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import Dexie, { type Table } from 'dexie';
import type { PicletInstance, Encounter, GameState } from './schema';
export class PicletDatabase extends Dexie {
// Game tables
picletInstances!: Table<PicletInstance>;
encounters!: Table<Encounter>;
gameState!: Table<GameState>;
constructor() {
super('PicletGameDB');
// Version 1: Legacy monsters table (removed in v5)
// Version 2: Legacy monsters table with imageData (removed in v5)
// Version 3: Legacy monsters table with stats (removed in v5)
// Version 4: Add new game tables with legacy monsters
this.version(4).stores({
monsters: '++id, name, createdAt',
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
// Version 5: Remove legacy monsters table
this.version(5).stores({
picletInstances: '++id, typeId, nickname, isInRoster, rosterPosition, caughtAt',
encounters: '++id, type, createdAt',
gameState: '++id, lastPlayed'
});
}
}
export const db = new PicletDatabase(); |