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Runtime error
Runtime error
First sample: | |
{ | |
'Stage': { | |
'description': 'Background and global game state management, including broadcasts, rewards, and score.', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]', | |
'motion': [ | |
], | |
'control': [ | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
'looks_switchbackdropto' | |
], | |
'sounds': [ | |
], | |
'events': [ | |
'event_broadcast' | |
], | |
'data': [ | |
'data_setvariableto', | |
'data_showvariable' | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'looks_switchbackdropto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_showvariable', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'event_broadcast', | |
'count': 1 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenbroadcastreceived', | |
'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]', | |
'motion': [ | |
], | |
'control': [ | |
'control_if' | |
], | |
'operator': [ | |
'operator_gt' | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
'looks_switchbackdropto' | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
'data_setvariableto' | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenbroadcastreceived', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'operator_gt', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'looks_switchbackdropto', | |
'count': 1 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenbroadcastreceived', | |
'logic': 'when I receive [Level Up v]\n change [level v] by 1\n set [ballSpeed v] to (ballSpeed * 1.1)', | |
'motion': [ | |
], | |
'control': [ | |
], | |
'operator': [ | |
'operator_multiply' | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
'data_changevariableby', | |
'data_setvariableto' | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenbroadcastreceived', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_changevariableby', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'operator_multiply', | |
'count': 1 | |
} | |
] | |
} | |
] | |
}, | |
'Cat': { | |
'description': 'Main character (cat) actions', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n go to x: 0 y: -100\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n if <touching [Ball v]?> then\n broadcast [Game Over v]\n end\n end', | |
'motion': [ | |
'motion_movesteps', | |
'motion_gotoxy' | |
], | |
'control': [ | |
'control_forever', | |
'control_if' | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
'sensing_keypressed', | |
'sensing_touchingobject' | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
'event_broadcast' | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_gotoxy', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_forever', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 2 | |
}, | |
{ | |
'opcode': 'sensing_keypressed', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'sensing_touchingobject', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_movesteps', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'event_broadcast', | |
'count': 1 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenkeypressed', | |
'logic': 'when [space v] key pressed\n change y by 10\n wait 0.2 seconds\n change y by -10', | |
'motion': [ | |
'motion_changeyby' | |
], | |
'control': [ | |
'control_wait' | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenkeypressed', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_changeyby', | |
'count': 2 | |
}, | |
{ | |
'opcode': 'control_wait', | |
'count': 1 | |
} | |
] | |
} | |
] | |
}, | |
'Ball': { | |
'description': 'Obstacle movement and interaction', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n go to x: 0 y: 100\n forever\n glide 2 seconds to x: pick random (-240, 240) y: 100\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end', | |
'motion': [ | |
'motion_glidesecstoxy', | |
'motion_xposition' | |
], | |
'control': [ | |
'control_forever' | |
], | |
'operator': [ | |
'operator_random' | |
], | |
'sensing': [ | |
'sensing_touchingobject' | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
'event_broadcast' | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_gotoxy', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_glidesecstoxy', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'operator_random', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_forever', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'sensing_touchingobject', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'event_broadcast', | |
'count': 1 | |
} | |
] | |
} | |
] | |
} | |
} | |
second sample | |
[Refined Action Plan]: { | |
"Stage": { | |
"description": "Background and global game state management, including broadcasts, rewards, and score.", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1\n broadcast [Game Start v]", | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [ | |
"data_setvariableto" | |
] | |
}, | |
{ | |
"event": "event_whenbroadcastreceived", | |
"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n broadcast [Reset Game v]", | |
