mgbam commited on
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14553ee
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1 Parent(s): 5711951

Update app.py

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Files changed (1) hide show
  1. app.py +108 -108
app.py CHANGED
@@ -6,9 +6,9 @@ import logging
6
  # --- Streamlit PermissionError Mitigation Attempts ---
7
  if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
8
  os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
9
- if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ: # For newer versions
10
  os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false"
11
- streamlit_home_path_app = "/app/.streamlit_cai_config_v3" # Changed name slightly
12
  if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"):
13
  os.environ["STREAMLIT_HOME"] = streamlit_home_path_app
14
  try: os.makedirs(streamlit_home_path_app, exist_ok=True)
@@ -71,7 +71,7 @@ def initialize_new_project_data_in_session():
71
  st.session_state.project_final_video_path = None; st.session_state.project_overall_narration_audio_path = None; st.session_state.project_narration_script_text = ""
72
  logger.info("PROJECT_DATA: New project data re-initialized.")
73
 
74
- def generate_asset_for_scene_in_app(sc_idx, sc_data_dict, asset_v=1, user_asset_type_ui="Auto (Director's Choice)"): # Changed sc_data to sc_data_dict
75
  logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {sc_idx}, ver {asset_v}, user_type: {user_asset_type_ui}")
76
  gen_as_vid_final = False; gemini_sugg_type = sc_data_dict.get('suggested_asset_type_감독', 'image').lower()
77
  if user_asset_type_ui=="Image": gen_as_vid_final=False
@@ -86,7 +86,7 @@ def generate_asset_for_scene_in_app(sc_idx, sc_data_dict, asset_v=1, user_asset_
86
  while len(st.session_state.project_generated_assets_info_list)<=sc_idx:st.session_state.project_generated_assets_info_list.append(None)
87
  st.session_state.project_scene_generation_prompts_list[sc_idx]=prompt_motion_vid if gen_as_vid_final else prompt_base_img
88
  fn_base_asset=f"scene_{sc_data_dict.get('scene_number',sc_idx+1)}_asset_v{asset_v}"
89
- rwy_dur=sc_data_dict.get('video_clip_duration_estimate_secs_감독',sc_data_dict.get('user_scene_duration_secs',DEFAULT_SCENE_DURATION_SECS));rwy_dur=max(1,rwy_dur) # Ensure positive
90
  asset_res_dict=st.session_state.visual_content_engine.generate_scene_asset(image_generation_prompt_text=prompt_base_img,motion_prompt_text_for_video=prompt_motion_vid,scene_data_dict=sc_data_dict,scene_identifier_fn_base=fn_base_asset,generate_as_video_clip_flag=gen_as_vid_final,runway_target_dur_val=rwy_dur)
91
  st.session_state.project_generated_assets_info_list[sc_idx]=asset_res_dict
92
  if asset_res_dict and asset_res_dict.get('prompt_used')and st.session_state.project_scene_generation_prompts_list[sc_idx]!=asset_res_dict['prompt_used']:st.session_state.project_scene_generation_prompts_list[sc_idx]=asset_res_dict['prompt_used']
@@ -98,9 +98,9 @@ with st.sidebar:
98
  else: st.sidebar.markdown("## 🎬 CineGen AI Ultra+"); logger.warning("assets/logo.png not found.")
99
  st.markdown("### Creative Seed")
100
  sb_user_idea = st.text_area("Core Idea:", "Lone wanderer, mythical oasis...", height=100, key="sb_user_idea_u")
101
- sb_genre = st.selectbox("Genre:", ["Post-Apocalyptic", "Sci-Fi"], index=0, key="sb_genre_u") # Simplified for testing
102
- sb_mood = st.selectbox("Mood:", ["Hopeful yet Desperate", "Mysterious"], index=0, key="sb_mood_u") # Simplified
103
- sb_num_scenes = st.slider("Key Scenes:", 1, 3, 1, key="sb_num_scenes_u") # Reduced max for faster tests
104
  sb_guidance_opts = {"Standard": "standard", "Artistic": "more_artistic", "Experimental": "experimental_narrative"}
105
  sb_guidance_key = st.selectbox("AI Director Style:", list(sb_guidance_opts.keys()), key="sb_guidance_u")
106
  sb_actual_guidance = sb_guidance_opts[sb_guidance_key]
@@ -111,7 +111,7 @@ with st.sidebar:
111
  else:
112
  with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_op:
113
  try:
114
- main_status_op.write("P1: Crafting treatment..."); logger.info("APP: P1 - Treatment Gen.")
115
  prompt_treat = create_cinematic_treatment_prompt(sb_user_idea, sb_genre, sb_mood, sb_num_scenes, sb_actual_guidance)
116
  raw_treat_list = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_treat)
117
  if not isinstance(raw_treat_list, list) or not raw_treat_list: raise ValueError("Gemini invalid scene list.")
@@ -125,11 +125,11 @@ with st.sidebar:
125
  main_status_op.write("P2: Creating assets..."); logger.info("APP: P2 - Asset Gen.")
126
  success_assets = 0
127
  for i, scene_item in enumerate(st.session_state.project_story_treatment_scenes_list):
128
- sc_n_log = scene_item.get('scene_number',i+1); main_status_op.write(f" Asset S{sc_n_log}..."); logger.info(f" APP: Asset S{sc_n_log}.")
129
  if generate_asset_for_scene_in_app(i, scene_item, asset_v=1): success_assets += 1
130
  lbl_p2="Assets OK! "; nxt_st="running"
131
- if success_assets==0 and num_gen_sc>0:logger.error("APP:Asset FAIL all.");lbl_p2="Asset FAIL all.";nxt_st="error";main_status_op.update(label=lbl_p2,state=nxt_st,expanded=True);st.stop()
132
- elif success_assets<num_gen_sc:logger.warning(f"APP:Assets partial({success_assets}/{num_gen_sc}).");lbl_p2=f"Assets partial({success_assets}/{num_gen_sc}). "
133
  main_status_op.update(label=f"{lbl_p2}Narration...", state=nxt_st);
134
  if nxt_st=="error":st.stop()
135
  main_status_op.write("P3: Narration script..."); logger.info("APP: P3 - Narr Script.")
@@ -139,44 +139,43 @@ with st.sidebar:
139
  main_status_op.write("P4: Voice synth..."); logger.info("APP: P4 - Voice Synth.")
140
  st.session_state.project_overall_narration_audio_path=st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text)
141
  fin_lbl="All ready! Review storyboard.πŸš€";fin_st="complete"
142
- if not st.session_state.project_overall_narration_audio_path:fin_lbl=f"{lbl_p2}Storyboard (Voice fail).";logger.warning("APP:Narr audio fail.")
143
  else:logger.info("APP:Narr audio OK.")
144
  main_status_op.update(label=fin_lbl,state=fin_st,expanded=False)
145
- except ValueError as e: logger.error(f"APP:ValueError:{e}",exc_info=True); main_status_op.update(label=f"Data/Resp Err:{e}",state="error",expanded=True);
146
- except TypeError as e: logger.error(f"APP:TypeError:{e}",exc_info=True); main_status_op.update(label=f"Type Err:{e}",state="error",expanded=True);
147
- except Exception as e: logger.error(f"APP:Unhandled Exc:{e}",exc_info=True); main_status_op.update(label=f"Unexpected Err:{e}",state="error",expanded=True); # Corrected status_operation to main_status_op
148
 
