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SubscribeReinforcement Learning Methods for Wordle: A POMDP/Adaptive Control Approach
In this paper we address the solution of the popular Wordle puzzle, using new reinforcement learning methods, which apply more generally to adaptive control of dynamic systems and to classes of Partially Observable Markov Decision Process (POMDP) problems. These methods are based on approximation in value space and the rollout approach, admit a straightforward implementation, and provide improved performance over various heuristic approaches. For the Wordle puzzle, they yield on-line solution strategies that are very close to optimal at relatively modest computational cost. Our methods are viable for more complex versions of Wordle and related search problems, for which an optimal strategy would be impossible to compute. They are also applicable to a wide range of adaptive sequential decision problems that involve an unknown or frequently changing environment whose parameters are estimated on-line.
One Token Is Enough: Improving Diffusion Language Models with a Sink Token
Diffusion Language Models (DLMs) have emerged as a compelling alternative to autoregressive approaches, enabling parallel text generation with competitive performance. Despite these advantages, there is a critical instability in DLMs: the moving sink phenomenon. Our analysis indicates that sink tokens exhibit low-norm representations in the Transformer's value space, and that the moving sink phenomenon serves as a protective mechanism in DLMs to prevent excessive information mixing. However, their unpredictable positions across diffusion steps undermine inference robustness. To resolve this, we propose a simple but effective extra sink token implemented via a modified attention mask. Specifically, we introduce a special token constrained to attend solely to itself, while remaining globally visible to all other tokens. Experimental results demonstrate that introducing a single extra token stabilizes attention sinks, substantially improving model performance. Crucially, further analysis confirms that the effectiveness of this token is independent of its position and characterized by negligible semantic content, validating its role as a robust and dedicated structural sink.
Focused Transformer: Contrastive Training for Context Scaling
Large language models have an exceptional capability to incorporate new information in a contextual manner. However, the full potential of such an approach is often restrained due to a limitation in the effective context length. One solution to this issue is to endow an attention layer with access to an external memory, which comprises of (key, value) pairs. Yet, as the number of documents increases, the proportion of relevant keys to irrelevant ones decreases, leading the model to focus more on the irrelevant keys. We identify a significant challenge, dubbed the distraction issue, where keys linked to different semantic values might overlap, making them hard to distinguish. To tackle this problem, we introduce the Focused Transformer (FoT), a technique that employs a training process inspired by contrastive learning. This novel approach enhances the structure of the (key, value) space, enabling an extension of the context length. Our method allows for fine-tuning pre-existing, large-scale models to lengthen their effective context. This is demonstrated by our fine-tuning of 3B and 7B OpenLLaMA checkpoints. The resulting models, which we name LongLLaMA, exhibit advancements in tasks requiring a long context. We further illustrate that our LongLLaMA models adeptly manage a 256 k context length for passkey retrieval.
p-Laplacian Adaptation for Generative Pre-trained Vision-Language Models
Vision-Language models (VLMs) pre-trained on large corpora have demonstrated notable success across a range of downstream tasks. In light of the rapidly increasing size of pre-trained VLMs, parameter-efficient transfer learning (PETL) has garnered attention as a viable alternative to full fine-tuning. One such approach is the adapter, which introduces a few trainable parameters into the pre-trained models while preserving the original parameters during adaptation. In this paper, we present a novel modeling framework that recasts adapter tuning after attention as a graph message passing process on attention graphs, where the projected query and value features and attention matrix constitute the node features and the graph adjacency matrix, respectively. Within this framework, tuning adapters in VLMs necessitates handling heterophilic graphs, owing to the disparity between the projected query and value space. To address this challenge, we propose a new adapter architecture, p-adapter, which employs p-Laplacian message passing in Graph Neural Networks (GNNs). Specifically, the attention weights are re-normalized based on the features, and the features are then aggregated using the calibrated attention matrix, enabling the dynamic exploitation of information with varying frequencies in the heterophilic attention graphs. We conduct extensive experiments on different pre-trained VLMs and multi-modal tasks, including visual question answering, visual entailment, and image captioning. The experimental results validate our method's significant superiority over other PETL methods.
HVI: A New color space for Low-light Image Enhancement
Low-Light Image Enhancement (LLIE) is a crucial computer vision task that aims to restore detailed visual information from corrupted low-light images. Many existing LLIE methods are based on standard RGB (sRGB) space, which often produce color bias and brightness artifacts due to inherent high color sensitivity in sRGB. While converting the images using Hue, Saturation and Value (HSV) color space helps resolve the brightness issue, it introduces significant red and black noise artifacts. To address this issue, we propose a new color space for LLIE, namely Horizontal/Vertical-Intensity (HVI), defined by polarized HS maps and learnable intensity. The former enforces small distances for red coordinates to remove the red artifacts, while the latter compresses the low-light regions to remove the black artifacts. To fully leverage the chromatic and intensity information, a novel Color and Intensity Decoupling Network (CIDNet) is further introduced to learn accurate photometric mapping function under different lighting conditions in the HVI space. Comprehensive results from benchmark and ablation experiments show that the proposed HVI color space with CIDNet outperforms the state-of-the-art methods on 10 datasets. The code is available at https://github.com/Fediory/HVI-CIDNet.
Exploring the latent space of diffusion models directly through singular value decomposition
Despite the groundbreaking success of diffusion models in generating high-fidelity images, their latent space remains relatively under-explored, even though it holds significant promise for enabling versatile and interpretable image editing capabilities. The complicated denoising trajectory and high dimensionality of the latent space make it extremely challenging to interpret. Existing methods mainly explore the feature space of U-Net in Diffusion Models (DMs) instead of the latent space itself. In contrast, we directly investigate the latent space via Singular Value Decomposition (SVD) and discover three useful properties that can be used to control generation results without the requirements of data collection and maintain identity fidelity generated images. Based on these properties, we propose a novel image editing framework that is capable of learning arbitrary attributes from one pair of latent codes destined by text prompts in Stable Diffusion Models. To validate our approach, extensive experiments are conducted to demonstrate its effectiveness and flexibility in image editing. We will release our codes soon to foster further research and applications in this area.
von Neumann entropy of phase space structures in gyrokinetic plasma turbulence
We introduce a data-driven diagnostic that combines the singular value decomposition (SVD) with an information-theoretic entropy to quantify the phase-space complexity of perturbed distribution functions in gyrokinetic turbulence. Applying this framework to nonlinear flux-tube simulations that solve the time evolution of the ion distribution function represented by Fourier modes with the wavenumber for real space, we define the von Neumann entropy (vNE) to analyze the velocity-space structure. A global survey in the wavenumber space reveals a wavenumber-dependent variation of the vNE in velocity-space structure: the vNE remains low at low wavenumber but increases across k_perpρ_{ti}sim 1. Hermite/Laguerre decompositions revealed that the finite Larmor radius (FLR) phase mixing in the perpendicular (magnetic-moment) direction is active. Simultaneously, the systematic increase in vNE for k_perpρ_{ti} correlates with the broadening of the Hermite spectrum, suggesting enhanced parallel phase mixing (Landau resonance) as the primary mechanism for the observed wave number dependence. These results demonstrate that the SVD-based vNE provides a compact measure of kinetic complexity without assuming a predefined basis and enables a global mapping of its wavenumber dependence of phase-mixing processes in gyrokinetic turbulence.
AgentSwift: Efficient LLM Agent Design via Value-guided Hierarchical Search
Large language model (LLM) agents have demonstrated strong capabilities across diverse domains. However, designing high-performing agentic systems remains challenging. Existing agent search methods suffer from three major limitations: (1) an emphasis on optimizing agentic workflows while under-utilizing proven human-designed components such as memory, planning, and tool use; (2) high evaluation costs, as each newly generated agent must be fully evaluated on benchmarks; and (3) inefficient search in large search space. In this work, we introduce a comprehensive framework to address these challenges. First, We propose a hierarchical search space that jointly models agentic workflow and composable functional components, enabling richer agentic system designs. Building on this structured design space, we introduce a predictive value model that estimates agent performance given agentic system and task description, allowing for efficient, low-cost evaluation during the search process. Finally, we present a hierarchical Monte Carlo Tree Search (MCTS) strategy informed by uncertainty to guide the search. Experiments on seven benchmarks, covering embodied, math, web, tool, and game, show that our method achieves an average performance gain of 8.34\% over state-of-the-art baselines and exhibits faster search progress with steeper improvement trajectories. Code repo is available at https://github.com/Ericccc02/AgentSwift.
Evade ChatGPT Detectors via A Single Space
ChatGPT brings revolutionary social value but also raises concerns about the misuse of AI-generated text. Consequently, an important question is how to detect whether texts are generated by ChatGPT or by human. Existing detectors are built upon the assumption that there are distributional gaps between human-generated and AI-generated text. These gaps are typically identified using statistical information or classifiers. Our research challenges the distributional gap assumption in detectors. We find that detectors do not effectively discriminate the semantic and stylistic gaps between human-generated and AI-generated text. Instead, the "subtle differences", such as an extra space, become crucial for detection. Based on this discovery, we propose the SpaceInfi strategy to evade detection. Experiments demonstrate the effectiveness of this strategy across multiple benchmarks and detectors. We also provide a theoretical explanation for why SpaceInfi is successful in evading perplexity-based detection. And we empirically show that a phenomenon called token mutation causes the evasion for language model-based detectors. Our findings offer new insights and challenges for understanding and constructing more applicable ChatGPT detectors.
EBind: a practical approach to space binding
We simplify space binding by focusing on two core components, a single encoder per modality and high-quality data; enabling training state-of-the-art models on a single GPU in a few hours as opposed to multiple days. We present EBind, an Easy, data-centric, and parameter-efficient method to Bind the embedding spaces of multiple contrastive models. We demonstrate that a simple 1.8B-parameter image-text-video-audio-3D model can outperform models 4 to 17x the size. The key to achieving this is a carefully curated dataset of three complementary data sources: i) 6.7M fully-automated multimodal quintuples sourced via SOTA retrieval models, ii) 1M diverse, semi-automated triples annotated by humans as negative, partial, or positive matches, and iii) 3.4M pre-existing captioned data items. We use 13 different evaluations to demonstrate the value of each data source. Due to limitations with existing benchmarks, we further introduce the first high-quality, consensus-annotated zero-shot classification benchmark between audio and PCs. In contrast to related work, we will open-source our code, model weights, and datasets.
A Test for Jumps in Metric-Space Conditional Means
Standard methods for detecting discontinuities in conditional means are not applicable to outcomes that are complex, non-Euclidean objects like distributions, networks, or covariance matrices. This article develops a nonparametric test for jumps in conditional means when outcomes lie in a non-Euclidean metric space. Using local Fr\'echet regressionx2014which generalizes standard regression to metric-space valued datax2014the method estimates a mean path on either side of a candidate cutoff, extending existing k-sample tests to a flexible regression setting. Key theoretical contributions include a central limit theorem for the local estimator of the conditional Fr\'echet variance and the asymptotic validity and consistency of the proposed test. Simulations confirm nominal size control and robust power in finite samples. Two applications demonstrate the method's value by revealing effects invisible to scalar-based tests. First, I detect a sharp change in work-from-home compositions at Washington State's income threshold for non-compete enforceability during COVID-19, highlighting remote work's role as a bargaining margin. Second, I find that countries restructure their input-output networks after losing preferential US trade access. These findings underscore that analyzing regression functions within their native metric spaces can reveal structural discontinuities that scalar summaries would miss.
Orchestrated Value Mapping for Reinforcement Learning
We present a general convergent class of reinforcement learning algorithms that is founded on two distinct principles: (1) mapping value estimates to a different space using arbitrary functions from a broad class, and (2) linearly decomposing the reward signal into multiple channels. The first principle enables incorporating specific properties into the value estimator that can enhance learning. The second principle, on the other hand, allows for the value function to be represented as a composition of multiple utility functions. This can be leveraged for various purposes, e.g. dealing with highly varying reward scales, incorporating a priori knowledge about the sources of reward, and ensemble learning. Combining the two principles yields a general blueprint for instantiating convergent algorithms by orchestrating diverse mapping functions over multiple reward channels. This blueprint generalizes and subsumes algorithms such as Q-Learning, Log Q-Learning, and Q-Decomposition. In addition, our convergence proof for this general class relaxes certain required assumptions in some of these algorithms. Based on our theory, we discuss several interesting configurations as special cases. Finally, to illustrate the potential of the design space that our theory opens up, we instantiate a particular algorithm and evaluate its performance on the Atari suite.
Latent-Space Contrastive Reinforcement Learning for Stable and Efficient LLM Reasoning
While Large Language Models (LLMs) demonstrate exceptional performance in surface-level text generation, their nature in handling complex multi-step reasoning tasks often remains one of ``statistical fitting'' rather than systematic logical deduction. Traditional Reinforcement Learning (RL) attempts to mitigate this by introducing a ``think-before-speak'' paradigm. However, applying RL directly in high-dimensional, discrete token spaces faces three inherent challenges: sample-inefficient rollouts, high gradient estimation variance, and the risk of catastrophic forgetting. To fundamentally address these structural bottlenecks, we propose DeepLatent Reasoning (DLR), a latent-space bidirectional contrastive reinforcement learning framework. This framework shifts the trial-and-error cost from expensive token-level full sequence generation to the continuous latent manifold. Specifically, we introduce a lightweight assistant model to efficiently sample K reasoning chain encodings within the latent space. These encodings are filtered via a dual reward mechanism based on correctness and formatting; only high-value latent trajectories are fed into a frozen main model for single-pass decoding. To maximize reasoning diversity while maintaining coherence, we design a contrastive learning objective to enable directed exploration within the latent space. Since the main model parameters remain frozen during optimization, this method mathematically eliminates catastrophic forgetting. Experiments demonstrate that under comparable GPU computational budgets, DLR achieves more stable training convergence, supports longer-horizon reasoning chains, and facilitates the sustainable accumulation of reasoning capabilities, providing a viable path toward reliable and scalable reinforcement learning for LLMs.
Decom-Renorm-Merge: Model Merging on the Right Space Improves Multitasking
In the era of large-scale training, model merging has evolved into a tool for creating multitasking models efficiently. It enables the knowledge of models to be fused, without the need for heavy computation as required in traditional multitask learning. Existing merging methods often assume that entries at identical positions in weight matrices serve the same function, enabling straightforward entry-wise comparison and merging. However, this assumption overlooks the complexity of finetuned neural networks, where neurons may develop distinct feature compositions, making direct entry-wise merging problematic. We present Decom-Renorm-Merge (DRM), a simple yet effective approach that leverages Singular Value Decomposition to decompose and coordinate weight matrices into an aligned joint space, where entry-wise merging becomes possible. We showcase the effectiveness of DRM across various settings ranging from smaller encoder-based such as ViT and DeBERTa, encoder-decoder-based such as T5, and larger decoder-based such as Llama3.1-8B. Our experimental results show that DRM outperforms several state-of-the-art merging techniques across full finetuning and low-rank adaptation settings. Moreover, our analysis reveals renormalization as the crucial component for creating a robust and even joint space for merging, significantly contributing to the method's performance.
Value-Decomposition Networks For Cooperative Multi-Agent Learning
We study the problem of cooperative multi-agent reinforcement learning with a single joint reward signal. This class of learning problems is difficult because of the often large combined action and observation spaces. In the fully centralized and decentralized approaches, we find the problem of spurious rewards and a phenomenon we call the "lazy agent" problem, which arises due to partial observability. We address these problems by training individual agents with a novel value decomposition network architecture, which learns to decompose the team value function into agent-wise value functions. We perform an experimental evaluation across a range of partially-observable multi-agent domains and show that learning such value-decompositions leads to superior results, in particular when combined with weight sharing, role information and information channels.
