diff --git "a/Data/transcripts/1Wo6SqLNmLk_20241225194845.txt" "b/Data/transcripts/1Wo6SqLNmLk_20241225194845.txt" new file mode 100644--- /dev/null +++ "b/Data/transcripts/1Wo6SqLNmLk_20241225194845.txt" @@ -0,0 +1,5638 @@ +ANDREW HUBERMAN: Welcome to +the Huberman Lab podcast, +where we discuss science +and science-based tools +for everyday life. +[MUSIC PLAYING] +I'm Andrew Huberman. +And I'm a professor of +neurobiology and ophthalmology +at Stanford School of Medicine. +My guests today are Mark +Zuckerberg and Dr. Priscilla +Chan. +Mark Zuckerberg, +as everybody knows, +founded the company Facebook. +He is now the CEO of Meta, which +includes Facebook, Instagram, +WhatsApp, and other +technology platforms. +Dr. Priscilla Chan +graduated from Harvard +and went on to do her medical +degree at the University +of California San Francisco. +Mark Zuckerberg and +Dr. Priscilla Chan +are married and the +co-founders of the CZI, +or Chan Zuckerberg Initiative, +a philanthropic organization +whose stated goal is to +cure all human diseases. +The Chan Zuckerberg Initiative +is accomplishing that +by providing critical funding +not available elsewhere, +as well as a novel +framework for discovery +of the basic +functioning of cells, +cataloging all the +different human cell +types, as well as providing +AI, or artificial intelligence, +platforms to mine +all of that data +to discover new pathways and +cures for all human diseases. +The first hour of +today's discussion +is held with both Dr. Priscilla +Chan and Mark Zuckerberg, +during which we discuss +the CZI and what it really +means to try and cure +all human diseases. +We talk about the motivational +backbone for the CZI +that extends well into each +of their personal histories. +Indeed, you'll learn quite a lot +about Dr. Priscilla Chan, who +has, I must say, an absolutely +incredible family story leading +up to her role as a +physician and her motivations +for the CZI and beyond. +And you'll learn from Mark, how +he is bringing an engineering +and AI perspective +to the discovery +of new cures for human disease. +The second half of +today's discussion +is just between Mark Zuckerberg +and me, during which we discuss +various Meta Platforms, +including, of course, +social media platforms, and +their effects on mental health +in children and adults. +We also discuss VR, +Virtual Reality, as well as +augmented and mixed reality. +And we discuss AI, +Artificial Intelligence, +and how it stands to transform +not just our online experiences +with social media and +other technologies, +but how it stands to +potentially transform +every aspect of everyday life. +Before we begin, I'd +like to emphasize +that this podcast is separate +from my teaching and research +roles at Stanford. +It is, however, part +of my desire and effort +to bring zero cost to +consumer information +about science and +science-related tools +to the general public. +In keeping with +that theme, I'd like +to thank the sponsors +of today's podcast. +Our first sponsor +is Eight Sleep Eight +Sleep makes smart mattress +covers with cooling, heating, +and sleep tracking capacity. +I've spoken many times before +on this podcast about the fact +that getting a +great night's sleep +really is the foundation of +mental health, physical health +and performance. +One of the key things to +getting a great night's sleep +is to make sure that the +temperature of your sleeping +environment is correct. +And that's because in order to +fall and stay deeply asleep, +your body temperature +actually has +to drop by about 1 to 3 degrees. +And in order to wake up feeling +refreshed and energized, +your body temperature +actually has +to increase by about +1 to 3 degrees. +With Eight Sleep, you can +program the temperature +of your sleeping environment +in the beginning, middle, +and end of your night. +It has a number +of other features, +like tracking the amount +of rapid eye movement +and slow wave +sleep that you get, +things that are essential +to really dialing +in the perfect +night's sleep for you. +I've been sleeping on +an Eight Sleep mattress +cover for well +over two years now. +And it has greatly +improved my sleep. +I fall asleep far more quickly. +I wake up far less often +in the middle of the night. +And I wake up feeling +far more refreshed +than I ever did prior to using +an Eight Sleep mattress cover. +If you'd like to +try Eight Sleep, +you can go to +eightsleep.com/huberman to save +$150 off their Pod 3 cover. +Eight Sleep currently +ships to the USA, +Canada, UK, select countries +in the EU, and Australia. +Again, that's +eightsleep.com/huberman. +Today's episode is also +brought to us by LMNT. +LMNT is an electrolyte drink +that has everything you need +and nothing you don't. +That means plenty of +electrolytes-- sodium, +magnesium and +potassium-- and no sugar. +The electrolytes are absolutely +essential for the functioning +of every cell in your body. +And your neurons, +your nerve cells, +rely on sodium, +magnesium and potassium +in order to communicate with +one another electrically and +chemically. +LMNT contains the optimal +ratio of electrolytes +for the functioning of +neurons and the other cells +of your body. +Every morning, I drink a +packet of LMNT dissolved +in about 32 ounces of water. +I do that just for +general hydration +and to make sure that I +have adequate electrolytes +for any activities that day. +I'll often also have an LMNT +packet, or even two packets, +in 32 to 60 ounces of water +if I'm exercising very hard +and certainly if I'm +sweating a lot, in order +to make sure that I +replace those electrolytes. +If you'd like to +try LMNT, you can go +to drinklmnt.com/huberman to +get a free sample pack with +your purchase. +Again, that's +drinklmnt.com/huberman. +I'm pleased to +announce that we will +be hosting four live events +in Australia, each of which +is entitled The Brain Body +Contract, during which I will +share science and +science-related tools +for mental health, physical +health, and performance. +There will also be a live +question and answer session. +We have limited +tickets still available +for the event in +Melbourne on February 10, +as well as the event in +Brisbane on February 24. +Our event in Sydney, at +the Sydney Opera House, +sold out very quickly. +So as a consequence, +we've now scheduled +a second event in Sydney +at the Aware Super Theatre +on February 18. +To access tickets to +any of these events, +you can go to +hubermanlab.com/events and use +the code Huberman at checkout. +I hope to see you there. +And as always, thank you for +your interest in science. +And now, for my discussion +with Mark Zuckerberg +and Dr. Priscilla Chan. +Priscilla, Mark, so +great to meet you. +And thank you for having +me here in your home. +MARK ZUCKERBERG: Oh, Thanks +for having us on the podcast. +PRISCILLA CHAN: Yeah. +ANDREW HUBERMAN: I'd like to +talk about the CZI, the Chan +Zuckerberg Initiative. +I learned about this +a few years ago, +when my lab was-- and +still is now-- at Stanford, +as a very exciting +philanthropic effort +that has a truly big mission. +I can't imagine +a bigger mission. +So maybe you could tell us +what that big mission is. +And then we can get into +some of the mechanics of how +that big mission can +become a reality. +PRISCILLA CHAN: So like +you're mentioning, in 2015, +we launched the Chan +Zuckerberg Initiative. +And what we were +hoping to do at CZI +was think about how do we build +a better future for everyone +and looking for ways +where we can contribute +the resources that we have +to bring philanthropically +and the experiences that +Mark and I have had, +for me as a physician +and educator, +for Mark as an +engineer, and then +our ability to bring teams +together to build the builders. +Mark has been a builder +throughout his career. +And what could we +do if we actually +put together a team to build +tools, do great science? +And so within our +science portfolio, +we've really been focused +on what some people think +is either an incredibly +audacious goal +or an inevitable goal. +But I think about +it as something +that will happen if we +continue focusing on it, which +is to be able to cure, +prevent, or manage +all disease by the +end of the century. +ANDREW HUBERMAN: All disease? +PRISCILLA CHAN: All disease. +So that's important, right? +And so a lot of times, people +ask like, which disease? +And the whole point is that +there is not one disease. +And it's really about taking +a step back to where I always +found the most hope +as a physician, which +is new discoveries +and new opportunities +and new ways of understanding +how to keep people well come +from basic science. +So our strategy at CZI is really +to build tools, fund science, +change the way basic +scientists can see the world +and how they can move +quickly in their discoveries. +And so that's what +we launched in 2015. +We do work in three ways. +We fund great scientists. +We build tools-- right +now, software tools +to help move science along and +make it easier for scientists +to do their work. +And we do science. +You mentioned Stanford +being an important pillar +for our science work. +We've built what we call +biohubs, institutes where teams +can take on grand +challenges to do work that +wouldn't be possible +in a single lab +or within a single discipline. +And our first +biohub was launched +in San Francisco, a +collaboration between Stanford, +UC Berkeley, and UCSF. +ANDREW HUBERMAN: Amazing. +Curing all diseases implies +that there will either +be a ton of knowledge gleaned +from this effort, which +I'm certain there will be-- +and there already has been. +We can talk about some of those +early successes in a moment. +But it also sort of implies +that if we can understand +some basic operations +of diseases and cells +that transcend autism, +Huntington's, Parkinson's, +cancer and any other +disease that perhaps there +are some core principles that +would make the big mission +a real reality, so to speak. +What I'm basically saying is, +how are you attacking this? +My belief is that the cell sits +at the center of all discussion +about disease, given that +our body is made up of cells +and different types of cells. +So maybe you could +just illuminate for us +a little bit of what the +cell is, in your mind, +as it relates to disease and +how one goes about understanding +disease in the context of cells +because, ultimately, that's +what we're made up of. +MARK ZUCKERBERG: Yeah. +Well, let's get to the +cell thing in a moment. +But just even taking +a step back from that, +we don't think, +at CZI, that we're +going to cure, prevent +or manage all diseases. +The goal is to basically +give the scientific community +and scientists around +the world the tools +to accelerate the +pace of science. +And we spent a lot +of time, when we +were getting started +with this, looking +at the history of science and +trying to understand the trends +and how they've +played out over time. +And if you look over +this very long-term arc, +most large-scale +discoveries are preceded +by the invention of a new tool +or a new way to see something. +And it's not just +in biology, right? +It's like having +a telescope came +before a lot of discoveries +in astronomy and astrophysics. +But similarly, the microscope +and just different ways +to observe things or +different platforms, +like the ability to do +vaccines preceded the ability +to cure a lot of +different things. +So this is the engineering part +that you were talking about, +about building tools. +We view our goal is to +try to bring together +some scientific and engineering +knowledge to build tools +that empower the whole field. +And that's the big arc +and a lot of the things +that we're focused on, including +the work in single cell +and cell understanding, +which you can jump in and get +into that if you want. +But yeah, I think I +think we generally +agree with the +premise that if you +want to understand this +stuff from first principles-- +people study organs a lot right. +You study how things +present across the body. +But there's not a very +widespread understanding +of how each cell operates. +And this is a big part of +some of the initial work +that we tried to do on the Human +Cell Atlas and understanding +what are the different cells. +And there's a bunch +more work that we want +to do to carry that forward. +But overall, I think, when we +think about the next 10 years +here of this long arc to +try to empower the community +to be able to cure, prevent +or manage all diseases, +we think that the next +10 years should really +be primarily about being +able to measure and observe +more things in human biology. +There are a lot +of limits to that. +It's like you want to look at +something through a microscope, +you can't usually +see living tissues +because it's hard to see through +skin or things like that. +So there are a lot of +different techniques +that will help us +observe different things. +And this is where the +engineering background +comes in a bit because-- +I mean, when I think about this +is from the perspective of how +you'd write code or +something, the idea of trying +to debug or fix a code base, +but not be able to step +through the code +line by line, it's +not going to happen, right? +And at the beginning of any +big project that we do at Meta, +we like to spend a bunch of +the time up front just trying +to instrument things +and understand +what are we going to +look at and how are we +going to measure things so +we know we're making progress +and know what to optimize. +And this is such a +long-term journey +that we think that it actually +makes sense to take the next 10 +years to build those +kinds of tools for biology +and understanding just how the +human body works in action. +And a big part of +that is, cells. +I don't know. +Do you want to jump and talk +about some of the efforts? +PRISCILLA CHAN: Sure. +ANDREW HUBERMAN: Could I just +interrupt briefly and just ask +about the different +interventions, so to speak, +that CZI is in a unique +position to bring to the quest +to cure all diseases? +So I can think of-- +I mean, I know, as a scientist, +that money is necessary but not +sufficient, right? +When you have money, you +can hire more people. +You can try different things. +So that's critical. +But a lot of philanthropy +includes money. +The other component is you +want to be able to see things, +as you pointed out. +So you want to know that +normal disease process-- +like, what is a healthy cell? +What's a diseased cell? +Are cells constantly being +bombarded with challenges +and then repairing those? +And then what we +call cancer is just +a runaway train of +those challenges +not being met by the cell +itself or something like that? +So better imaging tools. +And then it sounds like there's +not just a hardware component, +but a software component. +This is where AI comes in. +So maybe, at some point, +we can break this up +into two, three +different avenues. +One is understanding +disease processes +and healthy processes. +We'll lump those together. +Then there's hardware-- +so microscopes, +lenses, digital +deconvolution, ways +of seeing things in bolder +relief and more precision. +And then there's how +to manage all the data. +And then I love the +idea that maybe AI +could do what human +brains can't do alone, +like manage +understanding of the data +because it's one thing +to organize data. +It's another to say, oh, +this as you point out +in the analogy with code, +that this particular gene +and that particular gene +are potentially interesting, +whereas a human +being would never +make that potential connection. +MARK ZUCKERBERG: Yeah. +PRISCILLA CHAN: So +the tools that CZI +can bring to the table-- +we fund science, like +you're talking about. +There's lots of ways +to fund science. +And just to be +clear, what we fund +is a tiny fraction of what +the NIH funds, for instance. +ANDREW HUBERMAN: So you guys +have been generous enough +that it definitely holds +wait to NIH's contribution. +PRISCILLA CHAN: Yeah. +But I think every funder has +its own role in the ecosystem. +And for us, it's +really, how do we +incentivize new points of view? +How do we incentivize +collaboration? +How do we incentivize +open science? +And so a lot of our grants +include inviting people +to look at different fields. +Our first neuroscience RFA was +aimed towards incentivizing +people from different +backgrounds-- immunologists, +microbiologists-- +to come and look +at how our nervous system works +and how to keep it healthy. +Or we ask that our +grantees participate +in the pre-print +movement to accelerate +the rate of sharing knowledge +and actually others being +able to build upon science. +So that's the +funding that we do. +In terms of building, we +build software and hardware, +like you mentioned. +We put together +teams that can build +tools that are more durable +and scalable than someone +in a single lab might +be incentivized to do. +There's a ton of great ideas. +And nowadays, most scientists +can tinker and build +something useful for their lab. +But it's really +hard for