import json import copy import re from collections import defaultdict def generate_blocks_from_opcodes(opcode_counts, all_block_definitions): """ Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition, and groups all generated block keys by their corresponding opcode. Returns: tuple: (generated_blocks, opcode_to_keys) - generated_blocks: dict of block_key -> block_data - opcode_to_keys: dict of opcode -> list of block_keys """ generated_blocks = {} opcode_counts_map = {} # For counting unique suffix per opcode opcode_to_keys = {} # For grouping block keys by opcode explicit_menu_links = { "motion_goto": [("TO", "motion_goto_menu")], "motion_glideto": [("TO", "motion_glideto_menu")], "motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")], "sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")], "sensing_of": [("OBJECT", "sensing_of_object_menu")], "sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")], "control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")], "sound_play": [("SOUND_MENU", "sound_sounds_menu")], "sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")], "looks_switchcostumeto": [("COSTUME", "looks_costume")], "looks_switchbackdropto": [("BACKDROP", "looks_backdrops")], } for item in opcode_counts: opcode = item.get("opcode") count = item.get("count", 1) if opcode == "sensing_istouching": # Handle potential old opcode name opcode = "sensing_touchingobject" if not opcode or opcode not in all_block_definitions: print(f"Warning: Skipping opcode '{opcode}' (missing or not in definitions).") continue for _ in range(count): # Count occurrences per opcode for unique key generation opcode_counts_map[opcode] = opcode_counts_map.get(opcode, 0) + 1 instance_num = opcode_counts_map[opcode] main_key = f"{opcode}_{instance_num}" # Track the generated key opcode_to_keys.setdefault(opcode, []).append(main_key) main_block_data = copy.deepcopy(all_block_definitions[opcode]) main_block_data["parent"] = None main_block_data["next"] = None main_block_data["topLevel"] = True main_block_data["shadow"] = False # Ensure inputs and fields are dictionaries, even if they were None or list in definition if "inputs" not in main_block_data or not isinstance(main_block_data["inputs"], dict): main_block_data["inputs"] = {} if "fields" not in main_block_data or not isinstance(main_block_data["fields"], dict): main_block_data["fields"] = {} generated_blocks[main_key] = main_block_data # Handle menus if opcode in explicit_menu_links: for input_name, menu_opcode in explicit_menu_links[opcode]: if menu_opcode not in all_block_definitions: continue opcode_counts_map[menu_opcode] = opcode_counts_map.get(menu_opcode, 0) + 1 menu_instance_num = opcode_counts_map[menu_opcode] menu_key = f"{menu_opcode}_{menu_instance_num}" opcode_to_keys.setdefault(menu_opcode, []).append(menu_key) menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode]) menu_block_data["shadow"] = True menu_block_data["topLevel"] = False menu_block_data["next"] = None menu_block_data["parent"] = main_key # Ensure inputs and fields are dictionaries for menu blocks too if "inputs" not in menu_block_data or not isinstance(menu_block_data["inputs"], dict): menu_block_data["inputs"] = {} if "fields" not in menu_block_data or not isinstance(menu_block_data["fields"], dict): menu_block_data["fields"] = {} if input_name in main_block_data.get("inputs", {}) and \ isinstance(main_block_data["inputs"][input_name], list) and \ len(main_block_data["inputs"][input_name]) > 1 and \ main_block_data["inputs"][input_name][0] == 1: main_block_data["inputs"][input_name][1] = menu_key generated_blocks[menu_key] = menu_block_data return generated_blocks, opcode_to_keys # Consolidated block definitions from all JSON files all_block_definitions = { # motion_block.json "motion_movesteps": { "block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps", "functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.", "inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_turnright": { "block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright", "functionality": "Turns the sprite clockwise by the specified number of degrees.", "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_turnleft": { "block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft", "functionality": "Turns the sprite counter-clockwise by the specified number of degrees.", "inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_goto": { "block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto", "functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.", "inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_goto_menu": { "block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu", "functionality": "Menu for go to block.", "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False }, "motion_gotoxy": { "block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy", "functionality": "Moves the sprite to the specified X and Y coordinates on the stage.", "inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_glideto": { "block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto", "functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.", "inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_glideto_menu": { "block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu", "functionality": "Menu for glide to block.", "inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False }, "motion_glidesecstoxy": { "block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy", "functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.", "inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointindirection": { "block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection", "functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).", "inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointtowards": { "block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards", "functionality": "Points the sprite towards the mouse pointer or another specified sprite.", "inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_pointtowards_menu": { "block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu", "functionality": "Menu for point towards block.", "inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False }, "motion_changexby": { "block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby", "functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.", "inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_setx": { "block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx", "functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.", "inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_changeyby": { "block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby", "functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.", "inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_sety": { "block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety", "functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.", "inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True }, "motion_ifonedgebounce": { "block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce", "functionality": "Reverses the sprite's direction if it touches the edge of the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_setrotationstyle": { "block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle", "functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).", "inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True }, "motion_xposition": { "block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition", "functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_yposition": { "block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition", "functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "motion_direction": { "block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction", "functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_distanceto": { # Added sensing_distanceto "block_name": "(distance to ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_distanceto", "functionality": "Reports the distance from the sprite to the mouse-pointer or another specified sprite.", "inputs": {}, "fields": {"TARGET": ["_mouse_", None]}, "shadow": False, "topLevel": True }, # control_block.json "control_wait": { "block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait", "functionality": "Pauses the script for a specified duration.", "inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True }, "control_repeat": { "block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat", "functionality": "Repeats the blocks inside it a specified number of times.", "inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_forever": { "block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever", "functionality": "Continuously runs the blocks inside it.", "inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_if": { "block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if", "functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_if_else": { "block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else", "functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_wait_until": { "block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until", "functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_repeat_until": { "block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until", "functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]", "inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "control_stop": { "block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop", "functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.", "inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"} }, "control_start_as_clone": { "block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone", "functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "control_create_clone_of": { "block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of", "functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).", "inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "control_create_clone_of_menu": { "block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu", "functionality": "Menu for create clone of block.", "inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False }, "control_delete_this_clone": { "block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone", "functionality": "Removes the clone that is executing it from the stage.", "inputs":None, "fields": {}, "shadow": False, "topLevel": True }, # data_block.json "data_setvariableto": { "block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto", "functionality": "Assigns a specific value (number, string, or boolean) to a variable.", "inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_changevariableby": { "block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby", "functionality": "Increases or decreases a variable's numerical value by a specified amount.", "inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_showvariable": { "block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable", "functionality": "Makes a variable's monitor visible on the stage.", "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_hidevariable": { "block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable", "functionality": "Hides a variable's monitor from the stage.", "inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True }, "data_addtolist": { "block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist", "functionality": "Appends an item to the end of a list.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_deleteoflist": { "block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist", "functionality": "Removes an item from a list by its index or by selecting 'all' items.", "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_deletealloflist": { "block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist", "functionality": "Removes all items from a list.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_insertatlist": { "block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist", "functionality": "Inserts an item at a specific position within a list.", "inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_replaceitemoflist": { "block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist", "functionality": "Replaces an item at a specific position in a list with a new value.", "inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_itemoflist": { "block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist", "functionality": "Reports the item located at a specific position in a list.", "inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_itemnumoflist": { "block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist", "functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_lengthoflist": { "block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist", "functionality": "Provides the total number of items contained in a list.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_listcontainsitem": { "block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem", "functionality": "Checks if a list includes a specific item.", "inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_showlist": { "block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist", "functionality": "Makes a list's monitor visible on the stage.