|
const formatMessage = require('format-message'); |
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const BlockType = require('../../extension-support/block-type'); |
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const ArgumentType = require('../../extension-support/argument-type'); |
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const Cast = require('../../util/cast'); |
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const Icon = require('./icon.png'); |
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const IconController = require('./controller.png'); |
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|
|
const SESSION_TYPE = "immersive-vr"; |
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|
|
|
|
function quaternionToEuler(quat) { |
|
const q0 = quat[0]; |
|
const q1 = quat[1]; |
|
const q2 = quat[2]; |
|
const q3 = quat[3]; |
|
|
|
const Rx = Math.atan2(2 * (q0 * q1 + q2 * q3), 1 - (2 * (q1 * q1 + q2 * q2))); |
|
const Ry = Math.asin(2 * (q0 * q2 - q3 * q1)); |
|
const Rz = Math.atan2(2 * (q0 * q3 + q1 * q2), 1 - (2 * (q2 * q2 + q3 * q3))); |
|
|
|
return [Rx, Ry, Rz]; |
|
}; |
|
|
|
function toRad(deg) { |
|
return deg * (Math.PI / 180); |
|
} |
|
function toDeg(rad) { |
|
return rad * (180 / Math.PI); |
|
} |
|
function toDegRounding(rad) { |
|
const result = toDeg(rad); |
|
if (!String(result).includes('.')) return result; |
|
const split = String(result).split('.'); |
|
const endingDecimals = split[1].substring(0, 3); |
|
if ((endingDecimals === '999') && (split[1].charAt(3) === '9')) return Number(split[0]) + 1; |
|
return Number(split[0] + '.' + endingDecimals); |
|
} |
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|
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|
|
|
|
class Jg3DVrBlocks { |
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constructor(runtime) { |
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|
|
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|
|
|
this.runtime = runtime; |
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this.open = false; |
|
this._3d = {}; |
|
this.three = {}; |
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|
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this.wakeLock = null; |
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|
|
if (!this.runtime.ext_jg3d) { |
|
vm.extensionManager.loadExtensionURL('jg3d') |
|
.then(() => { |
|
this._3d = this.runtime.ext_jg3d; |
|
this.three = this._3d.three; |
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}); |
|
} else { |
|
this._3d = this.runtime.ext_jg3d; |
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this.three = this._3d.three; |
|
} |
|
} |
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|
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|
|
getInfo() { |
|
return { |
|
id: 'jg3dVr', |
|
name: '3D VR', |
|
color1: '#B100FE', |
|
color2: '#8000BC', |
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blockIconURI: Icon, |
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blocks: [ |
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|
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{ |
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opcode: 'isSupported', |
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text: 'is vr supported?', |
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blockType: BlockType.BOOLEAN, |
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disableMonitor: true |
|
}, |
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{ |
|
opcode: 'createSession', |
|
text: 'create vr session', |
|
blockType: BlockType.COMMAND |
|
}, |
|
{ |
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opcode: 'closeSession', |
|
text: 'close vr session', |
|
blockType: BlockType.COMMAND |
|
}, |
|
{ |
|
opcode: 'isOpened', |
|
text: 'is vr open?', |
|
blockType: BlockType.BOOLEAN, |
|
disableMonitor: true |
|
}, |
|
'---', |
|
{ |
|
opcode: 'attachObject', |
|
text: 'attach camera to object named [OBJECT]', |
|
blockType: BlockType.COMMAND, |
|
arguments: { |
|
OBJECT: { |
|
type: ArgumentType.STRING, |
|
defaultValue: "Object1" |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'detachObject', |
|
text: 'detach camera from object', |
|
blockType: BlockType.COMMAND |