them to be +able to share that +tool sometimes +beyond their own laptop +or forget the next Lab +over or across the globe. +So we partner with scientists +to see what is useful, +what kinds of tools. +In imaging, Napari, it's +a useful image annotation +tool that is born from +an open source community. +And how can we +contribute to that? +Or a CELLxGENE, which works +on single cell data sets. +And how can we make it build a +useful tool so that scientists +can share data sets, +analyze their own +and contribute to a larger +corpus of information? +So we have software teams that +are building, collaborating +with scientists to make +sure that we're building +easy to use, durable, +translatable tools +across the scientific community +in the areas that we work in. +We also have institutes-- this +is where the imaging work comes +in-- where we are proud owners +of an electron microscope +right now. +It's going to be installed +at our imaging institute. +And that will really +contribute to the way +where we can see +work differently. +But more hardware does +need to be developed. +We're partnering with +the fantastic scientists +in the biohub network to build +a mini-phase plate to increase +to align the electrons through +the electron microscope +to be able to increase +the resolution, +so we can see in sharper detail. +So there's a lot of innovative +work within the network that's +happening. +And these institutes +have grand challenges +that they're working on. +Back to your +question about cells, +cells are just the smallest +unit that are alive. +And your body, +all of our bodies, +have many, many, many cells. +Some estimate of like +37 trillion cells, +different cells in your body. +And what are they all doing? +And what do they look +like when you're healthy? +What do they look +like when you're sick? +And where we're at right now +with our understanding of cells +and what happens +when you get sick +is basically we've gotten pretty +good at, from the Human Genome +Project, looking at +how different mutations +in your genetic +code lead for you +to be more susceptible +to get sick or directly +cause you to get sick. +So we go from a mutation +in your DNA to, wow, +you now have Huntington's +disease, for instance. +And there's a lot that +happens in the middle. +And that's one of the questions +that we're going after at CZI, +is what actually happens. +So an analogy that I like to +use to share with my friends +is, right now, say we +have a recipe for a cake. +We know there's a +typo in the recipe. +And then the cake is awful. +That's all we know. +We don't know how the +chef interprets the typo. +We don't know what +happens in the oven. +And we don't actually +know how it's exactly +connected to how the +cake didn't turn out +or how you had expected it. +A lot of that is unknown. +But we can actually +systematically try +to break this down. +And one segment of that +journey that we're looking at +is how that mutation +gets translated and acted +upon in your cells. +And all of your cells +have what's called mRNA. +mRNA are the actual instructions +that are taken from the DNA. +And our work in +Single-Cell is looking +at how every cell in your +body is actually interpreting +your DNA slightly +differently and what +happens when healthy cells +are interpreting the DNA +instructions and +when sick cells are +interpreting those directions. +And that is a ton of data. +I just told you, there's +37 trillion cells. +There's different large +sets of mRNA in each cell. +But the work that we've been +funding is looking at how-- +first of all, gathering +that information. +We've been incredibly +lucky to be +part of a very fast-moving +field where we've gone from, +in 2017, funding some +methods work to now +having really not complete, +but nearly complete +atlases of how the human body +works, how flies work, how mice +work at the single-cell +level and being +able to then try +to piece together +how does that all come +together when you're healthy +and when you're sick. +And the neat thing about +the inflection point +where we're at in AI is that +I can't look at this data +and make sense of it. +There's just too much of it. +And biology is complex. +Human bodies are complex. +We need this much information. +But the use of large +language models +can help us actually +look at that data +and gain insights, +look at what trends +are consistent with health and +what trends are unsuspected. +And eventually, our +hope, through the use +of these data sets that +we've helped curate +and the application of +large language models, +is to be able to formulate a +virtual cell, a cell that's +completely built off of +the data sets of what +we know about the human body, +but allows us to manipulate, +and learn faster and +try new things to help +move science and +then medicine along. +ANDREW HUBERMAN: +Do you think we've +cataloged the total number +of different cell types? +Every week, I look +at great journals +like Cell Nature and Science. +And for instance, I saw +recently that, using single cell +sequencing, they've categorized +18 plus different types +of fat cells. +We always think of like a fat +cell versus a muscle cell. +So now, you've got 18 types. +Each one is going to express +many, many different genes +and mRNAs. +And perhaps one of +them is responsible +for what we see in +advanced type 2 diabetes, +or in other forms of obesity, +or where people can't lay down +fat cells, which turns out +to be just as detrimental +in those extreme cases. +So now, you've got all +these lists of genes. +But I always thought of single +cell sequencing as necessary, +but not sufficient, right? +You need the information, but +it doesn't resolve the problem. +And I think of it more as +a hypothesis-generating +experiment. +OK, so you have all these genes. +And you can say, well, +this gene is particularly +elevated in the diabetic +cell type of, let's say, +one of these fat cells or +muscle cells for that matter, +whereas it's not +in non-diabetics. +So then of the millions +of different cells, +maybe only five of them +differ dramatically. +So then you generate +a hypothesis. +Oh, it's the ones that +differ dramatically +that are important. +But maybe one of those genes, +when it's only 50% changed, +has a huge effect because of +some network biology effect. +And so I guess what I'm +trying to get to here +is how does one +meet that challenge. +And can AI help +resolve that challenge +by essentially placing +those lists of genes +into 10,000 hypotheses? +Because I'll tell you +that the graduate students +and postdocs in my lab +get a chance to test one +hypothesis at a time. +PRISCILLA CHAN: I know. +ANDREW HUBERMAN: And that's +really the challenge, +let alone one lab. +And so for those +that are listening +to this-- and +hopefully, it's not +getting outside the scope +of standard understanding +or the understanding +we've generated here. +But what I'm +basically saying is, +you have to pick at some point. +More data always sounds great. +But then how do you +decide what to test? +PRISCILLA CHAN: So no, we +don't know all the cell types. +I think one thing that was +really exciting when we first +launched this work +was cystic fibrosis. +Cystic fibrosis is caused +by mutation in CFTR. +That's pretty well known. +It affects a certain channel +that makes it hard for mucus +to be cleared. +That's the basics +of cystic fibrosis. +When I went to medical +school, it was taught as fact. +ANDREW HUBERMAN: So their +lungs fill up with fluid. +These are people who +are carrying around +sacks of fluid filling up. +PRISCILLA CHAN: Yep. +ANDREW HUBERMAN: I've worked +with people like that. +And they have to literally +dump the fluid out. +PRISCILLA CHAN: Exactly. +ANDREW HUBERMAN: They can't +run or do intense exercise. +Life is shorter. +PRISCILLA CHAN: Life is shorter. +And when we applied single-cell +methodologies to the lungs, +they discovered an +entirely new cell type +that actually is affected by +a mutation in the CF mutation, +in cystic fibrosis +mutation, that +actually changes +the paradigm of how +we think about cystic fibrosis. +ANDREW HUBERMAN: Amazing. +PRISCILLA CHAN: [? Just ?] +[? unknown. ?] So I don't think +we know all the cell types. +I think we'll continue +to discover them. +And we'll continue to discover +new relationships between cell +and disease, which leads me +to the second example I want +to bring up, is +this large data set +that the entire +scientific community has +built around single cell. +It's starting to allow us to +say this mutation, where is it +expressed? +What types of cell +types it's expressed in? +And we actually +have built a tool +at CZI called CELLxGENE, where +you can put in the mutation +that you're interested in. +And it gives you a heat +map of cross cell types +of which cell types are +expressing the gene that you're +interested in. +And so then you can +start looking at, OK, +if I look at gene X and I know +it's related to heart disease-- +but if you look at +the heat map, it's +also spiking in the pancreas. +That allows you to +generate a hypothesis. +Why? +And what happens when +this gene is mutated +and the function +of your pancreas? +Really exciting way to look +and ask questions differently. +And you can also +imagine a world where +if you're trying to develop a +therapy, a drug, and the goal +is to treat the +function in the heart, +but you know that +it's also really +active in the pancreas again. +So is there going to be +an unexpected side effect +that you should think +about as you're bringing +this drug to clinical trials? +So it's an incredibly +exciting tool +and one that's only +going to get better +as we get more and +more sophisticated +ways to analyze the data. +ANDREW HUBERMAN: +I must say, I love +that because if I look at +the advances in neuroscience +over the last 15 +years, most of them +didn't necessarily come from +looking at the nervous system. +They came from the understanding +that the immune system +impacts the brain. +Everyone prior to that +talked about the brain +as an immune-privileged organ. +What you just said +also bridges the divide +between single cells, +organs and systems, right? +Because ultimately, +cells make up organs. +Organs make up systems. +And they're all +talking to one another. +And everyone nowadays is +familiar with gut-brain axis +or the microbiome +being so important. +But rarely is the discussion +between organs discussed, +so to speak. +So I think it's wonderful. +So that tool was +generated by CZI. +Or CCI funded that tool? +MARK ZUCKERBERG: We built that. +PRISCILLA CHAN: We built it. +ANDREW HUBERMAN: You built it. +So is it built by Meta? +Is this Meta? +MARK ZUCKERBERG: No, no, +it has its own engineers. +ANDREW HUBERMAN: Got it. +MARK ZUCKERBERG: Yeah. +They're completely +different organizations. +ANDREW HUBERMAN: Incredible. +And so a graduate +student or postdoc +who's interested in +a particular mutation +could put this mutation +into this database. +That graduate student +or postdoc might +be in a laboratory known +for working on heart, +but suddenly find that +they're collaborating +with other scientists that work +on the pancreas, which also +is wonderful because +it bridges the divide +between these fields. +Fields are so +siloed in science-- +not just different +buildings, but people +rarely talk, unless things +like this are happening. +PRISCILLA CHAN: I mean, the +graduate student is someone +that we want to empower +because, one, they're +the future of +science, as you know. +And within CELLxGENE, +if you put in the gene +you're interested in and +it shows you the heat map, +we also will pull up the most +relevant papers to that gene. +And so read these things. +ANDREW HUBERMAN: +That's fantastic. +As we all know, +quality nutrition +influences, of course, our +physical health, but also +our mental health and our +cognitive functioning-- +our memory, our ability to +learn new things and to focus. +And we know that one of +the most important features +of high quality +nutrition is making sure +that we get enough vitamins +and minerals from high quality, +unprocessed, or +minimally processed +sources, as well as enough +probiotics, and prebiotics +and fiber to support +basically all +the cellular +functions in our body, +including the gut microbiome. +Now, I, like most everybody +try to get optimal nutrition +from whole foods, ideally mostly +from minimally processed or non +processed foods. +However, one of the challenges +that I and so many other people +face is getting enough +servings of high quality fruits +and vegetables per +day, as well as +fiber and probiotics that +often accompany those fruits +and vegetables. +That's why, way back in +2012, long before I ever +had a podcast, I +started drinking AG1. +And so I'm delighted that AG1 +is sponsoring the Huberman Lab +podcast. +The reason I started taking +AG1 and the reason I still +drink AG1 once or +twice a day is that it +provides all of my +foundational nutritional needs. +That is, it provides +insurance that I +get the proper amounts of those +vitamins, minerals, probiotics +and fiber to ensure optimal +mental health, physical +health and performance. +If you'd like to try AG1, you +can go to drinkag1.com/huberman +to claim a special offer. +They're giving away +five free travel +packs plus a year's +supply of vitamin D3 K2. +Again, that's +drinkag1.com/huberman to claim +that special offer. +MARK ZUCKERBERG: I just think +going back to your question +from before are there going +to be more cell types that +get discovered? +I mean, I assume so, right? +I mean, no catalog of +this stuff is ever-- +it doesn't seem like +we're ever done. +we keep on finding more. +But I think that that +gets to one of the things +that I think are the +strengths of modern LLMs, +is the ability to imagine +different states that things +can be in. +So from all the work that +we've done and funded +on the Human Cell Atlas, there +is a large corpus of data +that you can now train a +kind of large-scale model on. +And one of the things +that we're doing at CZI, +which I think is +pretty exciting, +is building what we think is one +of the largest non-profit life +sciences AI clusters. +It's on the order of 1,000 GPUs. +And it's larger than what +most people have access +to in academia that you can do +serious engineering work on. +And by basically +training a model +with all of the +Human Cell Atlas Data +and a bunch of other +inputs as well, +we think you'll be able +to basically imagine +all of the different +types of cells and all +the different states that they +can be in, and when they're +healthy and diseased, +and how they'll +interact with different-- +interact with each +other, interact +with different potential drugs. +But I think the state +of LLMs, I think +this is where it's +helpful to understand-- +have a good understanding +and be grounded +in the modern state of AI. +I mean, these things +are not foolproof. +I mean, one of the +flaws of modern LLMs +is they hallucinate. +So the question is, +how do you make it +so that that can be an advantage +rather than a disadvantage? +And I think the way that it +ends up being an advantage +is when they help you +imagine a bunch of states +that someone could be in, but +then you, as the scientist +or engineer, go and validate +that those are true, +whether they're solutions +to how a protein can +be folded or possible +states that a cell could +be in when it's interacting +with other things. +But we're not yet +at the state with AI +that you can just take the +outputs of these things +as gospel and run from there. +But they are very good, +I think as you said, +hypothesis generators or +possible solution generators +that then you can go validate. +So I think that that's +a very powerful thing +that we can basically-- +building on the first +five years of science work +around the Human Cell Atlas +and all the data that's +been built out-- carry +that forward into something +that I think is going to be a +very novel tool going forward. +And that's the type +of thing that I +think we're set up to do well. +I mean, you had this exchange a +little while back about funding +levels and how CZI is just a +drop in the bucket compared +to NIH. +The thing that I think we +can do that's different +is funding some of these +longer term, bigger projects. +It is hard to galvanize +the and pull together +the energy to do that. +And it's a lot of what most +science funding is, relatively +small projects +that are exploring +things over relatively +short time horizons. +And one of the things +that we try to do +is build these tools over +5, 10, 15-year periods. +They're often +projects that require +hundreds of millions +of dollars of funding +and world-class engineering +teams and infrastructure to do. +And that, I think, is a pretty +cool contribution to the field +that I think is-- +there aren't as +many other folks who +are doing that kind of thing. +But that's one of +the reasons why +I'm personally excited +about the virtual cell stuff +because it just this perfect +intersection of all the +stuff that we've +done in single cell, +the previous