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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Neon Snake - Futuristic Snake Game</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700&display=swap');
        
        body {
            font-family: 'Orbitron', sans-serif;
            background-color: #0f0f1a;
            overflow: hidden;
            user-select: none;
        }
        
        .game-container {
            position: relative;
            box-shadow: 0 0 30px rgba(0, 255, 255, 0.3);
            border: 2px solid rgba(0, 255, 255, 0.5);
        }
        
        .grid-cell {
            border: 1px solid rgba(255, 255, 255, 0.05);
        }
        
        .snake-head {
            background: linear-gradient(135deg, #00ffaa, #00aaff);
            box-shadow: 0 0 15px rgba(0, 255, 255, 0.7);
        }
        
        .snake-body {
            background: linear-gradient(135deg, #00aaff, #00ffaa);
            box-shadow: 0 0 10px rgba(0, 255, 255, 0.5);
        }
        
        .food {
            background: linear-gradient(135deg, #ff00aa, #ff5500);
            box-shadow: 0 0 20px rgba(255, 0, 170, 0.7);
            animation: pulse 1.5s infinite alternate;
        }
        
        @keyframes pulse {
            0% { transform: scale(1); }
            100% { transform: scale(1.2); }
        }
        
        .glow-text {
            text-shadow: 0 0 10px rgba(0, 255, 255, 0.7);
        }
        
        .neon-btn {
            transition: all 0.3s;
            box-shadow: 0 0 15px rgba(0, 255, 255, 0.5);
        }
        
        .neon-btn:hover {
            transform: translateY(-2px);
            box-shadow: 0 0 25px rgba(0, 255, 255, 0.8);
        }
        
        .particle {
            position: absolute;
            background-color: rgba(0, 255, 255, 0.7);
            border-radius: 50%;
            pointer-events: none;
        }
        
        .game-overlay {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background-color: rgba(15, 15, 26, 0.8);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 10;
        }
    </style>
</head>
<body class="min-h-screen flex flex-col items-center justify-center p-4">
    <div class="text-center mb-6">
        <h1 class="text-5xl font-bold text-cyan-400 glow-text mb-2">NEON SNAKE</h1>
        <p class="text-purple-300 text-lg">A futuristic twist on the classic game</p>
    </div>
    
    <div class="relative">
        <div id="game-board" class="game-container bg-gray-900 rounded-lg"></div>
        
        <div id="game-overlay" class="game-overlay rounded-lg hidden">
            <h2 class="text-4xl font-bold text-red-500 glow-text mb-4">GAME OVER</h2>
            <p class="text-2xl text-cyan-300 mb-6">Score: <span id="final-score">0</span></p>
            <button id="restart-btn" class="neon-btn bg-cyan-600 hover:bg-cyan-500 text-white font-bold py-3 px-6 rounded-full text-lg flex items-center">
                <i class="fas fa-redo mr-2"></i> Play Again
            </button>
        </div>
    </div>
    
    <div class="mt-8 flex flex-col md:flex-row items-center justify-center gap-8">
        <div class="bg-gray-800 bg-opacity-50 p-4 rounded-lg border border-cyan-500 border-opacity-30">
            <h3 class="text-xl text-cyan-300 font-bold mb-2">Controls</h3>
            <div class="grid grid-cols-3 gap-2 text-center">
                <div></div>
                <button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded">
                    <i class="fas fa-arrow-up"></i>
                </button>
                <div></div>
                <button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded">
                    <i class="fas fa-arrow-left"></i>
                </button>
                <button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded">
                    <i class="fas fa-arrow-down"></i>
                </button>
                <button class="control-btn bg-gray-700 hover:bg-gray-600 text-cyan-300 p-2 rounded">
                    <i class="fas fa-arrow-right"></i>
                </button>
            </div>
        </div>
        
