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import { | |
NoColorSpace, | |
DoubleSide, | |
Color, | |
} from 'three'; | |
import { | |
strToU8, | |
zipSync, | |
} from '../libs/fflate.module.js'; | |
class USDZExporter { | |
constructor() { | |
this.textureUtils = null; | |
} | |
setTextureUtils( utils ) { | |
this.textureUtils = utils; | |
} | |
parse( scene, onDone, onError, options ) { | |
this.parseAsync( scene, options ).then( onDone ).catch( onError ); | |
} | |
async parseAsync( scene, options = {} ) { | |
options = Object.assign( { | |
ar: { | |
anchoring: { type: 'plane' }, | |
planeAnchoring: { alignment: 'horizontal' } | |
}, | |
includeAnchoringProperties: true, | |
quickLookCompatible: false, | |
maxTextureSize: 1024, | |
}, options ); | |
const files = {}; | |
const modelFileName = 'model.usda'; | |
// model file should be first in USDZ archive so we init it here | |
files[ modelFileName ] = null; | |
let output = buildHeader(); | |
output += buildSceneStart( options ); | |
const materials = {}; | |
const textures = {}; | |
scene.traverseVisible( ( object ) => { | |
if ( object.isMesh ) { | |
const geometry = object.geometry; | |
const material = object.material; | |
if ( material.isMeshStandardMaterial ) { | |
const geometryFileName = 'geometries/Geometry_' + geometry.id + '.usda'; | |
if ( ! ( geometryFileName in files ) ) { | |
const meshObject = buildMeshObject( geometry ); | |
files[ geometryFileName ] = buildUSDFileAsString( meshObject ); | |
} | |
if ( ! ( material.uuid in materials ) ) { | |
materials[ material.uuid ] = material; | |
} | |
output += buildXform( object, geometry, material ); | |
} else { | |
console.warn( 'THREE.USDZExporter: Unsupported material type (USDZ only supports MeshStandardMaterial)', object ); | |
} | |
} else if ( object.isCamera ) { | |
output += buildCamera( object ); | |
} | |
} ); | |
output += buildSceneEnd(); | |
output += buildMaterials( materials, textures, options.quickLookCompatible ); | |
files[ modelFileName ] = strToU8( output ); | |
output = null; | |
for ( const id in textures ) { | |
let texture = textures[ id ]; | |
if ( texture.isCompressedTexture === true ) { | |
if ( this.textureUtils === null ) { | |
throw new Error( 'THREE.USDZExporter: setTextureUtils() must be called to process compressed textures.' ); | |
} else { | |
texture = await this.textureUtils.decompress( texture ); | |
} | |
} | |
const canvas = imageToCanvas( texture.image, texture.flipY, options.maxTextureSize ); | |
const blob = await new Promise( resolve => canvas.toBlob( resolve, 'image/png', 1 ) ); | |
files[ `textures/Texture_${ id }.png` ] = new Uint8Array( await blob.arrayBuffer() ); | |
} | |
// 64 byte alignment | |
// https://github.com/101arrowz/fflate/issues/39#issuecomment-777263109 | |
let offset = 0; | |
for ( const filename in files ) { | |
const file = files[ filename ]; | |
const headerSize = 34 + filename.length; | |
offset += headerSize; | |
const offsetMod64 = offset & 63; | |
if ( offsetMod64 !== 4 ) { | |
const padLength = 64 - offsetMod64; | |
const padding = new Uint8Array( padLength ); | |
files[ filename ] = [ file, { extra: { 12345: padding } } ]; | |
} | |
offset = file.length; | |
} | |
return zipSync( files, { level: 0 } ); | |
} | |
} | |
function imageToCanvas( image, flipY, maxTextureSize ) { | |
if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || | |
( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) || | |
( typeof OffscreenCanvas !== 'undefined' && image instanceof OffscreenCanvas ) || | |
( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) { | |
const scale = maxTextureSize / Math.max( image.width, image.height ); | |
const canvas = document.createElement( 'canvas' ); | |
canvas.width = image.width * Math.min( 1, scale ); | |
canvas.height = image.height * Math.min( 1, scale ); | |
const context = canvas.getContext( '2d' ); | |