collaborations +that we've done with the field +and bringing together +the industry and AI +expertise around this. +ANDREW HUBERMAN: +Yeah, I completely +agree that the model of science +that you're putting together +with CZI isn't just +unique from NIH, +but it's extremely +important that +the independent +investigator model is what's +driven the progression of +Science in this country +and, to some extent, in Northern +Europe for the last 100 years. +And it's wonderful, +on the one hand, +because it allows for that +image we have of a scientist +tinkering away or the people +in their lab, and then +the eurekas. +And that hopefully translates +to better human health. +But I think, in my opinion, +we've moved past that model +as the most effective model +or the only model that +should be explored. +MARK ZUCKERBERG: Yeah, I +just think it's a balance. +You want that. +But you want to +empower those people. +I think that that's these +tools empower those folks. +ANDREW HUBERMAN: Sure. +And there are mechanisms +to do that, like NIH. +But it's hard to do +collaborative science. +It's interesting that we're +sitting here not far-- +because I grew up right +near here as well. +I'm not far from the garage +model of tech, right? +The Hewlett-Packard model, +not far from here at all. +And the idea was the tinkerer +in the garage, the inventor. +And then people often +forget that to implement +all the technologies +they discovered +took enormous factories +and warehouses. +So there's a similarity there +to Facebook, Meta, et cetera. +But I think, in +science, we imagine +that the scientists +alone in their laboratory +and those eureka moments. +But I think, nowadays, the +big questions really require +extensive collaboration and +certainly tool development. +And one of the tools that +you keep coming back to +is these LLMs, these +large language models. +And maybe you could +just elaborate, +for those that aren't familiar. +What is a large language model? +For the uninformed, what is it? +And what does it allow us to +do that different, other types +of AI don't allow? +Or more importantly, +perhaps what +does it allow us to do that a +bunch of really smart people, +highly informed in a +given area of science, +staring at the data-- +what can it do +that they can't do? +MARK ZUCKERBERG: Sure. +So I think a lot of the +progression of machine learning +has been about building systems, +neural networks or otherwise, +that can basically make sense +and find patterns in larger +and larger amounts of data. +And there was a breakthrough +a number of years +back that some folks +at Google actually made +called this transformer +model architecture. +And it was this +huge breakthrough +because before then there +was somewhat of a cap +where if you fed more +data into a Neural Network +past some point, +it didn't really +glean more insights from +it, whereas transformers +just-- we haven't seen +the end of how big that +can scale to yet. +I mean, I think that +there's a chance +that we run into some ceiling. +ANDREW HUBERMAN: So +it never asymptotes? +MARK ZUCKERBERG: We +haven't observed it yet. +But we just haven't built +big enough systems yet. +So I would guess that-- +I don't know. +I think that this +is actually one +of the big questions +in the AI field today, +is basically, are transformers +and are the current model +architectures sufficient? +If you just build larger +and larger clusters, +do you eventually +get something that's +like human intelligence +or super intelligence? +Or is there some kind +of fundamental limit +to this architecture that +we just haven't reached yet? +And once we get a little bit +further in building them out, +then we'll reach that. +And then we'll need +a few more leaps +before we get to the +level of AI that I +think will unlock +a ton of really +futuristic and amazing things. +But there's no doubt +that even just being +able to process +the amount of data +that we can now with +this model architecture +has unlocked a lot +of new use cases. +And the reason why they're +called large language models is +because one of the first uses +of them is people basically +feed in all of the language +from, basically, the world +wide web. +And you can think about them as +basically prediction machines. +You put in a prompt. +And it can basically +predict a version +of what should come next. +So you type in a headline +for a news story. +And it can predict what it +thinks the story should be. +Or you could train +it so that it could +be a chat, bot +where, OK, if you're +prompted with this question, +you, can get this response. +But one of the +interesting things +is it turns out that there's +actually nothing specific +to using human language in it. +So if instead of feeding +it human language, if you +use that model architecture +for a network and instead +you feed it all of the +Human Cell Atlas Data, +then if you prompt it +with a state of a cell, +it can spit out +different versions +of how that cell can +interact or different states +that the cell could be +in next when it interacts +with different things. +ANDREW HUBERMAN: Does it have +to take a genetics class? +So for instance, if you give +it a bunch of genetics data, +do you have to say, hey, +by the way, and then +you give it a genetics class so +it understands that you've got +DNA, RNA, mRNA, and proteins? +MARK ZUCKERBERG: No, I think +that the basic nature of all +these machine learning +techniques is they're +basically pattern +recognition systems. +So there are these very +deep statistical machines +that are very efficient +at finding patterns. +So it's not actually-- +you don't need to teach +a language model that's +trying to speak a language +a lot of specific things +about that language either. +You just feed it in +a bunch of examples. +And then let's say you teach +it about something in English, +but then you also give +it a bunch of examples +of people speaking Italian. +It'll actually be able to +explain the thing that it +learned in English in Italian. +So the crossover and just +the pattern recognition +is the thing that is pretty +profound and powerful +about this. +But it really does apply to +a lot of different things. +Another example in the +scientific community +has been the work +that AlphaFold, +basically the folks at DeepMind, +have done on protein folding. +It's just basically a lot of +the same model architecture. +But instead of +language, there they +fold they fed in all +of these protein data. +And you can give it a state. +And it can spit out solutions to +how those proteins get folded. +So it's very powerful. +I don't think we know +yet, as an industry, what +the natural limits of it are. +I think that that's one +of the things that's +pretty exciting about +the current state. +But it's certainly allows +you to solve problems +that just weren't solved with +the generation of machine +learning that came before it. +ANDREW HUBERMAN: +It sounds like CZI +is moving a lot of work that was +just done in vitro, in dishes, +and in vivo, in +living organisms, +model organisms are humans, +to in silico, as we say. +So do you foresee a future where +a lot of biomedical research, +certainly the work of CZI +included, is done by machines? +I mean, obviously, +it's much lower cost. +And you can run millions +of experiments, which, +of course, is not to +say that humans are not +going to be involved. +But I love the idea that we +can run experiments in silico +en masse. +PRISCILLA CHAN: I think +in silico experiments are +going to be incredibly helpful +to test things quickly, +cheaply and just unleash +a lot of creativity. +I do think you need to be +very careful about making +sure it still translates +and matches the humans. +One thing that's +funny in basic science +is we've basically cured +every single disease in mice. +We know what's going on when +they have a number of diseases +because they're used +as a model organism. +But they are not humans. +And a lot of times, +that research +is relevant, but not +directly one-to-one +translatable to humans. +So you just have to be really +careful about making sure +that it actually +works for humans. +ANDREW HUBERMAN: Sounds +like what CZI is doing +is actually creating +a new field. +As I'm hearing all of +this, I'm thinking, OK, +this transcends immunology +department, cardiothoracic +surgery, I mean neuroscience. +I mean, the idea of a new field, +where you certainly embrace +the realities of +universities and laboratories +because that's where most of +the work that you're funding +is done. +Is that right? +MARK ZUCKERBERG: Mm-hmm. +ANDREW HUBERMAN: +So maybe we need +to think about what it means +to do science differently. +And I think that's one of the +things that's most exciting. +Along those lines, it seems +that bringing together +a lot of different +types of people +at different major +institutions is going +to be especially important. +So I know that the initial +CZI Biohub, gratefully, +included Stanford. +We'll put that +first in the list, +but also UCSF, forgive me. +I have many friends at +UCSF and also Berkeley. +But there are now some +additional institutions +involved. +So maybe you could +talk about that, +and what motivated the decision +to branch outside the Bay Area +and why you selected those +particular additional +institutions to be included. +MARK ZUCKERBERG: Well, +I'll just say it. +A big part of why we wanted +to create additional biohubs +is we were just so +impressed by the work +that the folks who were +running the first biohub did. +PRISCILLA CHAN: Yeah. +And you should walk +through the work +of the Chicago Biohub +and the New York Biohub +that we just announced. +But I think it's actually an +interesting set of examples +that balance the +limits of what you want +to do with physical +material engineering +and where things are +purely biological +because the Chicago team +is really building more +sensors to be able to understand +what's going on in your body. +But that's more of a physical +kind of engineering challenge, +whereas the New York +team-- we basically +talk about this as like a +cellular endoscope of being +able to have an immune +cell or something that +can go and understand, +what's the thing that's +going on in your body? +But it's not a physical +piece of hardware. +It's a cell that you can +basically have just go report +out on different things that +are happening inside the body. +ANDREW HUBERMAN: Oh, so making +the cell the the microscope. +PRISCILLA CHAN: Totally. +MARK ZUCKERBERG: And +then eventually actually +being able to act on it. +But I mean, you should go +into more detail on all this. +PRISCILLA CHAN: So +a core principle +of how we think about biohubs +is that it has to be-- +when we invited +proposals, it has +to be at least +three institutions, +so really breaking down the +barrier of a single university, +oftentimes asking for the +people designing the research +aim to come from all different +backgrounds and to explain why +that the problem that +they want to solve +requires interdisciplinary, +inter-university, institution +collaboration to +actually make happen. +We just put that +request for proposal +out there with our +San Francisco Biohub +as an example, +where they've done +incredible work in single cell +biology and infectious disease. +And we got-- +I want to say-- +like 57 proposals +from over 150 institutions. +A lot of ideas came together. +And we were so, so +excited that we've +been able to launch +Chicago and New York. +Chicago is a collaboration +between UIUC, +University of Illinois +Urbana-Champaign, +and University of +Chicago and Northwestern. +Obviously, these universities +are multifaceted. +But if I were to describe +them by their stereotypical +strength, Northwestern has +an incredible medical system +and hospital system. +University of Chicago +brings to the table +incredible basic +science strengths. +University of Illinois is +a computing powerhouse. +And so they came +together and proposed +that they were going +to start thinking +about cells in tissue, +so one of the layers +that you just alluded to. +So how do the cells that we know +behave and act differently when +they come together as a tissue? +And one of the first tissues +that they're starting with +is skin. +So they've already been +able to, as a collaboration +under the leadership, of +Shana Kelly design engineered +skin tissue. +The architecture looks the +same as what's in you and I. +And what they've done is +built these super, super thin +sensors. +And they embed these sensors +throughout the layers +of this engineered tissue. +And they read out the data. +They want to see what +these cells are secreting, +how these cells +talk to each other +and what happens when +these cells get inflamed. +Inflammation is an +incredibly important process +that drives 50% of all deaths. +And so this is another +disease-agnostic approach. +We want to understand +inflammation. +And they're going to +get a ton of information +out from these sensors that tell +you what happens when something +goes awry because +right now we can say, +when you have an +allergic reaction, +your skin gets red and puffy. +But what is the +earliest signal of that? +And these sensors can +look at the behaviors +of these cells over time. +And then you can apply +a large language model +to look at the earliest +statistically significant +changes that can allow you to +intervene as early as possible. +So that's what Chicago's doing. +They're starting +in the skin cells. +They're also looking at the +neuromuscular junction, which +is the connection between where +a neuron attaches to a muscle +and tells the muscle +how to behave-- +super important in things +like ALS, but also in aging. +The slowed transmission +of information +across that +neuromuscular junction +is what causes old +people to fall. +Their brain cannot trigger their +muscles to react fast enough. +And so we want to +be able to embed +these sensors to understand how +these different, interconnected +systems within our +bodies work together. +In New York, they're doing a +related, but equally exciting +project where they're +engineering individual cells +to be able to go in and identify +changes in a human body. +So what they'll do is-- +they're calling it-- +ANDREW HUBERMAN: It's wild. +I mean, I love that. +I mean, this is-- +I don't want to go on a tangent. +But for those that want to +look it up adaptive optics, +there's a lot of +distortion and interference +when you try and look +at something really +small or really far away. +And really smart +physicists figured out, +well, use the interference +as part of the microscope. +Make those actually +lenses of the microscope. +MARK ZUCKERBERG: We +should talk about imaging +separately after you talk +about the New York Biohub. +ANDREW HUBERMAN: It's extremely +clever, along those lines. +It's not intuitive. +But then when you hear it, it's +like it makes so much sense. +It's not immediately intuitive. +Make the cells that already +can navigate to tissues +or embed themselves in +tissues be the microscope +within that tissue. +I love it. +PRISCILLA CHAN: Totally. +The way that I explain +this to my friends +and my family is this +is Fantastic Voyage, +but real life. +We are going into +the human body. +And we're using the immune +cells, which are privileged +and already working to +keep your body healthy, +and being able to target them +to examine certain things. +So you can engineer an immune +cell to go in your body +and look inside your +coronary arteries and say, +are these arteries healthy? +Or are there plaques? +Because plaques +lead to blockage, +which lead to heart attacks. +And the cell can then +record that information +and report it back out. +That's the first half +of what the New York +Biohub is going to do. +ANDREW HUBERMAN: Fantastic. +PRISCILLA CHAN: The +second half is can you +then engineer the cells to +go do something about it. +Can I then tell +a different cell, +immune cell that is able +to transport in your body +to go in and clean that +up in a targeted way? +And so it's incredibly exciting. +They're going to +study things that +are immune privilege, that +your immune system normally +doesn't have access to-- +things like ovarian +and pancreatic cancer. +They'll also look at a number +of neurodegenerative diseases, +since the immune system doesn't +presently have a ton of access +into the nervous system. +But it's both mind blowing +and it feels like sci-fi. +But science is +actually in a place +where if you really push +a group of incredibly +qualified scientists +say, could you do this +if given the chance, the +answer is like probably. +Give us enough time, the +bright team and resources. +It's doable. +MARK ZUCKERBERG: Yeah. +I mean, it's a 10 +to 15-year project. +But it's awesome, +engineered cells, yeah. +ANDREW HUBERMAN: I +love the optimism. +And the moment you said make +the cell the microscope, +so to speak, I was +like yes, yes and yes. +It just makes so much sense. +What motivated the decision +to do the work of CZI +in the context of existing +universities as opposed to-- +there's still some real +estate up in Redwood