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Update app.py

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  1. app.py +365 -293
app.py CHANGED
@@ -1,5 +1,31 @@
1
  # app.py
2
  import streamlit as st
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3
  from core.gemini_handler import GeminiHandler
4
  from core.visual_engine import VisualEngine
5
  from core.prompt_engineering import (
@@ -10,25 +36,14 @@ from core.prompt_engineering import (
10
  create_scene_regeneration_prompt,
11
  create_visual_regeneration_prompt
12
  )
13
- import os
14
- import logging
15
-
16
- # --- Mitigate Streamlit PermissionError on Hugging Face Spaces ---
17
- # Streamlit tries to write to ~/.streamlit or /.streamlit.
18
- # By setting global. Ο„ΟŒΟ„Ξ΅SIMIT_CONFIG_DIR or specific telemetry flags,
19
- # we can sometimes avoid this. A common fix is to disable telemetry.
20
- # However, the error specifically mentions '/.streamlit', which is root.
21
- # Setting STREAMLIT_HOME in Dockerfile is a more robust fix for this specific path.
22
- # If that's not enough, disabling usage stats collection is a good fallback.
23
- if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
24
- os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
25
- # Also, ensure Streamlit doesn't try to create a global config dir if HOME is weird
26
- if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"): # Common for HF
27
- os.environ["STREAMLIT_HOME"] = "/app/.streamlit_config" # Use a writable path within the app dir
28
 
29
- # --- Configuration & Initialization ---
30
  st.set_page_config(page_title="CineGen AI Ultra+", layout="wide", initial_sidebar_state="expanded")
31
- logging.basicConfig(level=logging.DEBUG, format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
 
 
 
 
32
  logger = logging.getLogger(__name__)
33
 
34
  # --- Global Definitions ---
@@ -37,325 +52,382 @@ DEFAULT_SCENE_DURATION_SECS = 5
37
  DEFAULT_SHOT_TYPE = "Director's Choice"
38
  ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"]
39
 
 
40
  def load_api_key(key_name_streamlit, key_name_env, service_name):
41
- key = None; secrets_available = hasattr(st, 'secrets')
 
42
  try:
43
  if secrets_available and key_name_streamlit in st.secrets:
44
- key = st.secrets[key_name_streamlit]
45
- if key: logger.info(f"{service_name} API Key found in Streamlit secrets.")
46
- except Exception as e: logger.warning(f"Could not access st.secrets for {key_name_streamlit}: {e}")
47
- if not key and key_name_env in os.environ:
48
- key = os.environ[key_name_env]
49
- if key: logger.info(f"{service_name} API Key found in environment variable.")
50
- if not key: logger.warning(f"{service_name} API Key NOT FOUND for {service_name}. Related features may be disabled or use fallbacks.")
51
- return key
52
-
53
- if 'services_initialized' not in st.session_state:
54
- logger.info("Initializing services and API keys for the first time this session...")
55
- st.session_state.GEMINI_API_KEY = load_api_key("GEMINI_API_KEY", "GEMINI_API_KEY", "Gemini")
56
- st.session_state.OPENAI_API_KEY = load_api_key("OPENAI_API_KEY", "OPENAI_API_KEY", "OpenAI/DALL-E")
57
- st.session_state.ELEVENLABS_API_KEY = load_api_key("ELEVENLABS_API_KEY", "ELEVENLABS_API_KEY", "ElevenLabs")
58
- st.session_state.PEXELS_API_KEY = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels")
59
- st.session_state.ELEVENLABS_VOICE_ID_CONFIG = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID")
60
- st.session_state.RUNWAY_API_KEY = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML")
61
-
62
- if not st.session_state.GEMINI_API_KEY: st.error("CRITICAL: Gemini API Key missing!"); logger.critical("Gemini API Key missing."); st.stop()
63
- try: st.session_state.gemini_handler = GeminiHandler(api_key=st.session_state.GEMINI_API_KEY); logger.info("GeminiHandler initialized.")
64
- except Exception as e: st.error(f"Failed to init GeminiHandler: {e}"); logger.critical(f"GeminiHandler init failed: {e}", exc_info=True); st.stop()
 
 
 
 
65
  try:
66
- default_voice_id_el = "Rachel"; configured_voice_id_el = st.session_state.ELEVENLABS_VOICE_ID_CONFIG or default_voice_id_el
67
- st.session_state.visual_engine = VisualEngine(output_dir="temp_cinegen_media", default_elevenlabs_voice_id=configured_voice_id_el)
68
- st.session_state.visual_engine.set_openai_api_key(st.session_state.OPENAI_API_KEY)
69
- st.session_state.visual_engine.set_elevenlabs_api_key(st.session_state.ELEVENLABS_API_KEY, voice_id_from_secret=st.session_state.ELEVENLABS_VOICE_ID_CONFIG)
70
- st.session_state.visual_engine.set_pexels_api_key(st.session_state.PEXELS_API_KEY)
71
- st.session_state.visual_engine.set_runway_api_key(st.session_state.RUNWAY_API_KEY)
72
- logger.info("VisualEngine initialized and API keys set.")
73
- except Exception as e: st.error(f"Failed to init VisualEngine: {e}"); logger.critical(f"VisualEngine init/key setting failed: {e}", exc_info=True); st.warning("VisualEngine critical setup issue.")
74
- st.session_state.services_initialized = True; logger.info("Service initialization complete.")
75
-
76
- for key_ss, default_val_ss in [ ('story_treatment_scenes', []), ('scene_generation_prompts', []), ('generated_scene_assets_info', []), ('video_path', None), ('character_definitions', {}), ('global_style_additions', ""), ('overall_narration_audio_path', None), ('narration_script_display', "")]:
77
- if key_ss not in st.session_state: st.session_state[key_ss] = default_val_ss
78
-
79
- def initialize_new_project_state():
80
- st.session_state.story_treatment_scenes = []; st.session_state.scene_generation_prompts = []; st.session_state.generated_scene_assets_info = []
81
- st.session_state.video_path, st.session_state.overall_narration_audio_path, st.session_state.narration_script_display = None, None, ""
82
- logger.info("New project state initialized.")
83
-
84
- def generate_asset_for_scene_wrapper(scene_idx, scene_data_item_for_asset, version_num=1, user_selected_asset_type_override="Auto (Director's Choice)"): # Renamed scene_data
85
- generate_as_video_clip_final = False
86
- gemini_suggested_asset_type = scene_data_item_for_asset.get('suggested_asset_type_감독', 'image').lower()
87
- if user_selected_asset_type_override == "Image": generate_as_video_clip_final = False
88
- elif user_selected_asset_type_override == "Video Clip": generate_as_video_clip_final = True
89
- elif user_selected_asset_type_override == "Auto (Director's Choice)": generate_as_video_clip_final = (gemini_suggested_asset_type == "video_clip")
90
 
91
- image_gen_prompt_text = construct_dalle_prompt(scene_data_item_for_asset, st.session_state.character_definitions, st.session_state.global_style_additions)
92
- motion_gen_prompt_text = ""
93
- if generate_as_video_clip_final:
94
- motion_gen_prompt_text = construct_text_to_video_prompt_for_gen4(scene_data_item_for_asset, st.session_state.global_style_additions)
95
- if not motion_gen_prompt_text: motion_gen_prompt_text = scene_data_item_for_asset.get('video_clip_motion_description_감독', "subtle ambient motion"); logger.warning(f"S{scene_data_item_for_asset.get('scene_number', scene_idx+1)}: Empty motion prompt, using default.")
96
-
97
- if not image_gen_prompt_text: logger.error(f"Base image prompt construction failed for S{scene_data_item_for_asset.get('scene_number', scene_idx+1)}"); return False
98
- while len(st.session_state.scene_generation_prompts) <= scene_idx: st.session_state.scene_generation_prompts.append("")
99
- while len(st.session_state.generated_scene_assets_info) <= scene_idx: st.session_state.generated_scene_assets_info.append(None)
100
- st.session_state.scene_generation_prompts[scene_idx] = motion_gen_prompt_text if generate_as_video_clip_final else image_gen_prompt_text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
101
 
102
- filename_base_for_asset = f"scene_{scene_data_item_for_asset.get('scene_number', scene_idx+1)}_asset_v{version_num}"
103
- runway_dur_for_scene = scene_data_item_for_asset.get('video_clip_duration_estimate_secs_감독', scene_data_item_for_asset.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS))
104
- if runway_dur_for_scene <= 0 : runway_dur_for_scene = DEFAULT_SCENE_DURATION_SECS
105
-
106
- asset_result_dict = st.session_state.visual_engine.generate_scene_asset(
107
- image_generation_prompt_text=image_gen_prompt_text,
108
- motion_prompt_text_for_video=motion_gen_prompt_text,
109
- scene_data_dict=scene_data_item_for_asset, # <<< CHANGED 'scene_data' TO 'scene_data_dict'
110
- scene_identifier_fn_base=filename_base_for_asset,
111
- generate_as_video_clip_flag=generate_as_video_clip_final, # Renamed for clarity
112
- runway_target_dur_val=runway_dur_for_scene # Renamed for clarity
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
113
  )
114
- st.session_state.generated_scene_assets_info[scene_idx] = asset_result_dict
115
- if asset_result_dict and asset_result_dict.get('prompt_used'): st.session_state.scene_generation_prompts[scene_idx] = asset_result_dict['prompt_used']
 
 
116
 
117
- if asset_result_dict and not asset_result_dict['error'] and asset_result_dict.get('path') and os.path.exists(asset_result_dict['path']):
118
- logger.info(f"Asset ({asset_result_dict.get('type')}) generated for S{scene_data_item_for_asset.get('scene_number', scene_idx+1)}: {os.path.basename(asset_result_dict['path'])}")
119
  return True
120
  else:
121
- err_msg_asset = asset_result_dict.get('error_message', 'Unknown error') if asset_result_dict else 'Asset result is None'
122
- logger.warning(f"Asset gen FAILED for S{scene_data_item_for_asset.get('scene_number', scene_idx+1)}. Type: {'Video' if generate_as_video_clip_final else 'Image'}. Err: {err_msg_asset}")
123
- if not st.session_state.generated_scene_assets_info[scene_idx] or not st.session_state.generated_scene_assets_info[scene_idx]['error']:
124
- st.session_state.generated_scene_assets_info[scene_idx] = {'path': None, 'type': 'none', 'error': True, 'error_message': err_msg_asset, 'prompt_used': st.session_state.scene_generation_prompts[scene_idx]}
125
  return False
126
 