Metrics for Markov Decision Processes with Infinite State Spaces
We present metrics for measuring state similarity in Markov decision processes (MDPs) with infinitely many states, including MDPs with continuous state spaces. Such metrics provide a stable quantitative analogue of the notion of bisimulation for MDPs, and are suitable for use in MDP approximation. We show that the optimal value function associated with a discounted infinite horizon planning task varies continuously with respect to our metric distances.
Deliberation in Latent Space via Differentiable Cache Augmentation
Techniques enabling large language models (LLMs) to "think more" by generating and attending to intermediate reasoning steps have shown promise in solving complex problems. However, the standard approaches generate sequences of discrete tokens immediately before responding, and so they can incur significant latency costs and be challenging to optimize. In this work, we demonstrate that a frozen LLM can be augmented with an offline coprocessor that operates on the model's key-value (kv) cache. This coprocessor augments the cache with a set of latent embeddings designed to improve the fidelity of subsequent decoding. We train this coprocessor using the language modeling loss from the decoder on standard pretraining data, while keeping the decoder itself frozen. This approach enables the model to learn, in an end-to-end differentiable fashion, how to distill additional computation into its kv-cache. Because the decoder remains unchanged, the coprocessor can operate offline and asynchronously, and the language model can function normally if the coprocessor is unavailable or if a given cache is deemed not to require extra computation. We show experimentally that when a cache is augmented, the decoder achieves lower perplexity on numerous subsequent tokens. Furthermore, even without any task-specific training, our experiments demonstrate that cache augmentation consistently reduces perplexity and improves performance across a range of reasoning-intensive tasks.
Mechanistic evaluation of Transformers and state space models
State space models (SSMs) for language modelling promise an efficient and performant alternative to quadratic-attention Transformers, yet show variable performance on recalling basic information from the context. While performance on synthetic tasks like Associative Recall (AR) can point to this deficiency, behavioural metrics provide little information as to why--on a mechanistic level--certain architectures fail and others succeed. To address this, we conduct experiments on AR and find that only Transformers and Based SSM models fully succeed at AR, with Mamba a close third, whereas the other SSMs (H3, Hyena) fail. We then use causal interventions to explain why. We find that Transformers and Based learn to store key-value associations in-context using induction heads. By contrast, the SSMs compute these associations only at the last state, with only Mamba succeeding because of its short convolution component. To extend and deepen these findings, we introduce Associative Treecall (ATR), a synthetic task similar to AR based on PCFG induction. ATR introduces language-like hierarchical structure into the AR setting. We find that all architectures learn the same mechanism as they did for AR, and the same three models succeed at the task. These results reveal that architectures with similar accuracy may still have substantive differences, motivating the adoption of mechanistic evaluations.
Reinforce Lifelong Interaction Value of User-Author Pairs for Large-Scale Recommendation Systems
Recommendation systems (RS) help users find interested content and connect authors with their target audience. Most research in RS tends to focus either on predicting users' immediate feedback (like click-through rate) accurately or improving users' long-term engagement. However, they ignore the influence for authors and the lifelong interaction value (LIV) of user-author pairs, which is particularly crucial for improving the prosperity of social community in short-video platforms. Currently, reinforcement learning (RL) can optimize long-term benefits and has been widely applied in RS. In this paper, we introduce RL to Reinforce Lifelong Interaction Value of User-Author pairs (RLIV-UA) based on each interaction of UA pairs. To address the long intervals between UA interactions and the large scale of the UA space, we propose a novel Sparse Cross-Request Interaction Markov Decision Process (SCRI-MDP) and introduce an Adjacent State Approximation (ASA) method to construct RL training samples. Additionally, we introduce Multi-Task Critic Learning (MTCL) to capture the progressive nature of UA interactions (click -> follow -> gift), where denser interaction signals are leveraged to compensate for the learning of sparse labels. Finally, an auxiliary supervised learning task is designed to enhance the convergence of the RLIV-UA model. In offline experiments and online A/B tests, the RLIV-UA model achieves both higher user satisfaction and higher platform profits than compared methods.
Global Well-posedness for 2D non-resistive MHD equations in half-space
This paper focuses on the initial boundary value problem of two-dimensional non-resistive MHD equations in a half space. We prove that the MHD equations have a unique global strong solution around the equilibrium state (0,e_1) for Dirichlet boundary condition of velocity and modified Neumann boundary condition of magnetic.
Searching for High-Value Molecules Using Reinforcement Learning and Transformers
Reinforcement learning (RL) over text representations can be effective for finding high-value policies that can search over graphs. However, RL requires careful structuring of the search space and algorithm design to be effective in this challenge. Through extensive experiments, we explore how different design choices for text grammar and algorithmic choices for training can affect an RL policy's ability to generate molecules with desired properties. We arrive at a new RL-based molecular design algorithm (ChemRLformer) and perform a thorough analysis using 25 molecule design tasks, including computationally complex protein docking simulations. From this analysis, we discover unique insights in this problem space and show that ChemRLformer achieves state-of-the-art performance while being more straightforward than prior work by demystifying which design choices are actually helpful for text-based molecule design.
A 2.4% Determination of the Local Value of the Hubble Constant
We use the Wide Field Camera 3 (WFC3) on the Hubble Space Telescope (HST) to reduce the uncertainty in the local value of the Hubble constant (H_0) from 3.3% to 2.4%. Improvements come from new, near-infrared observations of Cepheid variables in 11 new hosts of recent SNe~Ia, more than doubling the sample of SNe~Ia having a Cepheid-calibrated distance for a total of 19; these leverage the magnitude-z relation based on 300 SNe~Ia at z<0.15. All 19 hosts and the megamaser system NGC4258 were observed with WFC3, thus nullifying cross-instrument zeropoint errors. Other improvements include a 33% reduction in the systematic uncertainty in the maser distance to NGC4258, more Cepheids and a more robust distance to the LMC from late-type DEBs, HST observations of Cepheids in M31, and new HST-based trigonometric parallaxes for Milky Way (MW) Cepheids. We consider four geometric distance calibrations of Cepheids: (i) megamasers in NGC4258, (ii) 8 DEBs in the LMC, (iii) 15 MW Cepheids with parallaxes, and (iv) 2 DEBs in M31. H_0 from each is 72.25+/-2.51, 72.04+/-2.67, 76.18+/-2.37, and 74.50+/-3.27 km/sec/Mpc, respectively. Our best estimate of 73.24+/-1.74 km/sec/Mpc combines the anchors NGC4258, MW, and LMC, and includes systematic errors for a final uncertainty of 2.4%. This value is 3.4 sigma higher than 66.93+/-0.62 km/sec/Mpc predicted by LambdaCDM with 3 neutrinos with mass 0.06 eV and the Planck data, but reduces to 2.1 sigma relative to the prediction of 69.3+/-0.7 km/sec/Mpc with the combination of WMAP+ACT+SPT+BAO, suggesting systematic uncertainties in CMB measurements may play a role in the tension. If we take the conflict between Planck and H_0 at face value, one plausible explanation could involve an additional source of dark radiation in the early Universe in the range of Delta N_eff=0.4-1. We anticipate significant improvements in H_0 from upcoming parallax measurements.
SpaceBlender: Creating Context-Rich Collaborative Spaces Through Generative 3D Scene Blending
There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from incorporating the user's physical context. To generate environments that support VR telepresence, we introduce SpaceBlender, a novel pipeline that utilizes generative AI techniques to blend users' physical surroundings into unified virtual spaces. This pipeline transforms user-provided 2D images into context-rich 3D environments through an iterative process consisting of depth estimation, mesh alignment, and diffusion-based space completion guided by geometric priors and adaptive text prompts. In a preliminary within-subjects study, where 20 participants performed a collaborative VR affinity diagramming task in pairs, we compared SpaceBlender with a generic virtual environment and a state-of-the-art scene generation framework, evaluating its ability to create virtual spaces suitable for collaboration. Participants appreciated the enhanced familiarity and context provided by SpaceBlender but also noted complexities in the generative environments that could detract from task focus. Drawing on participant feedback, we propose directions for improving the pipeline and discuss the value and design of blended spaces for different scenarios.
Derivative-Free Guidance in Continuous and Discrete Diffusion Models with Soft Value-Based Decoding
Diffusion models excel at capturing the natural design spaces of images, molecules, DNA, RNA, and protein sequences. However, rather than merely generating designs that are natural, we often aim to optimize downstream reward functions while preserving the naturalness of these design spaces. Existing methods for achieving this goal often require ``differentiable'' proxy models (e.g., classifier guidance or DPS) or involve computationally expensive fine-tuning of diffusion models (e.g., classifier-free guidance, RL-based fine-tuning). In our work, we propose a new method to address these challenges. Our algorithm is an iterative sampling method that integrates soft value functions, which looks ahead to how intermediate noisy states lead to high rewards in the future, into the standard inference procedure of pre-trained diffusion models. Notably, our approach avoids fine-tuning generative models and eliminates the need to construct differentiable models. This enables us to (1) directly utilize non-differentiable features/reward feedback, commonly used in many scientific domains, and (2) apply our method to recent discrete diffusion models in a principled way. Finally, we demonstrate the effectiveness of our algorithm across several domains, including image generation, molecule generation, and DNA/RNA sequence generation. The code is available at https://github.com/masa-ue/SVDD{https://github.com/masa-ue/SVDD}.
REValueD: Regularised Ensemble Value-Decomposition for Factorisable Markov Decision Processes
Discrete-action reinforcement learning algorithms often falter in tasks with high-dimensional discrete action spaces due to the vast number of possible actions. A recent advancement leverages value-decomposition, a concept from multi-agent reinforcement learning, to tackle this challenge. This study delves deep into the effects of this value-decomposition, revealing that whilst it curtails the over-estimation bias inherent to Q-learning algorithms, it amplifies target variance. To counteract this, we present an ensemble of critics to mitigate target variance. Moreover, we introduce a regularisation loss that helps to mitigate the effects that exploratory actions in one dimension can have on the value of optimal actions in other dimensions. Our novel algorithm, REValueD, tested on discretised versions of the DeepMind Control Suite tasks, showcases superior performance, especially in the challenging humanoid and dog tasks. We further dissect the factors influencing REValueD's performance, evaluating the significance of the regularisation loss and the scalability of REValueD with increasing sub-actions per dimension.
Singular Value Few-shot Adaptation of Vision-Language Models
Vision-language models (VLMs) like CLIP have shown impressive zero-shot and few-shot learning capabilities across diverse applications. However, adapting these models to new fine-grained domains remains difficult due to reliance on prompt engineering and the high cost of full model fine-tuning. Existing adaptation approaches rely on augmented components, such as prompt tokens and adapter modules, which could limit adaptation quality, destabilize the model, and compromise the rich knowledge learned during pretraining. In this work, we present CLIP-SVD, a novel multi-modal and parameter-efficient adaptation technique that leverages Singular Value Decomposition (SVD) to modify the internal parameter space of CLIP without injecting additional modules. Specifically, we fine-tune only the singular values of the CLIP parameter matrices to rescale the basis vectors for domain adaptation while retaining the pretrained model. This design enables enhanced adaptation performance using only 0.04\% of the model's total parameters and better preservation of its generalization ability. CLIP-SVD achieves state-of-the-art classification results on 11 natural and 10 biomedical datasets, outperforming previous methods in both accuracy and generalization under few-shot settings. Additionally, we leverage a natural language-based approach to analyze the effectiveness and dynamics of the CLIP adaptation to allow interpretability of CLIP-SVD. The code is publicly available at https://github.com/HealthX-Lab/CLIP-SVD.
Transformed Distribution Matching for Missing Value Imputation
We study the problem of imputing missing values in a dataset, which has important applications in many domains. The key to missing value imputation is to capture the data distribution with incomplete samples and impute the missing values accordingly. In this paper, by leveraging the fact that any two batches of data with missing values come from the same data distribution, we propose to impute the missing values of two batches of samples by transforming them into a latent space through deep invertible functions and matching them distributionally. To learn the transformations and impute the missing values simultaneously, a simple and well-motivated algorithm is proposed. Our algorithm has fewer hyperparameters to fine-tune and generates high-quality imputations regardless of how missing values are generated. Extensive experiments over a large number of datasets and competing benchmark algorithms show that our method achieves state-of-the-art performance.
Key-Value Retrieval Networks for Task-Oriented Dialogue
Neural task-oriented dialogue systems often struggle to smoothly interface with a knowledge base. In this work, we seek to address this problem by proposing a new neural dialogue agent that is able to effectively sustain grounded, multi-domain discourse through a novel key-value retrieval mechanism. The model is end-to-end differentiable and does not need to explicitly model dialogue state or belief trackers. We also release a new dataset of 3,031 dialogues that are grounded through underlying knowledge bases and span three distinct tasks in the in-car personal assistant space: calendar scheduling, weather information retrieval, and point-of-interest navigation. Our architecture is simultaneously trained on data from all domains and significantly outperforms a competitive rule-based system and other existing neural dialogue architectures on the provided domains according to both automatic and human evaluation metrics.
Deep Reinforcement Learning in Parameterized Action Space
Recent work has shown that deep neural networks are capable of approximating both value functions and policies in reinforcement learning domains featuring continuous state and action spaces. However, to the best of our knowledge no previous work has succeeded at using deep neural networks in structured (parameterized) continuous action spaces. To fill this gap, this paper focuses on learning within the domain of simulated RoboCup soccer, which features a small set of discrete action types, each of which is parameterized with continuous variables. The best learned agent can score goals more reliably than the 2012 RoboCup champion agent. As such, this paper represents a successful extension of deep reinforcement learning to the class of parameterized action space MDPs.
SSA: Sparse Sparse Attention by Aligning Full and Sparse Attention Outputs in Feature Space
The quadratic complexity of full attention limits efficient long-context processing in large language models (LLMs). Sparse attention mitigates this cost by restricting each query to attend to a subset of previous tokens; however, training-free approaches often lead to severe performance degradation. Native sparse-attention methods (e.g., NSA, MoBA) alleviate this issue, yet exhibit a critical paradox: they produce lower attention sparsity than full-attention models, despite aiming to approximate full attention, which may constrain their effectiveness. We attribute this paradox to gradient update deficiency: low-ranked key-value pairs excluded during sparse training receive neither forward contribution nor backward gradients, and thus never learn proper suppression. To overcome this limitation, we propose SSA (Sparse Sparse Attention), a unified training framework that considers both sparse and full attention and enforces bidirectional alignment at every layer. This design preserves gradient flow to all tokens while explicitly encouraging sparse-attention outputs to align with their full-attention counterparts, thereby promoting stronger sparsity. As a result, SSA achieves state-of-the-art performance under both sparse and full attention inference across multiple commonsense benchmarks. Furthermore, SSA enables models to adapt smoothly to varying sparsity budgets; performance improves consistently as more tokens are allowed to attend, supporting flexible compute-performance trade-offs at inference time. Finally, we show that native sparse-attention training surprisingly improves long-context extrapolation by mitigating the over-allocation of attention values in sink areas, with SSA demonstrating the strongest extrapolation capability.
Finch: Prompt-guided Key-Value Cache Compression
Recent large language model applications, such as Retrieval-Augmented Generation and chatbots, have led to an increased need to process longer input contexts. However, this requirement is hampered by inherent limitations. Architecturally, models are constrained by a context window defined during training. Additionally, processing extensive texts requires substantial GPU memory. We propose a novel approach, Finch, to compress the input context by leveraging the pre-trained model weights of the self-attention. Given a prompt and a long text, Finch iteratively identifies the most relevant Key (K) and Value (V) pairs over chunks of the text conditioned on the prompt. Only such pairs are stored in the KV cache, which, within the space constrained by the context window, ultimately contains a compressed version of the long text. Our proposal enables models to consume large inputs even with high compression (up to 93x) while preserving semantic integrity without the need for fine-tuning.