        <div class="bg-gray-800 bg-opacity-50 p-4 rounded-lg border border-cyan-500 border-opacity-30">
            <h3 class="text-xl text-cyan-300 font-bold mb-2">Stats</h3>
            <div class="flex items-center justify-between mb-2">
                <span class="text-purple-300">Score:</span>
                <span id="score" class="text-cyan-300 font-bold">0</span>
            </div>
            <div class="flex items-center justify-between mb-2">
                <span class="text-purple-300">Speed:</span>
                <span id="speed" class="text-cyan-300 font-bold">1x</span>
            </div>
            <div class="flex items-center justify-between">
                <span class="text-purple-300">Length:</span>
                <span id="length" class="text-cyan-300 font-bold">3</span>
            </div>
        </div>
        
        <div class="flex flex-col gap-2">
            <button id="pause-btn" class="neon-btn bg-purple-600 hover:bg-purple-500 text-white font-bold py-2 px-4 rounded-full flex items-center justify-center">
                <i class="fas fa-pause mr-2"></i> Pause
            </button>
            <button id="sound-btn" class="neon-btn bg-blue-600 hover:bg-blue-500 text-white font-bold py-2 px-4 rounded-full flex items-center justify-center">
                <i class="fas fa-volume-up mr-2"></i> Sound On
            </button>
        </div>
    </div>
    
    <div class="mt-8 text-gray-400 text-sm">
        <p>Use arrow keys or on-screen controls to move the snake</p>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game constants
            const GRID_SIZE = 20;
            const CELL_SIZE = 20;
            const INITIAL_SPEED = 150;
            const SPEED_INCREMENT = 5;
            
            // Game variables
            let snake = [{x: 10, y: 10}];
            let food = generateFood();
            let direction = 'right';
            let nextDirection = 'right';
            let gameInterval;
            let score = 0;
            let speed = INITIAL_SPEED;
            let gameRunning = false;
            let soundEnabled = true;
            let gamePaused = false;
            
            // DOM elements
            const gameBoard = document.getElementById('game-board');
            const scoreElement = document.getElementById('score');
            const lengthElement = document.getElementById('length');
            const speedElement = document.getElementById('speed');
            const gameOverlay = document.getElementById('game-overlay');
            const finalScoreElement = document.getElementById('final-score');
            const restartBtn = document.getElementById('restart-btn');
            const pauseBtn = document.getElementById('pause-btn');
            const soundBtn = document.getElementById('sound-btn');
            const controlBtns = document.querySelectorAll('.control-btn');
            
            // Initialize game board
            function initializeGameBoard() {
                gameBoard.innerHTML = '';
                gameBoard.style.width = `${GRID_SIZE * CELL_SIZE}px`;
                gameBoard.style.height = `${GRID_SIZE * CELL_SIZE}px`;
                
                // Create grid cells
                for (let y = 0; y < GRID_SIZE; y++) {
                    for (let x = 0; x < GRID_SIZE; x++) {
                        const cell = document.createElement('div');
                        cell.className = 'grid-cell absolute';
                        cell.style.width = `${CELL_SIZE}px`;
                        cell.style.height = `${CELL_SIZE}px`;
                        cell.style.left = `${x * CELL_SIZE}px`;
                        cell.style.top = `${y * CELL_SIZE}px`;
                        cell.dataset.x = x;
                        cell.dataset.y = y;
                        gameBoard.appendChild(cell);
                    }
                }
                
                // Add grid pattern overlay
                for (let i = 0; i < GRID_SIZE; i++) {
                    const lineH = document.createElement('div');
                    lineH.className = 'absolute bg-gray-800 opacity-10';
                    lineH.style.width = '100%';
                    lineH.style.height = '1px';
                    lineH.style.top = `${i * CELL_SIZE}px`;
                    lineH.style.left = '0';
                    
                    const lineV = document.createElement('div');
                    lineV.className = 'absolute bg-gray-800 opacity-10';
                    lineV.style.width = '1px';
                    lineV.style.height = '100%';
                    lineV.style.left = `${i * CELL_SIZE}px`;
                    lineV.style.top = '0';
                    
                    gameBoard.appendChild(lineH);
                    gameBoard.appendChild(lineV);
                }
            }
            
            // Generate food at random position
            function generateFood() {
                let newFood;
                do {
                    newFood = {
                        x: Math.floor(Math.random() * GRID_SIZE),
                        y: Math.floor(Math.random() * GRID_SIZE)
                    };
                } while (snake.some(segment => segment.x === newFood.x && segment.y === newFood.y));
                
                return newFood;
            }
            
            // Update game state
            function updateGame() {
                if (gamePaused) return;
                