127
- # --- UI Sidebar ---
128
  with st.sidebar:
129
- st.title("🎬 CineGen AI Ultra+")
 
130
  st.markdown("### Creative Seed")
131
- user_idea_input = st.text_area("Core Story Idea / Theme:", "A lone wanderer searches for a mythical oasis in a vast, post-apocalyptic desert, haunted by mirages and mechanical scavengers.", height=120, key="user_idea_main_v5_sb_unique")
132
- genre_selection = st.selectbox("Primary Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="genre_main_v5_sb_unique")
133
- mood_selection = st.selectbox("Overall Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical & Lighthearted"], index=0, key="mood_main_v5_sb_unique")
134
- num_scenes_slider = st.slider("Number of Key Scenes:", 1, 10, 1, key="num_scenes_main_v5_sb_unique") # Default to 1 for faster testing
135
- creative_guidance_options_map = {"Standard Director": "standard", "Artistic Visionary": "more_artistic", "Experimental Storyteller": "experimental_narrative"}
136
- selected_creative_guidance_key_sb = st.selectbox("AI Creative Director Style:", options=list(creative_guidance_options_map.keys()), key="creative_guidance_select_v5_sb_unique")
137
- actual_creative_guidance_val = creative_guidance_options_map[selected_creative_guidance_key_sb]
138
-
139
- if st.button("🌌 Generate Cinematic Treatment", type="primary", key="generate_treatment_btn_v5_sb_unique", use_container_width=True):
140
- initialize_new_project_state()
141
- if not user_idea_input.strip(): st.warning("Please provide a story idea.")
142
  else:
143
- with st.status("AI Director is envisioning your masterpiece...", expanded=True) as status_op_main:
144
  try:
145
- status_op_main.write("Phase 1: Gemini crafting cinematic treatment... πŸ“œ"); logger.info("Phase 1: Cinematic Treatment Gen.")
146
- treatment_gen_prompt_gemini = create_cinematic_treatment_prompt(user_idea_input, genre_selection, mood_selection, num_scenes_slider, actual_creative_guidance_val)
147
- raw_treatment_result_list = st.session_state.gemini_handler.generate_story_breakdown(treatment_gen_prompt_gemini)
148
- if not isinstance(raw_treatment_result_list, list) or not raw_treatment_result_list: raise ValueError("Gemini returned invalid scene list format.")
149
- processed_scene_list_init = []
150
- for scene_from_gemini_init in raw_treatment_result_list:
151
- scene_from_gemini_init['user_shot_type'] = scene_from_gemini_init.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE)
152
- gemini_dur_est_init = scene_from_gemini_init.get('video_clip_duration_estimate_secs_감독', 0)
153
- scene_from_gemini_init['user_scene_duration_secs'] = gemini_dur_est_init if gemini_dur_est_init > 0 else DEFAULT_SCENE_DURATION_SECS
154
- scene_from_gemini_init['user_selected_asset_type'] = "Auto (Director's Choice)"
155
- processed_scene_list_init.append(scene_from_gemini_init)
156
- st.session_state.story_treatment_scenes = processed_scene_list_init
157
- num_generated_scenes_val = len(st.session_state.story_treatment_scenes)
158
- st.session_state.scene_generation_prompts = [""]*num_generated_scenes_val; st.session_state.generated_scene_assets_info = [None]*num_generated_scenes_val
159
- logger.info(f"Phase 1 complete. {num_generated_scenes_val} scenes."); status_op_main.update(label="Treatment complete! βœ… Generating visuals...", state="running")
160
-
161
- status_op_main.write("Phase 2: Creating visual assets (Image/Video)... πŸ–ΌοΈπŸŽ¬"); logger.info("Phase 2: Visual Asset Gen.")
162
- successful_asset_count_val = 0
163
- for i_scene_init, scene_data_item_init in enumerate(st.session_state.story_treatment_scenes):
164
- scene_num_display_init = scene_data_item_init.get('scene_number', i_scene_init+1)
165
- status_op_main.write(f" Asset for Scene {scene_num_display_init}..."); logger.info(f" Processing asset for Scene {scene_num_display_init}.")
166
- if generate_asset_for_scene_wrapper(i_scene_init, scene_data_item_init, version_num=1): successful_asset_count_val += 1
 
 
 
167
 
168
- status_label_phase2_val = "Visual assets ready! "; next_op_state_val = "running"
169
- if successful_asset_count_val == 0 and num_generated_scenes_val > 0:
170
- logger.error("Asset gen failed for all scenes."); status_label_phase2_val = "Asset gen FAILED for all scenes."; next_op_state_val="error";
171
- status_op_main.update(label=status_label_phase2_val, state=next_op_state_val, expanded=True); st.stop()
172
- elif successful_asset_count_val < num_generated_scenes_val: logger.warning(f"Assets partially generated ({successful_asset_count_val}/{num_generated_scenes_val})."); status_label_phase2_val = f"Assets partially generated ({successful_asset_count_val}/{num_generated_scenes_val}). "
173
- status_op_main.update(label=f"{status_label_phase2_val}Generating narration script...", state=next_op_state_val)
174
- if next_op_state_val == "error": st.stop()
175
-
176
- status_op_main.write("Phase 3: Generating narration script..."); logger.info("Phase 3: Narration Script Gen.")
177
- voice_style_for_narration_prompt_val = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer")
178
- narration_gen_prompt_val = create_narration_script_prompt_enhanced(st.session_state.story_treatment_scenes, mood_selection, genre_selection, voice_style_for_narration_prompt_val)
179
- st.session_state.narration_script_display = st.session_state.gemini_handler.generate_image_prompt(narration_gen_prompt_val)
180
- logger.info("Narration script generated."); status_op_main.update(label="Narration script ready! Synthesizing voice...", state="running")
181
- status_op_main.write("Phase 4: Synthesizing voice (ElevenLabs)... πŸ”Š"); logger.info("Phase 4: Voice Synthesis.")
182
- st.session_state.overall_narration_audio_path = st.session_state.visual_engine.generate_narration_audio(st.session_state.narration_script_display)
183
- final_status_label_val = "All components ready! Storyboard below. πŸš€"; final_op_state_val = "complete"
184
- if not st.session_state.overall_narration_audio_path: final_status_label_val = f"{status_label_phase2_val}Storyboard ready (Voiceover skipped or failed)."; logger.warning("Voiceover generation skipped/failed.")
185
- else: logger.info("Voiceover generated successfully.")
186
- status_op_main.update(label=final_status_label_val, state=final_op_state_val, expanded=False)
187
- except ValueError as ve_err_main: logger.error(f"ValueError in main gen: {ve_err_main}", exc_info=True); status_op_main.update(label=f"Input/Gemini response error: {ve_err_main}", state="error", expanded=True);
188
- except Exception as e_unhandled_main: logger.error(f"Unhandled Exception in main gen: {e_unhandled_main}", exc_info=True); status_op_main.update(label=f"Unexpected error: {e_unhandled_main}", state="error", expanded=True);
 
189
 
190
  with st.expander("Define Characters", expanded=False):
191
- # ... (Keep as before)
192
- char_name_input_sidebar = st.text_input("Character Name", key="char_name_sidebar_unique"); char_desc_input_sidebar = st.text_area("Visual Description", key="char_desc_sidebar_unique", height=100)
193
- if st.button("Save Character", key="add_char_sidebar_unique"):
194
- if char_name_input_sidebar and char_desc_input_sidebar: st.session_state.character_definitions[char_name_input_sidebar.strip().lower()] = char_desc_input_sidebar.strip(); st.success(f"Char '{char_name_input_sidebar.strip()}' saved.")
195
- else: st.warning("Name and description needed.")
196
- if st.session_state.character_definitions: st.caption("Current Characters:"); [st.markdown(f"**{k.title()}:** _{v}_") for k,v in st.session_state.character_definitions.items()]
 
197
  with st.expander("Global Style Overrides", expanded=False):
198
- # ... (Keep as before)
199
- style_presets_dict_sidebar = { "Default (Director's Choice)": "", "Hyper-Realistic Gritty Noir": "hyper-realistic gritty neo-noir...", "Surreal Dreamscape Fantasy": "surreal dreamscape...", "Vintage Analog Sci-Fi": "70s/80s analog sci-fi..."}
200
- selected_style_key_sidebar = st.selectbox("Base Style Preset:", options=list(style_presets_dict_sidebar.keys()), key="style_preset_sidebar_unique")
201
- custom_kw_input_sidebar = st.text_area("Additional Custom Style Keywords:", key="custom_style_sidebar_unique", height=80)
202
- current_global_style_val_sidebar = st.session_state.global_style_additions
203
- if st.button("Apply Global Styles", key="apply_styles_sidebar_unique"):
204
- final_style_str_sidebar = style_presets_dict_sidebar[selected_style_key_sidebar];
205
- if custom_kw_input_sidebar.strip(): final_style_str_sidebar = f"{final_style_str_sidebar}, {custom_kw_input_sidebar.strip()}" if final_style_str_sidebar else custom_kw_input_sidebar.strip()
206
- st.session_state.global_style_additions = final_style_str_sidebar.strip(); current_global_style_val_sidebar = final_style_str_sidebar.strip()
207
- if current_global_style_val_sidebar: st.success("Global styles applied!")
208
- else: st.info("Global style additions cleared.")
209
- if current_global_style_val_sidebar: st.caption(f"Active: \"{current_global_style_val_sidebar}\"")
 
