Papers
arxiv:2605.12038

OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation

Published on May 12
· Submitted by
QuanjianSong
on May 18
Authors:
,
,
,
,

Abstract

OmniHumanoid enables cross-embodiment video generation by factorizing motion transfer and embodiment-specific adaptation, allowing scalable adaptation to new humanoid embodiments using unpaired data.

AI-generated summary

Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.

Community

Cross-embodiment video generation aims to transfer motions across different
humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting
is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often
entangle these factors, and many require paired data for every target embodiment,
which limits scalability to new robots. We present OmniHumanoid, a framework
that factorizes transferable motion learning and embodiment-specific adaptation.
Our method learns a shared motion transfer model from motion-aligned paired
videos spanning multiple embodiments, while adapting to a new embodiment using
only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further
introduce a branch-isolated attention design that separates motion conditioning
from embodiment-specific modulation. In addition, we construct a synthetic crossembodiment dataset with motion-aligned paired videos rendered across diverse
humanoid assets, scenes, and viewpoints. Experiments on both synthetic and realworld benchmarks show that OmniHumanoid achieves strong motion fidelity and
embodiment consistency, while enabling scalable adaptation to unseen humanoid
embodiments without retraining the shared motion model. Code is released at
https://github.com/showlab/OmniHumanoid

Sign up or log in to comment

Models citing this paper 0

No model linking this paper

Cite arxiv.org/abs/2605.12038 in a model README.md to link it from this page.

Datasets citing this paper 0

No dataset linking this paper

Cite arxiv.org/abs/2605.12038 in a dataset README.md to link it from this page.

Spaces citing this paper 0

No Space linking this paper

Cite arxiv.org/abs/2605.12038 in a Space README.md to link it from this page.

Collections including this paper 0

No Collection including this paper

Add this paper to a collection to link it from this page.