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export interface VirtualFile {
  path: string;
  content: string;
  lastModified: Date;
  version?: number;
}

/**
 * Simple Virtual File System for game content
 * Treats editor content as a single virtual HTML file
 */
export class VirtualFileSystem {
  private static instance: VirtualFileSystem | null = null;
  private gameFile: VirtualFile;
  private editHistory: Array<{
    timestamp: Date;
    oldText: string;
    newText: string;
    version: number;
  }> = [];

  public static readonly GAME_FILE_PATH = "/game.html";

  private constructor() {
    this.gameFile = {
      path: VirtualFileSystem.GAME_FILE_PATH,
      content: "",
      lastModified: new Date(),
      version: 0,
    };
  }

  static getInstance(): VirtualFileSystem {
    if (!VirtualFileSystem.instance) {
      VirtualFileSystem.instance = new VirtualFileSystem();
    }
    return VirtualFileSystem.instance;
  }

  readFile(path: string): VirtualFile | null {
    if (path === VirtualFileSystem.GAME_FILE_PATH) {
      return this.gameFile;
    }
    return null;
  }

  writeFile(path: string, content: string): void {
    if (path !== VirtualFileSystem.GAME_FILE_PATH) {
      throw new Error(
        `Only ${VirtualFileSystem.GAME_FILE_PATH} can be written to`,
      );
    }

    const newVersion = (this.gameFile.version || 0) + 1;
    this.gameFile = {
      path,
      content,
      lastModified: new Date(),
      version: newVersion,
    };
  }

  getGameFile(): VirtualFile {
    return this.gameFile;
  }

  updateGameContent(content: string): void {
    this.writeFile(VirtualFileSystem.GAME_FILE_PATH, content);
  }

  searchContent(
    query: string,
    mode: "text" | "regex" = "text",
  ): Array<{
    path: string;
    lineNumber: number;
    line: string;
    context: string[];
  }> {
    const results: Array<{
      path: string;
      lineNumber: number;
      line: string;
      context: string[];
    }> = [];

    const lines = this.gameFile.content.split("\n");

    for (let i = 0; i < lines.length; i++) {
      let isMatch = false;

      if (mode === "text") {
        isMatch = lines[i].includes(query);
      } else if (mode === "regex") {
        try {
          const regex = new RegExp(query);
          isMatch = regex.test(lines[i]);
        } catch {
          continue;
        }
      }

      if (isMatch) {
        const contextLines = 2;
        const startContext = Math.max(0, i - contextLines);
        const endContext = Math.min(lines.length - 1, i + contextLines);

        const context: string[] = [];
        for (let j = startContext; j <= endContext; j++) {
          const lineNum = j + 1;
          const prefix = j === i ? ">>> " : "    ";
          context.push(`${prefix}${lineNum}: ${lines[j]}`);
        }

        results.push({
          path: VirtualFileSystem.GAME_FILE_PATH,
          lineNumber: i + 1,
          line: lines[i],
          context,
        });
      }
    }

    return results;
  }

  /**
   * Normalize text for flexible matching while preserving exact replacement
   */
  private normalizeForMatching(text: string): string {
    // Normalize line endings and trim each line
    return text
      .split(/\r?\n/)
      .map((line) => line.trimEnd())
      .join("\n")
      .trim();
  }

  /**
   * Find all positions where normalized text matches
   */
  private findNormalizedMatches(
    content: string,
    searchText: string,
  ): Array<{ start: number; end: number; text: string }> {
    const matches: Array<{ start: number; end: number; text: string }> = [];
    const normalizedSearch = this.normalizeForMatching(searchText);
    const lines = content.split(/\r?\n/);

    // Try to find matches line by line with flexible whitespace
    for (let startLine = 0; startLine < lines.length; startLine++) {
      // Build potential match starting from this line
      for (
        let endLine = startLine;
        endLine < lines.length && endLine < startLine + 100;
        endLine++
      ) {
        const candidateLines = lines.slice(startLine, endLine + 1);
        const candidateText = candidateLines.join("\n");
        const normalizedCandidate = this.normalizeForMatching(candidateText);

        if (normalizedCandidate === normalizedSearch) {
          // Found a match! Calculate actual positions in original content
          let position = 0;
          for (let i = 0; i < startLine; i++) {
            position += lines[i].length + 1; // +1 for newline
          }
          const start = position;
          const end = start + candidateText.length;

          matches.push({
            start,
            end,
            text: candidateText,
          });
          break; // Don't look for longer matches starting from same line
        }
      }
    }

    return matches;
  }

  /**
   * Get context lines around a position in content
   */
  private getContextAtPosition(
    content: string,
    position: number,
    contextLines: number = 3,
  ): string {
    const lines = content.split(/\r?\n/);
    let currentPos = 0;
    let targetLine = 0;