149
- # (Sidebar Fine-Tuning Options - ensure unique keys and correct session state access)
150
  with st.expander("Define Characters", expanded=False):
151
- sb_char_name = st.text_input("Character Name", key="sb_char_name_char_u"); sb_char_desc = st.text_area("Visual Description", key="sb_char_desc_char_u", height=100)
152
- if st.button("Save Character", key="sb_add_char_char_u"):
153
  if sb_char_name and sb_char_desc: st.session_state.project_character_definitions_map[sb_char_name.strip().lower()] = sb_char_desc.strip(); st.success(f"Char '{sb_char_name.strip()}' saved.")
154
  else: st.warning("Name and description needed.")
155
  if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()]
156
  with st.expander("Global Style Overrides", expanded=False):
157
  sb_style_presets = { "Default": "", "Noir": "gritty neo-noir...", "Fantasy": "epic fantasy...", "Sci-Fi": "analog sci-fi..."}
158
- sb_selected_preset = st.selectbox("Base Style Preset:", list(sb_style_presets.keys()), key="sb_style_preset_global_u")
159
- sb_custom_keywords = st.text_area("Additional Custom Keywords:", key="sb_custom_style_global_u", height=80)
160
  sb_curr_global_style = st.session_state.project_global_style_keywords_str
161
- if st.button("Apply Global Styles", key="sb_apply_styles_global_u"):
162
- fin_style = sb_style_presets[sb_selected_preset];
163
- if sb_custom_keywords.strip(): fin_style = f"{fin_style}, {sb_custom_keywords.strip()}" if fin_style else sb_custom_keywords.strip()
164
- st.session_state.project_global_style_keywords_str = fin_style.strip(); sb_curr_global_style = fin_style.strip()
165
  if sb_curr_global_style: st.success("Global styles applied!")
166
  else: st.info("Global styles cleared.")
167
  if sb_curr_global_style: st.caption(f"Active: \"{sb_curr_global_style}\"")
168
  with st.expander("Voice & Narration Style", expanded=False):
169
- sb_engine_def_voice = "Rachel"
170
- if hasattr(st.session_state, 'visual_content_engine'): sb_engine_def_voice = st.session_state.visual_content_engine.elevenlabs_voice_id
171
- sb_user_voice_id_in = st.text_input("11L Voice ID (override):", value=sb_engine_def_voice, key="sb_el_voice_id_override_global_u")
172
- sb_narr_styles_map = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
173
- sb_sel_narr_style_key = st.selectbox("Narration Script Style:", list(sb_narr_styles_map.keys()), key="sb_narr_style_sel_global_u", index=0)
174
- if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_global_u"):
175
- fin_voice_id_el = sb_user_voice_id_in.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel")
176
- if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = fin_voice_id_el
177
- st.session_state.selected_voice_style_for_generation = sb_narr_styles_map[sb_sel_narr_style_key]
178
- st.success(f"Narrator Voice: {fin_voice_id_el}. Script Style: {sb_sel_narr_style_key}")
179
- logger.info(f"User updated 11L Voice ID: {fin_voice_id_el}, Narr Style: {sb_sel_narr_style_key}")
180
 
181
  st.header("🎬 Cinematic Storyboard & Treatment")
182
  if st.session_state.project_narration_script_text:
@@ -184,132 +183,133 @@ if st.session_state.project_narration_script_text:
184
 
185
  if not st.session_state.project_story_treatment_scenes_list: st.info("Use the sidebar to generate your cinematic treatment.")
186
  else:
187
- for i_main_disp, scene_item_disp in enumerate(st.session_state.project_story_treatment_scenes_list): # Renamed
188
- scene_num_disp = scene_item_disp.get('scene_number', i_main_disp + 1)
189
- scene_title_disp = scene_item_disp.get('scene_title', 'Untitled Scene')
190
- key_base_main_widgets = f"s{scene_num_disp}_main_widgets_loop_v3_{i_main_disp}" # More unique
191
 
192
- if "director_note" in scene_item_disp and scene_item_disp['director_note']: st.info(f"🎬 Director Note S{scene_num_disp}: {scene_item_disp['director_note']}")
193
- st.subheader(f"SCENE {scene_num_disp}: {scene_title_disp.upper()}");
194
- treatment_col_main, visual_col_main = st.columns([0.45, 0.55]) # Corrected names
 
