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import json | |
import copy | |
import re | |
def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): | |
""" | |
Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition. | |
It now correctly links parent and menu blocks using their generated unique keys, and handles various block categories. | |
It ensures that menu blocks are only generated as children of their respective parent blocks. | |
Args: | |
opcode_counts (list): An array of objects, each with an 'opcode' and 'count' property. | |
Example: [{"opcode": "motion_gotoxy", "count": 1}] | |
all_block_definitions (dict): A comprehensive dictionary containing definitions for all block types. | |
Returns: | |
tuple: A tuple containing: | |
- dict: A JSON object where keys are generated block IDs and values are the block definitions. | |
- dict: The opcode_occurrences dictionary for consistent unique key generation across functions. | |
""" | |
generated_blocks = {} | |
opcode_occurrences = {} # To keep track of how many times each opcode (main or menu) has been used for unique keys | |
# Define explicit parent-menu relationships for linking purposes | |
# This maps main_opcode -> list of (input_field_name, menu_opcode) | |
explicit_menu_links = { | |
"motion_goto": [("TO", "motion_goto_menu")], | |
"motion_glideto": [("TO", "motion_glideto_menu")], | |
"motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], | |
"sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], | |
"sensing_of": [("OBJECT", "sensing_of_object_menu")], | |
"sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], | |
"control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], | |
"sound_play": [("SOUND_MENU", "sound_sounds_menu")], | |
"sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], | |
"looks_switchcostumeto": [("COSTUME", "looks_costume")], | |
"looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], | |
} | |
# --- Step 1: Process explicitly requested opcodes and generate their instances and associated menus --- | |
for item in opcode_counts: | |
opcode = item.get("opcode") | |
count = item.get("count", 1) | |
# Special handling for 'sensing_istouching' which maps to 'sensing_touchingobject' | |
if opcode == "sensing_istouching": | |
opcode = "sensing_touchingobject" | |
if not opcode: | |
print("Warning: Skipping item with missing 'opcode'.") | |
continue | |
if opcode not in all_block_definitions: | |
print(f"Warning: Opcode '{opcode}' not found in all_block_definitions. Skipping.") | |
continue | |
for _ in range(count): | |
# Increment occurrence count for the current main opcode | |
opcode_occurrences[opcode] = opcode_occurrences.get(opcode, 0) + 1 | |
main_block_instance_num = opcode_occurrences[opcode] | |
main_block_unique_key = f"{opcode}_{main_block_instance_num}" | |
# Create a deep copy of the main block definition | |
main_block_data = copy.deepcopy(all_block_definitions[opcode]) | |
# Set properties for a top-level main block | |
main_block_data["parent"] = None | |
main_block_data["next"] = None | |
main_block_data["topLevel"] = True | |
main_block_data["shadow"] = False # Main blocks are typically not shadows | |
generated_blocks[main_block_unique_key] = main_block_data | |
# If this main block has associated menus, generate and link them now | |
if opcode in explicit_menu_links: | |
for input_field_name, menu_opcode_type in explicit_menu_links[opcode]: | |
if menu_opcode_type in all_block_definitions: | |
# Increment the occurrence for the menu block type | |
opcode_occurrences[menu_opcode_type] = opcode_occurrences.get(menu_opcode_type, 0) + 1 | |
menu_block_instance_num = opcode_occurrences[menu_opcode_type] | |
menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode_type]) | |
# Generate a unique key for this specific menu instance | |
menu_unique_key = f"{menu_opcode_type}_{menu_block_instance_num}" | |
# Set properties for a shadow menu block | |
menu_block_data["shadow"] = True | |
menu_block_data["topLevel"] = False | |
menu_block_data["next"] = None | |
menu_block_data["parent"] = main_block_unique_key # Link menu to its parent instance | |
# Update the main block's input to point to this unique menu instance | |
if input_field_name in main_block_data.get("inputs", {}) and \ | |
isinstance(main_block_data["inputs"][input_field_name], list) and \ | |
len(main_block_data["inputs"][input_field_name]) > 1 and \ | |
main_block_data["inputs"][input_field_name][0] == 1: | |
main_block_data["inputs"][input_field_name][1] = menu_unique_key | |
generated_blocks[menu_unique_key] = menu_block_data | |
return generated_blocks, opcode_occurrences | |
def interpret_pseudo_code_and_update_blocks(generated_blocks_json, pseudo_code, all_block_definitions, opcode_occurrences): | |
""" | |
Interprets pseudo-code to update the generated Scratch blocks, replacing static values | |
with dynamic values and establishing stacking/nesting logic. | |
Args: | |
generated_blocks_json (dict): The JSON object of pre-generated blocks. | |
pseudo_code (str): The pseudo-code string to interpret. | |
all_block_definitions (dict): A comprehensive dictionary containing definitions for all block types. | |
opcode_occurrences (dict): A dictionary to keep track of opcode occurrences for unique key generation. | |
Returns: | |
dict: The updated JSON object of Scratch blocks. | |
""" | |
updated_blocks = copy.deepcopy(generated_blocks_json) | |
# Helper to create a new block instance (used for shadows/nested blocks) | |
def create_block_instance_for_parsing(opcode, parent_key=None, is_shadow=False, is_top_level=False): | |
opcode_occurrences[opcode] = opcode_occurrences.get(opcode, 0) + 1 | |
unique_key = f"{opcode}_{opcode_occurrences[opcode]}" | |
new_block = copy.deepcopy(all_block_definitions.get(opcode, {})) | |
if not new_block: | |
print(f"Error: Definition for opcode '{opcode}' not found when creating instance for parsing.") | |
return None, None | |
new_block["parent"] = parent_key | |
new_block["next"] = None | |
new_block["topLevel"] = is_top_level | |
new_block["shadow"] = is_shadow | |
# Initialize inputs/fields to default empty values, but preserve structure | |
if "inputs" in new_block: | |
for input_name, input_data in new_block["inputs"].items(): | |
if isinstance(input_data, list) and len(input_data) > 1: | |
if input_data[0] == 1: # Block reference | |
new_block["inputs"][input_name][1] = None # Placeholder for linked block ID | |
elif input_data[0] in [4, 5, 6, 7, 8, 9, 10]: # Literal types | |
new_block["inputs"][input_name][1] = "" # Default empty literal | |
if "fields" in new_block: | |
for field_name, field_data in new_block["fields"].items(): | |
if isinstance(field_data, list) and len(field_data) > 0: | |
new_block["fields"][field_name][0] = "" # Default empty field value | |
updated_blocks[unique_key] = new_block | |
return unique_key, new_block | |
# Helper to parse input values from pseudo-code and create nested blocks if necessary | |
def parse_and_link_input(parent_block_key, input_type, pseudo_value, input_name_in_parent=None, field_name_in_parent=None): | |
pseudo_value = pseudo_value.strip() | |