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_hidelist": { "block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist", "functionality": "Hides a list's monitor from the stage.", "inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True }, "data_variable": { # This is a reporter block for a variable's value "block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable", "functionality": "Provides the current value stored in a variable.", "inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False }, "data_list": { # Added this block definition "block_name": "[list v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_list", "functionality": "Reports the entire content of a specified list. When clicked in the editor, it displays the list as a monitor.", "inputs": {}, "fields": {"LIST": ["my list", None]}, "shadow": True, "topLevel": False }, # event_block.json "event_whenflagclicked": { "block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "event_whenkeypressed": { "block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script when a specified keyboard key is pressed.", "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True }, "event_whenthisspriteclicked": { "block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block", "functionality": "This Hat block starts the script when the sprite itself is clicked.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "event_whenbackdropswitchesto": { "block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block", "functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.", "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True }, "event_whengreaterthan": { "block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block", "functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.", "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True }, "event_whenbroadcastreceived": { "block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block", "functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.", "inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True }, "event_broadcast": { "block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast", "functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.", "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True }, "event_broadcastandwait": { "block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait", "functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.", "inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True }, # looks_block.json "looks_sayforsecs": { "block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs", "functionality": "Displays a speech bubble containing specified text for a set duration.", "inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_say": { "block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say", "functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", "inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_thinkforsecs": { "block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs", "functionality": "Displays a thought bubble containing specified text for a set duration.", "inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_think": { "block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think", "functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.", "inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_switchcostumeto": { "block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto", "functionality": "Alters the sprite's appearance to a designated costume.", "inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_costume": { "block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume", "functionality": "Menu for switch costume to block.", "inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False }, "looks_nextcostume": { "block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume", "functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_switchbackdropto": { "block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto", "functionality": "Changes the stage's backdrop to a specified backdrop.", "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_backdrops": { "block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops", "functionality": "Menu for switch backdrop to block.", "inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False }, "looks_switchbackdroptowait": { "block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait", "functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.", "inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_nextbackdrop": { "block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop", "functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_changesizeby": { "block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby", "functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.", "inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_setsizeto": { "block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto", "functionality": "Sets the sprite's size to a specific percentage of its original size.", "inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "looks_changeeffectby": { "block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby", "functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).", "inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True }, "looks_seteffectto": { "block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto", "functionality": "Sets a visual effect on the sprite to a specific value.", "inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True }, "looks_cleargraphiceffects": { "block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects", "functionality": "Removes all visual effects applied to the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_show": { "block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show", "functionality": "Makes the sprite visible on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_hide": { "block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide", "functionality": "Makes the sprite invisible on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "looks_gotofrontback": { "block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback", "functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.", "inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True }, "looks_goforwardbackwardlayers": { "block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers", "functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.", "inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True }, "looks_costumenumbername": { "block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername", "functionality": "Reports the current costume's number or name.", "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True }, "looks_backdropnumbername": { "block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername", "functionality": "Reports the current backdrop's number or name.", "inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True }, "looks_size": { "block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size", "functionality": "Reports the current size of the sprite as a percentage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, # operator_block.json "operator_add": { "block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add", "functionality": "Adds two numerical values.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_subtract": { "block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract", "functionality": "Subtracts the second numerical value from the first.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_multiply": { "block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply", "functionality": "Multiplies two numerical values.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_divide": { "block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide", "functionality": "Divides the first numerical value by the second.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_random": { "block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random", "functionality": "Generates a random integer within a specified inclusive range.", "inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_gt": { "block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt", "functionality": "Checks if the first value is greater than the second.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_lt": { "block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt", "functionality": "Checks if the first value is less than the second.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_equals": { "block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals", "functionality": "Checks if two values are equal.", "inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_and": { "block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and", "functionality": "Returns 'true' if both provided Boolean conditions are 'true'.", "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_or": { "block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or", "functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.", "inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_not": { "block_name": ">", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not", "functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.", "inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_join": { "block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join", "functionality": "Concatenates two strings or values into a single string.", "inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_letterof": { "block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof", "functionality": "Reports the character at a specific numerical position within a string.", "inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_length": { "block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length", "functionality": "Reports the total number of characters in a given string.", "inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_contains": { "block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains", "functionality": "Checks if one string contains another string.", "inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_mod": { "block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod", "functionality": "Reports the remainder when the first number is divided by the second.", "inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_round": { "block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round", "functionality": "Rounds a numerical value to the nearest integer.", "inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True }, "operator_mathop": { "block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop", "functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).", "inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True }, # sensing_block.json "sensing_touchingobject": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block", "functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.", "inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_touchingobjectmenu": { "block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu", "functionality": "Menu for touching object block.", "inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False }, "sensing_touchingcolor": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block", "functionality": "Checks whether its sprite is touching a specified color.", "inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_coloristouchingcolor": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block", "functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.", "inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_askandwait": { "block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait", "functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.", "inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_answer": { "block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer", "functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_keypressed": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block", "functionality": "Checks if a specified keyboard key is currently being pressed.", "inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_keyoptions": { "block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions", "functionality": "Menu for key pressed block.", "inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False }, "sensing_mousedown": { "block_name": "", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block", "functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_mousex": { "block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex", "functionality": "Reports the mouse-pointer’s current X position on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_mousey": { "block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey", "functionality": "Reports the mouse-pointer’s current Y position on the stage.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_setdragmode": { "block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode", "functionality": "Sets whether the sprite can be dragged by the mouse on the stage.", "inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True }, "sensing_loudness": { "block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness", "functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_timer": { "block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer", "functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_resettimer": { "block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer", "functionality": "Sets the timer’s value back to 0.0.