{ |
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opcode: 'buttonValue', |
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blockType: Scratch.BlockType.REPORTER, |
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text: 'value of button [b] on pad [i]', |
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arguments: { |
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b: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'buttonMenu' |
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}, |
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i: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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} |
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} |
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}, |
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{ |
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opcode: 'axisValue', |
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blockType: Scratch.BlockType.REPORTER, |
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text: 'value of axis [b] on pad [i]', |
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arguments: { |
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b: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'axisMenu' |
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}, |
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i: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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}, |
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}, |
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}, |
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'---', |
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{ |
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opcode: 'axisDirection', |
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blockType: Scratch.BlockType.REPORTER, |
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text: 'direction of axes [axis] on pad [pad]', |
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arguments: { |
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axis: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'axesGroupMenu' |
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}, |
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pad: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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} |
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} |
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}, |
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{ |
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opcode: 'axisMagnitude', |
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blockType: Scratch.BlockType.REPORTER, |
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text: 'magnitude of axes [axis] on pad [pad]', |
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arguments: { |
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axis: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'axesGroupMenu' |
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}, |
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pad: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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} |
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} |
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}, |
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'---', |
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{ |
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opcode: 'rumble', |
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blockType: Scratch.BlockType.COMMAND, |
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text: 'rumble strong [s] and weak [w] for [t] sec. on pad [i]', |
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arguments: { |
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s: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '0.25' |
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}, |
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w: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '0.5' |
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}, |
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t: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '0.25' |
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}, |
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i: { |
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type: Scratch.ArgumentType.NUMBER, |
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defaultValue: '1', |
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menu: 'padMenu' |
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}, |
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}, |
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}, |
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], |
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menus: { |
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padMenu: { |
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acceptReporters: true, |
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items: [ |
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{ |
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text: 'any', |
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value: 'any' |
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}, |
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{ |
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text: '1', |
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value: '1' |
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}, |
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{ |
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text: '2', |
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value: '2' |
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}, |
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{ |
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text: '3', |
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value: '3' |
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}, |
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{ |
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text: '4', |
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value: '4' |
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} |
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], |
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}, |
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buttonMenu: { |
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acceptReporters: true, |
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items: [ |
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{ |
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text: 'any', |
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value: 'any' |
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}, |
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{ |
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text: 'A (1)', |
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value: '1' |
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}, |
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{ |
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text: 'B (2)', |
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value: '2' |
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}, |
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{ |
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text: 'X (3)', |
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value: '3' |
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}, |
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{ |
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text: 'Y (4)', |
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value: '4' |
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}, |
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{ |
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text: 'Left bumper (5)', |
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value: '5' |
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}, |
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{ |
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text: 'Right bumper (6)', |
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value: '6' |
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}, |
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{ |
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text: 'Left trigger (7)', |
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value: '7' |
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}, |
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{ |
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text: 'Right trigger (8)', |
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value: '8' |
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}, |
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{ |
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text: 'Select/View (9)', |
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value: '9' |
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}, |
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{ |
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text: 'Start/Menu (10)', |
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value: '10' |
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}, |
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{ |
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text: 'Left stick (11)', |
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value: '11' |
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}, |
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{ |
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text: 'Right stick (12)', |
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value: '12' |
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}, |
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{ |
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text: 'D-pad up (13)', |
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value: '13' |
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}, |
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{ |
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text: 'D-pad down (14)', |
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value: '14' |
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}, |
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{ |
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text: 'D-pad left (15)', |
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value: '15' |
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}, |
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{ |
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text: 'D-pad right (16)', |
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value: '16' |
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}, |
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] |
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}, |
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axisMenu: { |
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acceptReporters: true, |
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items: [ |
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{ |
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text: 'Left stick horizontal (1)', |
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value: '1' |
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}, |
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{ |
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text: 'Left stick vertical (2)', |
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value: '2' |
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}, |
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{ |
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text: 'Right stick horizontal (3)', |
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value: '3' |
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}, |
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{ |
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text: 'Right stick vertical (4)', |
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value: '4' |
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} |
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] |
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}, |
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axesGroupMenu: { |
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acceptReporters: true, |
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items: [ |
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{ |
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text: 'Left stick (1 & 2)', |
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value: '1' |
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}, |
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{ |
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text: 'Right stick (3 & 4)', |
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value: '3' |
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} |
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] |
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}, |
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} |
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}; |
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} |
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gamepadConnected ({pad}) { |
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return getGamepads(pad).length > 0; |
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} |
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buttonDown ({b, i}) { |
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for (const gamepad of getGamepads(i)) { |
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if (isButtonPressed(gamepad, b)) { |
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return true; |
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} |
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} |
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return false; |
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} |
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buttonValue ({b, i}) { |
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let greatestButton = 0; |
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for (const gamepad of getGamepads(i)) { |
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const value = getButtonValue(gamepad, b); |
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if (value > greatestButton) { |
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greatestButton = value; |
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} |
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} |
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return greatestButton; |
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} |
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axisValue ({b, i}) { |
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let greatestAxis = 0; |
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for (const gamepad of getGamepads(i)) { |
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const axis = getAxisValue(gamepad, b); |
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if (Math.abs(axis) > Math.abs(greatestAxis)) { |
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greatestAxis = axis; |
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} |
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} |
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return greatestAxis; |
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} |
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axisDirection ({axis, pad}) { |
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let greatestMagnitude = 0; |
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let direction = 90; |
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for (const gamepad of getGamepads(pad)) { |
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const horizontalAxis = getAxisValue(gamepad, axis); |
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const verticalAxis = getAxisValue(gamepad, +axis + 1); |
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const magnitude = Math.sqrt(horizontalAxis ** 2 + verticalAxis ** 2); |
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if (magnitude > greatestMagnitude) { |
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greatestMagnitude = magnitude; |
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direction = Math.atan2(verticalAxis, horizontalAxis) * 180 / Math.PI + 90; |
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if (direction < 0) { |
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direction += 360; |
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} |
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} |
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} |
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return direction; |
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} |
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axisMagnitude ({axis, pad}) { |
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let greatestMagnitude = 0; |
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for (const gamepad of getGamepads(pad)) { |
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const horizontalAxis = getAxisValue(gamepad, axis); |
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const verticalAxis = getAxisValue(gamepad, +axis + 1); |
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const magnitude = Math.sqrt(horizontalAxis ** 2 + verticalAxis ** 2); |
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if (magnitude > greatestMagnitude) { |
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greatestMagnitude = magnitude; |
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} |
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} |
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return greatestMagnitude; |
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} |
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rumble ({s, w, t, i}) { |
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const gamepads = getGamepads(i); |
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for (const gamepad of gamepads) { |
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if (gamepad.vibrationActuator) { |
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gamepad.vibrationActuator.playEffect('dual-rumble', { |
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startDelay: 0, |
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duration: t * 1000, |
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weakMagnitude: w, |
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strongMagnitude: s |
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}); |
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} |
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} |
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} |
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} |
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module.exports = GamepadExtension; |