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0467e53
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Parent(s):
7e7dd3d
Einfach: Chat + GLB Export, kein Rendering, kein Docker
Browse files- Dockerfile +0 -23
- README.md +3 -1
- app.py +28 -235
Dockerfile
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FROM python:3.11-slim
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# EGL/OpenGL for bpy rendering
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RUN apt-get update && apt-get install -y --no-install-recommends \
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libegl1 \
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libgl1 \
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libglib2.0-0 \
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libgomp1 \
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libsm6 \
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libxext6 \
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libxrender1 \
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&& rm -rf /var/lib/apt/lists/*
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WORKDIR /app
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COPY requirements.txt .
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RUN pip install --no-cache-dir -r requirements.txt
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COPY . .
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EXPOSE 7860
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CMD ["python", "app.py"]
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README.md
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@@ -3,7 +3,9 @@ title: BPY MCP
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emoji: 🎨
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colorFrom: yellow
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colorTo: purple
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sdk:
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app_file: app.py
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pinned: false
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license: mit
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emoji: 🎨
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colorFrom: yellow
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colorTo: purple
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sdk: gradio
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sdk_version: 6.0.2
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python_version: "3.11"
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app_file: app.py
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pinned: false
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license: mit
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app.py
CHANGED
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"""
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BPY MCP Server - Blender Chat Interface
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CPU-only 3D generation with SmolLM3
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"""
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import os
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import tempfile
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import uuid
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from pathlib import Path
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import gradio as gr
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import numpy as np
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from huggingface_hub import snapshot_download
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# OpenVINO imports
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import openvino_genai as ov_genai
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# Blender Python API
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import bpy
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# Global model
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SMOLLM3_PIPE = None
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# Glassmorphism CSS
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GLASS_CSS = """
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/* Fullscreen Render als Background */
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#render-bg {
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position: fixed !important;
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top: 0 !important;
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left: 0 !important;
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width: 100vw !important;
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height: 100vh !important;
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z-index: 0 !important;
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object-fit: cover !important;
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pointer-events: none !important;
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}
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#render-bg img {
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width: 100% !important;
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height: 100% !important;
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object-fit: cover !important;
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}
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/* Container transparent */
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.gradio-container {
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background: transparent !important;
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position: relative;
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z-index: 1;
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}
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/* Chat Overlay mit Glass-Effekt */
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.glass-chat {
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position: relative !important;
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z-index: 10 !important;
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background: rgba(0, 0, 0, 0.3) !important;
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backdrop-filter: blur(20px) !important;
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-webkit-backdrop-filter: blur(20px) !important;
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border-radius: 20px !important;
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border: 1px solid rgba(255, 255, 255, 0.1) !important;
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}
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.glass-chat .bubble-wrap {
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background: transparent !important;
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}
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.glass-chat .message {
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background: rgba(255, 255, 255, 0.1) !important;
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backdrop-filter: blur(10px) !important;
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-webkit-backdrop-filter: blur(10px) !important;
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border: 1px solid rgba(255, 255, 255, 0.15) !important;
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border-radius: 16px !important;
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}
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/* User message */
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.glass-chat .message.user {
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background: rgba(100, 150, 255, 0.2) !important;
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}
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/* Bot message */
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.glass-chat .message.bot {
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background: rgba(255, 255, 255, 0.1) !important;
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}
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/* Input textbox glass */
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.glass-input textarea {
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background: rgba(255, 255, 255, 0.1) !important;
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backdrop-filter: blur(10px) !important;
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border: 1px solid rgba(255, 255, 255, 0.2) !important;
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border-radius: 12px !important;
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color: white !important;
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}
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/* Buttons glass */
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button.primary {
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background: rgba(100, 150, 255, 0.3) !important;
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backdrop-filter: blur(10px) !important;
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border: 1px solid rgba(255, 255, 255, 0.2) !important;
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}
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/* Header transparent */
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.app-header, header {
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background: transparent !important;
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}
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/* Dark text on glass */
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.glass-chat .message p, .glass-chat .message code {
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color: white !important;
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}
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/* Hide default background */
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.main, .contain, .wrap {
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background: transparent !important;
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}
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body {
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background: #1a1a2e !important;
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}
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"""
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def load_smollm3():
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"""Load SmolLM3 OpenVINO model for text generation"""
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global SMOLLM3_PIPE
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if SMOLLM3_PIPE is not None:
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return SMOLLM3_PIPE
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print("Loading SmolLM3 INT4 OpenVINO...")