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_of": { "block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of", "functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.", "inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True }, "sensing_of_object_menu": { "block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu", "functionality": "Menu for of block.", "inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False }, "sensing_current": { "block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current", "functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.", "inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True }, "sensing_dayssince2000": { "block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000", "functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sensing_username": { "block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username", "functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, # sound_block.json "sound_playuntildone": { "block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone", "functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.", "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_sounds_menu": { "block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu", "functionality": "Menu for sound blocks.", "inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False }, "sound_play": { "block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play", "functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.", "inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_stopallsounds": { "block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds", "functionality": "Stops all currently playing sounds.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sound_changeeffectby": { "block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby", "functionality": "Changes the project's sound effect by a specified amount.", "inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True }, "sound_seteffectto": { "block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto", "functionality": "Sets the sound effect to a specific value.", "inputs": {"VALUE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_cleareffects": { "block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects", "functionality": "Removes all sound effects applied to the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "sound_changevolumeby": { "block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby", "functionality": "Changes the project's sound volume by a specified amount.", "inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_setvolumeto": { "block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto", "functionality": "Sets the sound volume to a specific percentage (0-100).", "inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True }, "sound_volume": { "block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume", "functionality": "Reports the current volume level of the sprite.", "inputs": {}, "fields": {}, "shadow": False, "topLevel": True }, "procedures_definition": { "block_name": "define [my custom block]", "block_type": "My Blocks", "op_code": "procedures_definition", "block_shape": "Hat Block", "functionality": "This Hat block serves as the definition header for a custom block's script.", "inputs": {}, # Changed to empty dict "fields": {}, "shadow": False, "topLevel": True }, "procedures_call": { "block_name": "[my custom block]", "block_type": "My Blocks", "block_shape": "Stack Block", "op_code": "procedures_call", "functionality": "Executes the script defined by a corresponding 'define' Hat block.", "inputs": {}, # Changed to empty dict "fields": {}, "shadow": False, "topLevel": True } } def unparen(s): s = s.strip() # keep peeling off *all* matching outer parens while True: m = re.fullmatch(r"\((.*)\)", s) if not m: break s = m.group(1).strip() return s def _register_block(opcode, parent_key, is_shadow, pick_key_func, all_generated_blocks, inputs=None, fields=None): """ Helper to create and register a block in all_generated_blocks. Returns the key of the newly created block. """ key = pick_key_func(opcode) # Use the passed pick_key_func block_data = copy.deepcopy(all_block_definitions[opcode]) block_data["id"] = key block_data["parent"] = parent_key block_data["next"] = None # Nested blocks as inputs don't have a 'next' block_data["topLevel"] = False block_data["shadow"] = is_shadow # Initialize inputs and fields if not provided to prevent KeyError later if "inputs" not in block_data: block_data["inputs"] = {} if "fields" not in block_data: block_data["fields"] = {} if inputs: block_data["inputs"].update(inputs) # Use update to merge, not overwrite if fields: block_data["fields"].update(fields) # Use update to merge, not overwrite all_generated_blocks[key] = block_data return key def _auto_balance(text): # if there are more "(" than ")", append the missing ")" diff = text.count("(") - text.count(")") if diff > 0: text = text + ")"*diff # same for square brackets diff = text.count("[") - text.count("]") if diff > 0: text = text + "]"*diff return text def strip_outer_angle_brackets(text): """ Strip exactly one balanced pair of outer <...> brackets, only if they wrap the whole string. """ text = text.strip() if text.startswith("<") and text.endswith(">"): depth = 0 for i, char in enumerate(text): if char == '<': depth += 1 elif char == '>': depth -= 1 if depth == 0 and i == len(text) - 1: return text[1:-1].strip() return text def extract_condition_balanced(stmt): # 1. Remove "if" and "then" stmt = stmt.strip() if stmt.lower().startswith("if "): stmt = stmt[3:].strip() if stmt.lower().startswith("repeat until"): stmt = stmt[12:].strip() if stmt.lower().startswith("wait until "): stmt = stmt[11:].strip() if stmt.lower().endswith(" then"): stmt = stmt[:-5].strip() # Helper to detect and strip single outer balanced angle brackets def unwrap_balanced(s): if s.startswith("<") and s.endswith(">"): depth = 0 for i in range(len(s)): if s[i] == "<": depth += 1 elif s[i] == ">": depth -= 1 if depth == 0 and i < len(s) - 1: return s # Early balance → not a single outer wrapper if depth == 0: return s[1:-1].strip() return s # Recursively simplify things like > to not def simplify(s): s = unwrap_balanced(s) s = s.strip() # Match > pattern m = re.fullmatch(r"not\s*<(.+)>", s, re.IGNORECASE) if m: inner = m.group(1).strip() inner = simplify(inner) return f"not <{inner}>" # Match comparison operators like <(x position) < (100)> m_comp = re.fullmatch(r"<\s*\(([^<>]+?)\)\s*([<>=])\s*\(([^<>]+?)\)\s*>", stmt) if m_comp: return f"({m_comp.group(1).strip()}) {m_comp.group(2)} ({m_comp.group(3).strip()})" return s return simplify(stmt) # Nested helper for parsing reporters or values def parse_reporter_or_value(text, parent_key, pick_key_func, all_generated_blocks): text = _auto_balance(text.strip()) text = unparen(text.strip()) # Check for numeric literal (including parenthesized numbers like "(0)" or "(10)") m_num = re.fullmatch(r"\(?\s*(-?\d+(\.\d+)?)\s*\)?", text) if m_num: val_str = m_num.group(1) return {"kind": "value", "value": float(val_str) if '.' in val_str else int(val_str)} # # Check for string literal (e.g., "[Hello!]") # if text.startswith('[') and text.endswith(']'): # return {"kind": "value", "value": text[1:-1]} # Variable reporter: [score v], [health v], etc. m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) if m_var: var_name = m_var.group(1).strip() block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) return {"kind": "block", "block": block_id} # Now catch other bracketed values as literal strings if text.startswith('[') and text.endswith(']'): return {"kind": "value", "value": text[1:-1]} # --- Reporter Blocks --- # (x position), (y position), (direction), (mouse x), (mouse y), (loudness), (timer), (days since 2000), (username), (answer), (size), (volume) simple_reporters = { "x position": "motion_xposition", "y position": "motion_yposition", "direction": "motion_direction", "mouse x": "sensing_mousex", "mouse y": "sensing_mousey", "loudness": "sensing_loudness", "timer": "sensing_timer", "days since 2000": "sensing_dayssince2000", "username": "sensing_username", "answer": "sensing_answer", "size": "looks_size", "volume": "sound_volume" } # Check for simple reporters, potentially with outer parentheses m_simple_reporter = re.fullmatch(r"\((.+?)\)", text) if m_simple_reporter: inner_text = m_simple_reporter.group(1).strip() if inner_text in simple_reporters: block_id = _register_block(simple_reporters[inner_text], parent_key, False, pick_key_func, all_generated_blocks) return {"kind": "block", "block": block_id} # Also check for simple reporters without parentheses (e.g., if passed directly) if text in simple_reporters: block_id = _register_block(simple_reporters[text], parent_key, False, pick_key_func, all_generated_blocks) return {"kind": "block", "block": block_id} # Variable reporter: [score v] or (score) or just "score" m_var = re.fullmatch(r"\[([^\]]+)\s*v\]", text) if m_var: var_name = m_var.group(1).strip() block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [var_name, None]}) return {"kind": "block", "block": block_id} m_paren_var = re.fullmatch(r"\(([^)]+)\)", text) if m_paren_var: potential_var_name = m_paren_var.group(1).strip() # Ensure it's not a simple reporter already handled, or a number if potential_var_name not in simple_reporters and not re.fullmatch(r"-?\d+(\.\d+)?", potential_var_name): block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [potential_var_name, None]}) return {"kind": "block", "block": block_id} # Handle plain variable names like "score", "number 1", "total score" if re.fullmatch(r"[a-zA-Z_][a-zA-Z0-9_ ]*", text): # Allow spaces for "number 1" etc. # Exclude known simple reporters that don't have 'v' or parentheses if text not in simple_reporters: block_id = _register_block("data_variable", parent_key, True, pick_key_func, all_generated_blocks, fields={"VARIABLE": [text, None]}) return {"kind": "block", "block": block_id} # List reporter: [my list v] m_list_reporter = re.fullmatch(r"\[([^\]]+)\s*v\]", text) if m_list_reporter: list_name = m_list_reporter.group(1).strip() block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) return {"kind": "block", "block": block_id} # (pick random () to ()) (operator_random) m = re.search(r"pick random \((.+?)\) to \((.+?)\)", text) if m: min_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later max_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) # Parent will be set later inputs = {"FROM": min_val_obj, "TO": max_val_obj} block_id = _register_block("operator_random", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Set parents for nested inputs if min_val_obj.get("kind") == "block": all_generated_blocks[min_val_obj["block"]]["parent"] = block_id if max_val_obj.get("kind") == "block": all_generated_blocks[max_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (join ()()) (operator_join) - handle both [] and () for inputs # m = re.search(r"join \((.+?)\) \((.+?)\)", text) # Try (val) (val) # if not m: # m = re.search(r"join \[(.+?)\] \[(.+?)\]", text) # Try [val] [val] # if m: # str1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) # str2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) # inputs = {"STRING1": str1_obj, "STRING2": str2_obj} # block_id = _register_block("operator_join", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # if str1_obj.get("kind") == "block": all_generated_blocks[str1_obj["block"]]["parent"] = block_id # if str2_obj.get("kind") == "block": all_generated_blocks[str2_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} #m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s+(\[.+?\]|\(.+?\))", text) # Try (val) (val) m = re.search(r"join\s+(\[.+?\]|\(.+?\))\s*(\[.+?\]|\(.+?\))", text) if m: part1_txt = m.group(1).strip() part2_txt = m.group(2).strip() str1_obj = parse_reporter_or_value(part1_txt, None, pick_key_func, all_generated_blocks) str2_obj = parse_reporter_or_value(part2_txt, None, pick_key_func, all_generated_blocks) inputs = {"STRING1": str1_obj, "STRING2": str2_obj} block_id = _register_block("operator_join", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # set parents if nested blocks for obj in (str1_obj, str2_obj): if obj.get("kind") == "block": all_generated_blocks[obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # letter () of () (operator_letterof) - handle both [] and () for inputs m = re.search(r"letter \((.+?)\) of \((.+?)\)", text) if not m: m = re.search(r"letter \((.+?)\) of \[(.+?)\]", text) if m: index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) string_val_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) inputs = {"LETTER": index_obj, "STRING": string_val_obj} block_id = _register_block("operator_letterof", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id if string_val_obj.get("kind") == "block": all_generated_blocks[string_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (length of ()) (operator_length) - handle both [] and () for inputs #m = re.search(r"length of \((.+?)\)", text) m = re.search(r"length of\s*(?:\((.+?)\)|\[(.+?)\])", text) if not m: m = re.search(r"length of \[([^\]]+)\s*v\]", text) if m: arg_txt = (m.group(1) or m.group(2)).strip() list_or_string_val_obj = parse_reporter_or_value(arg_txt, None, pick_key_func, all_generated_blocks) #list_or_string_val_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) inputs = {"STRING": list_or_string_val_obj} block_id = _register_block("operator_length", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if list_or_string_val_obj.get("kind") == "block": all_generated_blocks[list_or_string_val_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (() mod ()) (operator_mod) # m = re.search(r"\((.+?)\)\s*mod\s*\((.+?)\)", text) m = re.search(r"\[([^\]]+)\s*v\]\s*mod\s*\(?\s*(.+?)\s*\)?", text) if m: num1_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) num2_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) inputs = {"NUM1": num1_obj, "NUM2": num2_obj} block_id = _register_block("operator_mod", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if num1_obj.get("kind") == "block": all_generated_blocks[num1_obj["block"]]["parent"] = block_id if num2_obj.get("kind") == "block": all_generated_blocks[num2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (round ()) (operator_round) m = re.search(r"round \((.+?)\)", text) if m: num_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) inputs = {"NUM": num_obj} block_id = _register_block("operator_round", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if num_obj.get("kind") == "block": all_generated_blocks[num_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (() of ()) (operator_mathop) - handle variable for function type m = re.search(r"\[([^\]]+)\s*v\] of \((.