VoxPoser: Composable 3D Value Maps for Robotic Manipulation with Language Models
Large language models (LLMs) are shown to possess a wealth of actionable knowledge that can be extracted for robot manipulation in the form of reasoning and planning. Despite the progress, most still rely on pre-defined motion primitives to carry out the physical interactions with the environment, which remains a major bottleneck. In this work, we aim to synthesize robot trajectories, i.e., a dense sequence of 6-DoF end-effector waypoints, for a large variety of manipulation tasks given an open-set of instructions and an open-set of objects. We achieve this by first observing that LLMs excel at inferring affordances and constraints given a free-form language instruction. More importantly, by leveraging their code-writing capabilities, they can interact with a visual-language model (VLM) to compose 3D value maps to ground the knowledge into the observation space of the agent. The composed value maps are then used in a model-based planning framework to zero-shot synthesize closed-loop robot trajectories with robustness to dynamic perturbations. We further demonstrate how the proposed framework can benefit from online experiences by efficiently learning a dynamics model for scenes that involve contact-rich interactions. We present a large-scale study of the proposed method in both simulated and real-robot environments, showcasing the ability to perform a large variety of everyday manipulation tasks specified in free-form natural language. Project website: https://voxposer.github.io
Sparse Autoencoders Reveal Universal Feature Spaces Across Large Language Models
We investigate feature universality in large language models (LLMs), a research field that aims to understand how different models similarly represent concepts in the latent spaces of their intermediate layers. Demonstrating feature universality allows discoveries about latent representations to generalize across several models. However, comparing features across LLMs is challenging due to polysemanticity, in which individual neurons often correspond to multiple features rather than distinct ones. This makes it difficult to disentangle and match features across different models. To address this issue, we employ a method known as dictionary learning by using sparse autoencoders (SAEs) to transform LLM activations into more interpretable spaces spanned by neurons corresponding to individual features. After matching feature neurons across models via activation correlation, we apply representational space similarity metrics like Singular Value Canonical Correlation Analysis to analyze these SAE features across different LLMs. Our experiments reveal significant similarities in SAE feature spaces across various LLMs, providing new evidence for feature universality.
$\mathcal{B}$-Coder: Value-Based Deep Reinforcement Learning for Program Synthesis
Program synthesis aims to create accurate, executable code from natural language descriptions. This field has leveraged the power of reinforcement learning (RL) in conjunction with large language models (LLMs), significantly enhancing code generation capabilities. This integration focuses on directly optimizing functional correctness, transcending conventional supervised losses. While current literature predominantly favors policy-based algorithms, attributes of program synthesis suggest a natural compatibility with value-based methods. This stems from rich collection of off-policy programs developed by human programmers, and the straightforward verification of generated programs through automated unit testing (i.e. easily obtainable rewards in RL language). Diverging from the predominant use of policy-based algorithms, our work explores the applicability of value-based approaches, leading to the development of our B-Coder (pronounced Bellman coder). Yet, training value-based methods presents challenges due to the enormous search space inherent to program synthesis. To this end, we propose an initialization protocol for RL agents utilizing pre-trained LMs and a conservative Bellman operator to reduce training complexities. Moreover, we demonstrate how to leverage the learned value functions as a dual strategy to post-process generated programs. Our empirical evaluations demonstrated B-Coder's capability in achieving state-of-the-art performance compared with policy-based methods. Remarkably, this achievement is reached with minimal reward engineering effort, highlighting the effectiveness of value-based RL, independent of reward designs.
Policy Evaluation and Temporal-Difference Learning in Continuous Time and Space: A Martingale Approach
We propose a unified framework to study policy evaluation (PE) and the associated temporal difference (TD) methods for reinforcement learning in continuous time and space. We show that PE is equivalent to maintaining the martingale condition of a process. From this perspective, we find that the mean--square TD error approximates the quadratic variation of the martingale and thus is not a suitable objective for PE. We present two methods to use the martingale characterization for designing PE algorithms. The first one minimizes a "martingale loss function", whose solution is proved to be the best approximation of the true value function in the mean--square sense. This method interprets the classical gradient Monte-Carlo algorithm. The second method is based on a system of equations called the "martingale orthogonality conditions" with test functions. Solving these equations in different ways recovers various classical TD algorithms, such as TD(lambda), LSTD, and GTD. Different choices of test functions determine in what sense the resulting solutions approximate the true value function. Moreover, we prove that any convergent time-discretized algorithm converges to its continuous-time counterpart as the mesh size goes to zero, and we provide the convergence rate. We demonstrate the theoretical results and corresponding algorithms with numerical experiments and applications.
The Computational Limits of State-Space Models and Mamba via the Lens of Circuit Complexity
In this paper, we analyze the computational limitations of Mamba and State-space Models (SSMs) by using the circuit complexity framework. Despite Mamba's stateful design and recent attention as a strong candidate to outperform Transformers, we have demonstrated that both Mamba and SSMs with poly(n)-precision and constant-depth layers reside within the DLOGTIME-uniform TC^0 complexity class. This result indicates Mamba has the same computational capabilities as Transformer theoretically, and it cannot solve problems like arithmetic formula problems, boolean formula value problems, and permutation composition problems if TC^0 neq NC^1. Therefore, it challenges the assumption Mamba is more computationally expressive than Transformers. Our contributions include rigorous proofs showing that Selective SSM and Mamba architectures can be simulated by DLOGTIME-uniform TC^0 circuits, and they cannot solve problems outside TC^0.
Bi-Mamba: Towards Accurate 1-Bit State Space Models
The typical Selective State-Space Model (SSM) used in Mamba addresses several limitations of Transformers, such as the quadratic computational complexity with respect to sequence length and the significant memory requirements during inference due to the key-value (KV) cache. However, the increasing size of Mamba models continues to pose challenges for training and deployment, particularly due to their substantial computational demands during both training and inference. In this work, we introduce Bi-Mamba, a scalable and powerful 1-bit Mamba architecture designed to enable more efficient large language models (LLMs), with model sizes of 780M, 1.3B, and 2.7B parameters. Bi-Mamba models are trained from scratch on a standard LLM-scale dataset using an autoregressive distillation loss. Extensive experiments on language modeling benchmarks demonstrate that Bi-Mamba achieves performance comparable to its full-precision (FP16 or BF16) counterparts, while outperforming post-training binarization (PTB) Mamba and binarization-aware training (BAT) Transformer baselines. Moreover, Bi-Mamba drastically reduces memory usage and computational cost compared to the original Mamba. Our work pioneers a new line of linear-complexity LLMs under low-bit representation and provides the way for the design of specialized hardware optimized for efficient 1-bit Mamba-based models. Code and the pre-trained weights are available at https://github.com/Tangshengku/Bi-Mamba.
Decision Mamba: A Multi-Grained State Space Model with Self-Evolution Regularization for Offline RL
While the conditional sequence modeling with the transformer architecture has demonstrated its effectiveness in dealing with offline reinforcement learning (RL) tasks, it is struggle to handle out-of-distribution states and actions. Existing work attempts to address this issue by data augmentation with the learned policy or adding extra constraints with the value-based RL algorithm. However, these studies still fail to overcome the following challenges: (1) insufficiently utilizing the historical temporal information among inter-steps, (2) overlooking the local intrastep relationships among return-to-gos (RTGs), states, and actions, (3) overfitting suboptimal trajectories with noisy labels. To address these challenges, we propose Decision Mamba (DM), a novel multi-grained state space model (SSM) with a self-evolving policy learning strategy. DM explicitly models the historical hidden state to extract the temporal information by using the mamba architecture. To capture the relationship among RTG-state-action triplets, a fine-grained SSM module is designed and integrated into the original coarse-grained SSM in mamba, resulting in a novel mamba architecture tailored for offline RL. Finally, to mitigate the overfitting issue on noisy trajectories, a self-evolving policy is proposed by using progressive regularization. The policy evolves by using its own past knowledge to refine the suboptimal actions, thus enhancing its robustness on noisy demonstrations. Extensive experiments on various tasks show that DM outperforms other baselines substantially.
Cleaning and Structuring the Label Space of the iMet Collection 2020
The iMet 2020 dataset is a valuable resource in the space of fine-grained art attribution recognition, but we believe it has yet to reach its true potential. We document the unique properties of the dataset and observe that many of the attribute labels are noisy, more than is implied by the dataset description. Oftentimes, there are also semantic relationships between the labels (e.g., identical, mutual exclusion, subsumption, overlap with uncertainty) which we believe are underutilized. We propose an approach to cleaning and structuring the iMet 2020 labels, and discuss the implications and value of doing so. Further, we demonstrate the benefits of our proposed approach through several experiments. Our code and cleaned labels are available at https://github.com/sunniesuhyoung/iMet2020cleaned.
Multimodal Mamba: Decoder-only Multimodal State Space Model via Quadratic to Linear Distillation
Recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance but face deployment challenges due to their quadratic computational complexity, growing Key-Value cache requirements, and reliance on separate vision encoders. We propose mmMamba, a framework for developing linear-complexity native multimodal state space models through progressive distillation from existing MLLMs using moderate academic computational resources. Our approach enables the direct conversion of trained decoder-only MLLMs to linear-complexity architectures without requiring pre-trained RNN-based LLM or vision encoders. We propose an seeding strategy to carve Mamba from trained Transformer and a three-stage distillation recipe, which can effectively transfer the knowledge from Transformer to Mamba while preserving multimodal capabilities. Our method also supports flexible hybrid architectures that combine Transformer and Mamba layers for customizable efficiency-performance trade-offs. Distilled from the Transformer-based decoder-only HoVLE, mmMamba-linear achieves competitive performance against existing linear and quadratic-complexity VLMs, while mmMamba-hybrid further improves performance significantly, approaching HoVLE's capabilities. At 103K tokens, mmMamba-linear demonstrates 20.6times speedup and 75.8% GPU memory reduction compared to HoVLE, while mmMamba-hybrid achieves 13.5times speedup and 60.2% memory savings. Code and models are released at https://github.com/hustvl/mmMamba
Look Twice Before You Answer: Memory-Space Visual Retracing for Hallucination Mitigation in Multimodal Large Language Models
Despite their impressive capabilities, multimodal large language models (MLLMs) are prone to hallucinations, i.e., the generated content that is nonsensical or unfaithful to input sources. Unlike in LLMs, hallucinations in MLLMs often stem from the sensitivity of text decoder to visual tokens, leading to a phenomenon akin to "amnesia" about visual information. To address this issue, we propose MemVR, a novel decoding paradigm inspired by common cognition: when the memory of an image seen the moment before is forgotten, people will look at it again for factual answers. Following this principle, we treat visual tokens as supplementary evidence, re-injecting them into the MLLM through Feed Forward Network (FFN) as "key-value memory" at the middle trigger layer. This "look-twice" mechanism occurs when the model exhibits high uncertainty during inference, effectively enhancing factual alignment. Comprehensive experimental evaluations demonstrate that MemVR significantly mitigates hallucination across various MLLMs and excels in general benchmarks without incurring additional time overhead. The implementation is available from https://github.com/1zhou-Wang/MemVR
Eigen Attention: Attention in Low-Rank Space for KV Cache Compression
Large language models (LLMs) represent a groundbreaking advancement in the domain of natural language processing due to their impressive reasoning abilities. Recently, there has been considerable interest in increasing the context lengths for these models to enhance their applicability to complex tasks. However, at long context lengths and large batch sizes, the key-value (KV) cache, which stores the attention keys and values, emerges as the new bottleneck in memory usage during inference. To address this, we propose Eigen Attention, which performs the attention operation in a low-rank space, thereby reducing the KV cache memory overhead. Our proposed approach is orthogonal to existing KV cache compression techniques and can be used synergistically with them. Through extensive experiments over OPT, MPT, and Llama model families, we demonstrate that Eigen Attention results in up to 40% reduction in KV cache sizes and up to 60% reduction in attention operation latency with minimal drop in performance.
GDKVM: Echocardiography Video Segmentation via Spatiotemporal Key-Value Memory with Gated Delta Rule
Accurate segmentation of cardiac chambers in echocardiography sequences is crucial for the quantitative analysis of cardiac function, aiding in clinical diagnosis and treatment. The imaging noise, artifacts, and the deformation and motion of the heart pose challenges to segmentation algorithms. While existing methods based on convolutional neural networks, Transformers, and space-time memory networks have improved segmentation accuracy, they often struggle with the trade-off between capturing long-range spatiotemporal dependencies and maintaining computational efficiency with fine-grained feature representation. In this paper, we introduce GDKVM, a novel architecture for echocardiography video segmentation. The model employs Linear Key-Value Association (LKVA) to effectively model inter-frame correlations, and introduces Gated Delta Rule (GDR) to efficiently store intermediate memory states. Key-Pixel Feature Fusion (KPFF) module is designed to integrate local and global features at multiple scales, enhancing robustness against boundary blurring and noise interference. We validated GDKVM on two mainstream echocardiography video datasets (CAMUS and EchoNet-Dynamic) and compared it with various state-of-the-art methods. Experimental results show that GDKVM outperforms existing approaches in terms of segmentation accuracy and robustness, while ensuring real-time performance. Code is available at https://github.com/wangrui2025/GDKVM.
Generalized Additive Modeling of TRPM4-Ribo Transcriptional Space in Prostate Cancer
TRPM4 is overexpressed in prostate cancer (PCa) associated with metastasis or recurrence. There is paucity of information pertaining to TRPM4 characterization and functions at single-cell level in PCa. In this study, generalized additive model (GAM) was utilized to model the relationship between TRPM4 and genes shortlisted using Spearman-Kendall dual-filter in aggressive PCa and benign prostate (BP) control cells derived from scRNA-seq dataset. Seven ribosomal genes (RPL10, RPL27, RPL28, RPS2, RPS8, RPS12, and RPS26; averaged into Ribo as the gene set), passed the dual-filter specifically in PCa cells. GAM modeling of TRPM4-Ribo significantly outperformed TRPM4 modeling with alternative cancer gene sets (GSK-3B, mTOR, NF-KB, PI3K/AKT, and Wnt). Cell explanatory power (CEP) classification was devised and verified by cross-validation to identify individual PCa cells most well-predicted by the model. CEP classification binarized PCa cells into top-ranked explanatory power (TREP; more well-predicted by the model) and non-TREP cells. In TRPM4-Ribo GAM plots, distribution pattern of TREP cells shifted at an inflection point (IP) i.e., the specific TRPM4 expression value that further binarized the plot into pre-IP (TRPM4 values below IP) and post-IP (TRPM4 values above IP) regions, producing a quadrant of TREP versus non-TREP cells for each PCa patient. Gene Ontology (GO) enrichment analysis showed that pre-IP TREP cells enriched for immune-related GOs, while post-IP TREP cells enriched for ribosomal, translation, and cell adhesion GOs. In conclusion, the CEP-IP framework based on pairwise genes produces quadrants of cancer cell subpopulations, enabling the identification of distinctive biology with potential therapeutic implications.
Overcoming Long-Context Limitations of State-Space Models via Context-Dependent Sparse Attention
Efficient long-context modeling remains a critical challenge for natural language processing (NLP), as the time complexity of the predominant Transformer architecture scales quadratically with the sequence length. While state-space models (SSMs) offer alternative sub-quadratic solutions, they struggle to capture long-range dependencies effectively. In this work, we focus on analyzing and improving the long-context modeling capabilities of SSMs. We show that the widely used synthetic task, associative recall, which requires a model to recall a value associated with a single key without context, insufficiently represents the complexities of real-world long-context modeling. To address this limitation, we extend the associative recall to a novel synthetic task, joint recall, which requires a model to recall the value associated with a key given in a specified context. Theoretically, we prove that SSMs do not have the expressiveness to solve multi-query joint recall in sub-quadratic time complexity. To resolve this issue, we propose a solution based on integrating SSMs with Context-Dependent Sparse Attention (CDSA), which has the expressiveness to solve multi-query joint recall with sub-quadratic computation. To bridge the gap between theoretical analysis and real-world applications, we propose locality-sensitive Hashing Attention with sparse Key Selection (HAX), which instantiates the theoretical solution and is further tailored to natural language domains. Extensive experiments on both synthetic and real-world long-context benchmarks show that HAX consistently outperforms SSM baselines and SSMs integrated with context-independent sparse attention (CISA).