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model_path = snapshot_download("dev-bjoern/smollm3-int4-ov")
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SMOLLM3_PIPE = ov_genai.LLMPipeline(model_path, device="CPU")
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print("SmolLM3 loaded")
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return SMOLLM3_PIPE
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def
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"""Render current Blender scene to image"""
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output_dir = tempfile.mkdtemp()
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bpy.context.scene.render.filepath = render_path
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bpy.context.scene.render.image_settings.file_format = 'PNG'
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bpy.context.scene.render.resolution_x = 1920
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bpy.context.scene.render.resolution_y = 1080
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bpy.context.scene.render.resolution_percentage = 50
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# Render
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bpy.ops.render.render(write_still=True)
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return render_path
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def execute_bpy_code(code: str) -> bool:
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"""Execute bpy Python code"""
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try:
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# Clean code
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if "```python" in code:
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code = code.split("```python")[1].split("```")[0]
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elif "```" in code:
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parts = code.split("```")
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if len(parts) > 1:
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code = parts[1]
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code = code.replace("import bpy", "# import bpy (already loaded)")
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# Execute
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exec(code, {"bpy": bpy, "math": __import__("math")})
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return True
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except Exception as e:
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print(f"
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return False
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def chat_with_blender(message: str, history: list):
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"""
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Chat mit SmolLM3 - generiert bpy Script und fuehrt aus
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"""
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try:
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pipe = load_smollm3()
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prompt = f"""Du bist ein Blender Python (bpy) Experte. Schreibe ein kurzes bpy Script fuer: {message}
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1.
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2.
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3.
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4.
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5. Setze einfache Materialien mit bpy.data.materials.new()
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# Generate script
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result = pipe.generate(prompt, max_new_tokens=512)
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# Execute the script
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success = execute_bpy_code(result)
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if success:
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response = f"Scene erstellt!\n\n```python\n{result}\n```"
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return response, render_path
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else:
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return f"
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except Exception as e:
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return f"Error: {e}", None
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def create_initial_scene():
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"""Create a default scene for startup"""
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try:
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# Clear
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bpy.ops.object.select_all(action='SELECT')
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bpy.ops.object.delete()
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# Add cube
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bpy.ops.mesh.primitive_cube_add(location=(0, 0, 0))
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cube = bpy.context.active_object
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# Material
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mat = bpy.data.materials.new(name="BlueMat")
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mat.diffuse_color = (0.2, 0.4, 0.8, 1.0)
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cube.data.materials.append(mat)
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# Camera
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bpy.ops.object.camera_add(location=(5, -5, 4))
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cam = bpy.context.active_object
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cam.rotation_euler = (1.1, 0, 0.8)
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bpy.context.scene.camera = cam
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# Light
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bpy.ops.object.light_add(type='SUN', location=(5, 5, 10))
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return render_scene()
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except Exception as e:
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print(f"Initial scene error: {e}")
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return None
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# Gradio Interface
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with gr.Blocks(title="BPY Chat") as demo:
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# Fullscreen Render Background
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with gr.Column(elem_id="render-bg"):
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render_output = gr.Image(
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value=create_initial_scene,
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label="",
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show_label=False,
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interactive=False,
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buttons=[]
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)
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# Chat Interface Overlay
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gr.Markdown("## Blender Chat", elem_classes="glass-title")
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chatbot = gr.Chatbot(
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elem_classes="glass-chat",
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height=400,
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placeholder="Beschreibe eine 3D Szene..."
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)
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with gr.Row():
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msg = gr.Textbox(
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show_label=False,
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elem_classes="glass-input",
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scale=9
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)
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submit_btn = gr.Button("Senden", variant="primary", scale=1)
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# Chat logic
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def respond(message, chat_history):
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if not message.strip():
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return "", chat_history, None
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response, render_path = chat_with_blender(message, chat_history)
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chat_history.append((message, response))
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return "", chat_history,
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submit_btn.click(
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respond,
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[msg, chatbot],
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[msg, chatbot, render_output]
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)
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msg.submit(
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respond,
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[msg, chatbot],
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[msg, chatbot, render_output]
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)
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-
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**MCP Server:** `https://dev-bjoern-bpy-mcp.hf.space/gradio_api/mcp/sse`
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""")
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if __name__ == "__main__":
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demo.launch(
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server_name="0.0.0.0",
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server_port=7860,
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mcp_server=True,
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theme=gr.themes.Glass(),
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css=GLASS_CSS
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)
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"""
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BPY MCP Server - Blender Chat Interface
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CPU-only 3D generation with SmolLM3
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"""
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import os
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import tempfile
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import uuid
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import gradio as gr
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from huggingface_hub import snapshot_download
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import openvino_genai as ov_genai
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import bpy
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SMOLLM3_PIPE = None
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def load_smollm3():
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global SMOLLM3_PIPE
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if SMOLLM3_PIPE is not None:
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return SMOLLM3_PIPE
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print("Loading SmolLM3...")
