scratch_agent / utils /half_working_plan.py
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import json
import copy
import re
from collections import defaultdict
def generate_blocks_from_opcodes(opcode_counts, all_block_definitions):
"""
Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition,
and groups all generated block keys by their corresponding opcode.
Returns:
tuple: (generated_blocks, opcode_to_keys)
- generated_blocks: dict of block_key -> block_data
- opcode_to_keys: dict of opcode -> list of block_keys
"""
generated_blocks = {}
opcode_counts_map = {} # For counting unique suffix per opcode
opcode_to_keys = {} # For grouping block keys by opcode
explicit_menu_links = {
"motion_goto": [("TO", "motion_goto_menu")],
"motion_glideto": [("TO", "motion_glideto_menu")],
"motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")],
"sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")],
"sensing_of": [("OBJECT", "sensing_of_object_menu")],
"sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")],
"control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")],
"sound_play": [("SOUND_MENU", "sound_sounds_menu")],
"sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")],
"looks_switchcostumeto": [("COSTUME", "looks_costume")],
"looks_switchbackdropto": [("BACKDROP", "looks_backdrops")],
}
for item in opcode_counts:
opcode = item.get("opcode")
count = item.get("count", 1)
if opcode == "sensing_istouching": # Handle potential old opcode name
opcode = "sensing_touchingobject"
if not opcode or opcode not in all_block_definitions:
print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).")
continue
for _ in range(count):
# Count occurrences per opcode for unique key generation
opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1
instance_num = opcode_counts_map[opcode]
main_key = f"{opcode}_{instance_num}"
# Track the generated key
opcode_to_keys.setdefault(opcode, []).append(main_key)
main_block_data = copy.deepcopy(all_block_definitions[opcode])
main_block_data["parent"] = None
main_block_data["next"] = None
main_block_data["topLevel"] = True
main_block_data["shadow"] = False
generated_blocks[main_key] = main_block_data
# Handle menus
if opcode in explicit_menu_links:
for input_name, menu_opcode in explicit_menu_links[opcode]:
if menu_opcode not in all_block_definitions:
continue
opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1
menu_instance_num = opcode_counts_map[menu_opcode]
menu_key = f"{menu_opcode}_{menu_instance_num}"
opcode_to_keys.setdefault(menu_opcode, []).append(menu_key)
menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode])
menu_block_data["shadow"] = True
menu_block_data["topLevel"] = False
menu_block_data["next"] = None
menu_block_data["parent"] = main_key
if input_name in main_block_data.get("inputs", {}) and \
isinstance(main_block_data["inputs"][input_name], list) and \
len(main_block_data["inputs"][input_name]) > 1 and \
main_block_data["inputs"][input_name][0] == 1:
main_block_data["inputs"][input_name][1] = menu_key
generated_blocks[menu_key] = menu_block_data
return generated_blocks, opcode_to_keys
# Consolidated block definitions from all JSON files
all_block_definitions = {
# motion_block.json
"motion_movesteps": {
"block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps",
"functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.",
"inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_turnright": {
"block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright",
"functionality": "Turns the sprite clockwise by the specified number of degrees.",
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_turnleft": {
"block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft",
"functionality": "Turns the sprite counter-clockwise by the specified number of degrees.",
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_goto": {
"block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto",
"functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.",
"inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_goto_menu": {
"block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu",
"functionality": "Menu for go to block.",
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
},
"motion_gotoxy": {
"block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy",
"functionality": "Moves the sprite to the specified X and Y coordinates on the stage.",
"inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_glideto": {
"block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto",
"functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.",
"inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_glideto_menu": {
"block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu",
"functionality": "Menu for glide to block.",
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
},
"motion_glidesecstoxy": {
"block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy",
"functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.",
"inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointindirection": {
"block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection",
"functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).",
"inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointtowards": {
"block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards",
"functionality": "Points the sprite towards the mouse pointer or another specified sprite.",
"inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_pointtowards_menu": {
"block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu",
"functionality": "Menu for point towards block.",
"inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False
},
"motion_changexby": {
"block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby",
"functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.",
"inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_setx": {
"block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx",
"functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.",
"inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_changeyby": {
"block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby",
"functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.",
"inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_sety": {
"block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety",
"functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.",
"inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_ifonedgebounce": {
"block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce",
"functionality": "Reverses the sprite's direction if it touches the edge of the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_setrotationstyle": {
"block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle",
"functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).",
"inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True
},
"motion_xposition": {
"block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition",
"functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_yposition": {
"block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition",
"functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"motion_direction": {
"block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction",
"functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_distanceto": { # Added sensing_distanceto
"block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto",
"functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.",
"inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True
},
# control_block.json
"control_wait": {
"block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait",
"functionality": "Pauses the script for a specified duration.",
"inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_repeat": {
"block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat",
"functionality": "Repeats the blocks inside it a specified number of times.",
"inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_forever": {
"block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever",
"functionality": "Continuously runs the blocks inside it.",
"inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_if": {
"block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if",
"functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_if_else": {
"block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else",
"functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_wait_until": {
"block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until",
"functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_repeat_until": {
"block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until",
"functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_stop": {
"block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop",
"functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.",
"inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"}
},
"control_start_as_clone": {
"block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone",
"functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"control_create_clone_of": {
"block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of",
"functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).",
"inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"control_create_clone_of_menu": {
"block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu",
"functionality": "Menu for create clone of block.",
"inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False
},
"control_delete_this_clone": {
"block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone",
"functionality": "Removes the clone that is executing it from the stage.",
"inputs":None, "fields": {}, "shadow": False, "topLevel": True
},
# data_block.json
"data_setvariableto": {
"block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto",
"functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
"inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_changevariableby": {
"block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby",
"functionality": "Increases or decreases a variable's numerical value by a specified amount.",
"inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_showvariable": {
"block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable",
"functionality": "Makes a variable's monitor visible on the stage.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_hidevariable": {
"block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable",
"functionality": "Hides a variable's monitor from the stage.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
},
"data_addtolist": {
"block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist",
"functionality": "Appends an item to the end of a list.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_deleteoflist": {
"block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist",
"functionality": "Removes an item from a list by its index or by selecting 'all' items.",
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_deletealloflist": {
"block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist",
"functionality": "Removes all items from a list.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_insertatlist": {
"block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist",
"functionality": "Inserts an item at a specific position within a list.",
"inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_replaceitemoflist": {
"block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist",
"functionality": "Replaces an item at a specific position in a list with a new value.",
"inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_itemoflist": {
"block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist",
"functionality": "Reports the item located at a specific position in a list.",
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_itemnumoflist": {
"block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist",
"functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_lengthoflist": {
"block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist",
"functionality": "Provides the total number of items contained in a list.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_listcontainsitem": {
"block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem",
"functionality": "Checks if a list includes a specific item.",
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_showlist": {
"block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist",
"functionality": "Makes a list's monitor visible on the stage.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_hidelist": {
"block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist",
"functionality": "Hides a list's monitor from the stage.",
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
},
"data_variable": { # This is a reporter block for a variable's value
"block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable",
"functionality": "Provides the current value stored in a variable.",
"inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False
},
"data_list": { # Added this block definition
"block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list",
"functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.",
"inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False
},
# event_block.json
"event_whenflagclicked": {
"block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"event_whenkeypressed": {
"block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script when a specified keyboard key is pressed.",
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True
},
"event_whenthisspriteclicked": {
"block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block",
"functionality": "This Hat block starts the script when the sprite itself is clicked.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"event_whenbackdropswitchesto": {
"block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block",
"functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.",
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True
},
"event_whengreaterthan": {
"block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block",
"functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.",
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True
},
"event_whenbroadcastreceived": {
"block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block",
"functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.",
"inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True
},
"event_broadcast": {
"block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast",
"functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.",
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"event_broadcastandwait": {
"block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait",
"functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.",
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
# looks_block.json
"looks_sayforsecs": {
"block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs",
"functionality": "Displays a speech bubble containing specified text for a set duration.",
"inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_say": {
"block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say",
"functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
"inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_thinkforsecs": {
"block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs",
"functionality": "Displays a thought bubble containing specified text for a set duration.",
"inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_think": {
"block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think",
"functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
"inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_switchcostumeto": {
"block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto",
"functionality": "Alters the sprite's appearance to a designated costume.",
"inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_costume": {
"block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume",
"functionality": "Menu for switch costume to block.",
"inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False
},
"looks_nextcostume": {
"block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume",
"functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_switchbackdropto": {
"block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto",
"functionality": "Changes the stage's backdrop to a specified backdrop.",
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_backdrops": {
"block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops",
"functionality": "Menu for switch backdrop to block.",
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False
},
"looks_switchbackdroptowait": {
"block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait",
"functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.",
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_nextbackdrop": {
"block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop",
"functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_changesizeby": {
"block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby",
"functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.",
"inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_setsizeto": {
"block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto",
"functionality": "Sets the sprite's size to a specific percentage of its original size.",
"inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_changeeffectby": {
"block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby",
"functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).",
"inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
},
"looks_seteffectto": {
"block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto",
"functionality": "Sets a visual effect on the sprite to a specific value.",
"inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
},
"looks_cleargraphiceffects": {
"block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects",
"functionality": "Removes all visual effects applied to the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_show": {
"block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show",
"functionality": "Makes the sprite visible on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_hide": {
"block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide",
"functionality": "Makes the sprite invisible on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"looks_gotofrontback": {
"block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback",
"functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.",
"inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True
},
"looks_goforwardbackwardlayers": {
"block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers",
"functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.",
"inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True
},
"looks_costumenumbername": {
"block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername",
"functionality": "Reports the current costume's number or name.",
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
},
"looks_backdropnumbername": {
"block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername",
"functionality": "Reports the current backdrop's number or name.",
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
},
"looks_size": {
"block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size",
"functionality": "Reports the current size of the sprite as a percentage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
# operator_block.json
"operator_add": {
"block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add",
"functionality": "Adds two numerical values.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_subtract": {
"block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract",
"functionality": "Subtracts the second numerical value from the first.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_multiply": {
"block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply",
"functionality": "Multiplies two numerical values.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_divide": {
"block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide",
"functionality": "Divides the first numerical value by the second.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_random": {
"block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random",
"functionality": "Generates a random integer within a specified inclusive range.",
"inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_gt": {
"block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt",
"functionality": "Checks if the first value is greater than the second.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_lt": {
"block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt",
"functionality": "Checks if the first value is less than the second.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_equals": {
"block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals",
"functionality": "Checks if two values are equal.",
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_and": {
"block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and",
"functionality": "Returns 'true' if both provided Boolean conditions are 'true'.",
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_or": {
"block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or",
"functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.",
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_not": {
"block_name": "<not <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not",
"functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.",
"inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_join": {
"block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join",
"functionality": "Concatenates two strings or values into a single string.",
"inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_letterof": {
"block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof",
"functionality": "Reports the character at a specific numerical position within a string.",
"inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_length": {
"block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length",
"functionality": "Reports the total number of characters in a given string.",
"inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_contains": {
"block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains",
"functionality": "Checks if one string contains another string.",
"inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_mod": {
"block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod",
"functionality": "Reports the remainder when the first number is divided by the second.",
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_round": {
"block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round",
"functionality": "Rounds a numerical value to the nearest integer.",
"inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
},
"operator_mathop": {
"block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop",
"functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).",
"inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True
},
# sensing_block.json
"sensing_touchingobject": {
"block_name": "<touching [edge v]?>", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block",
"functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
"inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_touchingobjectmenu": {
"block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu",
"functionality": "Menu for touching object block.",
"inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False
},
"sensing_touchingcolor": {
"block_name": "<touching color ()?>", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block",
"functionality": "Checks whether its sprite is touching a specified color.",
"inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_coloristouchingcolor": {
"block_name": "<color () is touching ()?>", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block",
"functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.",
"inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_askandwait": {
"block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait",
"functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.",
"inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_answer": {
"block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer",
"functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_keypressed": {
"block_name": "<key () pressed?>", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block",
"functionality": "Checks if a specified keyboard key is currently being pressed.",
"inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_keyoptions": {
"block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions",
"functionality": "Menu for key pressed block.",
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False
},
"sensing_mousedown": {
"block_name": "<mouse down?>", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block",
"functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_mousex": {
"block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex",
"functionality": "Reports the mouse-pointer’s current X position on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_mousey": {
"block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey",
"functionality": "Reports the mouse-pointer’s current Y position on the stage.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_setdragmode": {
"block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode",
"functionality": "Sets whether the sprite can be dragged by the mouse on the stage.",
"inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True
},
"sensing_loudness": {
"block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness",
"functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_timer": {
"block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer",
"functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_resettimer": {
"block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer",
"functionality": "Sets the timer’s value back to 0.0.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_of": {
"block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of",
"functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.",
"inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True
},
"sensing_of_object_menu": {
"block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu",
"functionality": "Menu for of block.",
"inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False
},
"sensing_current": {
"block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current",
"functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.",
"inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True
},
"sensing_dayssince2000": {
"block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000",
"functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sensing_username": {
"block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username",
"functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
# sound_block.json
"sound_playuntildone": {
"block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone",
"functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.",
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_sounds_menu": {
"block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu",
"functionality": "Menu for sound blocks.",
"inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False
},
"sound_play": {
"block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play",
"functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.",
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_stopallsounds": {
"block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds",
"functionality": "Stops all currently playing sounds.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_changeeffectby": {
"block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby",
"functionality": "Changes the project's sound effect by a specified amount.",
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
},
"sound_seteffectto": {
"block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto",
"functionality": "Sets the sound effect to a specific value.",
"inputs": {"VALUE": [1, [4, "100"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
},
"sound_cleareffects": {
"block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects",
"functionality": "Removes all sound effects applied to the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_changevolumeby": {
"block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby",
"functionality": "Changes the project's sound volume by a specified amount.",
"inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_setvolumeto": {
"block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto",
"functionality": "Sets the sound volume to a specific percentage (0-100).",
"inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
},
"sound_volume": {
"block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume",
"functionality": "Reports the current volume level of the sprite.",
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
},
"procedures_definition": {
"block_name": "define [my custom block]",
"block_type": "My Blocks",
"op_code": "procedures_definition",
"block_shape": "Hat Block",
"functionality": "This Hat block serves as the definition header for a custom block's script.",
"inputs": [
{
"name": "PROCCONTAINER",
"type": "block_prototype"
}
],
"fields": {},
"shadow": False,
"topLevel": True
},
"procedures_call": {
"block_name": "[my custom block]",
"block_type": "My Blocks",
"block_shape": "Stack Block",
"op_code": "procedures_call",
"functionality": "Executes the script defined by a corresponding 'define' Hat block.",
"inputs": [], # Inputs are dynamic based on definition
"fields": {},
"shadow": False,
"topLevel": True
}
}
# Nested helper for parsing reporters or values
def parse_reporter_or_value(text, pick_key_func):
text = text.strip()
# Check for numeric literal (including parenthesized numbers like "(0)" or "(10)")
m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text)
if m_num:
val_str = m_num.group(1)