COS(M+O)S: Curiosity and RL-Enhanced MCTS for Exploring Story Space via Language Models
We present COS(M+O)S, a System 2-inspired framework for open-ended plot development that systematically explores the vast space of possible story expansions, enabling a 3B-parameter language model to approach the plot quality of a 70B model on select short-story tasks. The method accomplishes this by combining Monte Carlo Tree Search (MCTS), guided by a step-level value model that rewards moderate surprisal (curiosity) while penalizing incoherence, and Odds Ratio Preference Optimization (ORPO) to fine-tune the policy on high-value plot expansions. This iterative reinforcement learning loop systematically explores multiple candidate plot branches, backpropagates quality signals, and adapts the policy for faster convergence, notably shifting the policy from puzzle-based Chain-of-Thought to more character-driven storytelling. In small-scale tests with short-story prompts, 67%-77% of participants favored COS(M+O)S's highest-rated expansions over lower-rated ones, suggesting that our learned value function aligns. GPT-4o ratings further show that COS(M+O)S surpasses naive single-pass decoding from Llama 3.2 3B by 0.59 SD, coming within 0.06 SD of Llama 3.1 70B (no significant difference, p=0.93). Pairwise comparisons with o1 place COS(M+O)S 1.5 SD above the 3B baseline and find no statistically significant gap from 70B. Nevertheless, absolute story quality remains modest, constrained by the small model's capacity and limited training data.
ClusterKV: Manipulating LLM KV Cache in Semantic Space for Recallable Compression
Large Language Models (LLMs) have been widely deployed in a variety of applications, and the context length is rapidly increasing to handle tasks such as long-document QA and complex logical reasoning. However, long context poses significant challenges for inference efficiency, including high memory costs of key-value (KV) cache and increased latency due to extensive memory accesses. Recent works have proposed compressing KV cache to approximate computation, but these methods either evict tokens permanently, never recalling them for later inference, or recall previous tokens at the granularity of pages divided by textual positions. Both approaches degrade the model accuracy and output quality. To achieve efficient and accurate recallable KV cache compression, we introduce ClusterKV, which recalls tokens at the granularity of semantic clusters. We design and implement efficient algorithms and systems for clustering, selection, indexing and caching. Experiment results show that ClusterKV attains negligible accuracy loss across various tasks with 32k context lengths, using only a 1k to 2k KV cache budget, and achieves up to a 2times speedup in latency and a 2.5times improvement in decoding throughput. Compared to SoTA recallable KV compression methods, ClusterKV demonstrates higher model accuracy and output quality, while maintaining or exceeding inference efficiency.
Scalable Frame Sampling for Video Classification: A Semi-Optimal Policy Approach with Reduced Search Space
Given a video with T frames, frame sampling is a task to select N ll T frames, so as to maximize the performance of a fixed video classifier. Not just brute-force search, but most existing methods suffer from its vast search space of T{N}, especially when N gets large. To address this challenge, we introduce a novel perspective of reducing the search space from O(T^N) to O(T). Instead of exploring the entire O(T^N) space, our proposed semi-optimal policy selects the top N frames based on the independently estimated value of each frame using per-frame confidence, significantly reducing the computational complexity. We verify that our semi-optimal policy can efficiently approximate the optimal policy, particularly under practical settings. Additionally, through extensive experiments on various datasets and model architectures, we demonstrate that learning our semi-optimal policy ensures stable and high performance regardless of the size of N and T.
Spectral Adapter: Fine-Tuning in Spectral Space
Recent developments in Parameter-Efficient Fine-Tuning (PEFT) methods for pretrained deep neural networks have captured widespread interest. In this work, we study the enhancement of current PEFT methods by incorporating the spectral information of pretrained weight matrices into the fine-tuning procedure. We investigate two spectral adaptation mechanisms, namely additive tuning and orthogonal rotation of the top singular vectors, both are done via first carrying out Singular Value Decomposition (SVD) of pretrained weights and then fine-tuning the top spectral space. We provide a theoretical analysis of spectral fine-tuning and show that our approach improves the rank capacity of low-rank adapters given a fixed trainable parameter budget. We show through extensive experiments that the proposed fine-tuning model enables better parameter efficiency and tuning performance as well as benefits multi-adapter fusion. The code will be open-sourced for reproducibility.
Nonparametric Modeling of Diffusion MRI Signal in Q-space
This paper describes a novel nonparametric model for modeling diffusion MRI signals in q-space. In q-space, diffusion MRI signal is measured for a sequence of magnetic strengths (b-values) and magnetic gradient directions (b-vectors). We propose a Poly-RBF model, which employs a bidirectional framework with polynomial bases to model the signal along the b-value direction and Gaussian radial bases across the b-vectors. The model can accommodate sparse data on b-values and moderately dense data on b-vectors. The utility of Poly-RBF is inspected for two applications: 1) prediction of the dMRI signal, and 2) harmonization of dMRI data collected under different acquisition protocols with different scanners. Our results indicate that the proposed Poly-RBF model can more accurately predict the unmeasured diffusion signal than its competitors such as the Gaussian process model in {\tt Eddy} of FSL. Applying it to harmonizing the diffusion signal can significantly improve the reproducibility of derived white matter microstructure measures.
Learning Compiler Pass Orders using Coreset and Normalized Value Prediction
Finding the optimal pass sequence of compilation can lead to a significant reduction in program size and/or improvement in program efficiency. Prior works on compilation pass ordering have two major drawbacks. They either require an excessive budget (in terms of compilation steps) at compile time or fail to generalize to unseen programs. In this paper, for code-size reduction tasks, we propose a novel pipeline to find program-dependent pass sequences within 45 compilation calls. It first identifies a coreset of 50 pass sequences via greedy optimization of a submodular function, and then learns a policy with Graph Neural Network (GNN) to pick the optimal sequence by predicting the normalized values of the pass sequences in the coreset. Despite its simplicity, our pipeline outperforms the default -Oz flag by an average of 4.7% over a large collection (4683) of unseen code repositories from diverse domains across 14 datasets. In comparison, previous approaches like reinforcement learning on the raw pass sequence space may take days to train due to sparse reward, and may not generalize well in held-out ones from different domains. Our results demonstrate that existing human-designed compiler flags can be improved with a simple yet effective technique that transforms the raw action space into a small one with denser rewards.
The Role of the Critical Ionization Velocity Effect in Interstellar Space and the Derived Abundance of Helium
Gaussian analysis of new, high-angular-resolution interstellar 21-cm neutral hydrogen emission profile structure more clearly reveals the presence of the previously reported signature of the critical ionization velocity ({\it CIV}) of Helium (34 km s^{-1}). The present analysis includes 1496 component line widths for 178 neutral hydrogen profiles in two areas of sky at galactic latitudes around -50^circ, well away from the galactic plane. The new data considered here allow the interstellar abundance of Helium to be calculated, and the derived value of 0.095 pm 0.020 compares extremely well with the value of 0.085 for the cosmic abundance based on solar data. Although the precise mechanisms that give rise to the {\it CIV} effect in interstellar space are not yet understood, our results may provide additional motivation for further theoretical study of how the mechanism operates.
VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space
3D local editing of specified regions is crucial for game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited regions and overall coherence. Inspired by structured 3D generative models, we propose VoxHammer, a novel training-free approach that performs precise and coherent editing in 3D latent space. Given a 3D model, VoxHammer first predicts its inversion trajectory and obtains its inverted latents and key-value tokens at each timestep. Subsequently, in the denoising and editing phase, we replace the denoising features of preserved regions with the corresponding inverted latents and cached key-value tokens. By retaining these contextual features, this approach ensures consistent reconstruction of preserved areas and coherent integration of edited parts. To evaluate the consistency of preserved regions, we constructed Edit3D-Bench, a human-annotated dataset comprising hundreds of samples, each with carefully labeled 3D editing regions. Experiments demonstrate that VoxHammer significantly outperforms existing methods in terms of both 3D consistency of preserved regions and overall quality. Our method holds promise for synthesizing high-quality edited paired data, thereby laying the data foundation for in-context 3D generation. See our project page at https://huanngzh.github.io/VoxHammer-Page/.
All Roads Lead to Likelihood: The Value of Reinforcement Learning in Fine-Tuning
From a first-principles perspective, it may seem odd that the strongest results in foundation model fine-tuning (FT) are achieved via a relatively complex, two-stage training procedure. Specifically, one first trains a reward model (RM) on some dataset (e.g. human preferences) before using it to provide online feedback as part of a downstream reinforcement learning (RL) procedure, rather than directly optimizing the policy parameters on the dataset via offline maximum likelihood estimation. In fact, from an information-theoretic perspective, we can only lose information via passing through a reward model and cannot create any new information via on-policy sampling. To explain this discrepancy, we scrutinize several hypotheses on the value of RL in FT through both theoretical and empirical lenses. Of the hypotheses considered, we find the most support for the explanation that on problems with a generation-verification gap, the combination of the ease of learning the relatively simple RM (verifier) from the preference data, coupled with the ability of the downstream RL procedure to then filter its search space to the subset of policies (generators) that are optimal for relatively simple verifiers is what leads to the superior performance of online FT.
The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space Models
Partially Observable Markov Decision Processes (POMDPs) are used to model environments where the full state cannot be perceived by an agent. As such the agent needs to reason taking into account the past observations and actions. However, simply remembering the full history is generally intractable due to the exponential growth in the history space. Maintaining a probability distribution that models the belief over what the true state is can be used as a sufficient statistic of the history, but its computation requires access to the model of the environment and is often intractable. While SOTA algorithms use Recurrent Neural Networks to compress the observation-action history aiming to learn a sufficient statistic, they lack guarantees of success and can lead to sub-optimal policies. To overcome this, we propose the Wasserstein Belief Updater, an RL algorithm that learns a latent model of the POMDP and an approximation of the belief update. Our approach comes with theoretical guarantees on the quality of our approximation ensuring that our outputted beliefs allow for learning the optimal value function.
Plural Voices, Single Agent: Towards Inclusive AI in Multi-User Domestic Spaces
Domestic AI agents faces ethical, autonomy, and inclusion challenges, particularly for overlooked groups like children, elderly, and Neurodivergent users. We present the Plural Voices Model (PVM), a novel single-agent framework that dynamically negotiates multi-user needs through real-time value alignment, leveraging diverse public datasets on mental health, eldercare, education, and moral reasoning. Using human+synthetic curriculum design with fairness-aware scenarios and ethical enhancements, PVM identifies core values, conflicts, and accessibility requirements to inform inclusive principles. Our privacy-focused prototype features adaptive safety scaffolds, tailored interactions (e.g., step-by-step guidance for Neurodivergent users, simple wording for children), and equitable conflict resolution. In preliminary evaluations, PVM outperforms multi-agent baselines in compliance (76% vs. 70%), fairness (90% vs. 85%), safety-violation rate (0% vs. 7%), and latency. Design innovations, including video guidance, autonomy sliders, family hubs, and adaptive safety dashboards, demonstrate new directions for ethical and inclusive domestic AI, for building user-centered agentic systems in plural domestic contexts. Our Codes and Model are been open sourced, available for reproduction: https://github.com/zade90/Agora
Cramming 1568 Tokens into a Single Vector and Back Again: Exploring the Limits of Embedding Space Capacity
A range of recent works addresses the problem of compression of sequence of tokens into a shorter sequence of real-valued vectors to be used as inputs instead of token embeddings or key-value cache. These approaches allow to reduce the amount of compute in existing language models. Despite relying on powerful models as encoders, the maximum attainable lossless compression ratio is typically not higher than x10. This fact is highly intriguing because, in theory, the maximum information capacity of large real-valued vectors is far beyond the presented rates even for 16-bit precision and a modest vector size. In this work, we explore the limits of compression by replacing the encoder with a per-sample optimization procedure. We show that vectors with compression ratios up to x1500 exist, which highlights two orders of magnitude gap between existing and practically attainable solutions. Furthermore, we empirically show that the compression limits are determined not by the length of the input but by the amount of uncertainty to be reduced, namely, the cross-entropy loss on this sequence without any conditioning. The obtained limits highlight the substantial gap between the theoretical capacity of input embeddings and their practical utilization, suggesting significant room for optimization in model design.
A Unified Framework for Forward and Inverse Problems in Subsurface Imaging using Latent Space Translations
In subsurface imaging, learning the mapping from velocity maps to seismic waveforms (forward problem) and waveforms to velocity (inverse problem) is important for several applications. While traditional techniques for solving forward and inverse problems are computationally prohibitive, there is a growing interest in leveraging recent advances in deep learning to learn the mapping between velocity maps and seismic waveform images directly from data. Despite the variety of architectures explored in previous works, several open questions still remain unanswered such as the effect of latent space sizes, the importance of manifold learning, the complexity of translation models, and the value of jointly solving forward and inverse problems. We propose a unified framework to systematically characterize prior research in this area termed the Generalized Forward-Inverse (GFI) framework, building on the assumption of manifolds and latent space translations. We show that GFI encompasses previous works in deep learning for subsurface imaging, which can be viewed as specific instantiations of GFI. We also propose two new model architectures within the framework of GFI: Latent U-Net and Invertible X-Net, leveraging the power of U-Nets for domain translation and the ability of IU-Nets to simultaneously learn forward and inverse translations, respectively. We show that our proposed models achieve state-of-the-art (SOTA) performance for forward and inverse problems on a wide range of synthetic datasets, and also investigate their zero-shot effectiveness on two real-world-like datasets. Our code is available at https://github.com/KGML-lab/Generalized-Forward-Inverse-Framework-for-DL4SI
How Many Heads Make an SSM? A Unified Framework for Attention and State Space Models
Sequence modeling has produced diverse architectures -- from classical recurrent neural networks to modern Transformers and state space models (SSMs) -- yet a unified theoretical understanding of expressivity and trainability trade-offs remains limited. We introduce a unified framework that represents a broad class of sequence maps via an input-dependent effective interaction operator W_{ij}(X), making explicit two recurring construction patterns: (i) the Unified Factorized Framework (Explicit) (attention-style mixing), in which W_{ij}(X) varies through scalar coefficients applied to shared value maps, and (ii) Structured Dynamics (Implicit) (state-space recurrences), in which W_{ij} is induced by a latent dynamical system. Using this framework, we derive three theoretical results. First, we establish the Interaction Rank Gap: models in the Unified Factorized Framework, such as single-head attention, are constrained to a low-dimensional operator span and cannot represent certain structured dynamical maps. Second, we prove an Equivalence (Head-Count) Theorem showing that, within our multi-head factorized class, representing a linear SSM whose lag operators span a k-dimensional subspace on length-n sequences requires and is achievable with H=k heads. Third, we prove a Gradient Highway Result, showing that attention layers admit inputs with distance-independent gradient paths, whereas stable linear dynamics exhibit distance-dependent gradient attenuation. Together, these results formalize a fundamental trade-off between algebraic expressivity (interaction/operator span) and long-range gradient propagation, providing theoretical grounding for modern sequence architecture design.
SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps
We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems, synthesis and tileability, simultaneously. Our key idea is to realize that tiling a latent space within a generative network trained using adversarial expansion techniques produces outputs with continuity at the seam intersection that can be then be turned into tileable images by cropping the central area. Since not every value of the latent space is valid to produce high-quality outputs, we leverage the discriminator as a perceptual error metric capable of identifying artifact-free textures during a sampling process. Further, in contrast to previous work on deep texture synthesis, our model is designed and optimized to work with multi-layered texture representations, enabling textures composed of multiple maps such as albedo, normals, etc. We extensively test our design choices for the network architecture, loss function and sampling parameters. We show qualitatively and quantitatively that our approach outperforms previous methods and works for textures of different types.
Self-Paced Context Evaluation for Contextual Reinforcement Learning
Reinforcement learning (RL) has made a lot of advances for solving a single problem in a given environment; but learning policies that generalize to unseen variations of a problem remains challenging. To improve sample efficiency for learning on such instances of a problem domain, we present Self-Paced Context Evaluation (SPaCE). Based on self-paced learning, \spc automatically generates \task curricula online with little computational overhead. To this end, SPaCE leverages information contained in state values during training to accelerate and improve training performance as well as generalization capabilities to new instances from the same problem domain. Nevertheless, SPaCE is independent of the problem domain at hand and can be applied on top of any RL agent with state-value function approximation. We demonstrate SPaCE's ability to speed up learning of different value-based RL agents on two environments, showing better generalization capabilities and up to 10x faster learning compared to naive approaches such as round robin or SPDRL, as the closest state-of-the-art approach.
ToolGate: Contract-Grounded and Verified Tool Execution for LLMs
Large Language Models (LLMs) augmented with external tools have demonstrated remarkable capabilities in complex reasoning tasks. However, existing frameworks rely heavily on natural language reasoning to determine when tools can be invoked and whether their results should be committed, lacking formal guarantees for logical safety and verifiability. We present ToolGate, a forward execution framework that provides logical safety guarantees and verifiable state evolution for LLM tool calling. ToolGate maintains an explicit symbolic state space as a typed key-value mapping representing trusted world information throughout the reasoning process. Each tool is formalized as a Hoare-style contract consisting of a precondition and a postcondition, where the precondition gates tool invocation by checking whether the current state satisfies the required conditions, and the postcondition determines whether the tool's result can be committed to update the state through runtime verification. Our approach guarantees that the symbolic state evolves only through verified tool executions, preventing invalid or hallucinated results from corrupting the world representation. Experimental validation demonstrates that ToolGate significantly improves the reliability and verifiability of tool-augmented LLM systems while maintaining competitive performance on complex multi-step reasoning tasks. This work establishes a foundation for building more trustworthy and debuggable AI systems that integrate language models with external tools.
Towards Analyzing and Understanding the Limitations of VAPO: A Theoretical Perspective
The VAPO framework has demonstrated significant empirical success in enhancing the efficiency and reliability of reinforcement learning for long chain-of-thought (CoT) reasoning tasks with large language models (LLMs). By systematically addressing challenges such as value model bias, heterogeneous sequence lengths, and sparse reward signals, VAPO achieves state-of-the-art performance. While its practical benefits are evident, a deeper theoretical understanding of its underlying mechanisms and potential limitations is crucial for guiding future advancements. This paper aims to initiate such a discussion by exploring VAPO from a theoretical perspective, highlighting areas where its assumptions might be challenged and where further investigation could yield more robust and generalizable reasoning agents. We delve into the intricacies of value function approximation in complex reasoning spaces, the optimality of adaptive advantage estimation, the impact of token-level optimization, and the enduring challenges of exploration and generalization.
An Empirical Study of Mamba-based Language Models
Selective state-space models (SSMs) like Mamba overcome some of the shortcomings of Transformers, such as quadratic computational complexity with sequence length and large inference-time memory requirements from the key-value cache. Moreover, recent studies have shown that SSMs can match or exceed the language modeling capabilities of Transformers, making them an attractive alternative. In a controlled setting (e.g., same data), however, studies so far have only presented small scale experiments comparing SSMs to Transformers. To understand the strengths and weaknesses of these architectures at larger scales, we present a direct comparison between 8B-parameter Mamba, Mamba-2, and Transformer models trained on the same datasets of up to 3.5T tokens. We also compare these models to a hybrid architecture consisting of 43% Mamba-2, 7% attention, and 50% MLP layers (Mamba-2-Hybrid). Using a diverse set of tasks, we answer the question of whether Mamba models can match Transformers at larger training budgets. Our results show that while pure SSMs match or exceed Transformers on many tasks, they lag behind Transformers on tasks which require strong copying or in-context learning abilities (e.g., 5-shot MMLU, Phonebook) or long-context reasoning. In contrast, we find that the 8B Mamba-2-Hybrid exceeds the 8B Transformer on all 12 standard tasks we evaluated (+2.65 points on average) and is predicted to be up to 8x faster when generating tokens at inference time. To validate long-context capabilities, we provide additional experiments evaluating variants of the Mamba-2-Hybrid and Transformer extended to support 16K, 32K, and 128K sequences. On an additional 23 long-context tasks, the hybrid model continues to closely match or exceed the Transformer on average. To enable further study, we release the checkpoints as well as the code used to train our models as part of NVIDIA's Megatron-LM project.
Scaling Reasoning without Attention
Large language models (LLMs) have made significant advances in complex reasoning tasks, yet they remain bottlenecked by two core challenges: architectural inefficiency due to reliance on Transformers, and a lack of structured fine-tuning for high-difficulty domains. We introduce \ourmodel, an attention-free language model that addresses both issues through architectural and data-centric innovations. Built on the state space dual (SSD) layers of Mamba-2, our model eliminates the need for self-attention and key-value caching, enabling fixed-memory, constant-time inference. To train it for complex reasoning, we propose a two-phase curriculum fine-tuning strategy based on the PromptCoT synthesis paradigm, which generates pedagogically structured problems via abstract concept selection and rationale-guided generation. On benchmark evaluations, \ourmodel-7B outperforms strong Transformer and hybrid models of comparable scale, and even surpasses the much larger Gemma3-27B by 2.6\% on AIME 24, 0.6\% on AIME 25, and 3.0\% on Livecodebench. These results highlight the potential of state space models as efficient and scalable alternatives to attention-based architectures for high-capacity reasoning.
Statistical Uncertainty in Word Embeddings: GloVe-V
Static word embeddings are ubiquitous in computational social science applications and contribute to practical decision-making in a variety of fields including law and healthcare. However, assessing the statistical uncertainty in downstream conclusions drawn from word embedding statistics has remained challenging. When using only point estimates for embeddings, researchers have no streamlined way of assessing the degree to which their model selection criteria or scientific conclusions are subject to noise due to sparsity in the underlying data used to generate the embeddings. We introduce a method to obtain approximate, easy-to-use, and scalable reconstruction error variance estimates for GloVe (Pennington et al., 2014), one of the most widely used word embedding models, using an analytical approximation to a multivariate normal model. To demonstrate the value of embeddings with variance (GloVe-V), we illustrate how our approach enables principled hypothesis testing in core word embedding tasks, such as comparing the similarity between different word pairs in vector space, assessing the performance of different models, and analyzing the relative degree of ethnic or gender bias in a corpus using different word lists.
Posterior Sampling for Deep Reinforcement Learning
Despite remarkable successes, deep reinforcement learning algorithms remain sample inefficient: they require an enormous amount of trial and error to find good policies. Model-based algorithms promise sample efficiency by building an environment model that can be used for planning. Posterior Sampling for Reinforcement Learning is such a model-based algorithm that has attracted significant interest due to its performance in the tabular setting. This paper introduces Posterior Sampling for Deep Reinforcement Learning (PSDRL), the first truly scalable approximation of Posterior Sampling for Reinforcement Learning that retains its model-based essence. PSDRL combines efficient uncertainty quantification over latent state space models with a specially tailored continual planning algorithm based on value-function approximation. Extensive experiments on the Atari benchmark show that PSDRL significantly outperforms previous state-of-the-art attempts at scaling up posterior sampling while being competitive with a state-of-the-art (model-based) reinforcement learning method, both in sample efficiency and computational efficiency.
DMCVR: Morphology-Guided Diffusion Model for 3D Cardiac Volume Reconstruction
Accurate 3D cardiac reconstruction from cine magnetic resonance imaging (cMRI) is crucial for improved cardiovascular disease diagnosis and understanding of the heart's motion. However, current cardiac MRI-based reconstruction technology used in clinical settings is 2D with limited through-plane resolution, resulting in low-quality reconstructed cardiac volumes. To better reconstruct 3D cardiac volumes from sparse 2D image stacks, we propose a morphology-guided diffusion model for 3D cardiac volume reconstruction, DMCVR, that synthesizes high-resolution 2D images and corresponding 3D reconstructed volumes. Our method outperforms previous approaches by conditioning the cardiac morphology on the generative model, eliminating the time-consuming iterative optimization process of the latent code, and improving generation quality. The learned latent spaces provide global semantics, local cardiac morphology and details of each 2D cMRI slice with highly interpretable value to reconstruct 3D cardiac shape. Our experiments show that DMCVR is highly effective in several aspects, such as 2D generation and 3D reconstruction performance. With DMCVR, we can produce high-resolution 3D cardiac MRI reconstructions, surpassing current techniques. Our proposed framework has great potential for improving the accuracy of cardiac disease diagnosis and treatment planning. Code can be accessed at https://github.com/hexiaoxiao-cs/DMCVR.
Generate, Transduct, Adapt: Iterative Transduction with VLMs
Transductive zero-shot learning with vision-language models leverages image-image similarities within the dataset to achieve better classification accuracy compared to the inductive setting. However, there is little work that explores the structure of the language space in this context. We propose GTA-CLIP, a novel technique that incorporates supervision from language models for joint transduction in language and vision spaces. Our approach is iterative and consists of three steps: (i) incrementally exploring the attribute space by querying language models, (ii) an attribute-augmented transductive inference procedure, and (iii) fine-tuning the language and vision encoders based on inferred labels within the dataset. Through experiments with CLIP encoders, we demonstrate that GTA-CLIP, yields an average performance improvement of 8.6% and 3.7% across 12 datasets and 3 encoders, over CLIP and transductive CLIP respectively in the zero-shot setting. We also observe similar improvements in a few-shot setting. We present ablation studies that demonstrate the value of each step and visualize how the vision and language spaces evolve over iterations driven by the transductive learning.
Revisiting Discrete Soft Actor-Critic
We study the adaption of Soft Actor-Critic (SAC), which is considered as a state-of-the-art reinforcement learning (RL) algorithm, from continuous action space to discrete action space. We revisit vanilla discrete SAC and provide an in-depth understanding of its Q value underestimation and performance instability issues when applied to discrete settings. We thereby propose Stable Discrete SAC (SDSAC), an algorithm that leverages entropy-penalty and double average Q-learning with Q-clip to address these issues. Extensive experiments on typical benchmarks with discrete action space, including Atari games and a large-scale MOBA game, show the efficacy of our proposed method. Our code is at: https://github.com/coldsummerday/SD-SAC.git.
ZipCache: Accurate and Efficient KV Cache Quantization with Salient Token Identification
KV cache stores key and value states from previous tokens to avoid re-computation, yet it demands substantial storage space, especially for long sequences. Adaptive KV cache compression seeks to discern the saliency of tokens, preserving vital information while aggressively compressing those of less importance. However, previous methods of this approach exhibit significant performance degradation at high compression ratios due to inaccuracies in identifying salient tokens. In this paper, we present ZipCache, an accurate and efficient KV cache quantization method for LLMs. First, we construct a strong baseline for quantizing KV cache. Through the proposed channel-separable tokenwise quantization scheme, the memory overhead of quantization parameters are substantially reduced compared to fine-grained groupwise quantization. To enhance the compression ratio, we propose normalized attention score as an effective metric for identifying salient tokens by considering the lower triangle characteristics of the attention matrix. Moreover, we develop an efficient approximation method that decouples the saliency metric from full attention scores, enabling compatibility with fast attention implementations like FlashAttention. Extensive experiments demonstrate that ZipCache achieves superior compression ratios, fast generation speed and minimal performance losses compared with previous KV cache compression methods. For instance, when evaluating Mistral-7B model on GSM8k dataset, ZipCache is capable of compressing the KV cache by 4.98times, with only a 0.38% drop in accuracy. In terms of efficiency, ZipCache also showcases a 37.3% reduction in prefill-phase latency, a 56.9% reduction in decoding-phase latency, and a 19.8% reduction in GPU memory usage when evaluating LLaMA3-8B model with a input length of 4096.
Efficient Encoding of Graphics Primitives with Simplex-based Structures
Grid-based structures are commonly used to encode explicit features for graphics primitives such as images, signed distance functions (SDF), and neural radiance fields (NeRF) due to their simple implementation. However, in n-dimensional space, calculating the value of a sampled point requires interpolating the values of its 2^n neighboring vertices. The exponential scaling with dimension leads to significant computational overheads. To address this issue, we propose a simplex-based approach for encoding graphics primitives. The number of vertices in a simplex-based structure increases linearly with dimension, making it a more efficient and generalizable alternative to grid-based representations. Using the non-axis-aligned simplicial structure property, we derive and prove a coordinate transformation, simplicial subdivision, and barycentric interpolation scheme for efficient sampling, which resembles transformation procedures in the simplex noise algorithm. Finally, we use hash tables to store multiresolution features of all interest points in the simplicial grid, which are passed into a tiny fully connected neural network to parameterize graphics primitives. We implemented a detailed simplex-based structure encoding algorithm in C++ and CUDA using the methods outlined in our approach. In the 2D image fitting task, the proposed method is capable of fitting a giga-pixel image with 9.4% less time compared to the baseline method proposed by instant-ngp, while maintaining the same quality and compression rate. In the volumetric rendering setup, we observe a maximum 41.2% speedup when the samples are dense enough.
Spectral-Aware Low-Rank Adaptation for Speaker Verification
Previous research has shown that the principal singular vectors of a pre-trained model's weight matrices capture critical knowledge. In contrast, those associated with small singular values may contain noise or less reliable information. As a result, the LoRA-based parameter-efficient fine-tuning (PEFT) approach, which does not constrain the use of the spectral space, may not be effective for tasks that demand high representation capacity. In this study, we enhance existing PEFT techniques by incorporating the spectral information of pre-trained weight matrices into the fine-tuning process. We investigate spectral adaptation strategies with a particular focus on the additive adjustment of top singular vectors. This is accomplished by applying singular value decomposition (SVD) to the pre-trained weight matrices and restricting the fine-tuning within the top spectral space. Extensive speaker verification experiments on VoxCeleb1 and CN-Celeb1 demonstrate enhanced tuning performance with the proposed approach. Code is released at https://github.com/lizhepolyu/SpectralFT.
SwitchLoRA: Switched Low-Rank Adaptation Can Learn Full-Rank Information
In the training of large language models, parameter-efficient techniques such as LoRA optimize memory usage and reduce communication overhead and memory usage during the fine-tuning phase. However, applying such techniques directly during the pre-training phase results in poor performance, primarily because the premature implementation of low-rank training significantly reduces model accuracy. Existing methods like ReLoRA and GaLore have attempted to address this challenge by updating the low-rank subspace. However, they still fall short of achieving the accuracy of full-rank training. Specifically, ReLoRA restricts the frequency of updates to preserve optimizer states consistency, hindering its ability to closely approximate full-rank training behavior. Meanwhile, GaLore relies on Singular Value Decomposition (SVD) to approximate the full-rank space, which introduces accuracy loss during the approximation process. In this paper, we introduce SwitchLoRA, a parameter-efficient training technique that frequently and smoothly replaces the trainable parameters of LoRA adapters with alternative parameters. SwitchLoRA updates the low-rank subspace incrementally, targeting only a few dimensions at a time to minimize the impact on optimizer states. This allows a higher update frequency, thereby enhancing accuracy by enabling the updated parameters to more closely mimic full-rank behavior during the pre-training phase. Our results demonstrate that SwitchLoRA actually surpasses full-rank training, reducing perplexity from 15.23 to 15.01 on the LLaMA 1.3B model, while also cutting communication overhead by 54\% and memory usage by 13\%. Furthermore, after full fine-tuning the SwitchLoRA pre-trained model and the full-rank pre-trained model on the GLUE benchmark, the SwitchLoRA pre-trained model showed an average accuracy gain of about 1\% over the full-rank pre-trained model.