"control": [ | |
"control_if" | |
], | |
"operator": [ | |
"operator_gt" | |
], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [ | |
"data_setvariableto" | |
] | |
}, | |
{ | |
"event": "event_whenbroadcastreceived", | |
"logic": "when I receive [Reset Game v]\n set [score v] to 0\n set [speed v] to 2\n set [lives v] to 1", | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [ | |
"data_setvariableto" | |
] | |
} | |
] | |
}, | |
"Cat": { | |
"description": "Main character (cat) actions", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: 0 y: -130\n forever\n if <key [space v] pressed?> then\n jump\n end\n move 5 steps\n end", | |
"motion": [ | |
"motion_movesteps", | |
"motion_setx", | |
"motion_sety" | |
], | |
"control": [ | |
"control_forever", | |
"control_if" | |
], | |
"operator": [], | |
"sensing": [ | |
"sensing_keypressed" | |
], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\n end", | |
"control": [ | |
"control_repeat", | |
"control_if" | |
], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [] | |
} | |
] | |
}, | |
"Ball": { | |
"description": "Obstacle movement and interaction", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: 240 y: 0\n forever\n glide (2) seconds to x: -240 y: 0\n if <(x position) < -235> then\n | |
set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end", | |
"motion": [ | |
"motion_gotoxy", | |
"motion_glidesecstoxy", | |
"motion_xposition", | |
"motion_setx" | |
], | |
"control": [ | |
"control_forever", | |
"control_if" | |
], | |
"operator": [ | |
"operator_lt" | |
], | |
"sensing": [ | |
"sensing_istouching" | |
], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [] | |
} | |
] | |
} | |
} | |
sample 3: | |
{ | |
'Stage': { | |
'description': 'Background and global game state management, including broadcasts, rewards, and score.', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n set [score v] to 0\n set [health v] to 1\n set [speed v] to 1\n switch backdrop to [blue sky v]\n broadcast [Game Start v]', | |
'motion': [ | |
], | |
'control': [ | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
'looks_switchbackdropto' | |
], | |
'sounds': [ | |
], | |
'events': [ | |
'event_broadcast' | |
], | |
'data': [ | |
'data_setvariableto', | |
'data_showvariable' | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 3 | |
}, | |
{ | |
'opcode': 'looks_switchbackdropto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'event_broadcast', | |
'count': 1 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenbroadcastreceived', | |
'logic': 'when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]', | |
'motion': [ | |
], | |
'control': [ | |
'control_if' | |
], | |
'operator': [ | |
'operator_gt' | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
'looks_switchbackdropto' | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
'data_setvariableto' | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenbroadcastreceived', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'operator_gt', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'looks_switchbackdropto', | |
'count': 1 | |
} | |
] | |
} | |
] | |
}, | |
'Cat': { | |
'description': 'Main character (cat) actions', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n go to x: 0 y: -130\n set [shield v] to 0', | |
'motion': [ | |
'motion_gotoxy' | |
], | |
'control': [ | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_gotoxy', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenkeypressed', | |
'logic': 'when [space v] key pressed\n if <(y position) = -130> then\n repeat (10)\n change y by 20\n wait (0.1) seconds\n change y by -20\n end\n end', | |
'motion': [ | |
'motion_changeyby' | |
], | |
'control': [ | |
'control_repeat', | |
'control_wait', | |
'control_if' | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenkeypressed', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_repeat', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_wait', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_changeyby', | |
'count': 2 | |
} | |
] | |
}, | |
{ | |
'event': 'event_whenbroadcastreceived', | |
'logic': 'when I receive [Power-Up v]\n if <(Power-Up) = [Shield v]> then\n set [shield v] to 1\n end', | |
'motion': [ | |
], | |
'control': [ | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenbroadcastreceived', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'operator_eq', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'data_setvariableto', | |
'count': 1 | |
} | |
] | |
} | |
] | |
}, | |
'Ball': { | |
'description': 'Obstacle movement and interaction', | |
'plans': [ | |
{ | |
'event': 'event_whenflagclicked', | |
'logic': 'when green flag clicked\n go to x: 50 y: 100\n forever\n change x by 5\n if <(x position) > 240> then\n set x to -240\n end\n if <(x position) < -240> then\n set x to 240\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n end\n end', | |
'motion': [ | |
'motion_changexby', | |
'motion_setx' | |
], | |
'control': [ | |
'control_forever', | |
