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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Celestial Sun Animation</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.9.0/p5.min.js"></script>
    <style>
        /* Custom CSS for the animation canvas */
        #animation-container {
            position: relative;
            width: 100%;
            height: 100vh;
            overflow: hidden;
            background-color: #000010;
        }
        
        #animation-canvas {
            display: block;
            position: absolute;
            top: 0;
            left: 0;
            z-index: 1;
        }
        
        .control-panel {
            position: absolute;
            bottom: 2rem;
            left: 50%;
            transform: translateX(-50%);
            z-index: 10;
            background: rgba(0, 0, 20, 0.7);
            backdrop-filter: blur(10px);
            border-radius: 1rem;
            padding: 1rem;
            box-shadow: 0 0 20px rgba(255, 223, 186, 0.2);
            transition: all 0.3s ease;
        }
        
        .info-panel {
            position: absolute;
            top: 2rem;
            right: 2rem;
            z-index: 10;
            background: rgba(0, 0, 20, 0.7);
            backdrop-filter: blur(10px);
            border-radius: 1rem;
            padding: 1rem;
            box-shadow: 0 0 20px rgba(255, 223, 186, 0.2);
            max-width: 300px;
            transition: all 0.3s ease;
        }
        
        @media (max-width: 768px) {
            .control-panel {
                width: calc(100% - 2rem);
                left: 1rem;
                transform: none;
            }
        }
        
        .glow-text {
            text-shadow: 0 0 8px rgba(255, 223, 186, 0.8);
        }
        
        .slider-thumb {
            -webkit-appearance: none;
            height: 4px;
            border-radius: 2px;
            background: linear-gradient(90deg, #ff9a3c, #ff3c3c);
        }
        
        .slider-thumb::-webkit-slider-thumb {
            -webkit-appearance: none;
            appearance: none;
            width: 12px;
            height: 12px;
            border-radius: 50%;
            background: #fff;
            cursor: pointer;
            box-shadow: 0 0 5px rgba(255, 223, 186, 0.8);
        }
    </style>
</head>
<body class="bg-black text-white overflow-hidden">
    <div id="animation-container" class="relative">
        <canvas id="animation-canvas"></canvas>
        
        <!-- Control Panel -->
        <div class="control-panel" style="left: 2rem; transform: none;">
            <div class="flex flex-col space-y-2 w-40">
                <div>
                    <label for="earth-speed" class="block text-xs font-medium mb-1">Earth Orbit Speed: <span id="earth-speed-value">0.5</span></label>
                    <input type="range" id="earth-speed" min="0.1" max="2" step="0.1" value="0.5" class="w-full slider-thumb">
                </div>
                <div>
                    <label for="sun-intensity" class="block text-xs font-medium mb-1">Sun Intensity</label>
                    <input type="range" id="sun-intensity" min="50" max="150" step="5" value="100" class="w-full slider-thumb">
                </div>
                <button id="reset-btn" class="w-full bg-gray-800 hover:bg-gray-700 text-white py-1 px-2 rounded text-xs transition mt-2">
                    Reset
                </button>
            </div>
        </div>
    </div>

    <script>
        // Global variables for our celestial objects and stars
        let sun;
        let earth;
        let stars = [];
        let animationCanvas;
        let earthSpeed = 0.5;
        let sunIntensity = 100;

        // DOM elements
        const earthSpeedSlider = document.getElementById('earth-speed');
        const sunIntensitySlider = document.getElementById('sun-intensity');
        const earthSpeedValue = document.getElementById('earth-speed-value');
        const sunIntensityValue = document.getElementById('sun-intensity-value');
        const resetBtn = document.getElementById('reset-btn');
        const animationContainer = document.getElementById('animation-container');

        // Event listeners for controls
        earthSpeedSlider.addEventListener('input', function() {
            earthSpeed = parseFloat(this.value);
            document.getElementById('earth-speed-value').textContent = earthSpeed.toFixed(1);
            if (earth) earth.speed = earthSpeed;
        });

        sunIntensitySlider.addEventListener('input', function() {
            sunIntensity = parseInt(this.value);
            sunIntensityValue.textContent = sunIntensity;
        });

        resetBtn.addEventListener('click', function() {
            earthSpeedSlider.value = 0.5;
            sunIntensitySlider.value = 100;
            earthSpeed = 0.5;
            sunIntensity = 100;
            document.getElementById('earth-speed-value').textContent = earthSpeed.toFixed(1);
            sunIntensityValue.textContent = sunIntensity;
            if (earth) earth.speed = earthSpeed;
        });