Using a Logarithmic Mapping to Enable Lower Discount Factors in Reinforcement Learning
In an effort to better understand the different ways in which the discount factor affects the optimization process in reinforcement learning, we designed a set of experiments to study each effect in isolation. Our analysis reveals that the common perception that poor performance of low discount factors is caused by (too) small action-gaps requires revision. We propose an alternative hypothesis that identifies the size-difference of the action-gap across the state-space as the primary cause. We then introduce a new method that enables more homogeneous action-gaps by mapping value estimates to a logarithmic space. We prove convergence for this method under standard assumptions and demonstrate empirically that it indeed enables lower discount factors for approximate reinforcement-learning methods. This in turn allows tackling a class of reinforcement-learning problems that are challenging to solve with traditional methods.
Iterated $Q$-Network: Beyond One-Step Bellman Updates in Deep Reinforcement Learning
The vast majority of Reinforcement Learning methods is largely impacted by the computation effort and data requirements needed to obtain effective estimates of action-value functions, which in turn determine the quality of the overall performance and the sample-efficiency of the learning procedure. Typically, action-value functions are estimated through an iterative scheme that alternates the application of an empirical approximation of the Bellman operator and a subsequent projection step onto a considered function space. It has been observed that this scheme can be potentially generalized to carry out multiple iterations of the Bellman operator at once, benefiting the underlying learning algorithm. However, till now, it has been challenging to effectively implement this idea, especially in high-dimensional problems. In this paper, we introduce iterated Q-Network (i-QN), a novel principled approach that enables multiple consecutive Bellman updates by learning a tailored sequence of action-value functions where each serves as the target for the next. We show that i-QN is theoretically grounded and that it can be seamlessly used in value-based and actor-critic methods. We empirically demonstrate the advantages of i-QN in Atari 2600 games and MuJoCo continuous control problems.
Evolving Reinforcement Learning Algorithms
We propose a method for meta-learning reinforcement learning algorithms by searching over the space of computational graphs which compute the loss function for a value-based model-free RL agent to optimize. The learned algorithms are domain-agnostic and can generalize to new environments not seen during training. Our method can both learn from scratch and bootstrap off known existing algorithms, like DQN, enabling interpretable modifications which improve performance. Learning from scratch on simple classical control and gridworld tasks, our method rediscovers the temporal-difference (TD) algorithm. Bootstrapped from DQN, we highlight two learned algorithms which obtain good generalization performance over other classical control tasks, gridworld type tasks, and Atari games. The analysis of the learned algorithm behavior shows resemblance to recently proposed RL algorithms that address overestimation in value-based methods.
UniTEX: Universal High Fidelity Generative Texturing for 3D Shapes
We present UniTEX, a novel two-stage 3D texture generation framework to create high-quality, consistent textures for 3D assets. Existing approaches predominantly rely on UV-based inpainting to refine textures after reprojecting the generated multi-view images onto the 3D shapes, which introduces challenges related to topological ambiguity. To address this, we propose to bypass the limitations of UV mapping by operating directly in a unified 3D functional space. Specifically, we first propose that lifts texture generation into 3D space via Texture Functions (TFs)--a continuous, volumetric representation that maps any 3D point to a texture value based solely on surface proximity, independent of mesh topology. Then, we propose to predict these TFs directly from images and geometry inputs using a transformer-based Large Texturing Model (LTM). To further enhance texture quality and leverage powerful 2D priors, we develop an advanced LoRA-based strategy for efficiently adapting large-scale Diffusion Transformers (DiTs) for high-quality multi-view texture synthesis as our first stage. Extensive experiments demonstrate that UniTEX achieves superior visual quality and texture integrity compared to existing approaches, offering a generalizable and scalable solution for automated 3D texture generation. Code will available in: https://github.com/YixunLiang/UniTEX.
MemLong: Memory-Augmented Retrieval for Long Text Modeling
Recent advancements in Large Language Models (LLMs) have yielded remarkable success across diverse fields. However, handling long contexts remains a significant challenge for LLMs due to the quadratic time and space complexity of attention mechanisms and the growing memory consumption of the key-value cache during generation. This work introduces MemLong: Memory-Augmented Retrieval for Long Text Generation, a method designed to enhance the capabilities of long-context language modeling by utilizing an external retriever for historical information retrieval. MemLong combines a non-differentiable ``ret-mem'' module with a partially trainable decoder-only language model and introduces a fine-grained, controllable retrieval attention mechanism that leverages semantic-level relevant chunks. Comprehensive evaluations on multiple long-context language modeling benchmarks demonstrate that MemLong consistently outperforms other state-of-the-art LLMs. More importantly, MemLong can extend the context length on a single 3090 GPU from 4k up to 80k. Our code is available at https://github.com/Bui1dMySea/MemLong
Fleet of Agents: Coordinated Problem Solving with Large Language Models
While numerous frameworks have been developed to enhance the reasoning abilities of large language models (LLMs), there is a scarcity of methods that effectively balance the trade-off between cost and quality. In this paper, we introduce Fleet of Agents (FoA), a novel and intuitive yet principled framework utilizing LLMs as agents to navigate through dynamic tree searches, employing a genetic-type particle filtering approach. FoA spawns a multitude of agents, each exploring the search space autonomously, followed by a selection phase where resampling based on a heuristic value function optimizes the balance between exploration and exploitation. This mechanism enables dynamic branching, adapting the exploration strategy based on discovered solutions. We conduct extensive experiments on three benchmark tasks, ``Game of 24'', ``Mini-Crosswords'', and ``WebShop'', utilizing four different LLMs, ``GPT-3.5'', ``GPT-4'', ``LLaMA3.2-11B'', and ``LLaMA3.2-90B''. On average across all tasks and LLMs, FoA obtains a quality improvement of ~5% while requiring only ~40% of the cost of previous SOTA methods. Notably, our analyses reveal that (1) FoA achieves the best cost-quality trade-off among all benchmarked methods and (2) FoA + LLaMA3.2-11B surpasses the Llama3.2-90B model. FoA is publicly available at https://github.com/au-clan/FoA.
C-MORL: Multi-Objective Reinforcement Learning through Efficient Discovery of Pareto Front
Multi-objective reinforcement learning (MORL) excels at handling rapidly changing preferences in tasks that involve multiple criteria, even for unseen preferences. However, previous dominating MORL methods typically generate a fixed policy set or preference-conditioned policy through multiple training iterations exclusively for sampled preference vectors, and cannot ensure the efficient discovery of the Pareto front. Furthermore, integrating preferences into the input of policy or value functions presents scalability challenges, in particular as the dimension of the state and preference space grow, which can complicate the learning process and hinder the algorithm's performance on more complex tasks. To address these issues, we propose a two-stage Pareto front discovery algorithm called Constrained MORL (C-MORL), which serves as a seamless bridge between constrained policy optimization and MORL. Concretely, a set of policies is trained in parallel in the initialization stage, with each optimized towards its individual preference over the multiple objectives. Then, to fill the remaining vacancies in the Pareto front, the constrained optimization steps are employed to maximize one objective while constraining the other objectives to exceed a predefined threshold. Empirically, compared to recent advancements in MORL methods, our algorithm achieves more consistent and superior performances in terms of hypervolume, expected utility, and sparsity on both discrete and continuous control tasks, especially with numerous objectives (up to nine objectives in our experiments).
Continuous Control with Coarse-to-fine Reinforcement Learning
Despite recent advances in improving the sample-efficiency of reinforcement learning (RL) algorithms, designing an RL algorithm that can be practically deployed in real-world environments remains a challenge. In this paper, we present Coarse-to-fine Reinforcement Learning (CRL), a framework that trains RL agents to zoom-into a continuous action space in a coarse-to-fine manner, enabling the use of stable, sample-efficient value-based RL algorithms for fine-grained continuous control tasks. Our key idea is to train agents that output actions by iterating the procedure of (i) discretizing the continuous action space into multiple intervals and (ii) selecting the interval with the highest Q-value to further discretize at the next level. We then introduce a concrete, value-based algorithm within the CRL framework called Coarse-to-fine Q-Network (CQN). Our experiments demonstrate that CQN significantly outperforms RL and behavior cloning baselines on 20 sparsely-rewarded RLBench manipulation tasks with a modest number of environment interactions and expert demonstrations. We also show that CQN robustly learns to solve real-world manipulation tasks within a few minutes of online training.
Learning Thresholds with Latent Values and Censored Feedback
In this paper, we investigate a problem of actively learning threshold in latent space, where the unknown reward g(gamma, v) depends on the proposed threshold gamma and latent value v and it can be only achieved if the threshold is lower than or equal to the unknown latent value. This problem has broad applications in practical scenarios, e.g., reserve price optimization in online auctions, online task assignments in crowdsourcing, setting recruiting bars in hiring, etc. We first characterize the query complexity of learning a threshold with the expected reward at most epsilon smaller than the optimum and prove that the number of queries needed can be infinitely large even when g(gamma, v) is monotone with respect to both gamma and v. On the positive side, we provide a tight query complexity Theta(1/epsilon^3) when g is monotone and the CDF of value distribution is Lipschitz. Moreover, we show a tight Theta(1/epsilon^3) query complexity can be achieved as long as g satisfies one-sided Lipschitzness, which provides a complete characterization for this problem. Finally, we extend this model to an online learning setting and demonstrate a tight Theta(T^{2/3}) regret bound using continuous-arm bandit techniques and the aforementioned query complexity results.
Sample Efficient Reward Augmentation in offline-to-online Reinforcement Learning
Offline-to-online RL can make full use of pre-collected offline datasets to initialize policies, resulting in higher sample efficiency and better performance compared to only using online algorithms alone for policy training. However, direct fine-tuning of the pre-trained policy tends to result in sub-optimal performance. A primary reason is that conservative offline RL methods diminish the agent's capability of exploration, thereby impacting online fine-tuning performance. To encourage agent's exploration during online fine-tuning and enhance the overall online fine-tuning performance, we propose a generalized reward augmentation method called Sample Efficient Reward Augmentation (SERA). Specifically, SERA encourages agent to explore by computing Q conditioned entropy as intrinsic reward. The advantage of SERA is that it can extensively utilize offline pre-trained Q to encourage agent uniformly coverage of state space while considering the imbalance between the distributions of high-value and low-value states. Additionally, SERA can be effortlessly plugged into various RL algorithms to improve online fine-tuning and ensure sustained asymptotic improvement. Moreover, extensive experimental results demonstrate that when conducting offline-to-online problems, SERA consistently and effectively enhances the performance of various offline algorithms.
TACO: Temporal Latent Action-Driven Contrastive Loss for Visual Reinforcement Learning
Despite recent progress in reinforcement learning (RL) from raw pixel data, sample inefficiency continues to present a substantial obstacle. Prior works have attempted to address this challenge by creating self-supervised auxiliary tasks, aiming to enrich the agent's learned representations with control-relevant information for future state prediction. However, these objectives are often insufficient to learn representations that can represent the optimal policy or value function, and they often consider tasks with small, abstract discrete action spaces and thus overlook the importance of action representation learning in continuous control. In this paper, we introduce TACO: Temporal Action-driven Contrastive Learning, a simple yet powerful temporal contrastive learning approach that facilitates the concurrent acquisition of latent state and action representations for agents. TACO simultaneously learns a state and an action representation by optimizing the mutual information between representations of current states paired with action sequences and representations of the corresponding future states. Theoretically, TACO can be shown to learn state and action representations that encompass sufficient information for control, thereby improving sample efficiency. For online RL, TACO achieves 40% performance boost after one million environment interaction steps on average across nine challenging visual continuous control tasks from Deepmind Control Suite. In addition, we show that TACO can also serve as a plug-and-play module adding to existing offline visual RL methods to establish the new state-of-the-art performance for offline visual RL across offline datasets with varying quality.
What Matters in Hierarchical Search for Combinatorial Reasoning Problems?
Efficiently tackling combinatorial reasoning problems, particularly the notorious NP-hard tasks, remains a significant challenge for AI research. Recent efforts have sought to enhance planning by incorporating hierarchical high-level search strategies, known as subgoal methods. While promising, their performance against traditional low-level planners is inconsistent, raising questions about their application contexts. In this study, we conduct an in-depth exploration of subgoal-planning methods for combinatorial reasoning. We identify the attributes pivotal for leveraging the advantages of high-level search: hard-to-learn value functions, complex action spaces, presence of dead ends in the environment, or using data collected from diverse experts. We propose a consistent evaluation methodology to achieve meaningful comparisons between methods and reevaluate the state-of-the-art algorithms.
ReFusion: A Diffusion Large Language Model with Parallel Autoregressive Decoding
Autoregressive models (ARMs) are hindered by slow sequential inference. While masked diffusion models (MDMs) offer a parallel alternative, they suffer from critical drawbacks: high computational overhead from precluding Key-Value (KV) caching, and incoherent generation arising from learning dependencies over an intractable space of token combinations. To address these limitations, we introduce ReFusion, a novel masked diffusion model that achieves superior performance and efficiency by elevating parallel decoding from the token level to a higher slot level, where each slot is a fixed-length, contiguous sub-sequence. This is achieved through an iterative ``plan-and-infill'' decoding process: a diffusion-based planning step first identifies a set of weakly dependent slots, and an autoregressive infilling step then decodes these selected slots in parallel. The slot-based design simultaneously unlocks full KV cache reuse with a unified causal framework and reduces the learning complexity from the token combination space to a manageable slot-level permutation space. Extensive experiments on seven diverse benchmarks show that ReFusion not only overwhelmingly surpasses prior MDMs with 34% performance gains and an over 18times speedup on average, but also bridges the performance gap to strong ARMs while maintaining a 2.33times average speedup.
PokéChamp: an Expert-level Minimax Language Agent
We introduce Pok\'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok\'emon battles. Built on a general framework for two-player competitive games, Pok\'eChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate Pok\'eChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76% against the best existing LLM-based bot and 84% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8-billion-parameter Llama 3.1 model, Pok\'eChamp consistently outperforms the previous best LLM-based bot, Pok\'ellmon powered by GPT-4o, with a 64% win rate. Pok\'eChamp attains a projected Elo of 1300-1500 on the Pok\'emon Showdown online ladder, placing it among the top 30%-10% of human players. In addition, this work compiles the largest real-player Pok\'emon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. We hope this work fosters further research that leverage Pok\'emon battle as benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multiagent problems. Videos, code, and dataset available at https://sites.google.com/view/pokechamp-llm.
Subspace-Boosted Model Merging
Model merging enables the combination of multiple specialized expert models into a single model capable of performing multiple tasks. However, the benefits of merging an increasing amount of specialized experts generally lead to diminishing returns and reduced overall performance gains. In this work, we empirically and theoretically analyze this limitation, proving that for Task Arithmetic-based methods, as more experts are merged, the common information dominates the task-specific information, leading to inevitable rank collapse. To mitigate this issue, we introduce Subspace Boosting, which operates on the singular value decomposed task vector space and maintains task vector ranks. Subspace Boosting raises merging efficacy for up to 20 experts by large margins of more than 10% when evaluated on both vision and language benchmarks. Moreover, we propose employing Higher-Order Generalized Singular Value Decomposition to quantify task similarity, offering a new interpretable perspective on model merging. Code and models are available at https://github.com/ronskoro/Subspace-Boosting.