 
195
 
196
- with treatment_col_main:
197
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
198
- st.markdown(f"**Beat:** {scene_item_disp.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_item_disp.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_item_disp.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_item_disp.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_item_disp.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_item_disp.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_item_disp.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_item_disp.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_item_disp.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
199
  st.markdown("##### Shot, Pacing & Asset Controls")
200
- ui_shot_type = st.session_state.project_story_treatment_scenes_list[i_main_disp].get('user_shot_type', DEFAULT_SHOT_TYPE)
201
  try: ui_shot_idx = SHOT_TYPES_OPTIONS.index(ui_shot_type)
202
  except ValueError: ui_shot_idx = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
203
- new_ui_shot = st.selectbox("Dominant Shot Type:", SHOT_TYPES_OPTIONS, index=ui_shot_idx, key=f"shot_{key_base_main_widgets}")
204
- if new_ui_shot != ui_shot_type: st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_shot_type'] = new_ui_shot
205
- ui_dur = st.session_state.project_story_treatment_scenes_list[i_main_disp].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
206
- new_ui_dur = st.number_input("Scene Duration (s):", 1, 300, ui_dur, 1, key=f"dur_{key_base_main_widgets}")
207
- if new_ui_dur != ui_dur: st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_scene_duration_secs'] = new_ui_dur
208
- ui_asset_type = st.session_state.project_story_treatment_scenes_list[i_main_disp].get('user_selected_asset_type', "Auto (Director's Choice)")
209
  try: ui_asset_idx = ASSET_TYPE_OPTIONS.index(ui_asset_type)
210
  except ValueError: ui_asset_idx = 0
211
- new_ui_asset = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=ui_asset_idx, key=f"asset_{key_base_main_widgets}")
212
- if new_ui_asset != ui_asset_type: st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_selected_asset_type'] = new_ui_asset
213
  st.markdown("---")
214
- prompt_asset_disp_main = st.session_state.project_scene_generation_prompts_list[i_main_disp] if i_main_disp < len(st.session_state.project_scene_generation_prompts_list) else None
215
  if prompt_asset_disp_main:
216
  with st.popover("πŸ‘οΈ View Asset Gen Prompt"): st.markdown(f"**Prompt used:**"); st.code(prompt_asset_disp_main, language='text')
217
- px_q_disp_main = scene_item_disp.get('pexels_search_query_감독', None)
218
  if px_q_disp_main: st.caption(f"Pexels Fallback: `{px_q_disp_main}`")
219
 
220
- with visual_display_col: # <<< CORRECTED TO MATCH DEFINITION ABOVE >>>
221
- asset_info_main_disp = st.session_state.project_generated_assets_info_list[i_main_disp] if i_main_disp < len(st.session_state.project_generated_assets_info_list) else None
222
  if asset_info_main_disp and not asset_info_main_disp.get('error') and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
223
- path_asset_main = asset_info_main_disp['path']; type_asset_main = asset_info_main_disp.get('type', 'image')
224
- if type_asset_main == 'image': st.image(path_asset_main, caption=f"S{scene_num_disp} ({type_asset_main}): {scene_title_disp}")
225
  elif type_asset_main == 'video':
226
  try:
227
  with open(path_asset_main,'rb') as vid_f_main: vid_b_main = vid_f_main.read()
228
- st.video(vid_b_main, format="video/mp4", start_time=0); st.caption(f"S{scene_num_disp} ({type_asset_main}): {scene_title_disp}")
229
  except Exception as e_vid_disp_main_area: st.error(f"Error displaying video {path_asset_main}: {e_vid_disp_main_area}"); logger.error(f"Display video error: {e_vid_disp_main_area}", exc_info=True)
230
- else: st.warning(f"Unknown asset type '{type_asset_main}' S{scene_num_disp}.")
231
  else:
232
  if st.session_state.project_story_treatment_scenes_list:
233
  err_msg_disp_main_area = asset_info_main_disp.get('error_message', 'Visual pending/failed.') if asset_info_main_disp else 'Visual pending/failed.'
234
  st.caption(err_msg_disp_main_area)
235
 
236
- with st.popover(f"✏️ Edit S{scene_num_disp} Treatment"):
237
- feedback_treat_regen_in = st.text_area("Changes to treatment:", key=f"treat_fb_pop_main_{key_base_main_widgets}", height=150)
238
- if st.button(f"πŸ”„ Update S{scene_num_disp} Treatment", key=f"regen_treat_btn_pop_main_{key_base_main_widgets}"):
239
  if feedback_treat_regen_in:
240
- with st.status(f"Updating S{scene_num_disp} Treatment & Asset...", expanded=True) as status_treat_upd_pop_main:
241
- user_shot_pref_pop = st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_shot_type']
242
- user_dur_pref_pop = st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_scene_duration_secs']
243
- user_asset_pref_pop = st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_selected_asset_type']
244
- # <<< CORRECTED VARIABLE NAME PASSED TO FUNCTION >>>
245
- prompt_gemini_regen_pop = create_scene_regeneration_prompt(scene_item_for_display, feedback_treat_regen_in, st.session_state.project_story_treatment_scenes_list)
246
  try:
247
- updated_scene_gemini_pop = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_gemini_regen_pop)
248
- final_updated_scene_pop = {**updated_scene_gemini_pop}
249
- final_updated_scene_pop['user_shot_type']=user_shot_pref_pop; final_updated_scene_pop['user_scene_duration_secs']=user_dur_pref_pop; final_updated_scene_pop['user_selected_asset_type']=user_asset_pref_pop
250
- st.session_state.project_story_treatment_scenes_list[i_main_disp] = final_updated_scene_pop
251
  status_treat_upd_pop_main.update(label="Treatment updated! Regenerating asset...", state="running")
252
- ver_asset_regen_pop = 1
253
  if asset_info_main_disp and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
254
- try: base_fn_regen_pop,_=os.path.splitext(os.path.basename(asset_info_main_disp['path'])); ver_asset_regen_pop = int(base_fn_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_regen_pop else 2
255
- except: ver_asset_regen_pop = 2
256
- if generate_asset_for_scene_in_app(i_main_disp, final_updated_scene_pop, asset_v=ver_asset_regen_pop, user_asset_type_ui=user_asset_pref_pop): status_treat_upd_pop_main.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
257
  else: status_treat_upd_pop_main.update(label="Treatment updated, asset regen failed.", state="complete", expanded=False)
258
  st.rerun()
259
  except Exception as e_treat_regen_main_loop_pop: status_treat_upd_pop_main.update(label=f"Error: {e_treat_regen_main_loop_pop}", state="error"); logger.error(f"Scene treatment regen error: {e_treat_regen_main_loop_pop}", exc_info=True)
260
  else: st.warning("Please provide feedback for treatment.")
261
 