'control_if' | |
], | |
'operator': [ | |
], | |
'sensing': [ | |
'sensing_touchingobject' | |
], | |
'looks': [ | |
], | |
'sounds': [ | |
], | |
'events': [ | |
'event_broadcast' | |
], | |
'data': [ | |
], | |
'opcode_counts': [ | |
{ | |
'opcode': 'event_whenflagclicked', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_gotoxy', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_changexby', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'motion_setx', | |
'count': 2 | |
}, | |
{ | |
'opcode': 'control_forever', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'control_if', | |
'count': 2 | |
}, | |
{ | |
'opcode': 'sensing_touchingobject', | |
'count': 1 | |
}, | |
{ | |
'opcode': 'event_broadcast', | |
'count': 1 | |
} | |
] | |
} | |
] | |
} | |
} | |
refinement_prompt = f""" | |
You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested). | |
Review the following plan for '{target_name}' triggered by '{event}'. | |
Game Description: | |
{game_description} | |
--- Scratch 3.0 Block Reference --- | |
### Hat Blocks | |
Description: {hat_description} | |
Blocks: | |
{hat_opcodes_functionalities} | |
### Boolean Blocks | |
Description: {boolean_description} | |
Blocks: | |
{boolean_opcodes_functionalities} | |
### C Blocks | |
Description: {c_description} | |
Blocks: | |
{c_opcodes_functionalities} | |
### Cap Blocks | |
Description: {cap_description} | |
Blocks: | |
{cap_opcodes_functionalities} | |
### Reporter Blocks | |
Description: {reporter_description} | |
Blocks: | |
{reporter_opcodes_functionalities} | |
### Stack Blocks | |
Description: {stack_description} | |
Blocks: | |
{stack_opcodes_functionalities} | |
----------------------------------- | |
Current Plan Details: | |
- Event (Hat Block Opcode): {event} | |
- Overall plans made on {target_name} are in the list: {overall_plans_in_sprite} | |
- Associated Opcodes by Category: {json.dumps(opcodes, indent=2)} | |
- Reference code, functionality, and logic script to check: {combined_blocks} | |
- Current Logic Description to Update if required: "{original_logic}" | |
Your task is to: | |
1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string. | |
2. **Structural requirements**: | |
- **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. | |
- **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. | |
- **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. | |
- **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. | |
- **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. | |
- **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. | |
- **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. | |
- **Operator expressions** must use explicit Scratch operator blocks, e.g.: | |
``` | |
(([ballSpeed v]) * (1.1)) | |
``` | |
- **Every hat block script must end** with a final `end` on its own line. | |
3. **Pseudo‑code formatting**: | |
- Represent each block or nested block on its own line. | |
- Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.). | |
- No comments or explanatory text—just the block sequence. | |
- a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
4. **Logic content**: | |
- Build clear flow for mechanics (movement, jumping, flying, scoring, collisions). | |
- Match each action closely to a Scratch block or tight sequence. | |
- Do **NOT** include any justification or comments—only the raw logic. | |
5. **Examples for reference**: | |
**Correct** pattern for a simple start script: | |
``` | |
when green flag clicked | |
switch backdrop to [blue sky v] | |
set [score v] to (0) | |
show variable [score v] | |
broadcast [Game Start v] | |
end | |
``` | |
**Correct** pattern for updating the high score variable handling: | |
``` | |
when I receive [Game Over v] | |
if <((score)) > (([High Score v]))> then | |
set [High Score v] to ([score v]) | |
end | |
switch backdrop to [Game Over v] | |
end | |
``` | |
**Correct** pattern for level up and increase difficulty use: | |
``` | |
when I receive [Level Up v] | |
change [level v] by (1) | |
set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) | |
end | |
``` | |
**Correct** pattern for jumping mechanics use: | |
``` | |
when [space v] key pressed | |
if <((y position)) = (-100)> then | |
repeat (5) | |
change y by (100) | |
wait (0.1) seconds | |
change y by (-100) | |
wait (0.1) seconds | |
end | |
end | |
end | |
``` | |
**Correct** pattern for continuos moving objects use: | |
``` | |
when green flag clicked | |
go to x: (240) y: (-100) | |
set [speed v] to (-5) | |
show variable [speed v] | |
forever | |
change x by ([speed v]) | |
if <((x position)) < (-240)> then | |
go to x: (240) y: (-100) | |
end | |
end | |
end | |
``` | |
**Correct** pattern for continuos moving objects use: | |
``` | |
when green flag clicked | |
go to x: (240) y: (-100) | |
set [speed v] to (-5) | |
show variable [speed v] | |
forever | |
change x by ([speed v]) | |
if <((x position)) < (-240)> then | |
go to x: (240) y: (-100) | |
end | |
end | |
end | |
``` | |