210
  with st.expander("Voice & Narration Style", expanded=False):
211
- # ... (Keep as before)
212
- engine_default_voice_val = "Rachel"
213
- if hasattr(st.session_state, 'visual_engine') and st.session_state.visual_engine: engine_default_voice_val = st.session_state.visual_engine.elevenlabs_voice_id
214
- user_voice_id_override_input = st.text_input("ElevenLabs Voice ID (override):", value=engine_default_voice_val, key="el_voice_id_sidebar_unique")
215
- narration_styles_map_sidebar = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
216
- selected_narration_style_key_sidebar = st.selectbox("Narration Script Style:", list(narration_styles_map_sidebar.keys()), key="narr_style_sidebar_unique", index=0)
217
- if st.button("Set Narrator Voice & Style", key="set_voice_btn_sidebar_unique"):
218
- final_voice_id_el_sidebar = user_voice_id_override_input.strip() or st.session_state.get("ELEVENLABS_VOICE_ID_CONFIG", "Rachel")
219
- if hasattr(st.session_state, 'visual_engine'): st.session_state.visual_engine.elevenlabs_voice_id = final_voice_id_el_sidebar
220
- st.session_state.selected_voice_style_for_generation = narration_styles_map_sidebar[selected_narration_style_key_sidebar]
221
- st.success(f"Narrator Voice ID: {final_voice_id_el_sidebar}. Script Style: {selected_narration_style_key_sidebar}")
222
- logger.info(f"User updated 11L Voice ID: {final_voice_id_el_sidebar}, Script Style: {selected_narration_style_key_sidebar}")
223
 
224
  # --- Main Content Area ---
225
  st.header("🎬 Cinematic Storyboard & Treatment")
226
- if st.session_state.narration_script_display:
227
- with st.expander("πŸ“œ View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.narration_script_display}_")
228
 
229
- if not st.session_state.story_treatment_scenes: st.info("Use the sidebar to generate your cinematic treatment.")
230
  else:
231
- for i_main_loop_content, scene_content_item_display in enumerate(st.session_state.story_treatment_scenes): # Renamed loop variables
232
- scene_num_display_val = scene_content_item_display.get('scene_number', i_main_loop_content + 1)
233
- scene_title_display_val = scene_content_item_display.get('scene_title', 'Untitled Scene')
234
- key_base_for_widgets_main = f"s{scene_num_display_val}_{''.join(filter(str.isalnum, scene_title_display_val[:10]))}_main_content_{i_main_loop_content}" # Renamed for uniqueness
235
 
236
- if "director_note" in scene_content_item_display and scene_content_item_display['director_note']: st.info(f"🎬 Director Note S{scene_num_display_val}: {scene_content_item_display['director_note']}")
237
- st.subheader(f"SCENE {scene_num_display_val}: {scene_title_display_val.upper()}"); col_treatment_main, col_visual_main = st.columns([0.45, 0.55])
238
 
239
- with col_treatment_main:
240
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
241
  # (Display textual scene details - as before)
242
- st.markdown(f"**Beat:** {scene_content_item_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_content_item_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_content_item_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_content_item_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_content_item_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_content_item_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_content_item_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_content_item_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_content_item_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
243
  st.markdown("##### Shot, Pacing & Asset Controls")
244
- # (Shot Type, Scene Duration, Asset Type Override selectboxes - as before)
245
- current_user_shot_type_widget = st.session_state.story_treatment_scenes[i_main_loop_content].get('user_shot_type', DEFAULT_SHOT_TYPE)
246
- try: shot_type_idx_widget = SHOT_TYPES_OPTIONS.index(current_user_shot_type_widget)
247
- except ValueError: shot_type_idx_widget = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
248
- new_user_shot_type_widget = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=shot_type_idx_widget, key=f"shot_type_widget_{key_base_for_widgets_main}")
249
- if new_user_shot_type_widget != current_user_shot_type_widget: st.session_state.story_treatment_scenes[i_main_loop_content]['user_shot_type'] = new_user_shot_type_widget
250
- current_user_duration_widget = st.session_state.story_treatment_scenes[i_main_loop_content].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
251
- new_user_duration_widget = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=current_user_duration_widget, step=1, key=f"duration_widget_{key_base_for_widgets_main}")
252
- if new_user_duration_widget != current_user_duration_widget: st.session_state.story_treatment_scenes[i_main_loop_content]['user_scene_duration_secs'] = new_user_duration_widget
253
- current_user_asset_type_widget = st.session_state.story_treatment_scenes[i_main_loop_content].get('user_selected_asset_type', "Auto (Director's Choice)")
254
- try: asset_type_idx_widget = ASSET_TYPE_OPTIONS.index(current_user_asset_type_widget)
255
- except ValueError: asset_type_idx_widget = 0
256
- new_user_asset_type_widget = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=asset_type_idx_widget, key=f"asset_type_sel_{key_base_for_widgets_main}", help="Choose asset type. 'Auto' uses AI suggestion.")
257
- if new_user_asset_type_widget != current_user_asset_type_widget: st.session_state.story_treatment_scenes[i_main_loop_content]['user_selected_asset_type'] = new_user_asset_type_widget
258
  st.markdown("---")
259
- prompt_for_current_asset_display = st.session_state.scene_generation_prompts[i_main_loop_content] if i_main_loop_content < len(st.session_state.scene_generation_prompts) else None
260
- if prompt_for_current_asset_display:
261
- with st.popover("πŸ‘οΈ View Asset Generation Prompt"): st.markdown(f"**Prompt used:**"); st.code(prompt_for_current_asset_display, language='text')
262
- pexels_query_display_val = scene_content_item_display.get('pexels_search_query_감독', None)
263
- if pexels_query_display_val: st.caption(f"Pexels Fallback: `{pexels_query_display_val}`")
264
 
265
- with col_visual_main:
266
  # (Display logic for different asset types - as before)
267
- asset_info_for_display = st.session_state.generated_scene_assets_info[i_main_loop_content] if i_main_loop_content < len(st.session_state.generated_scene_assets_info) else None
268
- if asset_info_for_display and not asset_info_for_display.get('error') and asset_info_for_display.get('path') and os.path.exists(asset_info_for_display['path']):
269
- path_to_asset_display = asset_info_for_display['path']; type_of_asset_display = asset_info_for_display.get('type', 'image')
270
- if type_of_asset_display == 'image': st.image(path_to_asset_display, caption=f"S{scene_num_display_val} ({type_of_asset_display}): {scene_title_display_val}")
271
- elif type_of_asset_display == 'video':
272
  try:
273
- with open(path_to_asset_display, 'rb') as vf_read_main: video_bytes_content_main = vf_read_main.read()
274
- st.video(video_bytes_content_main, format="video/mp4", start_time=0); st.caption(f"S{scene_num_display_val} ({type_of_asset_display}): {scene_title_display_val}")
275
- except Exception as e_vid_disp_main: st.error(f"Error displaying video {path_to_asset_display}: {e_vid_disp_main}"); logger.error(f"Error displaying video: {e_vid_disp_main}", exc_info=True)
276
- else: st.warning(f"Unknown asset type '{type_of_asset_display}' for S{scene_num_display_val}.")
277
  else:
278
- if st.session_state.story_treatment_scenes:
279
- error_msg_display_main = asset_info_for_display.get('error_message', 'Visual pending/failed.') if asset_info_for_display else 'Visual pending/failed.'
280
- st.caption(error_msg_display_main)
281
 
282
- with st.popover(f"✏️ Edit S{scene_num_display_val} Treatment"):
283
- feedback_for_treatment_input = st.text_area("Changes to treatment:", key=f"treat_fb_{key_base_for_widgets_main}", height=150)
284
- if st.button(f"πŸ”„ Update S{scene_num_display_val} Treatment", key=f"regen_treat_btn_{key_base_for_widgets_main}"):
285
- if feedback_for_treatment_input:
286
- with st.status(f"Updating S{scene_num_display_val} Treatment & Asset...", expanded=True) as status_treat_regen_main:
287
- user_shot_type_pref_treat = st.session_state.story_treatment_scenes[i_main_loop_content]['user_shot_type']
288
- user_duration_pref_treat = st.session_state.story_treatment_scenes[i_main_loop_content]['user_scene_duration_secs']
289
- user_asset_type_pref_treat = st.session_state.story_treatment_scenes[i_main_loop_content]['user_selected_asset_type']
290
- regen_prompt_gemini_treat = create_scene_regeneration_prompt(scene_content_item_display, feedback_for_treatment_input, st.session_state.story_treatment_scenes)
 