262
- with st.popover(f"🎨 Edit S{scene_num_disp} Visual Prompt/Asset"):
263
- prompt_edit_disp_visual_pop = st.session_state.project_scene_generation_prompts_list[i_main_disp] if i_main_disp < len(st.session_state.project_scene_generation_prompts_list) else "No prompt."
264
  st.caption("Current Asset Generation Prompt:"); st.code(prompt_edit_disp_visual_pop, language='text')
265
- feedback_vis_asset_regen_input_pop = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_main_{widget_key_base_main_widgets}", height=150)
266
- if st.button(f"πŸ”„ Update S{scene_num_disp} Asset", key=f"regen_visual_btn_pop_main_{widget_key_base_main_widgets}"):
267
  if feedback_vis_asset_regen_input_pop:
268
- with st.status(f"Refining prompt & asset for S{scene_num_disp}...", expanded=True) as status_vis_asset_regen_op_pop_main:
269
- user_asset_type_choice_pop_viz = st.session_state.project_story_treatment_scenes_list[i_main_disp]['user_selected_asset_type']
270
- is_video_for_regen_pop_viz = (user_asset_type_choice_pop_viz == "Video Clip") or (user_asset_type_choice_pop_viz == "Auto (Director's Choice)" and scene_item_for_display.get('suggested_asset_type_감독') == 'video_clip')
271
  newly_constructed_asset_prompt_regen_pop_viz = ""
272
  if not is_video_for_regen_pop_viz:
273
- gemini_refinement_prompt_viz_pop_final = create_visual_regeneration_prompt(prompt_edit_disp_visual_pop, feedback_vis_asset_regen_input_pop, scene_item_for_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str) # Pass scene_item_for_display
274
- try: newly_constructed_asset_prompt_regen_pop_viz = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz_pop_final); st.session_state.project_scene_generation_prompts_list[i_main_disp] = newly_constructed_asset_prompt_regen_pop_viz; status_vis_asset_regen_op_pop_main.update(label="Image prompt refined! Regenerating asset...", state="running")
275
  except Exception as e_gem_refine_pop_main: status_vis_asset_regen_op_pop_main.update(label=f"Error refining prompt: {e_gem_refine_pop_main}", state="error"); logger.error(f"Visual prompt refinement error: {e_gem_refine_pop_main}", exc_info=True); continue
276
  else:
277
- newly_constructed_asset_prompt_regen_pop_viz = construct_text_to_video_prompt_for_gen4(scene_item_for_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_main_disp] = newly_constructed_asset_prompt_regen_pop_viz; status_vis_asset_regen_op_pop_main.update(label="Video prompt reconstructed! Regenerating asset...", state="running") # Pass scene_item_for_display
278
  if not newly_constructed_asset_prompt_regen_pop_viz: status_vis_asset_regen_op_pop_main.update(label="Prompt construction failed.", state="error"); continue
279
  ver_vis_asset_regen_pop_main = 1
280
  if asset_info_main_disp and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
281
  try: base_fn_viz_pop_main,_=os.path.splitext(os.path.basename(asset_info_main_disp['path'])); ver_vis_asset_regen_pop_main = int(base_fn_viz_pop_main.split('_v')[-1])+1 if '_v' in base_fn_viz_pop_main else 2
282
  except: ver_vis_asset_regen_pop_main = 2
283
- if generate_asset_for_scene_in_app(i_main_disp, st.session_state.project_story_treatment_scenes_list[i_main_disp], asset_ver_num=ver_vis_asset_regen_pop_main, user_selected_asset_type_override=user_asset_type_choice_pop_viz): status_vis_asset_regen_op_pop_main.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False)
284
  else: status_vis_asset_regen_op_pop_main.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
285
  st.rerun()
286
  else: st.warning("Please provide feedback for visual asset regeneration.")
287
  st.markdown("---")
288
 
289
  if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid and not asset_info_item_vid.get('error') and asset_info_item_vid.get('path') for asset_info_item_vid in st.session_state.project_generated_assets_info_list if asset_info_item_vid is not None):
290
- if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_4", type="primary", use_container_width=True): # incremented key
291
- with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op_main_run: # Renamed
292
- assets_for_final_vid_assembly_list_main_run = [] # Renamed
293
- for i_vid_assembly_main_loop_run, scene_data_for_vid_assembly_main_run in enumerate(st.session_state.project_story_treatment_scenes_list): # Renamed
294
- asset_info_current_scene_for_vid_main_run = st.session_state.project_generated_assets_info_list[i_vid_assembly_main_loop_run] if i_vid_assembly_main_loop_run < len(st.session_state.project_generated_assets_info_list) else None # Renamed
295
- if asset_info_current_scene_for_vid_main_run and not asset_info_current_scene_for_vid_main_run.get('error') and asset_info_current_scene_for_vid_main_run.get('path') and os.path.exists(asset_info_current_scene_for_vid_main_run['path']):
296
- assets_for_final_video_assembly_list_main_run.append({'path': asset_info_current_scene_for_vid_main_run['path'], 'type': asset_info_current_scene_for_vid_main_run.get('type', 'image'), 'scene_num': scene_data_for_vid_assembly_main_run.get('scene_number', i_vid_assembly_main_loop_run + 1), 'key_action': scene_data_for_vid_assembly_main_run.get('key_plot_beat', ''), 'duration': scene_data_for_vid_assembly_main_run.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
297
- status_video_assembly_final_op_main_run.write(f"Adding S{scene_data_for_vid_assembly_main_run.get('scene_number', i_vid_assembly_main_loop_run + 1)} ({asset_info_current_scene_for_vid_main_run.get('type')}).")
298
- else: logger.warning(f"Skipping S{scene_data_for_vid_assembly_main_run.get('scene_number', i_vid_assembly_main_loop_run+1)} for video: No valid asset.")
299
- if assets_for_final_video_assembly_list_main_run:
300
- status_video_assembly_final_op_main_run.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets")
301
- st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list_main_run, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24)
302
- if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op_main_run.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons()
303
- else: status_video_assembly_final_op_main_run.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.")
304
- else: status_video_assembly_final_op_main_run.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.")
305
  elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.")
306
 