|
}, |
|
'---', |
|
{ |
|
opcode: 'getControllerPosition', |
|
text: 'controller #[INDEX] position [VECTOR3]', |
|
blockType: BlockType.REPORTER, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
}, |
|
VECTOR3: { |
|
type: ArgumentType.STRING, |
|
menu: 'vector3' |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'getControllerRotation', |
|
text: 'controller #[INDEX] rotation [VECTOR3]', |
|
blockType: BlockType.REPORTER, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
}, |
|
VECTOR3: { |
|
type: ArgumentType.STRING, |
|
menu: 'vector3' |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'getControllerSide', |
|
text: 'side of controller #[INDEX]', |
|
blockType: BlockType.REPORTER, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
} |
|
} |
|
}, |
|
'---', |
|
{ |
|
opcode: 'getControllerStick', |
|
text: 'joystick axis [XY] of controller #[INDEX]', |
|
blockType: BlockType.REPORTER, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
XY: { |
|
type: ArgumentType.STRING, |
|
menu: 'vector2' |
|
}, |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'getControllerTrig', |
|
text: 'analog value of [TRIGGER] trigger on controller #[INDEX]', |
|
blockType: BlockType.REPORTER, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
TRIGGER: { |
|
type: ArgumentType.STRING, |
|
menu: 'trig' |
|
}, |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'getControllerButton', |
|
text: 'button [BUTTON] on controller #[INDEX] pressed?', |
|
blockType: BlockType.BOOLEAN, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
BUTTON: { |
|
type: ArgumentType.STRING, |
|
menu: 'butt' |
|
}, |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
} |
|
} |
|
}, |
|
{ |
|
opcode: 'getControllerTouching', |
|
text: '[BUTTON] on controller #[INDEX] touched?', |
|
blockType: BlockType.BOOLEAN, |
|
blockIconURI: IconController, |
|
disableMonitor: true, |
|
arguments: { |
|
BUTTON: { |
|
type: ArgumentType.STRING, |
|
menu: 'buttAll' |
|
}, |
|
INDEX: { |
|
type: ArgumentType.NUMBER, |
|
menu: 'count' |
|
} |
|
} |
|
}, |
|
], |
|
menus: { |
|
vector3: { |
|
acceptReporters: true, |
|
items: [ |
|
"x", |
|
"y", |
|
"z", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
vector2: { |
|
acceptReporters: true, |
|
items: [ |
|
"x", |
|
"y", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
butt: { |
|
acceptReporters: true, |
|
items: [ |
|
"a", |
|
"b", |
|
"x", |
|
"y", |
|
"joystick", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
trig: { |
|
acceptReporters: true, |
|
items: [ |
|
"back", |
|
"side", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
buttAll: { |
|
acceptReporters: true, |
|
items: [ |
|
"a button", |
|
"b button", |
|
"x button", |
|
"y button", |
|
"joystick", |
|
"back trigger", |
|
"side trigger", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
count: { |
|
acceptReporters: true, |
|
items: [ |
|
"1", |
|
"2", |
|
].map(item => ({ text: item, value: item })) |
|
}, |
|
} |
|
}; |
|
} |
|
|
|
|
|
_getRenderer() { |
|
if (!this._3d) return; |
|
return this._3d.renderer; |
|
} |
|
_getGamepad(indexFrom1) { |
|
const index = Cast.toNumber(indexFrom1) - 1; |
|
|
|
const three = this._3d; |
|
if (!three.scene) return; |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return; |
|
const session = renderer.xr.getSession(); |
|
if (!session) return; |
|
|
|
const sources = session.inputSources; |
|
const controller = sources[index]; |
|
if (!controller) return; |
|
|
|
const gamepad = controller.gamepad; |
|
return gamepad; |
|
} |
|
_getController(index) { |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return null; |
|
|
|
const grip = renderer.xr.getControllerGrip(index); |
|
return grip || renderer.xr.getController(index); |
|
} |
|
_getInputSource(index) { |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return null; |
|
const session = renderer.xr.getSession(); |
|
if (!session) return null; |
|
const sources = session.inputSources; |
|
return sources[index] || null; |
|
} |
|
|
|
_disposeImmersive() { |
|
this.session = null; |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return; |
|
renderer.xr.enabled = false; |
|
|
|
renderer.setAnimationLoop(null); |
|
} |
|
|
|
async _requestWakeLock() { |
|
if ('wakeLock' in navigator) { |
|