City +where there's a bunch of +space to put biotech companies +and just hiring people +from all backgrounds +and saying, hey, have at it and +doing this stuff from scratch? +I mean, it's a very +interesting decision +to do this in the +context of an existing +framework of graduate students +that need to do their thesis +and get a first author +paper because there's +a whole set of structures +within academia +that I think both +facilitate, but also limit +the progression of science. +That independent +investigator model +that we talked about +a little bit earlier, +it's so core to the way +science has been done. +This is very different +and frankly sounds +far more efficient, if I'm +to be completely honest. +And we'll see if I renew my +NIH funding after saying that. +But I think we all +want the same thing. +As scientists and +as humans, we want +to understand the way we work. +And we want healthy people +to persist to be healthy. +And we want sick +people to get healthy. +I mean, that's really +ultimately the goal. +It's not super complicated. +It's just hard to do. +PRISCILLA CHAN: So the +teams at the biohub +are actually independent +of the universities. +ANDREW HUBERMAN: Got it. +PRISCILLA CHAN: So each +biohub will probably +have in total maybe 50 people +working on deep efforts. +However, it's an acknowledgment +that not all of the best +scientists who can +contribute to this area +are actually going to, one, +want to leave a university +or want to take on the +full-time scope of this project. +So it's the ability to +partner with universities +and to have the faculty +at all the universities +be able to contribute +to the overall project, +is how the biohub is structured. +ANDREW HUBERMAN: Got it. +MARK ZUCKERBERG: But a lot of +the way that we're approaching +CZI is this long-term, +iterative project +to figure out-- try a +bunch of different things, +figure out which things produce +the most interesting results, +and then double down on those +in the next five-year push. +So we just went +through this period +where we wrapped +up the first five +years of the science program. +And we tried a lot +of different models, +all kinds of different things. +And it's not that +the biohub model-- +we don't think it's +the best or only model. +But we found that it was +a really interesting way +to unlock a bunch +of collaboration +and bring some +technical resources that +allow for this longer +term development. +And it's not something that +is widely being pursued +across the rest of the field. +So we figured, OK, this +is an interesting thing +that we can help push on. +But I mean, yeah, we do +believe in the collaboration. +But I also think that +we come at this with-- +we don't think that the way +that we're pursuing this +is the only way to +do this or the way +that everyone should do it. +We're pretty aware of what +is the rest of the ecosystem +and how we can play +a unique role in it. +ANDREW HUBERMAN: It +feels very synergistic +with the way science +is already done +and also fills an incredibly +important niche that, +frankly, wasn't filled before. +Along the lines of +implementation-- +so let's say your large language +models combined with imaging +tools reveal that a +particular set of genes acting +in a cluster-- +I don't know-- set +up an organ crash. +Let's say the pancreas +crashes at a particular stage +of pancreatic cancer. +I mean, it's still one of the +most deadliest of the cancers. +And there are others that you +certainly wouldn't want to get. +But that's among the ones you +wouldn't want to get the most. +So you discover that. +And then and the +idea is that, OK, +then AI reveals +some potential drug +targets that then bear +out in vitro, in a dish +and in a mouse model. +How is the actual implementation +to drug discovery? +Or maybe this target is +druggable, maybe it's not. +Maybe it requires +some other approach-- +laser ablation +approach or something. +We don't know. +But ultimately, +is CZI going to be +involved in the implementation +of new therapeutics? +Is that the idea? +MARK ZUCKERBERG: Less so. +PRISCILLA CHAN: Less so. +This is where it's important +to work in an ecosystem +and to know your +own limitations. +There are groups, and +startups and companies +that take that and bring it to +translation very effectively. +I would say the +place where we have +a small window into +that world is actually +our work with rare +disease groups. +We have, through our +Rare As One portfolio, +funded patient advocates +to create rare disease +organizations where patients +come together and actually pool +their collective experience. +They build +bioregistries, registries +of their natural history. +And they both partner +with researchers +to do the research +about their disease +and with drug developers to +incentivize drug developers +to focus on what they may +need for their disease. +And one thing that's +important to point out +is that rare +diseases aren't rare. +There are over +7,000 rare diseases +and collectively impact +many, many individuals. +And I think the thing +that's, from a basic science +perspective, the incredibly +fascinating thing +about rare diseases is that +they're actually windows to how +the body normally should work. +And so there are often +mutations that when +genes that when they're mutated +cause very specific diseases, +but that tell you how the +normal biology works as well. +ANDREW HUBERMAN: Got it. +So you discussed basically the +major goals and initiatives +of the CZI for the next, +say, 5 to 10 years. +And then beyond +that, the targets +will be explored by +biotech companies. +They'll grab those targets, and +test them and implement them. +MARK ZUCKERBERG: +There's also, I think, +been a couple of teams from +the initial biohub that +were interested in spinning +out ideas into startups. +So even though it's +not a thing that we're +going to pursue because +we're a philanthropy, +we want to enable +the work that gets +done to be able to get turned +into companies and things +that other people +go take and run +towards building +ultimately therapeutics. +So that's another zone. +But that's not a thing +that we're going to do. +ANDREW HUBERMAN: Got it. +I gather you're both optimists. +Yeah? +Is that part of what +brought you together? +Forgive me for switching +to a personal question. +But I love the +optimism that seems +to sit at the root of the CZI. +PRISCILLA CHAN: I +will say that we +are incredibly hopeful people. +But it manifests in different +ways between the two of us. +MARK ZUCKERBERG: Yeah. +PRISCILLA CHAN: How +would you describe +your optimism versus mine? +It's not a loaded question. +MARK ZUCKERBERG: I don't know. +Huh. +I mean, I think I'm more +probably technologically +optimistic about +what can be built. +And I think you, because of +your focus as an actual doctor, +have more of a +sense of how that's +going to affect actual +people in their lives, +whereas, for me, it's like-- +I mean, a lot of my +work is we touch a lot +of people around the world. +And the scale is immense. +And I think, for +you, it's like being +able to improve the +lives of individuals, +whether it's students at any of +the schools that you've started +or any of the stuff that we've +supported through the education +work, which isn't the +goal here, or just +being able to improve people's +lives in that way I think +is the thing that I've seen +be super passionate about. +I don't know. +Do you agree with +that characterization? +I'm trying I'm trying to-- +PRISCILLA CHAN: Yeah, +I agree with that. +I think that's very fair. +And I'm sort of +giggling to myself +because in day-to-day +life, as life partners, +our relative optimism +comes through +as Mark just is overly +optimistic about his time +management and will get +engrossed in interesting ideas. +MARK ZUCKERBERG: I'm late. +PRISCILLA CHAN: And he's late. +ANDREW HUBERMAN: Physicians +are very punctual, yeah. +PRISCILLA CHAN: And +because he's late, +I have to channel Mark +is an optimist whenever +I'm waiting for him. +MARK ZUCKERBERG: That's +such a nice way of-- +OK, I'll start using that. +PRISCILLA CHAN: +That's what I think +when I'm in the driveway with +the kids waiting for you. +I'm like, Mark is an optimist. +And so his optimism +translates to some tardiness, +whereas I'm a how is this +going to happen like. +I'm going to open a spreadsheet. +I'm going to start +putting together a plan +and pulling together +all the pieces, +calling people to bring +something to life. +MARK ZUCKERBERG: But it is one +of my favorite quotes, that +is optimists tend +to be successful +and pessimists tend to be right. +And yeah, I mean, I +think it's true in a lot +of different aspects of life. +ANDREW HUBERMAN: Who said that? +Did you say that, +Mark Zuckerberg? +MARK ZUCKERBERG: No, I did not. +PRISCILLA CHAN: Absolutely not. +MARK ZUCKERBERG: No, no, no. +I like it. +I did not invent it. +ANDREW HUBERMAN: +We'll give it to you. +We'll put it out there. +MARK ZUCKERBERG: No, no, no. +ANDREW HUBERMAN: Just +kidding, just kidding. +MARK ZUCKERBERG: But I do +think that there's really +something to it, right? +I mean, if you're +discussing any idea, +there's all these reasons +why it might not work. +And those reasons +are probably true. +The people who are stating them +probably have some validity +to it. +But the question is, is that +the most productive way to view +the world? +Across the board, +I think the people +who tend to be the +most productive +and get the most done-- +you kind of need +to be optimistic +because if you don't believe +that something can get done, +then why would +you go work on it? +ANDREW HUBERMAN: +The reason I ask +the question is that these days +we hear a lot about the future +is looking so dark in +these various ways. +And you have children. +So you have families. +And you are a family, excuse me. +And you also have +families independently +that are now merged. +But I love the +optimism behind the CZI +because, behind +all this, there's +a set of big +statements on the wall. +One, the future can be +better than the present, +in terms of treating disease, +maybe even, you said, +eliminating diseases, +all diseases. +I love that optimism. +And there's a tractable +path to do it. +We're going to put literally +money, and time, and energy, +and people, and technology +and AI behind that. +And so I have to ask, +was having children +a significant modifier in terms +of your view of the future? +Like wow, you hear all +this doom and gloom. +What's the future going +to be like for them? +Did you sit back and +think, what would it +look like if there was a +future with no diseases? +Is that the future, we +want our children in? +I mean, I'm voting a big yes. +So we're not we're not +going to debate that at all. +But was having +children an inspiration +for the CZI in some way? +MARK ZUCKERBERG: Yeah. +So +PRISCILLA CHAN: I think +my answer to that-- +I would dial backwards for me. +And I'll just tell a very +brief story about my family. +I'm the daughter of +Chinese-Vietnamese refugees. +My parents and grandparents +were boat people, +if you remember +people left Vietnam +during the war in these small +boats into the South China Sea. +And there were stories about +how these boats would sink +with whole families on them. +And so my +grandparents, both sets +of grandparents who +knew each other, +decided that there was a +better future out there. +And they were willing +to take risks for it. +But they were afraid of +losing all of their kids. +My dad is one of six. +My mom is one of 10. +And so they decided +that there was something +out there in this bleak time. +And they paired up their +kids, one from each family, +and sent them out on +these little boats +before the internet, before +cell phones, and just said, +we'll see you on the other side. +ANDREW HUBERMAN: Wow. +PRISCILLA CHAN: +And the kids were +between the ages of like +10 to 25, so young kids. +My mom was a teenager, early +teen when this happened. +And everyone made it. +And I get to sit +here and talk to you. +So how could I not believe +that better is possible? +And like I hope that that's +in my epigenetics somewhere +and that I carry on. +ANDREW HUBERMAN: That +is a spectacular story. +PRISCILLA CHAN: Isn't that wild? +ANDREW HUBERMAN: +It is spectacular. +PRISCILLA CHAN: How can I +be a pessimist with that? +ANDREW HUBERMAN: I love it. +And I so appreciate that +you became a physician +because you're now +bringing that optimism, +and that epigenetic +understanding, +and cognitive understanding +and emotional understanding +to the field of medicine. +So I'm grateful to the people +that made that decision. +PRISCILLA CHAN: Yeah. +I've always known that story. +But you don't understand +how wild that feels +until you have your own child. +And you're like, +well, I can't even-- +I refuse to let her use glass +bottles only or something +like that. +And you're like, oh my God, +the risk and the willingness +of my grandparents to believe +in something bigger and better +is just astounding. +And our own children give +it a sense of urgency. +ANDREW HUBERMAN: Again, +a spectacular story. +And you're sending knowledge +out into the fields of science +and bringing knowledge +into the fields of science. +And I love this. +We'll see you on the other side. +I'm confident that it +will all come back. +Well, thank you +so much for that. +Mark, you have the +opportunity to talk about-- +did having kids +change your worldview? +MARK ZUCKERBERG: It's really +tough to beat that story. +ANDREW HUBERMAN: It is +tough to beat that story. +And they are also your children. +So in this case, you get two for +the price of one, so to speak. +MARK ZUCKERBERG: Having +children definitely changes +your time horizon. +So I think that +that's one thing. +There are all these things that +I think we had talked about, +for as long as we've known +each other, that you eventually +want to go do. +But then it's like, +oh, we're having kids. +We need to get on this, right? +So I think that there's-- +PRISCILLA CHAN: +That was actually +one of the checklists, the baby +checklist before the first. +MARK ZUCKERBERG: It was +like, the baby's coming. +We have to start CZI. +PRISCILLA CHAN: Truly. +MARK ZUCKERBERG: I'm like +sitting in the hospital +delivery room finishing +editing the letter that we +were going to publish +to announce the work. +PRISCILLA CHAN: Some people +think that is an exaggeration. +It was not. +We really were editing +the final draft. +ANDREW HUBERMAN: +Birthed CZI before you +birthed the human child. +Well, it's an +incredible Initiative. +I've been following it +since its inception. +And it's already been +tremendously successful. +And everyone in the +field of science-- +and I have a lot of +communication with those +folks-- +feels the same way. +And the future is even +brighter for it, it's clear. +And thank you for expanding +to the Midwest and New York. +And we're all very excited to +see where all of this goes. +I share in your optimism. +And thank you for +your time today. +PRISCILLA CHAN: Yeah, thank you. +MARK ZUCKERBERG: Thank you. +A lot more to do. +ANDREW HUBERMAN: I'd like +to take a quick break +and thank our sponsor, +InsideTracker. +InsideTracker is a +personalized nutrition platform +that analyzes data +from your blood and DNA +to help you better +understand your body +and help you reach +your health goals. +I've long been a believer in +getting regular blood work done +for the simple reason that +many of the factors that impact +your immediate and +long-term health +can only be analyzed from +a quality blood test. +Now, a major problem +with a lot of blood +tests out there, however, +is that you get information +back about metabolic +factors, lipids, and hormones +and so forth. +But you don't know what to +do with that information. +With InsideTracker, +they make it very easy +because they have a +personalized platform that +allows you to see the +levels of all those things-- +metabolic factors, lipids, +hormones, et cetera. +But it gives you +specific directives +that you can follow that +relate to nutrition, +behavioral modification, +supplements, +et cetera that +can help you bring +those numbers into the ranges +that are optimal for you. +If you'd like to +try InsideTracker, +you can go to +insidetracker.com/huberman +to get 20% off any of +InsideTracker's plans. +Again, that's +insidetracker.com/huberman. +And now for my discussion +with Mark Zuckerberg. +Slight shift of topic here-- +you're extremely +well-known for your role +in technology development. +But by virtue of your +personal interests +and also where Meta +technology interfaces +with mental health +and physical health, +you're starting to become +synonymous with health, +whether you realize it or not. +Part of that is because +there's posts, footage +of you rolling jiu jitsu. +You won a jiu jitsu +competition recently. +You're doing other forms of +martial arts, water sports, +including surfing, +and on and on. +So you're doing it yourself. +But maybe we could just +start off with technology +and get this issue out +of the way first, which +is that I think