Update index.html
Browse files- index.html +594 -18
index.html
CHANGED
@@ -1,19 +1,595 @@
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Yar's Revenge 3D</title>
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<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
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<style>
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body { margin: 0; overflow: hidden; font-family: 'Arial', sans-serif; background-color: #000; color: #fff; }
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canvas { display: block; }
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#infoPanel {
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position: absolute;
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top: 10px;
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left: 10px;
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padding: 10px;
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background-color: rgba(0,0,0,0.7);
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border-radius: 8px;
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color: #fff;
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font-size: 16px;
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display: flex;
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flex-direction: column;
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gap: 8px;
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z-index: 10;
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}
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.player-info { padding: 5px; border-radius: 4px; }
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.player1 { background-color: rgba(0, 150, 255, 0.5); }
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.player2 { background-color: rgba(255, 100, 0, 0.5); }
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.health-bar-container {
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position: absolute;
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width: 100px;
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height: 16px;
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background-color: #333;
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border: 1px solid #777;
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border-radius: 4px;
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overflow: hidden;
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text-align: center;
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color: white;
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font-size: 12px;
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line-height: 14px;
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transform: translateX(-50%); /* Center horizontally */
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z-index: 20;
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display: none; /* Hidden by default, controlled by JS */
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}
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.health-bar-fill {
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height: 100%;
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background-color: #4caf50; /* Green */
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width: 100%; /* Full by default */
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transition: width 0.2s ease-in-out;
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}
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#gameOverScreen {
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position: absolute;
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top: 50%; left: 50%;
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transform: translate(-50%, -50%);
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padding: 30px;
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background-color: rgba(20, 20, 20, 0.9);
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border: 2px solid #555;
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border-radius: 15px;
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text-align: center;