                // Update direction
                direction = nextDirection;
                
                // Move snake
                const head = {...snake[0]};
                
                switch (direction) {
                    case 'up':
                        head.y--;
                        break;
                    case 'down':
                        head.y++;
                        break;
                    case 'left':
                        head.x--;
                        break;
                    case 'right':
                        head.x++;
                        break;
                }
                
                // Check for collisions
                if (
                    head.x < 0 || head.x >= GRID_SIZE ||
                    head.y < 0 || head.y >= GRID_SIZE ||
                    snake.some(segment => segment.x === head.x && segment.y === head.y)
                ) {
                    gameOver();
                    return;
                }
                
                // Add new head
                snake.unshift(head);
                
                // Check for food
                if (head.x === food.x && head.y === food.y) {
                    // Increase score
                    score += 10;
                    scoreElement.textContent = score;
                    finalScoreElement.textContent = score;
                    
                    // Update length
                    lengthElement.textContent = snake.length;
                    
                    // Increase speed
                    speed = Math.max(50, speed - SPEED_INCREMENT);
                    clearInterval(gameInterval);
                    gameInterval = setInterval(updateGame, speed);
                    speedElement.textContent = (INITIAL_SPEED / speed).toFixed(1) + 'x';
                    
                    // Generate new food
                    food = generateFood();
                    
                    // Create particles
                    createParticles(head.x * CELL_SIZE + CELL_SIZE/2, head.y * CELL_SIZE + CELL_SIZE/2, 10);
                    
                    // Play sound if enabled
                    if (soundEnabled) {
                        playEatSound();
                    }
                } else {
                    // Remove tail if no food eaten
                    snake.pop();
                }
                
                // Render game
                renderGame();
            }
            
            // Render game
            function renderGame() {
                // Clear all cells
                document.querySelectorAll('.grid-cell').forEach(cell => {
                    cell.className = 'grid-cell absolute';
                    cell.style.width = `${CELL_SIZE}px`;
                    cell.style.height = `${CELL_SIZE}px`;
                });
                
                // Render snake
                snake.forEach((segment, index) => {
                    const cell = document.querySelector(`.grid-cell[data-x="${segment.x}"][data-y="${segment.y}"]`);
                    if (cell) {
                        if (index === 0) {
                            cell.classList.add('snake-head');
                        } else {
                            cell.classList.add('snake-body');
                        }
                    }
                });
                
                // Render food
                const foodCell = document.querySelector(`.grid-cell[data-x="${food.x}"][data-y="${food.y}"]`);
                if (foodCell) {
                    foodCell.classList.add('food');
                }
            }
            
            // Game over
            function gameOver() {
                clearInterval(gameInterval);
                gameRunning = false;
                gameOverlay.classList.remove('hidden');
                
                // Play sound if enabled
                if (soundEnabled) {
                    playGameOverSound();
                }
            }
            
            // Start new game
            function startGame() {
                // Reset game state
                snake = [{x: 10, y: 10}];
                food = generateFood();
                direction = 'right';
                nextDirection = 'right';
                score = 0;
                speed = INITIAL_SPEED;
                gameRunning = true;
                gamePaused = false;
                
                // Update UI
                scoreElement.textContent = score;
                lengthElement.textContent = snake.length;
                speedElement.textContent = '1x';
                gameOverlay.classList.add('hidden');
                pauseBtn.innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
                
                // Start game loop
                clearInterval(gameInterval);
                gameInterval = setInterval(updateGame, speed);
                
                // Initial render
                renderGame();
            }
            
            // Create particles effect
            function createParticles(x, y, count) {
                for (let i = 0; i < count; i++) {
                    const particle = document.createElement('div');
                    particle.className = 'particle';
                    
                    const size = Math.random() * 4 + 2;
                    particle.style.width = `${size}px`;
                    particle.style.height = `${size}px`;
                    
                    particle.style.left = `${x}px`;
                    particle.style.top = `${y}px`;
                    
                    const angle = Math.random() * Math.PI * 2;
                    const velocity = Math.random() * 3 + 2;
                    const vx = Math.cos(angle) * velocity;
                    const vy = Math.sin(angle) * velocity;
                    
                    gameBoard.appendChild(particle);
                    
                    let posX = x;
                    let posY = y;
                    let opacity = 1;
                    
                    const animate = () => {
                        posX += vx;
                        posY += vy;
                        opacity -= 0.03;
                        