many people +assume that technology, +especially technology that +involves a screen, excuse +me, of any kind is going to +be detrimental to our health. +But that doesn't necessarily +have to be the case. +So could you explain +how you see technology +meshing with, inhibiting, +or maybe even promoting +physical and mental health? +MARK ZUCKERBERG: Sure. +I mean, I think this is +a really important topic. +The research that we've +done suggests that it's not +all good or all bad. +I think how you're +using the technology has +a big impact on +whether it is basically +a positive experience for you. +And even within technology, +even within social media, +there's not one type of +thing that people do. +I think, at its best, you're +forming meaningful connections +with other people. +And there's a lot of research +that basically suggests +that it's the +relationships that we have +and the friendships that bring +the most happiness in our lives +and, at some level, +end up even correlating +with living a longer +and healthier life +because that grounding +that you have in community +ends up being +important for that. +So I think that aspect +of social media, +which is the ability to connect +with people, to understand +what's going on +in people's lives, +have empathy for them, +communicate what's +going on with your life, +express that, that's +generally positive. +There are ways that +it can be negative, +in terms of bad interactions, +things like bullying, +which we can talk about because +there's a lot that we've +done to basically make sure that +people can be safe from that +and give people tools and +give kids the ability to have +the right parental controls. +Their parents can oversee that. +But that's the interacting +with people side. +There's another +side of all of this, +which I think of as just +passive consumption, which, +at its best, is entertainment. +And entertainment is an +important human thing, too. +But I don't think that that +has quite the same association +with the long-term well-being +and health benefits +as being able to help people +connect with other people does. +And I think, at its worst, some +of the stuff we see online-- +I think, these days, +a lot of the news +is just so relentlessly +negative that it's just +hard to come away +from an experience +where looking at the +news for half an hour +and feel better about the world. +So I think that +there's a mix on this. +I think the more +that social media +is about connecting +with people and the more +that when you're consuming +and using the media +part of social media to +learn about things that +enrich you and can provide +inspiration or education as +opposed to things that +just leave you with a more +toxic feeling, that's the +balance that we try to get +right across our products. +And I think we're pretty +aligned with the community +because, at the end of +the day, I mean, people +don't want to use a product +and come away feeling bad. +There's a lot that +people talk about-- +evaluate a lot of +these products in terms +of information and utility. +But I think it's +as important, when +you're designing a +product, to think +about what kind of +feeling you're creating +with the people who +use it, whether that's +an aesthetic sense when +you're designing hardware, +or just what do you +make people feel. +And generally, people don't +want to feel bad, right? +That doesn't mean that +we want to shelter people +from bad things that are +happening in the world. +But I don't really think that-- +it's not what people +want for us to just +be just showing all this super +negative stuff all day long. +So we work hard on all these +different problems-- making +sure that we're helping connect +people as best as possible, +helping make sure that +we give people good tools +to block people who +might be bullying them, +or harass them, or +especially for younger folks, +anyone under the age of 16 +defaults into an experience +where their +experience is private. +We have all these +parental tools. +So that way, parents can +understand what their children +are up to in a good balance. +And then on the +other side, we try +to give people tools +to understand how +they're spending their time. +We try to give people tools +so that if you're a teen +and you're stuck in some +loop of just looking +at one type of content, +we'll nudge you and say, hey, +you've been looking at content +of this type for a while. +How about something else? +And here's a bunch +of other examples. +So I think that there +are things that you +can do to push this in +a positive direction. +But I think it just +starts with having +a more nuanced view of this +isn't all good or all bad. +And the more that you +can make it a positive +thing, the better this +will be for all the people +who use our products. +ANDREW HUBERMAN: That +makes really good sense. +In terms of the negative +experience, I agree. +I don't think anyone wants +a negative experience +in the moment. +I think where some people +get concerned perhaps-- +and I think about my own +interactions with, say, +Instagram, which I use all the +time for getting information +out, but also +consuming information. +And I happen to love it. +It's where I +essentially launched +the non-podcast segment of +my podcast and continue to. +I can think of experiences +that are a little bit +like highly +processed food, where +it tastes good at the time. +It's highly engrossing. +But it it's not +necessarily nutritious. +And you don't feel +very good afterwards. +So for me, that would +be the little collage +of default options to +click on in Instagram. +Occasionally, I +notice-- and this just +reflects my failure, not +Instagram's, that there +are a lot of street +fight things, +like people beating +people up on the street. +And I have to say, these have a +very strong gravitational pull. +I'm not somebody that enjoys +seeing violence, per se. +But you know I find myself-- +I'll click on one of +these, like what happened? +And I'll see someone get hit. +And there's a little melee +on the street or something. +And those seem to be +offered to me a lot lately. +And again, this is +my fault. It reflects +my prior searching experience. +But I noticed that it has a bit +of a gravitational pull, where +I didn't learn anything. +It's not teaching me any +useful street self-defense +skills of any kind. +And at the same time, +I also really enjoy +some of the cute animal stuff. +And so I get a +lot of those also. +So there's this +polarized collage +that's offered to me that +reflects my prior search +behavior. +You could argue that the +cute animal stuff is just +entertainment. +But actually, it fills +me with a feeling, +in some cases, that +truly delights me. +I delight in animals. +And we're not just +talking about kittens. +I mean, animals I've +never seen before, +interactions between +animals I've never seen +before that truly delight me. +They energize me +in a positive way +that when I leave Instagram, +I do think I'm better off. +So I'm grateful for the +algorithm in that sense. +But I guess, the direct question +is, is the algorithm just +reflective of what one +has been looking at a lot +prior to that moment +where they log on? +Or is it also trying to do +exactly what you described, +which is trying to give people +a good-feeling experience that +leads to more good feelings? +MARK ZUCKERBERG: Yeah. +I mean, I think we try to +do this in a long-term way. +I think one simple +example of this +is we had this issue +a number of years back +about clickbait +news, so articles +that would have basically +a headline that grabbed +your attention, +that made you feel +like, oh, I need +to click on this. +And then you click on it. +And then the article is +actually about something that's +somewhat tangential to it. +But people clicked on it. +So the naive version of this +stuff, the 10-year-old version +was like, oh, people seem +to be clicking on this. +Maybe that's good. +But it's actually a pretty +straightforward exercise +to instrument the system to +realize that, hey, people +click on this, and +then they don't really +spend a lot of time reading +the news after clicking on it. +And after they do +this a few times, +it doesn't really correlate +with them saying that they're +having a good experience. +Some of how we +measure this is just +by looking at how +people use the services. +But I think it's also +important to balance +that by having real people +come in and tell us, +OK-- we show them, here are +the stories that we could have +showed you, which of these +are most meaningful to you, +or would make it so that you +have the best experience, +and just mapping the +algorithm and what +we do to that ground truth of +what people say that they want. +So I think that, through +a set of things like that, +we really have made large +steps to minimize things +like clickbait over time. +It's not like gone +from the internet. +But I think we've done a +good job of minimizing it +on our services. +Within that though, +I do think that we +need to be pretty +careful about not +being paternalistic about what +makes different people feel +good. +So I mean, I don't +know that everyone +feels good about cute animals. +I mean, I can't +imagine that people +would feel really bad about it. +But maybe they don't have as +profound of a positive reaction +to it as you just expressed. +And I don't know. +Maybe people who are +more into fighting +would look at the +street fighting videos-- +assuming that they're within +our community standards. +I think that there's +a level of violence +that we just don't want +to be showing at all. +But that's a separate question. +But if they are, I +mean, then it's like-- +I mean, I'm pretty into MMA. +I don't get a lot of +street fighting videos. +But if I did, maybe I'd feel +like I was learning something +from that. +I think at various times +in the company's history, +we've been a little bit too +paternalistic about saying, +this is good content, this +is bad, you should like this, +this is unhealthy for you. +And I think that we want to +look at the long-term effects. +You don't want to get +stuck in a short term +loop of like, OK, +just because you +did this today doesn't +mean it's what you +aspire for yourself over time. +But I think, as long as you +look at the long-term of what +people both say they want and +what they do, giving people +a fair amount of latitude to +like the things that they like, +I just think feels like +the right set of values +to bring to this. +Now, of course, that +doesn't go for everything. +There are things that are truly +off limits and things that-- +like bullying, for example, or +things that are really inciting +violence, things like that. +I mean, we have the +whole community standards +around this. +But I think, except +for those things +which I would hope that +most people can agree, OK, +bullying is bad-- +I hope that 100% of +people agree with that. +And not 100%, maybe 99%. +Except for the things that +kind of get that very-- +that feel pretty extreme +and bad like that, +I think you want to +give people space +to like what they want to like. +ANDREW HUBERMAN: Yesterday, I +had the very good experience +of learning from the Meta team +about safety protections that +are in place for kids who +are using Meta Platforms. +And frankly, I was really +positively surprised +at the huge number of +filter-based tools and just +ability to customize the +experience so that it can stand +the best chance of enriching-- +not just remaining neutral, +but enriching their +mental health status. +One thing that came about +in that conversation, +however, was I realized +there are all these tools. +But do people really know +that these tools exist? +And I think about my own +experience with Instagram. +I love watching Adam Mosseri's +Friday Q&As because he explains +a lot of the tools that +I didn't know existed. +And if people haven't +seen that, I highly +recommend they watch that. +I think he takes +questions on Thursdays +and answers them +most every Fridays. +So if I'm not aware of the tools +without watching that, that +exists for adults, +how does Meta look +at the challenge of making sure +that people know that there +are all these tools-- +I mean, dozens and dozens +of very useful tools? +But I think most of us just +know the hashtag, the tag, +the click, stories versus feed. +We now know that-- +I also post to Threads. +I mean, so we know the +major channels and tools. +But this is like +owning a vehicle that +has incredible features +that one doesn't +realize can take you off road, +can allow your vehicle to fly. +I mean, there's a lot there. +So what do you +think could be done +to get that information out? +Maybe this conversation could +cue people to [INAUDIBLE].. +MARK ZUCKERBERG: I mean, that's +part of the reason why I wanted +to talk to you about this. +I mean, I think most of the +narrative around social media +is not, OK, all of +the different tools +that people have to +control their experience. +It's the narrative of +is this just negative +for teens or something. +And I think, again, +a lot of this +comes down to how is the +experience being tuned. +Are people using it to +connect in positive ways? +And if so, I think +it's really positive. +So yeah, I mean, I +think part of this +is we probably just need to +get out and talk to people more +about it. +And then there's an +in-product aspect, +which is if you're a +teen and you sign up, +we take you through a pretty +extensive experience that +tries to outline some of this. +But that has limits, too, +because when you sign up +for a new thing, if you're +bombarded with here's +a list of features, you're like, +OK, I just signed up for this. +I don't really understand much +about what the service is. +Let me go find some +people to follow +who are my friends on +here before I learn +about controls to prevent people +from harassing me or something. +That's why I think it's +really important to also show +a bunch of these +tools in context. +So if you're +looking at comments, +and if you go to +delete a comment, +or you go to edit something, try +to give people prompts in line. +It's like, hey, did that +you can manage things +in these ways around that? +Or when you're in the inbox +and you're filtering something, +remind people in line. +So just because of +the number of people +who use the products +and the level of nuance +around each of the controls, +I think the vast majority +of that education, I think, +needs to happen in the product. +But I do think that through +conversations like this +and others that we +need to be doing, +I think we can create a broader +awareness that those things +exist so that way at +least people are primed +so that way when those things +pop up in the product people, +they're like, oh yeah, I knew +that there was this control. +And here's how I would use that. +ANDREW HUBERMAN: I find +the restrict function +to be very useful, more than the +block function in most cases. +I do sometimes have +to block people. +But the restrict +function is really useful +that you could filter +specific comments. +You might recognize that +someone has a tendency +to be a little aggressive. +And I should point out that +I actually don't really +mind what people say to me. +But I try and maintain +what I call classroom rules +in my comment section, where +I don't like people attacking +other people because I +would never tolerate that +in the university classroom. +I'm not going to tolerate +that in the comments section, +for instance. +MARK ZUCKERBERG: Yeah. +And I think that the example +that you just used about +restrict versus block gets to +something about product design +that's important, too, which +is that block is this very +powerful tool that if someone +is giving you a hard time +and you just want them to +disappear from the experience, +you can do it. +But the design trade-off with +that is that in order to make +it so that the person is +just gone from the experience +and that you don't +show up to them, +they don't show up to you-- +inherent to that is +that they will have +a sense that you blocked them. +And that's why I think some +stuff like restrict or just +filtering, like +I just don't want +to see as much stuff +about this topic-- +people like using different +tools for very subtle reasons. +I mean, maybe you want the +content to not show up, +but you don't want +the person who's +posting the content to know that +you don't want it to show up. +Maybe you don't want to get the +messages in your main inbox, +but you don't want to tell the +person actually that you're not +friends or something like that. +You actually need to give +people different tools that +have different levels +of power and nuance +around how the social +dynamics around using them +play out in order +to really allow +people to tailor the experience +in the ways that they want. +ANDREW HUBERMAN: +In terms of trying +to limit total amount +of time on social media, +I couldn't find really +good data on this. +How much time is too much? +I mean, I think +it's going to depend +on what one is looking at, the +age of the