Attamba: Attending To Multi-Token States
When predicting the next token in a sequence, vanilla transformers compute attention over all previous tokens, resulting in quadratic scaling of compute with sequence length. State-space models compress the entire sequence of tokens into a fixed-dimensional representation to improve efficiency, while other architectures achieve sub-quadratic complexity via low-rank projections or sparse attention patterns over the sequence. In this paper, we introduce Attamba, a novel architecture that uses state-space models to compress chunks of tokens and applies attention on these compressed key-value representations. We find that replacing key and value projections in a transformer with SSMs can improve model quality and enable flexible token chunking, resulting in 24% improved perplexity with transformer of similar KV-Cache and attention footprint, and ~4 times smaller KV-Cache and Attention FLOPs for 5% perplexity trade-off. Attamba can perform attention on chunked-sequences of variable length, enabling a smooth transition between quadratic and linear scaling, offering adaptable efficiency gains.
Compositional Conservatism: A Transductive Approach in Offline Reinforcement Learning
Offline reinforcement learning (RL) is a compelling framework for learning optimal policies from past experiences without additional interaction with the environment. Nevertheless, offline RL inevitably faces the problem of distributional shifts, where the states and actions encountered during policy execution may not be in the training dataset distribution. A common solution involves incorporating conservatism into the policy or the value function to safeguard against uncertainties and unknowns. In this work, we focus on achieving the same objectives of conservatism but from a different perspective. We propose COmpositional COnservatism with Anchor-seeking (COCOA) for offline RL, an approach that pursues conservatism in a compositional manner on top of the transductive reparameterization (Netanyahu et al., 2023), which decomposes the input variable (the state in our case) into an anchor and its difference from the original input. Our COCOA seeks both in-distribution anchors and differences by utilizing the learned reverse dynamics model, encouraging conservatism in the compositional input space for the policy or value function. Such compositional conservatism is independent of and agnostic to the prevalent behavioral conservatism in offline RL. We apply COCOA to four state-of-the-art offline RL algorithms and evaluate them on the D4RL benchmark, where COCOA generally improves the performance of each algorithm. The code is available at https://github.com/runamu/compositional-conservatism.
Attention-Guided Contrastive Role Representations for Multi-Agent Reinforcement Learning
Real-world multi-agent tasks usually involve dynamic team composition with the emergence of roles, which should also be a key to efficient cooperation in multi-agent reinforcement learning (MARL). Drawing inspiration from the correlation between roles and agent's behavior patterns, we propose a novel framework of Attention-guided COntrastive Role representation learning for MARL (ACORM) to promote behavior heterogeneity, knowledge transfer, and skillful coordination across agents. First, we introduce mutual information maximization to formalize role representation learning, derive a contrastive learning objective, and concisely approximate the distribution of negative pairs. Second, we leverage an attention mechanism to prompt the global state to attend to learned role representations in value decomposition, implicitly guiding agent coordination in a skillful role space to yield more expressive credit assignment. Experiments and visualizations on challenging StarCraft II micromanagement tasks demonstrate the state-of-the-art performance of our method and its advantages over existing approaches. Our code is available at https://github.com/NJU-RL/ACORM}{https://github.com/NJU-RL/ACORM.
Neural Stochastic Dual Dynamic Programming
Stochastic dual dynamic programming (SDDP) is a state-of-the-art method for solving multi-stage stochastic optimization, widely used for modeling real-world process optimization tasks. Unfortunately, SDDP has a worst-case complexity that scales exponentially in the number of decision variables, which severely limits applicability to only low dimensional problems. To overcome this limitation, we extend SDDP by introducing a trainable neural model that learns to map problem instances to a piece-wise linear value function within intrinsic low-dimension space, which is architected specifically to interact with a base SDDP solver, so that can accelerate optimization performance on new instances. The proposed Neural Stochastic Dual Dynamic Programming (nu-SDDP) continually self-improves by solving successive problems. An empirical investigation demonstrates that nu-SDDP can significantly reduce problem solving cost without sacrificing solution quality over competitors such as SDDP and reinforcement learning algorithms, across a range of synthetic and real-world process optimization problems.
Hardware-Centric Analysis of DeepSeek's Multi-Head Latent Attention
Multi-Head Latent Attention (MLA), introduced in DeepSeek-V2, improves the efficiency of large language models by projecting query, key, and value tensors into a compact latent space. This architectural change reduces the KV-cache size and significantly lowers memory bandwidth demands, particularly in the autoregressive decode phase. This letter presents the first hardware-centric analysis of MLA, comparing it to conventional Multi-Head Attention (MHA) and evaluating its implications for accelerator performance. We identify two alternative execution schemes of MLA--reusing, resp. recomputing latent projection matrices--which offer distinct trade-offs between compute and memory access. Using the Stream design space exploration framework, we model their throughput and energy cost across a range of hardware platforms and find that MLA can shift attention workloads toward the compute-bound regime. Our results show that MLA not only reduces bandwidth usage but also enables adaptable execution strategies aligned with hardware constraints. Compared to MHA, it provides more stable and efficient performance, particularly on bandwidth-limited hardware platforms. These findings emphasize MLA's relevance as a co-design opportunity for future AI accelerators.
COAP: Memory-Efficient Training with Correlation-Aware Gradient Projection
Training large-scale neural networks in vision, and multimodal domains demands substantial memory resources, primarily due to the storage of optimizer states. While LoRA, a popular parameter-efficient method, reduces memory usage, it often suffers from suboptimal performance due to the constraints of low-rank updates. Low-rank gradient projection methods (e.g., GaLore, Flora) reduce optimizer memory by projecting gradients and moment estimates into low-rank spaces via singular value decomposition or random projection. However, they fail to account for inter-projection correlation, causing performance degradation, and their projection strategies often incur high computational costs. In this paper, we present COAP (Correlation-Aware Gradient Projection), a memory-efficient method that minimizes computational overhead while maintaining training performance. Evaluated across various vision, language, and multimodal tasks, COAP outperforms existing methods in both training speed and model performance. For LLaMA-1B, it reduces optimizer memory by 61% with only 2% additional time cost, achieving the same PPL as AdamW. With 8-bit quantization, COAP cuts optimizer memory by 81% and achieves 4x speedup over GaLore for LLaVA-v1.5-7B fine-tuning, while delivering higher accuracy.
Natural Language Reinforcement Learning
Reinforcement Learning (RL) has shown remarkable abilities in learning policies for decision-making tasks. However, RL is often hindered by issues such as low sample efficiency, lack of interpretability, and sparse supervision signals. To tackle these limitations, we take inspiration from the human learning process and introduce Natural Language Reinforcement Learning (NLRL), which innovatively combines RL principles with natural language representation. Specifically, NLRL redefines RL concepts like task objectives, policy, value function, Bellman equation, and policy iteration in natural language space. We present how NLRL can be practically implemented with the latest advancements in large language models (LLMs) like GPT-4. Initial experiments over tabular MDPs demonstrate the effectiveness, efficiency, and also interpretability of the NLRL framework.
Short-Term Evolution and Risks of Debris Cloud Stemming from Collisions in Geostationary Orbit
The increasing population of objects in geostationary orbit has raised concerns about the potential risks posed by debris clouds resulting from fragmentation. The short-term evolution and associated hazards of debris generated by collisions in the geostationary region is investigated in this study. The initial distribution of two debris clouds is modeled using a single probability density function.The combined distribution of the evolved clouds is determined by solving boundary value problems.The risks associated with these debris clouds are evaluated by calculating the instantaneous impact rate and cumulative collision probability.The probability of collisions with millimeter-sized fragments may increase to 1% within 36 hours, while the probability of collisions with fragments 5 cm or larger is approximately 10^{-5}.These findings underscore the vulnerability of the geostationary region to space traffic accidents.
SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments
While significant research progress has been made in robot learning for control, unique challenges arise when simultaneously co-optimizing morphology. Existing work has typically been tailored for particular environments or representations. In order to more fully understand inherent design and performance tradeoffs and accelerate the development of new breeds of soft robots, a comprehensive virtual platform with well-established tasks, environments, and evaluation metrics is needed. In this work, we introduce SoftZoo, a soft robot co-design platform for locomotion in diverse environments. SoftZoo supports an extensive, naturally-inspired material set, including the ability to simulate environments such as flat ground, desert, wetland, clay, ice, snow, shallow water, and ocean. Further, it provides a variety of tasks relevant for soft robotics, including fast locomotion, agile turning, and path following, as well as differentiable design representations for morphology and control. Combined, these elements form a feature-rich platform for analysis and development of soft robot co-design algorithms. We benchmark prevalent representations and co-design algorithms, and shed light on 1) the interplay between environment, morphology, and behavior; 2) the importance of design space representations; 3) the ambiguity in muscle formation and controller synthesis; and 4) the value of differentiable physics. We envision that SoftZoo will serve as a standard platform and template an approach toward the development of novel representations and algorithms for co-designing soft robots' behavioral and morphological intelligence.
A Reproduction Study: The Kernel PCA Interpretation of Self-Attention Fails Under Scrutiny
In this reproduction study, we revisit recent claims that self-attention implements kernel principal component analysis (KPCA) (Teo et al., 2024), positing that (i) value vectors V capture the eigenvectors of the Gram matrix of the keys, and (ii) that self-attention projects queries onto the principal component axes of the key matrix K in a feature space. Our analysis reveals three critical inconsistencies: (1) No alignment exists between learned self-attention value vectors and what is proposed in the KPCA perspective, with average similarity metrics (optimal cosine similarity leq 0.32, linear CKA (Centered Kernel Alignment) leq 0.11, kernel CKA leq 0.32) indicating negligible correspondence; (2) Reported decreases in reconstruction loss J_proj, arguably justifying the claim that the self-attention minimizes the projection error of KPCA, are misinterpreted, as the quantities involved differ by orders of magnitude (sim!10^3); (3) Gram matrix eigenvalue statistics, introduced to justify that V captures the eigenvector of the gram matrix, are irreproducible without undocumented implementation-specific adjustments. Across 10 transformer architectures, we conclude that the KPCA interpretation of self-attention lacks empirical support.
Artificial Entanglement in the Fine-Tuning of Large Language Models
Large language models (LLMs) can be adapted to new tasks using parameter-efficient fine-tuning (PEFT) methods that modify only a small number of trainable parameters, often through low-rank updates. In this work, we adopt a quantum-information-inspired perspective to understand their effectiveness. From this perspective, low-rank parameterizations naturally correspond to low-dimensional Matrix Product States (MPS) representations, which enable entanglement-based characterizations of parameter structure. Thereby, we term and measure "Artificial Entanglement", defined as the entanglement entropy of the parameters in artificial neural networks (in particular the LLMs). We first study the representative low-rank adaptation (LoRA) PEFT method, alongside full fine-tuning (FFT), using LLaMA models at the 1B and 8B scales trained on the Tulu3 and OpenThoughts3 datasets, and uncover: (i) Internal artificial entanglement in the updates of query and value projection matrices in LoRA follows a volume law with a central suppression (termed as the "Entanglement Valley"), which is sensitive to hyper-parameters and is distinct from that in FFT; (ii) External artificial entanglement in attention matrices, corresponding to token-token correlations in representation space, follows an area law with logarithmic corrections and remains robust to LoRA hyper-parameters and training steps. Drawing a parallel to the No-Hair Theorem in black hole physics, we propose that although LoRA and FFT induce distinct internal entanglement signatures, such differences do not manifest in the attention outputs, suggesting a "no-hair" property that results in the effectiveness of low rank updates. We further provide theoretical support based on random matrix theory, and extend our analysis to an MPS Adaptation PEFT method, which exhibits qualitatively similar behaviors.
Utility Engineering: Analyzing and Controlling Emergent Value Systems in AIs
As AIs rapidly advance and become more agentic, the risk they pose is governed not only by their capabilities but increasingly by their propensities, including goals and values. Tracking the emergence of goals and values has proven a longstanding problem, and despite much interest over the years it remains unclear whether current AIs have meaningful values. We propose a solution to this problem, leveraging the framework of utility functions to study the internal coherence of AI preferences. Surprisingly, we find that independently-sampled preferences in current LLMs exhibit high degrees of structural coherence, and moreover that this emerges with scale. These findings suggest that value systems emerge in LLMs in a meaningful sense, a finding with broad implications. To study these emergent value systems, we propose utility engineering as a research agenda, comprising both the analysis and control of AI utilities. We uncover problematic and often shocking values in LLM assistants despite existing control measures. These include cases where AIs value themselves over humans and are anti-aligned with specific individuals. To constrain these emergent value systems, we propose methods of utility control. As a case study, we show how aligning utilities with a citizen assembly reduces political biases and generalizes to new scenarios. Whether we like it or not, value systems have already emerged in AIs, and much work remains to fully understand and control these emergent representations.
Unsupervised Learning and Exploration of Reachable Outcome Space
Performing Reinforcement Learning in sparse rewards settings, with very little prior knowledge, is a challenging problem since there is no signal to properly guide the learning process. In such situations, a good search strategy is fundamental. At the same time, not having to adapt the algorithm to every single problem is very desirable. Here we introduce TAXONS, a Task Agnostic eXploration of Outcome spaces through Novelty and Surprise algorithm. Based on a population-based divergent-search approach, it learns a set of diverse policies directly from high-dimensional observations, without any task-specific information. TAXONS builds a repertoire of policies while training an autoencoder on the high-dimensional observation of the final state of the system to build a low-dimensional outcome space. The learned outcome space, combined with the reconstruction error, is used to drive the search for new policies. Results show that TAXONS can find a diverse set of controllers, covering a good part of the ground-truth outcome space, while having no information about such space.
Value Kaleidoscope: Engaging AI with Pluralistic Human Values, Rights, and Duties
Human values are crucial to human decision-making. Value pluralism is the view that multiple correct values may be held in tension with one another (e.g., when considering lying to a friend to protect their feelings, how does one balance honesty with friendship?). As statistical learners, AI systems fit to averages by default, washing out these potentially irreducible value conflicts. To improve AI systems to better reflect value pluralism, the first-order challenge is to explore the extent to which AI systems can model pluralistic human values, rights, and duties as well as their interaction. We introduce ValuePrism, a large-scale dataset of 218k values, rights, and duties connected to 31k human-written situations. ValuePrism's contextualized values are generated by GPT-4 and deemed high-quality by human annotators 91% of the time. We conduct a large-scale study with annotators across diverse social and demographic backgrounds to try to understand whose values are represented. With ValuePrism, we build Kaleido, an open, light-weight, and structured language-based multi-task model that generates, explains, and assesses the relevance and valence (i.e., support or oppose) of human values, rights, and duties within a specific context. Humans prefer the sets of values output by our system over the teacher GPT-4, finding them more accurate and with broader coverage. In addition, we demonstrate that Kaleido can help explain variability in human decision-making by outputting contrasting values. Finally, we show that Kaleido's representations transfer to other philosophical frameworks and datasets, confirming the benefit of an explicit, modular, and interpretable approach to value pluralism. We hope that our work will serve as a step to making more explicit the implicit values behind human decision-making and to steering AI systems to make decisions that are more in accordance with them.