try { |
|
|
|
this.wakeLock = await navigator.wakeLock.request('screen'); |
|
this.wakeLock.addEventListener('release', () => { |
|
console.log('Wake Lock was released'); |
|
}); |
|
console.log('Wake Lock is active'); |
|
} catch (err) { |
|
console.error('Failed to acquire wake lock:', err); |
|
} |
|
} |
|
} |
|
|
|
_releaseWakeLock() { |
|
if (this.wakeLock) { |
|
this.wakeLock.release(); |
|
this.wakeLock = null; |
|
} |
|
} |
|
|
|
async _createImmersive() { |
|
if (!('xr' in navigator)) return false; |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return false; |
|
|
|
const sessionInit = { |
|
optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking', 'layers'] |
|
}; |
|
const session = await navigator.xr.requestSession(SESSION_TYPE, sessionInit); |
|
this.session = session; |
|
this.open = true; |
|
|
|
renderer.xr.enabled = true; |
|
await renderer.xr.setSession(session); |
|
|
|
|
|
await this._requestWakeLock(); |
|
|
|
|
|
session.addEventListener("end", () => { |
|
this.open = false; |
|
this._disposeImmersive(); |
|
this._releaseWakeLock(); |
|
}); |
|
|
|
|
|
session.requestReferenceSpace("local").then(space => { |
|
this.localSpace = space; |
|
}); |
|
|
|
|
|
renderer.setAnimationLoop((time, frame) => { |
|
if (!this.open) return; |
|
const threed = this._3d; |
|
if (!threed.camera || !threed.scene) return; |
|
|
|
|
|
renderer.render(threed.scene, threed.camera); |
|
|
|
|
|
if (this.localSpace && frame) { |
|
this.controllerPoses = {}; |
|
const sources = session.inputSources; |
|
for (let i = 0; i < sources.length; i++) { |
|
const inputSource = sources[i]; |
|
const pose = frame.getPose(inputSource.targetRaySpace, this.localSpace); |
|
if (pose) { |
|
this.controllerPoses[i] = { |
|
position: pose.transform.position, |
|
orientation: pose.transform.orientation |
|
}; |
|
} |
|
} |
|
} |
|
}); |
|
|
|
return session; |
|
} |
|
|
|
|
|
isSupported() { |
|
if (!('xr' in navigator)) return false; |
|
return navigator.xr.isSessionSupported(SESSION_TYPE); |
|
} |
|
isOpened() { |
|
return this.open; |
|
} |
|
|
|
createSession() { |
|
if (this.open) return; |
|
if (this.session) return; |
|
return this._createImmersive(); |
|
} |
|
closeSession() { |
|
this.open = false; |
|
if (!this.session) return; |
|
return this.session.end(); |
|
} |
|
|
|
|
|
attachObject(args) { |
|
const three = this._3d; |
|
if (!three.scene) return; |
|
if (!three.camera) return; |
|
const name = Cast.toString(args.OBJECT); |
|
const object = three.scene.getObjectByName(name); |
|
if (!object) return; |
|
object.add(three.camera); |
|
} |
|
detachObject() { |
|
const three = this._3d; |
|
if (!three.scene) return; |
|
if (!three.camera) return; |
|
three.scene.add(three.camera); |
|
} |
|
|
|
|
|
getControllerPosition(args) { |
|
if (!this._3d || !this._3d.scene) return ""; |
|
|
|
const index = Cast.toNumber(args.INDEX) - 1; |
|
const v = args.VECTOR3; |
|
if (!v || !["x", "y", "z"].includes(v)) return ""; |
|
|
|
|
|
if (this.controllerPoses && this.controllerPoses[index]) { |
|
return Cast.toNumber(this.controllerPoses[index].position[v]); |
|
} |
|
|
|
const renderer = this._getRenderer(); |
|
if (!renderer) return ""; |
|
const controller = this._getController(index); |
|
if (!controller) return ""; |
|
controller.updateMatrixWorld(true); |
|
|
|
|
|
const Vector3 = (this.three && this.three.three && this.three.three.Vector3) |
|
? this.three.three.Vector3 |
|
: this.three.Vector3; |
|
const position = new Vector3(); |
|
controller.getWorldPosition(position); |
|
return Cast.toNumber(position[v]); |
|
} |
|
|
|
getControllerRotation(args) { |
|
if (!this._3d || !this._3d.scene) return ""; |
|
|
|
const index = Cast.toNumber(args.INDEX) - 1; |
|
const v = args.VECTOR3; |
|
if (!v || !["x", "y", "z"].includes(v)) return ""; |
|
|
|
|
|
if (this.controllerPoses && this.controllerPoses[index]) { |
|
const o = this.controllerPoses[index].orientation; |
|
|
|
const Quaternion = (this.three && this.three.three && this.three.three.Quaternion) |
|
? this.three.three.Quaternion |
|
: this.three.Quaternion; |
|
const quaternion = new Quaternion(o.x, o.y, o.z, o.w); |
|
|
|
const Euler = (this.three && this.three.three && this.three.three.Euler) |
|
? this.three.three.Euler |
|
: this.three.Euler; |