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display: none;
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z-index: 100;
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}
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#gameOverScreen h2 { margin-top: 0; font-size: 28px; color: #ff4444; }
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#gameOverScreen p { font-size: 18px; }
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#gameOverScreen button {
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padding: 12px 25px; font-size: 18px; color: #fff; background-color: #007bff;
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border: none; border-radius: 8px; cursor: pointer; margin-top: 20px;
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transition: background-color 0.3s ease;
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}
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#gameOverScreen button:hover { background-color: #0056b3; }
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</style>
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</head>
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<body>
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<div id="infoPanel">
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<div id="player1Info" class="player-info player1">Player 1 (WASD, E): Score 0</div>
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<div id="player2Info" class="player-info player2">Player 2 (IJKL, U): Score 0</div>
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</div>
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<div id="gameOverScreen">
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<h2>Game Over!</h2>
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<p id="gameOverMessage"></p>
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<button id="restartButton">Restart Game</button>
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</div>
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<script>
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let scene, camera, renderer, clock;
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let players = [];
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let playerProjectiles = [];
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let babyYars = []; // ***** REPLACED enemyProjectiles
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let neutralZoneBlocks = [];
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let qotile;
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const keysPressed = {};
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const gameSettings = {
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playerSpeed: 10,
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projectileSpeed: 30,
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babyYarSpeed: 8,
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projectileSize: 0.2,
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neutralZoneBlockSize: 2,
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qotileSize: 4,
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playAreaWidth: 40, // Increased play area
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playAreaHeight: 30,
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playerShootCooldown: 0.2,
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qotileSpawnCooldown: 2.5, // How often Qotile spawns a baby
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playerInitialHealth: 150, // ***** NEW
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qotileInitialHealth: 250, // Increased health
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babyYarInitialHealth: 5, // ***** NEW
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babyYarDamage: 15, // Damage a baby yar does on collision
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pointsPerNeutralBlock: 10,
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pointsPerBabyYar: 25,
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pointsPerQotileHit: 10, // Reduced points for hitting Qotile directly
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};