6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json. | |
7. **Output**: | |
Return **only** a JSON object, using double quotes everywhere: | |
```json | |
{{ | |
"refined_logic": "…your fully‑formatted pseudo‑code here…" | |
}} | |
``` | |
""" | |
refinement_prompt = f""" | |
You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested). | |
Review the following plan for '{target_name}' triggered by '{event}'. | |
Game Description: | |
{game_description} | |
--- Scratch 3.0 Block Reference --- | |
### Hat Blocks | |
Description: {hat_description} | |
Blocks: | |
{hat_opcodes_functionalities} | |
### Boolean Blocks | |
Description: {boolean_description} | |
Blocks: | |
{boolean_opcodes_functionalities} | |
### C Blocks | |
Description: {c_description} | |
Blocks: | |
{c_opcodes_functionalities} | |
### Cap Blocks | |
Description: {cap_description} | |
Blocks: | |
{cap_opcodes_functionalities} | |
### Reporter Blocks | |
Description: {reporter_description} | |
Blocks: | |
{reporter_opcodes_functionalities} | |
### Stack Blocks | |
Description: {stack_description} | |
Blocks: | |
{stack_opcodes_functionalities} | |
----------------------------------- | |
Current Plan Details: | |
- Event (Hat Block Opcode): {event} | |
- Overall plans made on {target_name} are in the list: {overall_plans_in_sprite} | |
- Associated Opcodes by Category: {json.dumps(opcodes, indent=2)} | |
- Reference code and functionality and logics script for to check is script correct: {combined_blocks} | |
- Current Logic Description to Update if required: "{original_logic}" | |
Your task is to: | |
1. **Refine the 'Logic'**: Make it more precise, accurate, and fully aligned with the game mechanics described in the 'Game Description'. Ensure it uses Scratch-consistent verbs and phrasing. **Do NOT** use double quotes within the 'logic' string itself for values. | |
2. The logic should build flow which can correctly describe motion or flow for e.g jumping, running, flying and other mechanics. | |
3. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
4 The understading of the block generation and important instruction: | |
some understanding of pseudo-code as given: | |
logic: | |
" | |
when green flag clicked | |
go to x: (240) y: (-135) | |
set [score v] to (1) | |
set [speed v] to (1) | |
show variable [score v] | |
show variable [speed v] | |
forever | |
glide (2) seconds to x: (-240) y: (-135) | |
if <((x position)) < (-235)> then | |
set x to (240) | |
end | |
if <touching [Sprite1 v]?> then | |
broadcast [Game Over v] | |
stop [all v] | |
end | |
end | |
end | |
" | |
* **Block Value Types:** | |
* `[variable v]` (e.g., `[score v]`, `[speed v]`): Denotes a **variable** within a block, such as in `set [score v] to (1)` or `show variable [speed v]`. It's distinct from selecting an option from a dropdown. | |
* `[option v]` (e.g., `[space v]` in `when [space v] key pressed`): Denotes a **dropdown option** selected within a block. | |
* `(10)`: Denotes a **numeric value** input into a block, like in `move (50)`. | |
* `(hello)`: Denotes an **alphanumeric string value** input into a block, like in `say (hello)`. | |
* `([level v])`: Denotes a **variable used as an input value** for another block, like in `set x to ([level v])`. | |
* `((x position))`: Denotes an **inbuilt reporter block** used as an input value, like in `go to ((x position))`. | |
* `(input)`: Parentheses `()` can enclose a value, a variable, or another block that serves as an input. | |
* `<condition>`: Angle brackets `<>` enclose a **Boolean block**. | |
* Nested Boolean blocks: Some Boolean blocks can contain other Boolean blocks, for example, `<not <condition>>`, `<<condition> and <condition>>`, or `<<condition> or <condition>>`. | |
* **Structuring Pseudo-code:** | |
* **Indentation:** Use consistent indentation to show block nesting (e.g., blocks inside a `forever` loop or an `if` statement). | |
* **Stacking:** Blocks that are stacked sequentially should be on new lines without additional indentation. | |
* **Comments:** Do not include comments or explanations within the pseudo-code itself; the 'logic' should be self-explanatory based on Scratch block structure. | |
[Note: This understanding will let you know about the pseudo-code generation.] | |
5. Few Example of content of logics inside for a specific plan: | |
- example 1[continuos moving objects]: " | |
when green flag clicked | |
go to x: (240) y: (-100) | |
set [speed v] to (-5) | |
show variable [speed v] | |
forever | |
change x by ([speed v]) | |
if <((x position)) < (-240)> then | |
go to x: (240) y: (-100) | |
end | |
end | |
end | |
" | |
- example 2[jumping script of an plan]: " | |
when [space v] key pressed | |
if <((y position)) = (-100)> then | |
repeat (5) | |
change y by (100) | |
wait (0.1) seconds | |
change y by (-100) | |
wait (0.1) seconds | |
end | |
end | |
end | |
" | |
- example 3[score decrement on collision]: " | |
when green flag clicked | |
set [score v] to (0) | |
forever | |
if <touching [other sprite v]?> then | |