307
  if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path):
308
  st.header("🎬 Generated Cinematic Animatic");
309
  try:
310
- with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display_final: final_video_bytes_for_display_final = final_video_file_obj_display_final.read() # Renamed
311
- st.video(final_video_bytes_for_display_final, format="video/mp4")
312
- st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display_final, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_4" ) # Renamed
313
- except Exception as e_final_video_display_op_main_area_final: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area_final}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area_final}", exc_info=True) # Renamed
314
 
315
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")
 
6
  # --- Streamlit PermissionError Mitigation Attempts ---
7
  if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
8
  os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
9
+ if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ:
10
  os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false"
11
+ streamlit_home_path_app = "/app/.streamlit_cai_config_v3"
12
  if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"):
13
  os.environ["STREAMLIT_HOME"] = streamlit_home_path_app
14
  try: os.makedirs(streamlit_home_path_app, exist_ok=True)
 
71
  st.session_state.project_final_video_path = None; st.session_state.project_overall_narration_audio_path = None; st.session_state.project_narration_script_text = ""
72
  logger.info("PROJECT_DATA: New project data re-initialized.")
73
 
74
+ def generate_asset_for_scene_in_app(sc_idx, sc_data_dict, asset_v=1, user_asset_type_ui="Auto (Director's Choice)"):
75
  logger.debug(f"APP: generate_asset_for_scene_in_app for S_idx {sc_idx}, ver {asset_v}, user_type: {user_asset_type_ui}")
76
  gen_as_vid_final = False; gemini_sugg_type = sc_data_dict.get('suggested_asset_type_감독', 'image').lower()
77
  if user_asset_type_ui=="Image": gen_as_vid_final=False
 
86
  while len(st.session_state.project_generated_assets_info_list)<=sc_idx:st.session_state.project_generated_assets_info_list.append(None)
87
  st.session_state.project_scene_generation_prompts_list[sc_idx]=prompt_motion_vid if gen_as_vid_final else prompt_base_img
88
  fn_base_asset=f"scene_{sc_data_dict.get('scene_number',sc_idx+1)}_asset_v{asset_v}"
89
+ rwy_dur=sc_data_dict.get('video_clip_duration_estimate_secs_감독',sc_data_dict.get('user_scene_duration_secs',DEFAULT_SCENE_DURATION_SECS));rwy_dur=max(1,rwy_dur)
90
  asset_res_dict=st.session_state.visual_content_engine.generate_scene_asset(image_generation_prompt_text=prompt_base_img,motion_prompt_text_for_video=prompt_motion_vid,scene_data_dict=sc_data_dict,scene_identifier_fn_base=fn_base_asset,generate_as_video_clip_flag=gen_as_vid_final,runway_target_dur_val=rwy_dur)
91
  st.session_state.project_generated_assets_info_list[sc_idx]=asset_res_dict
92
  if asset_res_dict and asset_res_dict.get('prompt_used')and st.session_state.project_scene_generation_prompts_list[sc_idx]!=asset_res_dict['prompt_used']:st.session_state.project_scene_generation_prompts_list[sc_idx]=asset_res_dict['prompt_used']
 
98
  else: st.sidebar.markdown("## 🎬 CineGen AI Ultra+"); logger.warning("assets/logo.png not found.")
99
  st.markdown("### Creative Seed")
100
  sb_user_idea = st.text_area("Core Idea:", "Lone wanderer, mythical oasis...", height=100, key="sb_user_idea_u")
101
+ sb_genre = st.selectbox("Genre:", ["Post-Apocalyptic", "Sci-Fi"], index=0, key="sb_genre_u")
102
+ sb_mood = st.selectbox("Mood:", ["Hopeful yet Desperate", "Mysterious"], index=0, key="sb_mood_u")
103
+ sb_num_scenes = st.slider("Key Scenes:", 1, 3, 1, key="sb_num_scenes_u")
104
  sb_guidance_opts = {"Standard": "standard", "Artistic": "more_artistic", "Experimental": "experimental_narrative"}
105
  sb_guidance_key = st.selectbox("AI Director Style:", list(sb_guidance_opts.keys()), key="sb_guidance_u")
106
  sb_actual_guidance = sb_guidance_opts[sb_guidance_key]
 
111
  else:
112
  with st.status("AI Director is envisioning your masterpiece...", expanded=True) as main_status_op:
113
  try:
114
+ main_status_op.write("P1: Crafting treatment... πŸ“œ"); logger.info("APP: P1 - Treatment Gen.")
115
  prompt_treat = create_cinematic_treatment_prompt(sb_user_idea, sb_genre, sb_mood, sb_num_scenes, sb_actual_guidance)
116
  raw_treat_list = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_treat)
117
  if not isinstance(raw_treat_list, list) or not raw_treat_list: raise ValueError("Gemini invalid scene list.")
 
125
  main_status_op.write("P2: Creating assets..."); logger.info("APP: P2 - Asset Gen.")
126
  success_assets = 0
127
  for i, scene_item in enumerate(st.session_state.project_story_treatment_scenes_list):
128
+ sc_n_log = scene_item.get('scene_number', i+1); main_status_op.write(f" Asset S{sc_n_log}..."); logger.info(f" APP: Asset S{sc_n_log}.")
129
  if generate_asset_for_scene_in_app(i, scene_item, asset_v=1): success_assets += 1
130
  lbl_p2="Assets OK! "; nxt_st="running"
131
+ if success_assets==0 and num_gen_sc>0: logger.error("APP:Asset FAIL all.");lbl_p2="Asset FAIL all.";nxt_st="error";main_status_op.update(label=lbl_p2,state=nxt_st,expanded=True);st.stop()
132
+ elif success_assets<num_gen_sc: logger.warning(f"APP:Assets partial({success_assets}/{num_gen_sc}).");lbl_p2=f"Assets partial({success_assets}/{num_gen_sc}). "
133
  main_status_op.update(label=f"{lbl_p2}Narration...", state=nxt_st);
134
  if nxt_st=="error":st.stop()
135
  main_status_op.write("P3: Narration script..."); logger.info("APP: P3 - Narr Script.")
 
