{#if battleResultsVisible}
{battleResults.victory ? 'Victory!' : 'Defeat!'}
{#if battleResults.levelUps.length > 0}
{#each battleResults.levelUps as levelUp}
🎉 Level Up! 🎉
{currentPlayerPiclet.nickname} grew to level {levelUp.newLevel}!
{#if levelUp.statChanges.hp > 0}
HP +{levelUp.statChanges.hp}
{/if}
{#if levelUp.statChanges.attack > 0}
Attack +{levelUp.statChanges.attack}
{/if}
{#if levelUp.statChanges.defense > 0}
Defense +{levelUp.statChanges.defense}
{/if}
{#if levelUp.statChanges.speed > 0}
Speed +{levelUp.statChanges.speed}
{/if}
{/each}
{/if}
{/if}