change [score v] by (-1) | |
wait (0.1) seconds | |
end | |
end | |
end | |
end | |
" | |
6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json. | |
7. Output a JSON object and [NOTE: use double quates always ""]: | |
- `refined_logic`: The refined logic string. | |
Output ONLY the JSON object. | |
""" | |
[Overall Action Plan received at the block generator]: { | |
"Stage": { | |
"description": "Background and global game state management, including broadcasts, rewards, and score.", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n set [score v] to (0)\n set [lives v] to (3)\n show variable [score v]\n show variable [lives v]\n broadcast [Game Start v]", | |
"motion": [], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [ | |
"data_setvariableto", | |
"data_showvariable" | |
], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenflagclicked", | |
"count": 1 | |
}, | |
{ | |
"opcode": "data_setvariableto", | |
"count": 2 | |
}, | |
{ | |
"opcode": "data_showvariable", | |
"count": 2 | |
}, | |
{ | |
"opcode": "event_broadcast", | |
"count": 1 | |
} | |
] | |
}, | |
{ | |
"event": "event_whenbroadcastreceived", | |
"logic": "when I receive [Game Over v]\n broadcast [Reset Game v]\n set [score v] to (0)\n set [lives v] to (3)", | |
"motion": [], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [ | |
"data_setvariableto" | |
], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenbroadcastreceived", | |
"count": 1 | |
}, | |
{ | |
"opcode": "event_broadcast", | |
"count": 1 | |
}, | |
{ | |
"opcode": "data_setvariableto", | |
"count": 2 | |
} | |
] | |
} | |
] | |
}, | |
"Cat": { | |
"description": "Main character (cat) actions", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: (0) y: (-100)\n set [speed v] to (0)", | |
"motion": [ | |
"motion_gotoxy" | |
], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenflagclicked", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_gotoxy", | |
"count": 1 | |
}, | |
{ | |
"opcode": "data_setvariableto", | |
"count": 1 | |
} | |
] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [right arrow v] key pressed\n change x by (10)", | |
"motion": [ | |
"motion_changexby" | |
], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenkeypressed", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_changexby", | |
"count": 1 | |
} | |
] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [left arrow v] key pressed\n change x by (-10)", | |
"motion": [ | |
"motion_changexby" | |
], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenkeypressed", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_changexby", | |
"count": 1 | |
} | |
] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [space v] key pressed\n if <((y position)) = (-100)> then \n forever\n change y by (10)\n wait (0.1) seconds\n change y by (-10)\n wait (0.1) seconds\n end\n end", | |
"motion": [ | |
"motion_changeyby" | |
], | |
"control": [ | |
"control_forever", | |
"control_if" | |
], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenkeypressed", | |
"count": 1 | |
}, | |
{ | |
"opcode": "control_if", | |
"count": 1 | |
}, | |
{ | |
"opcode": "control_forever", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_changeyby", | |
"count": 2 | |
} | |
] | |
} | |
] | |
}, | |
"ball": { | |
"description": "Obstacle movement and interaction", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: (0) y: (100)\n set [ballSpeed v] to (5)\n forever\n glide (2) seconds to x: (-240) y: (100)\n | |
if <(x position) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end", | |
"motion": [ | |
"motion_gotoxy", | |
"motion_glidesecstoxy", | |
"motion_xposition", | |
"motion_setx" | |
], | |
"control": [ | |
"control_forever", | |
"control_if", | |
"control_stop" | |
], | |
"operator": [ | |
"operator_lt" | |
], | |
"sensing": [ | |
"sensing_istouching" | |
], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [], | |
"opcode_counts": [ | |
{ | |
"opcode": "event_whenflagclicked", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_gotoxy", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_glidesecstoxy", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_xposition", | |
"count": 1 | |
}, | |
{ | |
"opcode": "motion_setx", | |
"count": 1 | |
}, | |
{ | |
"opcode": "control_forever", | |
"count": 1 | |
}, | |
{ | |
"opcode": "control_if", | |
"count": 2 | |
}, | |
{ | |
"opcode": "operator_lt", | |
"count": 1 | |
}, | |
{ | |
"opcode": "sensing_istouching", | |
"count": 1 | |
}, | |
{ | |
"opcode": "event_broadcast", | |
"count": 1 | |
}, | |
{ | |
"opcode": "control_stop", | |
"count": 1 | |
}, | |
{ | |
"opcode": "data_setvariableto", | |
"count": 1 | |
} | |
] | |
} | |
] | |
} | |
} | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': 'data_showvariable_1'}, 'data_showvariable_1': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_1', 'parent': 'data_setvariableto_2', 'next': 'data_showvariable_2'}, 'data_showvariable_2': {'block_name': 'show variable [my variable v]', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_showvariable', 'functionality': "Makes a variable's monitor visible on the stage.", 'inputs': {}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_showvariable_2', 'parent': 'data_showvariable_1', 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Game Start'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'data_showvariable_2', 'next': None}} | |
2025-07-25 14:08:27,550 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode. | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenbroadcastreceived_1': {'block_name': 'when I receive ()', 'block_type': 'Events', 'op_code': 'event_whenbroadcastreceived', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.', 'inputs': {}, 'fields': {'BROADCAST_OPTION': ['Game Over ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenbroadcastreceived_1', 'parent': None, 'next': 'event_broadcast_1'}, 'event_broadcast_1': {'block_name': 'broadcast ()', 'block_type': 'Events', 'block_shape': 'Stack Block', 'op_code': 'event_broadcast', 'functionality': "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", 'inputs': {'BROADCAST_INPUT': {'kind': 'menu', 'option': 'Reset Game'}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'event_broadcast_1', 'parent': 'event_whenbroadcastreceived_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['score', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'event_broadcast_1', 'next': 'data_setvariableto_2'}, 'data_setvariableto_2': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 3}}, 'fields': {'VARIABLE': ['lives', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_2', 'parent': 'data_setvariableto_1', 'next': None}} | |
2025-07-25 14:08:27,551 - __main__ - INFO - Action blocks added for sprite 'Stage' by OverallBlockBuilderNode. | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenflagclicked_1': {'block_name': 'when green flag pressed', 'block_type': 'Events', 'op_code': 'event_whenflagclicked', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': True, 'id': 'event_whenflagclicked_1', 'parent': None, 'next': 'motion_gotoxy_1'}, 'motion_gotoxy_1': {'block_name': 'go to x: () y: ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_gotoxy', 'functionality': 'Moves the sprite to the specified X and Y coordinates on the stage.', 'inputs': {'X': {'kind': 'value', 'value': 0}, 'Y': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_gotoxy_1', 'parent': 'event_whenflagclicked_1', 'next': 'data_setvariableto_1'}, 'data_setvariableto_1': {'block_name': 'set [my variable v] to ()', 'block_type': 'Data', 'block_shape': 'Stack Block', 'op_code': 'data_setvariableto', 'functionality': 'Assigns a specific value (number, string, or boolean) to a variable.', 'inputs': {'VALUE': {'kind': 'value', 'value': 0}}, 'fields': {'VARIABLE': ['speed', None]}, 'shadow': False, 'topLevel': False, 'id': 'data_setvariableto_1', 'parent': 'motion_gotoxy_1', 'next': None}} | |
2025-07-25 14:08:27,552 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode. | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['right arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}} | |
2025-07-25 14:08:27,553 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode. | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['left arrow ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'motion_changexby_1'}, 'motion_changexby_1': {'block_name': 'change x by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changexby', 'functionality': "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", 'inputs': {'DX': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changexby_1', 'parent': 'event_whenkeypressed_1', 'next': None}} | |
2025-07-25 14:08:27,554 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode. | |
[THE CONDA MATCH]------------->((y position)) = (-100) | |
the stmt was this ((y position)) = (-100) and parsed was this ((y position)) = (-100) | |
[ALL OPCODE BLCOKS KEY 2]: {'event_whenkeypressed_1': {'block_name': 'when () key pressed', 'block_type': 'Events', 'op_code': 'event_whenkeypressed', 'block_shape': 'Hat Block', 'functionality': 'This Hat block initiates the script when a specified keyboard key is pressed.', 'inputs': {}, 'fields': {'KEY_OPTION': ['space ', None]}, 'shadow': False, 'topLevel': True, 'id': 'event_whenkeypressed_1', 'parent': None, 'next': 'control_if_1'}, 'control_if_1': {'block_name': 'if <> then', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_if', 'functionality': 'Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]', 'inputs': {'CONDITION': {'kind': 'block', 'block': 'operator_equals_1'}, 'SUBSTACK': [2, 'control_forever_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_if_1', 'parent': 'event_whenkeypressed_1', 'next': None}, 'motion_yposition_1': {'block_name': '(y position)', 'block_type': 'Motion', 'block_shape': 'Reporter Block', 'op_code': 'motion_yposition', 'functionality': 'Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]', 'inputs': {}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_yposition_1', 