    // Find which line contains the position
    for (let i = 0; i < lines.length; i++) {
      if (currentPos + lines[i].length >= position) {
        targetLine = i;
        break;
      }
      currentPos += lines[i].length + 1;
    }

    const startLine = Math.max(0, targetLine - contextLines);
    const endLine = Math.min(lines.length - 1, targetLine + contextLines);

    const contextParts: string[] = [];
    for (let i = startLine; i <= endLine; i++) {
      const lineNum = i + 1;
      const prefix = i === targetLine ? ">>> " : "    ";
      contextParts.push(`${prefix}${lineNum}: ${lines[i]}`);
    }

    return contextParts.join("\n");
  }

  editContent(
    oldText: string,
    newText: string,
  ): { success: boolean; error?: string; version?: number } {
    const currentVersion = this.gameFile.version || 0;
    if (this.gameFile.content.includes(oldText)) {
      const occurrences = this.gameFile.content.split(oldText).length - 1;
      if (occurrences === 1) {
        const newContent = this.gameFile.content.replace(oldText, newText);
        this.editHistory.push({
          timestamp: new Date(),
          oldText,
          newText,
          version: currentVersion,
        });

        if (this.editHistory.length > 20) {
          this.editHistory = this.editHistory.slice(-20);
        }

        this.updateGameContent(newContent);
        return { success: true, version: this.gameFile.version };
      } else if (occurrences > 1) {
        return {
          success: false,
          error: `Found ${occurrences} exact occurrences of the text. Be more specific.`,
        };
      }
    }

    const matches = this.findNormalizedMatches(this.gameFile.content, oldText);

    if (matches.length === 0) {
      // Show context to help understand why match failed
      const shortPreview =
        oldText.substring(0, 50) + (oldText.length > 50 ? "..." : "");
      const searchResults = this.searchContent(
        oldText.split(/\r?\n/)[0].trim(),
        "text",
      );

      let errorMsg = `Could not find the specified text to replace: "${shortPreview}"`;
      if (searchResults.length > 0) {
        errorMsg += "\n\nDid you mean one of these locations?\n";
        searchResults.slice(0, 3).forEach((result) => {
          errorMsg += "\n" + result.context.join("\n") + "\n";
        });
      }

      return {
        success: false,
        error: errorMsg,
      };
    }

    if (matches.length > 1) {
      let errorMsg = `Found ${matches.length} matches with normalized whitespace. Please be more specific.\n\nMatches found at:`;
      matches.slice(0, 3).forEach((match, i) => {
        errorMsg += `\n\nMatch ${i + 1}:\n`;
        errorMsg += this.getContextAtPosition(
          this.gameFile.content,
          match.start,
        );
      });

      return {
        success: false,
        error: errorMsg,
      };
    }

    // Exactly one match found - replace it
    const match = matches[0];
    const newContent =
      this.gameFile.content.substring(0, match.start) +
      newText +
      this.gameFile.content.substring(match.end);
    this.editHistory.push({
      timestamp: new Date(),
      oldText,
      newText,
      version: currentVersion,
    });

    if (this.editHistory.length > 20) {
      this.editHistory = this.editHistory.slice(-20);
    }

    this.updateGameContent(newContent);
    return { success: true, version: this.gameFile.version };
  }

  /**
   * Get recent edit history for debugging
   */
  getEditHistory(): Array<{
    timestamp: Date;
    oldText: string;
    newText: string;
    version: number;
  }> {
    return [...this.editHistory];
  }

  getLines(
    startLine: number,
    endLine?: number,
  ): { content: string; error?: string } {
    const lines = this.gameFile.content.split("\n");
    const totalLines = lines.length;

    if (startLine > totalLines) {
      return {
        content: "",
        error: `Start line ${startLine} exceeds total lines (${totalLines})`,
      };
    }

    const actualEndLine = endLine || startLine;
    if (actualEndLine > totalLines) {
      return {
        content: "",
        error: `End line ${actualEndLine} exceeds total lines (${totalLines})`,
      };
    }

    if (startLine > actualEndLine) {
      return {
        content: "",
        error: `Start line (${startLine}) cannot be greater than end line (${actualEndLine})`,
      };
    }

    const selectedLines = lines.slice(startLine - 1, actualEndLine);
    const lineNumbers: number[] = [];
    for (let i = startLine; i <= actualEndLine; i++) {
      lineNumbers.push(i);
    }

    const result = selectedLines
      .map((line, index) => `${lineNumbers[index]}: ${line}`)
      .join("\n");

    return {
      content: `Lines ${startLine}-${actualEndLine} of ${totalLines}:\n${result}`,
    };
  }
}

export const virtualFileSystem = VirtualFileSystem.getInstance();