user, et cetera. +MARK ZUCKERBERG: I agree. +ANDREW HUBERMAN: I +know that you have +tools that cue the +user to how long +they've been on +a given platform. +Are there tools +to self-regulate-- +I'm thinking about the Greek +myth of the sirens and people +tying themselves to the +mast and covering their eyes +so that they're not +drawn in by the sirens. +Is there a function aside from +deleting the app temporarily +and then reinstalling it every +time you want to use it again? +Is there a true lockout, +self-lockout function +where one can lock themselves +out of access to the app? +MARK ZUCKERBERG: Well, I +think we give people tools +that let them manage this. +And there's the tools +that you get to use. +And then there's the +tools that the parents +get to use to basically +see how usage works. +But yeah, I think that +there's different-- +I think, for now, +we've mostly focused +on helping people +understand this, +and then give people reminders +and things like that. +It's tough, though, to +answer the question that you +were talking about before. +Is there an amount of +time which is too much? +Because it does really +get to what you're doing. +If you fast forward +beyond just the +apps that we have today +to an experience that +is like a social +experience in the future +of the augmented reality +glasses or something +that we're building, +a lot of this +is going to be you're +interacting with people +in the way that you +would physically +as if you were like +hanging out with friends +or working with people. +But now, they can +show up as holograms. +And you can feel like you're +present right there with them, +no matter where +they actually are. +And the question is, +is there too much +time to spend interacting +with people like that? +Well, at the limit, +if we can get +that experience to be +as rich and giving you +as good of a sense of presence +as you would have if you were +physically there +with someone, then I +don't see why you would want to +restrict the amount that people +use that technology +to any less than what +would be the amount of time +that you'd be comfortable +interacting with +people physically, +which obviously is not +going to be 24 hours a day. +You have to do other stuff. +You have work. +You need to sleep. +But I think it really gets to +how you're using these things, +whereas if what you're +primarily using the services for +is you're getting stuck in loops +reading news or something that +is really getting you into +a negative mental state, +then I don't know. +I mean, I think that +there's probably +a relatively short +period of time +that maybe that's a good thing +that you want to be doing. +But again, even +then it's not zero +because just because news +might make you unhappy +doesn't mean that +the answer is to be +unaware of negative things that +are happening in the world. +I just think that +different people +have different tolerances for +what they can take on that. +And I think it's +generally having +some awareness is probably +good, as long as it's not more +than you're constitutionally +able to take. +So I don't know. +I try not be too paternalistic +about this as our approach. +But we want to empower +people by giving them +the tools, both people and, +if you're a teen, your parents +to have tools to understand +what you're experiencing +and how you're using these +things, and then go from there. +ANDREW HUBERMAN: Yeah. +I think it requires of all of us +some degree of self-regulation. +I like this idea of not +being too paternalistic. +I mean, it seems like +the right way to go. +I find myself +occasionally having +to make sure that I'm not +just passively scrolling, +that I'm learning. +I like foraging for, organizing +and dispersing information. +That's been my life's career. +So I've learned so +much from social media. +I find great +papers, great ideas. +I think comments are a +great source of feedback. +And I'm not just saying that +because you're sitting here. +I mean, Instagram in particular, +but other Meta platforms +have been tremendously +helpful for me to get science +and health information out. +One of the things that +I'm really excited about, +which I only had the chance to +try for the first time today, +is your new VR platform, +the newest Oculus. +And then we can talk about +the glasses, the Ray-Bans. +MARK ZUCKERBERG: Sure. +ANDREW HUBERMAN: +Those two experiences +are still kind of blowing +my mind, especially +the Ray-Ban glasses. +And I have so many +questions about this. +So I'll resist. +But-- +MARK ZUCKERBERG: We +can get into that. +ANDREW HUBERMAN: OK. +Well, yeah, I have some +experience with VR. +My Lab has used VR. +Jeremy Bailenson's +Lab at Stanford +is one of the pioneering +labs of VR and mixed reality. +I guess they used to call it +augmented reality, but now +mixed reality. +I think what's so +striking about the VR +that you guys had me try today +is how well it interfaces +with the real room, let's +call it, the physical room. +MARK ZUCKERBERG: Physical. +ANDREW HUBERMAN: I +could still see people. +I could see where +the furniture was. +So I wasn't going to +bump into anything. +I could see people's smiles. +I could see my +water on the table +while I was doing this what +felt like a real martial arts +experience, except I +wasn't getting hit. +Well, I was getting +hit virtually. +But it's extremely engaging. +And yet, on the +good side of things, +it really bypasses a lot +of the early concerns +that Bailenson Lab-- +again, Jeremy's Lab-- was +early to say that, oh, there's +a limit to how much VR one +can or should use each day, +even for the adult brain +because it can really +disrupt your vestibular +system, your sense of balance. +All of that seems +to have been dealt +with in this new +iteration of VR. +I didn't come out of it +feeling dizzy at all. +I didn't feel like I was +reentering the room in a way +that was really jarring. +Going into it is +obviously, Whoa, +this is a different world. +But you can look to your left +and say, oh, someone just +came in the door. +Hey, how's it going? +Hold on, I'm playing +this game, just +as it was when I was a +kid playing in Nintendo +and someone would walk in. +It's fully engrossing. +But you'd be like, hold on. +And you see they're there. +So first of all, +bravo, incredible. +And then the next question +is, what do we even +call this experience? +Because it is +truly really mixed. +It's a truly mixed +reality experience. +MARK ZUCKERBERG: Yeah. +I mean, mixed reality +is the umbrella term +that refers to the +combined experience +of virtual and +augmented reality. +So augmented reality is +what you're eventually +going to get with some future +version of the smart glasses, +where you're primarily +seeing the world, +but you can put holograms in it. +So we'll have a +future where you're +going to walk into a room. +And there are going to +be as many holograms +as physical objects. +If you just think about all the +paper, the art, physical games, +media, your workstation-- +ANDREW HUBERMAN: If +we refer to, let's +say, an MMA fight, we could just +draw it up on the table right +here and just see it repeat +as opposed to us turning +and looking at a screen. +MARK ZUCKERBERG: Yeah. +I mean, pretty much +any screen that exists +could be a hologram in the +future with smart glasses. +There's nothing that +actually physically needs +to be there for that +when you have glasses +that can put a hologram there. +And it's an interesting +thought experiment +to just go around and think +about, OK, what of the things +that are physical in the world +need to actually be physical. +Your chair does, right? +Because you're sitting on it. +A hologram isn't +going to support you. +But like that art +on the wall, I mean, +that doesn't need to +physically be there. +So I think that that's the +augmented reality experience +that we're moving towards. +And then we've had these +headsets that historically we +think about as VR. +And that has been something +that is like a fully +immersive experience. +But now, we're getting +something that's +a hybrid in between +the two and capable +of both, which is a headset +that can do both virtual reality +and some of these augmented +reality experiences. +And I think that +that's really powerful, +both because you're going to +get new applications that allow +people to collaborate together. +And maybe the two of +us are here physically, +but someone joins us and +it's their avatar there. +Or maybe it's some +version in the future. +You're having a team meeting. +And you have some +people there physically. +And you have some +people dialing in. +And they're basically like +a hologram, there virtually. +But then you also +have some AI personas +that are on your +team that are helping +you do different things. +And they can be embodied as +avatars and around the table +meeting with you. +ANDREW HUBERMAN: +Are people are going +to be doing first dates that +are physically separated? +I could imagine that +some people would-- +is it even worth leaving +the house type date? +And then they find out. +And then they meet +for the first time. +MARK ZUCKERBERG: I mean, maybe. +I think dating has physical +aspects to it, too. +ANDREW HUBERMAN: Right. +Some people might +not be-- they want +to know whether +or not it's worth +the effort to head out or not. +They want to bridge +the divide, right? +MARK ZUCKERBERG: It is possible. +I mean, I know +some of my friends +who are dating basically +say that in order +to make sure that they have +a safe experience, if they're +going on a first +date, they'll schedule +something that's shorter and +maybe in the middle of the day. +So maybe it's coffee. +So that way, if they +don't like the person, +they can just get out +before going and scheduling +a dinner or a real, full date. +So I don't know. +Maybe in the future, +people will have +that experience where +you can feel like you're +kind of sitting there. +And it's and it's even easier, +and lighter weight and safer. +And if you're not having +a good experience, +you can just teleport +out of there and be gone. +But yeah, I think that this +will be an interesting question +in the future. +There are clearly a lot of +things that are only possible +physically that-- +or are so much +better physically. +And then there are +all these things +that we're building up that +can be digital experiences. +But it's this weird +artifact of how +this stuff has been developed +that the digital world +and the physical world +exist in these completely +different planes. +When you want to interact +with the digital world-- +we do it all the time. +But we pull out a small screen. +Or we have a big screen. +And just basically, +we're interacting +with the digital world +through these screens. +But I think if we +fast forward a decade +or more, I think one of the +really interesting questions +about what is the +world that we're +going to live in, I think +it's going to increasingly +be this mesh of the +physical and digital worlds +that will allow us to feel, A, +that the world that we're in +is just a lot richer +because there can be all +these things that people create +that are just so much easier +to do digitally than physically. +But B, you're going to have a +real physical sense of presence +with these things and +not feel like interacting +in the digital world +is taking you away +from the physical world, +which today is just +so much viscerally +richer and more powerful. +I think the digital world +will be embedded in that +and will feel just as +vivid in a lot of ways. +So that's why I +always think-- when +you were saying before, you +felt like you could look +around and see the real room. +I actually think there's +an interesting kind +of philosophical distinction +between the real room +and the physical room, +which historically I +think people would have said +those are the same thing. +But I actually +think, in the future, +the real room is going +to be the combination +of the physical world with +all the digital artifacts +and objects that are in there +that you can interact with them +and feel present, whereas the +physical world is just the part +that's physically there. +And I think it's possible +to build a real world that's +the sum of these two +that will actually +be more profound experience +than what we have today. +ANDREW HUBERMAN: +Well, I was struck +by the smoothness of the +interface between the VR +and the physical room. +Your team had me try a-- +I guess it was an exercise +class in the [INAUDIBLE].. +But it was essentially +like hitting mitts boxing, +so hitting targets boxing. +MARK ZUCKERBERG: +Yeah, super natural. +ANDREW HUBERMAN: Yeah, and it +comes at a fairly fast pace +that then picks up. +It's got some tutorial. +It's very easy to use. +And it certainly got +my heart rate up. +And I'm in at +least decent shape. +And I have to be +honest, I've never +once desired to do any of +these on-screen fitness things. +I mean, I can't think of +anything more aversive than a-- +I don't want to insult +any particular products, +but riding a stationary +bike while looking +at a screen pretending +I'm on a road outside. +I can't think of +anything worse for me. +MARK ZUCKERBERG: I do +like the leaderboard. +Maybe I'm just a very +competitive person. +If you're going to be +running on a treadmill, +at least give me a +leaderboard so I can beat +the people who are ahead of me. +ANDREW HUBERMAN: I like +moving outside and certainly +an exercise class +or aerobics class, +as they used to call them. +But the experience I tried +today was extremely engaging. +And I've done enough +boxing to at least know +how to do a little bit of it. +And I really enjoyed it. +It gets your heart rate up. +And I completely +forgot that I was +doing an on-screen experience +in part because, I believe, +I was still in +that physical room. +And I think there's +something about the mesh +of the physical room and +the virtual experience that +makes it neither of +one world or the other. +I mean, I really felt at +the interface of those. +And I certainly got +presence, this feeling +of forgetting that I was +in a virtual experience +and got my heart rate +up pretty quickly. +We had to stop because we +were going to start recording. +But I would do that for a good +45 minutes in the morning. +And there's no amount of +money you could pay me truly +to look at a screen +while pedaling on a bike +or running on a treadmill. +So again, bravo, I think +it's going to be very useful. +It's going to get people +moving their bodies more, +which certainly-- +social media, up until now, +and a lot of technologies +have been accused of limiting +the amount of physical activity +that both children and +adults are engaged in. +And we know we need +physical activity. +You're a big proponent +of and practitioner +of physical activity. +So is this a major goal +of Meta, to get people +moving their bodies more +and getting their heart +rates up and so on? +MARK ZUCKERBERG: I think +we want to enable it. +And I think it's good. +But I think it comes more from a +philosophical view of the world +than it is necessarily-- +I mean, I don't go +into building products +to try to shape +people's behavior. +I believe in empowering +people to do what they want +and be the best version of +themselves that they can be. +ANDREW HUBERMAN: So no agenda? +MARK ZUCKERBERG: That said, +I do believe that there's +the previous +generation of computers +were devices for your mind. +And I think that we are +not brains and tanks. +I think that there's a +philosophical view of people +of like, OK, you are +primarily what you think about +or your values or something. +It's like, no, you +are that and you +are a physical manifestation. +And people were very physical. +And I think building a computer +for your whole body and not +just for your mind is very +fitting with this worldview +that the actual essence +of you, if you want +to be present with +another person, +if you want to be fully engaged +in experience is not just-- +it's not just a video conference +call that looks at your face +and where you can share ideas. +It's something that you +can engage your whole body. +So, yeah I mean, I +think being physical +is very important to me. +I mean, that's a lot of the +most fun stuff that I get to do. +It's a really important +part of how I personally +balance my energy +levels and just get +a diversity of experiences +because I could spend all +my time running the company. +But I think it's good for people +to do some different things +and compete in different areas +or learn different things. +And all of that is good. +If people want to do really +intense workouts with the work +that we're doing with Quest +or with eventual AR glasses, +great. +But even if you don't want to +do a really intense workout, +I think just having a computing +environment and platform which +is inherently physical captures +more of the essence of what +we are as people than any of +the previous computing platforms +that we've had to date. +ANDREW HUBERMAN: I +was even thinking just +of the simple task of getting +better range of motion a.k.a. +flexibility. +I could