return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)}
# Check for string literal (e.g., "[Hello!]")
if text.startswith('[') and text.endswith(']'):
return {"kind": "value", "value": text[1:-1]}
# --- Reporter Blocks ---
# (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume)
simple_reporters = {
"x position": "motion_xposition",
"y position": "motion_yposition",
"direction": "motion_direction",
"mouse x": "sensing_mousex",
"mouse y": "sensing_mousey",
"loudness": "sensing_loudness",
"timer": "sensing_timer",
"days since 2000": "sensing_dayssince2000",
"username": "sensing_username",
"answer": "sensing_answer",
"size": "looks_size",
"volume": "sound_volume"
}
# Check for simple reporters, potentially with outer parentheses
m_simple_reporter = re.fullmatch(r"\((.+?)\)", text)
if m_simple_reporter:
inner_text = m_simple_reporter.group(1).strip()
if inner_text in simple_reporters:
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func(simple_reporters[inner_text]), "inputs": {}}}
# Also check for simple reporters without parentheses (e.g., if passed directly)
if text in simple_reporters:
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func(simple_reporters[text]), "inputs": {}}}
# Variable reporter: [score v] or (score) or just "score"
m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text)
if m_var:
var_name = m_var.group(1).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_variable"), "inputs": {}, "fields": {"VARIABLE": [var_name, None]}}}
m_paren_var = re.fullmatch(r"\(([^)]+)\)", text)
if m_paren_var:
potential_var_name = m_paren_var.group(1).strip()
# Ensure it's not a simple reporter already handled, or a number
if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name):
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_variable"), "inputs": {}, "fields": {"VARIABLE": [potential_var_name, None]}}}
# Handle plain variable names like "score", "number 1", "total score"
if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc.
# Exclude known simple reporters that don't have 'v' or parentheses
if text not in simple_reporters:
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_variable"), "inputs": {}, "fields": {"VARIABLE": [text, None]}}}
# List reporter: [my list v]
m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text)
if m_list_reporter:
list_name = m_list_reporter.group(1).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_list"), "inputs": {}, "fields": {"LIST": [list_name, None]}}}
# (pick random () to ()) (operator_random)
m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text)
if m:
min_val = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
max_val = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_random"), "inputs": {"FROM": min_val, "TO": max_val}}}
# (join ()()) (operator_join) - handle both [] and () for inputs
m = re.search(r"join \((.+?)\) \((.+?)\)", text) # Try (val) (val)
if not m:
m = re.search(r"join \[(.+?)\] \[(.+?)\]", text) # Try [val] [val]
if m:
str1 = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
str2 = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_join"), "inputs": {"STRING1": str1, "STRING2": str2}}}
# letter () of () (operator_letterof) - handle both [] and () for inputs
m = re.search(r"letter \((.+?)\) of \((.+?)\)", text)
if not m:
m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text)
if m:
index = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
string_val = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_letterof"), "inputs": {"LETTER": index, "STRING": string_val}}}
# (length of ()) (operator_length) - handle both [] and () for inputs
m = re.search(r"length of \((.+?)\)", text)
if not m:
m = re.search(r"length of \[([^\]]+)\s*v\]", text)
if m:
list_or_string_val = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_length"), "inputs": {"STRING": list_or_string_val}}}
# (() mod ()) (operator_mod)
m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text)
if m:
num1 = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
num2 = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_mod"), "inputs": {"NUM1": num1, "NUM2": num2}}}
# (round ()) (operator_round)
m = re.search(r"round \((.+?)\)", text)
if m:
num = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_round"), "inputs": {"NUM": num}}}
# (() of ()) (operator_mathop) - handle variable for function type
m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos))
if m:
func_type = m.group(1).strip()
value = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_mathop"), "inputs": {"NUM": value}, "fields": {"OPERATOR": [func_type.upper(), None]}}}
# Also handle direct string for function type (e.g., "abs of (x)")
m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text)
if m:
func_type = m.group(1).strip()
value = parse_reporter_or_value(m.group(2).strip(), pick_key_func)
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("operator_mathop"), "inputs": {"NUM": value}, "fields": {"OPERATOR": [func_type.upper(), None]}}}
# Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ())
