# Project EmbodiedGen # # Copyright (c) 2025 Horizon Robotics. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or # implied. See the License for the specific language governing # permissions and limitations under the License. import os import sys import numpy as np import spaces import torch from tqdm import tqdm current_file_path = os.path.abspath(__file__) current_dir = os.path.dirname(current_file_path) sys.path.append(os.path.join(current_dir, "../..")) from thirdparty.TRELLIS.trellis.renderers.mesh_renderer import MeshRenderer from thirdparty.TRELLIS.trellis.representations import MeshExtractResult from thirdparty.TRELLIS.trellis.utils.render_utils import ( render_frames, yaw_pitch_r_fov_to_extrinsics_intrinsics, ) __all__ = [ "render_video", ] @spaces.GPU def render_mesh(sample, extrinsics, intrinsics, options={}, **kwargs): renderer = MeshRenderer() renderer.rendering_options.resolution = options.get("resolution", 512) renderer.rendering_options.near = options.get("near", 1) renderer.rendering_options.far = options.get("far", 100) renderer.rendering_options.ssaa = options.get("ssaa", 4) rets = {} for extr, intr in tqdm(zip(extrinsics, intrinsics), desc="Rendering"): res = renderer.render(sample, extr, intr) if "normal" not in rets: rets["normal"] = [] normal = torch.lerp( torch.zeros_like(res["normal"]), res["normal"], res["mask"] ) normal = np.clip( normal.detach().cpu().numpy().transpose(1, 2, 0) * 255, 0, 255 ).astype(np.uint8) rets["normal"].append(normal) return rets @spaces.GPU def render_video( sample, resolution=512, bg_color=(0, 0, 0), num_frames=300, r=2, fov=40, **kwargs, ): yaws = torch.linspace(0, 2 * 3.1415, num_frames) yaws = yaws.tolist() pitch = [0.5] * num_frames extrinsics, intrinsics = yaw_pitch_r_fov_to_extrinsics_intrinsics( yaws, pitch, r, fov ) render_fn = ( render_mesh if isinstance(sample, MeshExtractResult) else render_frames ) result = render_fn( sample, extrinsics, intrinsics, {"resolution": resolution, "bg_color": bg_color}, **kwargs, ) return result