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let gameActive = true;
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// ******** NEW: HEALTH BAR MANAGEMENT ********
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function createHealthBar(character) {
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const container = document.createElement('div');
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container.className = 'health-bar-container';
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const fill = document.createElement('div');
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fill.className = 'health-bar-fill';
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container.appendChild(fill);
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document.body.appendChild(container);
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character.healthBar = {
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container: container,
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fill: fill,
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text: container
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};
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// Set specific colors for different characters
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if (character.isPlayer) {
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fill.style.backgroundColor = '#2196F3'; // Blue for players
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133 |
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} else if (character.isBabyYar) {
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fill.style.backgroundColor = '#f44336'; // Red for babies
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} else { // Qotile
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fill.style.backgroundColor = '#ff9800'; // Orange for boss
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container.style.width = '200px';
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container.style.height = '20px';
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container.style.fontSize = '14px';
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container.style.lineHeight = '18px';
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}
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}
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function updateHealthBar(character) {
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if (!character.healthBar) return;
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const healthPercent = (character.health / character.maxHealth) * 100;
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character.healthBar.fill.style.width = `${healthPercent}%`;
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148 |
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character.healthBar.text.textContent = `${Math.ceil(character.health)} / ${character.maxHealth}`;
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// Position the health bar above the character
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const screenPosition = toScreenPosition(character.mesh, camera);
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152 |
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if (screenPosition.z > 1) { // z > 1 means it's clipped, so hide it
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153 |
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character.healthBar.container.style.display = 'none';
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} else {
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character.healthBar.container.style.display = 'block';
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character.healthBar.container.style.left = `${screenPosition.x}px`;
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character.healthBar.container.style.top = `${screenPosition.y - 40}px`; // Offset above the model
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}
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}
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function toScreenPosition(obj, camera) {
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const vector = new THREE.Vector3();