        // The main setup function, runs once at the start
        function setup() {
            animationCanvas = createCanvas(windowWidth, windowHeight);
            animationCanvas.id('animation-canvas');
            colorMode(HSB, 360, 100, 100, 100);
            angleMode(DEGREES);

            // Create a new sun instance in the center of the canvas
            sun = new Sun(width / 2, height / 2);
            // Create an earth instance that orbits the sun
            earth = new Earth(sun.pos.x, sun.pos.y, min(width, height) * 0.4); // Center X, Center Y, Orbit Radius
            
            // Create a field of stars for the background
            for (let i = 0; i < 300; i++) {
                stars.push(createVector(random(width), random(height)));
            }

            describe('A large, glowing yellow and orange sun with two prominent black eyes and a smile. It follows a small, blue Earth revolving around it. The background is a dark, starry sky.');
        }

        // The main draw loop, runs continuously
        function draw() {
            background(245, 90, 10); // Dark space blue
            
            // Draw the stars
            drawStars();
            
            // Update the earth's position
            earth.update();
            
            // Update and display the sun, telling its eyes to look at the earth
            sun.update();
            sun.display(earth.pos); // Pass earth's position to the sun
            
            // Display the earth
            earth.display();
        }

        // Function to draw the starfield
        function drawStars() {
            noStroke();
            for (const star of stars) {
                // Make some stars twinkle
                let alpha = random(50, 100);
                if (random() > 0.995) {
                    alpha = 100; // Bright flash
                    fill(60, 20, 100, 100);
                    ellipse(star.x, star.y, 3, 3);
                } else {
                    fill(60, 10, 100, alpha);
                    ellipse(star.x, star.y, 2, 2);
                }
            }
        }
        
        // Adjust canvas size when the browser window is resized
        function windowResized() {
            resizeCanvas(windowWidth, windowHeight);
            // Re-center the sun and earth's orbit center
            if (sun) sun.pos.set(width / 2, height / 2);
            if (earth) {
                earth.center.set(width / 2, height / 2);
                earth.radius = min(width, height) * 0.3;
            }
        }

        // --- Sun Class ---
        // Manages the body and eyes of our celestial being
        class Sun {
            constructor(x, y) {
                this.pos = createVector(x, y); // Position vector of the sun's core
                this.bodySize = min(width, height) * 0.2; // The size of the main sun body
                this.coronaSize = this.bodySize * 2; // The outer size of the corona
                // Position the eyes relative to the sun's center - made them larger
                this.eyes = [
                    { offset: createVector(-this.bodySize * 0.27, -this.bodySize * 0.13), size: this.bodySize * 0.33 },
                    { offset: createVector(this.bodySize * 0.27, -this.bodySize * 0.13), size: this.bodySize * 0.33 }
                ];
            }

            update() {
                // Update body size based on window dimensions
                this.bodySize = min(width, height) * 0.2;
                this.coronaSize = this.bodySize * 2;
                
                // Update eye positions and sizes
                this.eyes[0].offset.set(-this.bodySize * 0.27, -this.bodySize * 0.13);
                this.eyes[1].offset.set(this.bodySize * 0.27, -this.bodySize * 0.13);
                this.eyes[0].size = this.bodySize * 0.33;
                this.eyes[1].size = this.bodySize * 0.33;
            }
            
            // Display the entire sun
            display(target) { // 'target' is the position the eyes should look at
                push();
                translate(this.pos.x, this.pos.y);
                
                this.drawCorona();
                
                // --- Draw the Body ---
                drawingContext.shadowBlur = 40 * (sunIntensity / 100);
                drawingContext.shadowColor = color(45, 90, 100);
                noStroke();
                fill(45, 80, 100, 20 * (sunIntensity / 100));
                ellipse(0, 0, this.bodySize * 1.3, this.bodySize * 1.3);
                fill(45, 90, 100, 30 * (sunIntensity / 100));
                ellipse(0, 0, this.bodySize * 1.15, this.bodySize * 1.15);
                fill(50, 10, 100);
                ellipse(0, 0, this.bodySize, this.bodySize);
                
                drawingContext.shadowBlur = 0;
                
