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import { describe, it, expect, beforeEach } from 'vitest';
import { EncounterService } from '../lib/db/encounterService';
import { db } from '../lib/db';
import { EncounterType } from '../lib/db/schema';
import type { PicletInstance } from '../lib/db/schema';

describe('EncounterService', () => {
  beforeEach(async () => {
    // Clear all data before each test
    await db.picletInstances.clear();
    await db.encounters.clear();
    await db.gameState.clear();
  });

  describe('generateEncounters', () => {
    it('should return empty array when no piclets are discovered', async () => {
      // Arrange - ensure database is empty
      const picletCount = await db.picletInstances.count();
      expect(picletCount).toBe(0);

      // Act
      const encounters = await EncounterService.generateEncounters();

      // Assert
      expect(encounters).toHaveLength(0);
      
      // Verify encounters table is also empty
      const dbEncounters = await db.encounters.toArray();
      expect(dbEncounters).toHaveLength(0);
    });

    it('should return only "Your First Piclet!" when piclets are discovered but not caught', async () => {
      // Arrange - add a discovered piclet (uncaught)
      const testPiclet: Omit<PicletInstance, 'id'> = {
        typeId: 'test-piclet',
        nickname: 'Test Piclet',
        primaryType: 'beast' as any,
        currentHp: 100,
        maxHp: 100,
        level: 5,
        xp: 0,
        attack: 50,
        defense: 50,
        fieldAttack: 40,
        fieldDefense: 40,
        speed: 50,
        baseHp: 100,
        baseAttack: 50,
        baseDefense: 50,
        baseFieldAttack: 40,
        baseFieldDefense: 40,
        baseSpeed: 50,
        moves: [],
        nature: 'hardy',
        specialAbility: { name: 'Test', description: 'Test', trigger: 'onBattleStart', effects: [] },
        specialAbilityUnlockLevel: 1,
        isInRoster: false,
        caught: false,
        bst: 300,
        tier: 'low',
        role: 'balanced',
        variance: 0,
        imageUrl: 'https://test.com/piclet.png',
        imageCaption: 'test caption',
        concept: 'test',
        description: 'A test piclet',
        imagePrompt: 'test prompt'
      };
      await db.picletInstances.add(testPiclet);

      // Act
      const encounters = await EncounterService.generateEncounters();

      // Assert
      expect(encounters).toHaveLength(1);
      expect(encounters[0].type).toBe(EncounterType.WILD_PICLET);
      expect(encounters[0].title).toBe('Your First Piclet!');
      expect(encounters[0].description).toBe('A friendly piclet appears! This one seems easy to catch.');
      expect(encounters[0].enemyLevel).toBe(5);
    });

    it('should return shop, health center, and wild encounters when player has caught piclets', async () => {
      // Arrange - add a caught piclet
      const testPiclet: Omit<PicletInstance, 'id'> = {
        typeId: 'test-001',
        nickname: 'Testy',
        primaryType: 'beast' as any,
        level: 5,
        xp: 0,
        currentHp: 20,
        maxHp: 20,
        attack: 10,
        defense: 10,
        fieldAttack: 10,
        fieldDefense: 10,
        speed: 10,
        baseHp: 20,
        baseAttack: 10,
        baseDefense: 10,
        baseFieldAttack: 10,
        baseFieldDefense: 10,
        baseSpeed: 10,
        moves: [],
        nature: 'hardy',
        isInRoster: true,
        rosterPosition: 0,
        caughtAt: new Date(),
        bst: 60,
        tier: 'common',
        role: 'balanced',
        variance: 1,
        imageUrl: 'https://test.com/piclet.png',
        imageCaption: 'Test',
        concept: 'test',
        imagePrompt: 'test'
      };
      await db.picletInstances.add(testPiclet);

      // Add some discovered monsters so wild encounters can be generated
      const testMonster = {
        name: 'Test Monster',
        imageUrl: 'https://test.com/monster.png',
        imageCaption: 'A test monster',
        concept: 'test concept',
        imagePrompt: 'test prompt',
        createdAt: new Date()
      };
      await db.monsters.add(testMonster);

      // Act
      const encounters = await EncounterService.generateEncounters();

      // Assert
      expect(encounters.length).toBeGreaterThanOrEqual(4); // At least shop, health center, and 2 wild
      
      // Check for required encounter types
      const encounterTypes = encounters.map(e => e.type);
      expect(encounterTypes).toContain(EncounterType.SHOP);
      expect(encounterTypes).toContain(EncounterType.HEALTH_CENTER);
      
      // Count wild encounters
      const wildCount = encounters.filter(e => e.type === EncounterType.WILD_PICLET).length;
      expect(wildCount).toBeGreaterThanOrEqual(2);
      expect(wildCount).toBeLessThanOrEqual(3);
      
      // Verify shop encounter details
      const shopEncounter = encounters.find(e => e.type === EncounterType.SHOP);
      expect(shopEncounter?.title).toBe('Piclet Shop');
      
      // Verify health center encounter details
      const healthEncounter = encounters.find(e => e.type === EncounterType.HEALTH_CENTER);
      expect(healthEncounter?.title).toBe('Health Center');
    });

    it('should not include shop/health center with first catch encounter', async () => {
      // Arrange - add only a discovered piclet, no caught piclets
      await db.monsters.add({
        name: 'Discovered Piclet',
        imageUrl: 'https://test.com/discovered.png',
        concept: 'discovered',
        imagePrompt: 'discovered prompt',
        imageCaption: 'discovered caption',
        createdAt: new Date()
      });

      // Ensure no caught piclets
      const caughtCount = await db.picletInstances.count();
      expect(caughtCount).toBe(0);

      // Act
      const encounters = await EncounterService.generateEncounters();

      // Assert - should only have the first catch encounter
      expect(encounters).toHaveLength(1);
      expect(encounters[0].title).toBe('Your First Piclet!');
      
      // Should NOT have shop or health center
      const hasShop = encounters.some(e => e.type === EncounterType.SHOP);
      const hasHealthCenter = encounters.some(e => e.type === EncounterType.HEALTH_CENTER);
      expect(hasShop).toBe(false);
      expect(hasHealthCenter).toBe(false);
    });
  });

  describe('shouldRefreshEncounters', () => {
    it('should return true after 2 hours', async () => {
      // Arrange - create game state with old refresh time
      const twoHoursAgo = new Date(Date.now() - (2.5 * 60 * 60 * 1000));
      await db.gameState.add({
        lastEncounterRefresh: twoHoursAgo,
        lastPlayed: new Date(),
        progressPoints: 0,
        trainersDefeated: 0,
        picletsCapured: 0,
        battlesLost: 0
      });

      // Act
      const shouldRefresh = await EncounterService.shouldRefreshEncounters();

      // Assert
      expect(shouldRefresh).toBe(true);
    });

    it('should return false within 2 hours', async () => {
      // Arrange - create game state with recent refresh time
      const oneHourAgo = new Date(Date.now() - (1 * 60 * 60 * 1000));
      await db.gameState.add({
        lastEncounterRefresh: oneHourAgo,
        lastPlayed: new Date(),
        progressPoints: 0,
        trainersDefeated: 0,
        picletsCapured: 0,
        battlesLost: 0
      });

      // Act
      const shouldRefresh = await EncounterService.shouldRefreshEncounters();

      // Assert
      expect(shouldRefresh).toBe(false);
    });
  });
});