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on
Zero
Running
on
Zero
import os | |
import trimesh | |
import numpy as np | |
import argparse | |
import json | |
from src.utils.data_utils import normalize_mesh | |
from src.utils.render_utils import render_single_view | |
RADIUS = 4 | |
IMAGE_SIZE = (2048, 2048) | |
LIGHT_INTENSITY = 2.5 | |
NUM_ENV_LIGHTS = 36 | |
if __name__ == '__main__': | |
parser = argparse.ArgumentParser() | |
parser.add_argument('--input', type=str, default='assets/objects/scissors.glb') | |
parser.add_argument('--output', type=str, default='preprocessed_data') | |
args = parser.parse_args() | |
input_path = args.input | |
output_path = args.output | |
assert os.path.exists(input_path), f'{input_path} does not exist' | |
mesh_name = os.path.basename(input_path).split('.')[0] | |
output_path = os.path.join(output_path, mesh_name) | |
if not os.path.exists(output_path): | |
os.makedirs(output_path) | |
mesh = normalize_mesh(trimesh.load(input_path, process=False)) | |
mesh = mesh.to_geometry() | |
image = render_single_view( | |
mesh, | |
radius=RADIUS, | |
image_size=IMAGE_SIZE, | |
light_intensity=LIGHT_INTENSITY, | |
num_env_lights=NUM_ENV_LIGHTS, | |
return_type='pil' | |
) | |
image.save(os.path.join(output_path, f'rendering.png')) |