+?)\)", text) # e.g. [sqrt v] of ((x pos) * (x pos)) if m: func_type = m.group(1).strip() value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) inputs = {"NUM": value_obj} fields = {"OPERATOR": [func_type.upper(), None]} block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # Also handle direct string for function type (e.g., "abs of (x)") m = re.search(r"([a-zA-Z]+)\s*of\s*\((.+?)\)", text) if m: func_type = m.group(1).strip() value_obj = parse_reporter_or_value(m.group(2).strip(), None, pick_key_func, all_generated_blocks) inputs = {"NUM": value_obj} fields = {"OPERATOR": [func_type.upper(), None]} block_id = _register_block("operator_mathop", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if value_obj.get("kind") == "block": all_generated_blocks[value_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # Arithmetic operations: (() + ()), (() - ()), (() * ()), (() / ()) # This regex is designed to handle nested parentheses correctly. # It looks for an opening parenthesis, then non-parenthesis characters or balanced parentheses, # followed by an operator, and then the second operand. # This is a simplified approach; a full-fledged parser would use a stack. # arithmetic_match = re.search(r"\((.+?)\)\s*([+\-*/])\s*\((.+?)\)", text) arithmetic_match = re.search(r"\(?\s*(.+?)\s*\)?\s*([\+\-\*/])\s*\(?\s*(.+?)\s*\)?", text) if not arithmetic_match: # Try to match without outer parentheses for the operands, but still with an operator arithmetic_match = re.search(r"(.+?)\s*([+\-*/])\s*(.+)", text) if arithmetic_match: op1_str = arithmetic_match.group(1).strip() operator_symbol = arithmetic_match.group(2).strip() op2_str = arithmetic_match.group(3).strip() op1_obj = parse_reporter_or_value(op1_str, None, pick_key_func, all_generated_blocks) op2_obj = parse_reporter_or_value(op2_str, None, pick_key_func, all_generated_blocks) opcode_map = {'+': 'operator_add', '-': 'operator_subtract', '*': 'operator_multiply', '/': 'operator_divide'} inputs = {"NUM1": op1_obj, "NUM2": op2_obj} block_id = _register_block(opcode_map[operator_symbol], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if op1_obj.get("kind") == "block": all_generated_blocks[op1_obj["block"]]["parent"] = block_id if op2_obj.get("kind") == "block": all_generated_blocks[op2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (costume ()) (looks_costumenumbername) - handle with or without 'v' m = re.search(r"costume \((.+?)\)", text) if not m: m = re.search(r"costume \[([^\]]+)\s*v\]", text) if m: option = m.group(1).strip() fields = {"NUMBER_NAME": [option, None]} block_id = _register_block("looks_costumenumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # (backdrop ()) (looks_backdropnumbername) - handle with or without 'v' m = re.search(r"backdrop \((.+?)\)", text) if not m: m = re.search(r"backdrop \[([^\]]+)\s*v\]", text) if m: option = m.group(1).strip() fields = {"NUMBER_NAME": [option, None]} block_id = _register_block("looks_backdropnumbername", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # (distance to ()) (sensing_distanceto) - handle with or without 'v' m = re.search(r"distance to \((.+?)\)", text) if not m: m = re.search(r"distance to \[([^\]]+)\s*v\]", text) if m: target = m.group(1).strip() if target == "mouse-pointer": target_val = "_mouse_" elif target == "edge": target_val = "_edge_" else: target_val = target inputs = {"TARGET": [target_val, None]} # This is a direct value, not a block block_id = _register_block("sensing_distanceto", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) return {"kind": "block", "block": block_id} # (current ()) (sensing_current) - handle with or without 'v' m = re.search(r"current \((.+?)\)", text) if not m: m = re.search(r"current \[([^\]]+)\s*v\]", text) if m: unit = m.group(1).strip() fields = {"CURRENTMENU": [unit.upper(), None]} block_id = _register_block("sensing_current", parent_key, False, pick_key_func, all_generated_blocks, fields=fields) return {"kind": "block", "block": block_id} # (() of ()) (sensing_of) - handle both variable and non-variable properties, and objects # Updated regex to correctly capture the property and object, including nested reporters for property m = re.search(r"\((.+?)\)\s*of\s*\((.+?)\)", text) # (prop) of (obj) if not m: m = re.search(r"\((.+?)\)\s*of\s*\[([^\]]+)\s*v\]", text) # (prop) of [obj v] if m: prop_str = m.group(1).strip() obj = m.group(2).strip() # Map common property names to their internal Scratch representation prop_map = { "x position": "x position", "y position": "y position", "direction": "direction", "costume #": "costume number", "costume name": "costume name", "size": "size", "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" } property_value = prop_map.get(prop_str, prop_str) # Use mapped value or original string # The object can be a sprite name or "_stage_" obj_kind = "menu" if obj.lower() == "stage": obj_val = "_stage_" elif obj.lower() == "myself": obj_val = "_myself_" else: obj_val = obj # Assume it's a sprite name # Create the menu block for OBJECT input object_menu_id = _register_block("sensing_of_object_menu", parent_key, True, pick_key_func, all_generated_blocks, fields={"OBJECT": [obj_val, None]}) # inputs = {"OBJECT": [1, object_menu_id]} # Link to the menu block # block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) # # Update parent for the menu block # all_generated_blocks[object_menu_id]["parent"] = block_id # return {"kind": "block", "block": block_id} of_fields = {"OBJECT": [obj_val, None]} inputs = {"OBJECT": [1, object_menu_id]} block_id = _register_block("sensing_of", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=of_fields) all_generated_blocks[object_menu_id]["parent"] = block_id return {"kind": "block", "block": block_id} # (item (index) of [list v]) (data_itemoflist) - handle with or without 'v' and parentheses for index m = re.search(r"item \((.+?)\) of \((.+?)\)", text) if not m: m = re.search(r"item \((.+?)\) of \[([^\]]+)\s*v\]", text) if m: index_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) list_name = m.group(2).strip() inputs = {"INDEX": index_obj} fields = {"LIST": [list_name, None]} block_id = _register_block("data_itemoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if index_obj.get("kind") == "block": all_generated_blocks[index_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # (item # of [item] in [list v]) (data_itemnumoflist) - handle with or without 'v' and parentheses for item m = re.search(r"item # of \((.+?)\) in \((.+?)\)", text) if not m: m = re.search(r"item # of \[([^\]]+)\] in \[([^\]]+)\s*v\]", text) if m: item_obj = parse_reporter_or_value(m.group(1).strip(), None, pick_key_func, all_generated_blocks) list_name = m.group(2).strip() inputs = {"ITEM": item_obj} fields = {"LIST": [list_name, None]} block_id = _register_block("data_itemnumoflist", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs, fields=fields) if item_obj.get("kind") == "block": all_generated_blocks[item_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # inside parse_reporter_or_value m = re.search(r"\(\s*(.+?)\s*\)\s*([\+\-\*/])\s*\(\s*(.+?)\s*\)", text) if m: left = parse_reporter_or_value(f"({m.group(1).strip()})", parent_key, pick_key_func, all_generated_blocks) right = parse_reporter_or_value(f"({m.group(3).strip()})", parent_key, pick_key_func, all_generated_blocks) op_map = {"+": "operator_add", "-": "operator_subtract", "*": "operator_multiply", "/": "operator_divide"} opcode = op_map[m.group(2).strip()] inputs = {"NUM1": left, "NUM2": right} block_id = _register_block(opcode, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) for side in (left, right): if side.get("kind") == "block": all_generated_blocks[side["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} raise ValueError(f"Can't parse reporter or value: {text}") def parse_condition(stmt, parent_key, pick_key_func, all_generated_blocks): """ Parse Scratch-style boolean conditions, handling comparisons (<, =, >), boolean operators (and, or, not), and other sensing conditions. """ s = stmt.strip() s = extract_condition_balanced(s) s = s.lower() print(f"the stmt was this {stmt} and parsed was this {s}") # 1) Boolean NOT: `not <...>` #m_not = re.fullmatch(r'not\s+<\s*(.+?)\s*>', s, re.IGNORECASE) #m_not = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s, re.IGNORECASE) m_not = re.fullmatch(r"\s*(?:<\s*)?not\s+(.+?)(?:\s*>)?\s*",s, re.IGNORECASE) if m_not: inner = m_not.group(1).strip() print(f"[2]the stmt was this {stmt} and parsed was this {s}") inner_obj = parse_condition(inner, None, pick_key_func, all_generated_blocks) bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, inputs={"OPERAND": inner_obj}) if inner_obj.get("kind") == "block": all_generated_blocks[inner_obj["block"]]["parent"] = bid return {"kind": "block", "block": bid} # 2) Boolean AND / OR #m_andor = re.fullmatch(r"<\s*(.+?)\s+(and|or)\s+(.+?)\s*>", s, re.IGNORECASE) m_andor = re.fullmatch(r"\s*(.+?)\s+(and|or)\s+(.+?)\s*", s, re.IGNORECASE) if m_andor: cond1_obj = parse_condition(m_andor.group(1).strip(), None, pick_key_func, all_generated_blocks) cond2_obj = parse_condition(m_andor.group(3).strip(), None, pick_key_func, all_generated_blocks) op_block = 'operator_and' if m_andor.group(2).lower() == 'and' else 'operator_or' print(f"The cond1: {cond1_obj} and the cond2: {cond2_obj} [for testing]") inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj} block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # 1a) Comparisons with explicit angle wrappers: < (...) op (...) > m = re.fullmatch( r"\s*<\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*>\s*", s, re.VERBOSE ) if m: left_txt, right_txt = m.group(1), m.group(3) operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks) operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks) op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} block_id = _register_block(op_map[m.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # Set parents for nested inputs if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # 1b) Simple comparisons without angle wrappers: A op B m_simple = re.fullmatch(r"\s*(.+?)\s*(?P<|=|>)\s*(.+?)\s*", s) if m_simple: left_txt, right_txt = m_simple.group(1), m_simple.group(3) operand1_obj = parse_reporter_or_value(unparen(left_txt), None, pick_key_func, all_generated_blocks) operand2_obj = parse_reporter_or_value(unparen(right_txt), None, pick_key_func, all_generated_blocks) op_map = {'<': 'operator_lt', '=': 'operator_equals', '>': 'operator_gt'} inputs = {"OPERAND1": operand1_obj, "OPERAND2": operand2_obj} block_id = _register_block(op_map[m_simple.group('op')], parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) if operand1_obj.get("kind") == "block": all_generated_blocks[operand1_obj["block"]]["parent"] = block_id if operand2_obj.get("kind") == "block": all_generated_blocks[operand2_obj["block"]]["parent"] = block_id return {"kind": "block", "block": block_id} # # 2) Boolean NOT # # m = re.fullmatch(r"\s*<\s*not\s+(.+?)\s*>\s*", s) # # if m: # # inner_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks) # # inputs = {"OPERAND": inner_obj} # # block_id = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # # if inner_obj.get("kind") == "block": all_generated_blocks[inner_obj["block"]]["parent"] = block_id # # return {"kind": "block", "block": block_id} # #m_not = re.fullmatch(r"not\s*?", s) # m_not = re.fullmatch(r'not\s*<\s*(.+?)\s*>', s) # if m_not: # inner = m_not.group(1).strip() # #logic for inside brackets # # while inner.startswith("<") and inner.endswith(">"): # # inner = inner[1:-1].strip() # # # 4) Strip any stray unmatched '<' or '>' on the edges # # while inner.startswith("<") and not inner.endswith(">"): # # inner = inner[1:].strip() # # while inner.endswith(">") and not inner.startswith("<"): # # inner = inner[:-1].strip() # inner_obj = parse_condition(inner, None, pick_key_func, all_generated_blocks) # bid = _register_block("operator_not", parent_key, False, pick_key_func, all_generated_blocks, # inputs={"OPERAND": inner_obj}) # if inner_obj.get("kind") == "block": # all_generated_blocks[inner_obj["block"]]["parent"] = bid # return {"kind":"block","block":bid} # # 3) Boolean AND / OR # m = re.fullmatch(r"\s*<\s*(.+?)\s+(and|or)\s+(.+?)\s*>\s*", s) # if m: # cond1_obj = parse_condition(m.group(1), None, pick_key_func, all_generated_blocks) # cond2_obj = parse_condition(m.group(3), None, pick_key_func, all_generated_blocks) # op_block = 'operator_and' if m.group(2) == 'and' else 'operator_or' # inputs = {"OPERAND1": cond1_obj, "OPERAND2": cond2_obj} # block_id = _register_block(op_block, parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # if cond1_obj.get("kind") == "block": all_generated_blocks[cond1_obj["block"]]["parent"] = block_id # if cond2_obj.get("kind") == "block": all_generated_blocks[cond2_obj["block"]]["parent"] = block_id # return {"kind": "block", "block": block_id} # 4) Contains: <[list v] contains [item]?> #m = re.search(r"\[([^\]]+)\s*v\] contains \[(.+?)\]\?", s) m = re.fullmatch(r"\s*\[(.+?)\]\s+contains\s+\[(.+?)\]\?\s*", s) if m: list_name = m.group(1).strip() item_val = {"kind": "value", "value": m.group(2).strip()} # Item can be a value or a block # Create the data_list reporter block list_block_id = _register_block("data_list", parent_key, True, pick_key_func, all_generated_blocks, fields={"LIST": [list_name, None]}) inputs = {"LIST": {"kind": "block", "block": list_block_id}, "ITEM": item_val} block_id = _register_block("data_listcontainsitem", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) all_generated_blocks[list_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # 5) Touching object: # m = re.search(r"touching \[([^\]]+)\s*v\]\?", s) # if m: # opt = m.group(1).strip() # opt_val = {'mouse-pointer':'_mouse_','edge':'_edge_'}.get(opt, opt) # # Create the menu block for TOUCHINGOBJECTMENU input # menu_block_id = _register_block("sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU": [opt_val, None]}) # inputs = {"TOUCHINGOBJECTMENU": [1, menu_block_id]} # Link to the menu block # block_id = _register_block("sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) # all_generated_blocks[menu_block_id]["parent"] = block_id # return {"kind": "block", "block": block_id} #m_touch = re.fullmatch(r"touching\s*\[\s*([^\]]+)\s*v\]\?", s) #m_touch = re.fullmatch(r"touching\s*\[\s*([^\]]+)\s*v\]\??", s, re.IGNORECASE) #m_touch = re.fullmatch(r"\s*(?:<\s*)?touching\s*\[\s*([^\]]+)\s*v\?