# This regex is designed to handle nested parentheses correctly.
# It looks for an opening parenthesis, then non-parenthesis characters or balanced parentheses,
# followed by an operator, and then the second operand.
# This is a simplified approach; a full-fledged parser would use a stack.
arithmetic_match = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text)
if not arithmetic_match:
# Try to match without outer parentheses for the operands, but still with an operator
arithmetic_match = re.search(r"(.+?)\s*([+\-*/])\s*(.+)", text)
if arithmetic_match:
op1_str = arithmetic_match.group(1).strip()
operator_symbol = arithmetic_match.group(2).strip()
op2_str = arithmetic_match.group(3).strip()
op1 = parse_reporter_or_value(op1_str, pick_key_func)
op2 = parse_reporter_or_value(op2_str, pick_key_func)
opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'}
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func(opcode_map[operator_symbol]), "inputs": {"NUM1": op1, "NUM2": op2}}}
# (costume ()) (looks_costumenumbername) - handle with or without 'v'
m = re.search(r"costume \((.+?)\)", text)
if not m:
m = re.search(r"costume \[([^\]]+)\s*v\]", text)
if m:
option = m.group(1).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("looks_costumenumbername"), "inputs": {}, "fields": {"NUMBER_NAME": [option, None]}}}
# (backdrop ()) (looks_backdropnumbername) - handle with or without 'v'
m = re.search(r"backdrop \((.+?)\)", text)
if not m:
m = re.search(r"backdrop \[([^\]]+)\s*v\]", text)
if m:
option = m.group(1).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("looks_backdropnumbername"), "inputs": {}, "fields": {"NUMBER_NAME": [option, None]}}}
# (distance to ()) (sensing_distanceto) - handle with or without 'v'
m = re.search(r"distance to \((.+?)\)", text)
if not m:
m = re.search(r"distance to \[([^\]]+)\s*v\]", text)
if m:
target = m.group(1).strip()
if target == "mouse-pointer": target_val = "_mouse_"
elif target == "edge": target_val = "_edge_"
else: target_val = target
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_distanceto"), "inputs": {}, "fields": {"TARGET": [target_val, None]}}}
# (current ()) (sensing_current) - handle with or without 'v'
m = re.search(r"current \((.+?)\)", text)
if not m:
m = re.search(r"current \[([^\]]+)\s*v\]", text)
if m:
unit = m.group(1).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_current"), "inputs": {}, "fields": {"CURRENTMENU": [unit.upper(), None]}}}
# (() of ()) (sensing_of) - handle both variable and non-variable properties, and objects
# Updated regex to correctly capture the property and object, including nested reporters for property
m = re.search(r"\((.+?)\)\s*of\s*\((.+?)\)", text) # (prop) of (obj)
if not m:
m = re.search(r"\((.+?)\)\s*of\s*\[([^\]]+)\s*v\]", text) # (prop) of [obj v]
if m:
prop_str = m.group(1).strip()
obj = m.group(2).strip()
# Map common property names to their internal Scratch representation
prop_map = {
"x position": "x position", "y position": "y position", "direction": "direction",
"costume #": "costume number", "costume name": "costume name", "size": "size",
"volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name"
}
property_value = prop_map.get(prop_str, prop_str) # Use mapped value or original string
# The object can be a sprite name or "_stage_"
obj_kind = "menu"
if obj.lower() == "stage": obj_val = "_stage_"
elif obj.lower() == "myself": obj_val = "_myself_"
else: obj_val = obj # Assume it's a sprite name
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("sensing_of"), "inputs": {"OBJECT": {"kind": obj_kind, "option": obj_val}}, "fields": {"PROPERTY": [property_value, None]}}}
# (item (index) of [list v]) (data_itemoflist) - handle with or without 'v' and parentheses for index
m = re.search(r"item \((.+?)\) of \((.+?)\)", text)
if not m:
m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text)
if m:
index = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
list_name = m.group(2).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_itemoflist"), "inputs": {"INDEX": index}, "fields": {"LIST": [list_name, None]}}}
# (item # of [item] in [list v]) (data_itemnumoflist) - handle with or without 'v' and parentheses for item
m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text)
if not m:
m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text)
if m:
item = parse_reporter_or_value(m.group(1).strip(), pick_key_func)
list_name = m.group(2).strip()
return {"kind": "nested_reporter", "reporter": {"block": pick_key_func("data_itemnumoflist"), "inputs": {"ITEM": item}, "fields": {"LIST": [list_name, None]}}}
raise ValueError(f"Can't parse reporter or value: {text}")
def parse_condition(stmt, pick_key_func):
# Helper to peel off all outer parentheses from either side
def strip_parens(s: str) -> str:
s = s.strip()
# remove any leading '('
while s.startswith("("):
s = s[1:].strip()
# remove any trailing ')'
while s.endswith(")"):
s = s[:-1].strip()
return s
# 1) Normalize: strip any number of outer parentheses
stmt_norm = stmt.strip()
while stmt_norm.startswith("(") and stmt_norm.endswith(")"):
stmt_norm = stmt_norm[1:-1].strip()
# 2) Re-wrap in angle brackets so existing <…> regexes match
stmt_for_regex = f"<{stmt_norm}>"
stmt_lower = stmt_for_regex.lower()
# <() < ()> (operator_lt)
m = re.search(r"<\s*(.+?)\s*<\s*(.+?)\s*>", stmt_lower)
if m:
op1_text = strip_parens(m.group(1))
op2_text = strip_parens(m.group(2))
operand1 = parse_reporter_or_value(op1_text, pick_key_func)
operand2 = parse_reporter_or_value(op2_text, pick_key_func)
return {
"block": pick_key_func("operator_lt"),
"inputs": {"OPERAND1": operand1, "OPERAND2": operand2}
}
# <() = ()> (operator_equals)
m = re.search(r"<\s*(.+?)\s*=\s*(.+?)\s*>", stmt_lower)
if m:
op1_text = strip_parens(m.group(1))
op2_text = strip_parens(m.group(2))
operand1 = parse_reporter_or_value(op1_text, pick_key_func)
operand2 = parse_reporter_or_value(op2_text, pick_key_func)
return {
"block": pick_key_func("operator_equals"),
"inputs": {"OPERAND1": operand1, "OPERAND2": operand2}
}
# <() > ()> (operator_gt)
m = re.search(r"<\s*(.+?)\s*>\s*(.+?)\s*>", stmt_lower)
if m:
op1_text = strip_parens(m.group(1))
op2_text = strip_parens(m.group(2))
operand1 = parse_reporter_or_value(op1_text, pick_key_func)
operand2 = parse_reporter_or_value(op2_text, pick_key_func)
return {
"block": pick_key_func("operator_gt"),
"inputs": {"OPERAND1": operand1, "OPERAND2": operand2}
}
# <<> and <>> (operator_and)
m = re.search(r"<\s*(.+?)\s*and\s*(.+?)\s*>", stmt_lower)
if m:
cond1 = parse_condition(strip_parens(m.group(1)), pick_key_func)
cond2 = parse_condition(strip_parens(m.group(2)), pick_key_func)
return {
"block": pick_key_func("operator_and"),
"inputs": {"OPERAND1": cond1, "OPERAND2": cond2}
}
# <<> or <>> (operator_or)
m = re.search(r"<\s*(.+?)\s*or\s*(.+?)\s*>", stmt_lower)
if m:
cond1 = parse_condition(strip_parens(m.group(1)), pick_key_func)
cond2 = parse_condition(strip_parens(m.group(2)), pick_key_func)
return {
"block": pick_key_func("operator_or"),
"inputs": {"OPERAND1": cond1, "OPERAND2": cond2}
}
# <not <>> (operator_not)
m = re.search(r"<not\s*(.+?)\s*>", stmt_lower)
if m:
cond = parse_condition(strip_parens(m.group(1)), pick_key_func)
return {
"block": pick_key_func("operator_not"),
"inputs": {"OPERAND": cond}
}
# <() contains ()?> (operator_contains)
m = re.search(r"<\s*\[([^\]]+)\]\s*contains\s*\[([^\]]+)\]\s*\?>", stmt_lower)
if m:
str1 = strip_parens(m.group(1))