// TODO: We should be able to do this in the UsdTransform2d? | |
if ( flipY === true ) { | |
context.translate( 0, canvas.height ); | |
context.scale( 1, - 1 ); | |
} | |
context.drawImage( image, 0, 0, canvas.width, canvas.height ); | |
return canvas; | |
} else { | |
throw new Error( 'THREE.USDZExporter: No valid image data found. Unable to process texture.' ); | |
} | |
} | |
// | |
const PRECISION = 7; | |
function buildHeader() { | |
return `#usda 1.0 | |
( | |
customLayerData = { | |
string creator = "Three.js USDZExporter" | |
} | |
defaultPrim = "Root" | |
metersPerUnit = 1 | |
upAxis = "Y" | |
) | |
`; | |
} | |
function buildSceneStart( options ) { | |
const alignment = options.includeAnchoringProperties === true ? ` | |
token preliminary:anchoring:type = "${options.ar.anchoring.type}" | |
token preliminary:planeAnchoring:alignment = "${options.ar.planeAnchoring.alignment}" | |
` : ''; | |
return `def Xform "Root" | |
{ | |
def Scope "Scenes" ( | |
kind = "sceneLibrary" | |
) | |
{ | |
def Xform "Scene" ( | |
customData = { | |
bool preliminary_collidesWithEnvironment = 0 | |
string sceneName = "Scene" | |
} | |
sceneName = "Scene" | |
) | |
{${alignment} | |
`; | |
} | |
function buildSceneEnd() { | |
return ` | |
} | |
} | |
} | |
`; | |
} | |
function buildUSDFileAsString( dataToInsert ) { | |
let output = buildHeader(); | |
output += dataToInsert; | |
return strToU8( output ); | |
} | |
// Xform | |
function buildXform( object, geometry, material ) { | |
const name = 'Object_' + object.id; | |
const transform = buildMatrix( object.matrixWorld ); | |
if ( object.matrixWorld.determinant() < 0 ) { | |
console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', object ); | |
} | |
return `def Xform "${ name }" ( | |
prepend references = @./geometries/Geometry_${ geometry.id }.usda@</Geometry> | |
prepend apiSchemas = ["MaterialBindingAPI"] | |
) | |
{ | |
matrix4d xformOp:transform = ${ transform } | |
uniform token[] xformOpOrder = ["xformOp:transform"] | |
rel material:binding = </Materials/Material_${ material.id }> | |
} | |
`; | |
} | |
function buildMatrix( matrix ) { | |
const array = matrix.elements; | |
return `( ${ buildMatrixRow( array, 0 ) }, ${ buildMatrixRow( array, 4 ) }, ${ buildMatrixRow( array, 8 ) }, ${ buildMatrixRow( array, 12 ) } )`; | |
} | |
function buildMatrixRow( array, offset ) { | |
return `(${ array[ offset + 0 ] }, ${ array[ offset + 1 ] }, ${ array[ offset + 2 ] }, ${ array[ offset + 3 ] })`; | |
} | |
// Mesh | |
function buildMeshObject( geometry ) { | |
const mesh = buildMesh( geometry ); | |
return ` | |
def "Geometry" | |
{ | |
${mesh} | |
} | |
`; | |
} | |
function buildMesh( geometry ) { | |
const name = 'Geometry'; | |
const attributes = geometry.attributes; | |
const count = attributes.position.count; | |
return ` | |
def Mesh "${ name }" | |
{ | |
int[] faceVertexCounts = [${ buildMeshVertexCount( geometry ) }] | |
int[] faceVertexIndices = [${ buildMeshVertexIndices( geometry ) }] | |
normal3f[] normals = [${ buildVector3Array( attributes.normal, count )}] ( | |
interpolation = "vertex" | |
) | |
point3f[] points = [${ buildVector3Array( attributes.position, count )}] | |
${ buildPrimvars( attributes ) } | |
uniform token subdivisionScheme = "none" | |
} | |
`; | |
} | |
function buildMeshVertexCount( geometry ) { | |
const count = geometry.index !== null ? geometry.index.count : geometry.attributes.position.count; | |
return Array( count / 3 ).fill( 3 ).join( ', ' ); | |
} | |
function buildMeshVertexIndices( geometry ) { | |
const index = geometry.index; | |
const array = []; | |
if ( index !== null ) { | |
for ( let i = 0; i < index.count; i ++ ) { | |
array.push( index.getX( i ) ); | |
} | |
} else { | |
const length = geometry.attributes.position.count; | |
for ( let i = 0; i < length; i ++ ) { | |
array.push( i ); | |
} | |
} | |
return array.join( ', ' ); | |
} | |
