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/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.carrot.adobe.serialization.json
{
import flash.utils.describeType;
public class JSONEncoder {
/** The string that is going to represent the object we're encoding */
private var jsonString:String;
/**
* Creates a new JSONEncoder.
*
* @param o The object to encode as a JSON string
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONEncoder( value:* ) {
jsonString = convertToString( value );
}
/**
* Gets the JSON string from the encoder.
*
* @return The JSON string representation of the object
* that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getString():String {
return jsonString;
}
/**
* Converts a value to it's JSON string equivalent.
*
* @param value The value to convert. Could be any
* type (object, number, array, etc)
*/
private function convertToString( value:* ):String {
// determine what value is and convert it based on it's type
if ( value is String ) {
// escape the string so it's formatted correctly
return escapeString( value as String );
} else if ( value is Number ) {
// only encode numbers that finate
return isFinite( value as Number) ? value.toString() : "null";
} else if ( value is Boolean ) {
// convert boolean to string easily
return value ? "true" : "false";
} else if ( value is Array ) {
// call the helper method to convert an array
return arrayToString( value as Array );
} else if ( value is Object && value != null ) {
// call the helper method to convert an object
return objectToString( value );
}
return "null";
}
/**
* Escapes a string accoding to the JSON specification.
*
* @param str The string to be escaped
* @return The string with escaped special characters
* according to the JSON specification
*/
private function escapeString( str:String ):String {
// create a string to store the string's jsonstring value
var s:String = "";
// current character in the string we're processing
var ch:String;
// store the length in a local variable to reduce lookups
var len:Number = str.length;
// loop over all of the characters in the string
for ( var i:int = 0; i < len; i++ ) {
// examine the character to determine if we have to escape it
ch = str.charAt( i );
switch ( ch ) {
case '"': // quotation mark
s += "\\\"";
break;
//case '/': // solidus
// s += "\\/";
// break;
case '\\': // reverse solidus
s += "\\\\";
break;
case '\b': // bell
s += "\\b";
break;
case '\f': // form feed
s += "\\f";
break;
case '\n': // newline
s += "\\n";
break;
case '\r': // carriage return
s += "\\r";
break;
case '\t': // horizontal tab
s += "\\t";
break;
default: // everything else
// check for a control character and escape as unicode
if ( ch < ' ' ) {
// get the hex digit(s) of the character (either 1 or 2 digits)
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
// ensure that there are 4 digits by adjusting
// the # of zeros accordingly.
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
// create the unicode escape sequence with 4 hex digits
s += "\\u" + zeroPad + hexCode;
} else {
// no need to do any special encoding, just pass-through
s += ch;
}
} // end switch
} // end for loop
return "\"" + s + "\"";
}
/**
* Converts an array to it's JSON string equivalent
*
* @param a The array to convert
* @return The JSON string representation of <code>a</code>
*/
private function arrayToString( a:Array ):String {
// create a string to store the array's jsonstring value
var s:String = "";
// loop over the elements in the array and add their converted
// values to the string
for ( var i:int = 0; i < a.length; i++ ) {
// when the length is 0 we're adding the first element so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an element, so add the comma separator
s += ","
}
// convert the value to a string
s += convertToString( a[i] );
}
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
// objects and you can put anything in them, ie:
// myArray["foo"] = "bar";
//
// These properties aren't picked up in the for loop above because
// the properties don't correspond to indexes. However, we're
// sort of out luck because the JSON specification doesn't allow
// these types of array properties.
//
// So, if the array was also used as an associative object, there
// may be some values in the array that don't get properly encoded.
//
// A possible solution is to instead encode the Array as an Object
// but then it won't get decoded correctly (and won't be an
// Array instance)
// close the array and return it's string value
return "[" + s + "]";
}
/**
* Converts an object to it's JSON string equivalent
*
* @param o The object to convert
* @return The JSON string representation of <code>o</code>
*/
private function objectToString( o:Object ):String
{
// create a string to store the object's jsonstring value
var s:String = "";
// determine if o is a class instance or a plain object
var classInfo:XML = describeType( o );
if ( classInfo.@name.toString() == "Object" )
{
// the value of o[key] in the loop below - store this
// as a variable so we don't have to keep looking up o[key]
// when testing for valid values to convert
var value:Object;
// loop over the keys in the object and add their converted
// values to the string
for ( var key:String in o )
{
// assign value to a variable for quick lookup
value = o[key];
// don't add function's to the JSON string
if ( value is Function )
{
// skip this key and try another
continue;
}
// when the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an item, so add the comma separator
s += ","
}
s += escapeString( key ) + ":" + convertToString( value );
}
}
else // o is a class instance
{
// Loop over all of the variables and accessors in the class and
// serialize them along with their values.
for each ( var v:XML in classInfo..*.(
name() == "variable"
||
(
name() == "accessor"
// Issue #116 - Make sure accessors are readable
&& attribute( "access" ).charAt( 0 ) == "r" )
) )
{
// Issue #110 - If [Transient] metadata exists, then we should skip
if ( v.metadata && v.metadata.( @name == "Transient" ).length() > 0 )
{
continue;
}
// When the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// We've already added an item, so add the comma separator
s += ","
}
s += escapeString( v.@name.toString() ) + ":"
+ convertToString( o[ v.@name ] );
}
}
return "{" + s + "}";
}
}
}
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