\s*(?:\s*>)?\s*", s, re.IGNORECASE) m_touch = re.fullmatch(r""" \s* # leading space (?:<\s*)? # optional '<' touching # literal \s*\[\s* (?P[^\]]+?) # capture the sprite name \s*v\]\? # close the [sprite v]? (?:\s*>)? # optional '>' \s* # trailing space """, s, re.IGNORECASE | re.VERBOSE) if m_touch: sprite = m_touch.group('sprite').strip() val = {'mouse-pointer':'_mouse_', 'edge':'_edge_'}.get(sprite, sprite) mid = _register_block( "sensing_touchingobjectmenu", parent_key, True, pick_key_func, all_generated_blocks, fields={"TOUCHINGOBJECTMENU":[val, None]} ) bid = _register_block( "sensing_touchingobject", parent_key, False, pick_key_func, all_generated_blocks, inputs={"TOUCHINGOBJECTMENU":[1, mid]} ) all_generated_blocks[mid]["parent"] = bid return {"kind":"block","block":bid} # 6) Touching color: m = re.search(r"touching color \[(#[0-9A-Fa-f]{6})\]\?", s) if m: inputs = {"COLOR": [1, [9, m.group(1)]]} # Color input is special, often a list [type, value] block_id = _register_block("sensing_touchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) return {"kind": "block", "block": block_id} # 7) Color is touching color: m = re.search(r"color \[(#[0-9A-Fa-f]{6})\] is touching \[(#[0-9A-Fa-f]{6})\]\?", s) if m: inputs = {"COLOR1": [1, [9, m.group(1)]], "COLOR2": [1, [9, m.group(2)]]} block_id = _register_block("sensing_coloristouchingcolor", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) return {"kind": "block", "block": block_id} # 8) Key pressed: m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", s) if m: option = m.group(1).strip() menu_block_id = _register_block("sensing_keyoptions", parent_key, True, pick_key_func, all_generated_blocks, fields={"KEY_OPTION": [option, None]}) inputs = {"KEY_OPTION": [1, menu_block_id]} block_id = _register_block("sensing_keypressed", parent_key, False, pick_key_func, all_generated_blocks, inputs=inputs) all_generated_blocks[menu_block_id]["parent"] = block_id return {"kind": "block", "block": block_id} # 9) Mouse down?: mouse down? if s == "mouse down?": block_id = _register_block("sensing_mousedown", parent_key, False, pick_key_func, all_generated_blocks) return {"kind": "block", "block": block_id} val_obj = parse_reporter_or_value(unparen(stmt), parent_key, pick_key_func, all_generated_blocks) if val_obj: return val_obj raise ValueError(f"Can't parse condition: {stmt}") def classify(line): """ Classifies a pseudo-code line into its corresponding Scratch opcode and block type. Order of checks matters: more specific patterns should come before more general ones. """ l = line.lower().strip() # Ignore comments if l.startswith("//"): return None, None # Hat Blocks (most specific first) if re.match(r"when green flag click(ed)?", l): return "event_whenflagclicked", "hat" if re.match(r"when (.+?) key press(ed)?", l): return "event_whenkeypressed", "hat" if re.match(r"when this sprite click(ed)?", l): return "event_whenthisspriteclicked", "hat" if l.startswith("when backdrop switches to"): return "event_whenbackdropswitchesto", "hat" if l.startswith("when ") and " > (" in l: return "event_whengreaterthan", "hat" if l.startswith("when i receive"): return "event_whenbroadcastreceived", "hat" if re.match(r"when i start as a clo(ne)?", l): return "control_start_as_clone", "hat" if l.startswith("define "): return "procedures_definition", "hat" if l.startswith("procedure "): return "procedures_definition", "hat" # For "procedure moveBall" # Motion Blocks if l.startswith("go to x:"): return "motion_gotoxy", "stack" # IMPORTANT: More specific glide block before less specific one if l.startswith("glide ") and " secs to x:" in l: return "motion_glidesecstoxy", "stack" if l.startswith("glide ") and " secs to " in l: return "motion_glideto", "stack" if l.startswith("move "): return "motion_movesteps", "stack" if l.startswith("turn right "): return "motion_turnright", "stack" if l.startswith("turn left "): return "motion_turnleft", "stack" if l.startswith("go to "): return "motion_goto", "stack" if l.startswith("point in direction"): return "motion_pointindirection", "stack" if l.startswith("point towards"): return "motion_pointtowards", "stack" if l.startswith("change x by"): return "motion_changexby", "stack" if re.match(r"set x to\s*\(.+\)", l): return "motion_setx", "stack" # Specific for set x if l.startswith("change y by"): return "motion_changeyby", "stack" if re.match(r"set y to\s*\(.+\)", l): return "motion_sety", "stack" # Specific for set y #if re.match(r"if on edge, bounce( off edge)?", l): return "motion_ifonedgebounce", "stack" if re.match(r"if on edge,\s*bounc(e)?(\s+off\s+edge)?", l.strip(), re.IGNORECASE): return "motion_ifonedgebounce", "stack" if re.match(r"bounce off edg(e)?", l): return "motion_ifonedgebounce", "stack" # Alias if l.startswith("set rotation style"): return "motion_setrotationstyle", "stack" # Looks Blocks if l.startswith("say ") and " for " in l: return "looks_sayforsecs", "stack" if l.startswith("say "): return "looks_say", "stack" if l.startswith("think ") and " for " in l: return "looks_thinkforsecs", "stack" if l.startswith("think "): return "looks_think", "stack" if l.startswith("switch costume to"): return "looks_switchcostumeto", "stack" if re.match(r"next costum(e)?", l): return "looks_nextcostume", "stack" if l.startswith("switch backdrop to ") and " and wait" in l: return "looks_switchbackdroptowait", "stack" if l.startswith("switch backdrop to"): return "looks_switchbackdropto", "stack" if l == "next backdrop": return "looks_nextbackdrop", "stack" if l.startswith("change size by"): return "looks_changesizeby", "stack" if l.startswith("set size to"): return "looks_setsizeto", "stack" # Updated regex for change/set effect by/to if re.match(r"change\s*(\[.+?v\]|\(.+?\))?\s*effect by", l): return "looks_changeeffectby", "stack" if re.match(r"set\s*(\[.+?v\]|\(.+?\))?\s*effect to", l): return "looks_seteffectto", "stack" if l == "clear graphic effects": return "looks_cleargraphiceffects", "stack" if l == "show": return "looks_show", "stack" if l == "hide": return "looks_hide", "stack" if l.startswith("go to ") and " layer" in l: return "looks_gotofrontback", "stack" if l.startswith("go ") and " layers" in l: return "looks_goforwardbackwardlayers", "stack" # Sound Blocks if re.match(r"play sound (.+?) until do(ne)?", l): return "sound_playuntildone", "stack" if l.startswith("start sound "): return "sound_play", "stack" if l == "stop all sounds": return "sound_stopallsounds", "stack" if l.startswith("change volume by"): return "sound_changevolumeby", "stack" if l.startswith("set volume to"): return "sound_setvolumeto", "stack" # Event Blocks (broadcasts) if l.startswith("broadcast ") and " and wait" in l: return "event_broadcastandwait", "stack" if l.startswith("broadcast "): return "event_broadcast", "stack" # Control Blocks if re.match(r"wait (.+?) seconds", l): return "control_wait", "stack" if l.startswith("wait until <"): return "control_wait_until", "stack" if l.startswith("repeat ("): return "control_repeat", "c_block" if l == "forever": return "control_forever", "c_block" if l.startswith("if <") and " then else" in l: return "control_if_else", "c_block" if l.startswith("if <"): return "control_if", "c_block" if l.startswith("repeat until <"): return "control_repeat_until", "c_block" # Updated regex for stop block to handle different options if re.match(r"stop \[(all|this script|other scripts in sprite)\s*v\]", l): return "control_stop", "cap" if l.startswith("create clone of"): return "control_create_clone_of", "stack" if l == "delete this clone": return "control_delete_this_clone", "cap" # Data Blocks if l.startswith("set [") and " to " in l: return "data_setvariableto", "stack" if l.startswith("change [") and " by " in l: return "data_changevariableby", "stack" if l.startswith("show variable"): return "data_showvariable", "stack" if l.startswith("hide variable"): return "data_hidevariable", "stack" if l.startswith("add ") and " to [" in l: return "data_addtolist", "stack" # Updated regex for delete of list if re.match(r"delete \((.+?)\) of \[([^\]]+)\s*v\]", l): return "data_deleteoflist", "stack" if l.startswith("delete all of [" ): return "data_deletealloflist", "stack" if l.startswith("insert ") and " at " in l: return "data_insertatlist", "stack" if l.startswith("replace item ") and " of [" in l: return "data_replaceitemoflist", "stack" if l.startswith("show list"): return "data_showlist", "stack" if l.startswith("hide list"): return "data_hidelist", "stack" # Sensing Blocks if re.match(r"ask (.+?) and wai(t)?", l): return "sensing_askandwait", "stack" if l == "reset timer": return "sensing_resettimer", "stack" if l.startswith("set drag mode"): return "sensing_setdragmode", "stack" # Custom Blocks (procedures_call) - specific rule for "call" if l.startswith("call "): return "procedures_call", "stack" # Custom Blocks (procedures_call) - LAST RESORT (generic match) # This should be the very last check for stack-type blocks to avoid conflicts. # It tries to match anything that looks like a function call with or without arguments. custom_block_match = re.match(r"([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", l) if custom_block_match: # Before returning, ensure it's not a known simple reporter or variable name # that might have been missed or is being used standalone. # This is a heuristic; a full parser would be more robust. potential_name = custom_block_match.group(1).strip() if potential_name not in ["x position", "y position", "direction", "mouse x", "mouse y", "loudness", "timer", "days since 2000", "username", "answer", "size", "volume"] and \ not re.fullmatch(r"\[[^\]]+\]", potential_name) and \ not re.fullmatch(r"\[[^\]]+\]\s*v", potential_name): return "procedures_call", "stack" raise ValueError(f"Unknown statement: {line!r}") def generate_plan(generated_input, opcode_keys, pseudo_code): """ Build a nested “plan” tree from: • generated_input: dict of block_key -> block_data (pre-generated block definitions) • opcode_keys: dict of opcode -> list of block_keys (in order) • pseudo_code: a multiline string, indented with two‑space levels Returns: { "flow": [ ... list of block dictionaries ... ] } """ # helper: pick next unused block_key for an opcode ptrs = defaultdict(int) def pick_key(opcode): lst = opcode_keys.get(opcode, []) idx = ptrs[opcode] if idx >= len(lst): # Fallback: if no more pre-generated keys, create a new one. ptrs[opcode] += 1 return f"{opcode}_{idx + 1}" ptrs[opcode] += 1 return lst[idx] all_generated_blocks = {} for key, block_data in generated_input.items(): all_generated_blocks[key] = copy.deepcopy(block_data) # Ensure initial blocks have no next/parent/topLevel set from previous runs all_generated_blocks[key]["next"] = None all_generated_blocks[key]["parent"] = None all_generated_blocks[key]["topLevel"] = False # Will be set to True for Hat blocks # Stack stores (indent, parent_block_key, first_block_in_this_chain, last_block_in_this_chain) # The last element of the stack is always the currently active scope. # Sentinel: global scope (indent -1, no parent, no blocks yet in this "chain") stack = [(-1, None, None, None)] top_level_script_keys = [] lines = pseudo_code.splitlines() i = 0 while i < len(lines): raw_line = lines[i] stripped_line = raw_line.strip() # Skip empty lines and comments if not stripped_line or stripped_line.startswith("//"): i += 1 continue current_indent = (len(raw_line) - len(raw_line.lstrip())) // 2 # Handle 'else' and 'end' keywords first, as they control scope if stripped_line.lower() == "else": # Pop the 'then' substack's scope # This pop should always be safe as 'else' implies an 'if' scope exists popped_indent, popped_parent_key, first_then_block, last_then_block = stack.pop() if last_then_block: all_generated_blocks[last_then_block]["next"] = None # Link the 'then' substack to its 'if-else' parent if popped_parent_key and all_generated_blocks[popped_parent_key]["op_code"] == "control_if_else": all_generated_blocks[popped_parent_key]["inputs"]["SUBSTACK"] = [2, first_then_block] if first_then_block else [2, None] # Push a new scope for the 'else' substack, with the same parent stack.append((current_indent, popped_parent_key, None, None)) i += 1 continue if stripped_line.lower() == "end": # Pop the current substack's scope # This pop should always be safe if pseudo-code is balanced popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop() if last_substack_block: all_generated_blocks[last_substack_block]["next"] = None if popped_parent_key: parent_block = all_generated_blocks[popped_parent_key] # Determine which substack input to set (SUBSTACK or SUBSTACK2 for if-else) if parent_block["op_code"] == "control_if_else" and \ "SUBSTACK" in parent_block["inputs"] and \ parent_block["inputs"]["SUBSTACK"][1] is not None and \ "SUBSTACK2" not in parent_block["inputs"]: parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None] elif parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None] i += 1 continue # Adjust stack based on indentation # Pop scopes whose indentation is greater than or equal to the current line's indentation # The `len(stack) > 1` prevents popping the sentinel. while len(stack) > 1 and stack[-1][0] >= current_indent: popped_indent, popped_parent_key, first_chain_block, last_chain_block = stack.pop() if last_chain_block: all_generated_blocks[last_chain_block]["next"] = None # If this popped scope was a substack, ensure its parent links to it. # This part is crucial for correctly linking chains after indentation changes. if popped_parent_key: parent_block = all_generated_blocks[popped_parent_key] if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": if parent_block["op_code"] == "control_if_else" and \ "SUBSTACK" in parent_block["inputs"] and \ parent_block["inputs"]["SUBSTACK"][1] is not None and \ "SUBSTACK2" not in parent_block["inputs"]: parent_block["inputs"]["SUBSTACK2"] = [2, first_chain_block] if first_chain_block else [2, None] else: parent_block["inputs"]["SUBSTACK"] = [2, first_chain_block] if first_chain_block else [2, None] # Get the current active scope from the stack (guaranteed not empty due to sentinel) current_scope_indent, current_parent_key, first_active_block_in_chain, last_active_block_in_chain = stack[-1] # Classify the statement stmt_for_parse = stripped_line.rstrip("then").strip() opcode, ntype = classify(stmt_for_parse) if opcode is None: i += 1 continue # Create the new block key = pick_key(opcode) info = copy.deepcopy(all_block_definitions[opcode]) info["id"] = key info["next"] = None # Default if "inputs" not in info or not isinstance(info["inputs"], dict): info["inputs"] = {} if "fields" not in info or not isinstance(info["fields"], dict): info["fields"] = {} # Parse inputs and fields # Numeric inputs (e.g., move (10) steps, wait (1) seconds) if opcode == "motion_movesteps": m = re.search(r"move\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*steps", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["STEPS"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "motion_turnright" or opcode == "motion_turnleft": m = re.search(r"turn\s*(?:right|left)?