function buildVector3Array( attribute, count ) { | |
if ( attribute === undefined ) { | |
console.warn( 'USDZExporter: Normals missing.' ); | |
return Array( count ).fill( '(0, 0, 0)' ).join( ', ' ); | |
} | |
const array = []; | |
for ( let i = 0; i < attribute.count; i ++ ) { | |
const x = attribute.getX( i ); | |
const y = attribute.getY( i ); | |
const z = attribute.getZ( i ); | |
array.push( `(${ x.toPrecision( PRECISION ) }, ${ y.toPrecision( PRECISION ) }, ${ z.toPrecision( PRECISION ) })` ); | |
} | |
return array.join( ', ' ); | |
} | |
function buildVector2Array( attribute ) { | |
const array = []; | |
for ( let i = 0; i < attribute.count; i ++ ) { | |
const x = attribute.getX( i ); | |
const y = attribute.getY( i ); | |
array.push( `(${ x.toPrecision( PRECISION ) }, ${ 1 - y.toPrecision( PRECISION ) })` ); | |
} | |
return array.join( ', ' ); | |
} | |
function buildPrimvars( attributes ) { | |
let string = ''; | |
for ( let i = 0; i < 4; i ++ ) { | |
const id = ( i > 0 ? i : '' ); | |
const attribute = attributes[ 'uv' + id ]; | |
if ( attribute !== undefined ) { | |
string += ` | |
texCoord2f[] primvars:st${ id } = [${ buildVector2Array( attribute )}] ( | |
interpolation = "vertex" | |
)`; | |
} | |
} | |
// vertex colors | |
const colorAttribute = attributes.color; | |
if ( colorAttribute !== undefined ) { | |
const count = colorAttribute.count; | |
string += ` | |
color3f[] primvars:displayColor = [${buildVector3Array( colorAttribute, count )}] ( | |
interpolation = "vertex" | |
)`; | |
} | |
return string; | |
} | |
// Materials | |
function buildMaterials( materials, textures, quickLookCompatible = false ) { | |
const array = []; | |
for ( const uuid in materials ) { | |
const material = materials[ uuid ]; | |
array.push( buildMaterial( material, textures, quickLookCompatible ) ); | |
} | |
return `def "Materials" | |
{ | |
${ array.join( '' ) } | |
} | |
`; | |
} | |
function buildMaterial( material, textures, quickLookCompatible = false ) { | |
// https://graphics.pixar.com/usd/docs/UsdPreviewSurface-Proposal.html | |
const pad = ' '; | |
const inputs = []; | |
const samplers = []; | |
function buildTexture( texture, mapType, color ) { | |
const id = texture.source.id + '_' + texture.flipY; | |
textures[ id ] = texture; | |
const uv = texture.channel > 0 ? 'st' + texture.channel : 'st'; | |
const WRAPPINGS = { | |
1000: 'repeat', // RepeatWrapping | |
1001: 'clamp', // ClampToEdgeWrapping | |
1002: 'mirror' // MirroredRepeatWrapping | |
}; | |
const repeat = texture.repeat.clone(); | |
const offset = texture.offset.clone(); | |
const rotation = texture.rotation; | |
// rotation is around the wrong point. after rotation we need to shift offset again so that we're rotating around the right spot | |
const xRotationOffset = Math.sin( rotation ); | |
const yRotationOffset = Math.cos( rotation ); | |
// texture coordinates start in the opposite corner, need to correct | |
offset.y = 1 - offset.y - repeat.y; | |
// turns out QuickLook is buggy and interprets texture repeat inverted/applies operations in a different order. | |
// Apple Feedback: FB10036297 and FB11442287 | |
if ( quickLookCompatible ) { | |
// This is NOT correct yet in QuickLook, but comes close for a range of models. | |
// It becomes more incorrect the bigger the offset is | |
offset.x = offset.x / repeat.x; | |
offset.y = offset.y / repeat.y; | |
offset.x += xRotationOffset / repeat.x; | |
offset.y += yRotationOffset - 1; | |
} else { | |
// results match glTF results exactly. verified correct in usdview. | |
offset.x += xRotationOffset * repeat.x; | |
offset.y += ( 1 - yRotationOffset ) * repeat.y; | |
} | |
return ` | |
def Shader "PrimvarReader_${ mapType }" | |
{ | |
uniform token info:id = "UsdPrimvarReader_float2" | |
float2 inputs:fallback = (0.0, 0.0) | |
token inputs:varname = "${ uv }" | |
float2 outputs:result | |
} | |
def Shader "Transform2d_${ mapType }" | |
{ | |