imagine, inside +of the VR experience, +leaning into a stretch, standard +type of lunge-type stretch, +but actually seeing a +meter of are you are you +approaching new +levels of flexibility +in that moment +where it's actually +measuring some +kinesthetic elements +on the body in the joints, +whereas normally, you +might have to do that in front +of a camera, which then would +give you the data on a screen +that you'd look at afterwards +or hire an expensive coach or +looking at form and resistance +training. +So you're actually +lifting physical weights. +But it's telling you whether +or not you're breaking form. +I mean, there's just +so much that could +be done inside of there. +And then my mind +just starts to spiral +into, wow, this is very +likely to transform +what we think of as, +quote unquote, "exercise." +MARK ZUCKERBERG: +Yeah, I think so. +I think there's still +a bunch of questions +that need to get answered. +I don't think most people +are going to necessarily want +to install a lot of +sensors or cameras +to track their whole body. +So we're just over +time getting better +from the sensors that are on +the headsets of being able to do +very good hand tracking. +So we have this +research demo where +you now, just with the hand +tracking from the headset, +you can type. +It just projects a little +keyboard onto your table. +And you can type. +And people type like 100 +words a minute with that. +ANDREW HUBERMAN: With +a virtual keyboard? +MARK ZUCKERBERG: Yeah. +We're starting to be able to-- +using some modern AI +techniques, be able to simulate +and understand where +your torso's position is. +Even though you +can't always see it, +you can see it a +bunch of the time. +And if you fuse +together what you +do see with the accelerometer +and understanding +how the thing is +moving, you can kind of +understand what the body +position is going to be. +But some things are +still going to be hard. +So you mentioned boxing. +That one works pretty well +because we understand your head +position. +We understand your hands. +And now, we're increasingly +understanding your body +position. +But let's say you +want to expand that +to Muay Thai or kickboxing. +OK. +So legs, that's a +different part of tracking. +That's harder because that's +out of the field of view +more of the time. +But there's also the +element of resistance. +So you can throw a +punch, and retract it, +and shadow box and do +that without upsetting +your physical balance that much. +But if you want to +throw a roundhouse kick +and there's no +one there, then, I +mean, the standard way that you +do it when you're shadowboxing +is you basically +do a little 360. +But I don't know. +Is that going to feel great? +I mean, I think there's +a question about what +that experience should be. +And then if you want +to go even further, +if you want to get +grappling to work, +I'm not even sure +how you would do +that without having resistance +of understanding what the force +is applied to you would be. +And then you get +into, OK, maybe you're +going to have some +kind of bodysuit that +can apply haptics. +But I'm not even sure that even +a pretty advanced haptic system +is going to be able to be +quite good enough to simulate +the actual forces that would be +applied to you in a grappling +scenario. +So this is part of what's +fun about technology, +though, is you keep on +getting new capabilities. +And then you need to +figure out what things you +can do with them. +So I think it's really +neat that we can do boxing. +And we can do the +supernatural thing. +And there's a bunch +of awesome cardio, +and dancing and +things like that. +And then there's also +still so much more +to do that I'm excited +to get to over time. +But it's a long journey. +ANDREW HUBERMAN: And what +about things like painting, +and art and music? +I imagine-- of course, +different mediums-- +I like to draw with +pen and pencil. +But I could imagine trying to +learn how to paint virtually. +And of course, you could +print out a physical version +of that at the end. +This doesn't have to depart +from the physical world. +It could end in +the physical world. +MARK ZUCKERBERG: Did +you see the demo, +the piano demo where you-- +either you're there +with a physical keyboard +or it could be a +virtual keyboard. +But the app basically +highlights what keys +you need to press in +order to play the song. +So it's basically like +you're looking at your piano. +And it's teaching you how to +play a song that you choose. +ANDREW HUBERMAN: +An actual piano? +MARK ZUCKERBERG: Yeah. +ANDREW HUBERMAN: But it's +illuminating certain keys +in the virtual space. +MARK ZUCKERBERG: Yeah. +And it could either be a +virtual piano or a keyboard +if you don't have a +piano or keyboard. +Or it could use your +actual keyboard. +So yeah, I think +stuff like that is +going to be really fascinating +for education and expression. +ANDREW HUBERMAN: And excuse +me, but for broadening access +to expensive equipment. +I mean, a piano is +no small expense. +MARK ZUCKERBERG: Exactly. +ANDREW HUBERMAN: And it +takes up a lot of space +and needs to be tuned. +You can think of all +these things, the kid that +has very little +income or their family +has very little +income could learn +to play a virtual piano +at a much lower cost. +MARK ZUCKERBERG: Yeah. +And it gets back +to the question I +was asking before about this +thought experiment of how +many of the things +that we physically have +today actually need +to be physical. +The piano doesn't. +Maybe there's some +premium where-- +maybe it's a somewhat better, +more tactile experience +to have a physical one. +But for people who don't +have the space for it, +or who can't afford +to buy a piano, +or just aren't sure +that they would want +to make that investment at +the beginning of learning how +to play piano, I +think, in the future, +you'll have the option +of just buying an app +or a hologram piano which +will be a lot more affordable. +And I think that's going to +unlock a ton of creativity too +because instead of the +market for piano makers +being constrained to like a +relatively small set of experts +who have perfected +that craft, you're +going to have kids or developers +all around the world designing +crazy designs for potential +keyboards and pianos +that look nothing like +what we've seen before, +but maybe bring even +more joy or even more +fun into the world +where you have fewer +of these physical constraints. +So I think there's going to be +a lot of wild stuff to explore. +ANDREW HUBERMAN: +There's definitely +going to be a lot of +wild stuff to explore. +I just had this +idea/image in my mind +of what you were talking +about merged with our earlier +conversation when +Priscilla was here. +I could imagine a time +not too long from now +where you're using mixed reality +to run experiments in the lab, +literally mixing +virtual solutions, +getting potential outcomes, +and then picking the best +one to then go actually do +in the real world, which +is very both financially +costly and time-wise costly. +MARK ZUCKERBERG: Yeah. +I mean, people are already using +VR for surgery and education +on it. +And there's some study that +was done that basically tried +to do a controlled experiment +of people who learned how +to do a specific surgery +through just the normal textbook +and lecture method +versus you show the knee +and you have it be a +large, blown-up model. +And people can manipulate +it and practice +where they would make the cuts. +And like the people in +that class did better. +Yeah, I think that it's +going to be profound +for a lot of different areas. +ANDREW HUBERMAN: And the last +example that leaps to mind-- +I think social media +and online culture +has been accused of creating +a lot of real world-- +let's call it physical world +social anxiety for people. +But I could imagine practicing +a social interaction. +Or a kid that has a +lot of social anxiety +or that needs to advocate +for themselves better +learning how to do +that progressively +through a virtual +interaction, and then taking +that to the real world because, +in my very recent experience +today, it's so blended +now with real experience +that the kid that +feels terrified +of advocating for +themselves, or just talking +to another human +being, or an adult, +or being in a new circumstance +of a room full of kids, you +could really experience +that in silico +first and get comfortable, +let the nervous system +attenuate a bit, and then take +it into the, quote unquote, +"physical world." +MARK ZUCKERBERG: +Yeah, I think we'll +see experiences like that. +I mean, I also think that +some of the social dynamics +around how people +interact in this kind +of blended digital world will +be more nuanced in other ways. +So I'm sure that there will +be new anxieties that people +develop too, just like teens +today need to navigate dynamics +around texting +constantly that we just +didn't have when we were kids. +So I think it will +help with some things. +I think that there will be new +issues that hopefully we can +help people work through too. +But overall, yeah, I +think it's going to be +really powerful and positive. +ANDREW HUBERMAN: Let's +talk about the glasses. +MARK ZUCKERBERG: Sure. +ANDREW HUBERMAN: This was wild. +Put on a Ray-Bans-- +I like the way they look. +They're clear. +They look like any +other Ray-Ban glasses, +except that I could +call out to the glasses. +I could just say, +hey Meta, I want +to listen to the +Bach variations-- +the Goldberg Variations of Bach. +And Meta responded. +And no one around me could hear. +But I could hear with +exquisite clarity. +And by the way, I'm not getting +paid to say any of this. +I'm just still +blown away by this. +Folks, I want a +these very badly. +I could hear, OK, I'm +selecting those now-- +or that music now. +And then I could hear +it in the background. +But then I could still +have a conversation. +So this was neither headphones +in nor headphones out. +And I could say, +wait, pause the music. +And it would pause. +And the best part was I +didn't have to, quote unquote, +"leave the room" mentally. +I didn't even have +to take out a phone. +It was all interfaced through +this very local environment +in and around the head. +And as a neuroscientist, +I'm fascinated by this +because, of course, all of +our perceptions-- auditory, +visual et cetera-- +are occurring inside the casing +of this thing we call a skull. +But maybe you could +comment on the origin +of that design for you, +the ideas behind that, +and where you think it +could go because I'm sure +I'm just scratching the surface. +MARK ZUCKERBERG: +The real product +that we want to +eventually get to is +this full augmented +reality product +in a stylish and comfortable +normal glasses form factor. +ANDREW HUBERMAN: Not a dorky +VR headset, so to speak? +MARK ZUCKERBERG: No, I mean-- +ANDREW HUBERMAN: Because +the VR headset does +feel kind of big on the face. +MARK ZUCKERBERG: There's +going to be a place for that, +too, just like you +have your laptop +and you have your workstation. +Or maybe the better analogy +is you have your phone +and you have your workstation. +These AR glasses are going to +be like your phone in that you +have something on your face. +And you will, I think, +be able to, if you want, +wear it for a lot of +the day and interact +with it very frequently. +I don't think that +people are going +to be walking around the +world wearing VR headsets. +ANDREW HUBERMAN: Let's hope. +MARK ZUCKERBERG: But yeah, +that's certainly not the future +that I'm hoping we get to. +But I do think that there +is a place for having-- +because it's a +bigger form factor, +it has more compute power. +So just like your workstation +or your bigger computer +can do more than +your phone can do, +there's a place for +that when you want +to settle into an intense task. +If you have a doctor +who's doing a surgery, +I would want them doing +it through the headset +not through the phone equivalent +or the lower powered glasses. +But just like phones +are powerful enough +to do a lot of things, I think +the glasses will eventually +get there, too. +Now, that said, there's a +bunch of really hard technology +problems to address in order +to be able to get to this point +where you can put full +holograms in the world. +You're basically +miniaturizing a supercomputer +and putting it into a glasses +so that the glasses still +look stylish and normal. +And that's a really +hard technology problem. +Making things small +is really hard. +A holographic display +is different from what +our industry has optimized +for for 30 or 40 years now, +building screens. +There's a whole +industrial process +around that goes into phones, +and TVs, and computers, +and increasingly so many things +that have different screens. +There's a whole pipeline +that's gotten very good +at making that kind of screen. +And the holographic +displays are just +a completely different thing +because it's not a screen. +It's a thing that +you can shoot light +into through a laser or some +other kind of projector. +And it can place that as +an object in the world. +So that's going to need to be +this whole other industrial +process that gets built up to +doing that in an efficient way. +So all that said, +we're basically +taking two different approaches +towards building this at once. +One is we are trying to keep +in mind what is the long-term +thing that-- +it's not super far off. +Within a few years, +I think we'll +have something that's a first +version of this full vision +that I'm talking about. +I mean, we have something +that's working internally +that we use as a dev kit. +But that one, that's +a big challenge. +It's going to be more expensive. +And it's harder to get +all the pieces working. +The other approach has +been, all right, let's +start with what +we know we can put +into a pair of +stylish sunglasses +today and just make +them as smart as we can. +So for the first +version, we worked with-- +we did this collaboration +with Ray-Ban +because that's well-accepted. +These are well-designed glasses. +They're classic. +People have used +them for decades. +For the first version, we +got a sensor on the front, +so you could capture moments +without having to take +your phone out of your pocket. +So you got photos and videos. +You had the speaker +and the microphone, +so you can listen to music. +You could communicate with it. +But that was the +first version of it. +We had a lot of +the basics there. +But we saw how people used it. +And we tuned it. +We made the camera twice as +good for this new version +that we made. +The audio is a lot +crisper for the use cases +that we saw that people actually +used, which is-- some of it +is listening to music. +But a lot of it is people want +to take calls on their glasses. +They want to listen to podcasts. +But the biggest thing that +I think is interesting +is the ability to get AI running +on it, which it doesn't just +run on the glasses. +It also kind of proxies +through your phone. +But I mean, with all +the advances in LLMs-- +we talked about this a +bit in the first part +of the conversation. +Having the ability to have +your Meta AI assistant +that you can just +talk to and basically +ask any question +throughout the day is-- +I think it'd be +really fascinating. +And like you were +saying about how +we process the world as +people, eventually, I +think you're going +to want your AI +assistant to be able to see what +you see and hear what you hear. +Maybe not all the time. +But you're going to +want to be able to tell +it to go into a mode where it +can see what you see and hear +what you hear. +And what's the +device design that +best positions an +AI assistant to be +able to see what +you see and hear +what you hear so it +can best help you? +Well, that's glasses, +where it basically +has a sensor to be able +to see what you see +and a microphone that is +close to your ears that +can hear what you hear. +The other design goal +is, like you said, +to keep you present +in the world. +So I think one of the +issues with phones +is they pull you away from +what's physically happening +around you. +And I don't think that the +next generation of computing +will do that. +ANDREW HUBERMAN: I'm +chuckling to myself +because I have a friend. +He's a very well +known photographer. +And he was laughing about +how people go to a concert. +And everyone's filming +the concert on their phone +so that they can be the +person that posts the thing. +But there are literally +millions of other people +who posted the exact same thing. +But somehow, it feels important +to post our unique experience. +With glasses, that +would essentially +smooth that gap completely. +You could just worry about +it later, download it then. +There are issues, I +realize, with glasses +because they are so seamless +with everyday experience, +even though you and I +aren't wearing them now. +It's very common for +people to wear glasses-- +issues of recording and consent. +[INTERPOSING VOICES] +ANDREW HUBERMAN: Like if I go +to a locker room at my gym, +I'm assuming that the people +with