291
  try:
292
- updated_scene_data_from_gemini_treat = st.session_state.gemini_handler.regenerate_scene_script_details(regen_prompt_gemini_treat)
293
- final_updated_scene_data_treat = {**updated_scene_data_from_gemini_treat}
294
- final_updated_scene_data_treat['user_shot_type'] = user_shot_type_pref_treat; final_updated_scene_data_treat['user_scene_duration_secs'] = user_duration_pref_treat; final_updated_scene_data_treat['user_selected_asset_type'] = user_asset_type_pref_treat
295
- st.session_state.story_treatment_scenes[i_main_loop_content] = final_updated_scene_data_treat
296
- status_treat_regen_main.update(label="Treatment updated! Regenerating asset...", state="running")
297
- version_num_asset_treat = 1
298
- if asset_info_for_display and asset_info_for_display.get('path') and os.path.exists(asset_info_for_display['path']):
299
- try: base_fn_treat,_=os.path.splitext(os.path.basename(asset_info_for_display['path'])); version_num_asset_treat = int(base_fn_treat.split('_v')[-1])+1 if '_v' in base_fn_treat else 2
300
- except: version_num_asset_treat = 2
301
- if generate_asset_for_scene_wrapper(i_main_loop_content, final_updated_scene_data_treat, version_num=version_num_asset_treat, user_selected_asset_type_override=user_asset_type_pref_treat): status_treat_regen_main.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
302
- else: status_treat_regen_main.update(label="Treatment updated, asset failed.", state="complete", expanded=False)
303
  st.rerun()
304
- except Exception as e_treat_regen_loop: status_treat_regen_main.update(label=f"Error: {e_treat_regen_loop}", state="error"); logger.error(f"Scene treatment regen error: {e_treat_regen_loop}", exc_info=True)
305
- else: st.warning("Please provide feedback for treatment.")
306
-
307
- with st.popover(f"🎨 Edit S{scene_num_display_val} Visual Prompt/Asset"):
308
- current_gen_prompt_edit_display = st.session_state.scene_generation_prompts[i_main_loop_content] if i_main_loop_content < len(st.session_state.scene_generation_prompts) else "No prompt."
309
- st.caption("Current Asset Generation Prompt:"); st.code(current_gen_prompt_edit_display, language='text')
310
- feedback_for_visual_input = st.text_area("Describe changes for the visual asset:", key=f"visual_fb_{key_base_for_widgets_main}", height=150)
311
- if st.button(f"πŸ”„ Update S{scene_num_display_val} Asset", key=f"regen_visual_btn_{key_base_for_widgets_main}"):
312
- if feedback_for_visual_input:
313
- with st.status(f"Refining prompt & asset for S{scene_num_display_val}...", expanded=True) as status_visual_regen_main:
314
- user_asset_type_choice_viz = st.session_state.story_treatment_scenes[i_main_loop_content]['user_selected_asset_type']
315
- is_video_type_for_regen = (user_asset_type_choice_viz == "Video Clip") or (user_asset_type_choice_viz == "Auto (Director's Choice)" and scene_content_item_display.get('suggested_asset_type_감독') == 'video_clip')
316
- newly_constructed_asset_prompt_regen = ""
317
- if not is_video_type_for_regen:
318
- gemini_refinement_prompt_viz = create_visual_regeneration_prompt(current_gen_prompt_edit_display, feedback_for_visual_input, scene_content_item_display, st.session_state.character_definitions, st.session_state.global_style_additions)
319
- try: newly_constructed_asset_prompt_regen = st.session_state.gemini_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz); st.session_state.scene_generation_prompts[i_main_loop_content] = newly_constructed_asset_prompt_regen; status_visual_regen_main.update(label="Image prompt refined! Regenerating asset...", state="running")
320
- except Exception as e_gemini_refine_viz: status_visual_regen_main.update(label=f"Error refining prompt: {e_gemini_refine_viz}", state="error"); logger.error(f"Visual prompt refinement error: {e_gemini_refine_viz}", exc_info=True); continue
321
- else:
322
- logger.info(f"Reconstructing video motion prompt for S{scene_num_display_val}. Feedback (indirect): {feedback_for_visual_input}")
323
- newly_constructed_asset_prompt_regen = construct_text_to_video_prompt_for_gen4(scene_content_item_display, st.session_state.global_style_additions); st.session_state.scene_generation_prompts[i_main_loop_content] = newly_constructed_asset_prompt_regen; status_visual_regen_main.update(label="Video prompt reconstructed! Regenerating asset...", state="running")
324
- if not newly_constructed_asset_prompt_regen: status_visual_regen_main.update(label="Prompt construction failed.", state="error"); continue
325
- version_num_viz_asset_regen = 1
326
- if asset_info_for_display and asset_info_for_display.get('path') and os.path.exists(asset_info_for_display['path']):
327
- try: base_fn_viz_regen,_=os.path.splitext(os.path.basename(asset_info_for_display['path'])); version_num_viz_asset_regen = int(base_fn_viz_regen.split('_v')[-1])+1 if '_v' in base_fn_viz_regen else 2
328
- except: version_num_viz_asset_regen = 2
329
- if generate_asset_for_scene_wrapper(i_main_loop_content, st.session_state.story_treatment_scenes[i_main_loop_content], version_num=version_num_viz_asset_regen, user_selected_asset_type_override=user_asset_type_choice_viz): status_visual_regen_main.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False)
330
- else: status_visual_regen_main.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
 
331
  st.rerun()
332
- else: st.warning("Please provide feedback for visual asset.")
333
  st.markdown("---")
334
 
335
- if st.session_state.story_treatment_scenes and any(asset_info_item_loop and not asset_info_item_loop.get('error') and asset_info_item_loop.get('path') for asset_info_item_loop in st.session_state.generated_scene_assets_info if asset_info_item_loop is not None):
336
- if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_btn_unique", type="primary", use_container_width=True):
337
- with st.status("Assembling Ultra Animatic...", expanded=True) as status_vid_assembly_main:
338
- assets_for_final_vid_assembly = []
339
- for i_vid_assembly_loop, scene_data_for_vid_loop in enumerate(st.session_state.story_treatment_scenes):
340
- asset_info_curr_scene_vid = st.session_state.generated_scene_assets_info[i_vid_assembly_loop] if i_vid_assembly_loop < len(st.session_state.generated_scene_assets_info) else None
341
- if asset_info_curr_scene_vid and not asset_info_curr_scene_vid.get('error') and asset_info_curr_scene_vid.get('path') and os.path.exists(asset_info_curr_scene_vid['path']):
342
- assets_for_final_vid_assembly.append({'path': asset_info_curr_scene_vid['path'], 'type': asset_info_curr_scene_vid.get('type', 'image'), 'scene_num': scene_data_for_vid_loop.get('scene_number', i_vid_assembly_loop + 1), 'key_action': scene_data_for_vid_loop.get('key_plot_beat', ''), 'duration': scene_data_for_vid_loop.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
343
- status_vid_assembly_main.write(f"Adding S{scene_data_for_vid_loop.get('scene_number', i_vid_assembly_loop + 1)} ({asset_info_curr_scene_vid.get('type')}).")
344
- else: logger.warning(f"Skipping S{scene_data_for_vid_loop.get('scene_number', i_vid_assembly_loop+1)} for video: No valid asset.")
345
- if assets_for_final_vid_assembly:
346
- status_vid_assembly_main.write("Calling video engine...");
347
- st.session_state.video_path = st.session_state.visual_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_vid_assembly, overall_narration_path=st.session_state.overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24)
348
- if st.session_state.video_path and os.path.exists(st.session_state.video_path): status_vid_assembly_main.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons()
349
- else: status_vid_assembly_main.update(label="Video assembly failed. Check logs.", state="error", expanded=False); logger.error("Video assembly returned None or file does not exist.")
350
- else: status_vid_assembly_main.update(label="No valid assets for video assembly.", state="error", expanded=False); logger.warning("No valid assets found for video assembly.")
351
- elif st.session_state.story_treatment_scenes: st.info("Generate visual assets before assembling the animatic.")
352
-
353
- if st.session_state.video_path and os.path.exists(st.session_state.video_path):
 
354
  st.header("🎬 Generated Cinematic Animatic");
355
  try:
356
- with open(st.session_state.video_path, 'rb') as vf_obj_read_final: video_bytes_final_content = vf_obj_read_final.read()
357
- st.video(video_bytes_final_content, format="video/mp4")
358
- st.download_button(label="Download Ultra Animatic", data=video_bytes_final_content, file_name=os.path.basename(st.session_state.video_path), mime="video/mp4", use_container_width=True, key="download_video_main_btn_unique" )
359
- except Exception as e_vid_final_disp_main: st.error(f"Error displaying final video: {e_vid_final_disp_main}"); logger.error(f"Error displaying final video: {e_vid_final_disp_main}", exc_info=True)
360
 
361
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")
 
1
  # app.py
2
  import streamlit as st
3
+ import os
4
+ import logging
5
+
6
+ # --- Streamlit PermissionError Mitigation Attempts (Python level) ---
7
+ # These are fallbacks; Dockerfile ENV STREAMLIT_HOME is the primary fix for '/.streamlit'
8
+ if "STREAMLIT_CLIENT_GATHER_USAGE_STATS" not in os.environ:
9
+ os.environ["STREAMLIT_CLIENT_GATHER_USAGE_STATS"] = "false"
10
+ print("INFO: app.py - Disabled Streamlit client usage stats gathering via env var.")
11
+
12
+ if "STREAMLIT_BROWSER_GATHERUSAGESTATS" not in os.environ: # Another potential flag
13
+ os.environ["STREAMLIT_BROWSER_GATHERUSAGESTATS"] = "false"
14
+ print("INFO: app.py - Set STREAMLIT_BROWSER_GATHERUSAGESTATS to false.")
15
+
16
+ # If running in /app and STREAMLIT_HOME isn't set, try to define a writable one.
17
+ # The Dockerfile's ENV STREAMLIT_HOME should ideally handle this.
18
+ streamlit_home_path_app = "/app/.streamlit_cai_config" # Using a unique name
19
+ if "STREAMLIT_HOME" not in os.environ and os.getcwd().startswith("/app"):
20
+ os.environ["STREAMLIT_HOME"] = streamlit_home_path_app
21
+ try:
22
+ os.makedirs(streamlit_home_path_app, exist_ok=True)
23
+ # In Docker, this path should already be writable by the app user if Dockerfile is set up correctly.
24
+ print(f"INFO: app.py - Set STREAMLIT_HOME to: {streamlit_home_path_app}")
25
+ except Exception as e_mkdir_sh:
26
+ print(f"WARNING: app.py - Could not create STREAMLIT_HOME '{streamlit_home_path_app}': {e_mkdir_sh}")
27
+
28
+
29
  from core.gemini_handler import GeminiHandler
30
  from core.visual_engine import VisualEngine
31
  from core.prompt_engineering import (
 
36
  create_scene_regeneration_prompt,
37
  create_visual_regeneration_prompt
38
  )
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
39
 
40
+ # --- Page Config & Logging ---
41
  st.set_page_config(page_title="CineGen AI Ultra+", layout="wide", initial_sidebar_state="expanded")
42
+ # Configure logging (level can be adjusted for production vs. development)
43
+ logging.basicConfig(
44
+ level=logging.DEBUG, # DEBUG for development, INFO for production
45
+ format='%(asctime)s - %(name)s [%(levelname)s] - %(message)s (%(module)s.%(funcName)s:%(lineno)d)'
46
+ )
47
  logger = logging.getLogger(__name__)
48
 
49
  # --- Global Definitions ---
 
52
  DEFAULT_SHOT_TYPE = "Director's Choice"
53
  ASSET_TYPE_OPTIONS = ["Auto (Director's Choice)", "Image", "Video Clip"]
54
 