uniform token info:id = "UsdTransform2d" | |
token inputs:in.connect = </Materials/Material_${ material.id }/PrimvarReader_${ mapType }.outputs:result> | |
float inputs:rotation = ${ ( rotation * ( 180 / Math.PI ) ).toFixed( PRECISION ) } | |
float2 inputs:scale = ${ buildVector2( repeat ) } | |
float2 inputs:translation = ${ buildVector2( offset ) } | |
float2 outputs:result | |
} | |
def Shader "Texture_${ texture.id }_${ mapType }" | |
{ | |
uniform token info:id = "UsdUVTexture" | |
asset inputs:file = @textures/Texture_${ id }.png@ | |
float2 inputs:st.connect = </Materials/Material_${ material.id }/Transform2d_${ mapType }.outputs:result> | |
${ color !== undefined ? 'float4 inputs:scale = ' + buildColor4( color ) : '' } | |
token inputs:sourceColorSpace = "${ texture.colorSpace === NoColorSpace ? 'raw' : 'sRGB' }" | |
token inputs:wrapS = "${ WRAPPINGS[ texture.wrapS ] }" | |
token inputs:wrapT = "${ WRAPPINGS[ texture.wrapT ] }" | |
float outputs:r | |
float outputs:g | |
float outputs:b | |
float3 outputs:rgb | |
${ material.transparent || material.alphaTest > 0.0 ? 'float outputs:a' : '' } | |
}`; | |
} | |
if ( material.side === DoubleSide ) { | |
console.warn( 'THREE.USDZExporter: USDZ does not support double sided materials', material ); | |
} | |
if ( material.map !== null ) { | |
inputs.push( `${ pad }color3f inputs:diffuseColor.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:rgb>` ); | |
if ( material.transparent ) { | |
inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` ); | |
} else if ( material.alphaTest > 0.0 ) { | |
inputs.push( `${ pad }float inputs:opacity.connect = </Materials/Material_${ material.id }/Texture_${ material.map.id }_diffuse.outputs:a>` ); | |
inputs.push( `${ pad }float inputs:opacityThreshold = ${material.alphaTest}` ); | |
} | |
samplers.push( buildTexture( material.map, 'diffuse', material.color ) ); | |
} else { | |
inputs.push( `${ pad }color3f inputs:diffuseColor = ${ buildColor( material.color ) }` ); | |
} | |
if ( material.emissiveMap !== null ) { | |
inputs.push( `${ pad }color3f inputs:emissiveColor.connect = </Materials/Material_${ material.id }/Texture_${ material.emissiveMap.id }_emissive.outputs:rgb>` ); | |
samplers.push( buildTexture( material.emissiveMap, 'emissive', new Color( material.emissive.r * material.emissiveIntensity, material.emissive.g * material.emissiveIntensity, material.emissive.b * material.emissiveIntensity ) ) ); | |
} else if ( material.emissive.getHex() > 0 ) { | |
inputs.push( `${ pad }color3f inputs:emissiveColor = ${ buildColor( material.emissive ) }` ); | |
} | |
if ( material.normalMap !== null ) { | |
inputs.push( `${ pad }normal3f inputs:normal.connect = </Materials/Material_${ material.id }/Texture_${ material.normalMap.id }_normal.outputs:rgb>` ); | |
samplers.push( buildTexture( material.normalMap, 'normal' ) ); | |
} | |
if ( material.aoMap !== null ) { | |
inputs.push( `${ pad }float inputs:occlusion.connect = </Materials/Material_${ material.id }/Texture_${ material.aoMap.id }_occlusion.outputs:r>` ); | |
samplers.push( buildTexture( material.aoMap, 'occlusion', new Color( material.aoMapIntensity, material.aoMapIntensity, material.aoMapIntensity ) ) ); | |
} | |
if ( material.roughnessMap !== null ) { | |
inputs.push( `${ pad }float inputs:roughness.connect = </Materials/Material_${ material.id }/Texture_${ material.roughnessMap.id }_roughness.outputs:g>` ); | |
samplers.push( buildTexture( material.roughnessMap, 'roughness', new Color( material.roughness, material.roughness, material.roughness ) ) ); | |
} else { | |
inputs.push( `${ pad }float inputs:roughness = ${ material.roughness }` ); | |
} | |
if ( material.metalnessMap !== null ) { | |
inputs.push( `${ pad }float inputs:metallic.connect = </Materials/Material_${ material.id }/Texture_${ material.metalnessMap.id }_metallic.outputs:b>` ); | |