                        particle.style.left = `${posX}px`;
                        particle.style.top = `${posY}px`;
                        particle.style.opacity = opacity;
                        
                        if (opacity > 0) {
                            requestAnimationFrame(animate);
                        } else {
                            particle.remove();
                        }
                    };
                    
                    requestAnimationFrame(animate);
                }
            }
            
            // Sound effects
            function playEatSound() {
                const audioContext = new (window.AudioContext || window.webkitAudioContext)();
                const oscillator = audioContext.createOscillator();
                const gainNode = audioContext.createGain();
                
                oscillator.type = 'sine';
                oscillator.frequency.value = 800;
                gainNode.gain.value = 0.2;
                
                oscillator.connect(gainNode);
                gainNode.connect(audioContext.destination);
                
                oscillator.start();
                gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.3);
                oscillator.stop(audioContext.currentTime + 0.3);
            }
            
            function playGameOverSound() {
                const audioContext = new (window.AudioContext || window.webkitAudioContext)();
                const oscillator = audioContext.createOscillator();
                const gainNode = audioContext.createGain();
                
                oscillator.type = 'sine';
                oscillator.frequency.value = 300;
                gainNode.gain.value = 0.3;
                
                oscillator.connect(gainNode);
                gainNode.connect(audioContext.destination);
                
                oscillator.start();
                oscillator.frequency.exponentialRampToValueAtTime(100, audioContext.currentTime + 0.5);
                gainNode.gain.exponentialRampToValueAtTime(0.01, audioContext.currentTime + 0.5);
                oscillator.stop(audioContext.currentTime + 0.5);
            }
            
            // Event listeners
            document.addEventListener('keydown', (e) => {
                if (!gameRunning) return;
                
                switch (e.key) {
                    case 'ArrowUp':
                        if (direction !== 'down') nextDirection = 'up';
                        break;
                    case 'ArrowDown':
                        if (direction !== 'up') nextDirection = 'down';
                        break;
                    case 'ArrowLeft':
                        if (direction !== 'right') nextDirection = 'left';
                        break;
                    case 'ArrowRight':
                        if (direction !== 'left') nextDirection = 'right';
                        break;
                    case ' ':
                        togglePause();
                        break;
                }
            });
            
            controlBtns.forEach(btn => {
                btn.addEventListener('click', () => {
                    if (!gameRunning) return;
                    
                    const icon = btn.querySelector('i');
                    if (icon.classList.contains('fa-arrow-up') && direction !== 'down') {
                        nextDirection = 'up';
                    } else if (icon.classList.contains('fa-arrow-down') && direction !== 'up') {
                        nextDirection = 'down';
                    } else if (icon.classList.contains('fa-arrow-left') && direction !== 'right') {
                        nextDirection = 'left';
                    } else if (icon.classList.contains('fa-arrow-right') && direction !== 'left') {
                        nextDirection = 'right';
                    }
                });
            });
            
            restartBtn.addEventListener('click', startGame);
            
            pauseBtn.addEventListener('click', togglePause);
            
            function togglePause() {
                if (!gameRunning) return;
                
                gamePaused = !gamePaused;
                if (gamePaused) {
                    pauseBtn.innerHTML = '<i class="fas fa-play mr-2"></i> Resume';
                } else {
                    pauseBtn.innerHTML = '<i class="fas fa-pause mr-2"></i> Pause';
                }
            }
            
            soundBtn.addEventListener('click', () => {
                soundEnabled = !soundEnabled;
                soundBtn.innerHTML = soundEnabled 
                    ? '<i class="fas fa-volume-up mr-2"></i> Sound On' 
                    : '<i class="fas fa-volume-mute mr-2"></i> Sound Off';
            });
            
            // Initialize game
            initializeGameBoard();
            startGame();
        });
    </script>
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