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obj.updateMatrixWorld();
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vector.setFromMatrixPosition(obj.matrixWorld);
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vector.project(camera);
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vector.x = (vector.x * window.innerWidth / 2) + window.innerWidth / 2;
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168 |
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vector.y = -(vector.y * window.innerHeight / 2) + window.innerHeight / 2;
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return vector;
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}
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function init() {
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gameActive = true;
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scene = new THREE.Scene();
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177 |
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scene.background = new THREE.Color(0x111122);
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178 |
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camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
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179 |
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camera.position.set(0, 8, 30);
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camera.lookAt(0, 0, 0);
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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const ambientLight = new THREE.AmbientLight(0x606060);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(5, 10, 7.5);
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scene.add(directionalLight);
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clock = new THREE.Clock();
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createPlayers();
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createNeutralZone();
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createQotile();
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document.addEventListener('keydown', onKeyDown);
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document.addEventListener('keyup', onKeyUp);
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window.addEventListener('resize', onWindowResize);
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document.getElementById('restartButton').addEventListener('click', restartGame);
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document.getElementById('gameOverScreen').style.display = 'none';
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updateUI();
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animate();
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}
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function createYarModel(color) { /* ... unchanged ... */
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const yarGroup = new THREE.Group();
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204 |
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const bodyGeometry = new THREE.CylinderGeometry(0.2, 0.4, 1.5, 8);
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205 |
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const bodyMaterial = new THREE.MeshStandardMaterial({ color: color, roughness: 0.5 });
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const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
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body.rotation.x = Math.PI / 2;
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yarGroup.add(body);
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const headGeometry = new THREE.ConeGeometry(0.3, 0.6, 8);
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const headMaterial = new THREE.MeshStandardMaterial({ color: 0xcccccc, metalness: 0.5 });
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const head = new THREE.Mesh(headGeometry, headMaterial);
|
212 |
+
head.position.z = -1;
|
213 |
+
head.rotation.x = Math.PI / 2;
|
214 |
+
yarGroup.add(head);
|
215 |
+
const wingGeometry = new THREE.PlaneGeometry(1.5, 1);
|
216 |
+