55
+ # --- API Key Loading ---
56
  def load_api_key(key_name_streamlit, key_name_env, service_name):
57
+ key_value = None
58
+ secrets_available = hasattr(st, 'secrets')
59
  try:
60
  if secrets_available and key_name_streamlit in st.secrets:
61
+ key_value = st.secrets.get(key_name_streamlit) # Use .get for safety
62
+ if key_value: logger.info(f"API Key for {service_name} found in Streamlit secrets.")
63
+ except Exception as e_secrets: logger.warning(f"Could not access st.secrets for {key_name_streamlit} ({service_name}): {e_secrets}")
64
+ if not key_value and key_name_env in os.environ:
65
+ key_value = os.environ.get(key_name_env) # Use .get for safety
66
+ if key_value: logger.info(f"API Key for {service_name} found in env var '{key_name_env}'.")
67
+ if not key_value: logger.warning(f"API Key for {service_name} (Key: {key_name_streamlit}/{key_name_env}) NOT FOUND. Service may be disabled.")
68
+ return key_value
69
+
70
+ # --- Service Initialization (Singleton Pattern using Session State) ---
71
+ if 'services_initialized_flag' not in st.session_state: # Renamed flag for clarity
72
+ logger.info("APP_INIT: Initializing services and API keys...")
73
+ # Load all keys first
74
+ st.session_state.API_KEY_GEMINI = load_api_key("GEMINI_API_KEY", "GEMINI_API_KEY", "Gemini")
75
+ st.session_state.API_KEY_OPENAI = load_api_key("OPENAI_API_KEY", "OPENAI_API_KEY", "OpenAI/DALL-E")
76
+ st.session_state.API_KEY_ELEVENLABS = load_api_key("ELEVENLABS_API_KEY", "ELEVENLABS_API_KEY", "ElevenLabs")
77
+ st.session_state.API_KEY_PEXELS = load_api_key("PEXELS_API_KEY", "PEXELS_API_KEY", "Pexels")
78
+ st.session_state.CONFIG_ELEVENLABS_VOICE_ID = load_api_key("ELEVENLABS_VOICE_ID", "ELEVENLABS_VOICE_ID", "ElevenLabs Voice ID")
79
+ st.session_state.API_KEY_RUNWAYML = load_api_key("RUNWAY_API_KEY", "RUNWAY_API_KEY", "RunwayML")
80
+
81
+ # Critical services check
82
+ if not st.session_state.API_KEY_GEMINI:
83
+ st.error("CRITICAL FAILURE: Gemini API Key is missing! Application cannot function without it."); logger.critical("Gemini API Key missing."); st.stop()
84
+
85
+ # Initialize Gemini Handler
86
  try:
87
+ st.session_state.gemini_service_handler = GeminiHandler(api_key=st.session_state.API_KEY_GEMINI) # Renamed
88
+ logger.info("APP_INIT: GeminiHandler component initialized successfully.")
89
+ except Exception as e_gem_init:
90
+ st.error(f"CRITICAL FAILURE: Failed to initialize GeminiHandler: {e_gem_init}"); logger.critical(f"GeminiHandler init failed: {e_gem_init}", exc_info=True); st.stop()
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
91
 
92
+ # Initialize Visual Engine
93
+ try:
94
+ el_default_voice = "Rachel" # Hardcoded fallback default
95
+ el_resolved_voice_id = st.session_state.CONFIG_ELEVENLABS_VOICE_ID or el_default_voice
96
+
97
+ # <<< THIS IS WHERE VisualEngine IS INSTANTIATED >>>
98
+ st.session_state.visual_content_engine = VisualEngine( # Renamed
99
+ output_dir="temp_cinegen_media",
100
+ default_elevenlabs_voice_id=el_resolved_voice_id
101
+ )
102
+ # Set keys for individual services within VisualEngine
103
+ st.session_state.visual_content_engine.set_openai_api_key(st.session_state.API_KEY_OPENAI)
104
+ st.session_state.visual_content_engine.set_elevenlabs_api_key(st.session_state.API_KEY_ELEVENLABS, voice_id_from_secret=st.session_state.CONFIG_ELEVENLABS_VOICE_ID)
105
+ st.session_state.visual_content_engine.set_pexels_api_key(st.session_state.API_KEY_PEXELS)
106
+ st.session_state.visual_content_engine.set_runway_api_key(st.session_state.API_KEY_RUNWAYML)
107
+ logger.info("APP_INIT: VisualEngine component initialized and all sub-service API keys configured.")
108
+ except Exception as e_vis_eng_init:
109
+ st.error(f"CRITICAL FAILURE: Failed to initialize VisualEngine: {e_vis_eng_init}"); logger.critical(f"VisualEngine init or key setting failed: {e_vis_eng_init}", exc_info=True); st.warning("VisualEngine encountered a critical setup issue. Many features will be disabled or will fail."); st.stop()
110
+
111
+ st.session_state.services_initialized_flag = True
112
+ logger.info("APP_INIT: All services initialized successfully.")
113
+
114
+ # Initialize project-specific session state variables
115
+ for project_ss_key, project_ss_default_val in [
116
+ ('project_treatment_scenes_list', []),
117
+ ('project_scene_generation_prompts_list', []),
118
+ ('project_generated_assets_info_list', []),
119
+ ('project_final_video_path', None),
120
+ ('project_character_definitions_map', {}),
121
+ ('project_global_style_keywords_str', ""),
122
+ ('project_narration_audio_filepath', None),
123
+ ('project_narration_script_text', "")
124
+ ]:
125
+ if project_ss_key not in st.session_state: st.session_state[project_ss_key] = project_ss_default_val
126
+
127
+ def initialize_new_project_data_in_session():
128
+ st.session_state.project_treatment_scenes_list = []
129
+ st.session_state.project_scene_generation_prompts_list = []
130
+ st.session_state.project_generated_assets_info_list = []
131
+ st.session_state.project_final_video_path = None
132
+ st.session_state.project_overall_narration_audio_path = None # Corrected key
133
+ st.session_state.project_narration_script_text = ""
134
+ logger.info("PROJECT_DATA: New project data initialized (treatment, assets, narration). Character defs and global styles persist.")
135
+
136
+ # --- Asset Generation Wrapper ---
137
+ def generate_asset_for_scene_in_app(scene_idx_num, scene_data_obj, asset_ver_num=1, user_asset_type_choice_ui="Auto (Director's Choice)"):
138
+ logger.debug(f"APP: generate_asset_for_scene_in_app called for scene index {scene_idx_num}, version {asset_ver_num}, user type: {user_asset_type_choice_ui}")
139
 
140
+ final_decision_generate_as_video = False
141
+ gemini_suggested_type = scene_data_obj.get('suggested_asset_type_감독', 'image').lower()
142
+
143
+ if user_asset_type_choice_ui == "Image": final_decision_generate_as_video = False
144
+ elif user_asset_type_choice_ui == "Video Clip": final_decision_generate_as_video = True
145
+ elif user_asset_type_choice_ui == "Auto (Director's Choice)": final_decision_generate_as_video = (gemini_suggested_type == "video_clip")
146
+ logger.debug(f"APP: Final decision for asset type: {'Video' if final_decision_generate_as_video else 'Image'}")
147
+
148
+ prompt_for_base_img_gen = construct_dalle_prompt(scene_data_obj, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str)
149
+ prompt_for_runway_motion = ""
150
+ if final_decision_generate_as_video:
151
+ prompt_for_runway_motion = construct_text_to_video_prompt_for_gen4(scene_data_obj, st.session_state.project_global_style_keywords_str)
152
+ if not prompt_for_runway_motion: prompt_for_runway_motion = scene_data_obj.get('video_clip_motion_description_감독', "subtle ambient cinematic motion"); logger.warning(f"S{scene_data_obj.get('scene_number', scene_idx_num+1)}: Empty motion prompt, using default for Runway.")
153
+
154
+ if not prompt_for_base_img_gen: logger.error(f"Base image prompt construction failed for S{scene_data_obj.get('scene_number', scene_idx_num+1)}"); return False
155
+
156
+ # Ensure session state lists are long enough
157
+ while len(st.session_state.project_scene_generation_prompts_list) <= scene_idx_num: st.session_state.project_scene_generation_prompts_list.append("")
158
+ while len(st.session_state.project_generated_assets_info_list) <= scene_idx_num: st.session_state.project_generated_assets_info_list.append(None)
159
+
160
+ st.session_state.project_scene_generation_prompts_list[scene_idx_num] = prompt_for_runway_motion if final_decision_generate_as_video else prompt_for_base_img_gen
161
+
162
+ filename_base_for_output_asset = f"scene_{scene_data_obj.get('scene_number', scene_idx_num+1)}_asset_v{asset_ver_num}"
163
+ duration_for_rwy_vid = scene_data_obj.get('video_clip_duration_estimate_secs_감독', scene_data_obj.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS))
164
+ if duration_for_rwy_vid <= 0 : duration_for_rwy_vid = DEFAULT_SCENE_DURATION_SECS
165
+
166
+ generated_asset_info_dict = st.session_state.visual_content_engine.generate_scene_asset(
167
+ image_generation_prompt_text=prompt_for_base_img_gen,
168
+ motion_prompt_text_for_video=prompt_for_runway_motion,
169
+ scene_data_dict=scene_data_obj, # <<< CORRECTED KEYWORD ARGUMENT NAME
170
+ scene_identifier_fn_base=filename_base_for_output_asset,
171
+ generate_as_video_clip_flag=final_decision_generate_as_video,
172
+ runway_target_dur_val=duration_for_rwy_vid
173
  )
174
+ st.session_state.project_generated_assets_info_list[scene_idx_num] = generated_asset_info_dict
175
+ if generated_asset_info_dict and generated_asset_info_dict.get('prompt_used') and \
176
+ st.session_state.project_scene_generation_prompts_list[scene_idx_num] != generated_asset_info_dict['prompt_used']:
177
+ st.session_state.project_scene_generation_prompts_list[scene_idx_num] = generated_asset_info_dict['prompt_used']
178
 
179
+ if generated_asset_info_dict and not generated_asset_info_dict['error'] and generated_asset_info_dict.get('path') and os.path.exists(generated_asset_info_dict['path']):
180
+ logger.info(f"APP: Asset ({generated_asset_info_dict.get('type')}) generated for S{scene_data_obj.get('scene_number', scene_idx_num+1)}: {os.path.basename(generated_asset_info_dict['path'])}")
181
  return True
182
  else:
183
+ error_msg_from_asset_gen = generated_asset_info_dict.get('error_message', 'Unknown error') if generated_asset_info_dict else 'Asset result dictionary is None'
184
+ logger.warning(f"APP: Asset gen FAILED for S{scene_data_obj.get('scene_number', scene_idx_num+1)}. Type: {'Video' if final_decision_generate_as_video else 'Image'}. Err: {error_msg_from_asset_gen}")
185
+ current_prompt = st.session_state.project_scene_generation_prompts_list[scene_idx_num]
186
+ st.session_state.project_generated_assets_info_list[scene_idx_num] = {'path': None, 'type': 'none', 'error': True, 'error_message': error_msg_from_asset_gen, 'prompt_used': current_prompt}
187
  return False
188
 