# 1. Handle literal numbers (e.g., "2", "+1", "-135") | |
if re.fullmatch(r"[-+]?\d+(\.\d+)?", pseudo_value): | |
return [4, pseudo_value] # Type 4 for number literal | |
# 2. Handle literal strings (e.g., "Game Over") - often in quotes or simply text | |
# If it's a broadcast message, it's typically a string literal. | |
# If it's a 'say' message, it's a string literal. | |
# If it's a variable name, it's handled by specific patterns later. | |
if pseudo_value.startswith('"') and pseudo_value.endswith('"'): | |
return [10, pseudo_value.strip('"')] # Type 10 for string literal | |
# 3. Handle variable names (e.g., "[score v]", "[Sprite1 v]", "[Game Over v]") | |
# These can be fields or inputs that expect a variable reporter block. | |
var_match = re.match(r"\[(.+?) v\]", pseudo_value) | |
if var_match: | |
var_name = var_match.group(1).strip() | |
# If it's a field (like for set variable, show variable) | |
if field_name_in_parent: | |
return var_name # Return name, parent block will set its field | |
# If it's an input that expects a variable reporter (e.g., 'say (score)') | |
# Create a data_variable shadow block | |
var_reporter_key, var_reporter_data = create_block_instance_for_parsing( | |
"data_variable", parent_key=parent_block_key, is_shadow=True | |
) | |
if var_reporter_key: | |
var_reporter_data["fields"]["VARIABLE"] = [var_name, f"`var_{var_name}"] # Placeholder ID | |
return [1, var_reporter_key] # Type 1 for block reference | |
else: | |
print(f"Warning: Could not create data_variable block for '{var_name}'") | |
return [10, var_name] # Fallback to string literal | |
# 4. Handle nested reporter blocks (e.g., "(x position)") | |
reporter_match = re.match(r"\((.+?)\)", pseudo_value) | |
if reporter_match: | |
inner_content = reporter_match.group(1).strip() | |
# Check if it's a known reporter block (like "x position") | |
if inner_content in reporter_opcode_lookup: | |
reporter_opcode = reporter_opcode_lookup[inner_content] | |
reporter_block_key, reporter_block_data = create_block_instance_for_parsing( | |
reporter_opcode, parent_key=parent_block_key, is_shadow=True | |
) | |
if reporter_block_key: | |
return [1, reporter_block_key] # Type 1 for block reference | |
else: | |
print(f"Warning: Could not create reporter block for '{inner_content}'") | |
return [10, inner_content] # Fallback to string literal | |
else: # It's a literal number or string inside parentheses | |
return parse_and_link_input(parent_block_key, input_type, inner_content) # Recurse for inner content | |
# 5. Handle nested boolean blocks (e.g., "<(...) < (...)>") | |
boolean_match = re.match(r"<(.+?)>", pseudo_value) | |
if boolean_match: | |
inner_condition_str = boolean_match.group(1).strip() | |
# This is typically handled by the parent block's parsing (e.g., control_if) | |
# For now, if called directly, it implies a boolean reporter. | |
# We'll need specific logic for operator_lt, operator_and, etc. | |
# This part is complex and often handled by the parent block's specific regex. | |
# For this problem, the 'if' block's logic will create the boolean shadow. | |
print(f"Warning: Direct parsing of standalone boolean '{pseudo_value}' not fully supported here.") | |
return [10, pseudo_value] # Fallback to string literal | |
# Default to string literal if no other pattern matches | |
return [10, pseudo_value] | |
lines = [line.strip() for line in pseudo_code.strip().split('\n') if line.strip()] | |
# Track the current script and nesting | |
current_script_head = None | |
block_stack = [] # Stores (parent_block_key, indent_level, last_child_key_in_scope) | |
# Create a mapping from block name patterns to their opcodes and input/field details | |
# The 'input_map' keys are the internal Scratch input names, values are regex group indices. | |
# The 'field_map' keys are the internal Scratch field names, values are regex group indices. | |
# 'condition_opcode' is for 'if' blocks that take a specific boolean reporter. | |
pseudo_code_to_opcode_map = { | |
re.compile(r"when green flag clicked"): {"opcode": "event_whenflagclicked"}, | |
re.compile(r"go to x: \((.+?)\) y: \((.+?)\)"): {"opcode": "motion_gotoxy", "input_map": {"X": 0, "Y": 1}}, | |
re.compile(r"set \[(.+?) v\] to (.+)"): {"opcode": "data_setvariableto", "field_map": {"VARIABLE": 0}, "input_map": {"VALUE": 1}}, | |
re.compile(r"show variable \[(.+?) v\]"): {"opcode": "data_showvariable", "field_map": {"VARIABLE": 0}}, | |
re.compile(r"forever"): {"opcode": "control_forever"}, | |
re.compile(r"glide \((.+?)\) seconds to x: \((.+?)\) y: \((.+?)\)"): {"opcode": "motion_glidesecstoxy", "input_map": {"SECS": 0, "X": 1, "Y": 2}}, | |
re.compile(r"if <\((.+)\) < \((.+)\)> then"): {"opcode": "control_if", "condition_type": "operator_lt", "condition_input_map": {"OPERAND1": 0, "OPERAND2": 1}}, | |
re.compile(r"set x to \((.+?)\)"): {"opcode": "motion_setx", "input_map": {"X": 0}}, | |
re.compile(r"if <touching \[(.+?) v\]\?> then"): {"opcode": "control_if", "condition_type": "sensing_touchingobject", "condition_field_map": {"TOUCHINGOBJECTMENU": 0}}, | |
re.compile(r"broadcast \[(.+?) v\]"): {"opcode": "event_broadcast", "input_map": {"BROADCAST_INPUT": 0}}, | |
re.compile(r"stop \[(.+?) v\]"): {"opcode": "control_stop", "field_map": {"STOP_OPTION": 0}}, | |
re.compile(r"end"): {"opcode": "end_block"}, # Special marker for script end/C-block end | |
} | |
# Create a reverse lookup for reporter block opcodes based on their pseudo-code representation | |
reporter_opcode_lookup = {} | |
for opcode, definition in all_block_definitions.items(): | |
if definition.get("block_shape") == "Reporter Block": | |
block_name = definition.get("block_name") | |
if block_name: | |
# Clean up block name for matching: remove parentheses, 'v' for variable, etc. | |
clean_name = block_name.replace("(", "").replace(")", "").replace("[", "").replace("]", "").replace(" v", "").strip() | |
reporter_opcode_lookup[clean_name] = opcode | |
# Add specific entries for common reporters if their pseudo-code differs from clean_name | |
if opcode == "motion_xposition": | |
reporter_opcode_lookup["x position"] = opcode | |
elif opcode == "motion_yposition": | |
reporter_opcode_lookup["y position"] = opcode | |
# Add more as needed based on pseudo-code patterns | |
for line_idx, raw_line in enumerate(lines): | |
current_line_indent = len(raw_line) - len(raw_line.lstrip()) | |
line = raw_line.strip() | |
# Adjust block_stack based on current indent level | |
while block_stack and current_line_indent <= block_stack[-1][1]: | |
block_stack.pop() | |
matched_block_info = None | |
matched_values = None | |
# Try to match the line against known block patterns | |
for pattern_regex, info in pseudo_code_to_opcode_map.items(): | |
match = pattern_regex.match(line) | |
if match: | |
matched_block_info = info | |
matched_values = match.groups() | |
break | |
if not matched_block_info: | |
print(f"Warning: Could not interpret line: '{line}' at line {line_idx + 1}") | |
continue | |
opcode = matched_block_info["opcode"] | |
# Handle 'end' block separately as it signifies closing a C-block | |
if opcode == "end_block": | |