const wingMaterial = new THREE.MeshStandardMaterial({ color: color, transparent: true, opacity: 0.7, side: THREE.DoubleSide });
|
217 |
+
const wings = [];
|
218 |
+
for (let i = 0; i < 4; i++) {
|
219 |
+
const wing = new THREE.Mesh(wingGeometry, wingMaterial);
|
220 |
+
wing.position.y = 0.2;
|
221 |
+
yarGroup.add(wing);
|
222 |
+
wings.push(wing);
|
223 |
+
}
|
224 |
+
wings[0].position.set(-0.8, 0, 0); wings[0].rotation.z = Math.PI / 4;
|
225 |
+
wings[1].position.set(0.8, 0, 0); wings[1].rotation.z = -Math.PI / 4;
|
226 |
+
wings[2].position.set(-0.7, 0, 0.5); wings[2].scale.set(0.8, 0.8, 0.8); wings[2].rotation.z = Math.PI / 4;
|
227 |
+
wings[3].position.set(0.7, 0, 0.5); wings[3].scale.set(0.8, 0.8, 0.8); wings[3].rotation.z = -Math.PI / 4;
|
228 |
+
yarGroup.userData.wings = wings;
|
229 |
+
yarGroup.userData.isMoving = false;
|
230 |
+
return yarGroup;
|
231 |
+
}
|
232 |
+
|
233 |
+
function createPlayers() {
|
234 |
+
players.forEach(p => { if (p.healthBar) document.body.removeChild(p.healthBar.container); });
|
235 |
+
players = [];
|
236 |
+
playerProjectiles = [];
|
237 |
+
|
238 |
+
const p1Model = createYarModel(0x0099ff);
|
239 |
+
p1Model.position.set(-gameSettings.playAreaWidth / 4, 0, 18);
|
240 |
+
scene.add(p1Model);
|
241 |
+
const p1 = {
|
242 |
+
mesh: p1Model, isPlayer: true, isPlayer2: false,
|
243 |
+
controls: { up: 'KeyW', down: 'KeyS', left: 'KeyA', right: 'KeyD', shoot: 'KeyE' },
|
244 |
+
shootCooldownTimer: 0, score: 0,
|
245 |
+
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth
|
246 |
+
};
|
247 |
+
createHealthBar(p1);
|
248 |
+
players.push(p1);
|
249 |
+
|
250 |
+
const p2Model = createYarModel(0xff6600);
|
251 |
+
p2Model.position.set(gameSettings.playAreaWidth / 4, 0, 18);
|
252 |
+
scene.add(p2Model);
|
253 |
+
const p2 = {
|
254 |
+
mesh: p2Model, isPlayer: true, isPlayer2: true,
|
255 |
+
controls: { up: 'KeyI', down: 'KeyK', left: 'KeyJ', right: 'KeyL', shoot: 'KeyU' },
|
256 |
+
shootCooldownTimer: 0, score: 0,
|
257 |
+
health: gameSettings.playerInitialHealth, maxHealth: gameSettings.playerInitialHealth
|
258 |
+
};
|
259 |
+
createHealthBar(p2);
|
260 |
+
players.push(p2);
|
261 |
+
}
|
262 |
+
|
263 |
+
function createQotileModel() { /* ... unchanged ... */
|
264 |
+
const qotileGroup = new THREE.Group();
|
265 |
+
const coreGeometry = new THREE.DodecahedronGeometry(gameSettings.qotileSize, 0);
|
266 |
+
const coreMaterial = new THREE.MeshStandardMaterial({ color: 0xff0000, emissive: 0x550000, roughness: 0.2 });
|
267 |
+
const core = new THREE.Mesh(coreGeometry, coreMaterial);
|
268 |
+
qotileGroup.add(core);
|
269 |
+
const eyeGeometry = new THREE.SphereGeometry(0.8, 16, 16);
|
270 |
+
const eyeMaterial = new THREE.MeshBasicMaterial({ color: 0xffffff });
|
271 |
+
const pupilGeometry = new THREE.SphereGeometry(0.3, 12, 12);
|
272 |
+
const pupilMaterial = new THREE.MeshBasicMaterial({ color: 0x000000 });
|
273 |
+
const leftEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
|
274 |
+
leftEye.position.set(-1.2, 1, -3.5);
|
275 |
+
const rightEye = new THREE.Mesh(eyeGeometry, eyeMaterial);
|
276 |
+
rightEye.position.set(1.2, 1, -3.5);
|
277 |
+
const leftPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
|
278 |
+
leftPupil.position.z = -0.6;
|
279 |
+
const rightPupil = new THREE.Mesh(pupilGeometry, pupilMaterial);
|
280 |
+
rightPupil.position.z = -0.6;
|
281 |
+
leftEye.add(leftPupil);
|
282 |
+
rightEye.add(rightPupil);
|
283 |
+
qotileGroup.add(leftEye);
|
284 |
+
qotileGroup.add(rightEye);
|
285 |
+
qotileGroup.userData.eyes = [leftEye, rightEye];
|
286 |
+
return qotileGroup;
|
287 |
+
}
|
288 |
+
|
289 |
+
function createNeutralZone() { /* ... unchanged ... */
|
290 |
+
neutralZoneBlocks.forEach(block => {
|
291 |
+
if(scene.getObjectById(block.id)) scene.remove(block);
|
292 |
+
if(block.geometry) block.geometry.dispose(); if(block.material) block.material.dispose();
|
293 |
+
});
|
294 |
+
neutralZoneBlocks = [];
|
295 |
+
const blockGeometry = new THREE.BoxGeometry(gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize, gameSettings.neutralZoneBlockSize / 2);
|
296 |
+
const blockMaterial = new THREE.MeshStandardMaterial({ color: 0x888888, roughness: 0.7, metalness: 0.3 });
|
297 |
+
