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import { writable, derived, get } from "svelte/store";
import { virtualFileSystem } from "./virtual-fs";
import { websocketService } from "./websocket";

export interface ContentState {
  content: string;
  language: string;
  theme: string;
  lastModified: Date;
  version: number;
  isUISynced: boolean;
  isAgentSynced: boolean;
  lastSource: "ui" | "agent" | "init";
  isConflicted: boolean;
}

export interface ContentChange {
  content: string;
  source: "ui" | "agent" | "init";
  timestamp: Date;
  version: number;
}

/**
 * ContentManager: Single source of truth for editor content
 * Manages bidirectional sync between UI and agent with conflict resolution
 */
class ContentManager {
  private static instance: ContentManager | null = null;

  private readonly DEFAULT_CONTENT = `<world canvas="#game-canvas" sky="#87ceeb">
  <!-- Ground -->
  <static-part pos="0 -0.5 0" shape="box" size="20 1 20" color="#90ee90"></static-part>

  <!-- Ball -->
  <dynamic-part pos="-2 4 -3" shape="sphere" size="1" color="#ff4500"></dynamic-part>
</world>

<script>
  console.log("Game script loaded!");
</script>`;

  private readonly contentStore = writable<ContentState>({
    content: this.DEFAULT_CONTENT,
    language: "html",
    theme: "vs-dark",
    lastModified: new Date(),
    version: 1,
    isUISynced: true,
    isAgentSynced: true,
    lastSource: "init",
    isConflicted: false,
  });

  private syncTimeout: number | null = null;
  private readonly DEBOUNCE_MS = 300;
  private isUpdating = false;
  private agentEditInProgress = false;
  private lastAgentVersion = 0;

  private constructor() {
    this.setupSyncSubscription();
  }

  static getInstance(): ContentManager {
    if (!ContentManager.instance) {
      ContentManager.instance = new ContentManager();
    }
    return ContentManager.instance;
  }

  /**
   * Public reactive store for UI components
   */
  readonly content = derived(this.contentStore, ($state) => ({
    content: $state.content,
    language: $state.language,
    theme: $state.theme,
    lastModified: $state.lastModified,
    version: $state.version,
  }));

  /**
   * Public store subscription method
   */
  subscribe = this.content.subscribe;

  /**
   * Update content from UI (Monaco editor)
   * Debounced for smooth typing experience
   */
  updateFromUI(content: string): void {
    if (this.isUpdating || this.agentEditInProgress) {
      // Agent is editing, mark as conflicted
      if (this.agentEditInProgress) {
        this.contentStore.update((state) => ({
          ...state,
          isConflicted: true,
        }));
      }
      return;
    }

    this.updateContent(content, "ui");
    this.debouncedAgentSync();
  }

  /**
   * Update content from agent (MCP tools)
   * Now handles version conflicts more gracefully
   */
  updateFromAgent(content: string): void {
    if (this.isUpdating) return;

    this.isUpdating = true;
    this.agentEditInProgress = true;

    const currentState = get(this.contentStore);

    // Check for version conflict
    if (
      currentState.version > this.lastAgentVersion &&
      currentState.lastSource === "ui"
    ) {
      // UI has made changes since agent started editing
      console.warn("Agent edit conflicted with UI changes - agent wins");
      this.contentStore.update((state) => ({
        ...state,
        isConflicted: true,
      }));
    }

    this.updateContent(content, "agent");
    this.lastAgentVersion = get(this.contentStore).version;
    this.clearSyncTimeout();

    // Allow UI to resume editing after a short delay
    setTimeout(() => {
      this.agentEditInProgress = false;
      this.contentStore.update((state) => ({
        ...state,
        isConflicted: false,
      }));
    }, 500);

    this.isUpdating = false;
  }

  /**
   * Initialize content (on app start)
   */
  initialize(content?: string): void {
    const initialContent = content || this.DEFAULT_CONTENT;
    this.updateContent(initialContent, "init");

    // Sync to VFS immediately but not to WebSocket yet (may not be connected)
    virtualFileSystem.updateGameContent(initialContent);

    this.contentStore.update((state) => ({
      ...state,
      isAgentSynced: true,
      isConflicted: false,
    }));

    // Initialize version tracking
    this.lastAgentVersion = 1;
  }

  /**
   * Get current content (synchronous)
   */
  getCurrentContent(): string {
    return get(this.contentStore).content;
  }

  /**
   * Get current state (synchronous)
   */
  getCurrentState(): ContentState {
    return get(this.contentStore);
  }

  /**
   * Check if agent is currently editing
   */
  isAgentEditing(): boolean {
    return this.agentEditInProgress;
  }

  /**
   * Force full sync (for reconnection scenarios)
   */
  forceFullSync(): void {
    this.immediateFullSync();
  }

  /**
   * Update language setting
   */
  setLanguage(language: string): void {
    this.contentStore.update((state) => ({
      ...state,
      language,
      lastModified: new Date(),
    }));
  }

  /**
   * Update theme setting
   */
  setTheme(theme: string): void {
    this.contentStore.update((state) => ({
      ...state,
      theme,
      lastModified: new Date(),
    }));
  }

  /**
   * Reset to default content
   */
  reset(): void {
    this.updateContent(this.DEFAULT_CONTENT, "init");
    this.immediateFullSync();
  }

  private updateContent(
    content: string,
    source: ContentChange["source"],
  ): void {
    this.contentStore.update((state) => {
      // Prevent unnecessary updates
      if (state.content === content) return state;

      return {
        ...state,
        content,
        lastModified: new Date(),
        version: state.version + 1,
        isUISynced: source === "ui" || source === "init",
        isAgentSynced: source === "agent" || source === "init",
        lastSource: source,
        isConflicted: false,
      };
    });
  }

  private setupSyncSubscription(): void {
    this.contentStore.subscribe((state) => {
      // Only sync if content actually changed and we're not in an update cycle
      if (!this.isUpdating) {
        if (!state.isAgentSynced) {
          this.syncToAgent(state.content);
        }
      }
    });
  }

  private debouncedAgentSync(): void {
    this.clearSyncTimeout();

    this.syncTimeout = window.setTimeout(() => {
      const state = get(this.contentStore);
      if (!state.isAgentSynced) {
        this.syncToAgent(state.content);
      }
    }, this.DEBOUNCE_MS);
  }

  private immediateFullSync(): void {
    this.clearSyncTimeout();
    const content = get(this.contentStore).content;
    this.syncToAgent(content);
  }

  private syncToAgent(content: string): void {
    // Update virtual file system
    virtualFileSystem.updateGameContent(content);

    // Send to WebSocket if connected
    if (websocketService.isConnected()) {
      websocketService.send({
        type: "editor_sync",
        payload: { content },
        timestamp: Date.now(),
      });
    }

    // Mark as synced
    this.contentStore.update((state) => ({
      ...state,
      isAgentSynced: true,
    }));
  }

  private clearSyncTimeout(): void {
    if (this.syncTimeout !== null) {
      clearTimeout(this.syncTimeout);
      this.syncTimeout = null;
    }
  }
}

export const contentManager = ContentManager.getInstance();