139
  main_status_op.write("P4: Voice synth..."); logger.info("APP: P4 - Voice Synth.")
140
  st.session_state.project_overall_narration_audio_path=st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text)
141
  fin_lbl="All ready! Review storyboard.πŸš€";fin_st="complete"
142
+ if not st.session_state.project_overall_narration_audio_path: fin_lbl=f"{lbl_p2}Storyboard (Voice fail).";logger.warning("APP:Narr audio fail.")
143
  else:logger.info("APP:Narr audio OK.")
144
  main_status_op.update(label=fin_lbl,state=fin_st,expanded=False)
145
+ except ValueError as e_val_main: logger.error(f"APP:ValueError:{e_val_main}",exc_info=True); main_status_op.update(label=f"Data/Resp Err:{e_val_main}",state="error",expanded=True);
146
+ except TypeError as e_type_main: logger.error(f"APP:TypeError:{e_type_main}",exc_info=True); main_status_op.update(label=f"Type Err:{e_type_main}",state="error",expanded=True);
147
+ except Exception as e_unhandled_main_flow: logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_unhandled_main_flow}", exc_info=True); main_status_op.update(label=f"Unexpected Error: {e_unhandled_main_flow}", state="error", expanded=True);
148
 
 
149
  with st.expander("Define Characters", expanded=False):
150
+ sb_char_name = st.text_input("Character Name", key="sb_char_name_unique_char_main"); sb_char_desc = st.text_area("Visual Description", key="sb_char_desc_unique_char_main", height=100)
151
+ if st.button("Save Character", key="sb_add_char_unique_char_main"):
152
  if sb_char_name and sb_char_desc: st.session_state.project_character_definitions_map[sb_char_name.strip().lower()] = sb_char_desc.strip(); st.success(f"Char '{sb_char_name.strip()}' saved.")
153
  else: st.warning("Name and description needed.")
154
  if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.project_character_definitions_map.items()]
155
  with st.expander("Global Style Overrides", expanded=False):
156
  sb_style_presets = { "Default": "", "Noir": "gritty neo-noir...", "Fantasy": "epic fantasy...", "Sci-Fi": "analog sci-fi..."}
157
+ sb_selected_preset = st.selectbox("Base Style Preset:", list(sb_style_presets.keys()), key="sb_style_preset_unique_global_main")
158
+ sb_custom_keywords = st.text_area("Additional Custom Keywords:", key="sb_custom_style_unique_global_main", height=80)
159
  sb_curr_global_style = st.session_state.project_global_style_keywords_str
160
+ if st.button("Apply Global Styles", key="sb_apply_styles_unique_global_main"):
161
+ final_style = sb_style_presets[sb_selected_preset];
162
+ if sb_custom_keywords.strip(): final_style = f"{final_style}, {sb_custom_keywords.strip()}" if final_style else sb_custom_keywords.strip()
163
+ st.session_state.project_global_style_keywords_str = final_style.strip(); sb_curr_global_style = final_style.strip()
164
  if sb_curr_global_style: st.success("Global styles applied!")
165
  else: st.info("Global styles cleared.")
166
  if sb_curr_global_style: st.caption(f"Active: \"{sb_curr_global_style}\"")
167
  with st.expander("Voice & Narration Style", expanded=False):
168
+ sb_engine_default_voice = "Rachel"
169
+ if hasattr(st.session_state, 'visual_content_engine'): sb_engine_default_voice = st.session_state.visual_content_engine.elevenlabs_voice_id
170
+ sb_user_voice_id = st.text_input("11L Voice ID (override):", value=sb_engine_default_voice, key="sb_el_voice_id_override_unique_global_main")
171
+ sb_narration_styles = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
172
+ sb_selected_narr_style = st.selectbox("Narration Script Style:", list(sb_narration_styles.keys()), key="sb_narr_style_sel_unique_global_main", index=0)
173
+ if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_global_main"):
174
+ final_el_voice_id = sb_user_voice_id.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel")
175
+ if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_el_voice_id
176
+ st.session_state.selected_voice_style_for_generation = sb_narration_styles[sb_selected_narr_style]
177
+ st.success(f"Narrator Voice: {final_el_voice_id}. Script Style: {sb_selected_narr_style}")
178
+ logger.info(f"User updated 11L Voice ID: {final_el_voice_id}, Narr Style: {sb_selected_narr_style}")
179
 
180
  st.header("🎬 Cinematic Storyboard & Treatment")
181
  if st.session_state.project_narration_script_text:
 
183
 
184
  if not st.session_state.project_story_treatment_scenes_list: st.info("Use the sidebar to generate your cinematic treatment.")
185
  else:
186
+ for i_main_display, scene_content_item_display in enumerate(st.session_state.project_story_treatment_scenes_list):
187
+ scene_num_for_display = scene_content_item_display.get('scene_number', i_main_display + 1)
188
+ scene_title_for_display_main = scene_content_item_display.get('scene_title', 'Untitled Scene')
189
+ key_base_main_area_widgets = f"s{scene_num_for_display}_main_widgets_loop_v3_{i_main_display}"
190
 
191
+ if "director_note" in scene_content_item_display and scene_content_item_display['director_note']: st.info(f"🎬 Director Note S{scene_num_for_display}: {scene_content_item_display['director_note']}")
192
+ st.subheader(f"SCENE {scene_num_for_display}: {scene_title_for_display_main.upper()}");
193
+
194
+ # <<< CORRECTED COLUMN VARIABLE NAMES FOR THIS BLOCK >>>
195
+ treatment_display_column, visual_display_column = st.columns([0.45, 0.55])
196
 