\s*\(.*?\)\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*degrees", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["DEGREES"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "motion_gotoxy": m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} elif opcode == "motion_glidesecstoxy": m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs", stmt_for_parse, re.IGNORECASE) m_x = re.search(r"x:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) m_y = re.search(r"y:\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} if m_x: info["inputs"]["X"] = {"kind": "value", "value": float(m_x.group(1)) if '.' in m_x.group(1) else int(m_x.group(1))} if m_y: info["inputs"]["Y"] = {"kind": "value", "value": float(m_y.group(1)) if '.' in m_y.group(1) else int(m_y.group(1))} elif opcode == "motion_pointindirection": m = re.search(r"direction\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["DIRECTION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["motion_changexby", "motion_changeyby"]: m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["DX" if opcode == "motion_changexby" else "DY"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["motion_setx", "motion_sety"]: m = re.search(r"(?:set x to|set y to)\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["X" if opcode == "motion_setx" else "Y"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_changesizeby": m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["CHANGE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_setsizeto": m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*%", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["SIZE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["looks_changeeffectby", "sound_changeeffectby"]: m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["CHANGE" if opcode == "looks_changeeffectby" else "VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode in ["looks_seteffectto", "sound_setvolumeto"]: m = re.search(r"to\s*\(\s*(-?\d+(\.\d+)?)\s*\)(?:\s*%)?", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE" if opcode == "looks_seteffectto" else "VOLUME"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "looks_goforwardbackwardlayers": m = re.search(r"go\s*(?:forward|backward)\s*\(\s*(-?\d+)\s*\)\s*layers", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["NUM"] = {"kind": "value", "value": int(m.group(1))} elif opcode == "control_wait": m = re.search(r"wait\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["DURATION"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "control_repeat": m = re.search(r"repeat\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["TIMES"] = {"kind": "value", "value": int(m.group(1))} elif opcode == "data_changevariableby": m = re.search(r"by\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} elif opcode == "data_deleteoflist": m = re.search(r"delete\s*\((.+?)\)\s*of", stmt_for_parse, re.IGNORECASE) if m: val_str = m.group(1).strip() if val_str.isdigit(): info["inputs"]["INDEX"] = {"kind": "value", "value": int(val_str)} else: # "all", "last", "random" info["inputs"]["INDEX"] = {"kind": "menu", "option": val_str} elif opcode == "data_insertatlist": m_item = re.search(r"insert\s*\[([^\]]+)\]\s*at", stmt_for_parse, re.IGNORECASE) m_index = re.search(r"at\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} elif opcode == "data_replaceitemoflist": m_index = re.search(r"replace item\s*\(\s*(-?\d+)\s*\)\s*of", stmt_for_parse, re.IGNORECASE) m_item = re.search(r"with\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) if m_index: info["inputs"]["INDEX"] = {"kind": "value", "value": int(m_index.group(1))} if m_item: info["inputs"]["ITEM"] = {"kind": "value", "value": m_item.group(1).strip()} elif opcode == "event_whengreaterthan": m = re.search(r">\s*\(\s*(-?\d+(\.\d+)?)\s*\)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["VALUE"] = {"kind": "value", "value": float(m.group(1)) if '.' in m.group(1) else int(m.group(1))} # String inputs elif opcode == "looks_sayforsecs": m = re.search(r"say\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} elif opcode == "looks_say": m = re.search(r"say\s*(.+)", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = parse_reporter_or_value(m.group(1).strip(), key, pick_key, all_generated_blocks) elif opcode == "looks_thinkforsecs": m = re.search(r"think\s*\[([^\]]+)\]\s*for\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*seconds", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} info["inputs"]["SECS"] = {"kind": "value", "value": float(m.group(2)) if '.' in m.group(2) else int(m.group(2))} elif opcode == "looks_think": m = re.search(r"think\s*\[([^\]]+)\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["MESSAGE"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "sensing_askandwait": m = re.search(r"ask\s*\[([^\]]+)\]\s*and wait", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["QUESTION"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "data_addtolist": m = re.search(r"add\s*\[([^\]]+)\]\s*to", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["ITEM"] = {"kind": "value", "value": m.group(1).strip()} elif opcode == "data_setvariableto": m_var = re.search(r"set\s*\[([^\]]+)\s*v\]\s*to\s*(.+)", stmt_for_parse, re.IGNORECASE) if m_var: var_name = m_var.group(1).strip() value_str = m_var.group(2).strip() info["fields"]["VARIABLE"] = [var_name, None] info["inputs"]["VALUE"] = parse_reporter_or_value(value_str, key, pick_key, all_generated_blocks) # Dropdown/Menu inputs elif opcode == "motion_goto": m = re.search(r"go to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "random position": option = "_random_" elif option == "mouse-pointer": option = "_mouse_" info["inputs"]["TO"] = {"kind": "menu", "option": option} elif opcode == "motion_glideto": m_secs = re.search(r"glide\s*\(\s*(-?\d+(\.\d+)?)\s*\)\s*secs to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m_secs: info["inputs"]["SECS"] = {"kind": "value", "value": float(m_secs.group(1)) if '.' in m_secs.group(1) else int(m_secs.group(1))} option = m_secs.group(2).strip() if option == "random position": option = "_random_" elif option == "mouse-pointer": option = "_mouse_" info["inputs"]["TO"] = {"kind": "menu", "option": option} elif opcode == "motion_pointtowards": m = re.search(r"point towards\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "mouse-pointer": option = "_mouse_" info["inputs"]["TOWARDS"] = {"kind": "menu", "option": option} elif opcode == "sensing_keypressed": # For boolean block m = re.search(r"key \[([^\]]+)\s*v\] pressed\?", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["KEY_OPTION"] = {"kind": "menu", "option": m.group(1).strip()} elif opcode == "sensing_touchingobject": # For boolean block m = re.search(r"touching \[([^\]]+)\s*v\]\?", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "mouse-pointer": option = "_mouse_" elif option == "edge": option = "_edge_" info["inputs"]["TOUCHINGOBJECTMENU"] = {"kind": "menu", "option": option} elif opcode == "control_create_clone_of": m = re.search(r"create clone of\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: option = m.group(1).strip() if option == "myself": option = "_myself_" info["inputs"]["CLONE_OPTION"] = {"kind": "menu", "option": option} elif opcode in ["sound_playuntildone", "sound_play"]: m = re.search(r"(?:play sound|start sound)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["SOUND_MENU"] = {"kind": "menu", "option": m.group(1).strip()} elif opcode == "looks_switchcostumeto": m = re.search(r"switch costume to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["COSTUME"] = {"kind": "menu", "option": m.group(1).strip()} elif opcode in ["looks_switchbackdropto", "looks_switchbackdroptowait"]: m = re.search(r"switch backdrop to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["BACKDROP"] = {"kind": "menu", "option": m.group(1).strip()} elif opcode in ["event_broadcast", "event_broadcastandwait"]: m = re.search(r"broadcast\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["inputs"]["BROADCAST_INPUT"] = {"kind": "menu", "option": m.group(1).strip()} elif opcode == "event_whenbroadcastreceived": m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info.setdefault("fields", {})["BROADCAST_OPTION"] = [m.group(1).strip(), None] # Conditional inputs (Boolean blocks) elif opcode in ["control_if", "control_if_else", "control_wait_until", "control_repeat_until"]: #cond_match = re.search(r"<(.*?)>", stmt_for_parse) cond_match = extract_condition_balanced(stmt_for_parse) print(f"[THE CONDA MATCH]------------->{cond_match}") if cond_match: # Pass pick_key to parse_condition # info["inputs"]["CONDITION"] = parse_condition(cond_match.group(1).strip(), key, pick_key, all_generated_blocks) info["inputs"]["CONDITION"] = parse_condition(cond_match.strip(), key, pick_key, all_generated_blocks) elif opcode in ["operator_and", "operator_or", "operator_not", "operator_contains", "sensing_touchingcolor", "sensing_coloristouchingcolor", "sensing_mousedown"]: # These are handled by parse_condition directly, which returns the nested structure # No need to re-parse inputs here, as they are part of the condition structure pass # Inputs are set when parse_condition is called for the parent block # Fields parsing if "VARIABLE" in info["fields"]: m = re.search(r"\[([^\]]+)\s*v\]", stmt_for_parse) if m: var_name = m.group(1).strip() info["fields"]["VARIABLE"] = [var_name, None] if "LIST" in info["fields"]: m = re.search(r"(?:to|of|in)\s*\[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["LIST"] = [m.group(1), None] if "STOP_OPTION" in info["fields"]: m = re.search(r"stop \[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["STOP_OPTION"] = [m.group(1), None] if "STYLE" in info["fields"]: m = re.search(r"set rotation style \[([^\]]+)\s*v\]", stmt_for_parse) if m: info["fields"]["STYLE"] = [m.group(1), None] if "DRAG_MODE" in info["fields"]: m = re.search(r"set drag mode \[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["DRAG_MODE"] = [m.group(1), None] if "EFFECT" in info["fields"] and opcode in ["looks_changeeffectby", "looks_seteffectto", "sound_changeeffectby", "sound_seteffectto"]: m = re.search(r"(?:change|set)\s*\[([^\]]+)\s*v\] effect", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["EFFECT"] = [m.group(1).upper(), None] if "NUMBER_NAME" in info["fields"] and opcode in ["looks_costumenumbername", "looks_backdropnumbername"]: m = re.search(r"(?:costume|backdrop)\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["NUMBER_NAME"] = [m.group(1), None] if "FRONT_BACK" in info["fields"] and opcode == "looks_gotofrontback": m = re.search(r"go to\s*\[([^\]]+)\s*v\] layer", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["FRONT_BACK"] = [m.group(1), None] if "FORWARD_BACKWARD" in info["fields"] and opcode == "looks_goforwardbackwardlayers": m = re.search(r"go\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["FORWARD_BACKWARD"] = [m.group(1), None] if "OPERATOR" in info["fields"] and opcode == "operator_mathop": m = re.search(r"\[([^\]]+)\s*v\] of", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["OPERATOR"] = [m.group(1).upper(), None] if "CURRENTMENU" in info["fields"] and opcode == "sensing_current": m = re.search(r"current\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["CURRENTMENU"] = [m.group(1).upper(), None] if "PROPERTY" in info["fields"] and opcode == "sensing_of": m = re.search(r"\((.+?)