const numX = Math.floor(gameSettings.playAreaWidth / gameSettings.neutralZoneBlockSize);
|
298 |
+
const numY = Math.floor(gameSettings.playAreaHeight / gameSettings.neutralZoneBlockSize);
|
299 |
+
for (let i = 0; i < numX; i++) {
|
300 |
+
for (let j = 0; j < numY; j++) {
|
301 |
+
const block = new THREE.Mesh(blockGeometry.clone(), blockMaterial.clone());
|
302 |
+
block.position.set( (i - numX / 2 + 0.5) * gameSettings.neutralZoneBlockSize, (j - numY / 2 + 0.5) * gameSettings.neutralZoneBlockSize, 0);
|
303 |
+
scene.add(block); neutralZoneBlocks.push(block);
|
304 |
+
}
|
305 |
+
}
|
306 |
+
}
|
307 |
+
|
308 |
+
function createQotile() {
|
309 |
+
if (qotile) {
|
310 |
+
if(qotile.mesh) scene.remove(qotile.mesh);
|
311 |
+
if(qotile.healthBar) document.body.removeChild(qotile.healthBar.container);
|
312 |
+
}
|
313 |
+
const qotileModel = createQotileModel();
|
314 |
+
qotileModel.position.set(0, 0, -20);
|
315 |
+
scene.add(qotileModel);
|
316 |
+
qotile = {
|
317 |
+
mesh: qotileModel,
|
318 |
+
health: gameSettings.qotileInitialHealth, maxHealth: gameSettings.qotileInitialHealth,
|
319 |
+
hitTimer: 0, spawnCooldownTimer: gameSettings.qotileSpawnCooldown,
|
320 |
+
};
|
321 |
+
createHealthBar(qotile);
|
322 |
+
}
|
323 |
+
|
324 |
+
// ******** NEW: CREATE BABY YAR MINION ********
|
325 |
+
function createBabyYar(startPosition) {
|
326 |
+
const group = createQotileModel(); // Reuse the model but smaller
|
327 |
+
group.scale.set(0.2, 0.2, 0.2);
|
328 |
+
group.position.copy(startPosition);
|
329 |
+
|
330 |
+
const baby = {
|
331 |
+
mesh: group, isBabyYar: true,
|
332 |
+
health: gameSettings.babyYarInitialHealth, maxHealth: gameSettings.babyYarInitialHealth,
|
333 |
+
velocity: new THREE.Vector3(0, 0, gameSettings.babyYarSpeed)
|
334 |
+
};
|
335 |
+
|
336 |
+
createHealthBar(baby);
|
337 |
+
scene.add(group);
|
338 |
+
babyYars.push(baby);
|
339 |
+
}
|
340 |
+
|
341 |
+
function handlePlayerMovement(player, delta) { /* ... unchanged ... */
|
342 |
+
let moved = false;
|
343 |
+
const moveDistance = gameSettings.playerSpeed * delta;
|
344 |
+
if (keysPressed[player.controls.up]) { player.mesh.position.y += moveDistance; moved = true; }
|
345 |
+
if (keysPressed[player.controls.down]) { player.mesh.position.y -= moveDistance; moved = true; }
|
346 |
+
if (keysPressed[player.controls.left]) { player.mesh.position.x -= moveDistance; moved = true; }
|
347 |
+
if (keysPressed[player.controls.right]) { player.mesh.position.x += moveDistance; moved = true; }
|
348 |
+
player.mesh.userData.isMoving = moved;
|
349 |
+
const halfWidth = gameSettings.playAreaWidth / 2;
|
350 |
+
const halfHeight = gameSettings.playAreaHeight / 2;
|
351 |
+
player.mesh.position.x = Math.max(-halfWidth, Math.min(halfWidth, player.mesh.position.x));
|
352 |
+
player.mesh.position.y = Math.max(-halfHeight, Math.min(halfHeight, player.mesh.position.y));
|
353 |
+
}
|
354 |
+
|
355 |
+
function handlePlayerShooting(player, delta) { /* ... unchanged ... */
|
356 |
+
if (player.shootCooldownTimer > 0) player.shootCooldownTimer -= delta;
|
357 |
+
if (keysPressed[player.controls.shoot] && player.shootCooldownTimer <= 0) {
|
358 |
+
player.shootCooldownTimer = gameSettings.playerShootCooldown;
|
359 |
+
createProjectile(player);
|
360 |
+
}
|
361 |
+
}
|
362 |
+
|
363 |
+
function createProjectile(player) { /* ... unchanged ... */
|
364 |
+
const projectileGeometry = new THREE.SphereGeometry(gameSettings.projectileSize, 8, 8);
|
365 |
+
const projectileMaterial = new THREE.MeshBasicMaterial({ color: player.isPlayer2 ? 0xffaa33 : 0x66ccff });
|
366 |
+
const projectile = new THREE.Mesh(projectileGeometry, projectileMaterial);
|
367 |
+
const startPosition = player.mesh.position.clone();
|
368 |
+
startPosition.z -= 1.5;
|
369 |
+
projectile.position.copy(startPosition);
|
370 |
+
projectile.userData = { owner: player, velocity: new THREE.Vector3(0, 0, -gameSettings.projectileSpeed) };
|
371 |
+
scene.add(projectile);
|
372 |
+
playerProjectiles.push(projectile);
|
373 |
+
}
|
374 |
+
|
375 |
+
function updateProjectilesAndMinions(delta) {
|
376 |
+
// Player projectiles
|
377 |
+
for (let i = playerProjectiles.length - 1; i >= 0; i--) {
|
378 |
+
const p = playerProjectiles[i];
|
379 |
+