# This 'end' matches the most recent C-block on the stack. | |
# The while loop at the beginning of the iteration already handles popping. | |
continue | |
parent_key = None | |
if block_stack: | |
parent_key = block_stack[-1][0] # The last block on the stack is the parent | |
# Create the new block instance | |
new_block_key, new_block_data = create_block_instance_for_parsing( | |
opcode, | |
parent_key=parent_key, | |
is_top_level=(parent_key is None) | |
) | |
if not new_block_key: | |
continue | |
# Link to previous block in the same script/nesting level | |
if block_stack: | |
# Update the 'next' of the previous block in the current scope | |
last_child_key_in_scope = block_stack[-1][2] if len(block_stack[-1]) > 2 else None | |
if last_child_key_in_scope and last_child_key_in_scope in updated_blocks: | |
updated_blocks[last_child_key_in_scope]["next"] = new_block_key | |
# Update the last child in the current scope | |
block_stack[-1] = (block_stack[-1][0], block_stack[-1][1], new_block_key) | |
# Populate inputs and fields based on matched_block_info and matched_values | |
if matched_values: | |
# Handle fields | |
if "field_map" in matched_block_info: | |
for field_name, group_idx in matched_block_info["field_map"].items(): | |
pseudo_field_value = matched_values[group_idx].replace(' v', '').strip() | |
if field_name == "VARIABLE": | |
# For variable fields, the actual variable ID is often derived or generated. | |
# For now, we use a placeholder and the name. | |
new_block_data["fields"][field_name] = [pseudo_field_value, f"`var_{pseudo_field_value}"] | |
elif field_name == "STOP_OPTION": | |
new_block_data["fields"][field_name] = [pseudo_field_value, None] # No ID needed for dropdown option | |
else: | |
new_block_data["fields"][field_name][0] = pseudo_field_value | |
# Handle inputs | |
if "input_map" in matched_block_info: | |
for input_name, group_idx in matched_block_info["input_map"].items(): | |
pseudo_input_value = matched_values[group_idx].strip() | |
parsed_input_info = parse_and_link_input(new_block_key, new_block_data["inputs"][input_name][0], pseudo_input_value, input_name_in_parent=input_name) | |
if parsed_input_info: | |
if parsed_input_info[0] == 1: # It's a linked block (shadow reporter/boolean/menu) | |
new_block_data["inputs"][input_name][1] = parsed_input_info[1] # Link block ID | |
new_block_data["inputs"][input_name][0] = parsed_input_info[0] # Set type to 1 (block) | |
else: # It's a literal value | |
new_block_data["inputs"][input_name][1] = parsed_input_info[1] | |
new_block_data["inputs"][input_name][0] = parsed_input_info[0] # Set appropriate type (4 for number, 10 for string) | |
# Special handling for 'if' block conditions | |
if opcode == "control_if": | |
condition_type = matched_block_info.get("condition_type") | |
if condition_type: | |
condition_block_key, condition_block_data = create_block_instance_for_parsing( | |
condition_type, parent_key=new_block_key, is_shadow=True | |
) | |
if condition_block_key: | |
new_block_data["inputs"]["CONDITION"] = [2, condition_block_key] # Type 2 for boolean block reference | |
# Populate inputs for the condition block (e.g., operator_lt) | |
if "condition_input_map" in matched_block_info: | |
for cond_input_name, cond_group_idx in matched_block_info["condition_input_map"].items(): | |
pseudo_cond_value = matched_values[cond_group_idx].strip() | |
parsed_cond_input_info = parse_and_link_input(condition_block_key, condition_block_data["inputs"][cond_input_name][0], pseudo_cond_value) | |
if parsed_cond_input_info: | |
if parsed_cond_input_info[0] == 1: | |
condition_block_data["inputs"][cond_input_name][1] = parsed_cond_input_info[1] | |
condition_block_data["inputs"][cond_input_name][0] = parsed_cond_input_info[0] | |
else: | |
condition_block_data["inputs"][cond_input_name][1] = parsed_cond_input_info[1] | |
condition_block_data["inputs"][cond_input_name][0] = parsed_cond_input_info[0] | |
# Populate fields for the condition block (e.g., sensing_touchingobject's menu) | |
if "condition_field_map" in matched_block_info: | |
for cond_field_name, cond_group_idx in matched_block_info["condition_field_map"].items(): | |
pseudo_cond_field_value = matched_values[cond_group_idx].replace(' v', '').strip() | |
if cond_field_name == "TOUCHINGOBJECTMENU": | |
# Create the menu block for TOUCHINGOBJECTMENU | |
menu_opcode = "sensing_touchingobjectmenu" | |
menu_key, menu_data = create_block_instance_for_parsing( | |
menu_opcode, | |
parent_key=condition_block_key, | |
is_shadow=True | |
) | |
if menu_key: | |
condition_block_data["inputs"]["TOUCHINGOBJECTMENU"] = [1, menu_key] # Link to menu block | |
menu_data["fields"]["TOUCHINGOBJECTMENU"] = [pseudo_cond_field_value, None] # Set menu value | |
else: | |
print(f"Warning: Could not create menu block for touching object: '{pseudo_cond_field_value}'") | |
else: | |
condition_block_data["fields"][cond_field_name][0] = pseudo_cond_field_value | |
else: | |
print(f"Warning: Could not create condition block '{condition_type}' for 'if' statement.") | |
# For C-blocks, push onto stack to track nesting | |
# 'control_if' is a C-block, but its 'next' is inside its substack. | |
# 'control_forever' is also a C-block. | |
if all_block_definitions[opcode].get("block_shape") == "C-Block" and opcode != "control_if": | |
# For C-blocks, the 'next' of the parent is usually null, and children start in 'SUBSTACK' | |
# We add the block to the stack, and its "next" will be its first child. | |
# The 'next' of the *last child* in its substack will point to the block after the C-block. | |
block_stack.append((new_block_key, current_line_indent, None)) # (parent_key, indent, last_child_key_in_substack) | |
# For C-blocks, the first child is linked via the 'SUBSTACK' input | |
new_block_data["inputs"]["SUBSTACK"] = [2, None] # Placeholder for the first child block ID | |
# For 'if' blocks, the 'next' of the parent is usually null, and children start in 'SUBSTACK' | |
if opcode == "control_if": | |
block_stack.append((new_block_key, current_line_indent, None)) | |
new_block_data["inputs"]["SUBSTACK"] = [2, None] # Placeholder for the first child block ID | |
# Final pass to ensure topLevel is correctly set for the very first block of a script | |
for key, block in updated_blocks.items(): | |
if block.get("parent") is None and block.get("next") is not None: | |
block["topLevel"] = True | |
elif block.get("parent") is None and block.get("next") is None and block.get("opcode") == "event_whenflagclicked": | |
block["topLevel"] = True # Ensure hat blocks are always topLevel | |
return updated_blocks | |
# --- Consolidated Block Definitions from all provided JSONs --- | |
# This dictionary should contain ALL block definitions from your JSON files. | |
# I'm using the provided definitions from the previous turn. | |
all_block_definitions = { | |
# motion_block.json | |
"motion_movesteps": { | |
"block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", | |
"functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", | |
"inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_turnright": { | |
"block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", | |
