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import gradio as gr
import tempfile
import os
from utils.ui_utils import *

CANVAS_SIZE = 400
DEFAULT_GEN_SIZE = 512

def create_interface():
    with gr.Blocks() as app:
        # Add main title and project link
        gr.Markdown("# A simplified implementation of Inpaint4Drag")
        gr.Markdown("## [Visit our project page for more examples](https://visual-ai.github.io/inpaint4drag)")
        
        # State variables
        state = {
            'canvas_size': gr.Number(value=CANVAS_SIZE, visible=False, precision=0),
            'gen_size': gr.Number(value=DEFAULT_GEN_SIZE, visible=False, precision=0),
            'points_list': gr.State(value=[]),
            'inpaint_mask': gr.State(value=None)
        }
        
        with gr.Tab(label='Inpaint4Drag'):
            with gr.Row():
                # Draw Region Column
                with gr.Column():
                    gr.Markdown("""<p style="text-align: center; font-size: 20px">1. Draw Regions</p>""")
                    # Use ImageEditor for newer Gradio versions, fallback to Image with brush
                    try:
                        canvas = gr.ImageEditor(
                            label=" ", 
                            height=CANVAS_SIZE, 
                            width=CANVAS_SIZE,
                            brush=gr.Brush(colors=["#FFFFFF"], color_mode="fixed")
                        )
                    except:
                        # Fallback for older Gradio versions
                        canvas = gr.Image(
                            type="numpy", 
                            label=" ", 
                            height=CANVAS_SIZE, 
                            width=CANVAS_SIZE,
                            sources=["upload", "webcam", "clipboard"]
                        )
                    
                    with gr.Row():
                        fit_btn = gr.Button("Resize Image")

                # Control Points Column
                with gr.Column():
                    gr.Markdown("""<p style="text-align: center; font-size: 20px">2. Control Points</p>""")
                    input_img = gr.Image(
                        type="numpy", 
                        label=" ", 
                        height=CANVAS_SIZE, 
                        width=CANVAS_SIZE, 
                        interactive=True
                    )
                    with gr.Row():
                        undo_btn = gr.Button("Undo Point")
                        clear_btn = gr.Button("Clear Points")

                # Results Column
                with gr.Column():
                    gr.Markdown("""<p style="text-align: center; font-size: 20px">Results</p>""")
                    output_img = gr.Image(
                        type="numpy", 
                        label=" ", 
                        height=CANVAS_SIZE, 
                        width=CANVAS_SIZE, 
                        interactive=False
                    )
                    with gr.Row():
                        run_btn = gr.Button("Inpaint")
                        reset_btn = gr.Button("Reset All")

        # Generation Parameters
        with gr.Row():
            inpaint_ks = gr.Slider(
                minimum=0, 
                maximum=25, 
                value=5, 
                step=1, 
                label='How much to expand inpainting mask', 
                interactive=True
            )

        setup_events(
            components={
                'canvas': canvas,
                'input_img': input_img,
                'output_img': output_img,
                'inpaint_ks': inpaint_ks,
            },
            state=state,
            buttons={
                'fit': fit_btn,
                'undo': undo_btn,
                'clear': clear_btn,
                'run': run_btn,
                'reset': reset_btn
            }
        )

    return app

def setup_events(components, state, buttons):
    # Reset and clear events
    def setup_reset_events():
        buttons['reset'].click(
            clear_all,
            [state['canvas_size']],
            [components['canvas'], components['input_img'], components['output_img'], 
             state['points_list'], components['inpaint_ks'], state['inpaint_mask']]
        )
        
        components['canvas'].clear(
            clear_all,
            [state['canvas_size']],
            [components['canvas'], components['input_img'], components['output_img'], 
             state['points_list'], components['inpaint_ks'], state['inpaint_mask']]
        )

    # Image manipulation events
    def setup_image_events():
        buttons['fit'].click(
            clear_point,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['input_img']]
        ).then(
            resize,
            [components['canvas'], state['gen_size'], state['canvas_size']],
            [components['canvas'], components['input_img'], components['output_img']]
        )

    # Canvas interaction events
    def setup_canvas_events():
        # Handle both ImageEditor and Image events
        canvas_event = components['canvas'].change if hasattr(components['canvas'], 'change') else components['canvas'].edit
        
        canvas_event(
            visualize_user_drag,
            [components['canvas'], state['points_list']],
            [components['input_img']]
        ).then(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        )

        components['inpaint_ks'].change(
            visualize_user_drag,
            [components['canvas'], state['points_list']],
            [components['input_img']]
        ).then(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        )

    # Input image events
    def setup_input_events():
        components['input_img'].select(
            add_point,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['input_img']]
        ).then(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        )

    # Point manipulation events
    def setup_point_events():
        buttons['undo'].click(
            undo_point,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['input_img']]
        ).then(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        )
        
        buttons['clear'].click(
            clear_point,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['input_img']]
        ).then(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        )

    # Processing events
    def setup_processing_events():
        buttons['run'].click(
            preview_out_image,
            [components['canvas'], state['points_list'], components['inpaint_ks']],
            [components['output_img'], state['inpaint_mask']]
        ).then(
            inpaint,
            [components['output_img'], state['inpaint_mask']],
            [components['output_img']]
        )

    # Setup all events
    setup_reset_events()
    setup_image_events()
    setup_canvas_events()
    setup_input_events()
    setup_point_events()
    setup_processing_events()

def main():
    app = create_interface()
    # HF Space compatible launch
    app.queue().launch()

if __name__ == '__main__':
    main()