'parent': 'operator_equals_1', 'next': None}, 'operator_equals_1': {'block_name': '<() = ()>', 'block_type': 'operator', 'block_shape': 'Boolean Block', 'op_code': 'operator_equals', 'functionality': 'Checks if two values are equal.', 'inputs': {'OPERAND1': {'kind': 'block', 'block': 'motion_yposition_1'}, 'OPERAND2': {'kind': 'value', 'value': -100}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'operator_equals_1', 'parent': 'control_if_1', 'next': None}, 'control_forever_1': {'block_name': 'forever', 'block_type': 'Control', 'block_shape': 'C-Block', 'op_code': 'control_forever', 'functionality': 'Continuously runs the blocks inside it.', 'inputs': {'SUBSTACK': [2, 'motion_changeyby_1']}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_forever_1', 'parent': 'control_if_1', 'next': None}, 'motion_changeyby_1': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': 10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_1', 'parent': 'control_forever_1', 'next': 'control_wait_1'}, 'control_wait_1': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_1', 'parent': 'motion_changeyby_1', 'next': 'motion_changeyby_2'}, 'motion_changeyby_2': {'block_name': 'change y by ()', 'block_type': 'Motion', 'block_shape': 'Stack Block', 'op_code': 'motion_changeyby', 'functionality': "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", 'inputs': {'DY': {'kind': 'value', 'value': -10}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'motion_changeyby_2', 'parent': 'control_wait_1', 'next': 'control_wait_2'}, 'control_wait_2': {'block_name': 'wait () seconds', 'block_type': 'Control', 'block_shape': 'Stack Block', 'op_code': 'control_wait', 'functionality': 'Pauses the script for a specified duration.', 'inputs': {'DURATION': {'kind': 'value', 'value': 0.1}}, 'fields': {}, 'shadow': False, 'topLevel': False, 'id': 'control_wait_2', 'parent': 'motion_changeyby_2', 'next': None}} | |
2025-07-25 14:08:27,557 - __main__ - INFO - Action blocks added for sprite 'Cat' by OverallBlockBuilderNode. | |
Error generating plan from blocks: Can't parse reporter or value: 2) seconds to x: ( | |
2025-07-25 14:08:27,560 - __main__ - INFO - Action blocks added for sprite 'ball' by OverallBlockBuilderNode. | |
2025-07-25 14:08:27,562 - __main__ - INFO - Final project JSON saved to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020\project.json | |
2025-07-25 14:08:27,586 - __main__ - INFO - Project folder zipped to: D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip | |
2025-07-25 14:08:27,586 - __main__ - INFO - Renamed D:\DEV PATEL\2025\scratch_VLM\scratch_agent\generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.zip to generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3 | |
2025-07-25 14:08:27,587 - __main__ - INFO - Successfully created SB3 file: generated_projects\8f9aca5d-60b6-4ca3-b9c9-d69410033020.sb3 | |
2025-07-25 14:08:27,587 - werkzeug - INFO - 127.0.0.1 - - [25/Jul/2025 14:08:27] "POST /generate_game HTTP/1.1" 200 - | |
Raw response from LLM [OverallPlannerNode 2]: ```json | |
{ | |
"action_overall_flow": { | |
"Stage": { | |
"description": "Background and global game state management, including broadcasts, rewards, and score.", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\nswitch backdrop to [blue sky v]\nset [score v] to (0)\nshow variable [score v]\nbroadcast [Game Start v]", | |
"motion": [], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [ | |
"looks_switchbackdropto" | |
], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [ | |
"data_setvariableto", | |
"data_showvariable" | |
] | |
}, | |
{ | |
"event": "event_whenbroadcastreceived", | |
"logic": "when I receive [Game Over v]\nif <(score) > ([High Score v])> then\nset [High Score v] to (score)\nend\nswitch backdrop to [Game Over v]", | |
"motion": [], | |
"control": [ | |
"control_if" | |
], | |
"operator": [ | |
"operator_gt" | |
], | |
"sensing": [], | |
"looks": [ | |
"looks_switchbackdropto" | |
], | |
"sounds": [], | |
"events": [], | |
"data": [ | |
"data_setvariableto" | |
] | |
} | |
] | |
}, | |
"Cat": { | |
"description": "Main character (cat) actions", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\ngo to x: (0) y: (-120)\nend", | |
"motion": [ | |
"motion_gotoxy" | |
], | |
"control": [], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [space v] key pressed\nif <((y position)) = (-120)> then\nrepeat (10)\nchange y by (10)\nwait (0.1) seconds\nchange y by (-10)\nwait (0.1) seconds\nend\nend", | |
"motion": [ | |
"motion_changeyby" | |
], | |
"control": [ | |
"control_repeat", | |
"control_if", | |
"control_wait" | |
], | |
"operator": [], | |
"sensing": [], | |
"looks": [], | |
"sounds": [], | |
"events": [], | |
"data": [] | |
} | |
] | |
}, | |
"ball": { | |
"description": "Obstacle movement and interaction", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend", | |
"motion": [ | |
"motion_gotoxy", | |
"motion_changexby", | |
"motion_setx" | |
], | |
"control": [ | |
"control_forever", | |
"control_if", | |
"control_stop" | |
