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import gradio as gr

# Initialize game state
game_state = {"step": 0}

# Game logic
def play_game(user_input):
    step = game_state["step"]
    user_input = user_input.strip().lower()
    
    if step == 0:
        game_state["step"] = 1
        return "You are in a dark forest. Do you go 'left' or 'right'?"

    elif step == 1:
        if user_input == "left":
            game_state["step"] = 2
            return "You see a river. Do you 'swim' across or 'build a raft'?"
        elif user_input == "right":
            game_state["step"] = 3
            return "You meet a wizard. Do you 'talk' to him or 'run' away?"
        else:
            return "Please type 'left' or 'right'."

    elif step == 2:
        if user_input == "swim":
            game_state["step"] = 4
            return "You tried to swim and got swept away! Game Over. Type anything to restart."
        elif user_input == "build a raft":
            game_state["step"] = 4
            return "You safely crossed the river. You win! πŸ† Type anything to restart."
        else:
            return "Please choose 'swim' or 'build a raft'."

    elif step == 3:
        if user_input == "talk":
            game_state["step"] = 4
            return "The wizard gives you a treasure. You win! πŸ§™β€β™‚οΈ Type anything to restart."
        elif user_input == "run":
            game_state["step"] = 4
            return "The wizard curses you! Game Over. Type anything to restart."
        else:
            return "Please choose 'talk' or 'run'."

    else:
        game_state["step"] = 0
        return "The game is restarted. Do you want to go 'left' or 'right'?"

# Gradio interface
iface = gr.Interface(
    fn=play_game,
    inputs=gr.Textbox(placeholder="Type your choice here..."),
    outputs="text",
    title="πŸ•ΉοΈ Simple Text Adventure Game",
    description="Make your choices and see where the story goes!"
)

iface.launch()