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import { useState, useEffect, useRef } from 'react'
import { ChessBoard } from './components/ChessBoard'
import { GameControls } from './components/GameControls'
import { PromotionDialog } from './components/PromotionDialog'
import { AudioInfoPopup } from './components/AudioInfoPopup'
import { useChessGame } from './hooks/useChessGame'
import { AudioEngine } from './engines/AudioEngine'
import './styles/App.css'

function App() {
  const {
    gameState,
    draggedPiece,
    selectedModel,
    startNewGame,
    resignGame,
    togglePlayerColor,
    selectSquare,
    attemptMove,
    completePromotion,
    startDrag,
    endDrag,
    changeModel
  } = useChessGame()

  const [audioEnabled, setAudioEnabled] = useState(false)
  const [showAudioInfo, setShowAudioInfo] = useState(false)
  const [volumeSettings, setVolumeSettings] = useState<{ ambient: number, game: number}>({
    ambient: 0.8,   // Default even louder for ambient beats
    game: 0.08      // 8% default for game sounds (scaled)
  })
  const audioEngineRef = useRef<AudioEngine | null>(null)

  // Initialize audio engine
  useEffect(() => {
    audioEngineRef.current = new AudioEngine()
    
    return () => {
      if (audioEngineRef.current) {
        audioEngineRef.current.cleanup()
      }
    }
  }, [])

  // Handle audio state changes
  useEffect(() => {
    if (audioEngineRef.current) {
      if (audioEnabled) {
        audioEngineRef.current.setVolume(0.7)
        audioEngineRef.current.setBoardFlipped(gameState.playerColor === 'b')
        if (gameState.gameActive) {
          audioEngineRef.current.updatePositionAudio(gameState.board, gameState.playerColor)
        }
      } else {
        audioEngineRef.current.setVolume(0)
        audioEngineRef.current.stopAllAudio()
      }
    }
  }, [audioEnabled, gameState.gameActive, gameState.playerColor])

  // Handle move audio
  useEffect(() => {
    if (audioEnabled && audioEngineRef.current && gameState.gameHistory.length > 0) {
      const lastMove = gameState.gameHistory[gameState.gameHistory.length - 1]
      audioEngineRef.current.playMoveSound(lastMove.moveData, gameState.board, lastMove.capturedPiece)
    }
  }, [gameState.gameHistory.length, audioEnabled])

  // Handle position audio updates
  useEffect(() => {
    if (audioEnabled && audioEngineRef.current && gameState.gameActive) {
      audioEngineRef.current.updateInitiativeVolumes(gameState.board, gameState.playerColor)
    }
  }, [gameState.board.fen(), audioEnabled, gameState.gameActive, gameState.playerColor])

  // Stop audio when game ends
  useEffect(() => {
    if (audioEngineRef.current && gameState.gameOver) {
      audioEngineRef.current.stopPositionAudio()
    }
  }, [gameState.gameOver])

  const handleStartGame = () => {
    startNewGame()
    
    // Enable audio context on user interaction
    if (audioEnabled && audioEngineRef.current) {
      audioEngineRef.current.ensureAudioContext()
    }
  }

  const handleToggleAudio = () => {
    setAudioEnabled(!audioEnabled)
    
    // Enable audio context on user interaction if turning on
    if (!audioEnabled && audioEngineRef.current) {
      audioEngineRef.current.ensureAudioContext()
    }
  }

  const handleVolumeChange = (type: "ambient" | "game", value: number) => {
    setVolumeSettings(prev => ({
      ...prev,
      [type]: value
    }))

    // Update audio engine with new volume
    if (audioEngineRef.current) {
      switch (type) {
        case 'ambient':
          audioEngineRef.current.setAmbientVolume(value)
          break
        case 'game':
          audioEngineRef.current.setGameVolume(value)
          break
      }
    }
  }

  return (
    <div className="app-container">
      <div className="main-content">
        <div className="header">
          <h1 className="title">🎵♟️ Musical Chess</h1>
          <button 
            className="audio-info-button"
            onClick={() => setShowAudioInfo(true)}
            title="Audio Guide"
          >
            ℹ️
          </button>
        </div>
        
        <div className="game-area">
          <div className="board-container">
            <ChessBoard
              key={gameState.board.fen()}
              gameState={gameState}
              draggedPiece={draggedPiece}
              audioEngine={audioEngineRef.current}
              onSquareClick={selectSquare}
              onPieceDragStart={startDrag}
              onPieceDrop={endDrag}
            />
          </div>
          
          <div className="sidebar">
            <GameControls
              gameState={gameState}
              audioEnabled={audioEnabled}
              volumeSettings={volumeSettings}
              selectedModel={selectedModel}
              onStartGame={handleStartGame}
              onResignGame={resignGame}
              onToggleColor={togglePlayerColor}
              onToggleAudio={handleToggleAudio}
              onVolumeChange={handleVolumeChange}
              onModelChange={changeModel}
            />
          </div>
        </div>
      </div>
      
      <PromotionDialog
        isVisible={gameState.promotionDialogActive}
        color={gameState.playerColor}
        onSelect={completePromotion}
      />
      
      <AudioInfoPopup
        isVisible={showAudioInfo}
        onClose={() => setShowAudioInfo(false)}
      />
    </div>
  )
}

export default App