], | |
"operator": [], | |
"sensing": [ | |
"sensing_touchingobject" | |
], | |
"looks": [], | |
"sounds": [], | |
"events": [ | |
"event_broadcast" | |
], | |
"data": [] | |
} | |
] | |
} | |
} | |
} | |
``` | |
[OVREALL REFINED LOGIC]: {'Stage': {'description': 'Background and global game state management, including broadcasts, rewards, and score.', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n switch backdrop to [blue sky v]\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]\nend\n', 'motion': [], 'control': [], 'operator': [], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': ['event_broadcast'], 'data': ['data_setvariableto', 'data_showvariable']}, {'event': 'event_whenbroadcastreceived', 'logic': '\n when I receive [Game Over v]\n if <((score) > (([High Score v])))> then\n set [High Score v] to ((score) v)\n end\n switch backdrop to [Game Over v]\n end\n', 'motion': [], 'control': ['control_if'], 'operator': ['operator_gt'], 'sensing': [], 'looks': ['looks_switchbackdropto'], 'sounds': [], 'events': [], 'data': ['data_setvariableto']}]}, 'Cat': {'description': 'Main character (cat) actions', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\n go to x: (0) y: (-120)\n set [score v] to (0)\n show variable [score v]\n forever\n change x by (5)\n if <((x position)) > (240)> then\n go to x: (-240) y: ((y position))\n end\n if <((y position)) < (-150)> then\n change y by (5)\n end\n if <((y position)) > (150)> then\n change y by (-5)\n end\n end\nend\n', 'motion': ['motion_gotoxy'], 'control': [], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}, {'event': 'event_whenkeypressed', 'logic': '\nwhen [space v] key pressed\n if <((y position)) = (-120)> then\n set [jump height v] to (10)\n set [gravity v] to (1)\n repeat (10)\n change y by (([jump height v]) * (1))\n set [jump height v] to (([jump height v]) - ([gravity v])))\n wait (0.1) seconds\n change y by (-(([jump height v]) * (1)))\n wait (0.1) seconds\n end\n end\nend\n', 'motion': ['motion_changeyby'], 'control': ['control_repeat', 'control_if', 'control_wait'], 'operator': [], 'sensing': [], 'looks': [], 'sounds': [], 'events': [], 'data': []}]}, 'ball': {'description': 'Obstacle movement and interaction', 'plans': [{'event': 'event_whenflagclicked', 'logic': '\nwhen green flag clicked\ngo to x: (130) y: (0)\nforever\nchange x by (-5)\nif <((x position)) < (-130)> then\nset x to (130)\nend\nif <touching [Cat v]?> then\nbroadcast [Game Over v]\nstop [all v]\nend\nend\n', 'motion': ['motion_gotoxy', 'motion_changexby', 'motion_setx'], 'control': ['control_forever', 'control_if', 'control_stop'], 'operator': [], 'sensing': ['sensing_touchingobject'], 'looks': [], 'sounds': [], 'events': ['event_broadcast'], 'data': []}]}} | |
[Refined Action Plan]: { | |
"action_overall_flow": { | |
"Stage": { | |
"description": "Background and global game state management, including broadcasts, rewards, and score.", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n set [score v] to (0)\n show variable [score v]\n broadcast [Game Start v]", | |
"control": [ | |
"control_broadcast" | |
], | |
"data": [ | |
"data_setvariableto", | |
"data_showvariable" | |
], | |
"events": [ | |
"event_broadcast" | |
] | |
}, | |
{ | |
"event": "event_whenbroadcastreceived", | |
"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [Game Over v]", | |
"control": [ | |
"control_if" | |
], | |
"operator": [ | |
"operator_gt" | |
], | |
"looks": [ | |
"looks_switchbackdropto" | |
], | |
"data": [ | |
"data_setvariableto" | |
] | |
} | |
] | |
}, | |
"Cat": { | |
"description": "Main character (cat) actions", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: (0) y: (-50)\n set [speed v] to (5)\n forever\n change x by ([speed v])\n if <((x position)) > (240)> then\n set x to (-240)\n end\n if <((x position)) < (-240)> then\n set x to (240)\n end\n end", | |
"motion": [ | |
"motion_gotoxy", | |
"motion_changexby" | |
], | |
"control": [ | |
"control_forever", | |
"control_if" | |
], | |
"operator": [ | |
"operator_gt", | |
"operator_lt" | |
] | |
}, | |
{ | |
"event": "event_whenkeypressed", | |
"logic": "when [space v] key pressed\n change y by (100)\n wait (0.2) seconds\n change y by (-100)", | |
"motion": [ | |
"motion_changeyby" | |
], | |
"control": [ | |
"control_wait" | |
] | |
} | |
] | |
}, | |
"ball": { | |
"description": "Obstacle movement and interaction", | |
"plans": [ | |
{ | |
"event": "event_whenflagclicked", | |
"logic": "when green flag clicked\n go to x: (100) y: (50)\n forever\n glide (2) seconds to x: (-240) y: (50)\n if <((x position)) < (-235)> then\n set x to (240)\n end\n if <touching [Cat v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end", | |
"motion": [ | |
"motion_gotoxy", | |
"motion_glidesecstoxy", | |
"motion_xposition", | |
"motion_setx" | |
], | |
"control": [ | |
"control_forever", | |
"control_if", | |
"control_stop" | |
], | |
"sensing": [ | |
"sensing_istouching" | |
], | |
"events": [ | |
"event_broadcast" | |
] | |
} | |
] | |
} | |
} | |
} | |