\) of", stmt_for_parse, re.IGNORECASE) if m: prop = m.group(1).strip() prop_map = { "x position": "x position", "y position": "y position", "direction": "direction", "costume #": "costume number", "costume name": "costume name", "size": "size", "volume": "volume", "backdrop #": "backdrop number", "backdrop name": "backdrop name" } info["fields"]["PROPERTY"] = [prop_map.get(prop, prop), None] if "WHENGREATERTHANMENU" in info["fields"] and opcode == "event_whengreaterthan": m = re.search(r"when\s*\[([^\]]+)\s*v\] >", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["WHENGREATERTHANMENU"] = [m.group(1).upper(), None] if "KEY_OPTION" in info["fields"] and opcode == "event_whenkeypressed": # For event_whenkeypressed hat block's field m = re.search(r"when\s*\[([^\]]+)\s*v\] key pressed", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["KEY_OPTION"] = [m.group(1), None] if "BACKDROP" in info["fields"] and opcode == "event_whenbackdropswitchesto": # For event_whenbackdropswitchesto hat block's field m = re.search(r"when backdrop switches to\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["BACKDROP"] = [m.group(1), None] if "BROADCAST_OPTION" in info["fields"] and opcode == "event_whenbroadcastreceived": # For event_whenbroadcastreceived hat block's field m = re.search(r"when i receive\s*\[([^\]]+)\s*v\]", stmt_for_parse, re.IGNORECASE) if m: info["fields"]["BROADCAST_OPTION"] = [m.group(1), None] # Custom block specific parsing if opcode == "procedures_definition": proc_def_match = re.match(r"(?:define|procedure)\s+([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))?", stmt_for_parse, re.IGNORECASE) if proc_def_match: proc_name = proc_def_match.group(1).strip() args_str = proc_def_match.group(2) info["procedure_name"] = proc_name info["is_custom_definition"] = True # Create the special mutation block for the definition mutation_block = { "tagName": "mutation", "children": [], "proccode": proc_name, "argumentids": [], "argumentnames": [], "argumentdefaults": [], "warp": False # Assuming non-warp by default } if args_str: args = [arg.strip() for arg in args_str.split(',')] for arg in args: arg_id = f"%s" # Scratch uses %s for string args, %n for number args # For simplicity, we'll just use a generic ID for now, or match Scratch's pattern # For the plan, we just need the names and order. mutation_block["argumentids"].append(arg_id) mutation_block["argumentnames"].append(arg) mutation_block["argumentdefaults"].append("") info["mutation"] = mutation_block elif opcode == "procedures_call": call_match = re.match(r"(?:call\s+)?([a-zA-Z_][a-zA-Z0-9_ ]*)(?:\s*\((.+?)\))*\s*$", stmt_for_parse, re.IGNORECASE) if call_match: custom_block_name = call_match.group(1).strip() args_str = call_match.group(2) info["custom_block_name"] = custom_block_name info["mutation"] = { "tagName": "mutation", "children": [], "proccode": custom_block_name, "argumentids": [], "argumentnames": [], "warp": False } if args_str: args = [arg.strip() for arg in args_str.split(',')] for idx, arg_val_str in enumerate(args): arg_input_name = f"argument_name_{idx+1}" info["mutation"]["argumentids"].append(arg_input_name) # Use the input name as argument ID info["mutation"]["argumentnames"].append(f"arg{idx+1}") # Placeholder name for mutation info["inputs"][arg_input_name] = parse_reporter_or_value(arg_val_str, key, pick_key, all_generated_blocks) # Add the fully constructed block to the global collection all_generated_blocks[key] = info # Update stack based on block type AFTER the block is created and linked if ntype == "hat": info["topLevel"] = True info["parent"] = None # Hat blocks have no parent top_level_script_keys.append(key) # Add to top-level scripts # This hat block *starts* a new chain. # The next block will be its child. # Push a new scope for the children of this hat block. # The `first_active_block_in_chain` for this new scope will be set # when the *first child* is encountered. stack.append((current_indent, key, None, None)) # New scope for children elif ntype == "c_block" or opcode == "procedures_definition": info["topLevel"] = False info["parent"] = current_parent_key # This C-block is the 'next' of the previous block in the current chain if last_active_block_in_chain: all_generated_blocks[last_active_block_in_chain]["next"] = key else: # This C-block is the first block in its chain (e.g., first block after a hat) # If the parent is a hat block, this block is its 'next'. if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block": all_generated_blocks[current_parent_key]["next"] = key # Also update the first_active_block_in_chain for the current scope stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain) # Update the last_active_block_in_chain of the *current* scope to this C-block. stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key) # Now, push a new scope for the C-block's/define block's substack. stack.append((current_indent, key, None, None)) # New scope for children of this C-block else: # Regular stack block or reporter/boolean block info["topLevel"] = False info["parent"] = current_parent_key # This block is the 'next' of the previous block in the current chain if last_active_block_in_chain: all_generated_blocks[last_active_block_in_chain]["next"] = key else: # This block is the first block in its chain (e.g., first block after a hat) # If the parent is a hat block, this block is its 'next'. if current_parent_key and all_generated_blocks[current_parent_key]["block_shape"] == "Hat Block": all_generated_blocks[current_parent_key]["next"] = key # Also update the first_active_block_in_chain for the current scope stack[-1] = (current_scope_indent, current_parent_key, key, last_active_block_in_chain) # Update the last block in the current chain. stack[-1] = (current_scope_indent, current_parent_key, first_active_block_in_chain if first_active_block_in_chain else key, key) i += 1 # Move to the next line # Final pass to link substacks and ensure last blocks have next: None # This loop now also handles setting the 'next' for hat blocks if they have children. while len(stack) > 1: # Keep the initial sentinel popped_indent, popped_parent_key, first_substack_block, last_substack_block = stack.pop() if last_substack_block: all_generated_blocks[last_substack_block]["next"] = None if popped_parent_key: parent_block = all_generated_blocks[popped_parent_key] # If the parent is a Hat block and this is its first child, set its 'next' if parent_block["block_shape"] == "Hat Block" and parent_block["next"] is None: parent_block["next"] = first_substack_block # Link the substack to its parent if it's a C-block or procedure definition if parent_block["block_shape"] == "C-Block" or parent_block["op_code"] == "procedures_definition": if parent_block["op_code"] == "control_if_else" and \ "SUBSTACK" in parent_block["inputs"] and \ parent_block["inputs"]["SUBSTACK"][1] is not None and \ "SUBSTACK2" not in parent_block["inputs"]: parent_block["inputs"]["SUBSTACK2"] = [2, first_substack_block] if first_substack_block else [2, None] else: parent_block["inputs"]["SUBSTACK"] = [2, first_substack_block] if first_substack_block else [2, None] print(f"[ALL OPCODE BLCOKS KEY 2]: {all_generated_blocks}") with open("all_generated_blocks.json", "w") as f: json.dump(all_generated_blocks, f, indent=2) # Construct the final flow output based on the collected top-level keys # Recursively build the block structure for each top-level script def build_script_flow(current_block_key, visited=None): if visited is None: visited = set() script_flow = [] current_iter_key = current_block_key while current_iter_key: # Detect cyclic reference if current_iter_key in visited: script_flow.append({ "block_key": current_iter_key, "opcode": "control_stop", "type": "statement", "inputs": {}, "fields": {}, "comment": "Cycle detected, stopping recursion" }) break visited.add(current_iter_key) block = all_generated_blocks.get(current_iter_key) if not block: break # Should not happen if keys are correct output_block = { "block_key": block["id"], "opcode": block["op_code"], "type": block["block_shape"].replace(" Block", "").lower().replace("c-", "c_"), "inputs": {}, "fields": {} } # Handle all input types for inp_name, inp_val in block.get("inputs", {}).items(): if inp_name in ["SUBSTACK", "SUBSTACK2"]: if inp_val and len(inp_val) > 1 and inp_val[1] in all_generated_blocks: output_block["inputs"][inp_name] = build_script_flow(inp_val[1], visited.copy()) else: output_block["inputs"][inp_name] = [] elif inp_name == "PROCCONTAINER" and block.get("is_custom_definition"): output_block["inputs"][inp_name] = inp_val elif isinstance(inp_val, dict) and inp_val.get("kind") == "block": # Recursively build nested reporter/boolean blocks nested_block_key = inp_val["block"] if nested_block_key in all_generated_blocks: output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) else: output_block["inputs"][inp_name] = inp_val # Keep original if not found (shouldn't happen) elif isinstance(inp_val, dict) and inp_val.get("kind") == "nested_reporter": nested_block_key = inp_val["reporter"]["block"] if nested_block_key in all_generated_blocks: output_block["inputs"][inp_name] = build_script_flow(nested_block_key, visited.copy()) else: output_block["inputs"][inp_name] = inp_val else: output_block["inputs"][inp_name] = inp_val for field_name, field_val in block.get("fields", {}).items(): output_block["fields"][field_name] = field_val if block.get("custom_block_name"): output_block["custom_block_name"] = block["custom_block_name"] if block.get("procedure_name"): output_block["procedure_name"] = block["procedure_name"] output_block["is_custom_definition"] = True if "mutation" in block: # Include mutation for custom definitions output_block["mutation"] = block["mutation"] script_flow.append(output_block) # Proceed to the next block in sequence next_key = block.get("next") if next_key in visited: script_flow.append({ "block_key": next_key, "opcode": "control_stop", "type": "statement", "inputs": {}, "fields": {}, "comment": "Cycle detected in 'next' pointer" }) break current_iter_key = next_key return script_flow final_flow_output = [] for key in top_level_script_keys: final_flow_output.extend(build_script_flow(key)) return {"flow": final_flow_output} # Example input with opcodes for the initial generation # Example input with opcodes for the initial generation # initial_opcode_counts = [ # {"opcode":"event_whenflagclicked","count":1}, # {"opcode":"motion_gotoxy","count":1}, # {"opcode":"motion_glidesecstoxy","count":1}, # {"opcode":"motion_xposition","count":3}, # Used multiple times in conditions # {"opcode":"motion_setx","count":1}, # {"opcode":"control_forever","count":1}, # {"opcode":"control_if","count":2}, # Two if blocks # {"opcode":"control_stop","count":2}, # stop all v, stop this script v # {"opcode":"operator_lt","count":1}, # Used in condition # {"opcode":"sensing_touchingobject","count":2}, # Used in condition, and for if on edge, bounce # {"opcode":"sensing_touchingobjectmenu","count":2}, # Menu for touchingobject # {"opcode":"event_broadcast","count":2}, # broadcast [Game Over v], broadcast [jump v] # {"opcode":"data_setvariableto","count":3}, # set [score v] to (1), set [speed v] to (1), set [other sprite X v] to ( (x position) of [Sprite2 v] ) # {"opcode":"data_showvariable","count":2}, # show variable [score v], show variable [speed v] # {"opcode":"operator_add","count":2}, # For set [var] to ((var) + (val)), (number 1) + (number 2) # {"opcode":"data_variable","count":5}, # For variable reporters like (score) or [score v] # {"opcode":"looks_sayforsecs","count":2}, # For "say [Hello!] for (2) seconds", say [You win!] for (2) seconds # {"opcode":"looks_say","count":2}, # For "say [Hello! v]", say [Welcome to my game! v] # {"opcode":"motion_movesteps","count":3}, # For "move (10) steps" # {"opcode":"control_wait","count":3}, # For "wait (0.1) seconds", wait (0.5) seconds, wait (1) seconds # {"opcode":"motion_changeyby","count":2}, # For "change y by (10)" # {"opcode":"motion_pointindirection","count":1}, # For "point in direction (90)" # {"opcode":"event_whenkeypressed","count":3}, # For "when [space v] key pressed", when [up arrow v] key pressed, when [right arrow v] key pressed, when [left arrow v] key pressed # {"opcode":"control_repeat","count":2}, # For "repeat (10)" # {"opcode":"event_whenthisspriteclicked","count":2}, # For "when this sprite clicked" # {"opcode":"looks_costumenumbername","count":1}, # For "(costume [name v])" # {"opcode":"operator_join","count":3}, # For "join [Hello ] (answer)", join (length of [shopping list v]) [ items in the list.], join [Hello, ] (username) # {"opcode":"sensing_answer","count":1}, # For "(answer)" # {"opcode":"looks_hide","count":2}, # For "hide" # {"opcode":"control_create_clone_of","count":2}, # For "create clone of [myself v]" # {"opcode":"control_start_as_clone","count":2}, # For "when I start as a clone" # {"opcode":"operator_random","count":1}, # For "pick random -240 to 240" # {"opcode":"motion_ifonedgebounce","count":2}, # For "if on edge, bounce" # {"opcode":"operator_gt","count":2}, # For "if <(score) > (10)> then", if <(item # of [Dog] in [myList v])> (0)> then # {"opcode":"control_if_else","count":1}, # For "if <(score) > (10)> then else" # {"opcode":"sound_play","count":2}, # Changed from sound_start to sound_play # {"opcode":"sensing_loudness","count":2}, # For "(loudness)" # {"opcode":"event_whengreaterthan","count":1}, # For "when [loudness v] > (70)" # {"opcode":"control_repeat_until","count":1}, # For "repeat until " # {"opcode":"looks_cleargraphiceffects","count":1}, # For "clear graphic effects" # {"opcode":"looks_changeeffectby","count":2}, # For "change [color v] effect by (50)", change [fisheye v] effect by (5) # {"opcode":"looks_seteffectto","count":1}, # For "set [ghost v] effect to (75)" # {"opcode":"looks_setsizeto","count":1}, # For "set size to (50) %" # {"opcode":"looks_changesizeby","count":1}, # For "change size by (5)" # {"opcode":"looks_nextcostume","count":2}, # For "next costume" # {"opcode":"looks_switchbackdroptowait","count":1}, # For "switch backdrop to [game over v] and wait" # {"opcode":"looks_nextbackdrop","count":1}, # For "next backdrop" # {"opcode":"sound_playuntildone","count":2}, # For "play sound [fanfare v] until done" # {"opcode":"sound_stopallsounds","count":2}, # For "stop all sounds" # {"opcode":"sound_changevolumeby","count":1}, # For "change volume by (-5)" # {"opcode":"sound_setvolumeto","count":1}, # For "set volume to (50) %" # {"opcode":"sensing_resettimer","count":2}, # For "reset timer" # {"opcode":"sensing_setdragmode","count":2}, # For "set drag mode [not draggable v]" # {"opcode":"data_addtolist","count":1}, # For "add [apple] to [shopping list v]" # {"opcode":"data_deleteoflist","count":1}, # For "delete (all) of [my list v]" # {"opcode":"data_insertatlist","count":1}, # For "insert [orange] at (2) of [fruits v]" # {"opcode":"data_replaceitemoflist","count":1}, # For "replace item (1) of [colors v] with [blue]" # {"opcode":"data_listcontainsitem","count":1}, # For "<[inventory v] contains [key]?