import os import trimesh import numpy as np import argparse import json from src.utils.data_utils import normalize_mesh from src.utils.render_utils import render_single_view RADIUS = 4 IMAGE_SIZE = (2048, 2048) LIGHT_INTENSITY = 2.5 NUM_ENV_LIGHTS = 36 if __name__ == '__main__': parser = argparse.ArgumentParser() parser.add_argument('--input', type=str, default='assets/objects/scissors.glb') parser.add_argument('--output', type=str, default='preprocessed_data') args = parser.parse_args() input_path = args.input output_path = args.output assert os.path.exists(input_path), f'{input_path} does not exist' mesh_name = os.path.basename(input_path).split('.')[0] output_path = os.path.join(output_path, mesh_name) if not os.path.exists(output_path): os.makedirs(output_path) mesh = normalize_mesh(trimesh.load(input_path, process=False)) mesh = mesh.to_geometry() image = render_single_view( mesh, radius=RADIUS, image_size=IMAGE_SIZE, light_intensity=LIGHT_INTENSITY, num_env_lights=NUM_ENV_LIGHTS, return_type='pil' ) image.save(os.path.join(output_path, f'rendering.png'))