Spaces:
Sleeping
Sleeping
File size: 26,157 Bytes
c54e253 2b48392 c54e253 2db31ec c54e253 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 2db31ec 2b48392 c54e253 2b48392 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 2db31ec c54e253 2db31ec c54e253 2b48392 c54e253 2db31ec c54e253 2db31ec c54e253 2db31ec c54e253 2db31ec c54e253 2db31ec 2b48392 2db31ec c54e253 2db31ec 2b48392 c54e253 2b48392 c54e253 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 2b48392 2db31ec c54e253 2db31ec c54e253 2db31ec 2b48392 c54e253 f97c36b c54e253 2b48392 2db31ec 2b48392 2db31ec c54e253 2b48392 2db31ec c54e253 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 f97c36b c54e253 2b48392 2db31ec c54e253 2b48392 c54e253 f97c36b c54e253 2b48392 c54e253 f97c36b c54e253 f97c36b c54e253 2b48392 2db31ec 2b48392 c54e253 2b48392 c54e253 2b48392 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 2b48392 2db31ec c54e253 2db31ec c54e253 2db31ec 2b48392 2db31ec c54e253 2db31ec c54e253 2db31ec c54e253 2db31ec c54e253 2db31ec c54e253 2b48392 c54e253 2b48392 2db31ec c54e253 2b48392 c54e253 2b48392 c54e253 2b48392 c54e253 2b48392 2db31ec c54e253 2b48392 2db31ec 2b48392 2db31ec |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 |
# app5.py β Interactive Bedtime Stories with Poster πΌοΈ and TTS π
# ------------------------------------------------------------------
# After the final scene (Scene 3) we automatically generate a DALLΒ·E-3
# poster summarising the whole story, and you can listen to any scene
# via OpenAI TTS (streaming, synchronous β no asyncio required).
# ------------------------------------------------------------------
from __future__ import annotations
import os
import re
import textwrap
import tempfile
from pathlib import Path
from typing import List
import base64
import hashlib
import openai
import gradio as gr
from openai import OpenAI, OpenAIError
# ---------- CONFIG ---------------------------------------------------------
openai.api_key = os.getenv("OPENAI_API_KEY")
MODEL = "gpt-4o-mini"
TTS_MODEL = "tts-1" # correct OpenAI TTS model
TEMPERATURE = 0.4
# Voice options for narration
VOICE_OPTIONS = {
"fable": "π¨ Dad (Default)",
"shimmer": "π© Mom",
"nova": "π§ Sister",
"onyx": "π΄ Grandad"
}
DEFAULT_VOICE = "fable"
# TTS narration instructions for bedtime story atmosphere
TTS_INSTRUCTIONS = (
"Speak slowly and softly, like a bedtime storyteller. "
"Put a tiny pause after each sentence. "
"Smile in your voice; sound friendly and reassuring. "
"Keep overall volume low so it won't startle a sleepy child."
)
# Seven core genres
CATEGORIES = [
"Animal Adventures",
"Fantasy & Magic",
"Friendship & Emotional Growth",
"Mystery & Problem-Solving",
"Humor & Silly Situations",
"Science & Space Exploration",
"Values & Morals (Fables)",
]
DEFAULT_CATEGORY = CATEGORIES[0]
# ---------- PROMPT TEMPLATES ----------------------------------------------
SCENE_TEMPLATE = '''
You are a children's storyteller. Write **SCENE {scene_no}/3** of an
age-5-to-10 bedtime story (β 150 words).
**Category:** {category}
**Child's idea:** "{idea}"
π *Work the idea into the first two sentences.*
### Story-Arc Requirements
- **Scene 1** β introduce the main character and their WANT/PROBLEM.
- **Scene 2** β raise the stakes; a challenge appears.
- **Scene 3** β climax and satisfying resolution. No numbered choices.
### Style Rules
1. Use vivid language and **relevant emojis** (πππͺππ β¦).
2. Keep sentences short and clear.
3. Leave a blank line between paragraphs.
4. **Scenes 1 & 2:** end with *exactly two* **bold** numbered choices ("1." & "2.").
5. **Scene 3:** wrap up the tale (no choices). Do **not** write "The end." before Scene 3.