"functionality": "Turns the sprite clockwise by the specified number of degrees.", | |
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_turnleft": { | |
"block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", | |
"functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", | |
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_goto": { | |
"block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", | |
"functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", | |
"inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_goto_menu": { | |
"block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", | |
"functionality": "Menu for go to block.", | |
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False | |
}, | |
"motion_gotoxy": { | |
"block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", | |
"functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", | |
"inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_glideto": { | |
"block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", | |
"functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", | |
"inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_glideto_menu": { | |
"block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", | |
"functionality": "Menu for glide to block.", | |
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False | |
}, | |
"motion_glidesecstoxy": { | |
"block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", | |
"functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", | |
"inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_pointindirection": { | |
"block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", | |
"functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", | |
"inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_pointtowards": { | |
"block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", | |
"functionality": "Points the sprite towards the mouse pointer or another specified sprite.", | |
"inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_pointtowards_menu": { | |
"block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", | |
"functionality": "Menu for point towards block.", | |
"inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False | |
}, | |
"motion_changexby": { | |
"block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", | |
"functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", | |
"inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_setx": { | |
"block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", | |
"functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", | |
"inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_changeyby": { | |
"block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", | |
"functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", | |
"inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_sety": { | |
"block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", | |
"functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", | |
"inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_ifonedgebounce": { | |
"block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", | |
"functionality": "Reverses the sprite's direction if it touches the edge of the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_setrotationstyle": { | |
"block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", | |
"functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", | |
"inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True | |
}, | |
"motion_xposition": { | |
"block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", | |
"functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_yposition": { | |
"block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", | |
"functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"motion_direction": { | |
"block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", | |
"functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
# control_block.json | |
"control_wait": { | |
"block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", | |
"functionality": "Pauses the script for a specified duration.", | |
"inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_repeat": { | |
"block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", | |
"functionality": "Repeats the blocks inside it a specified number of times.", | |
"inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_forever": { | |
"block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", | |
"functionality": "Continuously runs the blocks inside it.", | |
"inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_if": { | |
"block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", | |
"functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", | |
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_if_else": { | |
"block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", | |
"functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", | |
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_wait_until": { | |
"block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", | |
"functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", | |
"inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_repeat_until": { | |
"block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", | |
"functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", | |
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_stop": { | |
"block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", | |
"functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", | |
"inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} | |
}, | |
"control_start_as_clone": { | |
"block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", | |
"functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_create_clone_of": { | |
"block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", | |
"functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", | |
"inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"control_create_clone_of_menu": { | |
"block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", | |
"functionality": "Menu for create clone of block.", | |
"inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False | |
}, | |
"control_delete_this_clone": { | |
"block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", | |
"functionality": "Removes the clone that is executing it from the stage.", | |
"inputs":None, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
# data_block.json | |
"data_setvariableto": { | |
"block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", | |
"functionality": "Assigns a specific value (number, string, or boolean) to a variable.", | |
"inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True | |
}, | |
"data_changevariableby": { | |
"block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", | |
"functionality": "Increases or decreases a variable's numerical value by a specified amount.", | |
"inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True | |
}, | |
"data_showvariable": { | |
"block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", | |