glasses aren't filming. +Whereas right now, because +there's a sharp transition when +there's a phone in the room +and someone's pointing it, +people generally say, no phones +in locker rooms and recording. +So that's just one instance. +I mean, there are +other instances. +MARK ZUCKERBERG: We have +the whole privacy light. +Did you get-- +ANDREW HUBERMAN: I didn't +get a chance to explore that. +MARK ZUCKERBERG: Yeah. +So anytime that it's +active, that the camera +sensor is active, it's basically +pulsing a white bright light. +ANDREW HUBERMAN: Got it. +MARK ZUCKERBERG: Which is, by +the way, more than cameras do. +ANDREW HUBERMAN: Right. +Someone could be +holding a phone. +MARK ZUCKERBERG: Yeah. +I mean, phones aren't showing +a light, bright sensor +when you're taking a photo. +ANDREW HUBERMAN: +People oftentimes +will pretend they're texting +and they're actually recording. +I actually saw an instance +of this in a barber shop +once, where someone +was recording +and they were pretending +that they were texting. +And it was interesting. +There was a pretty intense +interaction that ensued. +And it was like, wow, it's +pretty easy for people +to feign texting while +actually recording. +MARK ZUCKERBERG: Yeah. +So I think when +you're evaluating +a risk with a new technology, +the bar shouldn't be is it +possible to do anything bad. +It's does this new +technology make it easier +to do something bad than +what people already had. +And I think because you have +this privacy light that is just +broadcasting to everyone +around you, hey, +this thing is recording now-- +I think that makes it +actually less discreet +to do it through the +glasses than what you could +do with a phone already, which +I think is basically the bar +that we wanted to get over +from a design perspective. +ANDREW HUBERMAN: Thank +you for pointing out +that it has the privacy light. +I didn't get long +enough in the experience +to explore all the features. +But again, I can think +of a lot of uses-- +being able to look at a +restaurant from the outside +and see the menu, get a +status on how crowded it is. +As much as I love-- +I don't want to call +out-- let's just +say app-based map functions +that allow you to navigate +and the audio is OK. +It's nice to have a conversation +with somebody on the phone +or in the vehicle. +And it'd be great if the road +was traced where I should turn. +MARK ZUCKERBERG: +Yeah, absolutely. +ANDREW HUBERMAN: +These kinds of things +seem like it's going to be +straightforward for Meta +engineers to create. +MARK ZUCKERBERG: Yeah, in +a version, we'll have it +so it'll also have the +holographic display, where +it can show you the directions. +But I think that there +will basically just +be different price points +that pack different amounts +of technology. +The holographic +display part, I think, +is going to be more +expensive than doing +one that just has the AI, but +is primarily communicating +with you through audio. +So I mean, the current +Ray-Ban Meta glasses are $299. +I think when we have one +that has a display in it, +it'll probably be some +amount more than that. +But it'll also be more powerful. +So I think that +people will choose +what they want to use based +on what the capabilities are +that they want and +what they can afford. +But a lot of our goal +in building things +is we try to make things that +can be accessible to everyone. +Our game as a company isn't to +build things and then charge +a premium price for it. +We try to build things that +then everyone can use, and then +become more useful because a +very large number of people +are using them. +So it's just a very +different approach. +We're not like Apple or some +of these companies that just +try to make something and +then sell it for as much +as they can, which, I mean, +they're a great company. +So I mean, I think that +model is fine, too. +But our approach +is going to be we +want stuff that +can be affordable +so that way everyone in +the world can use it. +ANDREW HUBERMAN: +Long lines of health, +I think the glasses will +also potentially solve +a major problem in +a real way, which +is the following for +both children and adults. +It's very clear that viewing +objects in particular screens +up close for too many hours +per day leads to myopia. +It literally changes the +length of length of the eyeball +and nearsightedness. +And on the positive +side, we know, +based on some really +large clinical trials, +that kids who spend-- +and adults who spend two hours +a day or more out of doors +don't experience that and maybe +even reverse their myopia. +And it has something to do +with exposure to sunlight. +But it has a lot to do +with long view, viewing +things at a distance greater +than three or four feet away. +And with the glasses, +I realize, one +could actually do digital +work out of doors. +It could measure and +tell you how much time +you've spent looking at things +up close versus far away. +I mean, this is just another +example that leaps to mind. +But in accessing +the visual system, +you're effectively +accessing the whole brain +because it's the only +two bits of brain that +are outside the cranial +vault. So it just +seems like putting technology +right at the level of the eyes, +seeing what the +eyes see, has just +got to be the best way to go. +MARK ZUCKERBERG: Yeah. +Well, multimodal, I think, is-- +you want the visual sensation. +But you also want +text or language. +ANDREW HUBERMAN: Sure. +That all can be brought to +the level of the eyes, right? +MARK ZUCKERBERG: What +do you mean by that? +ANDREW HUBERMAN: +Well, I mean, I think +what we're describing +here is essentially +taking the phone, the +computer, and bringing it +all to the level of the eyes. +And of course, one would like-- +MARK ZUCKERBERG: Oh, +Physically at your eyes? +ANDREW HUBERMAN: Physically +at your eyes, right? +MARK ZUCKERBERG: Yeah. +ANDREW HUBERMAN: And one +would like more kinesthetic +information, as you mentioned +before-- where the legs are, +maybe even lung function. +Hey, have you taken +enough steps today? +But that all can be-- if it can +be figured out on the phone, +it can be-- by the phone, it can +be figured out by the glasses. +But there's additional +information there, +such as what are you +focusing on in your world. +How much of your time is spent +looking at things far away +versus up close? +How much social time +did you have today? +It's really tricky to +get that with a phone. +If my phone were +right in front of us +as if we were at +a standard lunch +nowadays, certainly +in Silicon Valley, +and then we're peering +at our phones, I mean, +how much real direct attention +and was in the conversation +at hand versus something else? +You can get issues +of where are you +placing your attention +by virtue of where +you're placing your eyes. +And I think that information +is not accessible +with a phone in your +pocket or in front of you. +Yeah, I mean, a little bit, but +not nearly as rich and complete +information as one +gets when you're really +pulling the data from +the level of vision +and what kids and +adults are actually +looking at and attending to. +MARK ZUCKERBERG: Yeah, yeah. +ANDREW HUBERMAN: It +seems extremely valuable. +You get autonomic information, +size of the pupils. +So you get information +about internal states. +MARK ZUCKERBERG: I mean, there's +internal sensor and outside. +So the sensor on the Ray-Ban +Meta glasses is external. +So it basically allows +you to see what you see-- +sorry, the AI system to +see what you're seeing. +There's a separate +set of things which +are eye tracking, which are +also very powerful for enabling +a lot of interfaces. +So if you want to +just look at something +and select it by looking +at it with your eyes +rather than having to drag +a controller over or pick up +a hologram or +anything like that, +you can do that +with eye tracking. +So that's a pretty profound and +cool experience, too, as well +as just understanding +what you're +looking at so that way you're +not wasting compute power +drawing pixels and +high resolution +in a part of the world +that's going to be +in your peripheral vision. +So yeah, all of +these things, there +are interesting design +and technology trade-offs, +where if you want the external +sensor, that's one thing. +If you also want +the eye tracking, +now that's a different +set of sensors. +Each one of these +consumes compute, +which consumes battery. +They take up more space. +So it's like, where are the eye +tracking sensors going to be? +It's like, well, you +want to make sure +that the rim of the glasses is +actually quite thin because-- +I mean, there's a variance +of how thick can glasses +be before they look more +like goggles than glasses. +So I think that there's +this whole space. +And I think people are going +to end up choosing what +product makes sense for them. +Maybe they want something +that's more powerful, +that has more of the +sensors, but it's +going to be a little +more expensive, +maybe like slightly thicker. +Or maybe you want +a more basic thing +that just looks very similar +to what Ray-Ban glasses are +that people have been wearing +for decades but has AI in it +and you can capture +moments without having +to take your phone out +and send them to people. +In the latest version, we got +the ability in to live stream. +I think that that's pretty +crazy, that now you can be-- +going back to your concert case +or whatever else you're doing, +you can be doing +sports or watching +your kids play something. +And you can be watching. +And you can be live streaming +it to your family group, +so people can see it. +I think that stuff is-- +I think that's pretty +cool, that you basically +have a normal looking glasses at +this point that can live stream +and has an AI assistant. +So the stuff is making +a lot faster progress +in a lot of ways than +I would have thought. +And I don't know. +I think people are going +to like this version. +But there's a lot +more still to do. +ANDREW HUBERMAN: I think +it's super exciting. +And I see a lot of technologies. +This one's particularly +exciting to me +because of how smooth +the interface is +and for all the reasons +that you just mentioned. +What's happening with and +what can we expect around +AI interfaces and +maybe even avatars +of people within social media? +Are we not far off +from a day where +there are multiple +versions of me +and you on the +internet or people? +For instance, I get +asked a lot of questions. +I don't have the opportunity to +respond to all those questions. +But with things +like ChatGPT, people +are trying to generate +answers to those questions +on other platforms. +Will I have the +opportunity to soon +have an AI version of +myself where people +can ask me questions about +what I recommend for sleep +and circadian rhythm, fitness, +mental health, et cetera based +on content I've +already generated +that will be accurate so they +could just ask my avatar? +MARK ZUCKERBERG: Yeah, +this is something +that I think a lot +of creators are going +to want that we're +trying to build +and I think we'll probably +have a version of next year. +But there's a bunch +of constraints +that I think we need to +make sure that we get right. +So for one, I think it's +really important that-- +it's not that there's a +bunch of versions of you. +It's that if anyone is creating +an AI assistant version of you, +it should be something +that you control. +I think there are some platforms +that are out there today +that just let people like make-- +I don't know-- an AI bought +of me or other figures. +And it's like, I don't know. +I mean, we have +platform policies for-- +and for decades, +since the beginning +of the company at this point, +which is almost 20 years, +that basically don't +allow impersonation. +Real identity is like +one of the core aspects +that our company was started on. +You want to authentically +be yourself. +So yeah, I think if +you're almost any creator, +being able to engage +your community-- +and there's just going +to be more demand +to interact with you than +you have hours in the day. +So there are both +people who out there +who would benefit from +being able to talk +to an AI version of you. +And I think you, +and other creators, +would benefit from being able +to keep your community engaged +and service that demand that +people have to engage with you. +But you're going to want to +know that that AI version of you +or assistant is going +to represent you +the way that you would want. +And there are a +lot of things that +are awesome about +these modern LLMs. +But having perfect +predictability +about how it's going +to represent something +is not one of the +current strengths. +So I think that +there's some work that +needs to get done there. +I don't think it needs to be +100% perfect all the time. +But you need to have very +good confidence, I would say, +that it's going to represent +you the way that you'd +want for you to +want to turn it on, +which, again, you +should have control over +whether you turn it on. +So we wanted to start in +a different place, which +I think is a somewhat easier +problem, which is creating +new characters for AI personas. +So that way, it's not-- +we built one of the +AIs is like a chef. +And they can help you +come up with things +that you could cook and +can help you cook them. +There's a couple +of people that are +interested in different +types of fitness that +can help you plan +out your workouts +or help with recovery or +different things like that. +There's an AI that's +focused on DIY crafts. +There's somebody who's +a travel expert that +can help you make travel +plans or give you ideas. +But the key thing +about all of these +is they're not modeled +off of existing people. +So they don't have to have +100% fidelity to making sure +that they never say something +that a real person who they're +modeled after would never say +because they're just made up +characters. +So I think that that's a +somewhat easier problem. +And we actually got a bunch +of different well-known people +to play those characters +because we thought +that would make it more fun. +So there's like Snoop Dogg +is the dungeon master. +So you can drop +him into a thread +and play text-based games. +And I do this with my daughter +when I tuck her in at night. +And she just loves storytelling. +And it's like Snoop Dogg, +as the dungeon master, +will come up with here's +what's happening next. +And she's like, OK, I +turn into a mermaid. +And then I like +swim across the bay. +And I go and find the +treasure chest and unlock it. +And it's like, and then +Snoop Dogg just always +will have a next +version of the-- +a next iteration on the story. +So I mean, it's +stuff that's fun. +But it's not +actually Snoop Dogg. +He's just the actor who's +playing the dungeon master, +which makes it more fun. +So I think that's probably +the right place to start, +is you can build versions +of these characters +that people can interact +with doing different things. +But I think where +you want to get over +time is to the place where any +creator or any small business +can very easily just create an +AI assistant that can represent +them and interact with your +community or customers, +if you're a business, +and basically just help +you grow your enterprise. +So I think that's +going to be cool. +It's a long-term project. +I think we'll have more progress +on it to report on next year. +But I think that's coming. +ANDREW HUBERMAN: I'm +super excited about it +because we hear a lot +about the downsides of AI. +I mean, I think people are now +coming around to the reality +that AI is neither good nor bad. +It can be used for good or bad. +And there are a lot of +life-enhancing spaces +that it's going to show +up and really, really +improve the way that we engage +socially, what we learn, +and that mental health +and physical health +don't have to +suffer and, in fact, +can be enhanced by the +sorts of technologies +we've been talking about. +So I know you're extremely busy. +I so appreciate the +large amount of time +you've given me today to sort +through all these things. +MARK ZUCKERBERG: +Yeah, it's been fun. +ANDREW HUBERMAN: And to +talk with you and Priscilla +and to hear what's happening +and where things are headed, +the future certainly is bright. +I share in your optimism. +And it's been only strengthened +by today's conversation. +So thank you so much. +And keep doing +what you're doing. +And on behalf of myself +and everyone listening, +thank you because, regardless +of what people say, +we all use these +platforms excitedly. +And it's clear that +there's a ton of intention, +and care, and thought about what +could be in the positive sense. +And that's really +worth highlighting. +MARK ZUCKERBERG: +Awesome, thank you. +I appreciate it. +ANDREW HUBERMAN: Thank +you for joining me +for today's discussion with Mark +Zuckerberg and Dr. Priscilla +Chan. +If you're learning from +and/or enjoying this podcast, +please subscribe to +our YouTube channel. +That's a terrific zero-cost +way to 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