6. Each scene should clearly advance the arc.
Story so far:
"""{story_so_far}"""
`last_choice` = "{last_choice}"
If `last_choice` == "N/A" this is the opening scene, otherwise nod to the child's choice in one friendly sentence before continuing.
'''
REVISION_TEMPLATE = '''
You previously wrote SCENE {scene_no}/3 β¦
Rewrite the scene so it satisfies the feedback below. **Change at least two sentences visibly** and keep to the style rules (including **bold** choice text).
Feedback: "{feedback}"
Original scene:
"""{original_scene}"""
'''
# ---------- LLM CORE -------------------------------------------------------
def _chat(prompt: str) -> str:
resp = openai.chat.completions.create(
model=MODEL,
messages=[{"role": "user", "content": prompt}],
temperature=TEMPERATURE,
max_tokens=600,
)
return resp.choices[0].message.content.strip()
# ---------- TTS (TEXT-TO-SPEECH) ------------------------------------------
_client = OpenAI() # uses OPENAI_API_KEY env-var
_audio_cache: dict[str, str] = {} # md5(clean_text) β data-URL
def _clean_for_tts(raw: str) -> str:
"""Remove markdown markers and numbered options; truncate at 4096 chars."""
no_md = re.sub(r"[*_`#π]", "", raw)
no_opts = "\n".join(
ln for ln in no_md.splitlines() if not ln.strip().startswith(("1.", "2."))
)
return no_opts[:4096]
def _generate_audio(text: str) -> str:
"""Return a base-64 data-URL (audio/mp3) for Gradio's <audio> component."""
clean = _clean_for_tts(text)
h = hashlib.md5(clean.encode()).hexdigest()
if h in _audio_cache:
return _audio_cache[h]
try:
# 1. Stream TTS to a temporary mp3 file ----------------------------
with tempfile.NamedTemporaryFile(delete=False, suffix=".mp3") as tmp:
tmp_path = Path(tmp.name)
with _client.audio.speech.with_streaming_response.create(
model=TTS_MODEL,
voice=DEFAULT_VOICE, # Use default voice for the cached version
input=clean,
speed=0.9 # Slightly slower for bedtime stories
) as resp:
resp.stream_to_file(tmp_path)
# 2. Read, encode, cache ------------------------------------------
mp3_bytes = tmp_path.read_bytes()
data_url = "data:audio/mp3;base64," + base64.b64encode(mp3_bytes).decode()
_audio_cache[h] = data_url
tmp_path.unlink(missing_ok=True)
return data_url
except OpenAIError as e:
print("[TTS] error:", e)
return "" # silent failure keeps UI responsive
# ---------- IMAGE GENERATION ----------------------------------------------
def _generate_poster(scenes: List[str]) -> str:
"""Return a DALLΒ·E-3 image URL representing the whole story."""
story_text = " ".join(scenes)
story_essence = textwrap.shorten(story_text, width=200, placeholder="β¦")
prompt = (
f"A fantasy scene with {story_essence}\n\n"
"Medium: Digital painting\n"
"Style: Soft, dreamlike, no text\n\n"
"Rule: Image only. Zero text. No words. No letters. No writing. No labels. No captions. Visual only."
)
img_resp = openai.images.generate(
model="dall-e-3",
prompt=prompt,
size="1024x1024",
quality="standard",
n=1,
response_format="url",
)
return img_resp.data[0].url
# ---------- LLM JUDGE MODULE ----------------------------------------------
# Judge evaluation prompt
JUDGE_PROMPT = """
You are an expert in children's literature and child development. Evaluate this bedtime story for ages 5-10.
Story to evaluate:
\"\"\"
{story}
\"\"\"
Please evaluate the story on these 3 key criteria (score 1-10 for each):
1. **Age Appropriateness**: Is the vocabulary, themes, and content suitable for ages 5-10?
2. **Ease of Reading**: How easy is it for children to follow and understand?
3. **Clarity of Moral/Takeaway**: Is there a clear, positive lesson or message?
For each criterion:
- Give a score (1-10)
- Provide a brief explanation (1-2 sentences)
End with:
- Overall Score (average of the 3 scores)
- Final Verdict (2-3 sentences summarizing the story's quality as a bedtime story)
Format your response clearly with scores and explanations.