str2 = strip_parens(m.group(2))
string1 = parse_reporter_or_value(f"[{str1}]", pick_key_func)
string2 = parse_reporter_or_value(f"[{str2}]", pick_key_func)
return {
"block": pick_key_func("operator_contains"),
"inputs": {"STRING1": string1, "STRING2": string2}
}
# <touching [edge v]?> (sensing_touchingobject)
m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_lower)
if m:
option_val = {
"mouse-pointer": "_mouse_",
"edge": "_edge_"
}.get(m.group(1).strip(), m.group(1).strip())
return {
"block": pick_key_func("sensing_touchingobject"),
"inputs": {"TOUCHINGOBJECTMENU": {"kind": "menu", "option": option_val}}
}
# <touching color ()?> (sensing_touchingcolor)
m = re.search(r"touching color \(#[0-9a-fA-F]{6}\)\?", stmt_lower)
if m:
color_value = m.group(0)[15:-2].strip()
return {
"block": pick_key_func("sensing_touchingcolor"),
"inputs": {"COLOR": {"kind": "color", "value": color_value}}
}
# <color () is touching ()?> (sensing_coloristouchingcolor)
m = re.search(r"color \(#[0-9a-fA-F]{6}\) is touching \(#[0-9a-fA-F]{6}\)\?", stmt_lower)
if m:
colors = re.findall(r"(#[0-9a-fA-F]{6})", m.group(0))
return {
"block": pick_key_func("sensing_coloristouchingcolor"),
"inputs": {"COLOR1": {"kind": "color", "value": colors[0]},
"COLOR2": {"kind": "color", "value": colors[1]}}
}
# <key () pressed?> (sensing_keypressed)
m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_lower)
if m:
key_option = m.group(1).strip()
return {
"block": pick_key_func("sensing_keypressed"),
"inputs": {"KEY_OPTION": {"kind": "menu", "option": key_option}}
}
# <mouse down?> (sensing_mousedown)
if stmt_lower == "<mouse down?>":
return {"block": pick_key_func("sensing_mousedown"), "inputs": {}}
# <[my list v] contains ()?> (data_listcontainsitem)
m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", stmt_lower)
if m:
return {
"block": pick_key_func("data_listcontainsitem"),
"inputs": {"LIST": {"kind": "list_variable", "name": strip_parens(m.group(1))},
"ITEM": {"kind": "value", "value": strip_parens(m.group(2))}}
}
raise ValueError(f"Can't parse condition: {stmt}")
def classify(line):
"""
Classifies a pseudo-code line into its corresponding Scratch opcode and block type.
Order of checks matters: more specific patterns should come before more general ones.
"""
l = line.lower().strip()
# Ignore comments
if l.startswith("//"): return None, None
# Hat Blocks (most specific first)
if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat"
if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat"
if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat"
if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat"
if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat"
if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat"
if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat"
if l.startswith("define "): return "procedures_definition", "hat"
if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall"
# Motion Blocks
if l.startswith("go to x:"): return "motion_gotoxy", "stack"
# IMPORTANT: More specific glide block before less specific one
if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack"
if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack"
if l.startswith("move "): return "motion_movesteps", "stack"
if l.startswith("turn right "): return "motion_turnright", "stack"
if l.startswith("turn left "): return "motion_turnleft", "stack"
if l.startswith("go to "): return "motion_goto", "stack"
if l.startswith("point in direction"): return "motion_pointindirection", "stack"
if l.startswith("point towards"): return "motion_pointtowards", "stack"
if l.startswith("change x by"): return "motion_changexby", "stack"
if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x
if l.startswith("change y by"): return "motion_changeyby", "stack"
if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y
if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack"
if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias
if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack"
# Looks Blocks
if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack"
if l.startswith("say "): return "looks_say", "stack"
if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack"
if l.startswith("think "): return "looks_think", "stack"
if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack"
if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack"
if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack"
if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack"
if l == "next backdrop": return "looks_nextbackdrop", "stack"
if l.startswith("change size by"): return "looks_changesizeby", "stack"
if l.startswith("set size to"): return "looks_setsizeto", "stack"
# Updated regex for change/set effect by/to
if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack"
if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack"
if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack"
if l == "show": return "looks_show", "stack"
if l == "hide": return "looks_hide", "stack"
if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack"
if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack"
# Sound Blocks
if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack"
if l.startswith("start sound "): return "sound_play", "stack"
if l == "stop all sounds": return "sound_stopallsounds", "stack"
if l.startswith("change volume by"): return "sound_changevolumeby", "stack"
if l.startswith("set volume to"): return "sound_setvolumeto", "stack"
# Event Blocks (broadcasts)
if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack"
if l.startswith("broadcast "): return "event_broadcast", "stack"
# Control Blocks
if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack"
if l.startswith("wait until <"): return "control_wait_until", "stack"
if l.startswith("repeat ("): return "control_repeat", "c_block"
if l == "forever": return "control_forever", "c_block"
if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block"
if l.startswith("if <"): return "control_if", "c_block"
if l.startswith("repeat until <"): return "control_repeat_until", "c_block"
# Updated regex for stop block to handle different options
if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap"
if l.startswith("create clone of"): return "control_create_clone_of", "stack"
if l == "delete this clone": return "control_delete_this_clone", "cap"
# Data Blocks
if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack"
if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack"
if l.startswith("show variable"): return "data_showvariable", "stack"
if l.startswith("hide variable"): return "data_hidevariable", "stack"
if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack"
# Updated regex for delete of list
if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack"
if l.startswith("delete all of [" ): return "data_deletealloflist", "stack"
if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack"
if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack"
if l.startswith("show list"): return "data_showlist", "stack"
if l.startswith("hide list"): return "data_hidelist", "stack"
# Sensing Blocks
if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack"
if l == "reset timer": return "sensing_resettimer", "stack"
if l.startswith("set drag mode"): return "sensing_setdragmode", "stack"
# Custom Blocks (procedures_call) - specific rule for "call"
if l.startswith("call "):
return "procedures_call", "stack"