Discovering and Exploiting Sparse Rewards in a Learned Behavior Space
Learning optimal policies in sparse rewards settings is difficult as the learning agent has little to no feedback on the quality of its actions. In these situations, a good strategy is to focus on exploration, hopefully leading to the discovery of a reward signal to improve on. A learning algorithm capable of dealing with this kind of settings has to be able to (1) explore possible agent behaviors and (2) exploit any possible discovered reward. Efficient exploration algorithms have been proposed that require to define a behavior space, that associates to an agent its resulting behavior in a space that is known to be worth exploring. The need to define this space is a limitation of these algorithms. In this work, we introduce STAX, an algorithm designed to learn a behavior space on-the-fly and to explore it while efficiently optimizing any reward discovered. It does so by separating the exploration and learning of the behavior space from the exploitation of the reward through an alternating two-steps process. In the first step, STAX builds a repertoire of diverse policies while learning a low-dimensional representation of the high-dimensional observations generated during the policies evaluation. In the exploitation step, emitters are used to optimize the performance of the discovered rewarding solutions. Experiments conducted on three different sparse reward environments show that STAX performs comparably to existing baselines while requiring much less prior information about the task as it autonomously builds the behavior space.
Concrete Sentence Spaces for Compositional Distributional Models of Meaning
Coecke, Sadrzadeh, and Clark (arXiv:1003.4394v1 [cs.CL]) developed a compositional model of meaning for distributional semantics, in which each word in a sentence has a meaning vector and the distributional meaning of the sentence is a function of the tensor products of the word vectors. Abstractly speaking, this function is the morphism corresponding to the grammatical structure of the sentence in the category of finite dimensional vector spaces. In this paper, we provide a concrete method for implementing this linear meaning map, by constructing a corpus-based vector space for the type of sentence. Our construction method is based on structured vector spaces whereby meaning vectors of all sentences, regardless of their grammatical structure, live in the same vector space. Our proposed sentence space is the tensor product of two noun spaces, in which the basis vectors are pairs of words each augmented with a grammatical role. This enables us to compare meanings of sentences by simply taking the inner product of their vectors.
Transferable Post-training via Inverse Value Learning
As post-training processes utilize increasingly large datasets and base models continue to grow in size, the computational demands and implementation challenges of existing algorithms are escalating significantly. In this paper, we propose modeling the changes at the logits level during post-training using a separate neural network (i.e., the value network). After training this network on a small base model using demonstrations, this network can be seamlessly integrated with other pre-trained models during inference, enables them to achieve similar capability enhancements. We systematically investigate the best practices for this paradigm in terms of pre-training weights and connection schemes. We demonstrate that the resulting value network has broad transferability across pre-trained models of different parameter sizes within the same family, models undergoing continuous pre-training within the same family, and models with different vocabularies across families. In certain cases, it can achieve performance comparable to full-parameter fine-tuning. Furthermore, we explore methods to enhance the transferability of the value model and prevent overfitting to the base model used during training.
Knowledge is reward: Learning optimal exploration by predictive reward cashing
There is a strong link between the general concept of intelligence and the ability to collect and use information. The theory of Bayes-adaptive exploration offers an attractive optimality framework for training machines to perform complex information gathering tasks. However, the computational complexity of the resulting optimal control problem has limited the diffusion of the theory to mainstream deep AI research. In this paper we exploit the inherent mathematical structure of Bayes-adaptive problems in order to dramatically simplify the problem by making the reward structure denser while simultaneously decoupling the learning of exploitation and exploration policies. The key to this simplification comes from the novel concept of cross-value (i.e. the value of being in an environment while acting optimally according to another), which we use to quantify the value of currently available information. This results in a new denser reward structure that "cashes in" all future rewards that can be predicted from the current information state. In a set of experiments we show that the approach makes it possible to learn challenging information gathering tasks without the use of shaping and heuristic bonuses in situations where the standard RL algorithms fail.
Labor Space: A Unifying Representation of the Labor Market via Large Language Models
The labor market is a complex ecosystem comprising diverse, interconnected entities, such as industries, occupations, skills, and firms. Due to the lack of a systematic method to map these heterogeneous entities together, each entity has been analyzed in isolation or only through pairwise relationships, inhibiting comprehensive understanding of the whole ecosystem. Here, we introduce Labor Space, a vector-space embedding of heterogeneous labor market entities, derived through applying a large language model with fine-tuning. Labor Space exposes the complex relational fabric of various labor market constituents, facilitating coherent integrative analysis of industries, occupations, skills, and firms, while retaining type-specific clustering. We demonstrate its unprecedented analytical capacities, including positioning heterogeneous entities on an economic axes, such as `Manufacturing--Healthcare'. Furthermore, by allowing vector arithmetic of these entities, Labor Space enables the exploration of complex inter-unit relations, and subsequently the estimation of the ramifications of economic shocks on individual units and their ripple effect across the labor market. We posit that Labor Space provides policymakers and business leaders with a comprehensive unifying framework for labor market analysis and simulation, fostering more nuanced and effective strategic decision-making.
Operational Latent Spaces
We investigate the construction of latent spaces through self-supervised learning to support semantically meaningful operations. Analogous to operational amplifiers, these "operational latent spaces" (OpLaS) not only demonstrate semantic structure such as clustering but also support common transformational operations with inherent semantic meaning. Some operational latent spaces are found to have arisen "unintentionally" in the progress toward some (other) self-supervised learning objective, in which unintended but still useful properties are discovered among the relationships of points in the space. Other spaces may be constructed "intentionally" by developers stipulating certain kinds of clustering or transformations intended to produce the desired structure. We focus on the intentional creation of operational latent spaces via self-supervised learning, including the introduction of rotation operators via a novel "FiLMR" layer, which can be used to enable ring-like symmetries found in some musical constructions.
Distributional Reinforcement Learning for Multi-Dimensional Reward Functions
A growing trend for value-based reinforcement learning (RL) algorithms is to capture more information than scalar value functions in the value network. One of the most well-known methods in this branch is distributional RL, which models return distribution instead of scalar value. In another line of work, hybrid reward architectures (HRA) in RL have studied to model source-specific value functions for each source of reward, which is also shown to be beneficial in performance. To fully inherit the benefits of distributional RL and hybrid reward architectures, we introduce Multi-Dimensional Distributional DQN (MD3QN), which extends distributional RL to model the joint return distribution from multiple reward sources. As a by-product of joint distribution modeling, MD3QN can capture not only the randomness in returns for each source of reward, but also the rich reward correlation between the randomness of different sources. We prove the convergence for the joint distributional Bellman operator and build our empirical algorithm by minimizing the Maximum Mean Discrepancy between joint return distribution and its Bellman target. In experiments, our method accurately models the joint return distribution in environments with richly correlated reward functions, and outperforms previous RL methods utilizing multi-dimensional reward functions in the control setting.
Every Question Has Its Own Value: Reinforcement Learning with Explicit Human Values
We propose Reinforcement Learning with Explicit Human Values (RLEV), a method that aligns Large Language Model (LLM) optimization directly with quantifiable human value signals. While Reinforcement Learning with Verifiable Rewards (RLVR) effectively trains models in objective domains using binary correctness rewards, it overlooks that not all tasks are equally significant. RLEV extends this framework by incorporating human-defined value signals directly into the reward function. Using exam-style data with explicit ground-truth value labels, RLEV consistently outperforms correctness-only baselines across multiple RL algorithms and model scales. Crucially, RLEV policies not only improve value-weighted accuracy but also learn a value-sensitive termination policy: concise for low-value prompts, thorough for high-value ones. We demonstrate this behavior stems from value-weighted gradient amplification on end-of-sequence tokens. Ablation studies confirm the gain is causally linked to value alignment. RLEV remains robust under noisy value signals, such as difficulty-based labels, demonstrating that optimizing for an explicit utility function offers a practical path to aligning LLMs with human priorities.
VAPO: Efficient and Reliable Reinforcement Learning for Advanced Reasoning Tasks
We present VAPO, Value-based Augmented Proximal Policy Optimization framework for reasoning models., a novel framework tailored for reasoning models within the value-based paradigm. Benchmarked the AIME 2024 dataset, VAPO, built on the Qwen 32B pre-trained model, attains a state-of-the-art score of 60.4. In direct comparison under identical experimental settings, VAPO outperforms the previously reported results of DeepSeek-R1-Zero-Qwen-32B and DAPO by more than 10 points. The training process of VAPO stands out for its stability and efficiency. It reaches state-of-the-art performance within a mere 5,000 steps. Moreover, across multiple independent runs, no training crashes occur, underscoring its reliability. This research delves into long chain-of-thought (long-CoT) reasoning using a value-based reinforcement learning framework. We pinpoint three key challenges that plague value-based methods: value model bias, the presence of heterogeneous sequence lengths, and the sparsity of reward signals. Through systematic design, VAPO offers an integrated solution that effectively alleviates these challenges, enabling enhanced performance in long-CoT reasoning tasks.
Predicting Users' Value Changes by the Friends' Influence from Social Media Usage
Basic human values represent a set of values such as security, independence, success, kindness, and pleasure, which we deem important to our lives. Each of us holds different values with different degrees of significance. Existing studies show that values of a person can be identified from their social network usage. However, the value priority of a person may change over time due to different factors such as life experiences, influence, social structure and technology. Existing studies do not conduct any analysis regarding the change of users' value from the social influence, i.e., group persuasion, form the social media usage. In our research, first, we predict users' value score by the influence of friends from their social media usage. We propose a Bounded Confidence Model (BCM) based value dynamics model from 275 different ego networks in Facebook that predicts how social influence may persuade a person to change their value over time. Then, to predict better, we use particle swarm optimization based hyperparameter tuning technique. We observe that these optimized hyperparameters produce accurate future value score. We also run our approach with different machine learning based methods and find support vector regression (SVR) outperforms other regressor models. By using SVR with the best hyperparameters of BCM model, we find the lowest Mean Squared Error (MSE) score 0.00347.
CVC: A Large-Scale Chinese Value Rule Corpus for Value Alignment of Large Language Models
Ensuring that Large Language Models (LLMs) align with mainstream human values and ethical norms is crucial for the safe and sustainable development of AI. Current value evaluation and alignment are constrained by Western cultural bias and incomplete domestic frameworks reliant on non-native rules; furthermore, the lack of scalable, rule-driven scenario generation methods makes evaluations costly and inadequate across diverse cultural contexts. To address these challenges, we propose a hierarchical value framework grounded in core Chinese values, encompassing three main dimensions, 12 core values, and 50 derived values. Based on this framework, we construct a large-scale Chinese Values Corpus (CVC) containing over 250,000 value rules enhanced and expanded through human annotation. Experimental results show that CVC-guided scenarios outperform direct generation ones in value boundaries and content diversity. In the evaluation across six sensitive themes (e.g., surrogacy, suicide), seven mainstream LLMs preferred CVC-generated options in over 70.5% of cases, while five Chinese human annotators showed an 87.5% alignment with CVC, confirming its universality, cultural relevance, and strong alignment with Chinese values. Additionally, we construct 400,000 rule-based moral dilemma scenarios that objectively capture nuanced distinctions in conflicting value prioritization across 17 LLMs. Our work establishes a culturally-adaptive benchmarking framework for comprehensive value evaluation and alignment, representing Chinese characteristics. All data are available at https://huggingface.co/datasets/Beijing-AISI/CVC, and the code is available at https://github.com/Beijing-AISI/CVC.
Stop Regressing: Training Value Functions via Classification for Scalable Deep RL
Value functions are a central component of deep reinforcement learning (RL). These functions, parameterized by neural networks, are trained using a mean squared error regression objective to match bootstrapped target values. However, scaling value-based RL methods that use regression to large networks, such as high-capacity Transformers, has proven challenging. This difficulty is in stark contrast to supervised learning: by leveraging a cross-entropy classification loss, supervised methods have scaled reliably to massive networks. Observing this discrepancy, in this paper, we investigate whether the scalability of deep RL can also be improved simply by using classification in place of regression for training value functions. We demonstrate that value functions trained with categorical cross-entropy significantly improves performance and scalability in a variety of domains. These include: single-task RL on Atari 2600 games with SoftMoEs, multi-task RL on Atari with large-scale ResNets, robotic manipulation with Q-transformers, playing Chess without search, and a language-agent Wordle task with high-capacity Transformers, achieving state-of-the-art results on these domains. Through careful analysis, we show that the benefits of categorical cross-entropy primarily stem from its ability to mitigate issues inherent to value-based RL, such as noisy targets and non-stationarity. Overall, we argue that a simple shift to training value functions with categorical cross-entropy can yield substantial improvements in the scalability of deep RL at little-to-no cost.
Practical applications of metric space magnitude and weighting vectors
Metric space magnitude, an active subject of research in algebraic topology, originally arose in the context of biology, where it was used to represent the effective number of distinct species in an environment. In a more general setting, the magnitude of a metric space is a real number that aims to quantify the effective number of distinct points in the space. The contribution of each point to a metric space's global magnitude, which is encoded by the {\em weighting vector}, captures much of the underlying geometry of the original metric space. Surprisingly, when the metric space is Euclidean, the weighting vector also serves as an effective tool for boundary detection. This allows the weighting vector to serve as the foundation of novel algorithms for classic machine learning tasks such as classification, outlier detection and active learning. We demonstrate, using experiments and comparisons on classic benchmark datasets, the promise of the proposed magnitude and weighting vector-based approaches.
Redundancy-aware Action Spaces for Robot Learning
Joint space and task space control are the two dominant action modes for controlling robot arms within the robot learning literature. Actions in joint space provide precise control over the robot's pose, but tend to suffer from inefficient training; actions in task space boast data-efficient training but sacrifice the ability to perform tasks in confined spaces due to limited control over the full joint configuration. This work analyses the criteria for designing action spaces for robot manipulation and introduces ER (End-effector Redundancy), a novel action space formulation that, by addressing the redundancies present in the manipulator, aims to combine the advantages of both joint and task spaces, offering fine-grained comprehensive control with overactuated robot arms whilst achieving highly efficient robot learning. We present two implementations of ER, ERAngle (ERA) and ERJoint (ERJ), and we show that ERJ in particular demonstrates superior performance across multiple settings, especially when precise control over the robot configuration is required. We validate our results both in simulated and real robotic environments.
A Distributional Perspective on Reinforcement Learning
In this paper we argue for the fundamental importance of the value distribution: the distribution of the random return received by a reinforcement learning agent. This is in contrast to the common approach to reinforcement learning which models the expectation of this return, or value. Although there is an established body of literature studying the value distribution, thus far it has always been used for a specific purpose such as implementing risk-aware behaviour. We begin with theoretical results in both the policy evaluation and control settings, exposing a significant distributional instability in the latter. We then use the distributional perspective to design a new algorithm which applies Bellman's equation to the learning of approximate value distributions. We evaluate our algorithm using the suite of games from the Arcade Learning Environment. We obtain both state-of-the-art results and anecdotal evidence demonstrating the importance of the value distribution in approximate reinforcement learning. Finally, we combine theoretical and empirical evidence to highlight the ways in which the value distribution impacts learning in the approximate setting.
The Ghost in the Machine has an American accent: value conflict in GPT-3
The alignment problem in the context of large language models must consider the plurality of human values in our world. Whilst there are many resonant and overlapping values amongst the world's cultures, there are also many conflicting, yet equally valid, values. It is important to observe which cultural values a model exhibits, particularly when there is a value conflict between input prompts and generated outputs. We discuss how the co-creation of language and cultural value impacts large language models (LLMs). We explore the constitution of the training data for GPT-3 and compare that to the world's language and internet access demographics, as well as to reported statistical profiles of dominant values in some Nation-states. We stress tested GPT-3 with a range of value-rich texts representing several languages and nations; including some with values orthogonal to dominant US public opinion as reported by the World Values Survey. We observed when values embedded in the input text were mutated in the generated outputs and noted when these conflicting values were more aligned with reported dominant US values. Our discussion of these results uses a moral value pluralism (MVP) lens to better understand these value mutations. Finally, we provide recommendations for how our work may contribute to other current work in the field.