"""
def judge_story(state: dict):
"""Evaluate the completed story using LLM judge"""
if not state.get("scenes") or len(state["scenes"]) < 3:
return gr.update(value="β οΈ Please complete the story first!", visible=True)
# Get the full story
full_story = "\n\n".join(state["scenes"])
# Get judge evaluation
try:
response = _client.chat.completions.create(
model=MODEL,
messages=[
{"role": "system", "content": "You are an expert evaluator of children's bedtime stories."},
{"role": "user", "content": JUDGE_PROMPT.format(story=full_story)}
],
temperature=0.3, # Lower temperature for more consistent evaluation
max_tokens=500
)
evaluation = response.choices[0].message.content.strip()
# Format the evaluation nicely
formatted_eval = f"""## π Story Evaluation Report
{evaluation}
---
*Evaluated for ages 5-10 bedtime story standards*
"""
return gr.update(value=formatted_eval, visible=True)
except Exception as e:
print(f"[Judge Error]: {e}")
return gr.update(value="β οΈ Error evaluating story. Please try again.", visible=True)
# ---------- LEARN SOMETHING MODULE -----------------------------------------
import collections
import string
def extract_learning_term(story: str) -> str:
"""
Extract an educational term using smart heuristics:
- Pick rare (interesting) terms over common ones
- Avoid proper nouns by checking capitalization patterns
- Filter out adverbs and past-tense verbs
- Use LLM fallback if needed
"""
# 1οΈβ£ Tokenise (letters/apostrophes only), keep case info
tokens = re.findall(r"\b[A-Za-z']{4,}\b", story)
lc_tokens = [t.lower() for t in tokens]
# 2οΈβ£ Build frequency table
counts = collections.Counter(lc_tokens)
# 3οΈβ£ Candidate filter:
# - appears mostly in lower-case form (prob not a proper noun)
# - not an adverb (-ly) or past-tense (-ed) β kids find actions/objects easier
cands = []
for tok in set(lc_tokens):
if tok.endswith(("ly", "ed")):
continue
# how many times was it capitalised?
caps = sum(1 for t in tokens if t.lower() == tok and t[0].isupper())
if caps / counts[tok] > 0.5: # >50 % caps β likely a name
continue
cands.append(tok)
if cands:
# Pick the **rarest**, breaking ties by longest length
cands.sort(key=lambda w: (counts[w], -len(w)))
return cands[0]
# 4οΈβ£ Fallback mini-LLM: ask for ONE teachable term
prompt = (
"From the story below, name ONE interesting action, object, or animal "
"that a 7-year-old could learn about (just the single word, no quotes):\n"
f"\"\"\"\n{story[:1200]}\n\"\"\""
)
resp = _client.chat.completions.create(
model=MODEL,
temperature=0,
max_tokens=3,
messages=[{"role": "user", "content": prompt}],
)
term = resp.choices[0].message.content.strip(string.punctuation + " ""\"'")
return term or "rainbow"
# Keep the old function name for compatibility
def extract_key_noun(story: str) -> str:
"""Wrapper for backward compatibility"""
return extract_learning_term(story)
# Helper: Get child-friendly fact
_FACT_PROMPT = """Explain "{term}" to a 7-year-old in **three short lines**.
Use friendly language and finish with a question to make them curious."""
def fetch_child_fact(term: str) -> str:
"""Get a kid-friendly fact about the given term"""
prompt = _FACT_PROMPT.format(term=term)
resp = _client.chat.completions.create(
model=MODEL,
messages=[{"role": "user", "content": prompt}],
temperature=0.5,
max_tokens=120,
)
return resp.choices[0].message.content.strip()
# Callback for Learn Something button
def learn_something(state: dict):
"""Extract key noun from story, get fact, and generate audio"""
if not state.get("scenes"):
return gr.update(visible=False)
# Get the full story so far
story_text = "\n\n".join(state["scenes"])
# Extract interesting noun and get fact
term = extract_key_noun(story_text)
fact = fetch_child_fact(term)
# Generate TTS for the fact using Mom's voice
try:
with tempfile.NamedTemporaryFile(delete=False, suffix=".mp3") as tmp:
tmp_path = tmp.name
response = _client.audio.speech.create(
model=TTS_MODEL,
voice="shimmer", # Mom's voice for educational content
input=fact,
speed=0.95 # Slightly slower for clarity
)
with open(tmp_path, 'wb') as f:
for chunk in response.iter_bytes(1024):
f.write(chunk)
return gr.update(value=tmp_path, visible=True)
except Exception as e:
print(f"[Learn TTS Error]: {e}")
return gr.update(visible=False)
# ---------- UTILS ----------------------------------------------------------
def _strip_early_ending(text: str, scene_no: int) -> str:
if scene_no < 3:
text = re.sub(r"^\s*(The\s+end\.?)(\s*)$", "", text, flags=re.I | re.M)
return text
def _extract_options(scene_text: str) -> List[str]:
"""Return exactly two **clean** numbered options, or fall back."""