|
const euler = new Euler(0, 0, 0, 'YXZ'); |
|
euler.setFromQuaternion(quaternion, 'YXZ'); |
|
return toDegRounding(euler[v]); |
|
} |
|
|
|
const renderer = this._getRenderer(); |
|
if (!renderer) return ""; |
|
const controller = this._getController(index); |
|
if (!controller) return ""; |
|
controller.updateMatrixWorld(true); |
|
|
|
const Quaternion = (this.three && this.three.three && this.three.three.Quaternion) |
|
? this.three.three.Quaternion |
|
: this.three.Quaternion; |
|
const quaternion = new Quaternion(); |
|
controller.getWorldQuaternion(quaternion); |
|
|
|
const Euler = (this.three && this.three.three && this.three.three.Euler) |
|
? this.three.three.Euler |
|
: this.three.Euler; |
|
const euler = new Euler(0, 0, 0, 'YXZ'); |
|
euler.setFromQuaternion(quaternion, 'YXZ'); |
|
return toDegRounding(euler[v]); |
|
} |
|
|
|
getControllerSide(args) { |
|
const three = this._3d; |
|
if (!three.scene) return ""; |
|
const renderer = this._getRenderer(); |
|
if (!renderer) return ""; |
|
const session = renderer.xr.getSession(); |
|
if (!session) return ""; |
|
|
|
const sources = session.inputSources; |
|
const index = Cast.toNumber(args.INDEX) - 1; |
|
const controller = sources[index]; |
|
if (!controller) return ""; |
|
|
|
return controller.handedness; |
|
} |
|
getControllerStick(args) { |
|
const gamepad = this._getGamepad(args.INDEX); |
|
if (!gamepad) return 0; |
|
|
|
if (Cast.toString(args.XY) === "y") { |
|
return gamepad.axes[3]; |
|
} else { |
|
return gamepad.axes[2]; |
|
} |
|
} |
|
getControllerTrig(args) { |
|
const gamepad = this._getGamepad(args.INDEX); |
|
if (!gamepad) return 0; |
|
if (Cast.toString(args.TRIGGER) === "side") { |
|
return gamepad.buttons[1] ? gamepad.buttons[1].value : 0; |
|
} else { |
|
return gamepad.buttons[0] ? gamepad.buttons[0].value : 0; |
|
} |
|
} |
|
getControllerButton(args) { |
|
const gamepad = this._getGamepad(args.INDEX); |
|
if (!gamepad) return false; |
|
const inputSource = this._getInputSource(Cast.toNumber(args.INDEX) - 1); |
|
let handedness = 'right'; |
|
if (inputSource && inputSource.handedness) { |
|
handedness = inputSource.handedness; |
|
} |
|
|
|
const button = Cast.toString(args.BUTTON).toLowerCase(); |
|
if (handedness === 'right') { |
|
switch (button) { |
|
case 'a': |
|
return gamepad.buttons[4] && gamepad.buttons[4].pressed; |
|
case 'b': |
|
return gamepad.buttons[5] && gamepad.buttons[5].pressed; |
|
case 'joystick': |
|
return gamepad.buttons[3] && gamepad.buttons[3].pressed; |
|
} |
|
} else if (handedness === 'left') { |
|
switch (button) { |
|
case 'x': |
|
return gamepad.buttons[4] && gamepad.buttons[4].pressed; |
|
case 'y': |
|
return gamepad.buttons[5] && gamepad.buttons[5].pressed; |
|
case 'joystick': |
|
return gamepad.buttons[3] && gamepad.buttons[3].pressed; |
|
} |
|
} |
|
return false; |
|
} |
|
getControllerTouching(args) { |
|
const gamepad = this._getGamepad(args.INDEX); |
|
if (!gamepad) return false; |
|
const inputSource = this._getInputSource(Cast.toNumber(args.INDEX) - 1); |
|
let handedness = 'right'; |
|
if (inputSource && inputSource.handedness) { |
|
handedness = inputSource.handedness; |
|
} |
|
|
|
const button = Cast.toString(args.BUTTON).toLowerCase(); |
|
if (handedness === 'right') { |
|
switch (button) { |
|
case 'a button': |
|
return gamepad.buttons[4] && gamepad.buttons[4].touched; |
|
case 'b button': |
|
return gamepad.buttons[5] && gamepad.buttons[5].touched; |
|
case 'joystick': |
|
return gamepad.buttons[3] && gamepad.buttons[3].touched; |
|
case 'back trigger': |
|
return gamepad.buttons[0] && gamepad.buttons[0].touched; |
|
case 'side trigger': |
|
return gamepad.buttons[1] && gamepad.buttons[1].touched; |
|
} |
|
} else if (handedness === 'left') { |
|
switch (button) { |
|
case 'x button': |
|
return gamepad.buttons[4] && gamepad.buttons[4].touched; |
|
case 'y button': |
|
return gamepad.buttons[5] && gamepad.buttons[5].touched; |
|
case 'joystick': |
|
return gamepad.buttons[3] && gamepad.buttons[3].touched; |
|
case 'back trigger': |
|
return gamepad.buttons[0] && gamepad.buttons[0].touched; |
|
case 'side trigger': |
|
return gamepad.buttons[1] && gamepad.buttons[1].touched; |
|
} |
|
} |
|
return false; |
|
} |
|
} |
|
|
|
module.exports = Jg3DVrBlocks; |
|
|