"functionality": "Makes a variable's monitor visible on the stage.", | |
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True | |
}, | |
"data_hidevariable": { | |
"block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", | |
"functionality": "Hides a variable's monitor from the stage.", | |
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True | |
}, | |
"data_addtolist": { | |
"block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", | |
"functionality": "Appends an item to the end of a list.", | |
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_deleteoflist": { | |
"block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", | |
"functionality": "Removes an item from a list by its index or by selecting 'all' items.", | |
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_deletealloflist": { | |
"block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", | |
"functionality": "Removes all items from a list.", | |
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_insertatlist": { | |
"block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", | |
"functionality": "Inserts an item at a specific position within a list.", | |
"inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_replaceitemoflist": { | |
"block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", | |
"functionality": "Replaces an item at a specific position in a list with a new value.", | |
"inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_itemoflist": { | |
"block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", | |
"functionality": "Reports the item located at a specific position in a list.", | |
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_itemnumoflist": { | |
"block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", | |
"functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", | |
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_lengthoflist": { | |
"block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", | |
"functionality": "Provides the total number of items contained in a list.", | |
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_listcontainsitem": { | |
"block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", | |
"functionality": "Checks if a list includes a specific item.", | |
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_showlist": { | |
"block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", | |
"functionality": "Makes a list's monitor visible on the stage.", | |
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_hidelist": { | |
"block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", | |
"functionality": "Hides a list's monitor from the stage.", | |
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True | |
}, | |
"data_variable": { # This is a reporter block for a variable's value | |
"block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", | |
"functionality": "Provides the current value stored in a variable.", | |
"inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False | |
}, | |
# event_block.json | |
"event_whenflagclicked": { | |
"block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", | |
"functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"event_whenkeypressed": { | |
"block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", | |
"functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", | |
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True | |
}, | |
"event_whenthisspriteclicked": { | |
"block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", | |
"functionality": "This Hat block starts the script when the sprite itself is clicked.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"event_whenbackdropswitchesto": { | |
"block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", | |
"functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", | |
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True | |
}, | |
"event_whengreaterthan": { | |
"block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", | |
"functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", | |
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True | |
}, | |
"event_whenbroadcastreceived": { | |
"block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", | |
"functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", | |
"inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True | |
}, | |
"event_broadcast": { | |
"block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", | |
"functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", | |
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"event_broadcastandwait": { | |
"block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", | |
"functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", | |
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
# looks_block.json | |
"looks_sayforsecs": { | |
"block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", | |
"functionality": "Displays a speech bubble containing specified text for a set duration.", | |
"inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_say": { | |
"block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", | |
"functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", | |
"inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_thinkforsecs": { | |
"block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", | |
"functionality": "Displays a thought bubble containing specified text for a set duration.", | |
"inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_think": { | |
"block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", | |
"functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", | |
"inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_switchcostumeto": { | |
"block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", | |
"functionality": "Alters the sprite's appearance to a designated costume.", | |
"inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_costume": { | |
"block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", | |
"functionality": "Menu for switch costume to block.", | |
"inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False | |
}, | |
"looks_nextcostume": { | |
"block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", | |
"functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_switchbackdropto": { | |
"block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", | |
"functionality": "Changes the stage's backdrop to a specified backdrop.", | |
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_backdrops": { | |
"block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", | |
"functionality": "Menu for switch backdrop to block.", | |
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False | |
}, | |
"looks_switchbackdroptowait": { | |
"block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", | |
"functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", | |
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_nextbackdrop": { | |
"block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", | |
"functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_changesizeby": { | |
"block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", | |
"functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", | |
"inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_setsizeto": { | |
"block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", | |
"functionality": "Sets the sprite's size to a specific percentage of its original size.", | |
"inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_changeeffectby": { | |
"block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", | |
"functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", | |
"inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_seteffectto": { | |
"block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", | |
"functionality": "Sets a visual effect on the sprite to a specific value.", | |
"inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_cleargraphiceffects": { | |
"block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", | |
"functionality": "Removes all visual effects applied to the sprite.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_show": { | |
"block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", | |
"functionality": "Makes the sprite visible on the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_hide": { | |
"block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", | |
"functionality": "Makes the sprite invisible on the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"looks_gotofrontback": { | |
"block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", | |
"functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", | |
"inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_goforwardbackwardlayers": { | |
"block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", | |
"functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", | |
"inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_costumenumbername": { | |
"block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", | |
"functionality": "Reports the current costume's number or name.", | |
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_backdropnumbername": { | |
"block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", | |
"functionality": "Reports the current backdrop's number or name.", | |
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True | |
}, | |
"looks_size": { | |
"block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", | |
"functionality": "Reports the current size of the sprite as a percentage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
# operator_block.json | |
"operator_add": { | |
"block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", | |
"functionality": "Adds two numerical values.", | |
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_subtract": { | |
"block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", | |
"functionality": "Subtracts the second numerical value from the first.", | |
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_multiply": { | |
"block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", | |
"functionality": "Multiplies two numerical values.", | |
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_divide": { | |
"block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", | |
"functionality": "Divides the first numerical value by the second.", | |
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_random": { | |
"block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", | |
"functionality": "Generates a random integer within a specified inclusive range.", | |
"inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_gt": { | |
"block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", | |
"functionality": "Checks if the first value is greater than the second.", | |
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_lt": { | |
"block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", | |
"functionality": "Checks if the first value is less than the second.", | |
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_equals": { | |
"block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", | |
"functionality": "Checks if two values are equal.", | |
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_and": { | |
"block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", | |
"functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", | |
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_or": { | |
"block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", | |
"functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", | |
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_not": { | |
"block_name": "<not <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", | |
"functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", | |
"inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_join": { | |
"block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", | |
"functionality": "Concatenates two strings or values into a single string.", | |
"inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_letterof": { | |
"block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", | |
"functionality": "Reports the character at a specific numerical position within a string.", | |
"inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_length": { | |
"block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", | |
"functionality": "Reports the total number of characters in a given string.", | |
"inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_contains": { | |
"block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", | |
"functionality": "Checks if one string contains another string.", | |
"inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_mod": { | |
"block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", | |
"functionality": "Reports the remainder when the first number is divided by the second.", | |
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_round": { | |
"block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", | |
"functionality": "Rounds a numerical value to the nearest integer.", | |
"inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"operator_mathop": { | |
"block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", | |
"functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", | |
"inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True | |
}, | |
# sensing_block.json | |
"sensing_touchingobject": { | |
"block_name": "<touching [edge v]?>", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", | |
"functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", | |
"inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_touchingobjectmenu": { | |
"block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", | |
"functionality": "Menu for touching object block.", | |
"inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False | |
}, | |
"sensing_touchingcolor": { | |
"block_name": "<touching color ()?>", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", | |
"functionality": "Checks whether its sprite is touching a specified color.", | |
"inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_coloristouchingcolor": { | |
"block_name": "<color () is touching ()?>", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", | |
"functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", | |
"inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_askandwait": { | |
"block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", | |
"functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", | |
"inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_answer": { | |
"block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", | |
"functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_keypressed": { | |
"block_name": "<key () pressed?>", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", | |
"functionality": "Checks if a specified keyboard key is currently being pressed.", | |
"inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_keyoptions": { | |
"block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", | |
"functionality": "Menu for key pressed block.", | |
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False | |
}, | |
"sensing_mousedown": { | |
"block_name": "<mouse down?>", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", | |
"functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_mousex": { | |
"block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", | |
"functionality": "Reports the mouse-pointer’s current X position on the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_mousey": { | |
"block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", | |
"functionality": "Reports the mouse-pointer’s current Y position on the stage.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_setdragmode": { | |
"block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", | |
"functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", | |
"inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True | |
}, | |
"sensing_loudness": { | |
"block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", | |
"functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_timer": { | |
"block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", | |
"functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_resettimer": { | |
"block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", | |
"functionality": "Sets the timer’s value back to 0.0.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_of": { | |
"block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", | |
"functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", | |
"inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True | |
}, | |
"sensing_of_object_menu": { | |
"block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", | |
"functionality": "Menu for of block.", | |
"inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False | |
}, | |
"sensing_current": { | |
"block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", | |
"functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", | |
"inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True | |
}, | |
"sensing_dayssince2000": { | |
"block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", | |
"functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sensing_username": { | |
"block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", | |
"functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
# sound_block.json | |
"sound_playuntildone": { | |
"block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", | |
"functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", | |
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_sounds_menu": { | |
"block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", | |
"functionality": "Menu for sound blocks.", | |
"inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False | |
}, | |
"sound_play": { | |
"block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", | |
"functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", | |
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_stopallsounds": { | |
"block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", | |
"functionality": "Stops all currently playing sounds.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_changeeffectby": { | |
"block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", | |
"functionality": "Changes the project's sound effect by a specified amount.", | |
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True | |
}, | |
"sound_seteffectto": { | |
"block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", | |
"functionality": "Sets the sound effect to a specific value.", | |
"inputs": {"VALUE": [1, [4, "100"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True | |
}, | |
"sound_cleareffects": { | |
"block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", | |
"functionality": "Removes all sound effects applied to the sprite.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_changevolumeby": { | |
"block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", | |
"functionality": "Changes the project's sound volume by a specified amount.", | |
"inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_setvolumeto": { | |
"block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", | |
"functionality": "Sets the sound volume to a specific percentage (0-100).", | |
"inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
"sound_volume": { | |
"block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", | |
"functionality": "Reports the current volume level of the sprite.", | |
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True | |
}, | |
} | |
# Example input with opcodes for the initial generation | |
initial_opcode_counts = [ | |
{"opcode":"event_whenflagclicked","count":1}, | |
{"opcode":"motion_gotoxy","count":1}, | |
{"opcode":"motion_glidesecstoxy","count":1}, | |
{"opcode":"motion_xposition","count":1}, | |
{"opcode":"motion_setx","count":1}, | |
{"opcode":"control_forever","count":1}, | |
{"opcode":"control_if","count":1}, | |
{"opcode":"control_stop","count":1}, | |
{"opcode":"operator_lt","count":1}, | |
{"opcode":"sensing_touchingobject","count":1}, # Changed from sensing_istouching | |
{"opcode":"sensing_touchingobjectmenu","count":1}, | |
{"opcode":"event_broadcast","count":1}, | |
{"opcode":"data_setvariableto","count":2}, | |
{"opcode":"data_showvariable","count":2}, | |
] | |
# Generate the initial blocks and get the opcode_occurrences | |
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) | |
# Pseudo-code to interpret | |
pseudo_code_input = """ | |
when green flag clicked | |
go to x: (240) y: (-135) | |
set [score v] to (1) | |
set [speed v] to (1) | |
show variable [score v] | |
show variable [speed v] | |
forever | |
glide (2) seconds to x: (-240) y: (-135) | |
if <((x position)) < (-235)> then | |
set x to (240) | |
end | |
if <touching [Sprite1 v]?> then | |
broadcast [Game Over v] | |
stop [all v] | |
end | |
end | |
end | |
""" | |
# Interpret the pseudo-code and update the blocks, passing opcode_occurrences | |
final_generated_blocks = interpret_pseudo_code_and_update_blocks(generated_output_json, pseudo_code_input, all_block_definitions, initial_opcode_occurrences) | |
print(initial_opcode_occurrences) | |
#print(json.dumps(final_generated_blocks, indent=2)) | |