opts: List[str] = []
for ln in scene_text.splitlines():
stripped = ln.strip()
clean = re.sub(r"[*_`]+", "", stripped)
if clean.startswith("1.") or clean.startswith("2."):
opts.append(clean)
if len(opts) == 2:
return opts
return [
"1. Continue bravely π",
"2. Take a quiet turn π€",
]
# ---------- STATE STRUCTURE ------------------------------------------------
# state = {scene_no:int, scenes:List[str], idea:str, category:str}
# ---------- CALLBACKS ------------------------------------------------------
def start_story(idea: str, category: str, state: dict):
idea = idea.strip()
if not idea:
return (
gr.update(value="π *Please type a story idea first!*"),
*(gr.update(visible=False),) * 11,
gr.update(value="", visible=False), # judge_output - clear
gr.update(visible=False), # learn_audio - hide
state,
)
scene1 = _chat(
SCENE_TEMPLATE.format(
scene_no=1,
story_so_far="",
last_choice="N/A",
idea=idea,
category=category,
)
)
scene1 = _strip_early_ending(scene1, 1)
state.clear()
state.update({"scene_no": 1, "scenes": [scene1], "idea": idea, "category": category})
opt1, opt2 = _extract_options(scene1)
return (
gr.update(value=scene1),
gr.update(value=opt1, visible=True),
gr.update(value=opt2, visible=True),
gr.update(visible=True), # feedback box
gr.update(visible=True), # feedback button
gr.update(visible=False), # poster img
gr.update(visible=False), # poster btn
gr.update(visible=True), # voice dropdown
gr.update(visible=True), # narrate btn
gr.update(value=None, visible=False), # audio player - clear and hide
gr.update(visible=True), # learn btn
gr.update(visible=False), # judge btn
gr.update(value="", visible=False), # judge_output - clear
gr.update(visible=False), # learn_audio - hide
state,
)
def choose(option_text: str, state: dict):
scene_no = state["scene_no"] + 1
combined_story = state["scenes"][-1] + f"\n\nπ² **You chose:** {option_text}\n\n"
new_scene = _chat(
SCENE_TEMPLATE.format(
scene_no=scene_no,
story_so_far="\n\n".join(state["scenes"]),
last_choice=option_text,
idea=state["idea"],
category=state["category"],
)
)
new_scene = _strip_early_ending(new_scene, scene_no)
state["scenes"].append(new_scene)
state["scene_no"] = scene_no
if scene_no < 3:
opt1, opt2 = _extract_options(new_scene)
display = "\n\n".join(state["scenes"])
return (
gr.update(value=display),
gr.update(value=opt1, visible=True),
gr.update(value=opt2, visible=True),
gr.update(visible=True), # feedback box
gr.update(visible=True), # feedback btn
gr.update(visible=False), # poster img
gr.update(visible=False), # poster btn
gr.update(visible=True), # voice dropdown
gr.update(visible=True), # narrate btn
gr.update(value=None, visible=False), # audio - clear and hide
gr.update(visible=True), # learn btn
gr.update(visible=False), # judge btn
state,
)
else:
ending = "\n\n".join(state["scenes"]) + "\n\nπ **The End!** π"
return (
gr.update(value=ending),
*(gr.update(visible=False),) * 2, # choice buttons
gr.update(visible=False), # feedback box
gr.update(visible=False), # feedback btn
gr.update(visible=False), # poster img (hidden until click)
gr.update(visible=True), # poster btn
gr.update(visible=True), # voice dropdown
gr.update(visible=True), # narrate btn
gr.update(value=None, visible=False), # audio - clear and hide
gr.update(visible=True), # learn btn
gr.update(visible=True), # judge btn - show after story ends
state,
)
def apply_feedback(feedback: str, state: dict):
feedback = feedback.strip()
if not feedback:
return gr.update(value="β οΈ Please type feedback."), *(gr.update(visible=False),) * 10, gr.update(visible=False), state
