--- title: Magic Articulate Enhanced emoji: 🎯 colorFrom: purple colorTo: red sdk: gradio sdk_version: 5.36.2 app_file: app.py pinned: false license: mit hardware: zero-gpu --- # 🎯 Magic Articulate Enhanced [![Hugging Face Spaces](https://img.shields.io/badge/%F0%9F%A4%97%20Hugging%20Face-Spaces-blue)](https://huggingface.co/spaces/Nomad2082/Magic-plus-1) [![ZeroGPU](https://img.shields.io/badge/ZeroGPU-Enabled-green)](https://huggingface.co/zero-gpu-explorer) ## ✨ Enhanced Features 🚀 **Revolutionary 3D Skeletal Rigging with AI** This enhanced version of MagicArticulate provides: ### 🔥 Core Capabilities - **📁 Universal Model Support** - Upload ANY 3D model (OBJ, GLB, PLY, STL, FBX, DAE) - **🤖 AI-Powered Rigging** - Automatic skeletal structure generation - **🎨 Multi-Format Output** - Download as OBJ, TXT, or complete ZIP package - **👁️ Real-time 3D Preview** - Interactive Three.js visualization - **⚡ ZeroGPU Acceleration** - Free GPU processing in 30-120 seconds ### 🆕 Enhanced Features - ✅ **User Upload Support** - No more demo-only limitations - ✅ **Advanced Model Validation** - Automatic repair and optimization - ✅ **Professional Output Formats** - Industry-standard skeletal data - ✅ **Session Management** - Multi-user concurrent processing - ✅ **Intelligent Preprocessing** - Format conversion and mesh optimization ## 🎯 Perfect for Investor Demonstrations This MVP showcases a complete AI-driven 3D workflow: 1. **Upload** - Any 3D model from your device 2. **Process** - AI generates optimal skeletal structure 3. **Preview** - Real-time 3D visualization 4. **Download** - Professional multi-format outputs ## 🚀 Quick Start 1. **Upload your 3D model** (supports most common formats) 2. **Describe your requirements** (e.g., "human skeleton for animation") 3. **Click Generate** and wait 30-120 seconds 4. **Preview and Download** your rigged skeleton ## 💡 Use Cases - **Game Development** - Character rigging automation - **Animation Studios** - Rapid skeleton prototyping - **AR/VR Applications** - Real-time avatar creation - **3D Printing** - Articulated model preparation - **Research & Education** - Skeletal anatomy studies ## 🔧 Technical Details ### Supported Input Formats - **OBJ** - Wavefront object files - **GLB/GLTF** - 3D transmission format - **PLY** - Polygon file format - **STL** - Stereolithography format - **FBX** - Filmbox format - **DAE** - Collada format ### Output Formats - **OBJ** - 3D geometric representation of the skeleton - **TXT** - Traditional rigging format for animation software - **ZIP** - Complete package with all formats and processing report ### Processing Pipeline 1. **Model Validation** - File format and mesh integrity checks 2. **Automatic Repair** - Fix common mesh issues (holes, normals, duplicates) 3. **Optimization** - Simplify complex models for faster processing 4. **AI Generation** - Neural network skeletal structure prediction 5. **Post-processing** - Joint optimization and bone hierarchy construction ## 🎮 Example Use Cases ### Game Character Rigging ``` Input: Character.fbx (game asset) Prompt: "humanoid skeleton for game animation with proper joint hierarchy" Output: Complete rigging data ready for Unity/Unreal ``` ### Animal Animation ``` Input: Dog.obj (3D scan) Prompt: "quadruped skeleton with spine and tail bones" Output: Anatomically correct animal rig ``` ### Mechanical Rigging ``` Input: Robot.glb (CAD model) Prompt: "mechanical joints for robotic movement" Output: Engineering-ready joint structure ``` ## 🧬 Powered by Advanced AI - **MagicArticulate Neural Network** - State-of-the-art skeletal generation - **Hugging Face ZeroGPU** - Free high-performance computing - **Advanced Preprocessing** - Intelligent model optimization - **Multi-User Architecture** - Concurrent processing support ## 📊 Performance - **Processing Time**: 30-120 seconds (depending on model complexity) - **Max File Size**: 100MB - **Max Vertices**: 100,000 (auto-simplified if needed) - **Concurrent Users**: Multi-session support - **Accuracy**: State-of-the-art AI skeletal prediction ## Citation If you use this work, please cite: ``` @article{magicarticulate2024, title={MagicArticulate: Automatic Skeletal Rigging for 3D Models}, author={ByteDance Research}, year={2024} } ```