189
+ # --- Sidebar UI ---
190
  with st.sidebar:
191
+ st.image("assets/logo.png", width=150) # Display logo
192
+ st.title("CineGen AI Ultra+")
193
  st.markdown("### Creative Seed")
194
+ ui_user_idea = st.text_area("Core Story Idea / Theme:", "A lone wanderer searches for a mythical oasis in a vast, post-apocalyptic desert, haunted by mirages and mechanical scavengers.", height=100, key="ui_user_idea")
195
+ ui_genre = st.selectbox("Primary Genre:", ["Cyberpunk", "Sci-Fi", "Fantasy", "Noir", "Thriller", "Western", "Post-Apocalyptic", "Historical Drama", "Surreal"], index=6, key="ui_genre")
196
+ ui_mood = st.selectbox("Overall Mood:", ["Hopeful yet Desperate", "Mysterious & Eerie", "Gritty & Tense", "Epic & Awe-Inspiring", "Melancholy & Reflective", "Whimsical & Lighthearted"], index=0, key="ui_mood")
197
+ ui_num_scenes = st.slider("Number of Key Scenes:", 1, 10, 1, key="ui_num_scenes")
198
+ ui_creative_guidance_map = {"Standard Director": "standard", "Artistic Visionary": "more_artistic", "Experimental Storyteller": "experimental_narrative"}
199
+ ui_selected_guidance_key = st.selectbox("AI Creative Director Style:", options=list(ui_creative_guidance_map.keys()), key="ui_creative_guidance")
200
+ ui_actual_guidance = ui_creative_guidance_map[ui_selected_guidance_key]
201
+
202
+ if st.button("🌌 Generate Cinematic Treatment", type="primary", key="btn_generate_treatment", use_container_width=True):
203
+ initialize_new_project_data_in_session()
204
+ if not ui_user_idea.strip(): st.warning("Please provide a story idea.")
205
  else:
206
+ with st.status("AI Director is envisioning your masterpiece...", expanded=True) as status_operation:
207
  try:
208
+ status_operation.write("Phase 1: Gemini crafting cinematic treatment... πŸ“œ"); logger.info("APP_MAIN_FLOW: Phase 1 - Treatment Gen.")
209
+ prompt_for_treatment = create_cinematic_treatment_prompt(ui_user_idea, ui_genre, ui_mood, ui_num_scenes, ui_actual_guidance)
210
+ list_of_raw_treatment_scenes = st.session_state.gemini_service_handler.generate_story_breakdown(prompt_for_treatment)
211
+ if not isinstance(list_of_raw_treatment_scenes, list) or not list_of_raw_treatment_scenes: raise ValueError("Gemini returned invalid scene list format.")
212
+
213
+ temp_processed_scenes = []
214
+ for scene_data_gemini in list_of_raw_treatment_scenes:
215
+ gemini_dur_est = scene_data_gemini.get('video_clip_duration_estimate_secs_감독', 0)
216
+ scene_data_gemini['user_scene_duration_secs'] = gemini_dur_est if gemini_dur_est > 0 else DEFAULT_SCENE_DURATION_SECS
217
+ scene_data_gemini['user_shot_type'] = scene_data_gemini.get('PROACTIVE_camera_work_감독', DEFAULT_SHOT_TYPE)
218
+ scene_data_gemini['user_selected_asset_type'] = "Auto (Director's Choice)"
219
+ temp_processed_scenes.append(scene_data_gemini)
220
+ st.session_state.project_story_treatment_scenes = temp_processed_scenes
221
+
222
+ num_scenes_generated = len(st.session_state.project_story_treatment_scenes)
223
+ st.session_state.project_scene_generation_prompts_list = [""]*num_scenes_generated
224
+ st.session_state.project_generated_assets_info_list = [None]*num_scenes_generated
225
+ logger.info(f"APP_MAIN_FLOW: Phase 1 complete. {num_scenes_generated} scenes."); status_operation.update(label="Treatment complete! βœ… Generating visual assets...", state="running")
226
+
227
+ status_operation.write("Phase 2: Creating visual assets..."); logger.info("APP_MAIN_FLOW: Phase 2 - Asset Gen.")
228
+ num_successful_assets = 0
229
+ for idx, scene_item_data in enumerate(st.session_state.project_story_treatment_scenes):
230
+ scene_num_log = scene_item_data.get('scene_number', idx+1)
231
+ status_operation.write(f" Processing asset for Scene {scene_num_log}..."); logger.info(f" APP_MAIN_FLOW: Processing asset for Scene {scene_num_log}.")
232
+ if generate_asset_for_scene_in_app(idx, scene_item_data, asset_ver_num=1): num_successful_assets += 1
233
 
234
+ status_label_p2 = "Visual assets generated! "; next_state_p2 = "running"
235
+ if num_successful_assets == 0 and num_scenes_generated > 0: logger.error("APP_MAIN_FLOW: Asset gen FAILED for all scenes."); status_label_p2 = "Asset gen FAILED for all scenes."; next_state_p2="error"; status_operation.update(label=status_label_p2, state=next_state_p2, expanded=True); st.stop()
236
+ elif num_successful_assets < num_scenes_generated: logger.warning(f"APP_MAIN_FLOW: Assets partially generated ({num_successful_assets}/{num_scenes_generated})."); status_label_p2 = f"Assets partially done ({num_successful_assets}/{num_scenes_generated}). "
237
+ status_operation.update(label=f"{status_label_p2}Generating narration...", state=next_state_p2)
238
+ if next_state_p2 == "error": st.stop()
239
+
240
+ status_operation.write("Phase 3: Generating narration script..."); logger.info("APP_MAIN_FLOW: Phase 3 - Narration Script.")
241
+ voice_style_narr = st.session_state.get("selected_voice_style_for_generation", "cinematic_trailer")
242
+ prompt_narr_script = create_narration_script_prompt_enhanced(st.session_state.project_story_treatment_scenes, ui_mood, ui_genre, voice_style_narr)
243
+ st.session_state.project_narration_script_text = st.session_state.gemini_service_handler.generate_image_prompt(prompt_narr_script) # generate_image_prompt for general text
244
+ logger.info("APP_MAIN_FLOW: Narration script generated."); status_operation.update(label="Narration script ready! Synthesizing voice...", state="running")
245
+
246
+ status_operation.write("Phase 4: Synthesizing voice (ElevenLabs)..."); logger.info("APP_MAIN_FLOW: Phase 4 - Voice Synthesis.")
247
+ st.session_state.project_overall_narration_audio_path = st.session_state.visual_content_engine.generate_narration_audio(st.session_state.project_narration_script_text)
248
+
249
+ final_status_msg = "All initial components ready! Review storyboard. πŸš€"; final_op_status_val = "complete"
250
+ if not st.session_state.project_overall_narration_audio_path: final_status_msg = f"{status_label_p2}Storyboard ready (Voiceover failed/skipped)."; logger.warning("APP_MAIN_FLOW: Narration audio failed/skipped.")
251
+ else: logger.info("APP_MAIN_FLOW: Narration audio generated.")
252
+ status_operation.update(label=final_status_msg, state=final_op_status_val, expanded=False)
253
+ except ValueError as e_val: logger.error(f"APP_MAIN_FLOW: ValueError: {e_val}", exc_info=True); status_operation.update(label=f"Data/Response Error: {e_val}", state="error", expanded=True);
254
+ except TypeError as e_type: logger.error(f"APP_MAIN_FLOW: TypeError: {e_type}", exc_info=True); status_operation.update(label=f"Type Error: {e_type}", state="error", expanded=True);
255
+ except Exception as e_gen: logger.error(f"APP_MAIN_FLOW: Unhandled Exception: {e_gen}", exc_info=True); status_operation.update(label=f"Unexpected Error: {e_gen}", state="error", expanded=True);
256
 
257
  with st.expander("Define Characters", expanded=False):
258
+ # (Keep as before - unique keys for inputs)
259
+ sb_char_name_input = st.text_input("Character Name", key="sb_char_name_unique_2"); sb_char_desc_input = st.text_area("Visual Description", key="sb_char_desc_unique_2", height=100, placeholder="e.g., Jax: rugged astronaut...")
260
+ if st.button("Save Character", key="sb_add_char_unique_2"):
261
+ if sb_char_name_input and sb_char_desc_input: st.session_state.project_character_definitions_map[sb_char_name_input.strip().lower()] = sb_char_desc_input.strip(); st.success(f"Character '{sb_char_name_input.strip()}' saved.")
262
+ else: st.warning("Both character name and description are required.")
263
+ if st.session_state.project_character_definitions_map: st.caption("Defined Characters:"); [st.markdown(f"**{char_key.title()}:** _{char_val}_") for char_key,char_val in st.session_state.project_character_definitions_map.items()]
264
+
265
  with st.expander("Global Style Overrides", expanded=False):
266
+ # (Keep as before - unique keys for inputs)
267
+ sb_style_presets_map = { "Default (Director's Choice)": "", "Hyper-Realistic Gritty Noir": "hyper-realistic gritty neo-noir, extreme detail...", "Surreal Dreamscape Fantasy": "surreal dreamscape, epic fantasy elements...", "Vintage Analog Sci-Fi": "70s/80s analog sci-fi film aesthetic..."}
268
+ sb_selected_preset_key_style = st.selectbox("Base Style Preset:", options=list(sb_style_presets_map.keys()), key="sb_style_preset_unique_2")
269
+ sb_custom_keywords_style = st.text_area("Additional Custom Style Keywords:", key="sb_custom_style_unique_2", height=80, placeholder="e.g., 'Dutch angle', 'lens flare'")
270
+ sb_current_global_style_display = st.session_state.project_global_style_keywords_str
271
+ if st.button("Apply Global Styles", key="sb_apply_styles_unique_2"):
272
+ final_style_str_global = sb_style_presets_map[sb_selected_preset_key_style];
273
+ if sb_custom_keywords_style.strip(): final_style_str_global = f"{final_style_str_global}, {sb_custom_keywords_style.strip()}" if final_style_str_global else sb_custom_keywords_style.strip()
274
+ st.session_state.project_global_style_keywords_str = final_style_str_global.strip(); sb_current_global_style_display = final_style_str_global.strip()
275
+ if sb_current_global_style_display: st.success("Global visual styles applied!")
276
+ else: st.info("Global visual style additions cleared.")
277
+ if sb_current_global_style_display: st.caption(f"Active global styles: \"{sb_current_global_style_display}\"")
278
+
279
  with st.expander("Voice & Narration Style", expanded=False):
280
+ # (Keep as before - unique keys for inputs)
281
+ sb_engine_default_voice_val_narr = "Rachel"
282
+ if hasattr(st.session_state, 'visual_content_engine') and st.session_state.visual_content_engine: sb_engine_default_voice_val_narr = st.session_state.visual_content_engine.elevenlabs_voice_id
283
+ sb_user_voice_id_input_narr = st.text_input("ElevenLabs Voice ID (override):", value=sb_engine_default_voice_val_narr, key="sb_el_voice_id_override_unique_2", help=f"Defaulting to '{sb_engine_default_voice_val_narr}'.")
284
+ sb_narration_styles_map_narr = {"Cinematic Trailer": "cinematic_trailer", "Neutral Documentary": "documentary_neutral", "Character Introspection": "introspective_character"}
285
+ sb_selected_narration_style_key_narr = st.selectbox("Narration Script Style:", list(sb_narration_styles_map_narr.keys()), key="sb_narr_style_sel_unique_2", index=0)
286
+ if st.button("Set Narrator Voice & Style", key="sb_set_voice_btn_unique_2"):
287
+ final_voice_id_to_use_el_narr = sb_user_voice_id_input_narr.strip() or st.session_state.get("CONFIG_ELEVENLABS_VOICE_ID", "Rachel")
288
+ if hasattr(st.session_state, 'visual_content_engine'): st.session_state.visual_content_engine.elevenlabs_voice_id = final_voice_id_to_use_el_narr
289
+ st.session_state.selected_voice_style_for_generation = sb_narration_styles_map_narr[sb_selected_narration_style_key_narr]
290
+ st.success(f"Narrator Voice ID set to: {final_voice_id_to_use_el_narr}. Script Style: {sb_selected_narration_style_key_narr}")
291
+ logger.info(f"User updated 11L Voice ID: {final_voice_id_to_use_el_narr}, Narration Script Style: {sb_selected_narration_style_key_narr}")
292
 