idx = state["scene_no"] - 1
revised = _chat(
REVISION_TEMPLATE.format(
scene_no=state["scene_no"],
feedback=feedback,
original_scene=state["scenes"][idx],
)
)
revised = _strip_early_ending(revised, state["scene_no"])
state["scenes"][idx] = revised
display = "\n\n".join(state["scenes"])
if state["scene_no"] < 3:
opt1, opt2 = _extract_options(revised)
return (
gr.update(value=display),
gr.update(value=opt1, visible=True),
gr.update(value=opt2, visible=True),
gr.update(value="", visible=True),
gr.update(visible=True),
gr.update(visible=False), # poster img
gr.update(visible=False), # poster btn
gr.update(visible=True), # voice dropdown
gr.update(visible=True), # narrate btn
gr.update(value=None, visible=False), # audio - clear and hide
gr.update(visible=True), # learn btn
gr.update(visible=False), # judge btn
state,
)
else:
ending = display + "\n\nπ **The End!** π"
return (
gr.update(value=ending),
*(gr.update(visible=False),) * 2,
gr.update(visible=False),
gr.update(visible=False),
gr.update(visible=False), # poster img
gr.update(visible=True), # poster btn
gr.update(visible=True), # voice dropdown
gr.update(visible=True), # narrate btn
gr.update(value=None, visible=False), # audio - clear and hide
gr.update(visible=True), # learn btn
gr.update(visible=True), # judge btn
state,
)
def generate_poster_clicked(state: dict):
if state.get("scenes") and len(state["scenes"]) >= 3:
poster_url = _generate_poster(state["scenes"])
return gr.update(value=poster_url, visible=True), gr.update(visible=False)
return gr.update(visible=False), gr.update(visible=True)
def narrate_scene(voice_choice: str, state: dict):
if state.get("scenes") and state.get("scene_no", 0) > 0:
latest_scene = state["scenes"][-1]
# Clean text for TTS
clean_text = _clean_for_tts(latest_scene)
# Use selected voice or default
selected_voice = voice_choice if voice_choice else DEFAULT_VOICE
# Set speed based on voice
voice_speeds = {
"fable": 0.9, # Dad - slightly slower
"shimmer": 0.9, # Mom - slightly slower
"nova": 1.1, # Sister - slightly faster
"onyx": 0.8 # Grandad - slowest
}
speed = voice_speeds.get(selected_voice, 0.9)
try:
# Generate speech and save to temp file
with tempfile.NamedTemporaryFile(delete=False, suffix=".mp3") as tmp:
tmp_path = tmp.name
response = _client.audio.speech.create(
model=TTS_MODEL,
voice=selected_voice,
input=clean_text,
speed=speed
)
# Write response content to file
with open(tmp_path, 'wb') as f:
for chunk in response.iter_bytes(1024):
f.write(chunk)
# Return file path instead of data URL
return gr.update(value=tmp_path, visible=True)
except Exception as e:
print(f"[TTS] Error: {e}")
return gr.update(visible=False)
return gr.update(visible=False)
def reset(state: dict):
state.clear()
return (
gr.update(value=""), # story text
*(gr.update(visible=False),) * 11, # all other components
gr.update(value="", visible=False), # judge_output - clear and hide
state,
)
# ---------- CUSTOM CSS -----------------------------------------------------
CUSTOM_CSS = """
.story-text {
font-size: 20px;
line-height: 1.6;
}
.story-text strong {
font-weight: 700;
}
.choice-btn {
font-size: 18px !important;
font-weight: 600;
}
"""
# ---------- UI -------------------------------------------------------------
with gr.Blocks(title="π Interactive Bedtime Stories", css=CUSTOM_CSS) as demo:
gr.Markdown(
"## π **Interactive Bedtime Stories**\n"
"Describe an adventure, pick a category, then guide the tale β and see a poster of your story!"