p.position.addScaledVector(p.userData.velocity, delta);
|
380 |
+
if (p.position.z < -30) {
|
381 |
+
scene.remove(p); p.geometry.dispose(); p.material.dispose();
|
382 |
+
playerProjectiles.splice(i, 1); continue;
|
383 |
+
}
|
384 |
+
checkPlayerProjectileCollision(p, i);
|
385 |
+
}
|
386 |
+
|
387 |
+
// Baby Yars (Minions)
|
388 |
+
for (let i = babyYars.length - 1; i >= 0; i--) {
|
389 |
+
const baby = babyYars[i];
|
390 |
+
baby.mesh.position.addScaledVector(baby.velocity, delta);
|
391 |
+
|
392 |
+
// Animate baby eyes
|
393 |
+
const time = clock.getElapsedTime();
|
394 |
+
baby.mesh.userData.eyes.forEach((eye, j) => {
|
395 |
+
eye.children[0].position.x = Math.sin(time * 5 + j) * 0.15;
|
396 |
+
eye.children[0].position.y = Math.cos(time * 5 + j) * 0.15;
|
397 |
+
});
|
398 |
+
|
399 |
+
if (baby.mesh.position.z > 30) {
|
400 |
+
scene.remove(baby.mesh);
|
401 |
+
document.body.removeChild(baby.healthBar.container);
|
402 |
+
babyYars.splice(i, 1);
|
403 |
+
continue;
|
404 |
+
}
|
405 |
+
checkBabyYarCollision(baby, i);
|
406 |
+
}
|
407 |
+
}
|
408 |
+
|
409 |
+
function checkPlayerProjectileCollision(projectile, projectileIndex) {
|
410 |
+
const pSphere = new THREE.Sphere(projectile.position, gameSettings.projectileSize);
|
411 |
+
const owner = projectile.userData.owner;
|
412 |
+
|
413 |
+
// Vs Neutral Zone
|
414 |
+
// ... (unchanged logic) ...
|
415 |
+
|
416 |
+
// Vs Baby Yars
|
417 |
+
for (let i = babyYars.length - 1; i >= 0; i--) {
|
418 |
+
const baby = babyYars[i];
|
419 |
+
const babyBox = new THREE.Box3().setFromObject(baby.mesh);
|
420 |
+
if (pSphere.intersectsBox(babyBox)) {
|
421 |
+
// d4 damage
|
422 |
+
const damage = Math.floor(Math.random() * 4) + 1;
|
423 |
+
baby.health -= damage;
|
424 |
+
|
425 |
+
if (baby.health <= 0) {
|
426 |
+
owner.score += gameSettings.pointsPerBabyYar;
|
427 |
+
scene.remove(baby.mesh);
|
428 |
+
document.body.removeChild(baby.healthBar.container);
|
429 |
+
babyYars.splice(i, 1);
|
430 |
+
}
|
431 |
+
|
432 |
+
scene.remove(projectile); projectile.geometry.dispose(); projectile.material.dispose();
|
433 |
+
playerProjectiles.splice(projectileIndex, 1);
|
434 |
+
updateUI(); return;
|
435 |
+
}
|
436 |
+
}
|
437 |
+
|
438 |
+
// Vs Qotile
|
439 |
+
if (qotile && qotile.health > 0) {
|
440 |
+
const qotileBox = new THREE.Box3().setFromObject(qotile.mesh);
|
441 |
+
if (pSphere.intersectsBox(qotileBox)) {
|
442 |
+
const damage = Math.floor(Math.random() * 4) + 1;
|
443 |
+
qotile.health -= damage;
|
444 |
+
owner.score += gameSettings.pointsPerQotileHit;
|
445 |
+
qotile.mesh.children[0].material.emissive.setHex(0xffffff);
|
446 |
+
qotile.hitTimer = 0.1;
|
447 |
+
if (qotile.health <= 0) {
|
448 |
+
endGame((owner.isPlayer2 ? "Player 2" : "Player 1") + " destroyed the Qotile!");
|
449 |
+
}
|
450 |
+
scene.remove(projectile); projectile.geometry.dispose(); projectile.material.dispose();
|
451 |
+
playerProjectiles.splice(projectileIndex, 1);
|
452 |
+
updateUI(); return;
|
453 |
+
}
|
454 |
+
}
|
455 |
+
}
|
456 |
+
|
457 |
+
// ******** NEW: COLLISION FOR BABY YARS ********
|
458 |
+
function checkBabyYarCollision(baby, babyIndex) {
|
459 |
+
const babySphere = new THREE.Sphere(baby.mesh.position, 1.0); // Hitbox size
|
460 |
+
|
461 |
+
for(let i = players.length - 1; i >= 0; i--) {
|
462 |
+
const player = players[i];
|
463 |
+
if (player.health <= 0) continue;
|
464 |
+
const playerBox = new THREE.Box3().setFromObject(player.mesh);
|
465 |
+
|
466 |
+
if (babySphere.intersectsBox(playerBox)) {
|
467 |
+
player.health -= gameSettings.babyYarDamage;
|
468 |
+
|
469 |
+
// Cleanup baby
|
470 |
+
scene.remove(baby.mesh);
|
471 |
+
document.body.removeChild(baby.healthBar.container);
|
472 |
+
babyYars.splice(babyIndex, 1);
|
473 |
+
|
474 |
+
// Player hit effect
|
475 |
+
player.mesh.visible = false;
|
476 |
+
setTimeout(() => { player.mesh.visible = true; }, 100);
|
477 |
+
setTimeout(() => { player.mesh.visible = false; }, 200);
|
478 |
+
setTimeout(() => { player.mesh.visible = true; }, 300);
|
479 |
+
|
480 |
+
if (player.health <= 0) {
|
481 |
+
player.health = 0;
|
482 |
+
scene.remove(player.mesh);
|
483 |
+
document.body.removeChild(player.healthBar.container);
|
484 |
+