# Custom Blocks (procedures_call) - LAST RESORT (generic match)
# This should be the very last check for stack-type blocks to avoid conflicts.
# It tries to match anything that looks like a function call with or without arguments.
custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l)
if custom_block_match:
# Before returning, ensure it's not a known simple reporter or variable name
# that might have been missed or is being used standalone.
# This is a heuristic; a full parser would be more robust.
potential_name = custom_block_match.group(1).strip()
if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \
not re.fullmatch(r"\[[^\]]+\]", potential_name) and \
not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name):
return "procedures_call", "stack"
raise ValueError(f"Unknown statement: {line!r}")
def generate_plan(generated_input, opcode_keys, pseudo_code):
"""
Build a nested “plan” tree from:
• generated_input: dict of block_key -> block_data (pre-generated block definitions)
• opcode_keys: dict of opcode -> list of block_keys (in order)
• pseudo_code: a multiline string, indented with two‑space levels
Returns:
{ "flow": [ ... list of block dictionaries ... ] }
"""
# helper: pick next unused block_key for an opcode
ptrs = defaultdict(int)
def pick_key(opcode):
lst = opcode_keys.get(opcode, [])
idx = ptrs[opcode]
if idx >= len(lst):
# Fallback: if no more pre-generated keys, create a new one.
ptrs[opcode] += 1
return f"{opcode}_{idx + 1}"
ptrs[opcode] += 1
return lst[idx]
# This will store all generated blocks by their keys, including parent/next links
all_generated_blocks = {}
# Stack stores (indent, parent_block_key, last_block_key_in_this_chain)
# parent_block_key: The key of the C-block or Hat block that owns the current chain.
# last_block_key_in_this_chain: The key of the last block added to the current chain (for 'next' linking).
stack = [(-1, None, None)] # Initial: top-level scope (indent -1, no parent, no last block)
# This will store the keys of the top-level scripts (Hat blocks) in order
top_level_script_keys = []
lines = pseudo_code.splitlines()
i = 0
while i < len(lines):
raw_line = lines[i]
stripped_line = raw_line.strip()
# Skip empty lines and comments
if not stripped_line or stripped_line.startswith("//"):
i += 1
continue
current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2
# Handle 'else' and 'end' keywords first, as they control scope
if stripped_line.lower() == "else":
# Pop the 'then' substack's scope
popped_indent, popped_parent_key, popped_last_key_in_chain = stack.pop()
if popped_last_key_in_chain:
all_generated_blocks[popped_last_key_in_chain]["next"] = None
# Link the 'then' substack to its parent 'if-else' block
if popped_parent_key and all_generated_blocks[popped_parent_key]["opcode"] == "control_if_else":
if all_generated_blocks[popped_parent_key].get("_first_substack_block_key"):
all_generated_blocks[popped_parent_key]["inputs"]["SUBSTACK"] = [2, all_generated_blocks[popped_parent_key]["_first_substack_block_key"]]
else:
all_generated_blocks[popped_parent_key]["inputs"]["SUBSTACK"] = [2, None]
del all_generated_blocks[popped_parent_key]["_first_substack_block_key"]
# Now, push a new scope for the 'else' substack
stack.append((current_indent, popped_parent_key, None)) # New chain for SUBSTACK2
all_generated_blocks[popped_parent_key]["_parsing_substack2"] = True # Flag for SUBSTACK2
i += 1
continue
if stripped_line.lower() == "end":
# Pop the current substack's scope
popped_indent, popped_parent_key, popped_last_key_in_chain = stack.pop()
if popped_last_key_in_chain:
all_generated_blocks[popped_last_key_in_chain]["next"] = None
# Link the finished substack to its parent C-block's input
if popped_parent_key:
parent_block = all_generated_blocks[popped_parent_key]
if parent_block.get("_parsing_substack2"): # If we just finished the 'else' part
if parent_block.get("_first_substack2_block_key"):
parent_block["inputs"]["SUBSTACK2"] = [2, parent_block["_first_substack2_block_key"]]
else:
parent_block["inputs"]["SUBSTACK2"] = [2, None]
del parent_block["_parsing_substack2"]
if "_first_substack2_block_key" in parent_block:
del parent_block["_first_substack2_block_key"]
else: # Finished a regular substack (if, forever, repeat, or define)
if parent_block.get("_first_substack_block_key"):
parent_block["inputs"]["SUBSTACK"] = [2, parent_block["_first_substack_block_key"]]
else:
parent_block["inputs"]["SUBSTACK"] = [2, None]
if "_first_substack_block_key" in parent_block:
del parent_block["_first_substack_block_key"]
i += 1
continue
# Pop from stack if indentation decreases (for non-else/end lines)
while stack and stack[-1][0] >= current_indent:
# If the current line is a new hat block at the same level as a previous hat block,
# we need to ensure the previous hat block's chain is terminated.
if stack[-1][1] is None and current_indent == 0: # Top-level hat block context
popped_indent, popped_parent_key, popped_last_key_in_chain = stack.pop()
if popped_last_key_in_chain:
all_generated_blocks[popped_last_key_in_chain]["next"] = None
else:
break # Only pop if indentation actually decreases or it's a new top-level script
# Get the current scope from the stack
current_scope_indent, current_parent_key, last_block_key_in_chain = stack[-1]
# Classify the statement
stmt_for_parse = stripped_line.rstrip("then").strip() # Only strip 'then' here
opcode, ntype = classify(stmt_for_parse)
if opcode is None: # Should not happen if classify is robust, but for safety
i += 1
continue
key = pick_key(opcode)
# Get a fresh copy of block definition from the global definitions
info = copy.deepcopy(all_block_definitions[opcode])
info["id"] = key # Add ID for easier debugging/tracking
info["topLevel"] = False # Default to false
info["next"] = None # Default next to None
info["parent"] = current_parent_key # Set parent based on current scope
# Link 'next' for the previous block in the current chain
if last_block_key_in_chain:
all_generated_blocks[last_block_key_in_chain]["next"] = key
# If this is the very first block in a new chain (substack or top-level script)
if ntype == "hat": # Top-level hat block
info["topLevel"] = True
top_level_script_keys.append(key) # Add to top-level flow
# For hat blocks, their direct children are the start of their script chain.
# We push a new scope for this.
stack.append((current_indent, key, None)) # New scope starts, current block is the parent
elif current_parent_key is not None: # Inside a substack (C-block or define block)
parent_block = all_generated_blocks[current_parent_key]
if parent_block.get("_parsing_substack2"): # If parsing the 'else' branch
if "_first_substack2_block_key" not in parent_block:
parent_block["_first_substack2_block_key"] = key
elif "_first_substack_block_key" not in parent_block:
parent_block["_first_substack_block_key"] = key
# Parse inputs and fields
info["inputs"] = {}
info["fields"] = {}
# --- Input Parsing Logic (adapted from original generate_plan) ---
# Numeric inputs (e.g., move (10) steps, wait (1) seconds)
if opcode == "motion_movesteps":
m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "motion_turnright" or opcode == "motion_turnleft":
m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "motion_gotoxy":
m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))}
if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))}
elif opcode == "motion_glidesecstoxy":
m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE)
m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))}
if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))}
if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))}
elif opcode == "motion_pointindirection":
m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["motion_changexby", "motion_changeyby"]:
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["motion_setx", "motion_sety"]:
m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_changesizeby":
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_setsizeto":
m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]:
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode in ["looks_seteffectto", "sound_setvolumeto"]:
m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "looks_goforwardbackwardlayers":
m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))}
elif opcode == "control_wait":
m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "control_repeat":
m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))}
elif opcode == "data_changevariableby":
m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
elif opcode == "data_deleteoflist":
m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE)
if m:
val_str = m.group(1).strip()
if val_str.isdigit():
info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)}
else: # "all", "last", "random"
info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str}
elif opcode == "data_insertatlist":
m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE)
m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE)
if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()}
if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))}
elif opcode == "data_replaceitemoflist":
m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE)
m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE)
if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))}
if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()}
elif opcode == "event_whengreaterthan":
m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))}
# String inputs
elif opcode == "looks_sayforsecs":
m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m:
info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))}
elif opcode == "looks_say":
m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), pick_key)
elif opcode == "looks_thinkforsecs":
m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE)
if m:
info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))}
elif opcode == "looks_think":
m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "sensing_askandwait":
m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "data_addtolist":
m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()}
elif opcode == "data_setvariableto":
m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE)
if m_var:
var_name = m_var.group(1).strip()
value_str = m_var.group(2).strip()
info["fields"]["VARIABLE"] = [var_name, None]
info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, pick_key)
# Dropdown/Menu inputs
elif opcode == "motion_goto":
m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "random position": option = "_random_"
elif option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TO"] = {"kind": "menu", "option": option}
elif opcode == "motion_glideto":
m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m_secs:
info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))}
option = m_secs.group(2).strip()
if option == "random position": option = "_random_"
elif option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TO"] = {"kind": "menu", "option": option}
elif opcode == "motion_pointtowards":
m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "mouse-pointer": option = "_mouse_"
info["inputs"]["TOWARDS"] = {"kind": "menu", "option": option}
elif opcode == "sensing_keypressed": # For boolean block
m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["KEY_OPTION"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "sensing_touchingobject": # For boolean block
m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "mouse-pointer": option = "_mouse_"
elif option == "edge": option = "_edge_"
info["inputs"]["TOUCHINGOBJECTMENU"] = {"kind": "menu", "option": option}
elif opcode == "control_create_clone_of":
m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m:
option = m.group(1).strip()
if option == "myself": option = "_myself_"
info["inputs"]["CLONE_OPTION"] = {"kind": "menu", "option": option}
elif opcode in ["sound_playuntildone", "sound_play"]:
m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["SOUND_MENU"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "looks_switchcostumeto":
m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["COSTUME"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]:
m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["BACKDROP"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode in ["event_broadcast", "event_broadcastandwait"]:
m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["BROADCAST_INPUT"] = {"kind": "menu", "option": m.group(1).strip()}
elif opcode == "event_whenbroadcastreceived":
m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["inputs"]["BROADCAST_OPTION"] = {"kind": "menu", "option": m.group(1).strip()}
# Conditional inputs (Boolean blocks)
elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]:
cond_match = re.search(r"<(.*?)>", stmt_for_parse)
if cond_match:
info["inputs"]["CONDITION"] = parse_condition(cond_match.group(1).strip(), pick_key)
elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains",
"sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]:
# These are handled by parse_condition directly, which returns the nested structure
# No need to re-parse inputs here, as they are part of the condition structure
pass # Inputs are set when parse_condition is called for the parent block
# Fields parsing
if "VARIABLE" in info["fields"]:
m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["VARIABLE"] = [m.group(1), None]
if "LIST" in info["fields"]:
m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["LIST"] = [m.group(1), None]
if "STOP_OPTION" in info["fields"]:
m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["STOP_OPTION"] = [m.group(1), None]
if "STYLE" in info["fields"]:
m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse)
if m: info["fields"]["STYLE"] = [m.group(1), None]
if "DRAG_MODE" in info["fields"]:
m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["DRAG_MODE"] = [m.group(1), None]
if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]:
m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None]
if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]:
m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None]
if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback":
m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["FRONT_BACK"] = [m.group(1), None]
if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers":
m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None]
if "OPERATOR" in info["fields"] and opcode == "operator_mathop":
m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None]
if "CURRENTMENU" in info["fields"] and opcode == "sensing_current":
m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None]
if "PROPERTY" in info["fields"] and opcode == "sensing_of":
m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE)
if m:
prop = m.group(1).strip()
prop_map = {
"x position": "x position", "y position": "y position", "direction": "direction",
"costume #": "costume number", "costume name": "costume name", "size": "size",
"volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name"
}
info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None]
if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan":
m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None]
if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field
m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["KEY_OPTION"] = [m.group(1), None]
if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field
m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["BACKDROP"] = [m.group(1), None]
if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field
m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE)
if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None]
# Custom block specific parsing
if opcode == "procedures_definition":
proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE)
if proc_def_match:
proc_name = proc_def_match.group(1).strip()
args_str = proc_def_match.group(2)
info["procedure_name"] = proc_name
info["is_custom_definition"] = True
if args_str:
args = [arg.strip() for arg in args_str.split(',')]
info["inputs"]["PROCCONTAINER"] = {
"kind": "block_prototype",
"name": proc_name,
"arguments": [{"name": arg, "type": "any"} for arg in args]
}
# For a define block, its children form its body, so push a new scope
stack.append((current_indent, key, None))
elif opcode == "procedures_call":
call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE)
if call_match:
custom_block_name = call_match.group(1).strip()
args_str = call_match.group(2)
info["custom_block_name"] = custom_block_name
if args_str:
args = [arg.strip() for arg in args_str.split(',')]
for idx, arg_val_str in enumerate(args):
info["inputs"][f"argument_name_{idx+1}"] = parse_reporter_or_value(arg_val_str, pick_key)
# Add the newly created block to the global collection
all_generated_blocks[key] = info
# If it's a C-block, push a new scope for its substack
if ntype == "c_block":
