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import { TempNode } from 'three/webgpu'; | |
import { nodeObject, Fn, uv, uniform, vec2, vec3, sin, cos, add, vec4, screenSize } from 'three/tsl'; | |
/** @module DotScreenNode **/ | |
/** | |
* Post processing node for creating dot-screen effect. | |
* | |
* @augments TempNode | |
*/ | |
class DotScreenNode extends TempNode { | |
static get type() { | |
return 'DotScreenNode'; | |
} | |
/** | |
* Constructs a new dot screen node. | |
* | |
* @param {Node} inputNode - The node that represents the input of the effect. | |
* @param {Number} [angle=1.57] - The rotation of the effect in radians. | |
* @param {Number} [scale=1] - The scale of the effect. A higher value means smaller dots. | |
*/ | |
constructor( inputNode, angle = 1.57, scale = 1 ) { | |
super( 'vec4' ); | |
/** | |
* The node that represents the input of the effect. | |
* | |
* @type {Node} | |
*/ | |
this.inputNode = inputNode; | |
/** | |
* A uniform node that represents the rotation of the effect in radians. | |
* | |
* @type {UniformNode<float>} | |
*/ | |
this.angle = uniform( angle ); | |
/** | |
* A uniform node that represents the scale of the effect. A higher value means smaller dots. | |
* | |
* @type {UniformNode<float>} | |
*/ | |
this.scale = uniform( scale ); | |
} | |
/** | |
* This method is used to setup the effect's TSL code. | |
* | |
* @param {NodeBuilder} builder - The current node builder. | |
* @return {ShaderCallNodeInternal} | |
*/ | |
setup() { | |
const inputNode = this.inputNode; | |
const pattern = Fn( () => { | |
const s = sin( this.angle ); | |
const c = cos( this.angle ); | |
const tex = uv().mul( screenSize ); | |
const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale ); | |
return sin( point.x ).mul( sin( point.y ) ).mul( 4 ); | |
} ); | |
const dotScreen = Fn( () => { | |
const color = inputNode; | |
const average = add( color.r, color.g, color.b ).div( 3 ); | |
return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a ); | |
} ); | |
const outputNode = dotScreen(); | |
return outputNode; | |
} | |
} | |
export default DotScreenNode; | |
/** | |
* TSL function for creating a dot-screen node for post processing. | |
* | |
* @function | |
* @param {Node<vec4>} node - The node that represents the input of the effect. | |
* @param {Number} [angle=1.57] - The rotation of the effect in radians. | |
* @param {Number} [scale=1] - The scale of the effect. A higher value means smaller dots. | |
* @returns {DotScreenNode} | |
*/ | |
export const dotScreen = ( node, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), angle, scale ) ); | |