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model_path = snapshot_download("dev-bjoern/smollm3-int4-ov")
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SMOLLM3_PIPE = ov_genai.LLMPipeline(model_path, device="CPU")
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print("SmolLM3 loaded")
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return SMOLLM3_PIPE
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def export_glb() -> str:
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output_dir = tempfile.mkdtemp()
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glb_path = f"{output_dir}/scene_{uuid.uuid4().hex[:8]}.glb"
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+
bpy.ops.export_scene.gltf(filepath=glb_path, export_format='GLB')
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+
return glb_path
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| 34 |
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def execute_bpy_code(code: str) -> bool:
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| 37 |
try:
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if "```python" in code:
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code = code.split("```python")[1].split("```")[0]
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elif "```" in code:
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parts = code.split("```")
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if len(parts) > 1:
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code = parts[1]
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+
code = code.replace("import bpy", "")
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| 45 |
exec(code, {"bpy": bpy, "math": __import__("math")})
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| 46 |
return True
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| 47 |
except Exception as e:
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| 48 |
+
print(f"Error: {e}")
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| 49 |
return False
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| 52 |
def chat_with_blender(message: str, history: list):
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| 53 |
try:
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| 54 |
pipe = load_smollm3()
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| 56 |
+
prompt = f"""Write bpy Python code for: {message}
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| 57 |
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| 58 |
+
Rules:
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+
1. Clear scene: bpy.ops.object.select_all(action='SELECT'); bpy.ops.object.delete()
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| 60 |
+
2. Use bpy.ops.mesh.primitive_* for objects
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| 61 |
+
3. Add camera: bpy.ops.object.camera_add()
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| 62 |
+
4. Add light: bpy.ops.object.light_add(type='SUN')
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| 63 |
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| 64 |
+
Only Python code, no explanations."""
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| 66 |
result = pipe.generate(prompt, max_new_tokens=512)
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| 67 |
success = execute_bpy_code(result)
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| 68 |
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| 69 |
if success:
|
| 70 |
+
glb_path = export_glb()
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| 71 |
+
return f"Done!\n```python\n{result}\n```", glb_path
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| 72 |
else:
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| 73 |
+
return f"Error:\n```python\n{result}\n```", None
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| 74 |
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| 75 |
except Exception as e:
|
| 76 |
return f"Error: {e}", None
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| 77 |
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| 79 |
with gr.Blocks(title="BPY Chat") as demo:
|
| 80 |
+
gr.Markdown("## Blender Chat")
|
| 81 |
|
| 82 |
+
chatbot = gr.Chatbot(height=400)
|
| 83 |
+
model_output = gr.Model3D(label="3D Scene")
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|
| 84 |
|
| 85 |
with gr.Row():
|
| 86 |
+
msg = gr.Textbox(placeholder="Describe a 3D scene...", show_label=False, scale=9)
|
| 87 |
+
btn = gr.Button("Send", variant="primary", scale=1)
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|
| 88 |
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|
| 89 |
def respond(message, chat_history):
|
| 90 |
if not message.strip():
|
| 91 |
return "", chat_history, None
|
| 92 |
+
response, glb_path = chat_with_blender(message, chat_history)
|
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|
| 93 |
chat_history.append((message, response))
|
| 94 |
+
return "", chat_history, glb_path
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|
| 95 |
|
| 96 |
+
btn.click(respond, [msg, chatbot], [msg, chatbot, model_output])
|
| 97 |
+
msg.submit(respond, [msg, chatbot], [msg, chatbot, model_output])
|
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|
| 98 |
|
| 99 |
|
| 100 |
if __name__ == "__main__":
|
| 101 |
+
demo.launch(server_name="0.0.0.0", server_port=7860, mcp_server=True)
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