File size: 7,439 Bytes
8aeb522
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
<!DOCTYPE html>
<html lang="en">

<!-- Mirrored from es-teams-database2025.onrender.com/ttt-single.html by HTTrack Website Copier/3.x [XR&CO'2017], Fri, 14 Feb 2025 22:35:14 GMT -->
<!-- Added by HTTrack --><meta http-equiv="content-type" content="text/html;charset=UTF-8" /><!-- /Added by HTTrack -->
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Tic-Tac-Toe</title>
    <script src="../external.html?link=https://cdn.tailwindcss.com/"></script>
    <style>
        body {
            background: linear-gradient(135deg, #1a1a1a, #3a3a3a);
            color: white;
            font-family: Arial, sans-serif;
            text-align: center;
        }

        .game-board {
            display: grid;
            grid-template-columns: repeat(3, 100px);
            grid-template-rows: repeat(3, 100px);
            gap: 5px;
            margin: 20px auto;
        }

        .cell {
            width: 100px;
            height: 100px;
            display: flex;
            align-items: center;
            justify-content: center;
            font-size: 2rem;
            font-weight: bold;
            border: 2px solid white;
            cursor: pointer;
            transition: background-color 0.3s ease;
        }

        .win {
            background-color: rgba(0, 255, 0, 0.5);
            animation: flash 0.5s alternate infinite;
        }

        @keyframes flash {
            from { background-color: rgba(0, 255, 0, 0.5); }
            to { background-color: rgba(0, 255, 0, 0.8); }
        }

        .countdown {
            position: fixed;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            font-size: 5rem;
            font-weight: bold;
            opacity: 1;
            animation: fadeout 3s linear forwards;
        }

        @keyframes fadeout {
            0% { opacity: 1; }
            100% { opacity: 0; visibility: hidden; }
        }

        .moving-text {
            position: absolute;
            top: 10px;
            white-space: nowrap;
            font-size: 1.5rem;
            font-weight: bold;
            animation: moveLeft 10s linear infinite;
        }

        @keyframes moveLeft {
            from { left: 100%; }
            to { left: -100%; }
        }

        .clock {
            position: absolute;
            top: 20px;
            right: 20px;
            font-size: 1.2rem;
            font-weight: bold;
        }
    </style>
</head>
<body class="flex flex-col items-center justify-center min-h-screen">

    <!-- Back Arrow -->
    <div class="absolute top-2 left-2">
        <button onclick="location.href='games-2.html'" class="text-white text-2xl">β¬…</button>
    </div>

    <!-- Moving Text -->
    <div class="moving-text text-yellow-500">π—˜π—¦ π—§π—˜π—”π— π—¦ π—§π—œπ—–π—§π—”π—–π—§π—’π—˜</div>

    <!-- Clock -->
    <div class="clock" id="clock"></div>

    <!-- Countdown Before Start -->
    <div id="countdown" class="countdown text-red-500"></div>

    <!-- Game Info -->
    <div id="player-info" class="text-xl mt-4"></div>

    <!-- Game Board -->
    <div class="game-board">
        <div class="cell" onclick="makeMove(0)"></div>
        <div class="cell" onclick="makeMove(1)"></div>
        <div class="cell" onclick="makeMove(2)"></div>
        <div class="cell" onclick="makeMove(3)"></div>
        <div class="cell" onclick="makeMove(4)"></div>
        <div class="cell" onclick="makeMove(5)"></div>
        <div class="cell" onclick="makeMove(6)"></div>
        <div class="cell" onclick="makeMove(7)"></div>
        <div class="cell" onclick="makeMove(8)"></div>
    </div>

    <script>
        let gameActive = false;
        let board = Array(9).fill("");
        let player, computer;

        function startGame() {
            document.getElementById("countdown").textContent = "3";
            setTimeout(() => document.getElementById("countdown").textContent = "2", 1000);
            setTimeout(() => document.getElementById("countdown").textContent = "1", 2000);
            setTimeout(() => {
                document.getElementById("countdown").style.display = "none";
                gameActive = true;
                board.fill("");

                // Randomly assign X or O
                player = Math.random() < 0.5 ? "X" : "O";
                computer = player === "X" ? "O" : "X";

                updateBoard();
                document.getElementById("player-info").textContent = `You are ${player}, Computer is ${computer}`;
                
                if (computer === "X") {
                    setTimeout(computerMove, 500);
                }
            }, 3000);
        }

        function makeMove(index) {
            if (!gameActive || board[index]) return;
            board[index] = player;
            updateBoard();
            if (!checkWin()) setTimeout(computerMove, 500);
        }

        function computerMove() {
            if (!gameActive) return;
            let bestMove = findBestMove();
            board[bestMove] = computer;
            updateBoard();
            checkWin();
        }

        function findBestMove() {
            let emptyCells = board.map((v, i) => v === "" ? i : null).filter(v => v !== null);
            for (let pattern of [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]]) {
                let [a, b, c] = pattern;
                if (board[a] === player && board[b] === player && board[c] === "") return c;
                if (board[a] === player && board[c] === player && board[b] === "") return b;
                if (board[b] === player && board[c] === player && board[a] === "") return a;
            }
            return emptyCells[Math.floor(Math.random() * emptyCells.length)];
        }

        function updateBoard() {
            document.querySelectorAll(".cell").forEach((cell, i) => {
                cell.textContent = board[i];
                cell.classList.remove("win");
                cell.style.color = board[i] === "X" ? "blue" : board[i] === "O" ? "red" : "white";
            });
        }

        function checkWin() {
            for (let pattern of [[0,1,2], [3,4,5], [6,7,8], [0,3,6], [1,4,7], [2,5,8], [0,4,8], [2,4,6]]) {
                let [a, b, c] = pattern;
                if (board[a] && board[a] === board[b] && board[a] === board[c]) {
                    document.getElementById("player-info").textContent = `${board[a]} Wins!`;
                    pattern.forEach(i => document.querySelectorAll(".cell")[i].classList.add("win"));
                    gameActive = false;
                    setTimeout(startGame, 2000);
                    return true;
                }
            }
            if (!board.includes("")) {
                document.getElementById("player-info").textContent = "It's a Draw!";
                gameActive = false;
                setTimeout(startGame, 2000);
            }
            return false;
        }

        function updateClock() {
            document.getElementById("clock").textContent = new Date().toLocaleTimeString();
            setTimeout(updateClock, 1000);
        }

        updateClock();
        startGame();
    </script>

</body>

<!-- Mirrored from es-teams-database2025.onrender.com/ttt-single.html by HTTrack Website Copier/3.x [XR&CO'2017], Fri, 14 Feb 2025 22:35:15 GMT -->
</html>