samplers.push( buildTexture( material.metalnessMap, 'metallic', new Color( material.metalness, material.metalness, material.metalness ) ) ); | |
} else { | |
inputs.push( `${ pad }float inputs:metallic = ${ material.metalness }` ); | |
} | |
if ( material.alphaMap !== null ) { | |
inputs.push( `${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.alphaMap.id}_opacity.outputs:r>` ); | |
inputs.push( `${pad}float inputs:opacityThreshold = 0.0001` ); | |
samplers.push( buildTexture( material.alphaMap, 'opacity' ) ); | |
} else { | |
inputs.push( `${pad}float inputs:opacity = ${material.opacity}` ); | |
} | |
if ( material.isMeshPhysicalMaterial ) { | |
if ( material.clearcoatMap !== null ) { | |
inputs.push( `${pad}float inputs:clearcoat.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatMap.id}_clearcoat.outputs:r>` ); | |
samplers.push( buildTexture( material.clearcoatMap, 'clearcoat', new Color( material.clearcoat, material.clearcoat, material.clearcoat ) ) ); | |
} else { | |
inputs.push( `${pad}float inputs:clearcoat = ${material.clearcoat}` ); | |
} | |
if ( material.clearcoatRoughnessMap !== null ) { | |
inputs.push( `${pad}float inputs:clearcoatRoughness.connect = </Materials/Material_${material.id}/Texture_${material.clearcoatRoughnessMap.id}_clearcoatRoughness.outputs:g>` ); | |
samplers.push( buildTexture( material.clearcoatRoughnessMap, 'clearcoatRoughness', new Color( material.clearcoatRoughness, material.clearcoatRoughness, material.clearcoatRoughness ) ) ); | |
} else { | |
inputs.push( `${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}` ); | |
} | |
inputs.push( `${ pad }float inputs:ior = ${ material.ior }` ); | |
} | |
return ` | |
def Material "Material_${ material.id }" | |
{ | |
def Shader "PreviewSurface" | |
{ | |
uniform token info:id = "UsdPreviewSurface" | |
${ inputs.join( '\n' ) } | |
int inputs:useSpecularWorkflow = 0 | |
token outputs:surface | |
} | |
token outputs:surface.connect = </Materials/Material_${ material.id }/PreviewSurface.outputs:surface> | |
${ samplers.join( '\n' ) } | |
} | |
`; | |
} | |
function buildColor( color ) { | |
return `(${ color.r }, ${ color.g }, ${ color.b })`; | |
} | |
function buildColor4( color ) { | |
return `(${ color.r }, ${ color.g }, ${ color.b }, 1.0)`; | |
} | |
function buildVector2( vector ) { | |
return `(${ vector.x }, ${ vector.y })`; | |
} | |
function buildCamera( camera ) { | |
const name = camera.name ? camera.name : 'Camera_' + camera.id; | |
const transform = buildMatrix( camera.matrixWorld ); | |
if ( camera.matrixWorld.determinant() < 0 ) { | |
console.warn( 'THREE.USDZExporter: USDZ does not support negative scales', camera ); | |
} | |
if ( camera.isOrthographicCamera ) { | |
return `def Camera "${name}" | |
{ | |
matrix4d xformOp:transform = ${ transform } | |
uniform token[] xformOpOrder = ["xformOp:transform"] | |
float2 clippingRange = (${ camera.near.toPrecision( PRECISION ) }, ${ camera.far.toPrecision( PRECISION ) }) | |
float horizontalAperture = ${ ( ( Math.abs( camera.left ) + Math.abs( camera.right ) ) * 10 ).toPrecision( PRECISION ) } | |
float verticalAperture = ${ ( ( Math.abs( camera.top ) + Math.abs( camera.bottom ) ) * 10 ).toPrecision( PRECISION ) } | |
token projection = "orthographic" | |
} | |
`; | |
} else { | |
return `def Camera "${name}" | |
{ | |
matrix4d xformOp:transform = ${ transform } | |
uniform token[] xformOpOrder = ["xformOp:transform"] | |
float2 clippingRange = (${ camera.near.toPrecision( PRECISION ) }, ${ camera.far.toPrecision( PRECISION ) }) | |
float focalLength = ${ camera.getFocalLength().toPrecision( PRECISION ) } | |
float focusDistance = ${ camera.focus.toPrecision( PRECISION ) } | |
float horizontalAperture = ${ camera.getFilmWidth().toPrecision( PRECISION ) } | |
token projection = "perspective" | |
float verticalAperture = ${ camera.getFilmHeight().toPrecision( PRECISION ) } | |
} | |
`; | |
} | |
} | |
export { USDZExporter }; | |