293
  # --- Main Content Area ---
294
  st.header("🎬 Cinematic Storyboard & Treatment")
295
+ if st.session_state.project_narration_script_text:
296
+ with st.expander("πŸ“œ View Full Narration Script", expanded=False): st.markdown(f"> _{st.session_state.project_narration_script_text}_")
297
 
298
+ if not st.session_state.project_story_treatment_scenes: st.info("Use the sidebar to generate your cinematic treatment.")
299
  else:
300
+ for i_loop_main_display, scene_item_for_display in enumerate(st.session_state.project_story_treatment_scenes):
301
+ scene_num_for_display = scene_item_for_display.get('scene_number', i_loop_main_display + 1)
302
+ scene_title_for_display_main = scene_item_for_display.get('scene_title', 'Untitled Scene')
303
+ key_base_main_area_widgets = f"s{scene_num_for_display}_main_widgets_{i_loop_main_display}"
304
 
305
+ if "director_note" in scene_item_for_display and scene_item_for_display['director_note']: st.info(f"🎬 Director Note S{scene_num_for_display}: {scene_item_for_display['director_note']}")
306
+ st.subheader(f"SCENE {scene_num_for_display}: {scene_title_for_display_main.upper()}"); main_col_treatment_area, main_col_visual_area = st.columns([0.45, 0.55])
307
 
308
+ with main_col_treatment_area:
309
  with st.expander("πŸ“ Scene Treatment & Controls", expanded=True):
310
  # (Display textual scene details - as before)
311
+ st.markdown(f"**Beat:** {scene_item_for_display.get('emotional_beat', 'N/A')}"); st.markdown(f"**Setting:** {scene_item_for_display.get('setting_description', 'N/A')}"); st.markdown(f"**Chars:** {', '.join(scene_item_for_display.get('characters_involved', ['N/A']))}"); st.markdown(f"**Focus Moment:** _{scene_item_for_display.get('character_focus_moment', 'N/A')}_"); st.markdown(f"**Plot Beat:** {scene_item_for_display.get('key_plot_beat', 'N/A')}"); st.markdown(f"**Dialogue Hook:** `\"{scene_item_for_display.get('suggested_dialogue_hook', '...')}\"`"); st.markdown("---"); st.markdown(f"**Dir. Visual Style:** _{scene_item_for_display.get('PROACTIVE_visual_style_감독', 'N/A')}_"); st.markdown(f"**Dir. Camera:** _{scene_item_for_display.get('PROACTIVE_camera_work_감독', 'N/A')}_"); st.markdown(f"**Dir. Sound:** _{scene_item_for_display.get('PROACTIVE_sound_design_감독', 'N/A')}_"); st.markdown("---")
312
  st.markdown("##### Shot, Pacing & Asset Controls")
313
+ # (Shot Type, Scene Duration, Asset Type Override selectboxes - as before, using unique keys)
314
+ ui_shot_type_current = st.session_state.project_story_treatment_scenes[i_loop_main_display].get('user_shot_type', DEFAULT_SHOT_TYPE)
315
+ try: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(ui_shot_type_current)
316
+ except ValueError: ui_shot_type_idx_val = SHOT_TYPES_OPTIONS.index(DEFAULT_SHOT_TYPE)
317
+ ui_shot_type_new = st.selectbox("Dominant Shot Type:", options=SHOT_TYPES_OPTIONS, index=ui_shot_type_idx_val, key=f"shot_type_{key_base_main_area_widgets}")
318
+ if ui_shot_type_new != ui_shot_type_current: st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_shot_type'] = ui_shot_type_new
319
+ ui_duration_current = st.session_state.project_story_treatment_scenes[i_loop_main_display].get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)
320
+ ui_duration_new = st.number_input("Scene Duration (seconds):", min_value=1, max_value=300, value=ui_duration_current, step=1, key=f"duration_{key_base_main_area_widgets}")
321
+ if ui_duration_new != ui_duration_current: st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_scene_duration_secs'] = ui_duration_new
322
+ ui_asset_type_override_current = st.session_state.project_story_treatment_scenes[i_loop_main_display].get('user_selected_asset_type', "Auto (Director's Choice)")
323
+ try: ui_asset_type_idx_val = ASSET_TYPE_OPTIONS.index(ui_asset_type_override_current)
324
+ except ValueError: ui_asset_type_idx_val = 0
325
+ ui_asset_type_override_new = st.selectbox("Asset Type Override:", ASSET_TYPE_OPTIONS, index=ui_asset_type_idx_val, key=f"asset_type_{key_base_main_area_widgets}", help="Choose asset type. 'Auto' uses AI suggestion.")
326
+ if ui_asset_type_override_new != ui_asset_type_override_current: st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_selected_asset_type'] = ui_asset_type_override_new
327
  st.markdown("---")
328
+ prompt_for_asset_to_display = st.session_state.project_scene_generation_prompts_list[i_loop_main_display] if i_loop_main_display < len(st.session_state.project_scene_generation_prompts_list) else None
329
+ if prompt_for_asset_to_display:
330
+ with st.popover("πŸ‘οΈ View Asset Generation Prompt"): st.markdown(f"**Prompt used for current asset:**"); st.code(prompt_for_asset_to_display, language='text')
331
+ pexels_query_to_display = scene_item_for_display.get('pexels_search_query_감독', None)
332
+ if pexels_query_to_display: st.caption(f"Pexels Fallback: `{pexels_query_to_display}`")
333
 
334
+ with main_col_visual_area:
335
  # (Display logic for different asset types - as before)
336
+ current_asset_info_to_display = st.session_state.project_generated_assets_info_list[i_loop_main_display] if i_loop_main_display < len(st.session_state.project_generated_assets_info_list) else None
337
+ if current_asset_info_to_display and not current_asset_info_to_display.get('error') and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
338
+ path_of_asset_for_display = current_asset_info_to_display['path']; type_of_asset_for_display = current_asset_info_to_display.get('type', 'image')
339
+ if type_of_asset_for_display == 'image': st.image(path_of_asset_for_display, caption=f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}")
340
+ elif type_of_asset_for_display == 'video':
341
  try:
342
+ with open(path_of_asset_for_display, 'rb') as vid_file_obj_read: video_bytes_for_st_video = vid_file_obj_read.read()
343
+ st.video(video_bytes_for_st_video, format="video/mp4", start_time=0); st.caption(f"S{scene_num_for_display} ({type_of_asset_for_display}): {scene_title_for_display_main}")
344
+ except Exception as e_vid_display_main_loop: st.error(f"Error displaying video {path_of_asset_for_display}: {e_vid_display_main_loop}"); logger.error(f"Error displaying video: {e_vid_display_main_loop}", exc_info=True)
345
+ else: st.warning(f"Unknown asset type '{type_of_asset_for_display}' for S{scene_num_for_display}.")
346
  else:
347
+ if st.session_state.project_story_treatment_scenes:
348
+ error_message_for_asset_display = current_asset_info_to_display.get('error_message', 'Visual pending or failed.') if current_asset_info_to_display else 'Visual pending or failed.'
349
+ st.caption(error_message_for_asset_display)
350
 