197
+ with treatment_display_column: # Use the correctly defined variable
198
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
199
+ st.markdown(f"**Beat:** {scene_content_item_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_content_item_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_content_item_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_content_item_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_content_item_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_content_item_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_content_item_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_content_item_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_content_item_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
200
  st.markdown("##### Shot, Pacing & Asset Controls")
201
+ ui_shot_type = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_shot_type', DEFAULT_SHOT_TYPE)
202
  try: ui_shot_idx = SHOT_TYPES_OPTIONS.index(ui_shot_type)
203
  except ValueError: ui_shot_idx = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
204
+ new_ui_shot = st.selectbox("Dominant Shot Type:", SHOT_TYPES_OPTIONS, index=ui_shot_idx, key=f"shot_type_{key_base_main_area_widgets}")
205
+ if new_ui_shot != ui_shot_type: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type'] = new_ui_shot
206
+ ui_dur = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
207
+ new_ui_dur = st.number_input("Scene Duration (s):", 1, 300, ui_dur, 1, key=f"duration_{key_base_main_area_widgets}")
208
+ if new_ui_dur != ui_dur: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs'] = new_ui_dur
209
+ ui_asset_type = st.session_state.project_story_treatment_scenes_list[i_main_display].get('user_selected_asset_type', "Auto (Director's Choice)")
210
  try: ui_asset_idx = ASSET_TYPE_OPTIONS.index(ui_asset_type)
211
  except ValueError: ui_asset_idx = 0
212
+ new_ui_asset = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=ui_asset_idx, key=f"asset_type_{key_base_main_area_widgets}")
213
+ if new_ui_asset != ui_asset_type: st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type'] = new_ui_asset
214
  st.markdown("---")
215
+ prompt_asset_disp_main = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else None
216
  if prompt_asset_disp_main:
217
  with st.popover("πŸ‘οΈ View Asset Gen Prompt"): st.markdown(f"**Prompt used:**"); st.code(prompt_asset_disp_main, language='text')
218
+ px_q_disp_main = scene_content_item_display.get('pexels_search_query_감독', None)
219
  if px_q_disp_main: st.caption(f"Pexels Fallback: `{px_q_disp_main}`")
220
 
221
+ with visual_display_column: # <<< CORRECTED VARIABLE NAME >>>
222
+ asset_info_main_disp = st.session_state.project_generated_assets_info_list[i_main_display] if i_main_display < len(st.session_state.project_generated_assets_info_list) else None
223
  if asset_info_main_disp and not asset_info_main_disp.get('error') and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
224
+ path_asset_main = asset_info_main_disp['path']; type_asset_main = asset_info_main_disp.get('type','image')
225
+ if type_asset_main == 'image': st.image(path_asset_main, caption=f"S{scene_num_for_display} ({type_asset_main}): {scene_title_for_display_main}")
226
  elif type_asset_main == 'video':
227
  try:
228
  with open(path_asset_main,'rb') as vid_f_main: vid_b_main = vid_f_main.read()
229
+ st.video(vid_b_main, format="video/mp4", start_time=0); st.caption(f"S{scene_num_for_display} ({type_asset_main}): {scene_title_for_display_main}")
230
  except Exception as e_vid_disp_main_area: st.error(f"Error displaying video {path_asset_main}: {e_vid_disp_main_area}"); logger.error(f"Display video error: {e_vid_disp_main_area}", exc_info=True)
231
+ else: st.warning(f"Unknown asset type '{type_asset_main}' S{scene_num_for_display}.")
232
  else:
233
  if st.session_state.project_story_treatment_scenes_list:
234
  err_msg_disp_main_area = asset_info_main_disp.get('error_message', 'Visual pending/failed.') if asset_info_main_disp else 'Visual pending/failed.'
235
  st.caption(err_msg_disp_main_area)
236
 
237
+ with st.popover(f"✏️ Edit S{scene_num_for_display} Treatment"):
238
+ feedback_treat_regen_in = st.text_area("Changes to treatment:", key=f"treat_fb_pop_main_{key_base_main_area_widgets}", height=150)
239
+ if st.button(f"πŸ”„ Update S{scene_num_for_display} Treatment", key=f"regen_treat_btn_pop_main_{key_base_main_area_widgets}"):
240
  if feedback_treat_regen_in:
241
+ with st.status(f"Updating S{scene_num_for_display} Treatment & Asset...", expanded=True) as status_treat_upd_pop_main:
242
+ user_shot_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_shot_type']
243
+ user_dur_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_scene_duration_secs']
244
+ user_asset_pref = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type']
245
+ prompt_gemini_regen = create_scene_regeneration_prompt(scene_content_item_display, feedback_treat_regen_in, st.session_state.project_story_treatment_scenes_list)
 
246
  try:
247
+ updated_scene_gemini = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_gemini_regen)
248
+ final_updated_scene = {**updated_scene_gemini}
249
+ final_updated_scene['user_shot_type']=user_shot_pref; final_updated_scene['user_scene_duration_secs']=user_dur_pref; final_updated_scene['user_selected_asset_type']=user_asset_pref
250
+ st.session_state.project_story_treatment_scenes_list[i_main_display] = final_updated_scene
251
  status_treat_upd_pop_main.update(label="Treatment updated! Regenerating asset...", state="running")
252
+ ver_asset_regen = 1
253
  if asset_info_main_disp and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
254
+ try: base_fn_regen,_=os.path.splitext(os.path.basename(asset_info_main_disp['path'])); ver_asset_regen = int(base_fn_regen.split('_v')[-1])+1 if '_v' in base_fn_regen else 2
255
+ except: ver_asset_regen = 2
256
+ if generate_asset_for_scene_in_app(i_main_display, final_updated_scene, asset_v=ver_asset_regen, user_asset_type_ui=user_asset_pref): status_treat_upd_pop_main.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
257
  else: status_treat_upd_pop_main.update(label="Treatment updated, asset regen failed.", state="complete", expanded=False)
258
  st.rerun()
259
  except Exception as e_treat_regen_main_loop_pop: status_treat_upd_pop_main.update(label=f"Error: {e_treat_regen_main_loop_pop}", state="error"); logger.error(f"Scene treatment regen error: {e_treat_regen_main_loop_pop}", exc_info=True)
260
  else: st.warning("Please provide feedback for treatment.")
261
 