if(players.every(p => p.health <= 0)) {
|
485 |
+
endGame("The Qotile has defeated all Yars!");
|
486 |
+
}
|
487 |
+
}
|
488 |
+
updateUI(); return;
|
489 |
+
}
|
490 |
+
}
|
491 |
+
}
|
492 |
+
|
493 |
+
|
494 |
+
function updateQotile(delta) {
|
495 |
+
if (qotile && qotile.mesh) {
|
496 |
+
const time = clock.getElapsedTime();
|
497 |
+
qotile.mesh.rotation.y += delta * 0.1;
|
498 |
+
qotile.mesh.userData.eyes.forEach((eye, i) => {
|
499 |
+
eye.children[0].position.x = Math.sin(time * 3 + i) * 0.15;
|
500 |
+
eye.children[0].position.y = Math.cos(time * 3 + i) * 0.15;
|
501 |
+
});
|
502 |
+
if (qotile.hitTimer > 0) {
|
503 |
+
qotile.hitTimer -= delta;
|
504 |
+
if (qotile.hitTimer <= 0) qotile.mesh.children[0].material.emissive.setHex(0x550000);
|
505 |
+
}
|
506 |
+
if (qotile.health > 0) {
|
507 |
+
qotile.spawnCooldownTimer -= delta;
|
508 |
+
if (qotile.spawnCooldownTimer <= 0) {
|
509 |
+
createBabyYar(qotile.mesh.position);
|
510 |
+
qotile.spawnCooldownTimer = gameSettings.qotileSpawnCooldown;
|
511 |
+
}
|
512 |
+
}
|
513 |
+
}
|
514 |
+
}
|
515 |
+
|
516 |
+
function updatePlayers(delta) { /* ... unchanged wing animation ... */
|
517 |
+
const time = clock.getElapsedTime();
|
518 |
+
players.forEach(player => {
|
519 |
+
if (player.health <= 0) return;
|
520 |
+
const wings = player.mesh.userData.wings;
|
521 |
+
const flapSpeed = player.mesh.userData.isMoving ? 15 : 4;
|
522 |
+
wings[0].rotation.y = Math.sin(time * flapSpeed) * 0.8;
|
523 |
+
wings[1].rotation.y = -Math.sin(time * flapSpeed) * 0.8;
|
524 |
+
wings[2].rotation.y = Math.sin(time * flapSpeed + 0.5) * 0.6;
|
525 |
+
wings[3].rotation.y = -Math.sin(time * flapSpeed + 0.5) * 0.6;
|
526 |
+
});
|
527 |
+
}
|
528 |
+
|
529 |
+
function updateUI() {
|
530 |
+
const p1 = players[0] || { score: 0 };
|
531 |
+
const p2 = players[1] || { score: 0 };
|
532 |
+
document.getElementById('player1Info').textContent = `Player 1 (WASD, E): Score ${p1.score}`;
|
533 |
+
document.getElementById('player2Info').textContent = `Player 2 (IJKL, U): Score ${p2.score}`;
|
534 |
+
|
535 |
+
// Health bars are updated in the main loop
|
536 |
+
}
|
537 |
+
|
538 |
+
function endGame(message) {
|
539 |
+
if (!gameActive) return;
|
540 |
+
gameActive = false;
|
541 |
+
document.getElementById('gameOverMessage').textContent = message;
|
542 |
+
document.getElementById('gameOverScreen').style.display = 'flex';
|
543 |
+
}
|
544 |
+
|
545 |
+
function restartGame() {
|
546 |
+
// Remove all dynamic elements
|
547 |
+
[...players, ...babyYars].forEach(char => {
|
548 |
+
if (char.mesh) scene.remove(char.mesh);
|
549 |
+
if (char.healthBar) document.body.removeChild(char.healthBar.container);
|
550 |
+
});
|
551 |
+
if (qotile) {
|
552 |
+
if(qotile.mesh) scene.remove(qotile.mesh);
|
553 |
+
if(qotile.healthBar) document.body.removeChild(qotile.healthBar.container);
|
554 |
+
}
|
555 |
+
playerProjectiles.forEach(p => { if (p) scene.remove(p); });
|
556 |
+
|
557 |
+
players = []; playerProjectiles = []; babyYars = [];
|
558 |
+
|
559 |
+
createPlayers();
|
560 |
+
createNeutralZone();
|
561 |
+
createQotile();
|
562 |
+
|
563 |
+
gameActive = true;
|
564 |
+
document.getElementById('gameOverScreen').style.display = 'none';
|
565 |
+
updateUI();
|
566 |
+
}
|
567 |
+
|
568 |
+
function animate() {
|
569 |
+
requestAnimationFrame(animate);
|
570 |
+
const delta = clock.getDelta();
|
571 |
+
if (gameActive) {
|
572 |
+
players.forEach(player => {
|
573 |
+
if (player.health > 0) {
|
574 |
+
handlePlayerMovement(player, delta);
|
575 |
+
handlePlayerShooting(player, delta);
|
576 |
+
}
|
577 |
+
updateHealthBar(player);
|
578 |
+
});
|
579 |
+
babyYars.forEach(updateHealthBar);
|
580 |
+
if (qotile) updateHealthBar(qotile);
|
581 |
+
|
582 |
+
updateProjectilesAndMinions(delta);
|
583 |
+
updateQotile(delta);
|
584 |
+
updatePlayers(delta);
|
585 |
+
}
|
586 |
+
renderer.render(scene, camera);
|
587 |
+
}
|
588 |
+
|
589 |
+
function onKeyDown(event) { keysPressed[event.code] = true; }
|
590 |
+
function onKeyUp(event) { keysPressed[event.code] = false; }
|
591 |
+
function onWindowResize() { /* ... unchanged ... */ }
|
592 |
+
window.onload = function() { init(); };
|
593 |
+
</script>
|
594 |
+
</body>
|
595 |
</html>
|