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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<meta charset="UTF-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1.0"> |
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<title>Go Game</title> |
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<style> |
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* { |
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margin: 0; |
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padding: 0; |
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box-sizing: border-box; |
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} |
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body { |
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display: flex; |
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flex-direction: column; |
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align-items: center; |
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min-height: 100vh; |
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background-image: url('Go.jpg'); |
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background-size: cover; |
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background-position: center; |
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background-repeat: no-repeat; |
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font-family: Arial, sans-serif; |
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padding: 20px; |
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} |
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.game-container { |
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background: rgba(222, 184, 135, 0.9); |
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padding: 20px; |
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border-radius: 10px; |
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box-shadow: 0 0 20px rgba(0,0,0,0.3); |
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} |
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.board { |
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display: grid; |
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grid-template-columns: repeat(19, 30px); |
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grid-template-rows: repeat(19, 30px); |
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gap: 0px; |
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background: #DEB887; |
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border: 2px solid #000; |
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position: relative; |
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} |
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.intersection { |
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width: 30px; |
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height: 30px; |
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position: relative; |
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cursor: pointer; |
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} |
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.intersection::before { |
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content: ''; |
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position: absolute; |
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top: 50%; |
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left: 0; |
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width: 100%; |
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height: 1px; |
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background: #000; |
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} |
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.intersection::after { |
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content: ''; |
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position: absolute; |
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left: 50%; |
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top: 0; |
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height: 100%; |
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width: 1px; |
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background: #000; |
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} |
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.stone { |
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position: absolute; |
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width: 26px; |
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height: 26px; |
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border-radius: 50%; |
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top: 2px; |
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left: 2px; |
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z-index: 1; |
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transition: all 0.2s ease; |
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} |
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.black { |
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background: #000; |
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box-shadow: 2px 2px 2px rgba(0,0,0,0.2); |
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} |
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.white { |
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background: #fff; |
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box-shadow: 2px 2px 2px rgba(0,0,0,0.2); |
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} |
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.controls { |
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margin-top: 20px; |
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display: flex; |
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gap: 10px; |
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} |
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button { |
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padding: 10px 20px; |
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font-size: 16px; |
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border: none; |
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border-radius: 5px; |
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cursor: pointer; |
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background: #4CAF50; |
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color: white; |
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transition: background 0.3s; |
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} |
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button:hover { |
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background: #45a049; |
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} |
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.score { |
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margin-top: 20px; |
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font-size: 18px; |
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display: flex; |
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gap: 20px; |
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color: white; |
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text-shadow: 2px 2px 4px rgba(0,0,0,0.5); |
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} |
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.mode-select { |
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margin-bottom: 20px; |
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} |
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select { |
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padding: 8px; |
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font-size: 16px; |
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border-radius: 5px; |
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} |
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</style> |
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</head> |
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<body> |
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<audio id="stoneSoundEffect" src="BGM.mp4"></audio> |
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<div class="mode-select"> |
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<select id="gameMode"> |
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<option value="pvp">Player vs Player</option> |
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<option value="ai">Player vs AI</option> |
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</select> |
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</div> |
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<div class="game-container"> |
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<div class="board" id="board"></div> |
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</div> |
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<div class="score"> |
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<div>Black Score: <span id="blackScore">0</span></div> |
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<div>White Score: <span id="whiteScore">0</span></div> |
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</div> |
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<div class="controls"> |
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<button id="passBtn">Pass</button> |
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<button id="resetBtn">Reset</button> |
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</div> |
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<script> |
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class GoGame { |
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constructor() { |
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this.size = 19; |
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this.board = Array(this.size).fill().map(() => Array(this.size).fill(null)); |
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this.currentPlayer = 'black'; |
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this.lastMove = null; |
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this.passes = 0; |
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this.gameMode = 'pvp'; |
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this.score = { black: 0, white: 0 }; |
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this.capturedStones = { black: 0, white: 0 }; |
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this.stoneSound = document.getElementById('stoneSoundEffect'); |
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this.initialize(); |
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} |
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placeStone(row, col) { |
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if(this.board[row][col] === null) { |
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this.board[row][col] = this.currentPlayer; |
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this.renderStone(row, col); |
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this.captures(); |
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this.passes = 0; |
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this.currentPlayer = this.currentPlayer === 'black' ? 'white' : 'black'; |
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this.updateScore(); |
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this.stoneSound.currentTime = 0; |
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this.stoneSound.play(); |
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} |
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} |
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} |
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const game = new GoGame(); |
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</script> |
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</body> |
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</html> |