262
+ with st.popover(f"🎨 Edit S{scene_num_for_display} Visual Prompt/Asset"):
263
+ prompt_edit_disp_visual_pop = st.session_state.project_scene_generation_prompts_list[i_main_display] if i_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt."
264
  st.caption("Current Asset Generation Prompt:"); st.code(prompt_edit_disp_visual_pop, language='text')
265
+ feedback_vis_asset_regen_input_pop = st.text_area("Describe changes for visual asset:", key=f"visual_fb_input_pop_main_{key_base_main_area_widgets}", height=150)
266
+ if st.button(f"πŸ”„ Update S{scene_num_for_display} Asset", key=f"regen_visual_btn_pop_main_{key_base_main_area_widgets}"):
267
  if feedback_vis_asset_regen_input_pop:
268
+ with st.status(f"Refining prompt & asset for S{scene_num_for_display}...", expanded=True) as status_vis_asset_regen_op_pop_main:
269
+ user_asset_type_choice_pop_viz = st.session_state.project_story_treatment_scenes_list[i_main_display]['user_selected_asset_type']
270
+ is_video_for_regen_pop_viz = (user_asset_type_choice_pop_viz == "Video Clip") or (user_asset_type_choice_pop_viz == "Auto (Director's Choice)" and scene_content_item_display.get('suggested_asset_type_감독') == 'video_clip')
271
  newly_constructed_asset_prompt_regen_pop_viz = ""
272
  if not is_video_for_regen_pop_viz:
273
+ gemini_refinement_prompt_viz_pop_final = create_visual_regeneration_prompt(prompt_edit_disp_visual_pop, feedback_vis_asset_regen_input_pop, scene_content_item_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str)
274
+ try: newly_constructed_asset_prompt_regen_pop_viz = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz_pop_final); st.session_state.project_scene_generation_prompts_list[i_main_display] = newly_constructed_asset_prompt_regen_pop_viz; status_vis_asset_regen_op_pop_main.update(label="Image prompt refined! Regenerating asset...", state="running")
275
  except Exception as e_gem_refine_pop_main: status_vis_asset_regen_op_pop_main.update(label=f"Error refining prompt: {e_gem_refine_pop_main}", state="error"); logger.error(f"Visual prompt refinement error: {e_gem_refine_pop_main}", exc_info=True); continue
276
  else:
277
+ newly_constructed_asset_prompt_regen_pop_viz = construct_text_to_video_prompt_for_gen4(scene_content_item_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_main_display] = newly_constructed_asset_prompt_regen_pop_viz; status_vis_asset_regen_op_pop_main.update(label="Video prompt reconstructed! Regenerating asset...", state="running")
278
  if not newly_constructed_asset_prompt_regen_pop_viz: status_vis_asset_regen_op_pop_main.update(label="Prompt construction failed.", state="error"); continue
279
  ver_vis_asset_regen_pop_main = 1
280
  if asset_info_main_disp and asset_info_main_disp.get('path') and os.path.exists(asset_info_main_disp['path']):
281
  try: base_fn_viz_pop_main,_=os.path.splitext(os.path.basename(asset_info_main_disp['path'])); ver_vis_asset_regen_pop_main = int(base_fn_viz_pop_main.split('_v')[-1])+1 if '_v' in base_fn_viz_pop_main else 2
282
  except: ver_vis_asset_regen_pop_main = 2
283
+ if generate_asset_for_scene_in_app(i_main_display, st.session_state.project_story_treatment_scenes_list[i_main_display], asset_ver_num=ver_vis_asset_regen_pop_main, user_asset_type_ui=user_asset_type_choice_pop_viz): status_vis_asset_regen_op_pop_main.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False)
284
  else: status_vis_asset_regen_op_pop_main.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
285
  st.rerun()
286
  else: st.warning("Please provide feedback for visual asset regeneration.")
287
  st.markdown("---")
288
 
289
  if st.session_state.project_story_treatment_scenes_list and any(asset_info_item_vid and not asset_info_item_vid.get('error') and asset_info_item_vid.get('path') for asset_info_item_vid in st.session_state.project_generated_assets_info_list if asset_info_item_vid is not None):
290
+ if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique_4", type="primary", use_container_width=True):
291
+ with st.status("Assembling Ultra Animatic...", expanded=True) as status_video_assembly_final_op_main:
292
+ assets_for_final_vid_assembly_list_main = []
293
+ for i_vid_assembly_main_loop, scene_data_for_vid_assembly_main in enumerate(st.session_state.project_story_treatment_scenes_list):
294
+ asset_info_current_scene_for_vid_main = st.session_state.project_generated_assets_info_list[i_vid_assembly_main_loop] if i_vid_assembly_main_loop < len(st.session_state.project_generated_assets_info_list) else None
295
+ if asset_info_current_scene_for_vid_main and not asset_info_current_scene_for_vid_main.get('error') and asset_info_current_scene_for_vid_main.get('path') and os.path.exists(asset_info_current_scene_for_vid_main['path']):
296
+ assets_for_final_video_assembly_list_main.append({'path': asset_info_current_scene_for_vid_main['path'], 'type': asset_info_current_scene_for_vid_main.get('type', 'image'), 'scene_num': scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1), 'key_action': scene_data_for_vid_assembly_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_assembly_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
297
+ status_video_assembly_final_op_main.write(f"Adding S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1)} ({asset_info_current_scene_for_vid_main.get('type')}).")
298
+ else: logger.warning(f"Skipping S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop+1)} for video: No valid asset.")
299
+ if assets_for_final_video_assembly_list_main:
300
+ status_video_assembly_final_op_main.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets")
301
+ st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list_main, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24)
302
+ if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op_main.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons()
303
+ else: status_video_assembly_final_op_main.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.")
304
+ else: status_video_assembly_final_op_main.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.")
305
  elif st.session_state.project_story_treatment_scenes_list: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.")
306
 
307
  if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path):
308
  st.header("🎬 Generated Cinematic Animatic");
309
  try:
310
+ with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display_main: final_video_bytes_for_display_main = final_video_file_obj_display_main.read()
311
+ st.video(final_video_bytes_for_display_main, format="video/mp4")
312
+ st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display_main, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique_4" )
313
+ except Exception as e_final_video_display_op_main_area: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main_area}", exc_info=True)
314
 
315
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")