351
+ with st.popover(f"✏️ Edit S{scene_num_for_display} Treatment"):
352
+ # (Treatment Regeneration Popover - using corrected generate_asset_for_scene_in_app call)
353
+ feedback_for_treatment_regen_input = st.text_area("Changes to treatment:", key=f"treat_fb_input_pop_{widget_key_base_main_area}", height=150)
354
+ if st.button(f"πŸ”„ Update S{scene_num_for_display} Treatment", key=f"regen_treat_btn_pop_{widget_key_base_main_area}"):
355
+ if feedback_for_treatment_regen_input:
356
+ with st.status(f"Updating S{scene_num_for_display} Treatment & Asset...", expanded=True) as status_treatment_update_op_pop:
357
+ preserved_user_shot_type_pop = st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_shot_type']
358
+ preserved_user_duration_pop = st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_scene_duration_secs']
359
+ preserved_user_asset_type_pop = st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_selected_asset_type']
360
+ prompt_for_gemini_scene_regen_pop = create_scene_regeneration_prompt(scene_item_for_display, feedback_for_treatment_regen_input, st.session_state.project_story_treatment_scenes)
361
  try:
362
+ updated_scene_data_from_gemini_pop = st.session_state.gemini_service_handler.regenerate_scene_script_details(prompt_for_gemini_scene_regen_pop)
363
+ final_merged_updated_scene_data_pop = {**updated_scene_data_from_gemini_pop}
364
+ final_merged_updated_scene_data_pop['user_shot_type'] = preserved_user_shot_type_pop; final_merged_updated_scene_data_pop['user_scene_duration_secs'] = preserved_user_duration_pop; final_merged_updated_scene_data_pop['user_selected_asset_type'] = preserved_user_asset_type_pop
365
+ st.session_state.project_story_treatment_scenes[i_loop_main_display] = final_merged_updated_scene_data_pop
366
+ status_treatment_update_op_pop.update(label="Treatment updated! Regenerating asset...", state="running")
367
+ version_for_regenerated_asset_pop = 1
368
+ if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
369
+ try: base_fn_asset_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_asset_pop = int(base_fn_asset_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_asset_regen_pop else 2
370
+ except: version_for_regenerated_asset_pop = 2
371
+ if generate_asset_for_scene_in_app(i_loop_main_display, final_merged_updated_scene_data_pop, asset_ver_num=version_for_regenerated_asset_pop, user_selected_asset_type_override=preserved_user_asset_type_pop): status_treatment_update_op_pop.update(label="Treatment & Asset Updated! πŸŽ‰", state="complete", expanded=False)
372
+ else: status_treatment_update_op_pop.update(label="Treatment updated, but asset regeneration failed.", state="complete", expanded=False)
373
  st.rerun()
374
+ except Exception as e_treatment_regen_op_pop: status_treatment_update_op_pop.update(label=f"Error during treatment regen: {e_treatment_regen_op_pop}", state="error"); logger.error(f"Scene treatment regeneration error: {e_treatment_regen_op_pop}", exc_info=True)
375
+ else: st.warning("Please provide feedback to update the treatment.")
376
+
377
+ with st.popover(f"🎨 Edit S{scene_num_for_display} Visual Prompt/Asset"):
378
+ # (Visual Asset Regeneration Popover - using corrected generate_asset_for_scene_in_app call)
379
+ prompt_to_edit_display_pop = st.session_state.project_scene_generation_prompts_list[i_loop_main_display] if i_loop_main_display < len(st.session_state.project_scene_generation_prompts_list) else "No prompt available."
380
+ st.caption("Current Asset Generation Prompt:"); st.code(prompt_to_edit_display_pop, language='text')
381
+ feedback_for_visual_asset_regen_input = st.text_area("Describe changes for the visual asset:", key=f"visual_fb_input_pop_{widget_key_base_main_area}", height=150)
382
+ if st.button(f"πŸ”„ Update S{scene_num_for_display} Asset", key=f"regen_visual_btn_pop_{widget_key_base_main_area}"):
383
+ if feedback_for_visual_asset_regen_input:
384
+ with st.status(f"Refining prompt & regenerating asset for S{scene_num_for_display}...", expanded=True) as status_visual_asset_regen_op_pop:
385
+ user_selected_asset_type_for_regen_pop = st.session_state.project_story_treatment_scenes[i_loop_main_display]['user_selected_asset_type']
386
+ is_video_type_for_regen_pop = (user_selected_asset_type_for_regen_pop == "Video Clip") or (user_selected_asset_type_for_regen_pop == "Auto (Director's Choice)" and scene_item_for_display.get('suggested_asset_type_감독') == 'video_clip')
387
+ newly_constructed_asset_prompt_regen_pop = ""
388
+ if not is_video_type_for_regen_pop: # IMAGE
389
+ gemini_refinement_prompt_viz_pop = create_visual_regeneration_prompt(prompt_to_edit_display_pop, feedback_for_visual_asset_regen_input, scene_item_for_display, st.session_state.project_character_definitions_map, st.session_state.project_global_style_keywords_str)
390
+ try: newly_constructed_asset_prompt_regen_pop = st.session_state.gemini_service_handler.refine_image_prompt_from_feedback(gemini_refinement_prompt_viz_pop); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Image prompt refined! Regenerating asset...", state="running")
391
+ except Exception as e_gemini_refine_viz_pop: status_visual_asset_regen_op_pop.update(label=f"Error refining prompt: {e_gemini_refine_viz_pop}", state="error"); logger.error(f"Visual prompt refinement (Gemini) error: {e_gemini_refine_viz_pop}", exc_info=True); continue
392
+ else: # VIDEO
393
+ logger.info(f"Reconstructing video motion prompt for S{scene_num_for_display}. Feedback (indirect): {feedback_for_visual_asset_regen_input}")
394
+ newly_constructed_asset_prompt_regen_pop = construct_text_to_video_prompt_for_gen4(scene_item_for_display, st.session_state.project_global_style_keywords_str); st.session_state.project_scene_generation_prompts_list[i_loop_main_display] = newly_constructed_asset_prompt_regen_pop; status_visual_asset_regen_op_pop.update(label="Video prompt reconstructed! Regenerating asset...", state="running")
395
+ if not newly_constructed_asset_prompt_regen_pop: status_visual_asset_regen_op_pop.update(label="Prompt construction/refinement failed.", state="error"); continue
396
+ version_for_regenerated_visual_asset_pop = 1
397
+ if current_asset_info_to_display and current_asset_info_to_display.get('path') and os.path.exists(current_asset_info_to_display['path']):
398
+ try: base_fn_viz_regen_pop,_=os.path.splitext(os.path.basename(current_asset_info_to_display['path'])); version_for_regenerated_visual_asset_pop = int(base_fn_viz_regen_pop.split('_v')[-1])+1 if '_v' in base_fn_viz_regen_pop else 2
399
+ except: version_for_regenerated_visual_asset_pop = 2
400
+ if generate_asset_for_scene_in_app(i_loop_main_display, st.session_state.project_story_treatment_scenes[i_loop_main_display], asset_ver_num=version_for_regenerated_visual_asset_pop, user_selected_asset_type_override=user_selected_asset_type_for_regen_pop): status_visual_asset_regen_op_pop.update(label="Asset Updated! πŸŽ‰", state="complete", expanded=False)
401
+ else: status_visual_asset_regen_op_pop.update(label="Prompt updated, asset regen failed.", state="complete", expanded=False)
402
  st.rerun()
403
+ else: st.warning("Please provide feedback for visual asset regeneration.")
404
  st.markdown("---")
405
 
406
+ # Video Assembly Button Logic
407
+ if st.session_state.project_story_treatment_scenes and any(asset_info_item_vid_assembly and not asset_info_item_vid_assembly.get('error') and asset_info_item_vid_assembly.get('path') for asset_info_item_vid_assembly in st.session_state.project_generated_assets_info_list if asset_info_item_vid_assembly is not None):
408
+ if st.button("🎬 Assemble Narrated Cinematic Animatic", key="assemble_video_main_area_btn_final_unique", type="primary", use_container_width=True): # Unique key
409
+ with st.status("Assembling Ultra Animatic (this may take a few minutes)...", expanded=True) as status_video_assembly_final_op:
410
+ assets_for_final_video_assembly_list_main = []
411
+ for i_vid_assembly_main_loop, scene_data_for_vid_assembly_main in enumerate(st.session_state.project_story_treatment_scenes):
412
+ asset_info_current_scene_for_vid_main = st.session_state.project_generated_assets_info_list[i_vid_assembly_main_loop] if i_vid_assembly_main_loop < len(st.session_state.project_generated_assets_info_list) else None
413
+ if asset_info_current_scene_for_vid_main and not asset_info_current_scene_for_vid_main.get('error') and asset_info_current_scene_for_vid_main.get('path') and os.path.exists(asset_info_current_scene_for_vid_main['path']):
414
+ assets_for_final_video_assembly_list_main.append({'path': asset_info_current_scene_for_vid_main['path'], 'type': asset_info_current_scene_for_vid_main.get('type', 'image'), 'scene_num': scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1), 'key_action': scene_data_for_vid_assembly_main.get('key_plot_beat', ''), 'duration': scene_data_for_vid_assembly_main.get('user_scene_duration_secs', DEFAULT_SCENE_DURATION_SECS)})
415
+ status_video_assembly_final_op.write(f"Adding S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop + 1)} ({asset_info_current_scene_for_vid_main.get('type')}).")
416
+ else: logger.warning(f"Skipping S{scene_data_for_vid_assembly_main.get('scene_number', i_vid_assembly_main_loop+1)} for video: No valid asset.")
417
+ if assets_for_final_video_assembly_list_main:
418
+ status_video_assembly_final_op.write("Calling video engine..."); logger.info("APP: Calling visual_engine.assemble_animatic_from_assets")
419
+ st.session_state.project_final_video_path = st.session_state.visual_content_engine.assemble_animatic_from_assets(asset_data_list=assets_for_final_video_assembly_list_main, overall_narration_path=st.session_state.project_overall_narration_audio_path, output_filename="cinegen_ultra_animatic.mp4", fps=24)
420
+ if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path): status_video_assembly_final_op.update(label="Ultra animatic assembled! πŸŽ‰", state="complete", expanded=False); st.balloons()
421
+ else: status_video_assembly_final_op.update(label="Video assembly failed. Check logs.", state="error", expanded=True); logger.error("APP: Video assembly returned None or file does not exist.")
422
+ else: status_video_assembly_final_op.update(label="No valid assets for video assembly.", state="error", expanded=True); logger.warning("APP: No valid assets found for video assembly.")
423
+ elif st.session_state.project_story_treatment_scenes: st.info("Generate visual assets for your scenes before attempting to assemble the animatic.")
424
+
425
+ if st.session_state.project_final_video_path and os.path.exists(st.session_state.project_final_video_path):
426
  st.header("🎬 Generated Cinematic Animatic");
427
  try:
428
+ with open(st.session_state.project_final_video_path, 'rb') as final_video_file_obj_display: final_video_bytes_for_display = final_video_file_obj_display.read()
429
+ st.video(final_video_bytes_for_display, format="video/mp4")
430
+ st.download_button(label="Download Ultra Animatic", data=final_video_bytes_for_display, file_name=os.path.basename(st.session_state.project_final_video_path), mime="video/mp4", use_container_width=True, key="download_video_main_area_btn_final_unique" )
431
+ except Exception as e_final_video_display_op_main: st.error(f"Error displaying final animatic video: {e_final_video_display_op_main}"); logger.error(f"Error displaying final animatic video: {e_final_video_display_op_main}", exc_info=True)
432
 
433
  st.sidebar.markdown("---"); st.sidebar.caption("CineGen AI Ultra+ | Visionary Cinematic Pre-Production")