>" # {"opcode":"data_itemoflist","count":1}, # For "(item (2) of [myList v])" # {"opcode":"data_lengthoflist","count":2}, # For "(length of [shopping list v])" # {"opcode":"data_itemnumoflist","count":1}, # For "(item # of [Dog] in [myList v])" # {"opcode":"sensing_touchingcolor","count":1}, # For "" # {"opcode":"sensing_coloristouchingcolor","count":1}, # For "" # {"opcode":"operator_and","count":1}, # For "< and >" # {"opcode":"operator_or","count":1}, # For "< or >" # {"opcode":"operator_not","count":1}, # For ">" # {"opcode":"operator_contains","count":1}, # For "<[answer] contains [yes]?>" # {"opcode":"procedures_call","count":1}, # For "jump (50)" # {"opcode":"procedures_definition","count":1}, # For "define jump (height)" # {"opcode":"sensing_of","count":1}, # For "(x position) of [Sprite2 v]" # {"opcode":"sensing_current","count":1}, # For "(current [hour v])" # {"opcode":"sensing_mousex","count":1}, # For "(mouse x)" # {"opcode":"sensing_mousey","count":1}, # For "(mouse y)" # {"opcode":"operator_subtract","count":1}, # For "((10) - (4))" # {"opcode":"operator_multiply","count":1}, # For "(6) * (7)" # {"opcode":"operator_divide","count":1}, # For "((20) / (5))" # {"opcode":"data_list","count":1}, # For "[my list v]" # {"opcode":"looks_gotofrontback","count":1}, # For "go to [front v] layer" # {"opcode":"looks_goforwardbackwardlayers","count":1}, # For "go [forward v] (1) layers" # {"opcode":"sound_sounds_menu","count":2}, # For sound menus # {"opcode":"motion_goto_menu","count":1}, # For motion_goto menu # {"opcode":"motion_glideto_menu","count":1}, # For motion_glideto menu # {"opcode":"motion_pointtowards_menu","count":1}, # For motion_pointtowards menu # {"opcode":"sensing_keyoptions","count":1}, # For sensing_keypressed menu # {"opcode":"sensing_of_object_menu","count":1}, # For sensing_of menu # {"opcode":"control_create_clone_of_menu","count":1}, # For control_create_clone_of menu # {"opcode":"looks_costume","count":1}, # For looks_switchcostumeto menu # {"opcode":"looks_backdrops","count":1}, # For looks_switchbackdropto menu # ] # # initial_opcode_counts = [ {"opcode":"event_whenflagclicked","count":1}, #{"opcode":"motion_gotoxy","count":2}, {"opcode":"data_setvariableto","count":2}, #{"opcode":"data_showvariable","count":1}, {"opcode":"control_forever","count":1}, #{"opcode":"motion_changexby","count":1}, {"opcode":"control_if","count":1}, {"opcode":"control_wait","count":1}, #{"opcode":"motion_xposition","count":1}, # {"opcode":"motion_setx","count":1}, # {"opcode":"control_stop","count":1}, # {"opcode":"operator_lt","count":1}, {"opcode":"sensing_touchingobject","count":1}, # {"opcode":"sensing_touchingobjectmenu","count":1}, # {"opcode":"event_broadcast","count":1}, ] # Generate the initial blocks and get the opcode_occurrences generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) with open("generated_output_json.json", "w") as f: json.dump(generated_output_json, f, indent=2) # Example pseudo-code inputs from the JSON files # pseudo_code_examples = [ # # From motion_block.json # """ # when green flag clicked # go to x: (0) y: (0) # point in direction (90) # move (50) steps # end # """, # """ # when [right arrow v] key pressed # turn right (15) degrees # end # """, # """ # when this sprite clicked # go to [mouse-pointer v] # """, # """ # when green flag clicked # glide (2) secs to x: (150) y: (-100) # glide (2) secs to x: (-150) y: (100) # end # """, # """ # when green flag clicked # forever # point towards [mouse-pointer v] # move (5) steps # end # end # """, # """ # when [right arrow v] key pressed # change x by (10) # end # """, # """ # when green flag clicked # set x to (0) # set y to (0) # end # """, # """ # when [up arrow v] key pressed # change y by (10) # end # """, # """ # when green flag clicked # forever # move (10) steps # if on edge, bounce # end # end # """, # """ # when green flag clicked # set rotation style [left-right v] # forever # move (10) steps # if on edge, bounce # end # end # """, # # From looks_block.json # """ # when green flag clicked # say [Grr] for (3) seconds # say [Have you seen my honey? v] for (3) seconds # end # """, # """ # when green flag clicked # say [Welcome to my game! v] # wait (2) seconds # say [] # end # """, # """ # when this sprite clicked # think [What should I do? v] for (2) seconds # end # """, # """ # when I receive [correct answer v] # think [That's right! v] # wait (1) seconds # think [good v] # end # """, # """ # when I receive [explosion v] # repeat (5) # next costume # end # hide # end # """, # """ # when green flag clicked # forever # next costume # wait (0.2) seconds # end # end # """, # """ # when green flag clicked # switch backdrop to [start screen v] # end # """, # """ # broadcast [game over v] # switch backdrop to [game over v] and wait # stop [all v] # end # """, # """ # when [space v] key pressed # next backdrop # end # """, # """ # when green flag clicked # repeat (10) # change size by (5) # wait (0.1) seconds # end # end # """, # """ # when green flag clicked # set size to (50) % # wait (1) seconds # set size to (100) % # end # """, # """ # when green flag clicked # forever # change [color v] effect by (5) # wait (0.1) seconds # end # end # """, # """ # when green flag clicked # set [ghost v] effect to (75) # end # """, # """ # when green flag clicked # change [color v] effect by (50) # wait (2) seconds # clear graphic effects # end # """, # """ # when green flag clicked # hide # when I receive [start game v] # show # end # """, # """ # when green flag clicked # hide # end # """, # """ # when green flag clicked # go to [front v] layer # end # """, # """ # when this sprite clicked # go [forward v] (1) layers # end # """, # """ # say join [I am costume ] (costume [name v]) # """, # """ # say join [Current backdrop: ] (backdrop [name v]) for (2) seconds # """, # """ # set size to ( (size) + (10) ) # """, # # From sound_block.json # """ # when backdrop switches to [winning screen v] # play sound [fanfare v] until done # say [You won!] for (2) seconds # end # """, # """ # forever # play sound [Music v] until done # end # """, # """ # when this sprite clicked # start sound [Pop v] # change [score v] by (1) # end # """, # """ # when I receive [game over v] # stop all sounds # end # """, # """ # when [down arrow v] key pressed # change volume by (-5) # end # """, # """ # when green flag clicked # set volume to (50) % # end # """, # """ # say join [Current volume: ] ([volume v]) # """, # # From event_block.json # """ # when green flag clicked # go to x: (0) y: (0) # say [Hello!] for (2) seconds # end # """, # """ # when [space v] key pressed # repeat (10) # change y by (10) # wait (0.1) seconds # change y by (-10) # end # end # """, # """ # when [right arrow v] key pressed # point in direction (90) # move (10) steps # end # """, # """ # when this sprite clicked # say [Ouch!] for (1) seconds # change [score v] by (-1) # end # """, # """ # when backdrop switches to [game over v] # stop [all v] # end # """, # """ # when [loudness v] > (70) # start sound [scream v] # end # """, # """ # when I receive [start game v] # show # go to x: (0) y: (0) # end # """, # """ # when I receive [game over v] # set score to 0 # stop [all v] # end # """, # """ # if then # broadcast [jump v] # end # """, # """ # broadcast [initialize sprites v] and wait # say [Game Started!] for (2) seconds # """, # # From control_block.json # """ # say [Hello!] for (1) seconds # wait (0.5) seconds # say [Goodbye!] for (1) seconds # """, # """ # when green flag clicked # repeat (10) # move (10) steps # wait (0.1) seconds # end # end # """, # """ # when green flag clicked # forever # move (5) steps # if on edge, bounce # end # end # """, # """ # forever # if then # stop [this script v] # end # end # """, # """ # if <([score v]) > (10)> then # say [You win!] for (2) seconds # else # say [Keep trying!] for (2) seconds # end # """, # """ # repeat until # move (5) steps # end # """, # """ # if <(health) = (0)> then # stop [all v] # end # """, # """ # when I start as a clone # wait until # delete this clone # end # """, # """ # when I start as a clone # go to x: (pick random -240 to 240) y: (pick random -180 to 180) # show # forever # move (10) steps # if on edge, bounce # end # end # """, # """ # when I start as a clone # wait (5) seconds # delete this clone # end # """, # """ # when green flag clicked # hide # forever # create clone of [myself v] # wait (1) seconds # end # """, # # From data_block.json # """ # when green flag clicked # set [score v] to (0) # set [player name v] to [Guest] # end # """, # """ # when this sprite clicked # change [score v] by (1) # end # """, # """ # when green flag clicked # add [apple] to [shopping list v] # add [banana] to [shopping list v] # end # """, # """ # when green flag clicked # delete (all) of [my list v] # end # """, # """ # insert [orange] at (2) of [fruits v] # """, # """ # replace item (1) of [colors v] with [blue] # """, # """ # when green flag clicked # show variable [score v] # end # """, # """ # when I receive [game over v] # hide variable [score v] # end # """, # """ # when green flag clicked # show list [shopping list v] # end # """, # """ # when I receive [game over v] # hide list [shopping list v] # end # """, # """ # say ([score v]) for (2) seconds # """, # """ # say ([my list v]) # """, # """ # say (item (2) of [myList v]) for 2 seconds # """, # """ # say join (length of [shopping list v]) [ items in the list.] # """, # """ # if <(item # of [Dog] in [myList v])> (0)> then # say join [Dog found at position ] (item # of [Dog] in [my list v]) # end # """, # # From reporter_blocks.json (some already covered by other categories) # """ # when green flag clicked # say (x position) for (2) seconds # end # """, # """ # set [worms v] to (y position) # """, # """ # when green flag clicked # say (direction) for (2) seconds # end # """, # """ # say join [I am costume ] (costume [name v]) # """, # """ # set size to ( (size) + (10) ) # """, # """ # say join [Current backdrop: ] (backdrop [name v]) for (2) seconds # """, # """ # say join [Current volume: ] (volume) # """, # """ # if <(distance to [Sprite2 v]) < (50)> then # say [Too close!] # end # """, # """ # ask [What is your name?] and wait # say join [Hello ] (answer) # """, # """ # go to x: (mouse x) y: (mouse y) # """, # """ # if <(mouse y) < (0)> then # say [Below center] # end # """, # """ # when green flag clicked # forever # if <(loudness) > (30)> then # start sound [pop v] # end # """, # """ # when green flag clicked # reset timer # wait (5) seconds # say join [Time elapsed: ] (timer) # end # """, # """ # set [other sprite X v] to ( (x position) of [Sprite2 v] ) # """, # """ # say join [The current hour is ] (current [hour v]) # """, # """ # say join [Days passed: ] (days since 2000) # """, # """ # say join [Hello, ] (username) # """, # """ # set [total v] to ( (number 1) + (number 2) ) # """, # """ # set [difference v] to ( (number 1) - (number 2) ) # """, # """ # set [area v] to ( (length) * (width) ) # """, # """ # set [average v] to ( (total score) / (number of students) ) # """, # """ # go to x: (pick random -240 to 240) y: (pick random -180 to 180) # """, # """ # say (join [Hello ][World!]) # """, # """ # say (letter (1) of [apple]) # """, # """ # say (length of [banana]) # """, # """ # if <([number v] mod (2) = (0))> then # say [Even number] # end # """, # """ # set [rounded score v] to (round (score)) # """, # """ # set [distance v] to ([sqrt v] of (((x position) * (x position)) + ((y position) * (y position)))) # """, # # From boolean_blocks.json (conditions already covered by parse_condition) # """ # if <(score) < (10)> then # say [Keep trying!] # end # """, # """ # if <(answer) = (5)> then # say [Correct!] # end # """, # """ # if <([health v]) > (0)> then # move (10) steps # else # stop [all v] # end # """, # """ # if < and > then # say [You're clicking me!] # end # """, # """ # if < or > then # change x by (-10) # end # """, # """ # if > then # say [I'm safe!] # end # """, # """ # if <[answer] contains [yes]?> then # say [Great!] # end # """, # """ # if then # broadcast [Game Over v] # end # """, # """ # if then # bounce off edge # end # """, # """ # if then # change [health v] by (-1) # end # """, # """ # if then # say [Collision!] # end # """, # """ # forever # if then # broadcast [shoot v] # end # end # """, # """ # if then # go to mouse-pointer # end # """, # """ # if <[inventory v] contains [key]?> then # say [You have the key!] # end # """, # # Custom block example # """ # define jump (height) # change y by (height) # wait (0.5) seconds # change y by (0 - (height)) # end # when green flag clicked # jump (50) # end # """ # ] # # pseudo_code_examples = [""" when green flag clicked set [score v] to (0) forever if then change [score v] by (-1) wait (0.1) seconds end end end end """,] txt="" trace="" # Process each example and print the plan for i, pseudo_code_input in enumerate(pseudo_code_examples): print(f"\n--- Processing Example {i+1} ---") #print(pseudo_code_input.strip()) try: # Regenerate blocks and opcode_occurrences for each run to ensure fresh keys # This is important because pick_key uses a defaultdict that persists state. generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions) plan = generate_plan(generated_output_json, initial_opcode_occurrences, pseudo_code_input) #print(json.dumps(plan, indent=2)) txt += str(plan) + " \n" except Exception as e: #print(f"Error processing example: {e}") import traceback #traceback.print_exc() trace += str(e) +" "+str(pseudo_code_input)+" \n" with open("all_analysis.txt", "w", encoding="utf-8") as f: f.write(txt) with open("all_analysis_trace.txt", "w", encoding="utf-8") as f: f.write(trace)