# ```json | |
# { | |
# "event_whenflagclicked_1": { | |
# "block_name": "when green flag pressed", | |
# "block_type": "Events", | |
# "op_code": "event_whenflagclicked", | |
# "block_shape": "Hat Block", | |
# "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", | |
# "inputs": {}, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": true, | |
# "parent": null, | |
# "next": "motion_gotoxy_1" | |
# }, | |
# "motion_gotoxy_1": { | |
# "block_name": "go to x: () y: ()", | |
# "block_type": "Motion", | |
# "op_code": "motion_gotoxy", | |
# "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", | |
# "inputs": { | |
# "X": [ | |
# 4, | |
# "240" | |
# ], | |
# "Y": [ | |
# 4, | |
# "-135" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": "data_setvariableto_1" | |
# }, | |
# "motion_glidesecstoxy_1": { | |
# "block_name": "glide () secs to x: () y: ()", | |
# "block_type": "Motion", | |
# "op_code": "motion_glidesecstoxy", | |
# "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", | |
# "inputs": { | |
# "SECS": [ | |
# 4, | |
# "2" | |
# ], | |
# "X": [ | |
# 4, | |
# "-240" | |
# ], | |
# "Y": [ | |
# 4, | |
# "-135" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_forever_1", | |
# "next": "control_if_1" | |
# }, | |
# "motion_xposition_1": { | |
# "block_name": "(x position)", | |
# "block_type": "Motion", | |
# "op_code": "motion_xposition", | |
# "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", | |
# "inputs": {}, | |
# "fields": {}, | |
# "shadow": true, | |
# "topLevel": false, | |
# "parent": "operator_lt_1", | |
# "next": null | |
# }, | |
# "motion_setx_1": { | |
# "block_name": "set x to ()", | |
# "block_type": "Motion", | |
# "op_code": "motion_setx", | |
# "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", | |
# "inputs": { | |
# "X": [ | |
# 4, | |
# "240" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_if_1", | |
# "next": null | |
# }, | |
# "control_forever_1": { | |
# "block_name": "forever", | |
# "block_type": "Control", | |
# "op_code": "control_forever", | |
# "functionality": "Continuously runs the blocks inside it.", | |
# "inputs": { | |
# "SUBSTACK": [ | |
# 2, | |
# "motion_glidesecstoxy_1" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": null | |
# }, | |
# "control_if_1": { | |
# "block_name": "if <> then", | |
# "block_type": "Control", | |
# "op_code": "control_if", | |
# "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", | |
# "inputs": { | |
# "CONDITION": [ | |
# 2, | |
# "operator_lt_1" | |
# ], | |
# "SUBSTACK": [ | |
# 2, | |
# "motion_setx_1" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_forever_1", | |
# "next": "control_if_2" | |
# }, | |
# "control_stop_1": { | |
# "block_name": "stop [v]", | |
# "block_type": "Control", | |
# "op_code": "control_stop", | |
# "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", | |
# "inputs": {}, | |
# "fields": { | |
# "STOP_OPTION": [ | |
# "all", | |
# null | |
# ] | |
# }, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_if_2", | |
# "mutation": { | |
# "tagName": "mutation", | |
# "children": [], | |
# "hasnext": "false" | |
# }, | |
# "next": null | |
# }, | |
# "operator_lt_1": { | |
# "block_name": "<() < ()>", | |
# "block_type": "operator", | |
# "op_code": "operator_lt", | |
# "functionality": "Checks if the first value is less than the second.", | |
# "inputs": { | |
# "OPERAND1": [ | |
# 1, | |
# "motion_xposition_1" | |
# ], | |
# "OPERAND2": [ | |
# 4, | |
# "-235" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": true, | |
# "topLevel": false, | |
# "parent": "control_if_1", | |
# "next": null | |
# }, | |
# "sensing_touchingobject_1": { | |
# "block_name": "<touching [edge v]?>", | |
# "block_type": "Sensing", | |
# "op_code": "sensing_touchingobject", | |
# "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", | |
# "inputs": { | |
# "TOUCHINGOBJECTMENU": [ | |
# 1, | |
# "sensing_touchingobjectmenu_1" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": true, | |
# "topLevel": false, | |
# "parent": "control_if_2", | |
# "next": null | |
# }, | |
# "sensing_touchingobjectmenu_1": { | |
# "block_name": "touching object menu", | |
# "block_type": "Sensing", | |
# "op_code": "sensing_touchingobjectmenu", | |
# "functionality": "Menu for touching object block.", | |
# "inputs": {}, | |
# "fields": { | |
# "TOUCHINGOBJECTMENU": [ | |
# "Sprite1", | |
# null | |
# ] | |
# }, | |
# "shadow": true, | |
# "topLevel": false, | |
# "parent": "sensing_touchingobject_1", | |
# "next": null | |
# }, | |
# "event_broadcast_1": { | |
# "block_name": "broadcast ()", | |
# "block_type": "Events", | |
# "op_code": "event_broadcast", | |
# "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", | |
# "inputs": { | |
# "BROADCAST_INPUT": [ | |
# 10, | |
# "Game Over" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_if_2", | |
# "next": "control_stop_1" | |
# }, | |
# "data_setvariableto_1": { | |
# "block_name": "set [my variable v] to ()", | |
# "block_type": "Data", | |
# "op_code": "data_setvariableto", | |
# "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", | |
# "inputs": { | |
# "VALUE": [ | |
# 4, | |
# "1" | |
# ] | |
# }, | |
# "fields": { | |
# "VARIABLE": [ | |
# "score", | |
# "`var_score" | |
# ] | |
# }, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": "data_setvariableto_2" | |
# }, | |
# "data_setvariableto_2": { | |
# "block_name": "set [my variable v] to ()", | |
# "block_type": "Data", | |
# "op_code": "data_setvariableto", | |
# "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", | |
# "inputs": { | |
# "VALUE": [ | |
# 4, | |
# "1" | |
# ] | |
# }, | |
# "fields": { | |
# "VARIABLE": [ | |
# "speed", | |
# "`var_speed" | |
# ] | |
# }, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": "data_showvariable_1" | |
# }, | |
# "data_showvariable_1": { | |
# "block_name": "show variable [my variable v]", | |
# "block_type": "Data", | |
# "op_code": "data_showvariable", | |
# "functionality": "Makes a variable's monitor visible on the stage.", | |
# "inputs": {}, | |
# "fields": { | |
# "VARIABLE": [ | |
# "score", | |
# "`var_score" | |
# ] | |
# }, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": "data_showvariable_2" | |
# }, | |
# "data_showvariable_2": { | |
# "block_name": "show variable [my variable v]", | |
# "block_type": "Data", | |
# "op_code": "data_showvariable", | |
# "functionality": "Makes a variable's monitor visible on the stage.", | |
# "inputs": {}, | |
# "fields": { | |
# "VARIABLE": [ | |
# "speed", | |
# "`var_speed" | |
# ] | |
# }, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": null, | |
# "next": "control_forever_1" | |
# }, | |
# "control_if_2": { | |
# "block_name": "if <> then", | |
# "block_type": "Control", | |
# "op_code": "control_if", | |
# "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", | |
# "inputs": { | |
# "CONDITION": [ | |
# 2, | |
# "sensing_touchingobject_1" | |
# ], | |
# "SUBSTACK": [ | |
# 2, | |
# "event_broadcast_1" | |
# ] | |
# }, | |
# "fields": {}, | |
# "shadow": false, | |
# "topLevel": false, | |
# "parent": "control_forever_1", | |
# "next": null | |
# } | |
# } |