                // --- Draw the Eyes ---
                this.eyes.forEach(eye => this.drawEye(eye.offset.x, eye.offset.y, eye.size, target));
                
                // --- Draw the Smile ---
                push();
                noFill();
                stroke(30, 80, 40, 80); // A dark, friendly orange/brown
                strokeWeight(4);
                // arc(x, y, width, height, startAngle, stopAngle)
                arc(0, this.bodySize * 0.13, this.bodySize * 0.4, this.bodySize * 0.27, 0, 180);
                pop();
                
                pop();
            }
            
            drawCorona() {
                push();
                noFill();
                strokeWeight(3);
                for (let i = 0; i < 360; i += 2) {
                    let noiseFactor = noise(i * 0.1, frameCount * 0.01);
                    let r = map(noiseFactor, 0, 1, this.bodySize * 0.7, this.coronaSize * 0.7 * (sunIntensity / 100));
                    let x1 = cos(i) * this.bodySize * 0.5;
                    let y1 = sin(i) * this.bodySize * 0.5;
                    let x2 = cos(i) * r;
                    let y2 = sin(i) * r;
                    let hue = map(r, this.bodySize * 0.7, this.coronaSize * 0.7, 40, 20);
                    let alpha = map(r, this.bodySize * 0.7, this.coronaSize * 0.7, 100, 20) * (sunIntensity / 100);
                    stroke(hue, 100, 100, alpha);
                    line(x1, y1, x2, y2);
                }
                pop();
            }
            
            // Draw a single eye that tracks the target
            drawEye(x, y, size, target) {
                // Calculate the global position of the eye relative to the canvas
                let eyePos = createVector(this.pos.x + x, this.pos.y + y);
                // Calculate the angle from the eye to the target (the Earth)
                let angle = atan2(target.y - eyePos.y, target.x - eyePos.x);
                let dist = p5.Vector.dist(target, eyePos);
                // The pupil moves towards the edge, but stops before leaving the eye
                let pupilOffset = min(dist, size / 2 - (size / 1.8 / 2));
                
                push();
                translate(x, y);
                
                // Add a dark ring around the eye to make it pop from the bright sun surface
                stroke(30, 80, 30, 80); // Dark, semi-transparent orange/brown
                strokeWeight(2);
                fill(50, 15, 100); // Bright, pale yellow for sclera
                ellipse(0, 0, size, size);
                
                // Pupil
                rotate(angle);
                noStroke();
                fill(0); // Simple black pupil for high contrast
                // The pupil is now centered and does not bulge out.
                ellipse(pupilOffset, 0, size / 1.8, size / 1.8);
                pop();
            }
        }

        // --- Earth Class ---
        // Manages the orbiting Earth
        class Earth {
            constructor(centerX, centerY, radius) {
                this.center = createVector(centerX, centerY);
                this.radius = radius;
                this.size = min(width, height) * 0.05; // The size for Earth
                this.angle = 0;
                this.speed = earthSpeed;
                this.pos = createVector(); // This will hold the earth's current x, y
            }
            
            update() {
                // Update size based on window dimensions
                this.size = min(width, height) * 0.05;
                
                // Increment the angle to make the earth revolve
                this.angle += this.speed;
                // Calculate the new x and y position based on the angle and radius
                this.pos.x = this.center.x + this.radius * cos(this.angle);
                this.pos.y = this.center.y + this.radius * sin(this.angle);
            }
            
            display() {
                // Draw the orbital path
                noFill();
                stroke(100, 0, 100, 10); // Faint white line
                strokeWeight(1);
                ellipse(this.center.x, this.center.y, this.radius * 2, this.radius * 2);
                
                push();
                translate(this.pos.x, this.pos.y);
                
                // Add a little glow
                drawingContext.shadowBlur = 15;
                drawingContext.shadowColor = color(200, 80, 100);
                
                // Draw Earth body (blue)
                fill(210, 80, 80); // Blue for water
                noStroke();
                ellipse(0, 0, this.size, this.size);
                
                // Draw continents (green)
                fill(120, 70, 60);
                ellipse(-this.size * 0.1, this.size * 0.2, this.size * 0.5, this.size * 0.4);
                ellipse(this.size * 0.2, -this.size * 0.2, this.size * 0.6, this.size * 0.3);
                
                pop();
            }
        }
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=ParulPandey/watchful-sun" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
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