)
state = gr.State({})
with gr.Row():
idea_box = gr.Textbox(
label="β¨ Your story idea",
placeholder="e.g. A friendly dragon who loves cookiesβ¦",
lines=1,
)
cat_menu = gr.Dropdown(choices=CATEGORIES, value=DEFAULT_CATEGORY, label="π Category")
start_btn = gr.Button("π Start Story", variant="primary")
story_md = gr.Markdown(elem_classes="story-text")
with gr.Row():
btn1 = gr.Button(elem_classes="choice-btn", visible=False)
btn2 = gr.Button(elem_classes="choice-btn", visible=False)
fb_box = gr.Textbox(label="π Request a change", lines=1, visible=False)
fb_btn = gr.Button("π Apply Feedback", visible=False)
poster_img = gr.Image(label="π¨ Story Poster", visible=False)
poster_btn = gr.Button("π¨ Display Poster", variant="primary", visible=False)
with gr.Row():
voice_dropdown = gr.Dropdown(
choices=[(label, voice) for voice, label in VOICE_OPTIONS.items()],
value=DEFAULT_VOICE,
label="Choose Narrator",
visible=False,
scale=1
)
narrate_btn = gr.Button("π Listen to Scene", variant="secondary", visible=False, scale=2)
audio_player = gr.Audio(label="Story Narration", visible=False, autoplay=True)
# Learn Something feature
with gr.Row():
learn_btn = gr.Button("πΎ Learn Something", variant="secondary", visible=False)
learn_audio = gr.Audio(label="Fun Fact", visible=False, autoplay=True)
# Judge feature
judge_btn = gr.Button("βοΈ Judge Story", variant="secondary", visible=False)
judge_output = gr.Markdown(visible=False)
reset_btn = gr.Button("π New Story", visible=False)
# ---------- Wiring ----------
start_btn.click(
start_story,
inputs=[idea_box, cat_menu, state],
outputs=[
story_md,
btn1,
btn2,
fb_box,
fb_btn,
poster_img,
poster_btn,
voice_dropdown,
narrate_btn,
audio_player,
learn_btn,
judge_btn,
judge_output,
state,
],
)
btn1.click(
choose,
inputs=[btn1, state],
outputs=[
story_md,
btn1,
btn2,
fb_box,
fb_btn,
poster_img,
poster_btn,
voice_dropdown,
narrate_btn,
audio_player,
learn_btn,
judge_btn,
state,
],
)
btn2.click(
choose,
inputs=[btn2, state],
outputs=[
story_md,
btn1,
btn2,
fb_box,
fb_btn,
poster_img,
poster_btn,
voice_dropdown,
narrate_btn,
audio_player,
learn_btn,
judge_btn,
state,
],
)
fb_btn.click(
apply_feedback,
inputs=[fb_box, state],
outputs=[
story_md,
btn1,
btn2,
fb_box,
fb_btn,
poster_img,
poster_btn,
voice_dropdown,
narrate_btn,
audio_player,
learn_btn,
judge_btn,
state,
],
)
poster_btn.click(
generate_poster_clicked,
inputs=[state],
outputs=[poster_img, poster_btn],
)
narrate_btn.click(
narrate_scene,
inputs=[voice_dropdown, state],
outputs=[audio_player],
)
learn_btn.click(
learn_something,
inputs=[state],
outputs=[learn_audio],
)
judge_btn.click(
judge_story,
inputs=[state],
outputs=[judge_output],
)
reset_btn.click(
reset,
inputs=[state],
outputs=[
story_md,
btn1,
btn2,
fb_box,
fb_btn,
poster_img,
poster_btn,
voice_dropdown,
narrate_btn,
audio_player,
learn_btn,
judge_btn,
judge_output,
state,
],
)
story_md.change(
lambda x: gr.update(visible=bool(x)),
inputs=[story_md],
outputs=[reset_btn],
)
# --------------------------------------------------------------------------
if __name__ == "__main__":
if not os.getenv("OPENAI_API_KEY"):
raise RuntimeError("OPENAI_API_KEY not set")
demo.launch()
|