stack.append((current_indent, key, None)) # New scope for substack
# Update the last block key in the current chain (for the parent scope)
# This needs to be done *after* pushing a new scope for C-blocks/Hat blocks
# so that the new block becomes the parent of the *next* blocks in the new scope.
# For the current scope, the new block is the last one in its chain.
if stack: # Ensure stack is not empty (shouldn't be if logic is correct)
# Find the top-most active scope that this block belongs to
# This is tricky because C-blocks/Hat blocks start new scopes.
# The `last_block_key_in_chain` on the stack should always refer to the *previous* block
# in the *current* chain being built.
# Re-evaluate how `last_block_key_in_chain` is updated.
# When a block is added, it becomes the `last_block_key_in_chain` for its *parent's* scope.
# If it starts a new scope (C-block, Hat, Define), then for *that new scope*, `last_block_key_in_chain` is None.
# Correct update of stack[-1] after adding `info` to `all_generated_blocks`:
# The current block `key` is now the `last_block_key_in_chain` for its *parent's* scope.
# The parent's scope is `stack[-1]` *before* pushing a new scope for C-blocks/Hat blocks.
# So, we update the `last_block_key_in_chain` of the current active scope.
# This needs to be done carefully to avoid modifying the just-pushed scope.
# Let's use a temporary variable for the current scope's last key.
# The stack top should always represent the *current* chain being built.
# When a new block is created, it extends the chain of the current stack top.
# If a new scope was pushed (C-block, Hat, Define):
# The block `key` is the parent of the new scope.
# The `last_block_key_in_chain` for the *parent's* scope (the one *before* the push) should be updated.
# This means the `stack[-2]` (if it exists) needs to be updated.
# If no new scope was pushed (Stack, Cap, Reporter):
# The block `key` is the new `last_block_key_in_chain` for the current scope (`stack[-1]`).
# This is the most complex part of the line-by-line parser.
# Let's simplify the stack update logic:
# The current block `key` becomes the `last_block_key_in_chain` for the scope it was added to.
stack[-1] = (stack[-1][0], stack[-1][1], key) # Update the last_block_key_in_chain for the current scope
i += 1 # Move to the next line
# Final pass to ensure all 'next' pointers for the last blocks in any chain are None
# and to link the substacks for C-blocks that were not closed by an 'end' keyword (e.g., end of file)
while stack:
popped_indent, popped_parent_key, popped_last_key_in_chain = stack.pop()
if popped_last_key_in_chain:
all_generated_blocks[popped_last_key_in_chain]["next"] = None
if popped_parent_key:
parent_block = all_generated_blocks[popped_parent_key]
if parent_block.get("_parsing_substack2"):
if parent_block.get("_first_substack2_block_key"):
parent_block["inputs"]["SUBSTACK2"] = [2, parent_block["_first_substack2_block_key"]]
else:
parent_block["inputs"]["SUBSTACK2"] = [2, None]
del parent_block["_parsing_substack2"]
if "_first_substack2_block_key" in parent_block:
del parent_block["_first_substack2_block_key"]
else: # Regular substack or define block body
if parent_block.get("_first_substack_block_key"):
parent_block["inputs"]["SUBSTACK"] = [2, parent_block["_first_substack_block_key"]]
else:
parent_block["inputs"]["SUBSTACK"] = [2, None]
if "_first_substack_block_key" in parent_block:
del parent_block["_first_substack_block_key"]
# Construct the final flow output based on the collected top-level keys
final_flow_output = []
# Recursively build the block structure for each top-level script
def build_script_flow(current_block_key):
script_flow = []
current_iter_key = current_block_key
while current_iter_key:
block = all_generated_blocks.get(current_iter_key)
if not block:
break # Should not happen if keys are correct
# Create a simplified block representation for the output
output_block = {
"block_key": block["id"],
"type": block["block_shape"].replace(" Block", "").lower().replace("c-", "c_"), # Normalize type
"inputs": {},
"fields": {}
}
# Copy inputs and fields, handling nested substacks for C-blocks
for inp_name, inp_val in block["inputs"].items():
if inp_name in ["SUBSTACK", "SUBSTACK2"]:
if inp_val and inp_val[1]: # If substack is linked to a block key
output_block["inputs"][inp_name] = build_script_flow(inp_val[1]) # Recursively build substack
else:
output_block["inputs"][inp_name] = [] # Empty substack
elif inp_name == "PROCCONTAINER" and block.get("is_custom_definition"):
# For procedures_definition, PROCCONTAINER holds the prototype info
output_block["inputs"][inp_name] = inp_val
else:
output_block["inputs"][inp_name] = inp_val
for field_name, field_val in block["fields"].items():
output_block["fields"][field_name] = field_val
# Add custom block name if it's a call
if block.get("custom_block_name"):
output_block["custom_block_name"] = block["custom_block_name"]
# Add procedure_name for definition block
if block.get("procedure_name"):
output_block["procedure_name"] = block["procedure_name"]
output_block["is_custom_definition"] = True
script_flow.append(output_block)
current_iter_key = block.get("next")
return script_flow
for key in top_level_script_keys:
final_flow_output.extend(build_script_flow(key))
return {"flow": final_flow_output}
# Example input with opcodes for the initial generation
initial_opcode_counts = [
{"opcode":"event_whenflagclicked","count":1},
{"opcode":"motion_gotoxy","count":1},
{"opcode":"motion_glidesecstoxy","count":1}, # Corrected count for this example
{"opcode":"motion_xposition","count":1}, # Used multiple times in conditions
{"opcode":"motion_setx","count":1}, # Added count for motion_setx
{"opcode":"control_forever","count":1},
{"opcode":"control_if","count":1}, # Corrected count for this example
{"opcode":"control_stop","count":1}, # Corrected count for this example
{"opcode":"operator_lt","count":1}, # Used in condition
{"opcode":"sensing_touchingobject","count":1}, # Used in condition, and for if on edge, bounce
{"opcode":"sensing_touchingobjectmenu","count":1}, # This will now be generated as a child of sensing_touchingobject
{"opcode":"event_broadcast","count":1},
{"opcode":"data_setvariableto","count":2},
{"opcode":"data_showvariable","count":2},
]
# Generate the initial blocks and get the opcode_occurrences
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
# Example pseudo-code inputs from the JSON files
pseudo_code_examples = ["""
when green flag clicked
go to x: (240) y: (-135)
set [score v] to (1)
set [speed v] to (1)
show variable [score v]
show variable [speed v]
forever
if <((x position)) < (-235)> then
set x to (240)
end
if <touching [Sprite1 v]?> then
broadcast [Game Over v]
stop [all v]
end
end
end
""",]
# Process each example and print the plan
for i, pseudo_code_input in enumerate(pseudo_code_examples):
print(f"\n--- Processing Example {i+1} ---")
print(pseudo_code_input.strip())
try:
# Regenerate blocks and opcode_occurrences for each run to ensure fresh keys
# This is important because pick_key uses a defaultdict that persists state.
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input)
print(json.dumps(plan, indent=2))
except Exception as e:
print(f"Error processing example: {e}")
import traceback
traceback.print_exc()